A long while back I posted stats for the Hex Girls from Scooby-Doo and they were a huge hit. It seemed natural to bring them over to my new game.
Night Shift has a remarkably flexible mechanic in the character Background. While some games like D&D5 and Pathfinder2 also have backgrounds, there are more mechanics involved. With Night Shift you give your character a background and things that they are likely to know become a given. The GM can then rule (with a + or -) whether or not that background helps.
So, for example, Luna has the background of "Serious Musician" and I put emphasis on her ability to know music and performers. If she encounters a puzzle that requires her to read music or even hum a tune then she is going to get a bonus. Dusk's background is that she is in truth a rich girl that wants to rebel. So she could say get a plus when it comes to knowing things like how expensive a new Lamborghini is, but a minus when it comes to knowing proper etiquette and protocol in situations. She would have known these due to her upbringing, but since she rejected it to be a rebel she has forgotten it or ignored it.
All girls (all 4!) are musicians so when it comes to putting on a rock show, they are going to be great.
The Hex Girls are owned by Warner Brothers.
Thorn
AKA Sally McKnight
Witch
Str +0 Dex +0 Con +0 Int +1 Wis +1 Cha +2
XP: 20,100 (Level 4)
Hit Dice: 4d4 Hit Points: 11 AC: 9 Attack Bonus: +0 Check Bonus: +3 (Primary) +2 (Secondary) +0 (Tertiary)
Armor: none
Saves: +3 vs. spells and magical effects
Class Abilities: Arcana 70%, Spellcasting 70%
Other Special Abilities: Enhanced Senses, Empathy
Spells: 1st level charm person, disrupt undead, minor illusion 2nd-level phantasmal image, suggestion
Background: Rock star, eco-goth.
Thorn, in particular, knows a lot about the environment and what humans are doing to damage it.
Gear: Electric guitar,
Luna
AKA Kim Moss
Witch
Str +0 Dex +0 Con +0 Int +1 Wis +1 Cha +2
XP: 19,100 (Level 3)
Hit Dice: 3d4 Hit Points: 9 AC: 9 Attack Bonus: +0 Check Bonus: +3 (Primary) +1 (Secondary) +0 (Tertiary)
Armor: none
Saves: +3 vs. spells and magical effects
Class Abilities: Arcana 65%, Spellcasting 65%
Other Special Abilities: Enhanced Senses
Spells: 1st level charm person, read languages 2nd-level ESP
Background: Serious musician
Luna knows just about everything there is know about rock, pop, blues, and hip hop.
Gear: Keyboards; paper and pens for writing music.
Dusk
AKA Muffy St. James
Witch
Str +0 Dex +1 Con +1 Int +0 Wis +1 Cha +2
XP: 15,000 (Level 3)
Hit Dice: 3d4 Hit Points: 11 AC: 8 Attack Bonus: +0 Check Bonus: +3 (Primary) +1 (Secondary) +0 (Tertiary)
Armor: none
Saves: +3 vs. spells and magical effects
Class Abilities: Arcana 65%, Spellcasting 65%
Other Special Abilities: Psychic Power (Temporal Sense, Psychometry)
Spells: 1st level charm person, read languages 2nd-level ESP
Background: Secret rich girl and rebel
Dusk is a rebel who plays the drums so she can hit things, but in her former life, she was a prep-school girl from a very, very rich family.
Gear: Drum sticks (always has them on her)
And in the grand history of both the Hex Girls and Lzzy Hale of Halestorm, I figure that for one adventure she would get on stage and sing with the Hex Girls.
I will neither confirm or deny that Dusk hooked up with Arejay.
Lzzy
AKA Lzzy Hale of Halestorm
Survivor
Str +0 Dex +1 Con +1 Int +1 Wis +2 Cha +3
XP: 5,010 (Level 3)
Hit Dice: 3d4 Hit Points: 11 AC: 6 Attack Bonus: +0 Check Bonus: +3 (Primary) +1 (Secondary) +0 (Tertiary)
Armor: leather jacket
Saves: +3 vs. Death attacks and area effects.
Class Abilities: Stealth skills, climbing, Danger sense, Sneak Attack, Read Languages (80%)
Background: Rock star
Lzzy is a kick-ass rock star.
Gear: Gibson EDS-1275 Double Neck Electric Guitar
Edited to add: Now available, Night Shift: Veterans of the Supernatural Wars. You can get the PDF from DriveThruRPG and both the standard and special edition hardcovers from Elf Lair Games. |