Last year I started with a bunch of movies from the early 80s but due to various reasons I was not able to complete my challenge. Well, this year I plan too and I am picking up where I left off.
But if the rest of the movies are as bad as this...I might not make it.
Let's do it.
Night of the Demon (1980)
I am not sure what to say about this one. The movie is a flashback with other flashbacks inside. It's like a shitty Inception. Professor Bill Nugent wakes up in a hospital bed and tells the most boring story ever about Bigfoot. Sorta.
He does wake up and tells the story of how he and his anthropology class go out to search for rumors of bigfoot. They have heard some stories, all told in gory flashbacks - even from the people that died and could not tell their stories, of people attacked and killed by a bigfoot.
There is a lot to do around Crazy Wanda and her father who was burned alive and a cult of bigfoot worshipers who treat him as some sort of rapey demon.
Anyway, Crazy Wanda had been raped by Bigfoot when she was 15 and her father later killed the half-bigfoot baby. She burned him alive and while telling us all this under a hypnotic flashback Bigfoot comes back and kills the anthropology class.
The film is only notable because it was originally banned in the UK and they had to shave a minute or so off of it to be released.
The music is early 80s porn soundtrack and the acting is not much better. While I liked the demon-worshipping/pagan aspects to the Bigfoot myths, it was sloppily done.
Oh well. Better luck with the next one.
Watched: 1
New: 1
Tuesday, October 1, 2019
What IS the Pumpkin Spice Witch really?
So in between getting my courses done for the second half of Fall term and the start of Spring Term I am working like crazy to get my "silly little project" done.
What is that? Well, that would be my Pumpkin Spice Witch book.
Like I mentioned before, it started out as a bit of a joke, but it has quickly grown into something more. Yes, I am going to have some good-natured jabs at "pumpkin spice culture" and fall.
But you know what?
I love fall! I love pumpkin spice. I love cool weather, Halloween, picking apples, and getting pumpkins and everything that goes with it. I am also still enough of an academic to always feel that my year starts in the Fall.
So this book is also a celebration of all things Fall, Halloween and witchy. I am going to embrace the stereotypes and show why I love them.
Plus there are some wicked cool spells in here. So yeah, spells like Oh my God, Becky!, You Can’t Sit With Us, and Live, Laugh, Love may sound a little silly, but they are spells that no witch is going to want to be without.
I am so enjoying this book in fact that I have some Jeff Dee art that I commissioned that I think I want to use for this. That's how highly I think of it.
It will work perfectly with my other Basic Era Witch class books and the new Pumpkin Spice Edition Labyrinth Lord.
What is that? Well, that would be my Pumpkin Spice Witch book.
Like I mentioned before, it started out as a bit of a joke, but it has quickly grown into something more. Yes, I am going to have some good-natured jabs at "pumpkin spice culture" and fall.
But you know what?
I love fall! I love pumpkin spice. I love cool weather, Halloween, picking apples, and getting pumpkins and everything that goes with it. I am also still enough of an academic to always feel that my year starts in the Fall.
So this book is also a celebration of all things Fall, Halloween and witchy. I am going to embrace the stereotypes and show why I love them.
Plus there are some wicked cool spells in here. So yeah, spells like Oh my God, Becky!, You Can’t Sit With Us, and Live, Laugh, Love may sound a little silly, but they are spells that no witch is going to want to be without.
I am so enjoying this book in fact that I have some Jeff Dee art that I commissioned that I think I want to use for this. That's how highly I think of it.
It will work perfectly with my other Basic Era Witch class books and the new Pumpkin Spice Edition Labyrinth Lord.
Monday, September 30, 2019
Monstrous Mondays: Piasa Bird for Basic era games
Well. It is 85 degrees and humid here in Chicago today. But I don't care. The calendar says October-eve and it's fall. Time to get to some of my favorite monsters.
Top of that list is Illinois' favorite, The Piasa Bird. My dad introduced this monster to me.
The Piasa Bird
AKA: The Piasa, "The Bird That Devours Men", "The Destroyer"
According to the diary of Louis Joliet, the Piasa Bird "was as large as a calf with horns like a deer, red eyes, a beard like a tiger's, a face like a man, the body covered with green, red and black scales and a tail so long it passed around the body, over the head and between the legs."
Piasa Birds in the game are larger and resemble a manticore or a dragon.
They do not keep treasure. They are only interested in killing for meat and sport.
Story of the Piasa Bird
The following story appeared in the Alton Telegraph (1836) by John Russel. It is claimed that this is story told to Father Jacques Marquette and Louis Joliet by the native tribes of the valley.
When Marquette and Joliet came down the Mississippi river in 1673 they encountered a bluff on the east side of the river with the painting of a giant monster. When they asked the natives what this monster was, they retold for them the story that had been handed down to them for generations. Marquette named the monster "Piasa," pronounced Pie-a-saw, which means "the Destroyer."
The Legend of the Piasa bird that was related to Marquette and Joliet went something like this. Many years ago a great bird roamed the land. Every morning the people would wake in fear to the shrill screams of the great Bird. The bird awoke hungry and would carry off dozens of boys and girls to its cave to be eaten. Chief Ouatoga [OO-wa-toe-ga] was getting old. He wanted to destroy this terrible monster before he died. He called his braves to a meeting and told them he was going to ask the Great Spirit what to do.
He went up on the highest bluff. He spoke with the Great Spirit. The Great Spirit told the Chief, "Dip your arrows deep into the poison of a copperhead snake and shoot them into the body of the Bird. It will cause its death." He returned to the camp and told his people what the Great Spirit had told him. He gathered up a small army of the strongest braves and set out to hunt the Bird. Chief Ouatoga told his braves that the plan was for someone to stand on the cliff to lure the Bird down. When the great monster swoops down they were to shoot it with their poison arrows.
The braves all begged their chief to be the one to sacrifice themselves. But the chief told them no, he would be the one since he was older. While the braves practiced with their bows, Chief Ouatoga spoke with the Great Spirit. "Think not of my life," he said, "but the lives of the children."
The next morning the chief stood tall waiting for the great bird to come. Its screams could be heard as flew down the river looking for victims. The bird saw the old chief and swooped down on him with a terrible scream.
Just as the monster was ready to attack the braves shot their arrows and all 100 met their mark. The monster fell into the Mississippi River and died. The braves carried the broken and bruised body of their chief back to the tribe. The medicine man healed him and he awoke the next day surrounded by his grateful people. In remembrance of the act, the returned to the site and painted a life-size picture of the monster. Every time a member of the tribe went down the river after that, he fired an arrow at the bluff.
In alternate versions of the story, the youngest brave stands on the cliff instead of the Chief. When he is healed the next day he becomes the new Chief.
Piasa Bird
(Labyrinth Lord, Pumpkin Spice Editon)
No. Enc.: 1 (1)
Alignment: Chaotic Evil
Movement: 90’ (30’)
Fly: 240' (80')
Armor Class: -2 (scales and hide)
Hit Dice: 11d8+6 (55 hp)
Attacks: 4 (claw/claw/bite/tail swipe) + fear
Damage: 1d6+2/1d6+2/2d8/1d6
Save: F11
Morale: 9
Hoard Class: None (The Piasa eats all meat and discards everything else.)
XP: 2,800
The Piasa can cause fear as per the spell once per day.
Piasa Bird
(Blueholme Journeymanne Rules)
AC: -2
HD: 11d8
Move: 90
Fly: 240
Attacks: 4 (claw/claw/bite/tail swipe) + fear (1d6+2 x2 2d6+2/1d6)
Alignment: CE
Treasure: None
XP: 2,214
Piasa Bird
(Old-School Essentials)
A large creature with the body of a fish, the wings and claws of a dragon, the antlers of a stag and the face of an evil man.
AC -2 [22], HD 11* (55hp), Att 4 claw (1d6+2) /claw (1d6+2) /bite (2d8) /tail swipe (1d6), THAC0 10 [+10], MV 90’ (30’) flying 240' (90'), D6 W7 P8 B8 S10 (11), ML 9, AL Chaotic Evil, XP 2,214, NA 1 (1), TT None
▶ Attacks with claws, bite and tail sipe
▶ The Piasa can cause fear as per the spell once per day.
STR: 22 INT: 8 WIS: 8 DEX: 14 CON: 15 CHA: 4
Top of that list is Illinois' favorite, The Piasa Bird. My dad introduced this monster to me.
The Piasa Bird
AKA: The Piasa, "The Bird That Devours Men", "The Destroyer"
According to the diary of Louis Joliet, the Piasa Bird "was as large as a calf with horns like a deer, red eyes, a beard like a tiger's, a face like a man, the body covered with green, red and black scales and a tail so long it passed around the body, over the head and between the legs."
Piasa Birds in the game are larger and resemble a manticore or a dragon.
They do not keep treasure. They are only interested in killing for meat and sport.
Story of the Piasa Bird
The following story appeared in the Alton Telegraph (1836) by John Russel. It is claimed that this is story told to Father Jacques Marquette and Louis Joliet by the native tribes of the valley.
When Marquette and Joliet came down the Mississippi river in 1673 they encountered a bluff on the east side of the river with the painting of a giant monster. When they asked the natives what this monster was, they retold for them the story that had been handed down to them for generations. Marquette named the monster "Piasa," pronounced Pie-a-saw, which means "the Destroyer."
The Legend of the Piasa bird that was related to Marquette and Joliet went something like this. Many years ago a great bird roamed the land. Every morning the people would wake in fear to the shrill screams of the great Bird. The bird awoke hungry and would carry off dozens of boys and girls to its cave to be eaten. Chief Ouatoga [OO-wa-toe-ga] was getting old. He wanted to destroy this terrible monster before he died. He called his braves to a meeting and told them he was going to ask the Great Spirit what to do.
He went up on the highest bluff. He spoke with the Great Spirit. The Great Spirit told the Chief, "Dip your arrows deep into the poison of a copperhead snake and shoot them into the body of the Bird. It will cause its death." He returned to the camp and told his people what the Great Spirit had told him. He gathered up a small army of the strongest braves and set out to hunt the Bird. Chief Ouatoga told his braves that the plan was for someone to stand on the cliff to lure the Bird down. When the great monster swoops down they were to shoot it with their poison arrows.
The braves all begged their chief to be the one to sacrifice themselves. But the chief told them no, he would be the one since he was older. While the braves practiced with their bows, Chief Ouatoga spoke with the Great Spirit. "Think not of my life," he said, "but the lives of the children."
The next morning the chief stood tall waiting for the great bird to come. Its screams could be heard as flew down the river looking for victims. The bird saw the old chief and swooped down on him with a terrible scream.
Just as the monster was ready to attack the braves shot their arrows and all 100 met their mark. The monster fell into the Mississippi River and died. The braves carried the broken and bruised body of their chief back to the tribe. The medicine man healed him and he awoke the next day surrounded by his grateful people. In remembrance of the act, the returned to the site and painted a life-size picture of the monster. Every time a member of the tribe went down the river after that, he fired an arrow at the bluff.
In alternate versions of the story, the youngest brave stands on the cliff instead of the Chief. When he is healed the next day he becomes the new Chief.
Piasa Bird
(Labyrinth Lord, Pumpkin Spice Editon)
No. Enc.: 1 (1)
Alignment: Chaotic Evil
Movement: 90’ (30’)
Fly: 240' (80')
Armor Class: -2 (scales and hide)
Hit Dice: 11d8+6 (55 hp)
Attacks: 4 (claw/claw/bite/tail swipe) + fear
Damage: 1d6+2/1d6+2/2d8/1d6
Save: F11
Morale: 9
Hoard Class: None (The Piasa eats all meat and discards everything else.)
XP: 2,800
The Piasa can cause fear as per the spell once per day.
Piasa Bird
(Blueholme Journeymanne Rules)
AC: -2
HD: 11d8
Move: 90
Fly: 240
Attacks: 4 (claw/claw/bite/tail swipe) + fear (1d6+2 x2 2d6+2/1d6)
Alignment: CE
Treasure: None
XP: 2,214
Piasa Bird
(Old-School Essentials)
A large creature with the body of a fish, the wings and claws of a dragon, the antlers of a stag and the face of an evil man.
AC -2 [22], HD 11* (55hp), Att 4 claw (1d6+2) /claw (1d6+2) /bite (2d8) /tail swipe (1d6), THAC0 10 [+10], MV 90’ (30’) flying 240' (90'), D6 W7 P8 B8 S10 (11), ML 9, AL Chaotic Evil, XP 2,214, NA 1 (1), TT None
▶ Attacks with claws, bite and tail sipe
▶ The Piasa can cause fear as per the spell once per day.
STR: 22 INT: 8 WIS: 8 DEX: 14 CON: 15 CHA: 4
Saturday, September 28, 2019
Zatannurday: Harley and Zee's Halloween Road Trip
I love new Zatanna related releases!
On October 2nd we get DC's "Secrets of Sinister House" special featuring Harley Quinn, John Constantine, Detective Chimp, the Atom, and, Zatanna!
Here is some art that writer Paul Dini shared on his Facebook page.
This was featured on the DC Comics Blog a while back, but this is the first art I have seen.
Here is the bit that has me excited, "Paul Dini writing a 10-page Harley Quinn & Zatanna short with art by Cian Tormey."
A Zatanna and Harley Quinn road trip? Sign me up!
I'll have to pick this one up on Tuesday.
On October 2nd we get DC's "Secrets of Sinister House" special featuring Harley Quinn, John Constantine, Detective Chimp, the Atom, and, Zatanna!
Here is some art that writer Paul Dini shared on his Facebook page.
This was featured on the DC Comics Blog a while back, but this is the first art I have seen.
Here is the bit that has me excited, "Paul Dini writing a 10-page Harley Quinn & Zatanna short with art by Cian Tormey."
A Zatanna and Harley Quinn road trip? Sign me up!
I'll have to pick this one up on Tuesday.
Friday, September 27, 2019
Kickstart Your Weekend: Night Shift
Ok a little self-promotion here, but I am pretty excited about this one.
Night Shift: Veterans of the Supernatural Wars RPG
https://www.kickstarter.com/projects/294629699/night-shift-veterans-of-the-supernatural-wars-rpg?ref=theotherside
First the Kickstarter sales blurb from my co-author Jason Vey:
This game came about through long collaboration with Jason and I. We met while working at Eden Studios together. Jason was doing a lot of work on All Flesh Must Be Eaten, the zombie horror game. I worked on WitchCraft and Armageddon. We both worked on Buffy the Vampire Slayer RPG. Over the years we collaborated on other games. He was a playtester and contributor to Ghosts of Albion. I contributed to his AFMBE and later Amazing Adventures books.
We both hit the OSR scene at the same time in 2007 and he wrote Spellcraft & Swordplay. I wrote my first Witch book and Eldritch Witchery for his Elf Lair Games label.
Night Shift combines a lot of different ideas we have had over the years.
First, we are developing an advanced version of the in-house O.R.C.S. game system (O.G.R.E.S.) that captures the old-school rules we both love with some (minor) modern advances. Though you can still play Night Shift with any OSR product with no issues.
Secondly, we are also bringing several different "Night Worlds" to your game play. I don't want to give out any spoilers, but these "worlds" represent several decades worth of play. I will spoil one or two. One of my Night Worlds is "Ordinary World" which I have talked about here before and the other is "Generation HEX." If you dig through my archives here you will also see mention of "Daughters of Death" that might come later.
Finally, I wanted to create something that in the eloquent words of my friend Robert Black called "filling a Buffy-shaped hole in my life". I have worked on a LOT of really great games and properties over the last 25 years. Some of that material I can use, most I can't. But that is fine, I have had years to learn what I like and what I want in a Modern Supernatural Horror game.
Over the years we have also shared our love for the Modern Supernatural genre in TV shows and books. Obviously, we were both Buffy and X-Files fans. Jason turned me on to Lost Girl and the books of Kelley Armstrong. I recommended the books of Kim Harrison and the TV shows HÆŽX and Charmed. Between the two of us, we have worked on several score horror games and played many more. We have a lot of opinions.
Night Shift is the result of all of that.
So expect some more posting on this all month.
Up next? My sons are going to play two bothers (naturally!) who drive across the country stopping supernatural monsters with nothing but their wits and a trunk full of guns and rock salt. If they choose the names "Sam" and "Dean"...well that is just a coincidence. ;)
Night Shift: Veterans of the Supernatural Wars RPG
https://www.kickstarter.com/projects/294629699/night-shift-veterans-of-the-supernatural-wars-rpg?ref=theotherside
First the Kickstarter sales blurb from my co-author Jason Vey:
So folks, to coincide with Halloween, I will be Kickstarting the newest core RPG from Elf Lair Games this October! I'm still working out the exact details (getting quotes for printing costs in particular) so I know what to set my goal, but it's planned as a hardcover B&W release. Please spread the word and keep your eyes out! Here's some more about the game:Excited? I sure am!!
NIGHT SHIFT: VETERANS OF THE SUPERNATURAL WARS Debuting the new Elf Lair Games house system, O.G.R.E.S., Night Shift is an urban fantasy, horror, and dark modern supernatural game that uses a brand new system of old-school mechanics inspired by and derived from the original, basic, expert, and advanced versions of the World's Most Famous Role Playing Game. It allows you to mimic all the tropes of just about any film, TV series, or novels you like.
All of the following are possible with Night Shift:
- Cheerleaders that are chosen to slay vampires
- Sisters imbued with the power of chosen witches
- Worlds where Fae of all manner battle in the politics of light and dark
- The great-grandniece of a famous gunslinger inherits the legacy of the demon hunter.
- A world where two brothers armed with knowledge and weapons hunt the supernatural in their father's name
- And more!
This game came about through long collaboration with Jason and I. We met while working at Eden Studios together. Jason was doing a lot of work on All Flesh Must Be Eaten, the zombie horror game. I worked on WitchCraft and Armageddon. We both worked on Buffy the Vampire Slayer RPG. Over the years we collaborated on other games. He was a playtester and contributor to Ghosts of Albion. I contributed to his AFMBE and later Amazing Adventures books.
We both hit the OSR scene at the same time in 2007 and he wrote Spellcraft & Swordplay. I wrote my first Witch book and Eldritch Witchery for his Elf Lair Games label.
Night Shift combines a lot of different ideas we have had over the years.
First, we are developing an advanced version of the in-house O.R.C.S. game system (O.G.R.E.S.) that captures the old-school rules we both love with some (minor) modern advances. Though you can still play Night Shift with any OSR product with no issues.
Secondly, we are also bringing several different "Night Worlds" to your game play. I don't want to give out any spoilers, but these "worlds" represent several decades worth of play. I will spoil one or two. One of my Night Worlds is "Ordinary World" which I have talked about here before and the other is "Generation HEX." If you dig through my archives here you will also see mention of "Daughters of Death" that might come later.
Finally, I wanted to create something that in the eloquent words of my friend Robert Black called "filling a Buffy-shaped hole in my life". I have worked on a LOT of really great games and properties over the last 25 years. Some of that material I can use, most I can't. But that is fine, I have had years to learn what I like and what I want in a Modern Supernatural Horror game.
Over the years we have also shared our love for the Modern Supernatural genre in TV shows and books. Obviously, we were both Buffy and X-Files fans. Jason turned me on to Lost Girl and the books of Kelley Armstrong. I recommended the books of Kim Harrison and the TV shows HÆŽX and Charmed. Between the two of us, we have worked on several score horror games and played many more. We have a lot of opinions.
Night Shift is the result of all of that.
So expect some more posting on this all month.
Up next? My sons are going to play two bothers (naturally!) who drive across the country stopping supernatural monsters with nothing but their wits and a trunk full of guns and rock salt. If they choose the names "Sam" and "Dean"...well that is just a coincidence. ;)
Thursday, September 26, 2019
Children of the Gods The Classical Witch Tradition POD is Live!
This one took WAY longer than it should have, but now I finally worked out all the issues and can announce that the Print on Demand version of The Children of the Gods The Classical Witch Tradition book for Basic Era Games is now live!
Designed for the BLUEHOLME™ Journeymanne Rules this new book explores:
It is a companion to my Cult of Diana: The Amazon Witch for Basic Era Games. Designed to be used with the BLUEHOLME™ Prentice Rules.
I don't have a Print on Demand version of The Cult of Diana yet. Similar issues. If you want one those, let me know!
All of these books are part of my "Back to Basic" series I have been doing all year.
Each one is designed to cover a particular Witchcraft Tradition and to also take advantage of the rules presented in each of the respective Basic Era retro-clone.
Here are the books so far.
and coming soon
Designed for the BLUEHOLME™ Journeymanne Rules this new book explores:
- The witch class and four new combination classes
- Guidelines for playing any species of witch
- Six witch covens of the Classical Tradition
- 120 Spells and Rituals for witch characters
- 24 Monsters to challenge or be allies
- 29 magic items and six artifacts
- Three Non-player character witches from pages of mythology
It is a companion to my Cult of Diana: The Amazon Witch for Basic Era Games. Designed to be used with the BLUEHOLME™ Prentice Rules.
I don't have a Print on Demand version of The Cult of Diana yet. Similar issues. If you want one those, let me know!
All of these books are part of my "Back to Basic" series I have been doing all year.
Each one is designed to cover a particular Witchcraft Tradition and to also take advantage of the rules presented in each of the respective Basic Era retro-clone.
Here are the books so far.
- The Daughters of Darkness: The Mara Witch Tradition for Labyrinth Lord
- The Children of the Gods: The Classical Witch Tradition for Blueholme, Journeymanne Rules
- The Cult of Diana: The Amazon Witch Tradition for Blueholme, Prentice Rules
and coming soon
- The Craft of the Wise: The Pagan Tradition for Old School Essentials
- The Basic White Witch: The Pumpkin Spice Witch Tradition for Labyrinth Lord 2019 Pumpkin Spice Edition.
- And one more! (or maybe two).
Wednesday, September 25, 2019
Book List updated
I have been putting this off since GOO.GL died, but today I updated my "Books I have contributed to" applet to your right.
I also added 10 more books I have worked on or wrote. So if you see something you like, click on it and will take you right to DriveThruRPG.
Also testing below. You should see a different book cover every time you reload.
I also added 10 more books I have worked on or wrote. So if you see something you like, click on it and will take you right to DriveThruRPG.
Also testing below. You should see a different book cover every time you reload.
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