Night Shift: Veterans of the Supernatural Wars RPG
https://www.kickstarter.com/projects/294629699/night-shift-veterans-of-the-supernatural-wars-rpg?ref=theotherside
First the Kickstarter sales blurb from my co-author Jason Vey:
So folks, to coincide with Halloween, I will be Kickstarting the newest core RPG from Elf Lair Games this October! I'm still working out the exact details (getting quotes for printing costs in particular) so I know what to set my goal, but it's planned as a hardcover B&W release. Please spread the word and keep your eyes out! Here's some more about the game:Excited? I sure am!!
NIGHT SHIFT: VETERANS OF THE SUPERNATURAL WARS Debuting the new Elf Lair Games house system, O.G.R.E.S., Night Shift is an urban fantasy, horror, and dark modern supernatural game that uses a brand new system of old-school mechanics inspired by and derived from the original, basic, expert, and advanced versions of the World's Most Famous Role Playing Game. It allows you to mimic all the tropes of just about any film, TV series, or novels you like.
All of the following are possible with Night Shift:
- Cheerleaders that are chosen to slay vampires
- Sisters imbued with the power of chosen witches
- Worlds where Fae of all manner battle in the politics of light and dark
- The great-grandniece of a famous gunslinger inherits the legacy of the demon hunter.
- A world where two brothers armed with knowledge and weapons hunt the supernatural in their father's name
- And more!
This game came about through long collaboration with Jason and I. We met while working at Eden Studios together. Jason was doing a lot of work on All Flesh Must Be Eaten, the zombie horror game. I worked on WitchCraft and Armageddon. We both worked on Buffy the Vampire Slayer RPG. Over the years we collaborated on other games. He was a playtester and contributor to Ghosts of Albion. I contributed to his AFMBE and later Amazing Adventures books.
We both hit the OSR scene at the same time in 2007 and he wrote Spellcraft & Swordplay. I wrote my first Witch book and Eldritch Witchery for his Elf Lair Games label.
Night Shift combines a lot of different ideas we have had over the years.
First, we are developing an advanced version of the in-house O.R.C.S. game system (O.G.R.E.S.) that captures the old-school rules we both love with some (minor) modern advances. Though you can still play Night Shift with any OSR product with no issues.
Secondly, we are also bringing several different "Night Worlds" to your game play. I don't want to give out any spoilers, but these "worlds" represent several decades worth of play. I will spoil one or two. One of my Night Worlds is "Ordinary World" which I have talked about here before and the other is "Generation HEX." If you dig through my archives here you will also see mention of "Daughters of Death" that might come later.
Finally, I wanted to create something that in the eloquent words of my friend Robert Black called "filling a Buffy-shaped hole in my life". I have worked on a LOT of really great games and properties over the last 25 years. Some of that material I can use, most I can't. But that is fine, I have had years to learn what I like and what I want in a Modern Supernatural Horror game.
Over the years we have also shared our love for the Modern Supernatural genre in TV shows and books. Obviously, we were both Buffy and X-Files fans. Jason turned me on to Lost Girl and the books of Kelley Armstrong. I recommended the books of Kim Harrison and the TV shows HƎX and Charmed. Between the two of us, we have worked on several score horror games and played many more. We have a lot of opinions.
Night Shift is the result of all of that.
So expect some more posting on this all month.
Up next? My sons are going to play two bothers (naturally!) who drive across the country stopping supernatural monsters with nothing but their wits and a trunk full of guns and rock salt. If they choose the names "Sam" and "Dean"...well that is just a coincidence. ;)