Often times the witch needs someone or something other than their coven for aid. In addition to summoning a familiar or an Unseen Servant, the witch will often create a servant or helper from the material she has at hand. The druther and scarecrow are two such examples. The Pumpkin Golem, or Gourd Golem, is another.
The Pumpkin Golem is usually a bit more powerful than a scarecrow but not as powerful as the golems created by priests or mages. Typically, like a scarecrow, these creatures are used to guard the witch's home or garden. If a scarecrow is left in a field to guard there, the pumpkin golem will be closer to the witch's home. Likewise, the druther will be guarding inside the home.
Pumpkin golems are immune to any spell that affects the weather. Any spell that has water as an attack (ie. "Flood of Tears") will heal the golem of all damage. Pumpkin golems only take half damage from fire or fire-based attacks. They take double damage from cold-based attacks.
The ritual to create a pumpkin golem follows.
Golem, Pumpkin
(Blueholme Journeymanne Rules)
AC: 6
HD: 5d8
Move: 30
Attacks: 2 vine whips (1d6x2), 1 fireball (once per day) 3d6
Alignment: N
Treasure: None
XP: 300
Golem, Pumpkin
(Old-School Essentials)
A collection of pumpkins and vines in a vaguely humanoid shape. The pumpkin used for it's head is carved like a Jack-o-lantern and glows with an inner fire.
AC 6 [17], HD 5 (24hp), Att 2 and 1, vine whip and fireball, THAC0 16 [+4], MV 60’ (20’), SV D11 W11 P12 B13 S15, ML 12, AL Neutral, XP 300, NA 1 (1), TT none
▶ Attacks twice per round with vine whips, 1d6 per attack.
▶ Can cast a fireball once per day for 3d6 hp of damage; save for half
▶ Construct: Not affected by sleep, charm or hold spells. Silvered or magical weapons required to hit.
Create Pumpkin Golem
Level: Witch 5
Range: One pumpkin patch with at least five ripe pumpkins
Duration: 1 week per witch level or until the Winter Solstice
With this spell, the witch can animate a pumpkin golem. The raw components of the spell must include a pumpkin patch of no less than five ripe pumpkins, a specially blessed candle, and one pumpkin carved into a face. The witch casts this spell and over the pumpkin patch. She then selects one of the pumpkins and carves it into a Jack-o-lantern. The witch burns herbs gathered from her own garden (50gp value) and then she lights the candle.
Once lit the golem is animated and will obey the witch's commands.
Material Components: The pumpkin patch, jack-o-lantern, blessed candle, herbs.
Monday, September 16, 2019
Wednesday, September 11, 2019
Announcement: The Pagan Witch Tradition
And now the project I was working on all summer. For Old-School Essentials.
The Craft of the Wise: The Pagan Witch Tradition
From the Foreword:
Out on October 31st 2019, Halloween.
Here are the Back to Basics series books so far.
The Craft of the Wise: The Pagan Witch Tradition
From the Foreword:
It was 40 years ago. 1979.I am really happy this is the book that will celebrate the anniversary of my Complete Netbook of Witches & Warlocks.
The 70s were ending and I was excited for the coming of the new decade of the 80s. It promised to be a great decade of home computers, new music and for me, looking forward to Junior High and High School.
It was also a watershed year for my involvement in D&D and witches.
1979 was the year I was introduced to D&D. I have told the story before; I learned from a poorly Xeroxed copy of Holmes Basic and an AD&D Monster Manual. That formed what became my D&D incubator. I would later move on to the Moldvay Basic rules. What *IS* D&D to me was formulated at this time.
1979 was also the year that two books that would become central to what people considered witches to be were released. Drawing Down the Moon by Margot Adler and The Spiral Dance by Starhawk. Both books were released on October 31, 1979, and became best sellers. Both authors were very influenced by the works of Margaret Murray (The Witch-Cult in Western Europe) and Gerald Gardner (Witchcraft Today). While the archeological and historical scholarship of Murray and Gardner has been rightfully dismissed, the mythology of all these works is captivating.
The witches I started playing back then, Luna, Cara, Marissa and soon Larina, were based on these and other sources. I gathered notes, began my own classes; The Witch became the front runner and my favorite.
October 31, 1999. 20 years after my start and the publication of Adler’s and Starhawk’s books I released the Complete Netbook of Witches & Warlocks. My very first book on witches for the D&D (then AD&D 2nd ed) game. In the grand occult publishing tradition, I went under the pseudonym “Web Warlock”. I clicked “OK” on the upload while sitting in the hospital three days after my first son was born.
October 31, 2019. Twenty years later again I present you this book. It is something of a milestone for me. It is the penultimate release of my “Back to Basics” series of Old-School Witch books. It is also the one that cleaves the closest to how I was playing in those long lost days. And as a special treat; my son who was only three days old when I released my first book is now 20 and contributed some spells to this book.
I am looking forward to seeing where I go in the next 20 years.
Out on October 31st 2019, Halloween.
Here are the Back to Basics series books so far.
Tuesday, September 10, 2019
File Under: You should have seen this one coming...
This started as a joke, but I am actually beginning to love this project. It is Fall after all.
The next, and totally unplanned, book in my Back to Basics series of witches.
The Pumpkin Spice Tradition gives us the Basic White Witch.
Join Becky and Karen and learn such spells as:
Gain Occult Powers such as:
No idea how many pages this one will be, but all I can say is I am having a great time writing it!
The next, and totally unplanned, book in my Back to Basics series of witches.
The Pumpkin Spice Tradition gives us the Basic White Witch.
Join Becky and Karen and learn such spells as:
- Blessed
- Create Wine
- Live, Laugh, Love
- Does This Bring Joy?
- Oh my God, Becky!
- You Can’t Sit With Us
- Summon Higher Power
Gain Occult Powers such as:
- Resting Witch Face
- I Want to See your Boss
No idea how many pages this one will be, but all I can say is I am having a great time writing it!
Monday, September 9, 2019
Monstrous Monday: Schreckengeist
I was doing some research yesterday morning for a couple of different projects I can't wait to share with you all and I came across a couple of really fun things. First, and I'll talk about her later, might be the first witch NPC I EVER created. The second is today's monster.
I was going through my copy of B1 In Search of the Unknown and found a monster I had forgotten. The Schreckengeist, or "fear ghost" is a low-level ghost I used to fill a couple of needs. I wanted a ghost-like creature to send against low-level aka Basic parties and I wanted an undead creature that "turned" the living.
Here is the Schreckengeist for my two current favorite Basic clones.
Schreckengeist
(Blueholme Journeymanne Rules)
AC: 3
HD: 3d8
Move: 30
Attacks: 1 special, scream of fear.
Alignment: CE
Treasure: None
XP: 175
Schreckengeist
(Old-School Essentials)
The ghost of a former adventurer. Its face is distorted in fear and rage.
AC 3 [17], HD 3 (13hp), Att 1, scream of fear, THAC0 20 [0], MV 60’ (20’), SV D13 W13 P14 B15 S17, ML 10, AL Chaotic, XP 175, NA 1 (1d4), TT none
▶ Scream causes fear as per the spell.
▶ Infravision: 60’.
▶ Undead: Not effected by sleep, charm or hold spells. Silvered weapons to hit. Turned as a Ghoul.
The Schreckengeist is the ghost of an adventurer who died mid-adventure and was never raised or their body returned home. The rumor is that a schreckengeist can only happen to adventurers who die on their first adventure, but they can happen to any adventurer who dies before they reach 4th level. Not all adventurers who die though become schreckengeists. The circumstances have to be just right. The victim needs to have died in fear and/or great pain and their body never recovered.
Now they are cursed to roam the dungeons they sought to explore.
The schreckengeist is incorporeal and can not be struck by normal weapons, only silvered ones. Likewise, it can not attack with physical attacks, although in it's rage it will try too. It's only attack is a scream of fear. Characters of 3rd level or below must Save vs. Petrification or flee in terror as per the Fear spell. Normal Humans and creatures below 1 level/HD get no save, characters above 4th level/HD are immune.
Schreckengeist are turned as ghouls.
I was going through my copy of B1 In Search of the Unknown and found a monster I had forgotten. The Schreckengeist, or "fear ghost" is a low-level ghost I used to fill a couple of needs. I wanted a ghost-like creature to send against low-level aka Basic parties and I wanted an undead creature that "turned" the living.
Here is the Schreckengeist for my two current favorite Basic clones.
Schreckengeist
(Blueholme Journeymanne Rules)
AC: 3
HD: 3d8
Move: 30
Attacks: 1 special, scream of fear.
Alignment: CE
Treasure: None
XP: 175
Schreckengeist
(Old-School Essentials)
The ghost of a former adventurer. Its face is distorted in fear and rage.
AC 3 [17], HD 3 (13hp), Att 1, scream of fear, THAC0 20 [0], MV 60’ (20’), SV D13 W13 P14 B15 S17, ML 10, AL Chaotic, XP 175, NA 1 (1d4), TT none
▶ Scream causes fear as per the spell.
▶ Infravision: 60’.
▶ Undead: Not effected by sleep, charm or hold spells. Silvered weapons to hit. Turned as a Ghoul.
The Schreckengeist is the ghost of an adventurer who died mid-adventure and was never raised or their body returned home. The rumor is that a schreckengeist can only happen to adventurers who die on their first adventure, but they can happen to any adventurer who dies before they reach 4th level. Not all adventurers who die though become schreckengeists. The circumstances have to be just right. The victim needs to have died in fear and/or great pain and their body never recovered.
Now they are cursed to roam the dungeons they sought to explore.
The schreckengeist is incorporeal and can not be struck by normal weapons, only silvered ones. Likewise, it can not attack with physical attacks, although in it's rage it will try too. It's only attack is a scream of fear. Characters of 3rd level or below must Save vs. Petrification or flee in terror as per the Fear spell. Normal Humans and creatures below 1 level/HD get no save, characters above 4th level/HD are immune.
Schreckengeist are turned as ghouls.
Saturday, September 7, 2019
Zatannurday: Emilia Clarke to play Zatanna?
Is the Mother of Dragons set to play the Mistress of Magic?
That could be the rumor coming from We Got This Covered.
Right now this is only a rumor, but I put the odds at 50/50.
In any case I am going to be happy.
That could be the rumor coming from We Got This Covered.
Right now this is only a rumor, but I put the odds at 50/50.
In any case I am going to be happy.
Friday, September 6, 2019
Kickstart Your Weekend: Demons in the Darkness
A new comic that deals with some subjects close to home. School bullying, horror, and D&D.
Demons in the Darkness
https://www.kickstarter.com/projects/demonsinthedarkness/demons-in-the-darkness?ref=theotherside
It covers something I think many of my readers can relate to; high school bullying and using D&D as an escape.
From the Author:
The basic pledges levels are very easy. $5 for a digital and $10 for a print. Not too bad.
There are also several bonus tiers of signed copies. There are also tiers for digital RPG books from:
And comics:
And artists.
All in all some really fun stuff.
Definantly worth checking out!
Demons in the Darkness
https://www.kickstarter.com/projects/demonsinthedarkness/demons-in-the-darkness?ref=theotherside
It covers something I think many of my readers can relate to; high school bullying and using D&D as an escape.
From the Author:
Demons in the Darkness is a story long in the making. I’ve had the idea for a while but I’ve struggled to tell it properly.I have seen the comic already and it is good. It would be a good story to get out there.
At its core, Demons in the Darkness, is about Bullying and the collateral damage bullying causes. It’s about children as they awkwardly grow into adults, as they try to understand their differences from the “norm”. It’s about the frustration of being different and accepting who you truly are. All wrapped up in the trappings of a horror story so it's easier to digest and explore.
The basic pledges levels are very easy. $5 for a digital and $10 for a print. Not too bad.
There are also several bonus tiers of signed copies. There are also tiers for digital RPG books from:
- Ayu Sakata - http://www.ayusakata.com/
- Malcom Harris - https://www.facebook.com/Channelmpublishing
- CL Stegall - https://www.clstegall.com/
- Luke Green - https://www.deviantart.com/thrythlind
And comics:
- Hannu Kesola - https://www.facebook.com/bloodskullschrome/
- Es Kay - http://sigmatestudio.com/
- Ale Juvera - https://www.facebook.com/redvisorgo/
- Bill Williams - https://www.facebook.com/punchlinecomic/
- Joseph Duis - https://www.heresystudiosllc.com
- 656 Comics - https://www.facebook.com/656comic/
And artists.
All in all some really fun stuff.
Definantly worth checking out!
Wednesday, September 4, 2019
Favorite Basic Clone? You Tell Me!
I ran this poll over on Facebook, but I wanted to collect some more responses. Since this is my year of "Back to Basic" I wanted to hear about what you are all playing and enjoying.
So please, answer the survey below and let me know. This is 100% anonymous and I am not tracking anything but the choices you make.
I believe I have the top choices here, but there is also an "Other".
Note: I am considering Swords & Wizardry its own thing for the purposes of this survey.
So please, answer the survey below and let me know. This is 100% anonymous and I am not tracking anything but the choices you make.
I believe I have the top choices here, but there is also an "Other".
Note: I am considering Swords & Wizardry its own thing for the purposes of this survey.
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