Exorcisms seem to be a popular topic on witch shows of late. We start the fourth episode of the season with the Charmed One still harboring the Harbinger demon stuck in the body of their friend Angela. We learn that six month back that Marisol (their now dead mother) was working with Angela to press sexual harassment charges against a male professor (the same from episode 1).
She gets depressed and tries to OD and ends up in a coma. Here she is easy pickings for the Harbinger demon.
This is also when the Charmed Ones meet their first Elder. Now Elders in the Original Series were powerful Whitelighters. In this series, we meet Charity who seems to be a living witch. She is the CEO of a non-profit organization to help women in developing countries. Yes, Charmed is still wearing their politics on their sleeve. But saying this is far more than just "fan service" it established two essential plot points. 1. Elders are living witches, not powerful Whitelighters and 2. that this is someone the girls would trust. We also learn through Charity that Marisol was an Elder or Senior Witch; "the same thing" according to Harry.
Charity's plan is to kill the demon and thus Angela. This doesn't sit well with Mel, who pushed Angela to press the charges; she feels responsible. Eventually, Mel discovers that Angela is alive and trapped in her own body.
Mel convinces Maggie, Macy and eventually even Harry that Angela can be saved. They discover a new spell, one that had been hidden but only revealed till all three girls agreed to try, in the Book of Shadows. It is a witch exorcism spell based, according to Harry, on Santariea. All I know is that Mel sounds great speaking Spanish.
Again, I won't be spoilery with the ending, but not everyone makes it out alive.
What is New for this Series?
The Book of Shadows has a "search feature" not sure if I like this or not.
Elders are living, senior witches, and someone/thing is killing them
Demons look cooler.
Marisol was an Elder.
Elders in Your Game
Last week I gave you all Exorcism and Vanquishing spells so no need to go over that again.
But I do want to investigate this idea of Elders in the game. Now if this were 3rd Edition/Pathfinder we were talking about then an Elder would be a Prestige Class for a witch. Much like my Imbolc Mage Prestige Class.
For OSR style games I would just make some sort of social structure. Something like the Witenagemot of 7th century England. This "Council of the Wise" in many ways typifies what I think the Elders should be about. J.K. Rowling used this idea for her "Wizengamot" of her world.
In my world, I supposed I could call it a "Wiccegemot" or "Council of Witches (Wicce)".
What would they do? What powers would they have? I would like to think that representatives of the major covens and traditions would be here. Maybe this is the council that my Witch Queens are on that meet once every seven years. Or thirteen years, can't remember right now. Looked it up, it's 13 years.
I would say there are special ritual spells that only can be cast by the Wiccegemot. Powerful spells. Earth, or even Plane, altering spells.
I am also likely to give them access to secret spells of lower levels, just ones they don't widely share.
Right though, I'll just keep them mysterious and unknown.
Monday, November 5, 2018
Friday, November 2, 2018
Seoni, Pathfinder Iconic Sorceress, B/X style
Seoni might arguably be the most popular of the Pathfinder iconic characters. She is certainly one of my favorites. She might not exactly be a witch, but she is close enough.
A few things have come together over the last couple of weeks to make me want to do this post.
First, there is the new Seoni statue Kickstarter that I posted about this morning.
Secondly, I have really been getting interested in B/X again (as if my interest ever waned) thanks in large part to Gavin Norman's B/X Essentials line which looks like so much fun.
With the Art & Arcana book out I went back to the cover of D&D Basic which was the inspiration for the Pathfinder Core Rules book cover that introduced us to Seoni in the first place.
I also did stats for Feiya so long ago, so it seems right to me to also convert Seoni as my "second favorite" Pathfinder Iconic.
So I thought it might be fun to see how Seoni converts to B/X era D&D. Of course in Pathfinder she is a Sorceress a class that B/X doesn't have. But they do have the Magic-User which the ancestor of the Sorcerer class. But I am contractually obligated to provide Witch stats too! ;)
For fun, I will do the Magic-User stats using only Gavin Norman's B/X Essentials: Core Rules, B/X Essentials: Classes and Equipment, and B/X Essentials: Cleric and Magic-User Spells.
For her witch stats, I will use D&D Basic and Expert with my Basic-era Witch book.
I took her ability scores from her 1st Level iconic version to represent her stats as "rolled" but will base these off of here 12th level iconic version. In the case of her Magic-user stats I rearranged her Int, Wis, and Cha to better fit the magic-user rules. For her Witch stats I left them as-is.
For her other items like equipment and feats I tried to convert or perserve those the best I can within the rules of B/X D&D.
Seoni
12th level Magic-User
Abilities
Strength: 10
Intelligence: 18
Wisdom: 10
Dexterity: 14
Constitution: 12
Charisma: 13
Saves
Death Ray or Poison: 9
Magic wand or devices: 10
Paralysis, Polymorph or Turn to Stone: 9
Dragon Breath: 12
Rods, Staffs and Spells: 11
Hit Points: 26
Alignment: Lawful (Lawful Neutral)
AC: 3 (unless using spells to protect herself more)
To Hit AC 0: 14
Familiar: Blue Skink ("Dragon") (Basic Magic-users did not have a way of gaining a familiar. So this is a DM-fiat).
Spells
First (4): darkness (light, reversed) magic missile, read magic, shield
Second (4): continual darkness, detect invisible, invisibility, web
Third (3): fire ball, haste, lightning bolt
Fourth (3): charm monster, dimension door, wall of fire
Fifth (3): cloudkill, pass-wall, wall of stone
Sixth (2): control weather, death spell
Equipment: Amulet of Natural Armor +3, Ring of Protection +3, backpack, potions of cure wounds, scroll of fly, wand of magic missiles (32 charges, 7th level), staff of wizardry, dagger
So not exact copies of all the spells are found in the B/X era, but enough that I am fairly happy with this magic-user build.
Now. What if Seoni were a witch? Valeros certainly thinks she is...
"I wonder about that witch and her schemes."
- Valeros, companion, friend and erstwhile lover of Seoni.
Seoni
12th level Witch, Dragon-blood Tradition* (Blue)
Abilities
Strength: 10
Intelligence: 10
Wisdom: 13
Dexterity: 14
Constitution: 12
Charisma: 18
Saves
Death Ray or Poison: 8
Magic wand or devices: 9
Paralysis, Polymorph or Turn to Stone: 8
Dragon Breath: 11
Rods, Staffs and Spells: 18
Hit Points: 26
Alignment: Lawful (Lawful Neutral)
AC: 3
To Hit AC 0: 14
Occult Powers (*the Dragon-blood tradition is something I have been playing around with for a couple of years now. Not ready for prime-time yet.)
Familiar: Blue Skink ("Dragon")
Minor: Draconic Magic: Lightning Bolt (once per day Seoni can call on her draconic patron to cast Lightning Bolt).
Spells
Cantrips (6): dancing lights, detect curse, false glamor, flare, mend, spark,
First (4): burning hands, darkness, minor fighting prowess, spirit dart
Second (4): burning gaze, invisibility, produce flame, spell missile
Third (3): continual fire, dispel magic, fly,
Fourth (3): charm monster, intangible cloak of shadows, magic circle against evil 10'
Fifth (2): hold monster, primal scream, waves of fatigue
Sixth (2!): mass agony, wall of roses
A few things have come together over the last couple of weeks to make me want to do this post.
First, there is the new Seoni statue Kickstarter that I posted about this morning.
Secondly, I have really been getting interested in B/X again (as if my interest ever waned) thanks in large part to Gavin Norman's B/X Essentials line which looks like so much fun.
With the Art & Arcana book out I went back to the cover of D&D Basic which was the inspiration for the Pathfinder Core Rules book cover that introduced us to Seoni in the first place.
I also did stats for Feiya so long ago, so it seems right to me to also convert Seoni as my "second favorite" Pathfinder Iconic.
The witches three. Larina, Feiya, and Seoni |
For fun, I will do the Magic-User stats using only Gavin Norman's B/X Essentials: Core Rules, B/X Essentials: Classes and Equipment, and B/X Essentials: Cleric and Magic-User Spells.
For her witch stats, I will use D&D Basic and Expert with my Basic-era Witch book.
I took her ability scores from her 1st Level iconic version to represent her stats as "rolled" but will base these off of here 12th level iconic version. In the case of her Magic-user stats I rearranged her Int, Wis, and Cha to better fit the magic-user rules. For her Witch stats I left them as-is.
For her other items like equipment and feats I tried to convert or perserve those the best I can within the rules of B/X D&D.
Seoni
12th level Magic-User
Abilities
Strength: 10
Intelligence: 18
Wisdom: 10
Dexterity: 14
Constitution: 12
Charisma: 13
Saves
Death Ray or Poison: 9
Magic wand or devices: 10
Paralysis, Polymorph or Turn to Stone: 9
Dragon Breath: 12
Rods, Staffs and Spells: 11
Alignment: Lawful (Lawful Neutral)
AC: 3 (unless using spells to protect herself more)
To Hit AC 0: 14
Familiar: Blue Skink ("Dragon") (Basic Magic-users did not have a way of gaining a familiar. So this is a DM-fiat).
Spells
First (4): darkness (light, reversed) magic missile, read magic, shield
Second (4): continual darkness, detect invisible, invisibility, web
Third (3): fire ball, haste, lightning bolt
Fourth (3): charm monster, dimension door, wall of fire
Fifth (3): cloudkill, pass-wall, wall of stone
Sixth (2): control weather, death spell
Equipment: Amulet of Natural Armor +3, Ring of Protection +3, backpack, potions of cure wounds, scroll of fly, wand of magic missiles (32 charges, 7th level), staff of wizardry, dagger
So not exact copies of all the spells are found in the B/X era, but enough that I am fairly happy with this magic-user build.
Now. What if Seoni were a witch? Valeros certainly thinks she is...
"I wonder about that witch and her schemes."
- Valeros, companion, friend and erstwhile lover of Seoni.
Seoni
12th level Witch, Dragon-blood Tradition* (Blue)
Abilities
Strength: 10
Intelligence: 10
Wisdom: 13
Dexterity: 14
Constitution: 12
Charisma: 18
Saves
Death Ray or Poison: 8
Magic wand or devices: 9
Paralysis, Polymorph or Turn to Stone: 8
Dragon Breath: 11
Rods, Staffs and Spells: 18
Hit Points: 26
Alignment: Lawful (Lawful Neutral)
AC: 3
To Hit AC 0: 14
Occult Powers (*the Dragon-blood tradition is something I have been playing around with for a couple of years now. Not ready for prime-time yet.)
Familiar: Blue Skink ("Dragon")
Minor: Draconic Magic: Lightning Bolt (once per day Seoni can call on her draconic patron to cast Lightning Bolt).
Spells
Cantrips (6): dancing lights, detect curse, false glamor, flare, mend, spark,
First (4): burning hands, darkness, minor fighting prowess, spirit dart
Second (4): burning gaze, invisibility, produce flame, spell missile
Third (3): continual fire, dispel magic, fly,
Fourth (3): charm monster, intangible cloak of shadows, magic circle against evil 10'
Fifth (2): hold monster, primal scream, waves of fatigue
Sixth (2!): mass agony, wall of roses
Equipment: Amulet of Natural Armor +3, Ring of Protection +3, backpack, potions of cure wounds, scroll of fly, wand of magic missiles (32 charges, 7th level), dagger, Staff of Enchantment
Witch-Seoni has a totally different feel to her than Magic-user-Seoni. I would say that as a Dragon Witch her spells manifest in ways that remind one of a dragon. Primal Scream, for example, would be the roar of a dragon. Produce Flame would be a spark of electricity that creates fire, Mass Agony would come out as electricity like a blue dragon's breath, and so on.
I am pretty happy though with both builds.
Don't forget to check out the Seoni statue Kickstarter ending really soon.
Witch-Seoni has a totally different feel to her than Magic-user-Seoni. I would say that as a Dragon Witch her spells manifest in ways that remind one of a dragon. Primal Scream, for example, would be the roar of a dragon. Produce Flame would be a spark of electricity that creates fire, Mass Agony would come out as electricity like a blue dragon's breath, and so on.
I am pretty happy though with both builds.
Don't forget to check out the Seoni statue Kickstarter ending really soon.
Kickstart Your Weekend: Pathfinder Seoni Statue
This is a different one, but still pretty cool. Seoni is the famous (or infamous) cover-girl of the Pathfinder core book. Well, now you can have your own Seoni, at least a 12-inch version of her.
Pathfinder Limited Edition Statue
https://www.kickstarter.com/projects/dynamiteent/pathfinder-limited-edition-statue
I have to admit, I like iconic characters and Paizo did it right for their characters. They made them interesting and while they are not the subject of novels like Eminster or Driz'zt they still were/are characters that people get invested in.
Of course, my particular fascination with Seoni is because this cover:
Is Wayne Reynolds' homage to this cover:
Are they the same people? Are they their descendants? Who knows.
The cover is popular enough to give us a statue and a 3D render.
Now you can get a Seoni of your own. I have a Merlin, a Morgan LeFey and a Tarot Witch of the Black Rose as statues. Maybe getting a Seoni would be nice.
Pathfinder Limited Edition Statue
https://www.kickstarter.com/projects/dynamiteent/pathfinder-limited-edition-statue
I have to admit, I like iconic characters and Paizo did it right for their characters. They made them interesting and while they are not the subject of novels like Eminster or Driz'zt they still were/are characters that people get invested in.
Of course, my particular fascination with Seoni is because this cover:
Is Wayne Reynolds' homage to this cover:
Are they the same people? Are they their descendants? Who knows.
The cover is popular enough to give us a statue and a 3D render.
Now you can get a Seoni of your own. I have a Merlin, a Morgan LeFey and a Tarot Witch of the Black Rose as statues. Maybe getting a Seoni would be nice.
Thursday, November 1, 2018
Featured Artist: Jacob Blackmon
Welcome to a new feature here at the Other Side!
I love art. I am terrible at it, I mean just god awful really, but my curse is to love things I am not very good at like art and music. But I have a good paying job and a huge list of contacts so one of my pleasures is to get art made of my characters.
What I thought I could do is start to share some of these artists I have found and maybe you will want to commission them as well.
While my peers are moving more and more to podcasts, art is truly a visual medium and needs to be shared in a place like this. So without further ado here is the inaugural post of the newest Other Side feature: Featured Artist.
I could not really do this without having Jacob Blackmon as my first artist.
Jacob and I have been working together for years on various game books, but primarily on the Strange Brew line for Pathfinder.
Jacob has an absolute ton of art out there. You can see work from a dozen or so publishers, but primarily from Misfit Studios and Purple Duck Games. He has an RPG art line out for authors/publishers on a budget. He does commission work and has a Patreon site.
Readers here know him best as the artist that first brought my Pathfinder version of Larina to life.
He also brought my D&D 5 character, and Larina's daughter, Taryn to life.
From his bio:
I love art. I am terrible at it, I mean just god awful really, but my curse is to love things I am not very good at like art and music. But I have a good paying job and a huge list of contacts so one of my pleasures is to get art made of my characters.
What I thought I could do is start to share some of these artists I have found and maybe you will want to commission them as well.
While my peers are moving more and more to podcasts, art is truly a visual medium and needs to be shared in a place like this. So without further ado here is the inaugural post of the newest Other Side feature: Featured Artist.
I could not really do this without having Jacob Blackmon as my first artist.
Jacob and I have been working together for years on various game books, but primarily on the Strange Brew line for Pathfinder.
Jacob has an absolute ton of art out there. You can see work from a dozen or so publishers, but primarily from Misfit Studios and Purple Duck Games. He has an RPG art line out for authors/publishers on a budget. He does commission work and has a Patreon site.
Readers here know him best as the artist that first brought my Pathfinder version of Larina to life.
He also brought my D&D 5 character, and Larina's daughter, Taryn to life.
From his bio:
Jacob E. Blackmon was born in California, where he studied art – which is to say, he read a lot of comics and RPG game books and created art based on the things he loved. He now lives in Oklahoma (for some reason) and spends even more time drawing, playing games, and watching movies to fuel his addled imagination.You can find Jacob here:
Jacob has worked as a freelance artist for over ten years, working with companies such as Fainting Goat Games, Misfit Studios, Rite Publishing, and Rogue Genius Games. He had dipped his toes in writing with the sourcebooks ‘Lunar Knights’ and ‘Super Powered Bestiary.’ Jacob's current project is the 'Super Powered Legends' series for the Mutants and Masterminds RPG.
A collection of Jacob’s work can be found at https://www.deviantart.com/prodigyduck
Support Jacob here: https://www.patreon.com/jacobblackmon
Jacob can be hired for art commissions at this email: commissionprodigyduck@gmail.com
Wednesday, October 31, 2018
The Chilling Adventures of Sabrina: Swords & Wizardry
It has been a GREAT time on TV for witches! We have Charmed, another Vampire Diaries spin-off, Constantine has joined the Legends of Tomorrow and we got a Salem episode Monday night.
The big star of this Halloween season is The Chilling Adventures of Sabrina.
Anyone expecting the old ABC Sabrina the Teenage Witch is going to be in for a surprise. This is an honest-to-Satan hit and sometimes creepy as hell. The cast is amazing with stand out performances by Kiernan Brenna Shipka as Sabrina Spellman, Lucy Davis ("Etta Candy" from WW) as Hilda Spellman, Miranda Otto (Éowyn) as Zelda Spellman and the true, true treat Michelle Gomez as Mary Wardwell / Madam Satan. We also get Richard Coyle as Father Faustus Blackwood who is better known (by me anyway) as Jeff from Coupling and the originator of the Giggle Loop.
You can read more about the show over at Tim Knight's fantastic blog, Hero Press.
Going into this show with the Melissa Joan Hart series and the classic comic in mind I thought she would make a perfect Swords & Wizardry White Witch. But...well I won't spoil the show for you, but Sabrina as a White Witch...well it doesn't really fit.
This is, however, a great chance for me to bring up a topic. How can I use a Basic Witch with a Swords & Wizardry Witch?
Say my player, let's call her Kiernan (she's a cousin on her mother's side) REALLY wants to play a Diabolic Witch from my Witch book, but I am running a Swords & Wizardry White Box game.
The answer is simple, use all the rules and tables from the White Box and the Witch for Swords & Wizardry White Box, but grab the Diabolic tradition from the Basic book. I have made all the of Experience tables the same and the witches all get Occult Powers at the same levels. I will also grab some spells from both books to flesh her out more. Now Kiernan is happy playing the character she wants and I am running the same I want.
Halloween is Sabrina's 16th birthday. She has not had formal witch training but has had extensive training by her aunts at home. We see cast glamour, remove curse (or dispel magic) and maybe Vanquish. But I am going to say she is still pretty low level. 1 or 2 tops.
Sabrina Spellman
2nd level Human Female Witch,
Malefic Witch Tradition (using White Witch rules)
Strength: 10
Dexterity: 15 (+1)
Constitution: 13
Intelligence: 12
Wisdom: 12
Charisma: 17 (+2)
HP: 8
Alignment: Neutral (Good Tendencies)
AC: 9 [10]
Saves Base: 14
Occult Powers
Familiar: Salem (Cat)
Spells
Cantrips: (5) Arcane Mark, Black Flame, Call Bats, Toads, or Spiders, Ghost Sounds, Summon a Witch (Ritual)
First: (2) Glamour (from Basic Witch), Mind Obscure (as a Ritual)
So mixing these works well. I had to fudge a bit to get the Mind Obscure spell. But I figure that was a ritual she learned from her aunts to protect herself.
Happy Halloween!
You can also check out Justin Isaac's version of Sabrina for Dark Places and Demogorgons on his site, https://punverse.blogspot.com/2018/10/chilling-adventures-of-sabrina.html
And my Unisystem version for modern times and an older Sabrina at Sabrina, the Middle-Aged Witch.
Thanks again to Tim Knight at Hero Press for sharing the word.
The big star of this Halloween season is The Chilling Adventures of Sabrina.
Anyone expecting the old ABC Sabrina the Teenage Witch is going to be in for a surprise. This is an honest-to-Satan hit and sometimes creepy as hell. The cast is amazing with stand out performances by Kiernan Brenna Shipka as Sabrina Spellman, Lucy Davis ("Etta Candy" from WW) as Hilda Spellman, Miranda Otto (Éowyn) as Zelda Spellman and the true, true treat Michelle Gomez as Mary Wardwell / Madam Satan. We also get Richard Coyle as Father Faustus Blackwood who is better known (by me anyway) as Jeff from Coupling and the originator of the Giggle Loop.
You can read more about the show over at Tim Knight's fantastic blog, Hero Press.
Going into this show with the Melissa Joan Hart series and the classic comic in mind I thought she would make a perfect Swords & Wizardry White Witch. But...well I won't spoil the show for you, but Sabrina as a White Witch...well it doesn't really fit.
This is, however, a great chance for me to bring up a topic. How can I use a Basic Witch with a Swords & Wizardry Witch?
Say my player, let's call her Kiernan (she's a cousin on her mother's side) REALLY wants to play a Diabolic Witch from my Witch book, but I am running a Swords & Wizardry White Box game.
The answer is simple, use all the rules and tables from the White Box and the Witch for Swords & Wizardry White Box, but grab the Diabolic tradition from the Basic book. I have made all the of Experience tables the same and the witches all get Occult Powers at the same levels. I will also grab some spells from both books to flesh her out more. Now Kiernan is happy playing the character she wants and I am running the same I want.
Halloween is Sabrina's 16th birthday. She has not had formal witch training but has had extensive training by her aunts at home. We see cast glamour, remove curse (or dispel magic) and maybe Vanquish. But I am going to say she is still pretty low level. 1 or 2 tops.
Sabrina Spellman
2nd level Human Female Witch,
Malefic Witch Tradition (using White Witch rules)
Strength: 10
Dexterity: 15 (+1)
Constitution: 13
Intelligence: 12
Wisdom: 12
Charisma: 17 (+2)
HP: 8
Alignment: Neutral (Good Tendencies)
AC: 9 [10]
Saves Base: 14
Occult Powers
Familiar: Salem (Cat)
Spells
Cantrips: (5) Arcane Mark, Black Flame, Call Bats, Toads, or Spiders, Ghost Sounds, Summon a Witch (Ritual)
First: (2) Glamour (from Basic Witch), Mind Obscure (as a Ritual)
So mixing these works well. I had to fudge a bit to get the Mind Obscure spell. But I figure that was a ritual she learned from her aunts to protect herself.
Happy Halloween!
You can also check out Justin Isaac's version of Sabrina for Dark Places and Demogorgons on his site, https://punverse.blogspot.com/2018/10/chilling-adventures-of-sabrina.html
And my Unisystem version for modern times and an older Sabrina at Sabrina, the Middle-Aged Witch.
Thanks again to Tim Knight at Hero Press for sharing the word.
Tuesday, October 30, 2018
A Wicked Time. Glinda the Good Witch for Swords & Wizardry White Box
Today, October 30, 2018, marks the 15th Anniversary of the premiere of Wicked on Broadway.
It has gone on to be not just the longest-running Broadway musical, but also the most profitable.
But I am not going to talk about Wicked. Instead, I want to focus on the stars, the Witches of Wicked. In particular Glinda the Good Witch.
Glinda is considered to be the most powerful witch in Oz, though we see more magic from the Wicked Witch of the West.
Here she is for Swords & Wizardry White Box for the White Witch Tradition.
Glinda, The Good Witch
aka Glinda Arduenna Upland
10th level Human Female Witch,
White Witch Tradition
Strength: 11
Dexterity: 15
Constitution: 12
Intelligence: 17
Wisdom: 15
Charisma: 18
HP: 36
Alignment: Lawful
AC: 9 [10]
Saves Base: 6
Occult Powers
Familiar: Invisible Stalker (Spirit of the Air)
4th level: Herbal Healing
7th level: Create Magic Items
10th level: Coven* (I will argue that all the Cardinal witches are part of the same coven)
Spells
Cantrips: (6) Alarm Ward, Animate Tool, Arcane Mark, Dancing Lights, Object Reading, Warm
First: (4) Animal Friend, Bright Blessings, Detect Danger, Speak with Animals
Second: (3) Augury, Barrier, Calm Emotions
Third: (3) Animal Summoning I (Ritual), Calm Animals, Fly
Fourth: (2) Cleanse, Plant Growth
Fifth: (2) Enchant Item (Ritual), Find the Path
Equipment
Wand
In other games, Glinda very well could be a dual-classed Witch/Magic-User since she was described as studying Wizardry as well as being a Witch.
--
Don't forget the Witch for Swords & Wizardry White Box is now out! Featuring the White Witch Tradition. It is 100% compatible with my other Swords & Wizardry witch books. Each one with a new tradition, occult powers, magic items, spells, and rituals. Many even include new monsters.
It has gone on to be not just the longest-running Broadway musical, but also the most profitable.
But I am not going to talk about Wicked. Instead, I want to focus on the stars, the Witches of Wicked. In particular Glinda the Good Witch.
Glinda is considered to be the most powerful witch in Oz, though we see more magic from the Wicked Witch of the West.
Here she is for Swords & Wizardry White Box for the White Witch Tradition.
aka Glinda Arduenna Upland
10th level Human Female Witch,
White Witch Tradition
Strength: 11
Dexterity: 15
Constitution: 12
Intelligence: 17
Wisdom: 15
Charisma: 18
HP: 36
Alignment: Lawful
AC: 9 [10]
Saves Base: 6
Occult Powers
Familiar: Invisible Stalker (Spirit of the Air)
4th level: Herbal Healing
7th level: Create Magic Items
10th level: Coven* (I will argue that all the Cardinal witches are part of the same coven)
Spells
Cantrips: (6) Alarm Ward, Animate Tool, Arcane Mark, Dancing Lights, Object Reading, Warm
First: (4) Animal Friend, Bright Blessings, Detect Danger, Speak with Animals
Second: (3) Augury, Barrier, Calm Emotions
Third: (3) Animal Summoning I (Ritual), Calm Animals, Fly
Fourth: (2) Cleanse, Plant Growth
Fifth: (2) Enchant Item (Ritual), Find the Path
Equipment
Wand
In other games, Glinda very well could be a dual-classed Witch/Magic-User since she was described as studying Wizardry as well as being a Witch.
--
Don't forget the Witch for Swords & Wizardry White Box is now out! Featuring the White Witch Tradition. It is 100% compatible with my other Swords & Wizardry witch books. Each one with a new tradition, occult powers, magic items, spells, and rituals. Many even include new monsters.
Monday, October 29, 2018
Charmed Season 1, Episode 3 "Sweet Tooth" (and Battle of the Network Witches)
It's a Charmed Halloween and we get a few more bits of Charmed lore. First Maggie needs to win big with her sorority so she throws a party in the Vera Manor (which looks really big on the inside) and uses a Glamour spell to make the Halloween decorations extra special. We learn from Harry that such uses of magic have consequences. In the original series, the Charmed Ones could not use magic for personal gain as well, but the consequences were usually more immediate and pronounced. in the new series Maggie has her magic spaz out on her.
Mel really wants to tell her girlfriend she is a witch. We learn that Mel was always accepted as gay by her mother so she was never "in the closet" now having to hide that she is a witch is killing her. She has also mastered some sort of spell akin to Eldritch Blast or Fireball that is dangerous to everyone around her when she casts.
Macy has to reveal a secret of her own. The demon of the week, the Harbinger, feeds on virgin blood. So far she has eaten a Nun, a girl in charge of the "Purity Patrol", and a right-wing podcasting incel (ok, so two human and a community service kill). While trying to cast a protection circle around the house they discover the demon is inside. So to lure it out they need virgin blood. Macy steps up as a potential source (we have seen Maggie and Mel already have sex). Macy claims she never got around to it.
The Elders still seem to be about as useless as always, but we learn that Harry had another witch he was protecting but she told someone she was a witch and ended up in a mental asylum. He feels it is an honor to be able to serve the Charmed Ones.
The title comes from the notion that this demon can't digest sugar. More of Macy's "there is science in this magic stuff."
I love how both Maggie and Macy commented on their mother's collection of hebs and candles and say how could the girls not known she was a witch?
--
Over on Netflix (though it has a solid CW feel thanks to having Roberto Aguirre-Sacasa and Greg Berlanti as producers) we are getting The Chilling Adventures of Sabrina which is soooo good. I am not going to get into it that much right now (have a post for later in the week) but I do want to comment on the Charmed connection.
In Episode 6 Sabrina wants to hold an exorcism of another's character's uncle (yes I am trying to avoid spoilers). The episode is very, very reminiscent of The Exorcist, what was completely intentional. We learn through that witches (at least these witches) can't and are not allowed to perform exorcisms. Indeed even going through my own database of spells I don't have exorcism on the list. As it turns out Sabrina's father had worked one out that does not rely on the power of the Catholic Church or the Christian God.
And it sounds really, really, really similar in tone to the Vanquishing ritual the Charmed Ones used to destroy the Source of All Evil and later Cole.
In every instance (I could not find a video for Sabrina) the witches gather and call upon the power of other witches to aid to defeat an evil. In Charmed it is the witches of their family starting with Pru, their mother, grams and working backward. In Sabrina, they invoke the names of Lilith, Aradia, Diana, Marie Laveau among many others. I'll go back and rewatch it for all the names, it's like a witch's who's who.
How would this work in your games?
The spell has similar features to the Clerical/Divine Exoricsm and the Arcane Banish.
Banishment
Level: Cleric 6
Range: Creatures within visual range
Duration: Instantaneous
A banishment spell is a more powerful version of the dismissal spell. It enables the cleric to force extraplanar creatures out of their home plane. As many as 2 Hit Dice of creatures per caster level can be banished. The cleric can improve the spell's chance of success by presenting at least one object or substance that the target hates, fears, or otherwise opposes. For each such object or substance, the cleric gains a +2 bonus vs the creature’s saving throws. Note: a holy symbol is always assumed and does not add to the saving throw adjustment. For example, if the creature’s save is 13 and the cleric presents the appropriate symbols, say such a bell or candle then the creature’s save is now 15. Spell resistance (if applicable) is reduced by 5% per item.
Certain rare items might work twice as well as a normal item for the purpose of the bonuses each providing a +10% bonus against Spell Resistance and increasing the save by 3 or 4 depending on the Game Master. Such rare items could be the relic of a Saint that opposed these creatures, an ancient weapon forged to destroy them or even a special time of day.
Any creature failing to save is sent back to the realms from which they came.
Material Components: At minimum a holy symbol and prayer book. Other items can be added.
Vanquish
Level: Witch Ritual 8
Range: One Creature within visual range
Duration: Instantaneous
This ritual doesn’t just banish an extra-planar creature, it destroys it. However, to use this spell requires three or more witches to cast and even more witches to power. Three or more witches will cast the spell focusing all their attention on the creature to be vanquished. The gathered witches now must call upon their ancestors, past witches of their coven or the names of powerful patrons to lend support to vanquishing of this creature.
Each witch beyond three adds a +2 bonus to the spell vs. a Saving throw (and +5% against any roll to overcome magic resistance, if used).
Certain rare items might work twice as well as a normal item for the purpose of the bonuses each providing a +10% bonus against Spell Resistance and increasing the save by 3 or 4 depending on the Game Master. Such rare items could be the relic of a witch that opposed these creatures, an ancient weapon forged to destroy them or even a special time of day or place.
If the creature fails the save they are dead and no resurrection can bring them back.
Any creature failing to save is sent back to the realms from which they came.
Material Components: At the minimum the witch’s ritual tool and the names of the witches they are calling upon for power. Other items can be added.
Tonight we also get NBC's "A Very Wicked Halloween" for more Witchy Goodness.
--
Don't forget the Witch for Swords & Wizardry White Box is now out! Featuring the White Witch Tradition. It is 100% compatible with my other Swords & Wizardry witch books. Each one with a new tradition, occult powers, magic items, spells, and rituals. Many even include new monsters.
Mel really wants to tell her girlfriend she is a witch. We learn that Mel was always accepted as gay by her mother so she was never "in the closet" now having to hide that she is a witch is killing her. She has also mastered some sort of spell akin to Eldritch Blast or Fireball that is dangerous to everyone around her when she casts.
Macy has to reveal a secret of her own. The demon of the week, the Harbinger, feeds on virgin blood. So far she has eaten a Nun, a girl in charge of the "Purity Patrol", and a right-wing podcasting incel (ok, so two human and a community service kill). While trying to cast a protection circle around the house they discover the demon is inside. So to lure it out they need virgin blood. Macy steps up as a potential source (we have seen Maggie and Mel already have sex). Macy claims she never got around to it.
The Elders still seem to be about as useless as always, but we learn that Harry had another witch he was protecting but she told someone she was a witch and ended up in a mental asylum. He feels it is an honor to be able to serve the Charmed Ones.
The title comes from the notion that this demon can't digest sugar. More of Macy's "there is science in this magic stuff."
I love how both Maggie and Macy commented on their mother's collection of hebs and candles and say how could the girls not known she was a witch?
--
Over on Netflix (though it has a solid CW feel thanks to having Roberto Aguirre-Sacasa and Greg Berlanti as producers) we are getting The Chilling Adventures of Sabrina which is soooo good. I am not going to get into it that much right now (have a post for later in the week) but I do want to comment on the Charmed connection.
In Episode 6 Sabrina wants to hold an exorcism of another's character's uncle (yes I am trying to avoid spoilers). The episode is very, very reminiscent of The Exorcist, what was completely intentional. We learn through that witches (at least these witches) can't and are not allowed to perform exorcisms. Indeed even going through my own database of spells I don't have exorcism on the list. As it turns out Sabrina's father had worked one out that does not rely on the power of the Catholic Church or the Christian God.
And it sounds really, really, really similar in tone to the Vanquishing ritual the Charmed Ones used to destroy the Source of All Evil and later Cole.
In every instance (I could not find a video for Sabrina) the witches gather and call upon the power of other witches to aid to defeat an evil. In Charmed it is the witches of their family starting with Pru, their mother, grams and working backward. In Sabrina, they invoke the names of Lilith, Aradia, Diana, Marie Laveau among many others. I'll go back and rewatch it for all the names, it's like a witch's who's who.
How would this work in your games?
The spell has similar features to the Clerical/Divine Exoricsm and the Arcane Banish.
Banishment
Level: Cleric 6
Range: Creatures within visual range
Duration: Instantaneous
A banishment spell is a more powerful version of the dismissal spell. It enables the cleric to force extraplanar creatures out of their home plane. As many as 2 Hit Dice of creatures per caster level can be banished. The cleric can improve the spell's chance of success by presenting at least one object or substance that the target hates, fears, or otherwise opposes. For each such object or substance, the cleric gains a +2 bonus vs the creature’s saving throws. Note: a holy symbol is always assumed and does not add to the saving throw adjustment. For example, if the creature’s save is 13 and the cleric presents the appropriate symbols, say such a bell or candle then the creature’s save is now 15. Spell resistance (if applicable) is reduced by 5% per item.
Certain rare items might work twice as well as a normal item for the purpose of the bonuses each providing a +10% bonus against Spell Resistance and increasing the save by 3 or 4 depending on the Game Master. Such rare items could be the relic of a Saint that opposed these creatures, an ancient weapon forged to destroy them or even a special time of day.
Any creature failing to save is sent back to the realms from which they came.
Material Components: At minimum a holy symbol and prayer book. Other items can be added.
Vanquish
Level: Witch Ritual 8
Range: One Creature within visual range
Duration: Instantaneous
This ritual doesn’t just banish an extra-planar creature, it destroys it. However, to use this spell requires three or more witches to cast and even more witches to power. Three or more witches will cast the spell focusing all their attention on the creature to be vanquished. The gathered witches now must call upon their ancestors, past witches of their coven or the names of powerful patrons to lend support to vanquishing of this creature.
Each witch beyond three adds a +2 bonus to the spell vs. a Saving throw (and +5% against any roll to overcome magic resistance, if used).
Certain rare items might work twice as well as a normal item for the purpose of the bonuses each providing a +10% bonus against Spell Resistance and increasing the save by 3 or 4 depending on the Game Master. Such rare items could be the relic of a witch that opposed these creatures, an ancient weapon forged to destroy them or even a special time of day or place.
If the creature fails the save they are dead and no resurrection can bring them back.
Any creature failing to save is sent back to the realms from which they came.
Material Components: At the minimum the witch’s ritual tool and the names of the witches they are calling upon for power. Other items can be added.
Tonight we also get NBC's "A Very Wicked Halloween" for more Witchy Goodness.
--
Don't forget the Witch for Swords & Wizardry White Box is now out! Featuring the White Witch Tradition. It is 100% compatible with my other Swords & Wizardry witch books. Each one with a new tradition, occult powers, magic items, spells, and rituals. Many even include new monsters.
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