It's Super Tuesday in Illinois. With a little bit of luck I'll be out voting later today.
You can also vote today, with your dollars!
The GM's Sale is still going on at RPGNow and there are so many good deals going on.
In particular my Sisters of the Aquarian Order is still in the top 10 of the GM's Day sales.
Get it now before the price goes back up!
Tuesday, March 15, 2016
Monday, March 14, 2016
The Iconic Witches of D&D
No game this past weekend. I wasn't feeling great and my son was at a birthday party.
I was thinking about Friday's post on the witches of Rahasia and of Ravenloft and it occurs to me that D&D lacks in iconic witches. There are great examples of Vampires, Liches, Wizards, Priests, Paladins, Rangers, enough Thieves to fill a guild, even Bards.
The witches in Rahasia are one thing, but the ones in Ravenloft don't even have proper names really.
Pathfinder does a good job with their iconics. Feiya is a proper witch, but even the sorceress Seoni is often referred to as a witch. Not to mention all the witches to be found in Irrisen like Queen Elvanna.
I have my iconic, Larina. But she appears mostly in my Pathfinder books.
Who do we have for D&D?
Well for starters and maybe the most iconic is Iggwilv, the Witch-Queen. We also have Elena the Fair, Witch Queen of Summer. Also, while not as a well know or even explicitly a witch is Skyla.
There is also one witch that both D&D and Pathfinder share, Baba Yaga.
There was also Koliada, the Winter Witch. a Level 26 Solo Skirmisher from the 4th ed era adventure "Winter of the Witch". But there is not a lot out there about her. Interestingly Pathfinder also has a lot Winter and Cold related witches.
Dungeon Crawl Classics gives us Lady Kyleth, The Witch Queen.
Personally I'd love to see more. There might be more, I just haven't found them all yet.
I was thinking about Friday's post on the witches of Rahasia and of Ravenloft and it occurs to me that D&D lacks in iconic witches. There are great examples of Vampires, Liches, Wizards, Priests, Paladins, Rangers, enough Thieves to fill a guild, even Bards.
The witches in Rahasia are one thing, but the ones in Ravenloft don't even have proper names really.
Pathfinder does a good job with their iconics. Feiya is a proper witch, but even the sorceress Seoni is often referred to as a witch. Not to mention all the witches to be found in Irrisen like Queen Elvanna.
The witches three. Larina, Feiya and Seoni |
Who do we have for D&D?
Well for starters and maybe the most iconic is Iggwilv, the Witch-Queen. We also have Elena the Fair, Witch Queen of Summer. Also, while not as a well know or even explicitly a witch is Skyla.
There is also one witch that both D&D and Pathfinder share, Baba Yaga.
There was also Koliada, the Winter Witch. a Level 26 Solo Skirmisher from the 4th ed era adventure "Winter of the Witch". But there is not a lot out there about her. Interestingly Pathfinder also has a lot Winter and Cold related witches.
Dungeon Crawl Classics gives us Lady Kyleth, The Witch Queen.
Personally I'd love to see more. There might be more, I just haven't found them all yet.
Friday, March 11, 2016
Rahasia, Ravenloft and Witches
While reading the new Curse of Strahd book I could not help but notice that Rahasia was listed as inspirational material. This prompted me to go back and look over my well worn copy.
Like Ravenloft Rahasia was written by the Hickmans. It began life as a two-parter for the RPGA, Rahasia and Black Opal Eye.
Between this and the new Curse of Strahd book it got me thinking about thinking about how witches are portrayed in the Hickman's adventures.
The Ravenloft "Bavorian" Witches are fairly stereotypical to be honest. While that is fine in the confines of the gothic horror tropes, there is always room for improvement.
In Rahasia, the "Witch Sisters" are much more powerful when the are together and have access to the Black Opal Eye. This includes taking over the bodies of others and communicating with their black panthers.
I still can't help but think they might be more interesting as one of my Basic Era Witches.
Karelena, Solorena & Trilena
Human Female Witches
Faerie Tradition
Level: 1 (5 when together using the magic of the Black Opal Eye)
AC: 9
HP: 5 (11), 4 (10), 6 (13)
Move: 120' (40')
Attacks: 1 (athamé)
Damage: 1d4
Save As: W1 (W5)
Morale: 6 (12)
Alignment: Chaotic
Familiar: Black panther for each
Each knows the following cantrips:
Chill, Close, Dancing Lights, Irritate and Spark
By themselves the witches can cast the following spells:
Karelena, 2 of the following: Command, Magic Circle Against Good, Sleep
Solorena, 1 of the following: Charm Person, Pop Corn, Sleep
Trilena, 1 of the following: Light, Spirit Dart, Magic Circle Against Good,
When encountered together they can cast an additional spell above and any two of the following each. Hold Person, Knock, Levitate, Mind Obscure, Spell Missile
Together they can also cast:
Level 1 Ritual: Consecration Ritual
Level 2 Ritual: Calling the Quarters
Level 3 Ritual: Imbue Witch Ball
This makes them a little bit more of a threat.
Like Ravenloft Rahasia was written by the Hickmans. It began life as a two-parter for the RPGA, Rahasia and Black Opal Eye.
Between this and the new Curse of Strahd book it got me thinking about thinking about how witches are portrayed in the Hickman's adventures.
The Ravenloft "Bavorian" Witches are fairly stereotypical to be honest. While that is fine in the confines of the gothic horror tropes, there is always room for improvement.
In Rahasia, the "Witch Sisters" are much more powerful when the are together and have access to the Black Opal Eye. This includes taking over the bodies of others and communicating with their black panthers.
I still can't help but think they might be more interesting as one of my Basic Era Witches.
Karelena, Solorena & Trilena
Human Female Witches
Faerie Tradition
Level: 1 (5 when together using the magic of the Black Opal Eye)
AC: 9
HP: 5 (11), 4 (10), 6 (13)
Move: 120' (40')
Attacks: 1 (athamé)
Damage: 1d4
Save As: W1 (W5)
Morale: 6 (12)
Alignment: Chaotic
Familiar: Black panther for each
Each knows the following cantrips:
Chill, Close, Dancing Lights, Irritate and Spark
By themselves the witches can cast the following spells:
Karelena, 2 of the following: Command, Magic Circle Against Good, Sleep
Solorena, 1 of the following: Charm Person, Pop Corn, Sleep
Trilena, 1 of the following: Light, Spirit Dart, Magic Circle Against Good,
When encountered together they can cast an additional spell above and any two of the following each. Hold Person, Knock, Levitate, Mind Obscure, Spell Missile
Together they can also cast:
Level 1 Ritual: Consecration Ritual
Level 2 Ritual: Calling the Quarters
Level 3 Ritual: Imbue Witch Ball
This makes them a little bit more of a threat.
Wednesday, March 9, 2016
Review: Ravenloft 3.0
The 3.0 era was on us. I had just come back to D&D from a long hiatus and to my surprise we were getting a new Ravenloft setting and it was going to be penned by Swords & Sorcery Studios/Arthaus/White Wolf. Say what you like about WW, they do know vampires.
Ravenloft 3.0 was one of those books I bought in the new 3.x era and I loved how it looked. I splurged and grabbed the limited edition version from my favorite local game store.
I thought the art was fantastic and loved how well it adapted itself to the 3.0 rules. But I had already had some experiences with 3.0 and even had pictured up some Swords & Sorcery Studios books and enjoyed those as well. The races were a nice treat to be honest. For the first time I really felt like I could run a Ravenloft game with the likes of gnomes, halflings and especially half-orcs, now rebranded as Calibans and the new Giogoto.
I think though I was expecting more at the time. SSS was part of White Wolf like I mentioned and I was hoping for some of what made Vampire: The Masquerade so good to be here. In re-reading it now, so many years later, I find I had unrealistic expectations. In truth this book is a much better organized and updated version of the 2e Domains of Dread book. The nice thing about Ravenloft (and many of the D&D worlds) is that the plot kept moving along despite edition changes. Though there is also a nice timeline included so DMs can do what they want.
This book has a black and white interior when most others were going full color. To me this is a feature, not a bug. Ravenloft is world of shades of grey and the art here is helps convey this. The book is a basic campaign guide including the people, the lands and most important for Ravenloft, the horrors of the lands. There are some new feats and skills. No new spells, but suggestions on how magic will be altered by the Mists. There is even a section on the Gods of Ravenloft.
Since most of this book covers the lands, their inhabitants and the Cultural Level of each, there is not a lot of crunch. Translation: You can use this with any other version of D&D you like. Even the feats look like they would work well with 5e still. Even the section on "Fear, Horror and Madness" would work well.
It lacks large foldout maps of the 2e days, but it is a surprisingly good resource to me these days.
Well worth picking up.
Ravenloft 3.0 was one of those books I bought in the new 3.x era and I loved how it looked. I splurged and grabbed the limited edition version from my favorite local game store.
I thought the art was fantastic and loved how well it adapted itself to the 3.0 rules. But I had already had some experiences with 3.0 and even had pictured up some Swords & Sorcery Studios books and enjoyed those as well. The races were a nice treat to be honest. For the first time I really felt like I could run a Ravenloft game with the likes of gnomes, halflings and especially half-orcs, now rebranded as Calibans and the new Giogoto.
I think though I was expecting more at the time. SSS was part of White Wolf like I mentioned and I was hoping for some of what made Vampire: The Masquerade so good to be here. In re-reading it now, so many years later, I find I had unrealistic expectations. In truth this book is a much better organized and updated version of the 2e Domains of Dread book. The nice thing about Ravenloft (and many of the D&D worlds) is that the plot kept moving along despite edition changes. Though there is also a nice timeline included so DMs can do what they want.
This book has a black and white interior when most others were going full color. To me this is a feature, not a bug. Ravenloft is world of shades of grey and the art here is helps convey this. The book is a basic campaign guide including the people, the lands and most important for Ravenloft, the horrors of the lands. There are some new feats and skills. No new spells, but suggestions on how magic will be altered by the Mists. There is even a section on the Gods of Ravenloft.
Since most of this book covers the lands, their inhabitants and the Cultural Level of each, there is not a lot of crunch. Translation: You can use this with any other version of D&D you like. Even the feats look like they would work well with 5e still. Even the section on "Fear, Horror and Madness" would work well.
It lacks large foldout maps of the 2e days, but it is a surprisingly good resource to me these days.
Well worth picking up.
Tuesday, March 8, 2016
Review: Curse of Strahd (D&D 5e)
Quick question. Who played Dracula?
Your answer might depend on a lot of thing from when you first saw Dracula in a movie to your age to what your cultural background is. I also bet that the choice of actor might also say something about your gaming choices, but I am not getting into that today.
Like Dracula, who keeps coming back from the grave to scare or charm a new generation, Strahd the Vampire and his home in Ravenloft keep coming back for each version of the D&D game.
You can easily buy a Ravenloft product to fit any version of D&D you like. There have been subtle changes with each round of designers and editors. To extend the Dracula movie metaphor more, I6 Ravenloft is "Hammer Horror" (Christopher Lee). 2e Ravenloft Domains of Dread (boxed sets and books) were "Bram Stoker's Dracula" (Gary Oldman). 3rd Edition was split between Wizards own Expedition to Castle Ravenloft ("Dracula 2000," Gerard Butler) and the Ravenloft setting from White Wolf/Arthaus (Lestat movies). 4e's board game, Undead books and Shadowfell books were different enough that these are more like the NBC TV series Dracula (Jonathan Rhys Meyers).
This new book is "Dracula Untold" (Luke Evans).
I have converted Strahd to a couple of different systems myself. I have been playing in Ravenloft, the castle and the land, since the original module came out in 1983. I played it when it first came out and it is one of maybe three adventures I have run under every version of D&D I have ever played. Ravenloft has history both in game and in the real world. It was my world of choice in the AD&D 2e years and the effect it has had on adventure design can't be overstated. To call it a sea change is not hyperbole.
So the new 5e Ravenloft has a lot to live up too.
I mentioned here back in the Summer that I was going to run the original I6 Ravenloft adventure for my family at Gen Con 2015. I spent most of July prepping for that, working out Strahd's 5e stats, converting the major magic items, filling in some details. None of it was hard work really. Again I *know* this adventure like few others. The hardest part was balancing out what has become the de rigueur method of handling a D&D 5 encounter with the more plot-driven nature of the Ravenloft adventure. Having this new Curse of Strahd book then would have helped me out a lot.
The new book is a retelling of the same I6 Ravenloft adventure from 1983. On the down side there is not much about the "Demi-Plane of Dread" as we knew it back in 2e. This is more 4e Shadowfell. Including it as part of the Shadowfell actually gives the DM more flexibility to be honest. So that is good. I did not notice much from the disappointing 3e Expedition to Castle Ravenloft here. So that is also a plus.
The book itself is hardcover, full color, 256 pages. Suitable for levels 1 to 10 for D&D 5. The "Castle Ravenloft" adventure itself has been upgraded to level 9.
The first 90 pages or so are some introductions, some background and the updates Castle Ravenloft adventure. There is an introduction and forward here too. The subtle snark directed at the likes of Twilight in Tracy Hickman's forward can't be missed. There is a page on how to run a horror-themed game. It's nice, but nothing new and by no means complete. If you really want to run a horror game find a copy of +Kenneth Hite's "Nightmares of Mine" or Spooky: The Definitive Guide To Horror Gaming.
The book is basically a sandbox, with Castle Ravenloft (the place and the adventure) in the "middle". It is designed for adventurers from 1st to 10th level. There are a few really interesting "side treks" including the low level "Death House", the medium level "Argynostholt" and the high level "The Amber Temple". Death House is available for free from WotC. So I would grab that first if you are on the fence about this.
Souls vs. Shells
One of the new "features" of this book is the idea that not everyone in Barovia has a soul. Now if you were playing this as a horror game then this would be a truly frightening concept. The scenarios that are implicit in this are numerous. Hapless villagers moving through their lives in drudgery, unfeeling save for a pervasive dread. Or worse yet the same said villagers coming to the PCs begging them to find their lost souls. Or PCs born in Barovia discovering they are among the "Soulless Shells". Sadly though as a D&D game I see this only working as an excuse for PCs to murder bystanders.
There are some interesting character options, like the new Haunted One character background. The iconic magic items like the Sunsword and the Holy Symbol of Ravenkind are here too. As well as the Tome of Strahd. The Gothic Trinkets are a really nice touch to be honest.
There are some new monsters too. The is a fantastic full color tear out map of Castle Ravenloft (roughly 32" by 24") on one side and Barovia on the next.
I think in the end I was hoping for more. Maybe not so much as a repeat of the 2e Ravenloft Domains of Dread campaign world, but something...more.
There will be a Tarokka deck you can buy later.
http://dnd.wizards.com/products/tabletop-games/rpg-products/tarokka-deck
I think I still have my 2e one around somewhere, but I prefer to use Tarot cards myself.
You can read the table of contents here.
http://tribality.com/wp-content/uploads/2016/03/01_CoS_TableofContents_4s09.pdf
I got excited when I saw that "Barovian Witch" listed under NPCs and had hoped to see an update to the 2nd Ed "Witches of Hala" but sadly this was not the case. But it has given me some ideas.
Ok bottom line time. Who should buy this and who should avoid it?
Buy this if...
You are a fan of Ravenloft and want to have a complete collection.
You are a fan D&D 5e and want to have a complete collection.
A fan of adventure design and want to see how a 1st ed to 5th ed conversion can be done.
If you are planning to ever run Ravenloft under 5e.
Like the idea of playing in the Barovian sandbox. This is actually a big one to be honest.
Avoid if...
You are not planning on running the classic Ravenloft adventure.
You are not playing D&D 5e.
Want to do your own conversion of one of the many options out there for taking on Strahd in his castle.
There are no new classes or races. Not even rules for playing a Vistani.
There are no new spells or rituals either. This seems like a bigger miss to me.
In the end you have to decide for yourself. I am certainly not someone that needs tips on playing horror game, nor am I going to run Ravenloft (the adventure) under 5e (already did it) and don't need help converting. There isn't anything here I could not have done on my or haven;t already done on my own. But I got it anyway. Hopefully there will be a sequel for levels 11-20.
Just like Dracula, Strahd can (and will) come back. There are even details in the book about how it happens. So maybe a sequel is already in the works?
Now that would be fun!
Your answer might depend on a lot of thing from when you first saw Dracula in a movie to your age to what your cultural background is. I also bet that the choice of actor might also say something about your gaming choices, but I am not getting into that today.
Like Dracula, who keeps coming back from the grave to scare or charm a new generation, Strahd the Vampire and his home in Ravenloft keep coming back for each version of the D&D game.
You can easily buy a Ravenloft product to fit any version of D&D you like. There have been subtle changes with each round of designers and editors. To extend the Dracula movie metaphor more, I6 Ravenloft is "Hammer Horror" (Christopher Lee). 2e Ravenloft Domains of Dread (boxed sets and books) were "Bram Stoker's Dracula" (Gary Oldman). 3rd Edition was split between Wizards own Expedition to Castle Ravenloft ("Dracula 2000," Gerard Butler) and the Ravenloft setting from White Wolf/Arthaus (Lestat movies). 4e's board game, Undead books and Shadowfell books were different enough that these are more like the NBC TV series Dracula (Jonathan Rhys Meyers).
This new book is "Dracula Untold" (Luke Evans).
I have converted Strahd to a couple of different systems myself. I have been playing in Ravenloft, the castle and the land, since the original module came out in 1983. I played it when it first came out and it is one of maybe three adventures I have run under every version of D&D I have ever played. Ravenloft has history both in game and in the real world. It was my world of choice in the AD&D 2e years and the effect it has had on adventure design can't be overstated. To call it a sea change is not hyperbole.
So the new 5e Ravenloft has a lot to live up too.
I mentioned here back in the Summer that I was going to run the original I6 Ravenloft adventure for my family at Gen Con 2015. I spent most of July prepping for that, working out Strahd's 5e stats, converting the major magic items, filling in some details. None of it was hard work really. Again I *know* this adventure like few others. The hardest part was balancing out what has become the de rigueur method of handling a D&D 5 encounter with the more plot-driven nature of the Ravenloft adventure. Having this new Curse of Strahd book then would have helped me out a lot.
The new book is a retelling of the same I6 Ravenloft adventure from 1983. On the down side there is not much about the "Demi-Plane of Dread" as we knew it back in 2e. This is more 4e Shadowfell. Including it as part of the Shadowfell actually gives the DM more flexibility to be honest. So that is good. I did not notice much from the disappointing 3e Expedition to Castle Ravenloft here. So that is also a plus.
The book itself is hardcover, full color, 256 pages. Suitable for levels 1 to 10 for D&D 5. The "Castle Ravenloft" adventure itself has been upgraded to level 9.
The first 90 pages or so are some introductions, some background and the updates Castle Ravenloft adventure. There is an introduction and forward here too. The subtle snark directed at the likes of Twilight in Tracy Hickman's forward can't be missed. There is a page on how to run a horror-themed game. It's nice, but nothing new and by no means complete. If you really want to run a horror game find a copy of +Kenneth Hite's "Nightmares of Mine" or Spooky: The Definitive Guide To Horror Gaming.
The book is basically a sandbox, with Castle Ravenloft (the place and the adventure) in the "middle". It is designed for adventurers from 1st to 10th level. There are a few really interesting "side treks" including the low level "Death House", the medium level "Argynostholt" and the high level "The Amber Temple". Death House is available for free from WotC. So I would grab that first if you are on the fence about this.
Souls vs. Shells
One of the new "features" of this book is the idea that not everyone in Barovia has a soul. Now if you were playing this as a horror game then this would be a truly frightening concept. The scenarios that are implicit in this are numerous. Hapless villagers moving through their lives in drudgery, unfeeling save for a pervasive dread. Or worse yet the same said villagers coming to the PCs begging them to find their lost souls. Or PCs born in Barovia discovering they are among the "Soulless Shells". Sadly though as a D&D game I see this only working as an excuse for PCs to murder bystanders.
There are some interesting character options, like the new Haunted One character background. The iconic magic items like the Sunsword and the Holy Symbol of Ravenkind are here too. As well as the Tome of Strahd. The Gothic Trinkets are a really nice touch to be honest.
There are some new monsters too. The is a fantastic full color tear out map of Castle Ravenloft (roughly 32" by 24") on one side and Barovia on the next.
I think in the end I was hoping for more. Maybe not so much as a repeat of the 2e Ravenloft Domains of Dread campaign world, but something...more.
There will be a Tarokka deck you can buy later.
http://dnd.wizards.com/products/tabletop-games/rpg-products/tarokka-deck
I think I still have my 2e one around somewhere, but I prefer to use Tarot cards myself.
You can read the table of contents here.
http://tribality.com/wp-content/uploads/2016/03/01_CoS_TableofContents_4s09.pdf
I got excited when I saw that "Barovian Witch" listed under NPCs and had hoped to see an update to the 2nd Ed "Witches of Hala" but sadly this was not the case. But it has given me some ideas.
Ok bottom line time. Who should buy this and who should avoid it?
Buy this if...
You are a fan of Ravenloft and want to have a complete collection.
You are a fan D&D 5e and want to have a complete collection.
A fan of adventure design and want to see how a 1st ed to 5th ed conversion can be done.
If you are planning to ever run Ravenloft under 5e.
Like the idea of playing in the Barovian sandbox. This is actually a big one to be honest.
Avoid if...
You are not planning on running the classic Ravenloft adventure.
You are not playing D&D 5e.
Want to do your own conversion of one of the many options out there for taking on Strahd in his castle.
There are no new classes or races. Not even rules for playing a Vistani.
There are no new spells or rituals either. This seems like a bigger miss to me.
In the end you have to decide for yourself. I am certainly not someone that needs tips on playing horror game, nor am I going to run Ravenloft (the adventure) under 5e (already did it) and don't need help converting. There isn't anything here I could not have done on my or haven;t already done on my own. But I got it anyway. Hopefully there will be a sequel for levels 11-20.
Just like Dracula, Strahd can (and will) come back. There are even details in the book about how it happens. So maybe a sequel is already in the works?
Now that would be fun!
Monday, March 7, 2016
Ravenloft, Now on DM's Guild
http://media.wizards.com/2016/downloads/DND/CoS_DMsGuild.pdf
http://support.dmsguild.com/hc/en-us/categories/202531048-DMs-Guild-General-Information
I hadn't really considered doing anything for the DM's Guild. Not because of the pricing structure, but because it was more restrictive than the OGL, but this might make me change my mind really.
Back in college during the dawn of 2nd Ed I played the hell out of Ravenloft. For me really Ravenloft and Second Edition are synonymous. I know my experience is not entirely unique. Of course back then I was a poor college student; money could go for pizza, beer or D&D books. Guess which one usually lost.
The result was what we all did back then, we wrote our own material. Now I will admit that my writing from the late 80s and early 90s was not great. So maybe only 5% of things I did then would be worth publishing in any forum or form. But some of that stuff I really liked and would like to see it see the light of day. So to speak.
Time to dive into my archives and see what I have.
Sunday, March 6, 2016
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