Heading into the last hurrahs now. White Dwarf Wednesday takes us to February 1988.
On the cover "Games Workshop" takes front and center. The cover is also a group of Space Marines by Dave Andrews. While this is certainly a sign of the change here it is also the change itself. This is basically how the issues will remain till the present day.
Sean Masterson's editorial covers how packed the issue is (it is) but that is about all he says.
Marginalia covers Timescape for Talisman and a Warhammer 40k product Chapter Approved. Timescape is a boardgame expansion and includes a number of new cards.
Some articles on Centuars for Warhammer Fantasy battles and a preview of Chapter Approved for 40k.
Thurd and Gobbledigook both get the Warhammer treatment as well.
"Scenes for Courtly Life" is an article on using courtly characters in your FRPG. Examples of different sorts of characters are given, such as the King, Queen, Physician and so on. With some quotes from literature to help make the point. There are some great ideas on marriage, rules, etiquette and more. Think how popular Game of Thrones in now. This article won't let you do all of that, but it will give you something to do in between dungeons.
Grapes of Wrath is a scenario for Warhammer Fantasy Role-Play for 5-7 characters, Advanced careers. Scenario makes it sound small, this is one of the longest adventures I have seen in a while in the pages of WD. 17 pages with 2 pages of full color maps. Again I look on WHFRP as something akin to trying to read Modula-2 or Oberon if you learned Pascal. Or Danish if you know German. The words are familiar and you can figure it out, but there is something lost in the translation do to my own lack of knowledge. IF I do nothing else with this White Dwarf experiment I think I owe it myself to try out a game of WHFRP.
The Madcap Laughs is next with Part 3 of 3 of the Stormbringer Adventure.
Couple of pages of Letters and some Warhammer questions.
Not a lot for my games here, but the "Scenes for Courtly Life" is interesting enough on it's own.