Today is the Heroes & Villains Blogfest hosted by Jackie and Dani. This is Part 1 of my post for that, Part 2 is later today.
http://danibertrand.blogspot.com/2013/06/heroes-villains-blogfest.html
The idea is to talk about our favorite heroes and villains. But I do that a lot here. So I am going to do that today, but I also want to talk about about one of my favorite superhero role-playing games. It is also the first superhero RPG I ever played. Villains & Vigilantes.
The current edition is the 2nd edition and you can get the classic version from Fantasy Games Unlimited (the one I played) or the new 2.1 edition from Monkey House Games. They are functionally the same, even with the same text and some art.
V&V was written by Jack Herman and Jeff Dee. Jeff Dee got his start on D&D doing some of the classic module art and book art for the 1st edition game. So the game has some obvious D&D roots.
V&V was unique at the time (and still somewhat) in that in the game you play yourself. You work out with the other players what your strength, endurance, intelligence and the rest are and then you roll randomly on a table of super powers. It's a very interesting and fun concept that we completely ignored. Back in the day we liked playing a "multi-verse" so our V&V characters were our D&D characters in a supers universe. The stats were the mostly the same and both games had levels. Plus it gave us excuses to have strengths of 50 or more (human max is 18). I remember it being a very good time.
As typical of many old school games there are lots of random rolls, charts and a fair amount of math involved. I went back recently to make a character and was thrilled to see that Monkey House Games had an Excel character sheet. The math isn't hard really, but Excel is still faster. Though such things have been around for a long time even with the older edition.
Powers are list by type. So Power Blast is just a blast of some sort of power. It could be Superman's heat vision, Iron Man's repulsors, or even Zatanna's magical blast. What is interesting is teh combat matrix of powers vs. defenses and how they interact. Again, the D&D DNA is here since it reminds me of the Psionic Powers Attacks vs Defenses in 1st Ed AD&D.
There is a V&V campaign world as well. It is loosely defined in the core books, but much greater detail is given in the supplements. It is also one of the few Supers games I can recall where the characters were working for the government at some level. The ill-fated City of Heroes RPG was another.
There are a couple of great sections on Being a Superhero and Gamemastering that work great with any supers RPG.
IF you like old school RPGs and want to get into a supers game that feels like those, then this is a great choice. The price is low and there are plenty of places on the web that support either version of the game with materials, character write-ups and community.
A little later today I'll have a write up of a hero and a villain.
See more posts here:
Thursday, June 6, 2013
Wednesday, June 5, 2013
White Dwarf Wednesday #67
July 1985 brings us White Dwarf #67. We start the issue with something new, a cover from Mark Bromley. I don't believe I have seen him before, but I could be wrong. Given the size of the door, I am guessing this is a dwarf, but not the eponymous one. Still though a nice cover.
In the editorial Ian Livingstone talks about how Britain is catching up to the US in terms of Fantasy RPGs. While hindsight tells me that this is partially correct (the entire industry was hitting the mid-80s slump) it had always been my perception at the time that the best things were coming out of Britain. Sure it was my perception as a young anglophile, but the games I saw from Britain seemed "grittier" to me and that meant "better" in my 16 year old mind.
Haunters in the Dark brought non-mythos monster to your CoC game. I had bought this issue for this article alone back in the day. Though I had forgotten I had until rereading it this week. I remember wanting to convert the Black Dog to Chill and use some of the other information for D&D. I was always looking to expand undead and the first house rule "notebook" I put together included some of this information.
Interestingly enough I never cared for Will-o-wisps as undead, thinking them more like some sort of evil Fae creature.
Open box covers Pacesetter's StarAce (or Star Ass as we used to call it) and some Dragonloance modules. StarAce didn't get enough credit from me then, I still prefer Chill and TimeMaster for my Paesetter fun. It barely got any credit though from Marcus Rowland, giving it a 5/10. Graham Staplehurst covers DL2, DL3 and DL4 from the Dragonlance Modules giving them 7, 8 and 9/10 respectively. He praises the amount of information in modules and says there is plenty for DMs to do with them. I reread them recently myself, I did find them to be fairly rail-roady, even moreso that I recalled. Oliver Dickinson wraps us up with 6/10 review for Monster Coliseum from Avalon Hill. It gets knocked down I think due to the price.
Critical Mass has an embarrassment of riches, claiming that by 1987 there will only be enough room in the column to list the names of the books and authors and that's it. I am not sure if the out of Sci-Fi/Fantasy books ever reached that, I do know it began to wane though soon after. For my part I had moved over to the darker stuff like Lovecraft and Clark Ashton Smith. Insights anyone?
RuneRites covers Barbarian magic. Useful for any FRPG with Barbarians in a magical world that distrust magic. Odd thing really. Is this trope from Conan?
A Champions/Golden Heroes adventure is next, "Peking Duck". Phil Master wrote this so I am likely to to like it. But I know so little of Golden Heroes it is hard to judge.
Starbase covers "Wordly Wiles" or Social Customs in Traveller.
Michael Heaton brings us A Murder at Flaxton, an AD&D adventure for low-level characters. Pretty simple and straightforward, but easily dropped into any game.
There is also an article "Parlour Game" about the Arachnid Assassin.
Fiend Factory takes an odd turn this issue. First it is now listed as Bi-monthly. Also it presents an NPC. I say its and NPC, but it could be a type of "monster" or a PC class with some work. The vivimancer or a spiritual helper. I am not happy that FF is going to every other month. On one hand it was my favorite feature, on the other the quality has been suspect for a while.
Tabletop Heroes covers photography of minis.
Treasure Chest has a collection of useful backpacks for AD&D.
We end with ads and the notice board.
In general the quality of the issue is up even if the amount of useful material to me personally was down.
In the editorial Ian Livingstone talks about how Britain is catching up to the US in terms of Fantasy RPGs. While hindsight tells me that this is partially correct (the entire industry was hitting the mid-80s slump) it had always been my perception at the time that the best things were coming out of Britain. Sure it was my perception as a young anglophile, but the games I saw from Britain seemed "grittier" to me and that meant "better" in my 16 year old mind.
Haunters in the Dark brought non-mythos monster to your CoC game. I had bought this issue for this article alone back in the day. Though I had forgotten I had until rereading it this week. I remember wanting to convert the Black Dog to Chill and use some of the other information for D&D. I was always looking to expand undead and the first house rule "notebook" I put together included some of this information.
Interestingly enough I never cared for Will-o-wisps as undead, thinking them more like some sort of evil Fae creature.
Open box covers Pacesetter's StarAce (or Star Ass as we used to call it) and some Dragonloance modules. StarAce didn't get enough credit from me then, I still prefer Chill and TimeMaster for my Paesetter fun. It barely got any credit though from Marcus Rowland, giving it a 5/10. Graham Staplehurst covers DL2, DL3 and DL4 from the Dragonlance Modules giving them 7, 8 and 9/10 respectively. He praises the amount of information in modules and says there is plenty for DMs to do with them. I reread them recently myself, I did find them to be fairly rail-roady, even moreso that I recalled. Oliver Dickinson wraps us up with 6/10 review for Monster Coliseum from Avalon Hill. It gets knocked down I think due to the price.
Critical Mass has an embarrassment of riches, claiming that by 1987 there will only be enough room in the column to list the names of the books and authors and that's it. I am not sure if the out of Sci-Fi/Fantasy books ever reached that, I do know it began to wane though soon after. For my part I had moved over to the darker stuff like Lovecraft and Clark Ashton Smith. Insights anyone?
RuneRites covers Barbarian magic. Useful for any FRPG with Barbarians in a magical world that distrust magic. Odd thing really. Is this trope from Conan?
A Champions/Golden Heroes adventure is next, "Peking Duck". Phil Master wrote this so I am likely to to like it. But I know so little of Golden Heroes it is hard to judge.
Starbase covers "Wordly Wiles" or Social Customs in Traveller.
Michael Heaton brings us A Murder at Flaxton, an AD&D adventure for low-level characters. Pretty simple and straightforward, but easily dropped into any game.
There is also an article "Parlour Game" about the Arachnid Assassin.
Fiend Factory takes an odd turn this issue. First it is now listed as Bi-monthly. Also it presents an NPC. I say its and NPC, but it could be a type of "monster" or a PC class with some work. The vivimancer or a spiritual helper. I am not happy that FF is going to every other month. On one hand it was my favorite feature, on the other the quality has been suspect for a while.
Tabletop Heroes covers photography of minis.
Treasure Chest has a collection of useful backpacks for AD&D.
We end with ads and the notice board.
In general the quality of the issue is up even if the amount of useful material to me personally was down.
Threshold Mystara Magazine
I am a big fan of Mystara, aka The Known World from the "Basic" versions of D&D.
So I am very pleased to see on the Piazza that there will be a Mystara fan-zine.
http://www.thepiazza.org.uk/bb/viewtopic.php?f=3&t=10361 and
http://www.thepiazza.org.uk/bb/viewtopic.php?f=3&t=10610&start=0
Details on Threshold are here:
https://docs.google.com/file/d/0B9ThpIUzMhtLRF85WFJNNnpqZW8/edit
Don't know if I have anything yet I want to contribute, but I'd love to find something uniquely Mystara.
So I am very pleased to see on the Piazza that there will be a Mystara fan-zine.
http://www.thepiazza.org.uk/bb/viewtopic.php?f=3&t=10361 and
http://www.thepiazza.org.uk/bb/viewtopic.php?f=3&t=10610&start=0
Details on Threshold are here:
https://docs.google.com/file/d/0B9ThpIUzMhtLRF85WFJNNnpqZW8/edit
Don't know if I have anything yet I want to contribute, but I'd love to find something uniquely Mystara.
Tuesday, June 4, 2013
OSRchive updates
I have a couple one more games to add today and need to tweak the background image a bit.
After that I am going to be looking for some serious feedback. The OSRchive blog is really only a "draft", the idea is to get the files onto a physical medium.
On my to do list:
- Banner image
-fix the background image CSS
- figure out if I am going to link other sites
- figure out what other games we need
-look for cheap flash drives
- something else that I just forgot...
http://osrchive.blogspot.com.
After that I am going to be looking for some serious feedback. The OSRchive blog is really only a "draft", the idea is to get the files onto a physical medium.
On my to do list:
- Banner image
-
- figure out if I am going to link other sites
- figure out what other games we need
-
- something else that I just forgot...
http://osrchive.blogspot.com.
Monday, June 3, 2013
Announcing the OSRchive
So I have spent the last few hours putting together the new OSRchive.
http://osrchive.blogspot.com/
The first two games are now up providing free copies.
Spellcraft & Swordplay: Basic Set
Lamentations of the Flame Princess Rules & Magic
More as I get the permissions to add them.
Once I get a decent amount I can start putting together a CD-Rom/zip/archive for you to download and share.
http://osrchive.blogspot.com/
The first two games are now up providing free copies.
Spellcraft & Swordplay: Basic Set
Lamentations of the Flame Princess Rules & Magic
More as I get the permissions to add them.
Once I get a decent amount I can start putting together a CD-Rom/zip/archive for you to download and share.
Sunday, June 2, 2013
OSR Distribution CD-ROM, Part 2
I have a new proof of concept up at http://osrchive.blogspot.com/.
I will add more games as I get the permissions (and remove the Witch since that is not free).
I will add more games as I get the permissions (and remove the Witch since that is not free).
OSR Distribution CD-ROM?
So I was posting this comment over at Once More Unto the Breach!:
We put on the most popular free products that we have the permission to use, build a front end (HTML) that has the links to the PDFs on the disk and then links to the various sites and links to whatever else.
Each game would need some promotional "Ad" copy written.
The idea then is we, you, me, whomever demos the game then gives out copies of this disk to the players.
Off the top of my head I think we should include:
Would anyone be interested in such a thing?
Would anyone out there be interested in contributing to something like this? (Free PDFs to redistribute not money!)
I have run plenty of demos in my time.And that got me thinking. What about a FREE OSR distribution CD-ROM?
The thing about running a demo game is if you are good then the players will want to go out buy that game. If I do it in a game store (my prefered place to run demos) then I like to take them to the product.
The problem with the OSR is that often the product is not there. I have taken books before and sold them at cost, but I am not a retailer so it's an as-needed/as-I-think of it thing.
I suppose what would be nice is if had permission to redistribute the free OSR books on a CD. Maybe build some nice interface and have the PDFs.
Pop in the CD-ROM and it runs on any machine.
Hmm. That sounds like an idea.
We put on the most popular free products that we have the permission to use, build a front end (HTML) that has the links to the PDFs on the disk and then links to the various sites and links to whatever else.
Each game would need some promotional "Ad" copy written.
The idea then is we, you, me, whomever demos the game then gives out copies of this disk to the players.
Off the top of my head I think we should include:
- Basic Fantasy
- OSRIC
- Swords & Wizardry
- Labyrinth Lord (Free versions)
- Lamentations of the Flame Princess (the free versions that out there)
- Spellcraft & Swordplay (Basic version)
- Microlite74
- Matt Finch's Quick Primer for Old School gaming
Would anyone be interested in such a thing?
Would anyone out there be interested in contributing to something like this? (Free PDFs to redistribute not money!)
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