Tuesday, April 17, 2012

O is for Open Core and Open Anime

O is for two games that are related. Open Core and Open Anime.
Both games are from Battlefield Press and both use quite a bit of the SRD, but they are not d20 or D&D.


Both are designed to allow the GM to create his/her own game with the tools provided.  Both also use the same basic roll system; 3d6 + Attribute + Skill. (or even 1d20 + Attribute + skill).   The system is modular, so you can take or leave what you like.

Open Core is based on the OGL but differs quite a bit from it.  Like a number of game, OC uses a point buy system for attributes and skills.  The number of points granted is based on the game's power level.  You have six attributes, three physical and three mental, that map nicely to d20 or even Unisystem.  These abilities then can be used for derived abilities, like initiative or health or even variant ones like SAN.

Skills are covered and use the same point buy system. And there are a lot of skills, though given the modular nature of the game and maybe the your own games focus, you might need to use all of them.

There are also a number of effects-based abilities which look very similar to BESM d20/SAS d20 or other open Super's games.  Though the "hows" of these effects may not be defined.  For example a "Fire" effect could be magic (fireball), tech (flame thrower), advanced science (heat ray) or anything really.   The aim is to describe what is happening and then GM/Players decide how it happened.

Also included are a list of Disabilities, things that can affect your character.  This is very similar to other games, in particular GURPS.  These grant a certain level of Character Points back to you.  Finally we also get Action Points, which work like Drama Points in Unisystem.

The next part of the book are the rules of play, which is heavy on the combat and things like chases and mental battles. The rules are simple really, using the same basic rolls, just applied in different situations.
There is a section on adventures and a quick overview of character creation.

The Appendices cover different play modes.  So for example Sorcery which adds "D&D/d20 Arcana" like spells to your game.  Another is an expanded wealth system.

Open Anime is a little different.  It is very, very similar to Open Core, but with more of an anime overlook.  What does that mean?  Well, for starters we start with the various Anime sub-genres and how these change how you view and how you play your character.  If Open Core is the Marvel Universe then Open Anime is the Marvel Manga Universe.

Open Anime is actually a game I have wanted to write.  When BESM disappeared there was a vacuum for a good Anime RPG.  With all the Open systems out there and the BESM-d20 system open, all the elements needed are out there.  Open Anime combines all of these using Open Core as their guide.  While I don't think it quite reaches the heights that BESM does/did, it is a rather good effort.  Good enough that I don't have any desire to write my own Anime game anymore, I'll just tweak this one.  There is a heavier emphasis on Magic and Magical Girls than say other types of Anime Genres.  Which I think is a little disappointing.
What gets me the most about this one is there seems to be a lack of what makes an Anime RPG an Anime RPG.  I think in the attempt to make this game more open and more flexible they lost a little of what makes Anime different than some other games.

Both games are fun and I'd like to see more from them.

Monday, April 16, 2012

Please help support NCMEC

Still not feeling so good, but I woke from a nap to read my emails and found this.

DriveThruRPG is hosting another charity drive.  This time for the National Center for Missing & Exploited Children.
http://rpg.drivethrustuff.com/product/101247/National-Center-for-Missing-%26-Exploited-Children-%5BBUNDLE%5D&affiliate_id=10748&

Here is the information from their site.
April is National Child Abuse Prevention Month and DriveThruRPG has partnered with several publishers to raise funds for the National Center for Missing & Exploited Children.

Click here to make a donation to this cause and get rewarded with a bundle of products from DriveThruRPG and our publishers

For more information about National Center for Missing & Exploited Children, visit www.missingkids.com.

This is a more than worthy cause and for 25 bucks you also get some great games.

Not feeling well and vote for me!

Hey all.

So I am not feeling so hot today.

But if you can, please vote for me for the RPG Site of The Year over at Surf
http://stuffershack.com/reader-voting-group-1-of-5-for-the-2012-rpg-soty/

For the Poll
http://www.micropoll.com/a/mpview/1096059-2614351

Vote for "The Other Side"!
Thanks.

N is for Not Feeling So Well

Not feeling well today.

If there is an N post it will be later today.

Saturday, April 14, 2012

M is for Mutant future

Yesterday I talked about Labyrinth Lord.  Today I want to talk it's sister game Mutant Future.

Mutant Future is not really a Retro-clone, near clone or anything like that.  The closest game game it is like is Gamma World.  Set in a post apocalyptic world, Gamma World has it roots in the dawn of the RPG age and D&D in particular. Filled with mutant animals, plants and humans of all sorts.
Gamma World was fun but it was not a game I played.  One of the reasons was it was close enough to D&D but far enough removed that my teenage self dismissed it as a lesser product.  Stupid I know.

Mutant Future not only doesn't have that issue (it is the exact same rules as Labyrinth Lord) but *I* don't have the same issues.  So Mutant Future then is a new game that feels like an old game that never really existed.

Mutant Future does have some differences from LL. The game is set in a post apocalyptic Earth like Gamma World. Characters can be an Android, synthetic, mutant animals, mutant plant, mutant human or the rare pure human, also like Gamma World. Abilities can go as high as 21 and there are a different set of saving throws, but the basic rules are the same.

So think Mad Max or better yet Adventure Time!
As I mentioned yesterday Labyrinth Lord + Mutant Future = Adventure Time!

Finn is a Pure Human, but everyone else is a mutant of some sort.  Including his magical shape sifting dog Jake.

Jake (for Mutant Future)

8th level Mutant Dog
Age: 26

STR: 15Energy Attacks: 9
DEX: 16Poison or Death: 8
CON: 15Stun: 10
INT: 12Radiation: 9
WIS: 13*Saves are very similar to LL
CHA: 15

AC: 6
HP: 52

Mutations:  Stretchy, Growth, Body Adjustment
Increased Intelligence (all dogs have this)

To Hit AC
-6-5-4-3-2-10123456789
201918171615141312111098765


Equipment: Viol,  picture of his girlfriend Lady Rainicorn

Well the game looks like it is a lot of fun, gotta try it with the boys now!

Friday, April 13, 2012

Happy Friday the 13th!

Picked up Cthulhu by Gaslight in dead tree version today.

As you all know I love Victorian horror.

This is going to sit on my shelves very nicely.  It is going to sit at my table when I play Ghosts of Albion even better.

Sitting on my table next to me in fact is Ghosts of Albion, Cthulhu by Gaslight, Gaslight (OGL), Victoriana (2nd ed) and Victoria.

All are great fun.

L is for Labyrinth Lord

Last Monday I talked about Basic Clones.

Today I want to focus on one of them since it will tie well into tomorrow's M post.

Today L is for Labyrinth Lord.

Again, what is a basic clone?  Well a basic clone is a new game, using new rules to emulate an older game.  In this case the rules are D&D from 2001-ish (called 3.0 or 3.5) to emulate "Basic" D&D from 1980-82.

Why would someone want to play a game that is 20 years old?
Well D&D Basic is long out of print.  D&D 3.x (the 2000s version) is a great game, but the complexity is also much greater.  D&D Basic is easier to learn, faster to play and perfect if you are teaching younger kids how to play.  But I can't buy copies of D&D Basic anymore.

I can buy Labyrinth Lord.

Goblinoid Games is the publisher of LL and in many respects could be considered one of the pioneers of the both the Retro-Clone game (their game GORE simulated Call of Cthulhu) and OSR (Old School Renascence).

Labyrinth Lord specifically is most like the B/X version of Basic, or the Moldvay, Cook/Marsh edited versions.  Which is great because that is the version I enjoyed the most and talked about last year.

You can get Labyrinth Lord in three different "Editions", though all work roughly similar.
Labyrinth Lord - the original.
LL: Advanced Companion - which sets out to emulate AD&D 1st Edition
LL: Original Edition Characters - which emulates the original D&D from 1974

All are compatible with each other, maybe more so than the games they try to emulate.

There is another game, Mutant Future, which uses the LL rules and is the subject of tomorrow's post.

But the one thing that occurs to me is this.  Since LL and Mutant Future do use the same rules, it gives you a chance to do some really weird things.  Actually the first thought I had was this "Labyrinth Lord + Mutant Future = Adventure Time!"


Adventure Time is a cartoon about a human boy named Finn and his magical dog Jake.  It takes place in the land of Ooo which seems to be a post-apocalyptic Earth.   The Dungeons and Dragons elements are all over the place including liches, gelatinous cubes, displacer beasts, dungeons, magic swords, Finn even calls himself a Paladin.   If that is not enough then check this out from Wizards of the Coast, http://www.wizards.com/dnd/Article.aspx?x=dnd/4spot/20110408

The world of Finn and Jake is totally D&D...and Gama World.  So if we want one system to do it all it needs to be LL + MF!

Finn  (for Labyrinth Lord)
7th level Human Paladin (Fighter)
Age: 14

STR: 13 Breath Attacks: 9
DEX: 16 Poison or Death: 8
CON: 15 Petrify or Paralyze: 10
INT: 13 Wands: 9
WIS: 12 Spells: 12
CHA: 13

AC: 7
HP: 50

To Hit AC
-6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9
20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5

Sword +1, Backpack, Awesome Hat!