But that is the fantastic thing about RPGs. They let us go places and do things we otherwise never could.
So what you have Willow and Tara been like as companions to the Doctor?
Willow, the Doctor, Tara and the Dodecahedron (my clock-face d12) |
So here is an idea. Play up Willow's tech back ground a lot more. She becomes, what is known in the game is a Boffin. Some one that can argue with the Doctor on tech and science. Sort of like what River Song can do now or how Romana was. Tara is still shy and quiet, but she has a very good reason, she is psychic. Like scary psychic. Makes for some great plots and gives me something weird and alien to work with, maybe even giving her some Carrionite ancestry.
I like it.
Willow Rosenberg (circa 2006)
Story Points: 12
Attributes
Awareness 2
Coordination 2
Ingenuity 6
Presence 3
Resolve 4
Strength 2
Skills
Athletics 1
Convince 1
Craft 2
Fighting 1
Knowledge 4
Marksman 0
Medicine 2
Science 4
Subterfuge 0
Survival 1
Technology 4
Transport 1
Traits
Ambidextrous (not in the book, but in my reality), Attractive, Boffin, Photographic Memory, Technically Adept, Insatiable Curiosity
Equipment
Laptop, Smart Phone (PDA Phone)
Home Tech Level: 5
Nationality: American
Profession: Software Engineer
Education: B.S. in Computer Science, 2003 University of California, Magna Cum Laude
Tara Maclay (circa 2006)
Story Points: 10 (2 points used)
Attributes
Awareness 4
Coordination 2
Ingenuity 4
Presence 2
Resolve 3
Strength 3
Skills
Athletics 1
Convince 0
Craft 1
Fighting 1
Knowledge 3
Marksman 0
Medicine 1
Science 2
Subterfuge 1
Survival 1
Technology 2
Transport 1
Traits
Attractive, Animal Friendship, Empathic, Psychic, Telekinesis, Telepathy, Code of Conduct, Eccentric
Equipment
Cellphone
Home Tech Level: 5
Nationality: American
Profession: Part time QMHP.
Education: B.A. in Art History, 2003 University of Southern California, Cum Laude,
M.A. in Psychology, Counseling emphasis, 2005 University of Southern California.
Looks good to me. Now to see if they will ever run into Vastra and Jenny.