Time for the DriveThruRPG monthly sale.
Here are the products you can get 20% off of:
SAWS+ Character Sheet [Dire Giraffe Publishing]
SAWS+ Character Sheet for Pathfinder [Dire Giraffe Publishing]
HELLAS: Princes of the Universe [Khepera Publishing]
Bard's Tales [Raging Swan Press]
Iconic Characters [Raging Swan Press]
So What's That Shiny Thing Like, Anyway? [Raging Swan Press]
Caladon Falls [Savage Mojo]
Castle Builder Volume 1: Strongholds [Skirmisher Publishing]
And here is the code to use: WhenIrishDiceAreRollin
This code is good until April 10th, 2012.
Enjoy!
Tuesday, March 13, 2012
Random links
On the run today. Many meetings and much ado to do.
So here are some links I have found useful in the last couple of days.
Running an alt-history game? Thinking of writing one? Well here are some things to keep in mind.
IO9: 10 Worst Mistakes That Authors of Alternate History Make,
http://io9.com/5884879/10-worst-mistakes-that-authors-make-in-alternate-history
Want to learn more about the Marvel Heroic Roleplaying system?
Well here is the site to go to.
Exploring Infinity: Marvel Heroic Roleplaying: Collected Miscellanies
http://atminn.wordpress.com/2012/03/12/marvel-heroic-roleplaying-collected-miscellanies/
Elizabeth J Kolodziej is working on getting her next book published.
Send her a buck or two for "The Last Witch Series"
http://www.kickstarter.com/projects/1960643778/help-publish-the-last-witch-series
Speaking of which (or witch), Strange Music has a witch class up for B/X
http://strangemagic.robertsongames.com/2012/03/witch-for-bx-d.html
And speaking of Kickstarters, here is a blog that keeps track of all the RPG Kickstarter projects out there.
http://rpgkickstarters.tumblr.com/
I know posted this one before, but it is really cool.
Hi-res maps of the Caves of Chaos.
http://www.theweem.com/2012/02/01/caves-of-chaos-reimagined-by-weem/
Don't forget to sign up for Ghosts of Albion at Chicago Game Day!
http://www.enworld.org/forum/general-rpg-discussion/319338-chicago-gameday-31-3-17-sign-up-play.html
So here are some links I have found useful in the last couple of days.
Running an alt-history game? Thinking of writing one? Well here are some things to keep in mind.
IO9: 10 Worst Mistakes That Authors of Alternate History Make,
http://io9.com/5884879/10-worst-mistakes-that-authors-make-in-alternate-history
Want to learn more about the Marvel Heroic Roleplaying system?
Well here is the site to go to.
Exploring Infinity: Marvel Heroic Roleplaying: Collected Miscellanies
http://atminn.wordpress.com/2012/03/12/marvel-heroic-roleplaying-collected-miscellanies/
Elizabeth J Kolodziej is working on getting her next book published.
Send her a buck or two for "The Last Witch Series"
http://www.kickstarter.com/projects/1960643778/help-publish-the-last-witch-series
Speaking of which (or witch), Strange Music has a witch class up for B/X
http://strangemagic.robertsongames.com/2012/03/witch-for-bx-d.html
And speaking of Kickstarters, here is a blog that keeps track of all the RPG Kickstarter projects out there.
http://rpgkickstarters.tumblr.com/
I know posted this one before, but it is really cool.
Hi-res maps of the Caves of Chaos.
http://www.theweem.com/2012/02/01/caves-of-chaos-reimagined-by-weem/
Don't forget to sign up for Ghosts of Albion at Chicago Game Day!
http://www.enworld.org/forum/general-rpg-discussion/319338-chicago-gameday-31-3-17-sign-up-play.html
Monday, March 12, 2012
EN World Game Day Chicago
I am going to be running a game at EN World Game Day Chicago!
I'll be running Ghosts of Albion: Blight. Seems appropriate given that Game Day this year in March 17.
Here is the blurb for the game:
Ghosts of Albion: Blight
Ireland is dying.
Her Protector has been murdered and you are the primary suspects. Can you clear your name, regain your magic and stop whatever necromancies befoul the land? Time is short, yours and one million lives hang in the balance. Set in 1847 this is an adventure for the Ghosts of Albion RPG.
Game System: Cinematic Unisystem
Rules Edition: Ghosts of Albion
Players: Minimum 5, Max 8.
Minimum Age: Teen (13+) (PG for some violence, and problem solving)
Experience Required: None (never played before), some knowledge of "Ghosts of Albion" is helpful.
Materials Provided: Yes, materials are provided for this game. You do not need to bring your own. One d10 is needed.
There is a sign-up thread over at EN World, http://www.enworld.org/forum/general-rpg-discussion/319338-chicago-gameday-31-3-17-sign-up-play.html
I have an afternoon slot 3:30pm to 8:30pm on Saturday, March 17 at Games Plus in Mount Prospect, IL.
Hope to see you there.
If you let me know that you found out about this by reading my blog then your character will get a free drama point!
I'll be running Ghosts of Albion: Blight. Seems appropriate given that Game Day this year in March 17.
Here is the blurb for the game:
Ghosts of Albion: Blight
Ireland is dying.
Her Protector has been murdered and you are the primary suspects. Can you clear your name, regain your magic and stop whatever necromancies befoul the land? Time is short, yours and one million lives hang in the balance. Set in 1847 this is an adventure for the Ghosts of Albion RPG.
Game System: Cinematic Unisystem
Rules Edition: Ghosts of Albion
Players: Minimum 5, Max 8.
Minimum Age: Teen (13+) (PG for some violence, and problem solving)
Experience Required: None (never played before), some knowledge of "Ghosts of Albion" is helpful.
Materials Provided: Yes, materials are provided for this game. You do not need to bring your own. One d10 is needed.
There is a sign-up thread over at EN World, http://www.enworld.org/forum/general-rpg-discussion/319338-chicago-gameday-31-3-17-sign-up-play.html
I have an afternoon slot 3:30pm to 8:30pm on Saturday, March 17 at Games Plus in Mount Prospect, IL.
Hope to see you there.
If you let me know that you found out about this by reading my blog then your character will get a free drama point!
Question to OSR publishers and authors
I have been getting a couple of products ready to go for release and I am not getting the look and feel I want.
So a question to OSR publishing community from the professionals all the way over to the enthusiastic amateurs.
What desktop publishing/layout program do you all use?
I have tried a few myself including picking up a new one this weekend. I am hoping to get some better results than what I have had been getting.
So a question to OSR publishing community from the professionals all the way over to the enthusiastic amateurs.
What desktop publishing/layout program do you all use?
I have tried a few myself including picking up a new one this weekend. I am hoping to get some better results than what I have had been getting.
Sunday, March 11, 2012
Sherlock Holmes
So I have been on a Sherlock Holmes kick of late.
I downloaded the recordings from Librivox.org. Grabbed some radio shows starring Sir John Gielgud, and I picked up a DVD of old TV shows starring Peter Crushing .
I am rather looking forward to all of these.
Saturday, March 10, 2012
Zatannurday: Young Justice returns
So last week marked the return of Young Justice and young Zatanna.
Interestingly enough is not that she was back, or even made a permanent part of the team, but that YJ now airs on a Saturday morning. Yup no longer a prime time Cartoon Network show like Adventure Time, it has been moved to that slot of our youth. I am of mixed feelings about that. First I think it is cool that the new DC toons are all in a block during the times I was watching The Super Friends and Batman. But I also can't help that the show will get ignored a little here. Time will tell I guess.
So Zee is back in "Misplaced" and it is a magic filled epsiode. We have Zatara, Klarion, Felix Faust, Wizard, Wotan and even the return of Dr. Fate. I liked the attention to detail in this episode too. They had Klarion casting his spell at a crossroads for example. I also like how it was Captain Marvel that could move between the different realities. Not just because he could be both an adult and a kid, but but because so much of Capt. Marvel is about being in between worlds; adult/child, magic/mundane, mortal and god.
There is a nice bit of dialog between Batman and Zatara and it made me for the first want to see more about him. I should spend some time learning more about Giovanni Zatara.
Long story short (and there are spoilers ahead) all the adults disappear from the world due to magic (yes we saw this before in Justice League Unlimited) and Young Justice has to figure it out.
One part I felt was particularly good was when Zatanna had to use her father's locator spell. She talked about how it wasn't as easy as just talking backwards, that was just the end part. There was prep and power and she didn't think she was up to her father's level of skill to do it. Of course she does do it, easily in fact. The animators did a great job of showing the disappointment on her face when the spell worked. Why? Because it was proof that she was up to Zatara's level now. She was growing up. It was the theme of the episode, but it hit home with her then and there.
We discover that there are two worlds, one of kids and the other of adults. Both sides debate on whether or not it is time to use the Helm of Nabu and call on Dr. Fate. Both sides agree that it is not yet that desperate.
Each side battles the magical baddies in their respect dimensions. Klarion and Zatanna have it out, but Klarion is much more powerful, that is till Zee pulls out the Helm of Nabu, unknown to all her teammates. She puts it on and Dr. Fate is back.
They manage to destroy the magic whatzit holding the worlds apart with Fate/Zatanna and Zatara working together to destroy it. Once the world is together again though Fate doesn't want to give up Zatanna's body.
Zatara pleads with Fate to let his daughter go, stating that he will don the Helm of Nabu. Batman promises to look after Zee. Zatara dons the helm of Nabu and without a word flies away.
Zatanna moves into Mount Justice in to a room next to Miss Martian. We end the episode with Zee asking to be alone.
There is more going on in this episode than just this of course. There is the ongoing "Light" arc (which I won't detail here) and more details of what was going on.
This was a watershed episode in Zatanna's development. We see for the first time that she may in fact be up to Zatara's power level. Both in terms of her magic and Zatara's own assessment of her. We also get a Doctor Fate that is more powerful than anything we have seen before. Kent Nelson in the YJ universe was just a normal human, albeit a long lived one. Giovanni Zatara was already a master of magic and world class magician. His power, plus that of Nabu would make Fate very, very powerful.
It also ties up one little issue. How do we separate Zatanna from her father. In the comics he was just "missing" and then later dead. Here we have a clean (cleanish) break. Zatara could always come back of course.
Again, like I said this episode really makes me want to read more about Zatara. Maybe even put up some M&M3/DCA stats for him.
Later today (depending on when you read this) we will have a Wally West focused episode, but I am sure there will be some Zatanna bits in it.
In other Zatanna news, DC Adventures, Heroes & Villains Vol. 2 is now out with write-ups of Zee and Zachary Zatara.
Interestingly enough is not that she was back, or even made a permanent part of the team, but that YJ now airs on a Saturday morning. Yup no longer a prime time Cartoon Network show like Adventure Time, it has been moved to that slot of our youth. I am of mixed feelings about that. First I think it is cool that the new DC toons are all in a block during the times I was watching The Super Friends and Batman. But I also can't help that the show will get ignored a little here. Time will tell I guess.
So Zee is back in "Misplaced" and it is a magic filled epsiode. We have Zatara, Klarion, Felix Faust, Wizard, Wotan and even the return of Dr. Fate. I liked the attention to detail in this episode too. They had Klarion casting his spell at a crossroads for example. I also like how it was Captain Marvel that could move between the different realities. Not just because he could be both an adult and a kid, but but because so much of Capt. Marvel is about being in between worlds; adult/child, magic/mundane, mortal and god.
There is a nice bit of dialog between Batman and Zatara and it made me for the first want to see more about him. I should spend some time learning more about Giovanni Zatara.
Long story short (and there are spoilers ahead) all the adults disappear from the world due to magic (yes we saw this before in Justice League Unlimited) and Young Justice has to figure it out.
One part I felt was particularly good was when Zatanna had to use her father's locator spell. She talked about how it wasn't as easy as just talking backwards, that was just the end part. There was prep and power and she didn't think she was up to her father's level of skill to do it. Of course she does do it, easily in fact. The animators did a great job of showing the disappointment on her face when the spell worked. Why? Because it was proof that she was up to Zatara's level now. She was growing up. It was the theme of the episode, but it hit home with her then and there.
We discover that there are two worlds, one of kids and the other of adults. Both sides debate on whether or not it is time to use the Helm of Nabu and call on Dr. Fate. Both sides agree that it is not yet that desperate.
Each side battles the magical baddies in their respect dimensions. Klarion and Zatanna have it out, but Klarion is much more powerful, that is till Zee pulls out the Helm of Nabu, unknown to all her teammates. She puts it on and Dr. Fate is back.
They manage to destroy the magic whatzit holding the worlds apart with Fate/Zatanna and Zatara working together to destroy it. Once the world is together again though Fate doesn't want to give up Zatanna's body.
Zatara pleads with Fate to let his daughter go, stating that he will don the Helm of Nabu. Batman promises to look after Zee. Zatara dons the helm of Nabu and without a word flies away.
Zatanna moves into Mount Justice in to a room next to Miss Martian. We end the episode with Zee asking to be alone.
There is more going on in this episode than just this of course. There is the ongoing "Light" arc (which I won't detail here) and more details of what was going on.
This was a watershed episode in Zatanna's development. We see for the first time that she may in fact be up to Zatara's power level. Both in terms of her magic and Zatara's own assessment of her. We also get a Doctor Fate that is more powerful than anything we have seen before. Kent Nelson in the YJ universe was just a normal human, albeit a long lived one. Giovanni Zatara was already a master of magic and world class magician. His power, plus that of Nabu would make Fate very, very powerful.
It also ties up one little issue. How do we separate Zatanna from her father. In the comics he was just "missing" and then later dead. Here we have a clean (cleanish) break. Zatara could always come back of course.
Again, like I said this episode really makes me want to read more about Zatara. Maybe even put up some M&M3/DCA stats for him.
Later today (depending on when you read this) we will have a Wally West focused episode, but I am sure there will be some Zatanna bits in it.
In other Zatanna news, DC Adventures, Heroes & Villains Vol. 2 is now out with write-ups of Zee and Zachary Zatara.
Friday, March 9, 2012
What Does "The Dragon and the Phoenix" sound like?
What does the first season of my Willow & Tara game, "The Dragon and The Phoenix" sound like?
Episode 0
Episode 1
Episode 2
Episode 3
Episode 6
Episode 7
Episode 8
Episode 9
Episode 10
Episode 11
Episode 12
A little like that.
Episode 0
Episode 1
Episode 2
Episode 3
Episode 6
Episode 7
Episode 8
Episode 9
Episode 10
Episode 11
Episode 12
A little like that.
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