So I am starting up my end game for the Dragon Slayers.
I think their next to the last adventure will be the old D&D Companion Adventure Death's Ride. I remember going through this one when I was younger and I think it will be a perfect fit for this group.
It will help build up some of the action for the next campaign and it is a good cap for this campaign.
I am going to do S4 Lost Caverns of Tsojcanth first, and maybe squeak in WG4 The Lost Temple of Tharizdun. There is a blue dragon in S4 that just might become Korbundar in CM2.
Now the question I have for you all.
Does anyone know if CM2 had been updated to 3.x rules at all? I have a ton of RTF/DOC files of modules that people updated back in the early days of 3.0. I have them for a lot of modules, but what I don't have is one for CM2.
Anyone know if something like this is out there?
Tuesday, November 23, 2010
Ingrid Pitt, First Lady of Hammer Horror, dead at 73
Just saw this.
http://www.bbc.co.uk/news/entertainment-arts-11823418
Having gone on a Hammer bender here just recently I saw a lot of Ingrid Pitt movies.
Of course she did more than Hammer films, but that is what she will be best remembered for.
You can see her filmography here, http://en.wikipedia.org/wiki/Ingrid_Pitt and here, http://www.imdb.com/name/nm0685839/.
Her website, http://www.pittofhorror.com/
She will be missed.
http://www.bbc.co.uk/news/entertainment-arts-11823418
Having gone on a Hammer bender here just recently I saw a lot of Ingrid Pitt movies.
Of course she did more than Hammer films, but that is what she will be best remembered for.
You can see her filmography here, http://en.wikipedia.org/wiki/Ingrid_Pitt and here, http://www.imdb.com/name/nm0685839/.
Her website, http://www.pittofhorror.com/
She will be missed.
Sunday, November 21, 2010
Return to the Palace of the Silver Princess, Session 3, Finale
Well we finished the adventure.
I changed it a bit and actually had the character fight Arik of the Hundred Eyes who was in reality not so much of a god, but a really, really powerful fiendish beholder. Set him at 20 HD and let the group of characters, 6 of them, 10th to 14th level, deal with him.
In the end it was pretty awesome really. Lots of fun. Everyone got a chance to level up and I forgot how much book-keeping 3.x is.
Now need to figure out what to do for the next adventure before they take on Tiamat.
I changed it a bit and actually had the character fight Arik of the Hundred Eyes who was in reality not so much of a god, but a really, really powerful fiendish beholder. Set him at 20 HD and let the group of characters, 6 of them, 10th to 14th level, deal with him.
In the end it was pretty awesome really. Lots of fun. Everyone got a chance to level up and I forgot how much book-keeping 3.x is.
Now need to figure out what to do for the next adventure before they take on Tiamat.
Return to the Palace of the Silver Princess, Session 3
Heading into Session 3 of "Return to the Palace of the Silver Princess" today. I am basically running a combined version of the Green and Orange covers, updated to 3.x and increasing the threats to cover levels 10-14.
I am expecting the characters to get through most of the adventure today, we have a few hours.
Should be fun!
I am expecting the characters to get through most of the adventure today, we have a few hours.
Should be fun!
Saturday, November 20, 2010
Orcus as the Boss? Immortal level D&D? What's my End Game?
I have been thinking about the whole Orcus as the big bad in 4e. It's cool and it has a lot of fun about it. But there is a big issue I have with it. Orcus is a brute. He his not a planner or plotter. He smashes and destroys.
In my game multiverse Orcus used to be a Primal God. In 4e I am fine with this being called a Primordial, but now he is a demon. He is a demon prince and a very, very powerful one, but an over arching plot seems a bit cerebral for him. I am thinking that maybe Orcus is nothing more than the weapon being used by someone more powerful, but behind the scenes. But who and for what ends?
I mean Orcus is no dummy, but as a demon he is more concerned with destruction than labyrinthine plots.
Here are some thoughts on some potential players.
Vecna - God of evil knowledge and a lich, but what does Orcus have that Vecna wants? What could Vecna be using Orcus for?
Asmodeus - The Blood War may be in cold war mode now, but maybe the Arch duke of Hell needs Orcus to get the seed of evil.
Tharizdûn - This one is easiest. Tharizdûn wants out of his prison. While everyone thinks Tharizdun is imprisoned either in the Abyss or the Astral, he is in reality imprisoned in the lowest point in Hell. Asmodeus is still his jailer. I would make him a bit like Lucifer in Dante's Inferno, chained to very bottom of hell. Asmodeus thinks he is draining power off of Tharizdûn, which is why he is a god-like power now. Tharizdun is allowing this knowing that he gains a little more control over Asmodeus. Who is using who? Well I guess that depends on who wins in the end.
Iggwilv - The Witch Queen wants the Abyss, and Orcus is one of the big things in her way. I have been dying to use her is some way.
So here is my plan.
Iggwilv and Asmodeus are working together to manipulate Orcus. He is being propped up as this huge threat so the PCs take him out. Iggwilv is directing the PCs to do this while also working on Orcus telling him that doing this will make him a god. The plan is to have the PCs kill Orcus and deliver his wand somewhere it can be destroyed. The PCs end up in Hell and hand over the Wand to Asmodeus. Asmodeus has told Iggwilv that he wants the extra shard and she can keep the Abyss. In truth Asmodeus is being manipulated by Thaizdun. Orcus' Wand and Asmodeus' Rod together will free him.
Yes, this is bit much for a D&D plot, especially a D&D4 one, but I like the idea. If the PCs play this right they could defeat Orcus, Iggwilv and Asmodeus all in one fell swoop.
The old AD&D adventure H4 Throne of Bloodstone is an influence here since the goal there is to destroy the Wand. The E1-3 series for D&D4 focuses on Orcus wanting to become a god. So I will merge them a bit. The whole Tharizdun bit is a bit recycled from the Gygax "Dance of Demons" book, but that is fine really.
Part of this though also depends on something else.
To defeat Orcus in the E series takes the characters right to 30th level. To then take on Iggwilv, Asmodeus AND Tharizdun then is something else altogether.
So I had yet another idea. What about Immortal Level D&D. Reading over the Mentzer D&D BECMI set I do see how well Immortal level play can work and that is something Immortals would do, stop the imbalance of Tharizdun coming back into play. I am just not quite sure how to do that in D&D4 just yet. I am sure I'll figure it out. Though I did ask about it on RPG.Net.
Presently I am working on finishing my 3.x campaign. Since the 4e characters are the kids of the 3.x ones I can start planting some seeds now. Drop the name Tharizdun and Iggwilv. Mention Orcus' and Asmodeus' rise to power. Might need to figure out how Vecna and Raven Queen fit into all of this. Maybe once Orcus is dead Vecna becomes the new patron of the Undead. Am I ready to get rid of Orcus once and for all?
Hmm. Interesting thought.
In my game multiverse Orcus used to be a Primal God. In 4e I am fine with this being called a Primordial, but now he is a demon. He is a demon prince and a very, very powerful one, but an over arching plot seems a bit cerebral for him. I am thinking that maybe Orcus is nothing more than the weapon being used by someone more powerful, but behind the scenes. But who and for what ends?
I mean Orcus is no dummy, but as a demon he is more concerned with destruction than labyrinthine plots.
Here are some thoughts on some potential players.
Vecna - God of evil knowledge and a lich, but what does Orcus have that Vecna wants? What could Vecna be using Orcus for?
Asmodeus - The Blood War may be in cold war mode now, but maybe the Arch duke of Hell needs Orcus to get the seed of evil.
Tharizdûn - This one is easiest. Tharizdûn wants out of his prison. While everyone thinks Tharizdun is imprisoned either in the Abyss or the Astral, he is in reality imprisoned in the lowest point in Hell. Asmodeus is still his jailer. I would make him a bit like Lucifer in Dante's Inferno, chained to very bottom of hell. Asmodeus thinks he is draining power off of Tharizdûn, which is why he is a god-like power now. Tharizdun is allowing this knowing that he gains a little more control over Asmodeus. Who is using who? Well I guess that depends on who wins in the end.
Iggwilv - The Witch Queen wants the Abyss, and Orcus is one of the big things in her way. I have been dying to use her is some way.
So here is my plan.
Iggwilv and Asmodeus are working together to manipulate Orcus. He is being propped up as this huge threat so the PCs take him out. Iggwilv is directing the PCs to do this while also working on Orcus telling him that doing this will make him a god. The plan is to have the PCs kill Orcus and deliver his wand somewhere it can be destroyed. The PCs end up in Hell and hand over the Wand to Asmodeus. Asmodeus has told Iggwilv that he wants the extra shard and she can keep the Abyss. In truth Asmodeus is being manipulated by Thaizdun. Orcus' Wand and Asmodeus' Rod together will free him.
Yes, this is bit much for a D&D plot, especially a D&D4 one, but I like the idea. If the PCs play this right they could defeat Orcus, Iggwilv and Asmodeus all in one fell swoop.
The old AD&D adventure H4 Throne of Bloodstone is an influence here since the goal there is to destroy the Wand. The E1-3 series for D&D4 focuses on Orcus wanting to become a god. So I will merge them a bit. The whole Tharizdun bit is a bit recycled from the Gygax "Dance of Demons" book, but that is fine really.
Part of this though also depends on something else.
To defeat Orcus in the E series takes the characters right to 30th level. To then take on Iggwilv, Asmodeus AND Tharizdun then is something else altogether.
So I had yet another idea. What about Immortal Level D&D. Reading over the Mentzer D&D BECMI set I do see how well Immortal level play can work and that is something Immortals would do, stop the imbalance of Tharizdun coming back into play. I am just not quite sure how to do that in D&D4 just yet. I am sure I'll figure it out. Though I did ask about it on RPG.Net.
Presently I am working on finishing my 3.x campaign. Since the 4e characters are the kids of the 3.x ones I can start planting some seeds now. Drop the name Tharizdun and Iggwilv. Mention Orcus' and Asmodeus' rise to power. Might need to figure out how Vecna and Raven Queen fit into all of this. Maybe once Orcus is dead Vecna becomes the new patron of the Undead. Am I ready to get rid of Orcus once and for all?
Hmm. Interesting thought.
Friday, November 19, 2010
The Dragon and the Phoenix: wrap-up
The Dragon and the Phoenix ran for 13 episodes and it was great fun.
We set out to show we could tell a great story and even a better one than the source material and I think we succeeded.
Here are some random things we learned while writing and playing these episodes.
I'll post the Season of the Witch reports starting next year I think. Holidays coming and all.
We set out to show we could tell a great story and even a better one than the source material and I think we succeeded.
Here are some random things we learned while writing and playing these episodes.
Their first semester living together Willow and Tara arranged their schedules to always be near each other.We took a break and then went into the next season of episodes, Season of the Witch, those were not as playtested as much.
They also rearranged classes so they could both come home during the day to watch "Jerry Springer" though they told everyone else it was so they could watch PBS.
Tara's first meal back as a human? Chicago style deep dish pizza. She tried crawfish etouffee but discovered she was in fact still allergic to shellfish.
Tara does not drink at all. She has smoked some pot in the past (mostly highschool) but no longer.
While Willow was in high school she discovered some old journals of Jenny Calendar where she talked about being "outrageously bisexual" with her roommate in college. It made her feel more comfortable about her own questioning sexuality.
Dawn has walked in on Willow and Tara having sex 4 times. Xander has walked in on them 0 times.
Willow can disco. It is not something she is proud of or even talks about, but her father (a HUGE Saturday Night Fever fan) taught Willow how to dance when she was little, she remembers it all to this day.
Willow is ambidextrous, she can write equally well with either hand.
Tara hates ponies. She loves to ride horses but thinks ponies are evil.
Tara has a set of witchcraft ritual tools. She prefers to cast rituals with her athame when she can. Tara discovered that Willow is also capable of using Tara's ritual tools (not something that is normally done).
The Cast has both memories of Tara and memories of her sister Kara. Generally there is no conflict with these.
Tara's mother was named Megan, her grandmother Deidre. Her father's name was Robert. Tara's middle name in Ann. Her brother would tease her and call her "Annie", to this day she hates the name and will not use it.
Dawn knew she was psychic as early as Episode 1. In the finale she was given a glimpse of her futures as well. One where she was a doctor and another where she becomes a physicist.
Anya and Xander split up after a couple of months. They do not get divorced until some time later. I toyed with the idea of Anya also being pregnant and might still do that.
Buffy begins dating the police officer Tony Foster. In one possible future shown by the Mouth of Leviathan she and Tony are married.
Spike is not seen or heard from again. He is rumored to be "alive" somewhere.
Clem the Demon can do complex mathematical calculations in his head.
Giles had a religious upbringing. While his mother was a duty-bound English Watcher, his father was a Irish Catholic. Giles was brought up in both the Catholic and Angelican churches. No wonder he rebelled.
Luna the Seraphim was one of my D&D characters from back in the day. Her original character sheet says she was rolled up in 1982.
Charmed influences abounded. Rack was a "Charmed" style Warlock and had no soul. He was in fact stealing powers from the magical kids in his thrall. Cordy had become a Whitelighter.
The plane of Leviathan was taken from the Monster Smackdown book, it was augmented based on the old Dragon Magazine adventure "Nogard", the demonic wasteland from Charmed and the last planet in the Heavy Metal movie. Leviathan himself is Leviathan from Armageddon. He is demonic as well as a mad god due to all the demonic "souls" he has been feeding on over the millennia.
I'll post the Season of the Witch reports starting next year I think. Holidays coming and all.
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