Wednesday, December 7, 2016

These are the Voyages...

I got my Trek play test materials from +Modiphius Entertainment for the new RPG coming out.
Was going to spend some time with them yesterday but other things like the day job came up.  Though I have managed to print out the rules and will be going over them soon.

Over the summer I mentioned a desire to play some Trek using what ever rules seemed right. Likely White Star, but now I might try a simple training mission using these rules in addition to the official playtest.

Of course I want to use the USS Mystic, NX 3000 that I found here:
http://www.mcfergeson.com/hobbycorner/2015/04/23/the-uss-mystic-a-kitbashed-starship-from-star-trek/



Of course I'd make mine the NCC-3120 USS Protector; an homage to all the ships that inspired it.
I love the idea of those experimental nacelles.

Not to steal too much from Voyager or even Event Horizon, but my basic outline would be that while testing their new Warp-13 capable engines (shout out to the Omega-13 from Galaxy Quest) the USS Protector is transported ...somewhere... and in this section of space the stars are right and there are horrors.

The game would have other technobable details like the curvature of the warp nacelles and how this ship uses triberyllium instead of trilithium in it's warp core.  Maybe it is a design upgrade the Federation got from the Thermians (all from Galaxy Quest). This produces an "asymmetric warp field".  So start off as a regular Trek-like game, and then BAM hit them with the horrors.   Hey, maybe the Theramins are evil. Who knows really.

Since it is based on the Ambassador Class space frame I could put it in the Enterprise C era.
Though if it is an experiment and the prototype in NX 3000 how do I explain the jump to NCC 3120?

No idea.  Maybe the old classic it was a clerical error in the system registry databases.



I have a small Ambassador class Enterprise C at home and I think it is a great looking ship. I just want to do something with it.

In any case I am going to enjoy this. I am ready with the beats and the shouting.

Tuesday, December 6, 2016

Wizards of the Coast Print On Demand: The Results, Part 3

Today is Tuesday so that means new releases.  Wizards of the Coast has some new classic D&D books up for POD today.  Be sure to check them out.

Today I want to compare the POD 3e Draconomicon to the one I bought my son when it first came out.
A bit of background.  The Draconomicon is a watershed book for the Brannan family.  I got it for my son because he loved dragons. Still does really.  Well he carried this book with him everywhere for years.  Needless to say it is in pretty bad shape.  I have wanted to get him a new one for years and I have seen many at Half-Price books and of course at my FLGS, but none have jumped out at me saying "buy me".  We I opted to spend some of the money from the sales of my own books on the POD version.  I splurged and got the "Premium Heavyweight" paper.

In the pictures the original print in on the left side of your screen, the POD on the right.


Side by side it is hard to know which is which.  The art on the POD version seems a little bigger.  You will notice there is a spot on the bottom where the cover doesn't quite make it to the bottom.  I have seen this before on other books.  Sometimes it prints like this other times it doesn't.


The Heavyweight POD is noticeably thicker than the original print.



The POD does not have the dragon art printed on the inside cover.  The images are repeated in the original printing but only one of each in the POD.  The POD actually looks more interesting.



Inside the books are remarkably identical.


My son was 6 when I got this for him.   He carried it to school for two years straight.


This is the LightningSource/OneBookShelf page added to all the books.   So no chance someone will mistake these for originals if they know to look for this.


Equally, the original features an ISBN barcode.  The the POD has a different one that is not an ISBN.


The spines are also very different. This of course is by necessity to accommodate the varying thickness of the paper choices.

In all I am happy with it.  It doesn't look like my original, but that is fine with me.  It makes it more of a "new" book in some respects.  Yes, just like the original I am giving this to my son for Christmas. Don't tell him.

Monday, December 5, 2016

Strange Brew: Book of Shadows

My next book out for Pathfinder is now out!

Strange Brew: Book of Shadows


From the blurb:

Legends say that witches keep their spells inscribed into a Book of Shadows that holds their accumulated wisdom and power.

Here, in Strange Brew: Book of Shadows, you’ll find magic drawn from real-world legends, mythology, and folktales, as well as pure flights of fancy. Within Strange Brew: Books of Shadows, you will find over 100 spells and a half-dozen rituals, enough to delight your characters, bedevil your foes, and make your witch (or other spellcaster, whether arcane or divine) a formidable opponent.

Witches are magical creatures.

All for your Pathfinder Role-Playing Game!

50 pages, full color.
Again. Special thanks to +Rich Howard  and +Robert Hudson  for helping me get this together. And of course my editor/publisher +Christina Stiles The cover art is by +Jacob Blackmon,  whom I have featured here many times.

Friday, December 2, 2016

Kickstart Your Weekend: Maximum Mayhem Dungeons #4: Vault of the Dwarven King

Mad genius +Mark Taormino is at it again!

Maximum Mayhem Dungeons #4: Vault of the Dwarven King


The 4th dungeon in the Maximum Mayhem Dungeon series is being Kickstarted.

These modules really embody what I think is best about Kickstarter.  Mark uses these to get to a wide audience to pay for his art and production costs, which are always top notch, and get them out to everyone despite being a one-man operation.

This adventure is for levels 4 to 7 so it helps round of the "missing levels" from the other three modules.  It's almost like he was listing to me! ;)
(for the record I know he was not, this is a logical level spread and my input was not needed.)

In any case, back this. You know you want too.

Thursday, December 1, 2016

Pathfinder Strange Brew: Book of Shadows

My next book out for Pathfinder now has a cover!


Part of the Strange Brew line from Misfit Studios this book contains a few hundred spells for the Witch class (and others) for the Pathfinder game.

Special thanks to +Rich Howard and +Robert Hudson for helping me get this together. And of course my editor/publisher +Christina Stiles.  The cover art is by +Jacob Blackmon whom I have featured here many times.

The character on the cover is my iconic half-elf witch Taryn. Here she is seen casting the spell "Moonbow".

Not exactly sure when it is hitting the shelves but I'll keep you all posted.

Wednesday, November 30, 2016

TIA(aNaAMU)AoBG&BB!*

*The Incredibly Awesome (and Not At All Made-Up) Adventures of Booster Gold and Blue Beetle!

While watching the big "Heroes vs Aliens" crossover event last night on the Flash my boys and I were commenting that this latest batch of DC shows have really, really been great. Even their down moments are better than anything I had growing up as a DC fan.
I love Supergirl, Flash, Arrow and yes, Legends too.  BUT we have other DC shows on too.  Preacher, Lucifer, Gotham, Vixen, and even I Zombie.


How cool would it be to play a mini-series game where you can interact with all these shows?  Maybe even throw in Supernatural.  Hell, given that super-Producer Greg Berlanti also does Blindspot I might work that in as well.  Jane Doe is kinda like a super hero.

I have knocked this idea around for a while; a short run series using DC Adventures (M&M) or DC Universe (d6).  I wanted to do something where the heroes went up against a foe so powerful that it took them all.  I was thinking something like Dracula.  Yeah I can make that work.
But that would be a grim-dark setting. Fine for Arrow but would not fit the Supergirl feel.

We were all talking and decided that if these shows can make "Vibe" look cool then they should be able to do the same for Booster Gold!

So here is the idea we came up with this morning.
Do a tour of the DC-TV universe, each adventure would be a different show.

The boys would play the characters of Booster Gold (and Skeets) and the Ted Kord Blue Beetle.

I also have to admit I do see Nathan Fillion and Alan Tudyk as Ted (Beetle) and Mike (Booster) respectively.  (And I HATED, HATED Firefly!!)

The premise is simple Ted and Booster are traveling around the country looking to be (good gods help me...) "big damn heroes" and maybe make a buck or two while doing it.

Their misadventures land them in each super city where something is going on.  They help out the main cast.  I am thinking of taking episodes from the shows (out of order is fine) and retelling them as if Booster and Beetle were there. What we saw on TV was not the "true" story since Booster and Beetle were "edited" out; thus the "and Not At All Made-Up" part.  The feel I want is the JLU show "The Greatest Story Never Told".

I would start with the Big Four; Supergirl, Flash, Arrow, and Legends.  IF it went well include Lucifer, I Zombie, and Gotham.   So 4 to 7 adventures with a "Season Finale" at the end.  I would also HAVE to include Fire and Ice.  Just because.


Interestingly enough, Michele Hurd (above) who played Fire in the aborted 90's Justice League series, plays Jane Doe's adopted Mother on "Blindspot".

The notes I wrote for the Buffy RPG on how to do a "Sweeps Week" set of episodes would work great here too.

Dracula would not be good for this, but maybe something else.  Not Vandal Savage...been there. Hell no to Reverse Flash. Darkseid is too...Darkseid.  Comedy is important here.  These are light-hearted episodes.  Not undeadly, but not grim either.  More 4-color.

Given my source material I think the natural choice is Maxwell Lord.  But he doesn't inspire a lot of fear does he.  Unless his plan is to discredit supers everywhere to have his own group to come in.  We have seen that plot though many times.

Still. Sounds like it will be a lot of fun.

Tuesday, November 29, 2016

Review: Calidar, Beyond the Skies

+Bruce Heard, formerly of TSR and of Mystara and "Voyage of the Princess Ark" fame, has been working on his new world Calidar for a little bit now.  I reviewed the premier product, Calidar in Stranger Skies, a while back and I really loved it.  I have used bits and pieces of this world in my own games now for a couple of years; building up to something a little bigger.   The great thing about Calidar, and what Bruce is doing with it, is it can be added to any game world or campaign with only a little bit of fuss.  OR you can go whole hog with it and have it as your game world.

The newest book out, Calidar, Beyond the Skies, really helps with either plan.

Ethics in Game Reviewing: I received a copy of hard bound book in exchange for a fair review.  All links are affiliate sponsored links.  Further disclosure: I was planning on reviewing this anyway, I just moved it up a little bit.

Calidar, Beyond the Skies is part campaign book, part cultural reference and part guide to gods.  There is only minimal stats in this book.  This is both an advantage and a disadvantage. The obvious disadvantage is of course judging the power levels of the various gods.  I am going to say right now that this REALLY is not a disadvantage.  Gods are not Monsters.  Even in Calidar where the Gods often interfere in the affairs of mortals, those mortals are not going to pick a fight with them.  Relative powers are given and that really is enough.
The advantage is a true advantage.  Playing old school D&D? Great! Playing Pathfinder? Great! D&D5? Equally great!  But I am getting WAY ahead of myself.

I am reviewing the hard cover version of the book.  It is 248 full color pages on decent weight paper and full color covers.  I put the production values at the same level of the best of WotC's D&D or Paizo's Pathfinder.

The book begins with discussing the common abilities given to all divine beings and a discussion on what they are and do.  This follows a brief overview of the "planes".  This is a section worthy of the best of the TSR-era Manual of the Planes and right next to the 3rd Ed Manual of Planes.  I have to admit I love seeing the "energy" planes configured like a d10.  Totally using that one.

Since this is system free there is section on how to convert your system to something the book uses.  The easiest of course is a percentage system.  Depending on your game's chosen system there is a conversion here.

All of that and we are now into the "meat" of the book.  The map of the Great Caldera is given again with the countries and cultures highlighted.  This is important and a page I found myself coming back to as I read each section.  There is a great table on pages 14-15 that has every god, their cultures and their area of interest.   I was happy to see some overlap and missing areas.  Gods are not supposed to be neat and tidy things.  Some interests are over-represented, some have none at all and some gods stretch across more than one culture.
Ok at this point if you have ever read any "Gods" or "Pantheon" D&D book you can easily start making sense of things.

After this we cover the different pantheons and cultures.  We cover 10 such groupings of gods along with chapters on Rewards, the World Soul of Calidar and various godly trappings.

This is a book that takes full advantage of color.  Greater gods are in bold, evil gods are listed (title only not text) in red and benevolent gods are likewise in blue.  So a greater evil god is in bold Red.

When each grouping of gods is introduced we get the names and interests (spheres) of all that pantheon.   Common attributes for all the gods are given (what they have in common) and an overview of their Genesis story with a timeline.  We then get into some really interesting material.
A kind of flow chart is given on the relationships between the gods of the grouping.   This is best seen in the Gods of Nordheim, which are "imported" from Norse myths by travelers long ago.


After this each god is listed with a stat block of interests, allies, cults, foes, centers of faith and holy days.  Lots of details really.

There is so much in this book that I think it is going to take some more readings to digest it all. Each section also contains neat little bits like various temples, the gods' personal symbols, other bits to round out the faiths and make them feel like they real. In some, like for example the Gods of Meryath, weather (and in particular rain) are so important that the seasons are also discussed in relationship to the gods.

The last sections also detail various Elemental Lords, demons and mythological beasts and other near-divine beings.
 
There is a lot going on in this book.  If you are a fan at all of gods, myths and using them in your games then is a great addition.  Even if you don't play in the Calidar world this is a well thought out collection of myths.  I found this just as enjoyable as reading D&D's "Gods, Demigods and Heroes" the first time.   If you need some good, new-to-you-and-your-players gods then this is a must buy.

The art throughout is fantastic (that's Soltan of the Narwan on the cover) and really sets this book above others of it's kind.


Monday, November 28, 2016

Monstrous Monday: Campaign Idea - Monster Naturalists

It is no secret that I am a huge fan of the Harry Potter universe. The books, the movies, pretty much everything.  So it was with great joy I went to see the new "Fantastic Beasts and Where to Find Them" movie.

So happy in fact I went back and this last weekend in 3D.


Between this, playing a lot of Pokemon with my kids and this past weekend's gaming I came up with an idea.

Why not have a D&D-ish game (it really could be any system) where the characters are not out to be murder-hobos and instead be something else.  The characters can work for a mage school or something similar with high ideals, to collect various magical creatures and bring them back to their employer.

I am thinking that the entire idea revolves around the premise that these creatures are to brought back alive for study and care.  So not killing them and not even really seeing them as evil; more as something that would be collected and studied.  I would include monsters like Owlbears, Basilisks, Leucrottas, Perytons and the like.    I would certainly use the Baby Bestiaries vol 1 & vol 2; the books are too good not to use.

I'd have to figure out some non-fatal means to capture monsters.  Magic ropes, cages and the like.  Plenty of hazards would be manifest too. Bandits, other monsters, not to mention the competition from other groups hired by the same employer or competition.

Sounds like a lot of fun to be honest.

Sunday, November 27, 2016

Gaming Weekend

Did a little bit of gaming this weekend. My son got to play some Mongoose Traveller with his other group.  Here at home we started up a new D&D 5 game set in the Skyrim universe that my oldest is going to run.  So far it's a lot of fun. We are hunting down the murderer of the Emporer and have managed to hit level 2 already.

I also got a desire to dust off an older game and give it another go.  It was a lot of fun back in the day and I have been itching to do some more with it.


Should be fun.

Wednesday, November 23, 2016

Wizards of the Coast Print On Demand: The Results, Part 2

I received a few requests for some more pictures of the Shady Dragon Inn.


Here is the spine.  It is Perfect bound. No staples.




Various shots of the text.  It appears the same as the early editions.  Maybe a touch fuzzier, but nothing that I consider a deal breaker.  Barely noticeable in fact.


How can you tell this is a new print versus a really, really well kept original?  This page. This is the same sort of page found in all DriveThru/OneBookShelf/LightningSource books.
Note how the bar code is not an ISBN one.

Hope this helps.

Tuesday, November 22, 2016

Wizards of the Coast Print On Demand: The Results

Yesterday I got a surprise in the mail from DriveThruRPG/OneBookshelf/LightningSource.


My copy of the Shady Dragon Inn came in.  It looks fantastic.
I don't have an original one to compare it too, but inside it looks great.




The maps are part of the book, not detachable, but that is fine really.



They are set to 1" = 5', so D&D 3, 4 & 5 standard.
They do not print out to 1" exactly, but when you buy the pdf you get the maps as files to print on your own.

The characters inside can be converted to 5e easily enough.
Ignore the saving throws, and recalculate the base to hit as 20 - THAC0.  I find that 22 or 23 -THAC0 actually works out a little bit better for 5e.

Plus $8 is better than the $30 or so it can go for on eBay.

I do kind of wish now I had grabbed something that I have an original of just to compare.

The quality is very good; what you would expect from a high quality print of a high quality PDF source.  Though the source of that PDF is a scan of the original that has been seriously cleaned up.
The results are something fantastic for the table or reading, but no collector will be convinced it is an orignal.  That's perfect for me really.  I am a collector, but a pragmatic one and a "playing" one.  I like to have these books, but their value to me is not on my shelf, but my game table.

 DriveThru has promised us new Wizards of the Coast Print on Demand updates each week.  So check back on every Tuesday to see what is new.  In fact they have new items up today.

Bookmark this link to check back on what's new each week.

Monday, November 21, 2016

Thanksgiving Break

Taking some time off for the Thanksgiving break.

Only sporadic posting this week.

Saturday, November 19, 2016

Zatannurday: Justice League Dark Animated Movie

How I missed you Zatannurday!

This is exactly the sort of thing I was waiting for in Zatannurday's long run.  A new DC Animated movie of Justice League Dark.

This isn't exactly JLD, it's more Justice League Dark + Batman, but it still looks cool.
It's also rated R, which I guess is not a big surprise given the content.



Looks like it will be out in early 2017.

Friday, November 18, 2016

Kickstart Your Weekend: Astonishing Swordsmen & Sorcerers of Hyperborea 2E

We are coming into the last few hours of the Kickstarter for Astonishing Swordsmen & Sorcerers of Hyperborea 2E.

https://www.kickstarter.com/projects/1806106772/astonishing-swordsmen-and-sorcerers-of-hyperborea-0


I am very, very fond of this game. There is just so much potential here that I become overwhelmed with ideas.  Do I want to do do the dawn-time of humanity when the Old One have left the Earth?  Do I want to do an older, colder Earth of the far future under a dying sun?  Or just smoosh it into my current games? I want to do it all, to be honest!!

There is a lot love about this game really and I can't wait to try out this new addition.

Thursday, November 17, 2016

Reviews: New Castle Falkenstein Supplements

During October I reviewed a ton of new (and old) Victorian Era games and supplements.  I didn't get to everything I wanted so I going to fix that now.

Fist up are a couple of new books for the venerable Castle Falkenstein.

Full Disclosure: I received free copies of these PDFs in exchange for a review and also because the author knew I would like them. He was right.

Castle Falkenstein: Curious Creatures
Author J Gray, Artist Rick Hershey, Fat Goblin Games, 146 pages
Ok, we all know I love monster books. Like all Castle Falkenstein books, new and old, this book is gorgeous.  The art is fantastic.  The book is a nice mix of travel guide, creature catalog, and journal.  This is a fairly common feel to all CF books and it is served well here.  The first 50 or so pages cover some new rules and some various stories.  The central conceit of the book has notes from the very Doctor Doolittle. I have to admit this is really awesome.  I wish I had thought of it, to be honest.
The next 100 or so pages cover the Bestiary proper. This includes about three dozen monsters, as many normal creatures and a little more than 20 or so unique characters and intelligent animals.  This includes Doctor Doolittle, Gregor Mendel, Doctor Jekyll and Mister Hyde.  The surprises include Mowgli, Riki-Tikki-Tavi and Fantomah.   The mere fact that Fantomah is here really increases the value of this book in my mind.
The writing is very fluid and is a pleasure to read.  The CF stats are, well CF stats, you either like that game or you don't.  The bonus here is that this also makes the book extremely flexible for use with any number of systems.  In fact, this book is a very fine supplement to be used with any number of other game's monster books.  The art, is for the most part, Public Domain, but that is something I REALLY like in my Victorian books and here it flows seamlessly in with the text.
I don't have the softcover book, but I am considering picking it up now.  It is really that good looking and really that useful.
Do you all remember the old "Enchanted World" books from Time-Life books?  Well, this book reminds me of reading those.  It is less like a game book and more of a coffee table book of monsters.
This is a very, very fun book and I am so pleased to have it.

Castle Falkenstein: The Tarot Variation
Author J Gray, Artist Rick Hershey, Fat Goblin Games, 6 pages
Now this is a fun little book.  It's not long, only six pages, but it packs a punch.
This guide allows gamemasters of Castle Falkenstein to use a standard tarot deck instead of playing cards for the game.  There are additional rules to cover the Major Arcana.  If you play CF then I would easily say this is a must have.  If you play other games that have a playing card mechanic then is also a useful resource.  I am considering using this with Victoriana. I think it would work fantastically.

Both books are so much fun. I am really pleased to have them.

Wednesday, November 16, 2016

Wizards of the Coast Print on Demand

The biggest news in the D&D corners of the Internet is Wizards of the Coast and OneBookShelf are now starting some Print on Demand services for classic D&D products.

This isn't terribly new, WotC had been providing some PoD services for some of their new D&D 5 materials.  What is new that we are seeing some classic products out now and should expect to see more each week.

I picked up a copy of The Shady Dragon Inn.  It was cheap, and I never owned a copy before. It is also something I can use in pretty much any version of the game I play.
I suppose in truth I should have grabbed something like The Secret of Bone Hill or Castle Amber; something I still have a physical copy of and can compare.   Actually I should get a new copy of the 3.5 Draconomicon.  My son used to take that with him to pre-school to read (and read and read) and my copy is really worn out.

This is the start of a new era for Wizards.  D&D can now be perpetually in-print.  This will also really kill the after-market book sales now.  Oh sure, collectors will still want good original copies, but there will be plenty that will want playable copies too.  I might pick up I10: Ravenloft II: The House on Gryphon Hill just so I don't wear my copy out anymore.

Imagine if all of the TSR and WotC back catalog was available for print on demand like this?  This could open up older versions of the game in ways never before possible.  Play a game at a convention and then hand a QR code on a card or send a link so people can get their own copies.
I do have a fear that this might hurt our local game stores though.

Tuesday, November 15, 2016

The Future of the Swords & Wizardry Witch


Yesterday saw the release of the Witch class for Swords & Wizardry Light.  +Erik Tenkar put together a nice set of rules and I had to do something to support it.
So far I am pretty pleased with the sales.  The natural question now is "What's next?"

Well, I have some plans!

Swords & Wizardry is not a game I embraced at first.  Sure it is fun, but I didn't see why people kept calling it an OD&D clone.  It has some design elements similar to OD&D but it is still pretty far removed from my memories of actually playing OD&D.   In truth, Spellcraft & Swordplay is much, much closer to OD&D than Swords & Wizardry is.

That all being said I stopped worrying about what Swords & Wizardry wasn't and focused on what it is.  What it is is a surprisingly fun, easy and fast game that still feels like D&D.   You can thank White Star for that really.

What does this mean for you and my work?

There will be witch books for Swords & Wizardry.

The first is for Swords & Wizardry Whitebox.  I am going to focus on rebuilding the witch class from the ground up to fit S&W.  There will be plenty of new material; I want this to be worth my time in doing it and your money in buying it. I also want it to be compatible with my Basic Witch class, so that they can be used together.

There will be overlap between this new book, the Witch and Eldritch Witchery.  The new book will feature a new Witch Tradition, appropriately called "The White Witch Tradition" and have new spells and magic items.  I have not decided whether or not this book should include monsters.

Next will be another book for +James Spahn's  The Hero's Journey Fantasy Roleplaying Game.  This book will be very, very similar to the Whitebox witch. I won't lie, this book will be about 90% the same as the White Box Witch.  It will have its own Tradition as well, the "Hedge Witch".

Finally, I'll pull everything together from everything I have ever written and put that into a "Complete Witch" for Swords & Wizardry Complete.  This will contain all the spells, magic items, powers and Traditions of all my books.  In particular, I want this to be used with the +Stacy Dellorfano led 3rd printing of S&W Complete.  Plus using my witch in +Elizabeth Chaipraditkul's S&W

My plan is to bundle these together so that anyone that really, really wants all these books can get them at a reasonable price.   I also want to make it so that if you choose to buy only one book you have a set of complete rules and something unique the other books do not have.

I have other projects that NEED to be finished first, though, so don't expect these books in the next few weeks or even months.

I am very conscious of the fact that this feels like I am "going back to the same well" too many times.  But this is something I need to write, for me. If you enjoy it too, then fantastic. I would love it if you enjoyed it too.

So let me know what you think below.
Is there something you want to see in these books?
Is there something you DON'T want to see in these books?

Monday, November 14, 2016

The Witch for Swords & Wizardry Light

Swords & Wizardry Light is then newest little OSR game on the market thanks to the great work by +Erik Tenkar.   Run over to The Tavern and grab yourself a copy.

The philosophy behind the game is simple; create a game that fits on a folder that can be run at convention games or given away for free.

So to support that goal I would like to present to you The Witch for Swords & Wizardry Light.




This 2-page class is based on, and roughly compatible with, my Basic-era Witch class.
It details levels 1 to 3 for the S&W Light rules with notes on expansion to level 5.

Now one might naturally ask what this means in terms of support of S&W from the Other Side.
Yes, there will be new witch books for both S&W White Box and S&W Complete.  I have a few other projects to finish first.

So have a look, if you like it it is PWYW.  Money from this will go to buy new art for my next S&W products.

Sunday, November 13, 2016

New Movie: The Witching

Al Bruno over at Al Buno III's Internet Tomfoolery just posted this trailer for a new movie that caught my eye.



Check out his post here: http://albruno3.blogspot.com/2016/11/and-now-trailer-for-witching.html

Love that poster.  Not as catching as "The Witch", but still really cool.
The movie came out last week and IMDB currently has it at 3.7 out of 10.  Not a good sign really, but hey I have seen worse.

If nothing else head on over to Al's blog. He has some great stuff!


Friday, November 11, 2016

Dungeons & Dragons in Toy Hall of Fame

The big news in the RPG world is of course, the introduction of Dungeons & Dragons into the National Toy Hall of Fame.

You can read what they said about D&D here:
http://www.toyhalloffame.org/toys/dungeons-dragons

Some people are commenting, and maybe rightly so, that the pictures show the wrong box.  But I disagree in one respect.

Moldvay Basic, a game I have very fond memories of, was D&D for many gamers my age.  Yes, we all love White Box even with all it's weird idiosyncracies, Moldvay Basic (and Expert) really opened the rules up to so many; many that did not have that wargaming background.  This was the edition that was made for D&D players first.  Ok...so what Holmes (which I also love) this was something new.

My wife says it was included in the Toy Hall of Fame this year in part due to Stranger Things.  I agree, but D&D also has had a pretty successful couple of years.  D&D 5 is doing great, the 40th anniversary was a huge success, and gamers of the 80s are now the successful adults of today. So there is that.



So congrats D&D!  Well earned.

Here is another interesting thought.  How many of you that started with Moldvay Basic/Cook & Marsh Expert ALSO had that Fisher Price Little People Barnyard toy as a kid?  I think every kid in the 70s was issued one.

Thursday, November 10, 2016

DIY Swords & Wizardry Light Folder + Something new

(Ugh. That election.  But I am not going to sully this blog with talk of our new national nightmare.)

+Erik Tenkar's Sword & Wizardry Light is out. More or less.  It's a great idea and has endless utility.

I played around with the file some to get something I could print out and use.  So I decided to do this.




A touch unwieldy sure, but still very useful to have.  Works as a GM screen or a folder.

Now if I only had something to put inside...


Oh.  Yeah. That looks good.

Have some editing and some checking to do, but stay tuned!

Tuesday, November 8, 2016

Election Day

It's Election Day in the US.

Don't sit at home and complaining about the election, the people in it or the people voting.
Get out and vote.

Seriously. You can read blogs tomorrow.


Monday, November 7, 2016

Monstrous Monday: 2nd Edition Monstrous Compendiums

So no new monster today.  Been pretty busy this last week or two.

But some things I am working are a couple of auction and Craigslist scores.




For all four binders, I think I have now paid something like $25.  They are not in great condition and there are a lot of duplicates.

Like so much of my D&D material, I lost my originals sometime in the 90s.  I have not picked these back up till now because 2nd Editon is the edition I am least likely to play anymore.

But I really couldn't pass these up and they are still compatible with 1st ed for the most part.

So I have a lot of sorting and digging through my own material to see if I have any other pages.  I think I keep all the demons and devils from the Planescape sets, and I have all (or at least most) of the Mayfair Demons ones.  Not sure if I'll try to complete the collection, kinda like keeping them like this.

Who knows maybe one day I'll play some more 2e.

Friday, November 4, 2016

Kickstart Your Weekend: Castles & Crusades Adventurers Backpack

This week's Kickstarter of choice is Castles & Crusades Adventurers Backpack.



https://www.kickstarter.com/projects/676918054/castles-and-crusades-adventurers-backpack

Billed as a set of options, it feels like the C&C version of Unearthed Arcana.

There are some nice exclusives like the dice pouch (to go with your C&C themed dice) and an actual backpack.

Castles & Crusades is a favorite of mine and this looks great.

Thursday, November 3, 2016

We Interrupt this Blog for an Important Message...


No "real" post today.

I was up last night watching one of the most exciting World Series games I can recall.  I didn't work on my posts and now I am dragging.

I am not a Cubs fan despite living in and around Chicago most of my life.  My loyalties are to my St. Louis Cardinals and always will be.   But damn. You can't help but really feel for the Cubbies.

Congrats Northsiders! THIS is now Next Year!