Tuesday, January 16, 2024

Character Creation Challenge: Tanith Winters for Wasted Lands

 It's still cold outside. So another winter-themed character is needed, and nothing is more winter than the Winters family of witches and my current character, Tanith Winters.

Tanith is a great character to test for Wasted Lands. For starters, I have been playing her in both D&D/OSR clones and for three editions of Hyperborea. I also have used her in NIGHT SHIFT as part of the modern versions of the Winters family.

Tanith Winters sheets

Wasted Lands and Hyperborea have similar DNA and can be used to play very similar sorts of games. The biggest difference between them setting-wise is that the Wasted Lands takes place in the distant past, and Hyperborea is in the far future.

Both games are solid in their Old-School sensibilities and feel. Both games are a lot of fun for that Dark Fantasy mixed with horror overtones with more than a little influences of Howard, Lovecraft, and Smith. 

Tanith Winters
Tanith Winters

Class: Witch (Sorcerer) 
Level: 12
Species: Human (Hyperborean)
Alignment: Neutral
Background: Barbarian

Abilities
Strength: 10 (+0) 
Agility: 12 (+0) 
Toughness: 14 (+1) N 
Intelligence: 16 (+2) N
Wits: 12 (+0) 
Persona: 16 (+2) A

Fate Points: 1d10
Defense Value: 5
Vitality: 53
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +1 (base) 
Ranged Bonus: +1 (base)
Spell Attack: +6
Saves: +5 to Spells and Magical effects (Sorcerer), +2 to Toughness saves (Barbarian), +1 to Cold (Touchstone)

Sorceress Abilities
Arcana, Arcane Powers (4): Familiar: Owl Psychic Power: Cryokinesis, Enhanced Senses, Supernatural Senses

Sorceress Spells
First Level: Arcane Darts, Chill, Protection from Good/Evil, Armor of Ice
Second Level: Create Wated, Cool Metal, Lock, Unlock
Third Level: Slow, Dark Lightning, Dispel Magic, Curse 
Fourth Level: Control Tempature, Life Drain, Control Ice
Fifth Level: Blight, Elemental Wall
Sixth Level: Invoke Weather, Disentergrate

Heroic/Divine Touchstones
1st Level: +1 Saves vs. Cold
2nd Level: +1 attacks w/ Cold
3rd Level: Magical Recovery
4th Level: Defense Cold
5th Level Ray: Ray of Cold
6th Level: Cold Immunity

Heroic (Divine) Archetype: Winter

Familiar: Snowy Owl, "Beira."

Gear
Cloak of Winter

Wasted Lands & Hyperborea

Both the Wasted Lands and Hyperborea scratch a similar itch for me. I would have to say that I can play many similar games with both games. The tenor is different enough that playing the same sorts of adventures do feel different.

I'd love to try out a set of adventures, maybe even featuring the Winters family, in both Wasted Lands and then millions of years later in Hyperborea. 

Character wise, this version of Tanith is great. Hyperborea has a few more choices in spells than Wasted Lands, but there is also a big difference in size of the rule books. Granted, the spells are also largely interchangeable.  

Links

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Monday, January 15, 2024

Character Creation Challenge: Jassic Winterhaven for Wasted Lands

 It is frigid outside. But we are in the middle of winter, so I guess that is expected. It did get me thinking about a few of my winter-themed characters. So let's start this one off with one of my favorites, Jassic Winterhaven, the gnome bard/warlock.

Wasted Lands has rules for using characters other than the proto-humans of the Dreaming Age. I have done some elves and half-elves, but let see what we can do with a gnome.

Jassic Winterhaven sheets

Jassic here is a bit of fun character. In D&D 4e he was a test run of the hybrid class rules of a Bard and a Warlock.  Later on he became a more traditional Bard/Warlock multiclass in D&D 5e. Both worked remarkably well and loved how well Bard and Warlock work with each other.  I did do this in Baldur's Gate 3, but not as Jassic.

Wasted Lands does not have a proper Warlock class. Night Shift does. Also, neither game has a true bard. But there is the Sage, which so far has played very Bard-like.

So, who is Jassic, and how should I re-build him in Wasted Lands? Taking the Sorcerer and saying he has magic but needs to play an instrument to use it is easily done. No extra rules are needed. Sage would cover his languages and his lore and even grant his some extra spells as well as some Renegade/Rogue abilities. So that is all great. Perform? Well, that is a sort of Persona check. Bardic inspiration? Ah, that one is trickier. But let's see what I can do with some Heroic Touchstones.

Jassic Winterhaven
Jassic Winterhaven

Class: Sorcerer / Sage
Level: 4/2
Species: Gnome
Alignment: Light 
Background: Gnome

Abilities
Strength: 12 (+0) 
Agility: 12 (+0) 
Toughness: 12 (+0) 
Intelligence: 14 (+1) N
Wits: 16 (+2) N
Persona: 18 (+3) A

Fate Points: 1d8
Defense Value: 6
Vitality: 23
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +4/+2/+1
Melee Bonus: +0 (base) 
Ranged Bonus: +0 (base)
Spell Attack: +2
Saves: +3 to Spells and Magical effects (Sorcerer), +1 to Wits and Persona saves (Gnome)

Sorcerer Abilities
Arcana, Arcane Powers (2): Beguile, Precognition

Sorceress Spells
First Level: Arcane Darts, Beast Speech, Prestidigitation
Second Level: See Invisible, Unlock

Gnome Abilities
Night Sighted

Sage Abilities
Languages (14), Lore, Suggestion, Mesmerize Others, Renegade skills at level 1

Sage Spells
First Level: Chill Ray

Heroic/Divine Touchstones
1st Level: Bonus Skill: Performance
2nd Level: Luck benefit
3rd Level: Additional Luck
4th Level: Magical recovery

Heroic (Divine) Archetype: Wanderer

Gear
Shortbow, shortsword, leather armor, 

Wasted Lands Bards

For starters, suggestion helps with some Bardic abilities. The Luck Benefit from the Heroic touchstones also gives a good replacement for Bardic Inspiration. I can have him take it again at higher levels for more use in the day.

I'd have to play this character some more to see how he works out. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Sunday, January 14, 2024

Deities & Demigods II Updates, 2024 Update

Jupiter
 It Sunday night. I have tomorrow off which is good because it is like -9° F with a  wind chill of -31° outside right now. I said I was not going to complain about the cold this year, but this is testing my resolve.

Instead of freezing my ass off, I am poking at my Deities & Demigods II.  I have all the text in the layout, but I am in a quandary.  I love the work I have done on it, but I can't in good conscience sell it anymore or even give it away for free using AI-generated art. 

I am going still play around AI art for personal fun, but not for publishing this particular project. 

This is an issue since the Black Forest Mythos has two dozen gods and a dozen or so monsters. I need to find some art.  I really don't want to spend a ton on art and not see a return on it. I am fine not making a profit for this sine I was doing it for fun (and potentially for free) but I would like to recoup any money spent on art now.

So. Trying to figure out my next steps.


Character Creation Challenge: Kelek for Wasted Lands

 One more magical character. This time, I want to do Skylla's partner in crime, Kelek the Cruel.

Kelek is a fun character. He was the only Dungeons & Dragons action figure I ever purchased when they were new, except for special edition ones that came out later/recently. And I have used him in a few games. In particular, he is the main bad guy in my War of the Witch Queens

Kelek character sheets

Now Kelek, in my games, has a bit of orc somewhere in his bloodline. So he gets better than expected Constitution/Toughness scores and has slightly pointed ears.  In Baldur's Gate 3 I managed this with carefully editing the half-orc facial features. 

In BG3 and D&D 5 he is a Sorcerer. So he gets magic on the fly. I am able to do this in Wasted Lands by having him take the Street Mage or Hedge Mage arcane power. Like Skylla he is a Persona (Charisma) based caster but his sorcery is different than her witchcraft. He is also one level higher at 7.  

Old hands at D&D B/X or BECMI will note that a 6th-level Magic user has the level title of "Warlock," and a 7th-level Magic user has the title of Sorcerer. Works out here as well. 

Kelek the Cruel
Kelek

Class: Sorcerer
Level: 7
Species: Human* (Orc-men)
Alignment: Dark
Background: Sorcerous

Abilities
Strength: 15 (+1) 
Agility: 10 (0) 
Toughness: 14 (+1) 
Intelligence: 15 (+1) N
Wits: 13 (+1) N
Persona: 17 (+2) A

Fate Points: 1d8
Defense Value: 5
Vitality: 32
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +4/+2/+1
Melee Bonus: +1 (base) 
Ranged Bonus: +1 (base)
Spell Attack: +4
Saves: +3 to Spells and Magical effects (Sorcerer) +1 to Toughness saves (Orc-men).

Sorcerer Abilities
Arcana, Arcane Powers (3): Street Mage, Enhanced Senses (magic), Detect Thoughts

Sorceress Spells
First Level: Arcane Dart, Command, Read Languages, Sleep
Second Level: Beguile Person, ESP, Unlock
Third Level: Concussive Blast, Fly

Heroic/Divine Touchstones
1st Level: First Level Spell: Chill Ray
2nd Level: 

Heroic (Divine) Archetype: Magic

Gear
Robe of Protection, Staff of Sorceries

Wasted Lands Magic-users

Skylla and Kelek

Class-wise, Skylla and Kelek are the same class. At least that is how they are in the Wasted Lands. Consequently, this is also how they were in D&D Basic. Both were Magic-users. It has just been the last few years where they have been different things, warlock and sorcerer respectively.

Just like Basic (and OD&D and AD&D) you make them feel different by how you play them.

Wasted Lands adds an additional level of arcane powers; this is the first split. By given Kelek Streer or Hedge Mage we free him from the need of spell books. Though it also means that his big desire of stealing Ringlerun's spell book is sort of lost. For Skylla I give her the arcane power of innate magic to allow her to use Arcane Darts more, a she would an Eldritch Blast. 

I can further separate them with a few choice Divine Touchstones.  Simplicity is the key to flexibility here. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge



Saturday, January 13, 2024

Character Creation Challenge: Skylla for Wasted Lands

 Continuing some magic characters, I also want to do one that I have meant to do since Wasted Lands came out. 

Skylla is a character I have talked about a lot here. She is one of the old LJN Dungeons & Dragons figures (who never got a proper figure), was an NPC in the Shady Dragon Inn, and was to appear in the D&D Cartoon. I was talking about her for years before she came back into popularity. Not only have stated her up for various D&D-like/OSR RPGs, I also have her in an "evil run" in Baldur's Gate 3.

While she is a D&D-owned character, I have done quite a lot with her here, and a comparison should be made.

Skylla character sheets

Since I am using Skylla and Kelek together in both Baldur's Gate 3 and my War of the Witch Queens (and Witchlight), I am going to do them both here. Both are magic user, but I also want to highlight their differences.

First up. Skylla.

Skylla is often depicted as a 6th-level Magic-user; this makes her level title "Warlock," which is often how she is described. I my posts on her I have used a variety of classes, but most often a witch. For the purposes of this post I am going to keep her at 6th level.  In the D&D 5e version of her she has Warlock as her class and this is what I went with in Baldur's Gate 3.

Wasted Lands only has a Sorcerer class. So I'll need to make some tweaks to her and Kelek (who will also be a Sorcerer) to make them feel different. 

Skylla
Skylla

Class: Sorceress
Level: 6
Species: Human
Alignment: Dark
Background: Sorcerous

Abilities
Strength: 9 (0) 
Agility: 11 (0) 
Toughness: 14 (+1) 
Intelligence: 12 (0) N
Wits: 15 (+1) N
Persona: 17 (+2) A

Fate Points: 1d8
Defense Value: 5
Vitality: 28
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +4/+2/+1
Melee Bonus: +1 (base) 
Ranged Bonus: +1 (base)
Spell Attack: +3
Saves: +2 to Spells and Magical effects (Sorcerer) +2 to Intelligence saves (Sorcerous background).

Sorcerer Abilities
Arcana, Arcane Powers (2): Innate Magic: Arcane Dart, Begulie Person

Sorceress Spells
First Level: Arcane Dart, Glamour, Gout of Flame
Second Level: Beguile Person, Magic Lock, Paralyze Person
Third Level: Dark Lightning, Dispel Magic

Heroic/Divine Touchstones
1st Level: First Level Spell: Mystic Senses
2nd Level: 

Heroic (Divine) Archetype: Magic

Gear
Robe of Protection, Staff of the Demon, Necromancies of Thay tome. 

Wasted Lands as D&D 

Early on in the Framingham, MA test trials of the anti-Breast cancer drug Tamoxifen it became so obvious that the drug was effective given the obvious differences in the two sets of participants (experimental vs. control) that even though it was a double blind study everyone knew the the drug was working, and working well. They stopped the study and put all the participants on Tamoxifen. 

That is where I am at now in this experiment. 

I am going to say I can emulate any sort of D&D-like experience with Wasted Lands.

Tomorrow, with Kelek, I'll focus less on this obvious point and more on how to emulate different sorts of spellcasters.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Friday, January 12, 2024

Justice League: Crisis On Infinite Earths Part One

 Spend any time here, and you know I am a HUGE fan of the DC Comics event "Crisis on Infinite Earths."  I loved the comic, the DC YV Universe version, and more.

We are finally getting a DC Animated version.

It looks great, and telling it from Flash's point of view makes a lot of sense.  It's on Amazon Prime right now. I might check it out this weekend.

It features Supernatural's Jensen Ackles as Batman and Alexandra Daddario as Lois Lane (sadly not as Zatanna)

I can't wait for the whole trilogy to be released.

Kickstart Your Weekend: Coven & Crucible: Unbound

 I participated in the Kickstarter for Coven & Crucible, and the core book is still on my desk, begging me to review it. Well, in the meantime, here is the first expansion!

Coven & Crucible: Unbound

Coven & Crucible: Unbound

https://www.kickstarter.com/projects/13thmoongames/coven-and-crucible-unbound?ref=theotherside

From the campaign page:

Coven & Crucible is a game set in a world where magic, witches, supernatural creatures, magical animals and more exist. Magic is cast by witches: people who have studied and learned how to work it. Anyone can be a witch, but it takes knowledge and discipline, akin to martial arts or cooking or programming or any other skill.

About Unbound

  • 13 New Houses + Expanded Lore on the original 9 houses from the corebook.
  • 100+ new NPCs, magical creatures and supernatural beings.
  • 50+ of brand new magical traits.
  • Expanded information on the various planes of existence (mundane, astral, infernal, internet, etc.).
  • 6 high level scenarios to run, as well as dozens of plot hooks and encounters.

And much, much more!   


It looks great and the Core rules are fun. I just need to do more with them.