Moving on in this area, the party comes to a wider chamber.
Lurking in the shadows is a true horror. A skeletal horror, covered in blood with glowing red eyes.
It appears undead, but it is a Babu Demon.
Babau Demon
These 7’ tall demons have ebony flesh that clings closely to their skeleton, appearing almost like a leathery corpse. They have a single curving horn that emerges from the back of their heads.
Armor Class: -3 [22]
Hit Dice: 7+7 (45 hp)
Attacks: 2 claws (1d4+3 x2), 1 horn (1d6+3) or 1 weapon +3
THAC0: 12 [+7]
Movement: 150’ (50’)
Saving Throws: D8 W9 P10 B10 S12 (7)
Morale: 8
Alignment: Chaotic
XP: 2,050
Number Appearing: 1d3
Treasure Type: C
Babau demons prefer to attack with weapons from a distance when possible and have STR 19 which grants bonuses to attacks and damage with some weapons.
- Glowing Eyes: Any creature within 20’ that looks into a babau’s glowing red eyes must succeed in a saving throw versus spells or be affected as if from a ray of enfeeblement.
- Slimy Skin: A slimy red jelly coats the babe’s skin when in combat, reducing damage by 50% from cutting and stabbing weapons.
- Thief Skills: These demons have the abilities of a thief of 9th level.
- Weapon Damage: Babau suffers damage from ordinary weapons and +2 damage from weapons of iron.
- Spell-Like Abilities: The babau can use the following at will.
- darkness 10’ radius
- dispel magic
- fear (as the wand of fear, by touch)
- fly
- levitate
- polymorph self
- heat metal.
- Gate Demon: a babau may gate (25% probability of success) another babau demon.