I have to admit I am rather fond of a green-skinned witch. I grabbed this one with plans of using it in one of my witch books.
It is very witch-y too. Pointy hat, broom, cat. Yup. Everything is there.
I have to admit I am rather fond of a green-skinned witch. I grabbed this one with plans of using it in one of my witch books.
It is very witch-y too. Pointy hat, broom, cat. Yup. Everything is there.
But in any case, the cover is rather cool.
For this review, I am considering the PDF version of this book from DriveThruRPG. I did have the hardcover of this book but I downsized my 3.x collection a few years back.
PDF. Color cover and interior art. 244 pages.
This book is the first monster supplement for the new "updated" 3.5 version of the D&D rules. Honestly, I used 3.0 and 3.5 interchangeably, so for me, it was another monster book.
This one gives us roughly 170+ new monsters. We get some new demons, and more old favorites from the Yugoloths return (one of the reasons why I wanted this one). This book gives us the Warforged outside of their origin world of Eberron. There is a creature called a "Witchknife" that caught my attention as well as a "wood woad" but both of them disappointed me. I rather liked the new undead in the Bone Claw, Bone Drinker, Charnel Hounds, and Necronaut. The Eldritch Giant is also rather cool.
Some of these monsters I did not meet in this book first. Many I ended up getting in packages of mini from Wizards of the Coast before I even knew what they were. The Chraal and Blackscale Lizardfolk are two perfect examples. I thought the Chraal was a sort of demon at first. I did not play the minis game, so I rarely looked at the cards in detail.
For me, the monsters I liked made it worth the price to buy the book. But it was not enough to have me keep it when I downsized my 3.x collection.
The art is still all quite good and what I expect from WotC at this stage.
Interesting question.
Normally I prefer to game with people I know. Conventions are an obvious exception. So there isn't really anyone out there that I would like to have as a Game Master.
I would however like to play a game with Matt Mercer of Critical Role. He just looks like he runs a fun game. Yeah, that might make me a heretic among the old-school crowd, but I stopped caring about that years ago.
Christina Stiles Presents: Talented Adventurers - The Witch: Marena Lenoire
PDF. $3.95. 24 pages. 1 cover page, 1 credits page, 1 about the author page, 3 pages for the OGL. 18 pages of content. Color cover and interior art.
This product does one thing and does it really, really well. It presents us a single witch, the titular Marena Lenoire, from 1st level to 20th level.
We are given a little bit of background on her and then detailed stat blocks for her 20 levels.
It is a great product for any Pathfinder DM/GM who needs a reoccurring NPC to aid the party. She is a Lawful Good witch (rare and nice to see) so she would not make a good "bad guy" for them.
Use in War of the Witch Queens
I mean, yeah, she really begs to be used. I have worked with everyone involved with her creation, so I owe them at least that much to have her show up in the campaign at some point. I see her in the exact role she was designed for; as something of a folk hero. She is not a witch that would seek out the title of Witch Queen but would accept it if her peers willed it and she could use it to help her people.
I just need to find a good spot for her.
So today is Suggestion Sunday. I am supposed to "Roll 1d8+1, and tag that many friends and suggest a new RPG to try."
But generally speaking, I don't like to tag people like that. I have a few on my friend's list that in fact do not like to be tagged. The alternate is also tagging people.
So instead I am rolling a 1d8+1 and recommending that number of RPGs in my to-be-read pile.
I rolled a 4 so here are 5 RPG recommendations from my to-be-read and to-be-reviewed piles.
1. The Dark Eye. The English version of the German Die Schwarze Auge has been sitting here taunting me forever. It just looks like so much fun! Plus it has witches. You know I love that.
2. Coyote & Crow Core Rulebook. Alternate future, Native American RPG. The premise intrigues me and any game that has Cahokia as its central city already moves up several notches in my mind.
3. Hero Kids. I just love the idea of this game.
4. Far Away Land. I am embarrassed by how long this one has been on my TBR piles. It is so good and so much fun.
5. Blue Rose. I know I have reviewed it already and played it. But it is the "+1" part so I can go off of my own script. Seriously check it out it is a wonderful game.
Stock Art: Curlee Witch's Ritual
I knew Marc only tangentially, but I am friends with many people that were very close to him.
You can buy this piece and use it in your projects. I think I would like to use it in one of mine, just need to find the right one.
It has a solid Pathfinder feel to it with the inclusion of the hag.
I don't think I would change anything, to be honest with you. Save for maybe hold on to some items longer.
Generally speaking, I am not one to have regrets or second guess my past. Things happened, I made the best choices I could with the knowledge I had and it made me what I am right now and I would not want to change that.
My struggles to figure out how Holmes Basic worked with the Monster Manual or Moldvay Basic/Cook Expert worked with the AD&D Players Handbook set me off into directions to understand these systems better. Which got me to write my own material. Which got me into writing my own material for online use. Then to working with real publishers. To produce materials that people buy now.
It all goes back to that. I would not want to change any of it really.