In the module, we are introduced to a nascent Immortal, Kersy. She is using her human guise as a 30th level Magic-user and she is the ruler of the Island of Turkeys. If you are thinking she sounds a lot like Circe and her Island of Pigs then you are correct. But. Doing some deeper research into Kersy gives me a stanger tale. Over at the Vaults of Pandius, they have expanded on her background a bit more.
She is described as the distillation of Koryis' own unwanted thoughts, urges, and feelings.
Koryis is the Immortal Patron of Peace. While he was on his epic quest he sought to purge himself of evil in impure thoughts. He was successful and that "impurity" manifested itself as Kersy.
At least that is what his mythology says.
We learn from M1 that she is a "beautiful maiden" and a "30th level magic-user." But other details are scant. From the Vaults of Pandius we learn that she is beautiful with long raven black hair and amber-colored eyes. She is the Patroness of Witchcraft and Charms. Certainly, she is more than just some cast of skin of evil.
She is also described as having "milky-white skin" (boring!) but I have been looking for an excuse to use Vanessa Williams as a witch since 1997. Today is that day.
Kersy and Koryis
We first meet both of these immortals in M1 Into the Maelstrom. It is obvious they have a connection from the start.
Back when I was an undergrad in psychology I read a lot of Freud and Jung. It wasn't required, I was (still am) a Cognitive Psychologist. But I felt it was important to my overall education to know my subject's history. While I like Freud, I find his theories to be outdated and outmoded. Jung on the other hand felt more like philosophy than psychology at times. I have credited his "Man and His Symbols" as one of my most important "Appendix N" books.
What is the importance of that here? Kersy is Koryis' "dark anima" in Jungian psychology. The description of Koryis' quest to rid himself of these dark, impure impulses sounds exactly like a quest to confront his Anima; who is Kersy.
Now if this is what happened then according to Jung Koyris is now forever incomplete. Reading over the history on VoP it would seem that Kersy knows this. If we extend this to other Jungian archetypes then Kersy fits one perfectly. The Witch. She is powerful, connected to the Earth, and a source of wisdom. Koyris in his quest to rid himself of Kersy only weakened himself and gave his power away.
Kersy as a Witch
You knew I was going to come to this. Kersy is not just described as a witch, she is listed on VoP as having the portfolio of Witchcraft and Charm. she is also described as being unique among immortals. She prefers to use her own magic for example. She also seems to have become an immortal at the same time Koryis did due to their link. So she hides from other Immortals, not having a Patron of her own, and lives in a cave on an Island filled with turkeys.
That's all rather disappointing.
Even a 30th level magic-user can do better than living in a cave somewhere. So taking a page from my own games I say Kersy went on her own quest of Immortality and she got it, as a Witch Queen.
In this version soon after her "birth" Kersy, granted great power, but no learning on how such power should be wielded and let's just say poor impulse control, soon overpowers her jailers and sets her sights on the known world. She travels much as her history suggests and in particular in Old Alphatia. She studies magic everywhere and learns her magic does not come from the study of dusty tomes, she gets her magic from somewhere else.
In the intervening centuries she learns much about who and what she is. The divide between her and Koryis grew. She still desires him and wants to make him hers. Maybe this is some desire to reunite their torn assunder soul or a darker desire to possess him in a way that was his desire but now forsaken and left with her desires.
31st level Witch, Eclectic Tradition
Female, Chaotic (Chaotic Neutral)Strength 12
Intelligence 25
Wisdom 18
Dexterity 17
Constitution 19
Charisma 25
Saving Throws (Base)
Death Ray/Poison 2
Magic Wands 2
Paralysis, Polymorph 2
Dragon Breath 4
Rods, Staffs, Spells 3
+5 to all saves via Ring of Protection
+3 for Wisdom
Hit Points: 87
AC: -8
(leather armor +5, Bracers of Protection +3, Cord of Protection +2, Ring of Protection +3, Dex 17 -2)
Base THAC0: 8
(I know, THAC0 was not used in Basic D&D. You know what this means)
Occult Powers
Lesser: Familiar (Familiar Spirit)
Minor: Speak to Animals
Medial: Drawing Down the Moon
Greater: Witch's Blessing
Major: Polymorph Other
Superior: Longevity
Spells
Cantrips (8): Arcane Mark, Clean, Daze, Guiding Star, Mote of Light, Object Reading, Open, Summon Vermin
1st (9+3): Allure, Analgesia, Bar the Way, Bewitch I, Burning Hands, Call Spirits of the Land, Charm Person, Comprehend Languages, Eldritch Fire, Glamour, Mend Minor Wounds, Pace Without Trace
2nd (8+3): Alter Self, Beckon, Bewitch II, Blight of Loneliness, Burning Gaze, Continual Flame, Detect Charm, ESP, Evil Eye, Haunting Mists, Mind Obscure
3rd (8+3): Astral Sense, Bestow Curse, Bewitch III, Calm Animals, Clairsentience, Control Winds, Danger Sense, Expand Senses, Lethe's Curse, Toad Mind, Twisting the Heartstrings III
4th (8+4): Analyze Magic, Ball Lightning, Bewitch IV, Cauldron of Rage, Confusion, Divination, Forest of Deception, Instant Karma, Masque, Polymorph Others, Remove Curse, Threshold
5th (7+4): Adoration, Bewitch V, Break Enchantment, Commune with Nature, Decimate, Enslave, Maelstrom, Nightmare, Sending, Song of Night, Ward of Magic
6th (7+3): Analyze Dweomer, Animate Shadows, Bewitch VI, Bones of Earth, Cackle of the Winter Crone, Cloak of Dreams, Greater Scry, Heroes' Feast, Mislead, Smitten
7th (6+1): Adoring Crowd, Astral Spell, Bewitch VII, Breath of the Goddess, Irresistible Dance, Mass Polymorph, Veneration
8th (6): Adoration (Overwhelming), Bewitch VIII, Demand, Eye of the Storm, Mists of Ecstasy, Storm of Vengeance
Magic Items
Alrune Statues, Bracers of Protection, Brooch of Shielding, Calming Tea, Cauldron of Plenty, Cloak of Night, Cord of Protection, Earings of Timeless Beauty, Friendship Tea, Ring of Protection, Wand of Spell Storing
Kersy is something of a unique witch, so I made her an Eclectic Tradition Witch. She is also a solitary witch so you will notice and no "ritual" spells.
I also opted to raise her to 31st level from 30th to give her a bump in her power.
As an Eclectic, I was able to grab spells and occult powers from a variety of sources. While a case could be made that she is a Classical witch or even with bits of the Mara thrown in, I felt Eclectic was the best choice.
Books and Resources Used
- M1 Into the Maelstrom (Kersy)
- The Witch (Eclectic Tradition, levels to 36)
- Daughters of Darkness: The Mara Witch for Basic Era Games (spells)
- The Children of the Gods: The Classical Witch for Basic Era Games (spells)
- The Basic Witch: The Pumpkin Spice Witch Tradition (spells)
- The Craft of the Wise: The Pagan Witch Tradition (spells)
- Kersy, Vaults of Pandius