I am fresh off of Gen Con 2019 where I got the chance to play a lot of Cthulhu; Call of Cthulhu and Cthulhu Tech. We even checked out Cthulhu Wars. I figure it is a good time to talk about the Cthulhu Mythos as they appear in the Deities & Demigods.
Of course, there are a few points that need to be cleared up. Or rather, should be clear already.
There is a lot of talk about how TSR didn't have the rights to the Cthulhu myths and that Chaosium threatened lawsuits.
Well, here are the words right from
the author, Jim Ward.
Ok that out of the way. Let's talk about the mythos in D&D.
It is not an exaggeration to say that for many gamers their first exposure to the Cthulhu mythos were the entries in the Deities & Demigods, published in 1980. The Call of Cthulhu RPG came out in 1981.
Zenopus Archives has a nice rundown of what was going in D&D and TSR at the time.
One of the main purposes of One Man's God is to fit the gods and monsters into the likes of AD&D style demons. It would be easy to do this with the various Cthulhu monsters.
I absolutely do not plan to do this.
The biggest thing about the Cthulhu mythos and Lovecraft's purpose is diametrically opposed to this. "This" meaning to lump the Cthulhu Mythos into the likes of demons, devils, werewolves, and vampires.
In fact, D&D would later change to accommodate the Mythos with the addition of the
Far Realm.
The Far Realm was introduced in the pages of the 2nd Edtion adventure
The Gates of Firestorm Peak and later expanded in 3rd Edition's
Manual of the Planes. It is a bit of a Lovecraftian pastiche, but it still works nicely. It was expanded even more under 4th Edition where it became part of the core cosmology and in-game history.
Outside of the Deities & Demigods and the books mentioned above, Cthulhu and Friends would go on to make more appearances in D&D.
If 3rd Edition is still your jam, then you have the Call of Cthulhu d20 rules, the Pathfinder Bestiary 4 for monster stats, and
Sandy Petersen's Cthulhu Mythos - Pathfinder, plus the aforementioned Manual of the Planes.
For the OSR crowd, we have
Realms of Crawling Chaos and
Astonishing Swordsmen & Sorcerers of Hyperborea.
This only a fraction of the 2300+ entries on DriveThruRPG and even more elsewhere.
Of Gods and Monsters
Back to the present discourse, what does the D&DG have for us in terms of Cthulhu mythos?
In D&D terms we have our Gods: Cthulhu, Azathoth, Cthuga, Hastur, Ithaqua, Nyarlathotep, Shub-Niggurath, and Yog-Sothoth. All of these gods are "Greater Gods" with the maximum 400 hp, save for Nyarlathotep who is a "Lesser God" at 200 hp and Ithaqua a "Demigod" at 250 hp.
The monsters include Byakhee, Cthuga's Flame Creature, Deep Ones, the Great Race, Mi-Go, Primordial Ones, and Shoggoths.
Most of these are not even what we could, or should, consider demonic. Sure they are monstrous and even some are evil, but mostly they are another kind of life that is not really interested in humans.
With that, we will leave the Cthulhu myths and head on to other gods.