I am on Spring Break now. Yeah, that is still a thing here in the Brannan Household.
Got back into my Into the Nentir Vale which I am setting in the Forgotten Realms.
I am doing the second part of H2 Thunderspire Labyrinth, The Well of Demons. Throughout the course of today's adventure, the characters discover that more gods than they knew have been killed. They are are a little disturbed.
Now I am really messing around with the Faerûn gods and history here, so bear with me. They learned today that Bhaal the God of Murder is dead and likely killed by Baphomet. They already knew that Mykrul was dead, but unknown who did it. They will soon learn that Moander was killed by Zuggtmoy in her attempt to open the Temple of Elemental Evil. Other gods that are dead are Azuth, Amaunater, Bane, and Leira. There might be more. Shit is getting serious in the Realms.
This campaign is my attempt to revive my abandoned 4e game. My attempt to make some use of all my 4e books.
It's actually been a lot of fun. I even worked out a quick method of converting any 4e stat to 5e. Typically any 4e number (level, HD, hp) can become a 5e number by multiplied by 2/3rds. It's worked out to be pretty close to what I see in 5e.
I am keeping track of experience points, but I use the 5e Milestone advancement for this. Each of the published 4e adventures (HPE, 9 in total) the characters level up one level halfway through and then one level again at the end of the adventure. So 18 levels all together. I am doing this to keep the levels from going crazy. I can hear people now complaining that characters need to earn their levels, but trust me they are getting far more experience points.
Really it has been a blast and I can't wait to do some more.
Wednesday, March 27, 2019
Tuesday, March 26, 2019
Justice for Prowlers & Paragons Ultimate Edition
Since I started reading over Prowlers & Paragons Ultimate Edition I have wanted to come back to one of my favorite characters, Astra Kal-El, aka Justice.
I introduced Justice waaay back in 2011 as the daughter of Superman and Wonder Woman. She was inspired by my favorite comic Kingdom Come where Superman and Wonder Woman eventually have children after the death of Lois.
Astra was raised by the Amazons but sent to be fostered by Bruce Wayne where she learns to be the superhero Justice.
Justice
HERO
Edge 10
Health 9
Resolve 4
Hero Points 125
ABILITIES
Agility 6d
Intellect 4d
Might 9d
Perception 4d
Toughness 9d
Willpower 3d
TALENTS
Academics 4d (Law, Political Science)
Charm 3d
Command 3d
Covert 4d
Investigation 4d
Medicine 2d
Professional 3d
Science 4d
Streetwise 5d
Survival 4d
Technology 3d
Vehicles 2d
POWERS
Heat Vision (Blast 3)
Blind Fighting (3)
Flight (9)
Hyper-breath (3)
Resistance (6 ranks)
Super-Senses (Analytic Vision, Enhanced Vision, Telescopic Vision, Thermal Visions)
PERKS
Contacts 2
Patron (Bruce Wayne)
Resources 2
Wealth
FLAWS
Alter Ego (Astra Kent, Justice Studies graduate student at Gotham University)
Code Conduct (will not use her heat vision anymore)
Enemy (Iron Maiden, The Refrigerator)
GEAR
Superhero outfit
DESCRIPTION
Age: 24
Sex: Female
Hair: Black
Eyes: Blue
MOTIVATION
Justice
CONNECTIONS
Bruce Wayne, Foster father
Diana Prince, Wonder Woman, Mother
Barbara Gordon, Mentor
I introduced Justice waaay back in 2011 as the daughter of Superman and Wonder Woman. She was inspired by my favorite comic Kingdom Come where Superman and Wonder Woman eventually have children after the death of Lois.
Astra was raised by the Amazons but sent to be fostered by Bruce Wayne where she learns to be the superhero Justice.
Justice by Jacob Blackmon |
HERO
Edge 10
Health 9
Resolve 4
Hero Points 125
ABILITIES
Agility 6d
Intellect 4d
Might 9d
Perception 4d
Toughness 9d
Willpower 3d
TALENTS
Academics 4d (Law, Political Science)
Charm 3d
Command 3d
Covert 4d
Investigation 4d
Medicine 2d
Professional 3d
Science 4d
Streetwise 5d
Survival 4d
Technology 3d
Vehicles 2d
POWERS
Heat Vision (Blast 3)
Blind Fighting (3)
Flight (9)
Hyper-breath (3)
Resistance (6 ranks)
Super-Senses (Analytic Vision, Enhanced Vision, Telescopic Vision, Thermal Visions)
PERKS
Contacts 2
Patron (Bruce Wayne)
Resources 2
Wealth
FLAWS
Alter Ego (Astra Kent, Justice Studies graduate student at Gotham University)
Code Conduct (will not use her heat vision anymore)
Enemy (Iron Maiden, The Refrigerator)
GEAR
Superhero outfit
DESCRIPTION
Age: 24
Sex: Female
Hair: Black
Eyes: Blue
MOTIVATION
Justice
CONNECTIONS
Bruce Wayne, Foster father
Diana Prince, Wonder Woman, Mother
Barbara Gordon, Mentor
Monday, March 25, 2019
Monstrous Mondays: Lady Midday
One of my favorite games is Leagues of Adventure along with the Leagues of Gothic Horror setting. It is a Ubiquity power game and it gives me the same feeling I get from Cinematic Unisystem. So I was quite pleased to see three more books are coming out for it; Guides to Faeries, Hags, and Walking Dead.
I'll post more about this later in the week, but today I wanted to update a monster I have used in the past, but have not featured here before. Since I am on a Basic-era kick, let's do stats for Basic D&D (esp. as presented by Blumeholme and B/X Essentials) and Ubiquity.
Poludnitsa, Lady Midday
The Poludnitsa or Poludnica, also known as Lady Miday, is a relative of the more common Hag races. She is a creature of faerie (like all hags). Unlike the more common hags, Lady Midday is very beautiful, unearthly so, and is only encountered on midday on hot summer days (thus her name). She appears as a very tall, beautiful pale woman with long white hair wearing a long white dress. Though it is said her true form is that a sundried corpse.
She will often appear in the middle of fields of wheat, barley or rye carrying a large set of antique looking shears or a scythe. She will stop to ask anyone working in the field a question. If they fail to answer to it or answer incorrectly she will cut off their heads with the shears.
She is also known to kidnap girls under the age of 12 to take them back to her lair where she teaches them witchcraft if she doesn't eat them first.
Those she doesn't kill she can curse with madness or the "Heat Sickness". Those that are not treated will die.
Poludnitsa lives in vast underground complexes, filled with ovens and roaring fires. Her captured slaves fulfill her wishes, roasting sheep and baking bread for her, all day long. Poludnitsa exits her underground lair only during sunlight hours. She usually perches in the immediate vicinity of her lair, waiting for unwary travelers to pass.
She is not commonly encountered, but parents of children commonly warn about her. Any child that wanders off, especially into fields of rye, run the risk of being captured by Poludnitsa. Parents will often warn “Don’t go to the rye, Poludnitsa will eat you!” or “Poludnitsa will burn you up!”
It is unknown if she is a unique creature or if there are many such creatures, but very, very rare.
Poludnica’s Sheep
The sheep Poludnitsa keeps are anything but ordinary. Each is a Large sized monstrosity, with wool the color of fresh blood.
Poludnitsa Basic-era stats
AC: 5
HD: 6d8 + 12hp
Move: 30'
Attacks: 1 weapon + Heat Madness
Damage: 1d8* (beheading on a natural 20) + Special
Alignment: CE
Treasure: none
XP: 1,280
Abilities: Strength +1, Intelligence +1, Charisma +2
Poludnitsa can only appear during the hour before and the hour after midday. During the Sumer Solstice though she can appear during all hours of daylight.
She may only attack those that refuse her questions or answer them incorrectly. Once that has happened she will attack with her shears or scythe. They are treated as "vorpal" weapons in her hands (treated as normal weapons in anyone else's).
Once per day, usually at the height of noon or moment of greatest temperature, she can curse one humanoid creature with heat madness. They must make a saving throw vs. Death or be strickened. A successful save means the creature is dazed and cannot attack for two round. If the save is failed then the victim suffers the full effect of the heat madness. They are treated as if they had a combination of Slow and Feeblemind spells cast on them. Failing the first save means they will need to make another Death save in one full day or die. Failing the first save and making the second means the victim is bedridden for four (4) days, minus their Con adjustment. A Bless, Heal or Remove Curse spell will remove the heat madness.
Poludnitsa is immune to all heat and fire based attacks. She takes double damage from any cold-based attack.
A witch or cleric can "turn" (but not destroy) Poludnitsa as a Vampire if they present a Moonstone.
Poludnitsa Ubiquity Stats
Patron 1
Archetype: Hag
Motivation: Survival
Style: 1
Primary Attributes:
Body 3, Dexterity 3, Strength 3, Charisma 2, Intelligence 2, Willpower 3
Secondary Attributes:
Size 0, Move 6, Perception 4 (8), Initiative 4, Defense 6, Stun 3, Health 8, Horror n/a (human form) or 4 (corpse visage form)
Skills: Athletics 5, Brawl 5 (Grapple 6), Intimidation 8, Stealth 5 (Hiding 6)
Talents: Fearsome 2 (Can temporarily frighten foes)
Resources: None
Powers: Madness, Immune to Fire and Heat based attacks.
Weaknesses: Cold vulnerability (She takes x2 damage from any cold-based attack.)
Flaws: Thirst for Flesh (+1 Style point when its unholy appetite reveals its true nature)
Weapons: Shears 7L
I'll post more about this later in the week, but today I wanted to update a monster I have used in the past, but have not featured here before. Since I am on a Basic-era kick, let's do stats for Basic D&D (esp. as presented by Blumeholme and B/X Essentials) and Ubiquity.
Poludnitsa, Lady Midday
The Poludnitsa or Poludnica, also known as Lady Miday, is a relative of the more common Hag races. She is a creature of faerie (like all hags). Unlike the more common hags, Lady Midday is very beautiful, unearthly so, and is only encountered on midday on hot summer days (thus her name). She appears as a very tall, beautiful pale woman with long white hair wearing a long white dress. Though it is said her true form is that a sundried corpse.
She will often appear in the middle of fields of wheat, barley or rye carrying a large set of antique looking shears or a scythe. She will stop to ask anyone working in the field a question. If they fail to answer to it or answer incorrectly she will cut off their heads with the shears.
She is also known to kidnap girls under the age of 12 to take them back to her lair where she teaches them witchcraft if she doesn't eat them first.
Those she doesn't kill she can curse with madness or the "Heat Sickness". Those that are not treated will die.
Poludnitsa lives in vast underground complexes, filled with ovens and roaring fires. Her captured slaves fulfill her wishes, roasting sheep and baking bread for her, all day long. Poludnitsa exits her underground lair only during sunlight hours. She usually perches in the immediate vicinity of her lair, waiting for unwary travelers to pass.
She is not commonly encountered, but parents of children commonly warn about her. Any child that wanders off, especially into fields of rye, run the risk of being captured by Poludnitsa. Parents will often warn “Don’t go to the rye, Poludnitsa will eat you!” or “Poludnitsa will burn you up!”
It is unknown if she is a unique creature or if there are many such creatures, but very, very rare.
Poludnica’s Sheep
The sheep Poludnitsa keeps are anything but ordinary. Each is a Large sized monstrosity, with wool the color of fresh blood.
Poludnitsa Basic-era stats
AC: 5
HD: 6d8 + 12hp
Move: 30'
Attacks: 1 weapon + Heat Madness
Damage: 1d8* (beheading on a natural 20) + Special
Alignment: CE
Treasure: none
XP: 1,280
Abilities: Strength +1, Intelligence +1, Charisma +2
Poludnitsa can only appear during the hour before and the hour after midday. During the Sumer Solstice though she can appear during all hours of daylight.
She may only attack those that refuse her questions or answer them incorrectly. Once that has happened she will attack with her shears or scythe. They are treated as "vorpal" weapons in her hands (treated as normal weapons in anyone else's).
Once per day, usually at the height of noon or moment of greatest temperature, she can curse one humanoid creature with heat madness. They must make a saving throw vs. Death or be strickened. A successful save means the creature is dazed and cannot attack for two round. If the save is failed then the victim suffers the full effect of the heat madness. They are treated as if they had a combination of Slow and Feeblemind spells cast on them. Failing the first save means they will need to make another Death save in one full day or die. Failing the first save and making the second means the victim is bedridden for four (4) days, minus their Con adjustment. A Bless, Heal or Remove Curse spell will remove the heat madness.
Poludnitsa is immune to all heat and fire based attacks. She takes double damage from any cold-based attack.
A witch or cleric can "turn" (but not destroy) Poludnitsa as a Vampire if they present a Moonstone.
Poludnitsa Ubiquity Stats
Patron 1
Archetype: Hag
Motivation: Survival
Style: 1
Primary Attributes:
Body 3, Dexterity 3, Strength 3, Charisma 2, Intelligence 2, Willpower 3
Secondary Attributes:
Size 0, Move 6, Perception 4 (8), Initiative 4, Defense 6, Stun 3, Health 8, Horror n/a (human form) or 4 (corpse visage form)
Skills: Athletics 5, Brawl 5 (Grapple 6), Intimidation 8, Stealth 5 (Hiding 6)
Talents: Fearsome 2 (Can temporarily frighten foes)
Resources: None
Powers: Madness, Immune to Fire and Heat based attacks.
Weaknesses: Cold vulnerability (She takes x2 damage from any cold-based attack.)
Flaws: Thirst for Flesh (+1 Style point when its unholy appetite reveals its true nature)
Weapons: Shears 7L
Saturday, March 23, 2019
Zatannurday: Prowlers & Paragons Ultimate Edition
Let's try my hand at doing some stats for Prowlers & Paragons Ultimate Edition. I can think of no one better than Zatanna.
Zatanna Zatara
Concept: Daughter of stage magician John "Giovanni" Zatara. Both father and daughter can use real magic.
HERO
Edge 11
Health 6
Resolve 4
Hero Points 125
ABILITIES
Agility 3d
Intellect 5d
Might 3d
Perception 4d
Toughness 3d
Willpower 9d
TALENTS
Academics 6d (mostly related to magic and the occult)
Charm 5d
Command 4d
Covert 2d
Investigation 3d
Medicine 2d
Professional 4d (professional stage magician)
Science 3d
Streetwise 2d
Survival 2d
Technology 3d
Vehicles 1d
POWERS
Sorcery, Omni-Power (Sorcery, Broad) 14d (Area)
Cons: Concentration, Situational: Must say spells backwards
PERKS
Contacts (Justice League)
Fame
Wealth
FLAWS
Public Identity (not in the book, but going to try it)
GEAR
Stage magician's garb, top hat, and magic wand (the wand is only a prop).
DESCRIPTION
Age: Early 30s
Sex: Female
Hair: Black
Eyes: Blue (varies on artists)
MOTIVATION
Responsibility (and Adventure)
CONNECTIONS
Dr. Fate: Fellow mage
Batman: Old friend
John Constantine: Ex-boyfriend, constant pain in her ass.
Madame Xanadu: Friendly Rival
June Moon / Sorceress: Frenemy, Less friendly rival? Depends on June's attitude and sanity.
Ok, that took only about 20 mins. I bet future characters builds will be much faster.
Most of her points are being dumped into her Sorcery Omni-Power. She can replicate any other power in the book (within reason) but she must say the spell backward and she can generally only concentrate on one effect at a time. I might not have gotten everything 100% by the book, but I will try some other builds in the next week or so.
Make sure you check out the Prowlers & Paragons Ultimate Edition Kickstarter.
I am going to try some more over the next week.
Zatanna Zatara
Concept: Daughter of stage magician John "Giovanni" Zatara. Both father and daughter can use real magic.
Joanie Brosas as Zatanna. This weekend at C2E2 Booth #1553 |
Edge 11
Health 6
Resolve 4
Hero Points 125
ABILITIES
Agility 3d
Intellect 5d
Might 3d
Perception 4d
Toughness 3d
Willpower 9d
TALENTS
Academics 6d (mostly related to magic and the occult)
Charm 5d
Command 4d
Covert 2d
Investigation 3d
Medicine 2d
Professional 4d (professional stage magician)
Science 3d
Streetwise 2d
Survival 2d
Technology 3d
Vehicles 1d
POWERS
Sorcery, Omni-Power (Sorcery, Broad) 14d (Area)
Cons: Concentration, Situational: Must say spells backwards
PERKS
Contacts (Justice League)
Fame
Wealth
FLAWS
Public Identity (not in the book, but going to try it)
GEAR
Stage magician's garb, top hat, and magic wand (the wand is only a prop).
DESCRIPTION
Age: Early 30s
Sex: Female
Hair: Black
Eyes: Blue (varies on artists)
MOTIVATION
Responsibility (and Adventure)
CONNECTIONS
Dr. Fate: Fellow mage
Batman: Old friend
John Constantine: Ex-boyfriend, constant pain in her ass.
Madame Xanadu: Friendly Rival
June Moon / Sorceress: Frenemy, Less friendly rival? Depends on June's attitude and sanity.
Ok, that took only about 20 mins. I bet future characters builds will be much faster.
Most of her points are being dumped into her Sorcery Omni-Power. She can replicate any other power in the book (within reason) but she must say the spell backward and she can generally only concentrate on one effect at a time. I might not have gotten everything 100% by the book, but I will try some other builds in the next week or so.
Make sure you check out the Prowlers & Paragons Ultimate Edition Kickstarter.
I am going to try some more over the next week.
Friday, March 22, 2019
Winter Witch is the Deal of the Day!
The calendar may say Spring, but the temps are still cold here in Chicago.
To celebrate the end of winter I am offering the Winter Witch Tradition book on sale as today DriveThruRPG/RPGNow's Deal of the Day.
So take advantage of this sale. The Winter Witch for Swords & Wizardry is only $1.20 for the PDF for the next 20 hours (from this posting).
To celebrate the end of winter I am offering the Winter Witch Tradition book on sale as today DriveThruRPG/RPGNow's Deal of the Day.
So take advantage of this sale. The Winter Witch for Swords & Wizardry is only $1.20 for the PDF for the next 20 hours (from this posting).
Kickstart Your Weekend: Prowlers & Paragons Ultimate Edition
I LOVE Superhero Games. I don't get to play them as much as I would like, but I love them all the same. This one from Evil Beagle Games looks great.
Prowlers & Paragons Ultimate Edition
https://www.kickstarter.com/projects/1977703373/prowlers-and-paragons-ultimate-edition?ref=theotherside
This is the second edition of the Prowlers & Paragons Core Rules game released in 2013.
You can grab the Ultimate Edition Quick Start for free.
The changes from the first edition to the ultimate edition seem to be fairly comprehensive. It just has a really cool vibe that I really like.
I am quite excited about this. I am going to spend some time with this one.
Prowlers & Paragons Ultimate Edition
https://www.kickstarter.com/projects/1977703373/prowlers-and-paragons-ultimate-edition?ref=theotherside
This is the second edition of the Prowlers & Paragons Core Rules game released in 2013.
You can grab the Ultimate Edition Quick Start for free.
The changes from the first edition to the ultimate edition seem to be fairly comprehensive. It just has a really cool vibe that I really like.
I am quite excited about this. I am going to spend some time with this one.
Thursday, March 21, 2019
Featured Artist: Jordin "OneEyedNeko" McGrath
Welcome back to series on Featured Artists! Today I have a real treat for you.
Jordin "OneEyedNeko" McGrath has been an artist and illustrator for over a decade, at least online, I am sure it has been longer.
I love her work and she does some great characters. Here are some of my favorites.
You can find her on the web at:
Jordin "OneEyedNeko" McGrath has been an artist and illustrator for over a decade, at least online, I am sure it has been longer.
I love her work and she does some great characters. Here are some of my favorites.
You can find her on the web at:
- Her main site, https://oneeyedneko.com/
- Facebook, https://www.facebook.com/One3yedneko/
- Instagram, https://www.instagram.com/one3yedneko/
- Patreon, https://www.patreon.com/oneeyedneko
- DeviantArt, https://www.deviantart.com/oneeyedneko/
- Prints at DA, https://www.deviantart.com/oneeyedneko/prints/
- Twitter, https://twitter.com/one3yedneko (NSFW)
- Pinterest, https://www.pinterest.com/jordinawilkes/
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