I am going to spend some quality time this week with Bloat Games' Dark Places & Demogorgons.
The game is set in the 1980s and uses the same basic rules as 1970's era D&D. The game owes more than just a little to Stranger Things, but also to just the glorious weird times that was the 1980s.
The same cauldron that gave us the Satanic Panic would later set the groundwork for shows like The X Files and Buffy the Vampire Slayer. This alchemical brew would also fuel so many of my games from then til now.
This game hits all my nostalgia buttons in one nice tight little package. Spending the week with it is going to be a real treat. Weird little towns, vampires, werewolves, ghosts and maybe the best soundtrack ever.
So load up your favorite 80s mixtape, put on your Member's Only jacket and pull out your Trapper Keepers full of graph paper dungeons and let's explore some Dark Places!
Sunday, June 24, 2018
Thursday, June 21, 2018
Wednesday, June 20, 2018
Wednesday Night Videos: Happy Summer Solstice!
Right now, as of this posting, the sun is rising over Stonehenge to celebrate the longest day of the year. The Summer Solstice.
For some reason, I always want to play this song.
I would be lying if I said I never wrote an AD&D adventure based solely on this song.
Of course, "Solstice" means "Sun stand still".
Plus Aimee Mann was so cute in this video. I had the biggest crush on her back then.
Though the Solstice means we begin the slow, inevitable fall to Winter.
Enjoy the sun while you can!
For some reason, I always want to play this song.
I would be lying if I said I never wrote an AD&D adventure based solely on this song.
Of course, "Solstice" means "Sun stand still".
Plus Aimee Mann was so cute in this video. I had the biggest crush on her back then.
Though the Solstice means we begin the slow, inevitable fall to Winter.
Enjoy the sun while you can!
Tuesday, June 19, 2018
Plays Well With Others: Making 5e Bloodied
Yesterday I talked about how my Nentir Vale/Demon Slayers 5e game is a reboot of my 4e game and I will be adding more 4e elements to it.
Today I spent some time with D&D 4e Essentials to see what I could glean from that.
I know a lot of people had problems with 4e. I was not one of those people. I liked 4e and really wanted to give it more time.
5e is so flexible that there is so much you can do to it and it won't break the system. 4e was a very tight game, so tight that pulling out one piece had some serious impacts.
I am hoping that this will not break 5e; I doubt it will.
Bloodied in 5e
When a creature or character is reduced to half their HP or less (rounding down) they are bloodied. This can trigger a number of actions. I want to mix as much 4e and 5e as I can here.
Characters
These are taken from Dungeons & Dragons Player Essentials: Heroes of the Forgotten Kingdoms.
Dragonborn
When you are bloodied you may invoke your Dragonborn Fury. You gain a +1 racial bonus to attack rolls.
Half-Orc
When you are bloodied during an encounter you may invoke your Half-Orc Resilience. The first time you are bloodied during an encounter you gain temporary hp equal to your Proficiency Bonus + your Constitution modifier.
Tieflings
Bloodhunt: You gain a +1 racial advantage on attack rolls against bloodied targets.
Monsters
All of these creatures (for the most part) come from Dungeons & Dragons Essentials: Monster Vault.
Aboleth Overseer
Psychic Slime (standard; recharges when first bloodied)
Angel
Angelic Presence: When not bloodied attacks against the angel are at Disadvantage.
Beholder
Death Ray (necrotic): If the target is bloodied before or after the attack, it is also dazed (save ends).
Blood Fiend
The blood fiend gains combat advantage against any living bloodied enemy.
Bulette
When bloodied the creature burrows underground and uses it's Second Wind.
Demon, Babu
Bite: The target also takes ongoing 5 acid damage, or ongoing 10 acid damage if the babau is bloodied (save ends).
Demon, Hezrou
Noxious Stench: Any enemy that makes an attack while in the aura takes 10 poison damage, or 20 poison damage while the hezrou is bloodied.
Demon, Marilith
Weapon Dance (melee): Recharge when first bloodied. Can attack again.
Demon, Vrock
Spores of Madness: DC 20 Wisdom Save to enemies within 5'. On a failed save 3d10+6 Poison damage and the target is dazed. Successful save, half damage.
Demon, Balor
Flaming Body: Normally aura is 2 squares or 10 feet. When bloodied it expands to 3 squares/15 feet. Any enemy that starts its turn in the aura takes 10 fire damage, or 20 fire damage while the balor is bloodied.
Devil, Kyton
Chains of Vengeance: The devil can attack with it's chains twice.
Dragon (all)
Bloodied Breath: When first bloodied the dragon can recharge and use it's breath weapon.
When Bloodied a Dragon can critical on 18-20.
Drake, Rage
When bloodied the rage drake has Advantage on attacks.
Eye of Flame
Fiery Burst (when first bloodied and again when the eye of flame is reduced to 0 hit points) Close burst 2; DC 20 Dexterity save; 2d8 + 6 fire damage.
Gnoll
Blood Frenzied: The gnoll adds their Proficiency bonus to damage to all melee attacks when bloodied.
Golem, Flesh
When bloodied the golem can make a slam attack at Advantage.
Hag
When bloodied make one additional claw attack.
Lizard Folk
Additional tail sweep attack (1d6) when first bloodied.
Lycanthrope, Werewolf
Attack advantage on bloodied targets.
Proficiency bonus added to damage when bloodied.
Ochre Jelly
When bloodied the creature splits into two creatures, each with hit points equal to one-half its
current hit points. Effects on the original ochre jelly do not apply to the second one.
(this is in addition to the split described in the 5e MM).
Owlbear
Stunning Screech: When bloodied the owlbear will Screech (close blast, 15'). DC 15 Constitution save or be stunned.
Vampire
The vampire takes damage while bloodied they become insubstantial and gains fly speed 60'. The vampire cannot attack or use cloud of bats. This effect lasts for 1 hour or until the vampire ends it as a minor action.
The vampire has combat Advantage on bloodied targets.
I am not sure how all of these will work out. In many cases, the monsters are now more deadly. I might need to compensate with a bonus of 5 to 10 XP.
If it works well my son has offered to do more of these for me.
Today I spent some time with D&D 4e Essentials to see what I could glean from that.
I know a lot of people had problems with 4e. I was not one of those people. I liked 4e and really wanted to give it more time.
5e is so flexible that there is so much you can do to it and it won't break the system. 4e was a very tight game, so tight that pulling out one piece had some serious impacts.
I am hoping that this will not break 5e; I doubt it will.
Bloodied in 5e
When a creature or character is reduced to half their HP or less (rounding down) they are bloodied. This can trigger a number of actions. I want to mix as much 4e and 5e as I can here.
Characters
These are taken from Dungeons & Dragons Player Essentials: Heroes of the Forgotten Kingdoms.
Dragonborn
When you are bloodied you may invoke your Dragonborn Fury. You gain a +1 racial bonus to attack rolls.
Half-Orc
When you are bloodied during an encounter you may invoke your Half-Orc Resilience. The first time you are bloodied during an encounter you gain temporary hp equal to your Proficiency Bonus + your Constitution modifier.
Tieflings
Bloodhunt: You gain a +1 racial advantage on attack rolls against bloodied targets.
Monsters
All of these creatures (for the most part) come from Dungeons & Dragons Essentials: Monster Vault.
Aboleth Overseer
Psychic Slime (standard; recharges when first bloodied)
Angel
Angelic Presence: When not bloodied attacks against the angel are at Disadvantage.
Beholder
Death Ray (necrotic): If the target is bloodied before or after the attack, it is also dazed (save ends).
Blood Fiend
The blood fiend gains combat advantage against any living bloodied enemy.
Bulette
When bloodied the creature burrows underground and uses it's Second Wind.
Demon, Babu
Bite: The target also takes ongoing 5 acid damage, or ongoing 10 acid damage if the babau is bloodied (save ends).
Demon, Hezrou
Noxious Stench: Any enemy that makes an attack while in the aura takes 10 poison damage, or 20 poison damage while the hezrou is bloodied.
Demon, Marilith
Weapon Dance (melee): Recharge when first bloodied. Can attack again.
Demon, Vrock
Spores of Madness: DC 20 Wisdom Save to enemies within 5'. On a failed save 3d10+6 Poison damage and the target is dazed. Successful save, half damage.
Demon, Balor
Flaming Body: Normally aura is 2 squares or 10 feet. When bloodied it expands to 3 squares/15 feet. Any enemy that starts its turn in the aura takes 10 fire damage, or 20 fire damage while the balor is bloodied.
Devil, Kyton
Chains of Vengeance: The devil can attack with it's chains twice.
Dragon (all)
Bloodied Breath: When first bloodied the dragon can recharge and use it's breath weapon.
When Bloodied a Dragon can critical on 18-20.
Drake, Rage
When bloodied the rage drake has Advantage on attacks.
Eye of Flame
Fiery Burst (when first bloodied and again when the eye of flame is reduced to 0 hit points) Close burst 2; DC 20 Dexterity save; 2d8 + 6 fire damage.
Gnoll
Blood Frenzied: The gnoll adds their Proficiency bonus to damage to all melee attacks when bloodied.
Golem, Flesh
When bloodied the golem can make a slam attack at Advantage.
Hag
When bloodied make one additional claw attack.
Lizard Folk
Additional tail sweep attack (1d6) when first bloodied.
Lycanthrope, Werewolf
Attack advantage on bloodied targets.
Proficiency bonus added to damage when bloodied.
Ochre Jelly
When bloodied the creature splits into two creatures, each with hit points equal to one-half its
current hit points. Effects on the original ochre jelly do not apply to the second one.
(this is in addition to the split described in the 5e MM).
Owlbear
Stunning Screech: When bloodied the owlbear will Screech (close blast, 15'). DC 15 Constitution save or be stunned.
Vampire
The vampire takes damage while bloodied they become insubstantial and gains fly speed 60'. The vampire cannot attack or use cloud of bats. This effect lasts for 1 hour or until the vampire ends it as a minor action.
The vampire has combat Advantage on bloodied targets.
I am not sure how all of these will work out. In many cases, the monsters are now more deadly. I might need to compensate with a bonus of 5 to 10 XP.
If it works well my son has offered to do more of these for me.
Monday, June 18, 2018
Father's Day Weekend Gaming
Had a fairly packed weekend game wise.
Friday was our local Public Library sale. Sometimes we can find some gems, but this time all we found was this book on potions.
Saturday was Free RPG Day. We all went and got some books. Of course, we still ended up buying a bunch of stuff too.
Sunday, Father's Day, we went back to the Nentir Vale to finish off the Blood Reavers. The Demon Slayers found some more clues and are headed to the Well of Demons now.
We want to add more 4e feel to this game. Just like our Order of the Platinum Dragon 5e game is more "old school" in feel and the Second Campaign has more of a 3e feel.
I have some Encounter Cards I want to use and I'd love to work "Bloodied" into our combats. I think that might be fun. Using some 4e stats the monsters are much tougher and these characters are already having more issues than their other 5e counterparts.
For reasons too various to name, our gnome druid, Dimbel Timbers, has adopted this has his theme song:
Every character should have a theme song.
Friday was our local Public Library sale. Sometimes we can find some gems, but this time all we found was this book on potions.
Saturday was Free RPG Day. We all went and got some books. Of course, we still ended up buying a bunch of stuff too.
Sunday, Father's Day, we went back to the Nentir Vale to finish off the Blood Reavers. The Demon Slayers found some more clues and are headed to the Well of Demons now.
We want to add more 4e feel to this game. Just like our Order of the Platinum Dragon 5e game is more "old school" in feel and the Second Campaign has more of a 3e feel.
I have some Encounter Cards I want to use and I'd love to work "Bloodied" into our combats. I think that might be fun. Using some 4e stats the monsters are much tougher and these characters are already having more issues than their other 5e counterparts.
For reasons too various to name, our gnome druid, Dimbel Timbers, has adopted this has his theme song:
Every character should have a theme song.
Friday, June 15, 2018
Kickstart Your Weekend: Harvesters
Troll Lords does great Kickstarters. This one is no exception.
Harvesters the Role Playing Game
https://www.kickstarter.com/projects/676918054/harvesters-the-role-playing-game
From the Kickstarter:
In any case, this looks like fun.
Harvesters the Role Playing Game
https://www.kickstarter.com/projects/676918054/harvesters-the-role-playing-game
From the Kickstarter:
WHAT IS HARVESTERS?This would have been great when my kids were little. But I still think it would be a lot of fun.
Harvesters is a complete all-in-one table top role playing game packaged in a stout box, with rules, dice, adventures and maps!
Begin an epic journey in the rugged tracks of unlikely heroes. Enter the world of Harvesters, where badgers, rabbits, squirrels, and otters launch into adventures of epic wonder. Here, the smallest of creatures take on the roles of the greatest heroes: Knights, Druids, Clerics, Rogues, Wizards, and Fighters. Together, they tackle the greatest of exploits, from rescuing the princess to finding lost treasure. You'll find no humans here, only animals. They live their daily lives and do work just like humans do in your world. You may find a rabbit as a local constable, or a squirrel as a baker or a mouse as a black smith.
Art by Jim Holloway!
Chose from one of five animals to play: rabbits/hares, squirrels, badgers, otters, and mice.
In any case, this looks like fun.
Labels:
AA,
CnC,
kickstarter
Tuesday, June 12, 2018
OMG: Babylonian, Sumerian and Akkadian, Part 3
I want to wrap up this edition of OMG with some of the missing gods and demons from the Babylonian, Sumerian and Akkadian myths in the Deities & Demigods.
Let's mention an OBVIOUS miss here.
Where is Ereshkigal? The world's first goth-girl and she isn't here? That's a freaking crime in my book. Well, let's fix that. If you want to classify her she belongs to the Sumerian Myths, her cult has been taken over by her husband Nergal by the time of the Babylonian myths.
Ereshkigal
ARMOR CLASS: -4
MOVE: 12"
HIT POINTS: 250
NO. OF ATTACKS: 2
DAMAGE/ATTACK: See below
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Immune to poisons, disease, and death causing magic
MAGIC RESISTANCE: 75%
SIZE: M (6')
ALIGNMENT: Neutral Evil
WORSHIPER'S ALIGN: All alignments
SYMBOL: Female with four wings and clawed feet
PLANE: Kur (section of Hades)
CLERIC/DRUID: 15th level cleric
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST/WITCH: 25th level witch
THIEF/ASSASSIN: 15th level assassin
MONK/BARD: Nil
PSIONIC ABILITY: Nil
S:25 ( + 7, + 14) 1: 20 W: 15 D: 20 C: 23 CH: 25
Animal: Owl
Color: Black
Day of Worship: Friday
Ereshkigal is Queen of the Underworld. Here she keeps the dead and not even the gods can sway her. She has made exceptions, in particular to her sister Innana/Ishtar, but to none other.
Ereshkigal knows all the spells granted by the Sumerian gods, since all secrets come to her. She also knows all the spells of witchcraft, which are of her design. She can cast two spells per round at separate targets if she chooses.
Her rivalry with her sister Innana/Ishtar is legendary.
Ereshkigal would later be syncretized with the Greek Hecate and some of her aspects would also form the story of Lilith. Indeed in my own research time, the Burney Relief has gone from a representation of Lilith (which was tenuous at best) to a representation of Ereshkigal.
She is mentioned in Return to the Keep on the Borderlands and I swear there were other mentions of her in other D&D books, but so far I found nothing.
Pazuzu
Also not present in the D&DG, but certainly a demon of note (and notoriety) is Pazuzu. Good old Pazuzu was the king of the demons of the wind and the bringer of storms, famine, and drought. He was the demon of the southwestern wind. He was not a god, though he was the son of the god Hanbi/Hanbu.
Pazuzu, of course, rose to fame and popularity thanks in large part to the Exorcist movies. I consider the Exorcist to be one of the scariest movies ever made and having Pazuzu as the "big bad" only helps that. A demon as old as civilization itself? Yeah, that's some scary shit. He makes his AD&D debut in the Monster Manual II.
He seems to have a long history even in myth. He is likely an Assyrian import, maybe even from the Levant. So that is quite a demonic pedigree to be the demon of so many different cultures. In my games, Pazuzu is an Eodemon, a demonic race that appeared before all the others.
One thing not considered in Monster Manual II version of him is his battles to stop another demon Lamashtu. Pazuzu effectively guards human from her evils.
Lamashtu
Now in truth, I see why she was not included. I mean if no Pazuzu then no need to have her too. According to some texts, she was a demoness or a goddess. She is also associated with witchcraft and the murder or newborns and infants. She has many features that would later be syncretized by or with Lilith and other female night demons. She is currently a god in the Pathfinder setting.
I posted a demon Lamashtu a while back. Here are some stats.
FREQUENCY: Uncommon
NO. APPEARING: 1 or 1-3
ARMOR CLASS: -1
MOVE: 9"/12"
HIT DICE: 10
% IN LAIR: 25%
TREASURE TYPE: F
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-6/1-6/2-8
SPECIAL ATTACKS: bonus of +2 to hit; also see below (Con drain)
SPECIAL DEFENSES: + 1 or better weapons to hit
MAGIC RESISTANCE: 65%
INTELLIGENCE: Very
ALIGNMENT: Chaotic evil
SIZE: L (9'+ tall)
PSlONlC ABILITY: 150
Attack/Defense Modes: A, C, D/F, G, H
Lamashtu are powerful demons, close only to the Lilitu themselves. Believed to be the offspring of Lilth and the various Eodemons. These demons are old even by demonic terms. Their natural form is a horrid hybrid of a linoness’ head, donkey ears, and teeth, a hairy human female body, with the hindquarters of a pig. They are commonly holding a large snake. In their “human” form they prefer to disguise themselves as old women or nursemaids. This gives them access to their preferred prey, newborn babies. Once she has gained access to a new-born babe she will carry it off till she can find a safe place to eat it. Lamashtu are not tempters, they hunger and only flesh will satisfy them. They can be held at bay if a witch prepares a special talisman. Her song drains Constitution to all who hear it, 2 points per night. Anyone so drained must make a Constitution based save or fall asleep.
Lamashtu may cast spells as a 7th level witch.
Dagon
Dagon is an improt to this mythology.
Here is another problem. Dagon is a god. Dagon is a demon. Dagon is some sort of Lovecraftian Old One. Or he is all of those things.
I think my favorite take on him was in the 3.5 edition Hordes of the Abyss and the 4th edition Monster Manual 2. Where he is just this really ancient thing. For me that makes him an Eodemon.
Somehow I'd like to capture all aspects of this creature in one whole.
I think it is time to leave the Fertile Crescent. Should I move forward alphabetically or chronologically?
You can read Part 1 here.
You can read Part 2 here.
Let's mention an OBVIOUS miss here.
Where is Ereshkigal? The world's first goth-girl and she isn't here? That's a freaking crime in my book. Well, let's fix that. If you want to classify her she belongs to the Sumerian Myths, her cult has been taken over by her husband Nergal by the time of the Babylonian myths.
Burney Relief |
ARMOR CLASS: -4
MOVE: 12"
HIT POINTS: 250
NO. OF ATTACKS: 2
DAMAGE/ATTACK: See below
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Immune to poisons, disease, and death causing magic
MAGIC RESISTANCE: 75%
SIZE: M (6')
ALIGNMENT: Neutral Evil
WORSHIPER'S ALIGN: All alignments
SYMBOL: Female with four wings and clawed feet
PLANE: Kur (section of Hades)
CLERIC/DRUID: 15th level cleric
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST/WITCH: 25th level witch
THIEF/ASSASSIN: 15th level assassin
MONK/BARD: Nil
PSIONIC ABILITY: Nil
S:25 ( + 7, + 14) 1: 20 W: 15 D: 20 C: 23 CH: 25
Animal: Owl
Color: Black
Day of Worship: Friday
Ereshkigal is Queen of the Underworld. Here she keeps the dead and not even the gods can sway her. She has made exceptions, in particular to her sister Innana/Ishtar, but to none other.
Ereshkigal knows all the spells granted by the Sumerian gods, since all secrets come to her. She also knows all the spells of witchcraft, which are of her design. She can cast two spells per round at separate targets if she chooses.
Her rivalry with her sister Innana/Ishtar is legendary.
Ereshkigal would later be syncretized with the Greek Hecate and some of her aspects would also form the story of Lilith. Indeed in my own research time, the Burney Relief has gone from a representation of Lilith (which was tenuous at best) to a representation of Ereshkigal.
She is mentioned in Return to the Keep on the Borderlands and I swear there were other mentions of her in other D&D books, but so far I found nothing.
Pazuzu
Also not present in the D&DG, but certainly a demon of note (and notoriety) is Pazuzu. Good old Pazuzu was the king of the demons of the wind and the bringer of storms, famine, and drought. He was the demon of the southwestern wind. He was not a god, though he was the son of the god Hanbi/Hanbu.
Pazuzu, of course, rose to fame and popularity thanks in large part to the Exorcist movies. I consider the Exorcist to be one of the scariest movies ever made and having Pazuzu as the "big bad" only helps that. A demon as old as civilization itself? Yeah, that's some scary shit. He makes his AD&D debut in the Monster Manual II.
He seems to have a long history even in myth. He is likely an Assyrian import, maybe even from the Levant. So that is quite a demonic pedigree to be the demon of so many different cultures. In my games, Pazuzu is an Eodemon, a demonic race that appeared before all the others.
One thing not considered in Monster Manual II version of him is his battles to stop another demon Lamashtu. Pazuzu effectively guards human from her evils.
Lamashtu
Now in truth, I see why she was not included. I mean if no Pazuzu then no need to have her too. According to some texts, she was a demoness or a goddess. She is also associated with witchcraft and the murder or newborns and infants. She has many features that would later be syncretized by or with Lilith and other female night demons. She is currently a god in the Pathfinder setting.
I posted a demon Lamashtu a while back. Here are some stats.
FREQUENCY: Uncommon
NO. APPEARING: 1 or 1-3
ARMOR CLASS: -1
MOVE: 9"/12"
HIT DICE: 10
% IN LAIR: 25%
TREASURE TYPE: F
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-6/1-6/2-8
SPECIAL ATTACKS: bonus of +2 to hit; also see below (Con drain)
SPECIAL DEFENSES: + 1 or better weapons to hit
MAGIC RESISTANCE: 65%
INTELLIGENCE: Very
ALIGNMENT: Chaotic evil
SIZE: L (9'+ tall)
PSlONlC ABILITY: 150
Attack/Defense Modes: A, C, D/F, G, H
Lamashtu are powerful demons, close only to the Lilitu themselves. Believed to be the offspring of Lilth and the various Eodemons. These demons are old even by demonic terms. Their natural form is a horrid hybrid of a linoness’ head, donkey ears, and teeth, a hairy human female body, with the hindquarters of a pig. They are commonly holding a large snake. In their “human” form they prefer to disguise themselves as old women or nursemaids. This gives them access to their preferred prey, newborn babies. Once she has gained access to a new-born babe she will carry it off till she can find a safe place to eat it. Lamashtu are not tempters, they hunger and only flesh will satisfy them. They can be held at bay if a witch prepares a special talisman. Her song drains Constitution to all who hear it, 2 points per night. Anyone so drained must make a Constitution based save or fall asleep.
Lamashtu may cast spells as a 7th level witch.
Dagon
Dagon is an improt to this mythology.
Here is another problem. Dagon is a god. Dagon is a demon. Dagon is some sort of Lovecraftian Old One. Or he is all of those things.
I think my favorite take on him was in the 3.5 edition Hordes of the Abyss and the 4th edition Monster Manual 2. Where he is just this really ancient thing. For me that makes him an Eodemon.
Somehow I'd like to capture all aspects of this creature in one whole.
I think it is time to leave the Fertile Crescent. Should I move forward alphabetically or chronologically?
You can read Part 1 here.
You can read Part 2 here.
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