Lord Ingvard's comic book redesigns are making their way across the net this week.
I posted the Red Sonja and Wonder Woman ones already.
Generally speaking I like the changes and can see them working. Though I will admit I am not sure he knows much about the history of the all characters he is talking about (he does have a good grip on Ms./Captain Marvel I will give him that).
http://lordingvard.tumblr.com/
http://www.ingvard.com
Let's look at his Zatanna.
ETA: Here is the image
He gets a few things right and a few wrong. Now mind you. This is *his* version and by default that means it is right for him. But I also ask how much can you change a character and still have it be the same character?
Ok so the punk style hair do, I love it. Black hair with streaks of purple (or blue) would be a great look for a younger Zee. I can totally see her looking like this while she was working on her undergrad degree.
The coat is very reminiscent of Constantine's trench coat. So this could even be early in her relationship with him.
I like the striped pants she is wearing; a nice call back to the striped socks you will sometimes see witched wear.
The choker necklace is cool, if a bit predictable.
I really, really love the look of this character. It is cool, hip and I want to know more about her.
I can't help but wonder though...don't we already have a Raven and a Traci 13?
There is a reason for her look.
Zee dresses the way she does because that was how her dad dressed when he was on stage. She dresses like an old school magician because her dad was an old school magician. So the top hat, the fishnets are all apart of what her stage persona is. She might be the most powerful magician on Earth, but in her mind she will never be as good as her dad was.
Now, not to sound like "that guy" but I do wish he had done some research into these characters.
The part where he mentions "changing the color of the spandex" on Zee's art shows he really doesn't know much about these characters. Zee has one of the more recognizable looks of any superhero, male or female. The only hero she looks like is the one that in character she wants to look like; her dad.
Oh and the bit about modern magicians not dressing like this anymore? Two words. Misty Lee.
So I like the vision of his changes, but not for the reasons he gives.
In the end though I will agree with Zee herself. Her costume is fine as it is.
Saturday, June 27, 2015
Friday, June 26, 2015
Friday Night Videos: The Sword
Welcome back to Friday Night Videos.
Tonight I want to focus on just one band, but one that I really identify with the entire OSR and nostalgia D&D movement.
The Sword hit my awareness in 2008 or so with their album "Gods of this Earth". Right around the same time this blog got going.
Like the retro-D&D/OSR/Nostalgia movement The Sword was a new thing that sounded like an old thing from the 70s. In this case a band that had a similar vibe to Slayer to sound like Black Sabbath. In any case it worked.
Fire Lances of the Ancient Hyperzephyrians was the first single from "Gods of the Earth". It sounds old school and the video is something right out of Ralph Bakshi. The biggest influence is obviously Bakshi's Wizards. Confession time. I am not a fan of Wizards. Never saw the appeal. I also don't care for rotoscoping.
If any song captures this retro-feel of The Sword the best it's How Heavy This Axe. The video even looks like something filmed the same day Black Sabbath filmed Paranoid or Iron Man. Plus this was also the theme song to +Zak Smith and gang's "I Hit it with My Axe". That gives it OSR street cred right there. Or it gave them cred. Not sure which.
What can I honestly say about Maiden Mother Crone?
Well for starters it is easily my favorite song from The Sword. Plus there are great allusions to Pagan myths and witchcraft. In true heavy metal cliche fashion it has a "mystical orb" at the end (3:30 mark). I am sure that was done completely tongue in cheek. But still it's pretty awesome.
I listened to this a lot when working on The Witch.
Tres Brujas or "Three Witches" came along later. It mixes in elements of Westerns, sci-fi, witchcraft (again) and Kung-fu (the TV show). So yeah...sounds a bit like the AD&D DMG.
Veil of Isis is a newer song. The video reminds me a bit of some of the videos of the later 80s, before Grunge took over. Still it's a pretty cool song.
You can find The Sword on the web at http://theswordofficial.com/
Tonight I want to focus on just one band, but one that I really identify with the entire OSR and nostalgia D&D movement.
The Sword hit my awareness in 2008 or so with their album "Gods of this Earth". Right around the same time this blog got going.
Like the retro-D&D/OSR/Nostalgia movement The Sword was a new thing that sounded like an old thing from the 70s. In this case a band that had a similar vibe to Slayer to sound like Black Sabbath. In any case it worked.
Fire Lances of the Ancient Hyperzephyrians was the first single from "Gods of the Earth". It sounds old school and the video is something right out of Ralph Bakshi. The biggest influence is obviously Bakshi's Wizards. Confession time. I am not a fan of Wizards. Never saw the appeal. I also don't care for rotoscoping.
If any song captures this retro-feel of The Sword the best it's How Heavy This Axe. The video even looks like something filmed the same day Black Sabbath filmed Paranoid or Iron Man. Plus this was also the theme song to +Zak Smith and gang's "I Hit it with My Axe". That gives it OSR street cred right there. Or it gave them cred. Not sure which.
What can I honestly say about Maiden Mother Crone?
Well for starters it is easily my favorite song from The Sword. Plus there are great allusions to Pagan myths and witchcraft. In true heavy metal cliche fashion it has a "mystical orb" at the end (3:30 mark). I am sure that was done completely tongue in cheek. But still it's pretty awesome.
I listened to this a lot when working on The Witch.
Tres Brujas or "Three Witches" came along later. It mixes in elements of Westerns, sci-fi, witchcraft (again) and Kung-fu (the TV show). So yeah...sounds a bit like the AD&D DMG.
Veil of Isis is a newer song. The video reminds me a bit of some of the videos of the later 80s, before Grunge took over. Still it's a pretty cool song.
You can find The Sword on the web at http://theswordofficial.com/
Kickstart your Weekend: Blue Rose for the AGE System
Green Ronin has Kickstarted the newest edition of their groundbreaking game, Blue Rose for their in house AGE Adventure Gaming Engine.
https://www.kickstarter.com/projects/504269797/blue-rose-the-age-roleplaying-game-of-romantic-fan
I have not played much with AGE to be honest. I have the first two Dragon Age sets and they look like fun. I like the system, but it is one of those things I have not found an audience for.
I will pick this one up. I really want to see what they add new to it.
I might even play the AGE system or back-convert it to True20.
In any case I am quite looking forward to this.
https://www.kickstarter.com/projects/504269797/blue-rose-the-age-roleplaying-game-of-romantic-fan
I have not played much with AGE to be honest. I have the first two Dragon Age sets and they look like fun. I like the system, but it is one of those things I have not found an audience for.
I will pick this one up. I really want to see what they add new to it.
I might even play the AGE system or back-convert it to True20.
In any case I am quite looking forward to this.
Thursday, June 25, 2015
Prestige Class: Daughter of Baba Yaga
There is an ancient tradition among witches to seek out the Great Crone Baba Yaga to learn arcane secrets known to no one else. The vast majority of witches never find her mysterious hut. Those that do are often killed and eaten for their impropriety and presumption. But a few, a very few, find the ancient hag and she sees something of worth or value in the witch. These witches go on become quite powerful in their own right. They are known as the Daughters of Baba Yaga.
Section 15: Daughter of Baba Yaga, Copyright 2015, Timothy. S. Brannan.
OGC Declaration: The following content is considered Open Content for term of the OGL.
Daughter of Baba Yaga
The Daughters of Baba Yaga (DoBY) are a varied lot but all share a desire to learn more arcane secrets and in particular secrets of witchcraft. Witches are the most common of her daughters, but sometimes an occasional wizard or sorcerer will also seek her out.
Hit Dice: d4
Requirements
To qualify as a Daughter of Baba Yaga, a character must fulfill all of the following criteria.
Knowledge (History): 9 Ranks
Knowledge (Arcana): 7 Ranks
Feats: Iron Will
Spell casting: Ability to cast arcane spells
Special: Female only; Oath of Fosterage*
The Oath of Fosterage must be taken when Baba Yaga first considers to take on the potential daughter. Baba Yaga will often demand some sort task or quest from the witch. The task will be one that is difficult and require cleverness to complete. For example asking her to fetch water from a well but only give her a sieve to collect the water.
Once the Oath is made the Daughter cannot attack or harm in any way any other Daughter or Baba Yaga despite their alignment. All Daughters, despite when they were fostered will know each other on sight.
Alignment: Any (usually any non-evil)
Class Skills
(2 + Int modifier per level): Bluff, Climb, Concentration, Craft (any), Knowledge (arcana), Knowledge (history), Knowledge (nature), Profession (any), Spellcraft, Survival, and Swim.
Class Features
All of the following are class features of the Daughter of Baba Yaga prestige class.
Weapon and Armor Proficiency: The Daughter of Baba Yaga gains no additional weapon or armor proficiencies
Spells per Day: The character’s caster level increases when a Daughter of Baba Yaga level is gained if she had also gained a level in a previous class that allows them to qualify for this class.
This affects her spells per day and spells known, as if they had gained a level, but she does not gain any other benefit a character of that class would have gained. If a character had more than one qualifying class before becoming a Daughter of Baba Yaga, she must decide to which class she adds the new level for purposes of determining spells per day and caster level.
Daughters continue to use whatever Arcane spell lists they used before becoming a Daughter of Baba Yaga. Daughters also continue to use what ever spell casting ability she had been using before becoming a Daughter.
Poison Resistance (Su): Daughters are exposed to a number of noxious potions, poultices and herbals and even poisons. This exposure builds up over time till the witch gains a +5 to any posin based saving throws.
Arcane Diversity (Sp): Starting at 2nd level, the Daughter of Baba Yaga can learn any 1st level Arcane spell that is not on her typical list. So if she begins as a witch she can choose a 1st level spell from the Wizard/Sorcerer, Bard or Magus lists. At 4th level she can choose a 2nd level spell and so on. The spell will use same spell casting ability she uses for all her spells.
Hex (Sp): The Daughter may choose a Hex from the Witches list of hexes. If she previously met the requirements for higher level hexes she may choose from those lists as well.
Kitchen Witchery (Sp): The Daughter may substitute any spell of 1st to 3rd level with an Alchemical Extract of the same level. The Daughter may replace 1 spell of every level, 1st to 3rd, in this manner. The Daughter though is not an alchemist by training so once a spell is replaced in this way the choice is permanent.
At 9th level the Daughter can choose Alchemical Extracts of 4th to 6th level. She may replace one spell each of levels 4th to 6th.
Table Daughter of Baba Yaga Progression
Section 15: Daughter of Baba Yaga, Copyright 2015, Timothy. S. Brannan.
OGC Declaration: The following content is considered Open Content for term of the OGL.
Daughter of Baba Yaga
The Daughters of Baba Yaga (DoBY) are a varied lot but all share a desire to learn more arcane secrets and in particular secrets of witchcraft. Witches are the most common of her daughters, but sometimes an occasional wizard or sorcerer will also seek her out.
Hit Dice: d4
Requirements
To qualify as a Daughter of Baba Yaga, a character must fulfill all of the following criteria.
Knowledge (History): 9 Ranks
Knowledge (Arcana): 7 Ranks
Feats: Iron Will
Spell casting: Ability to cast arcane spells
Special: Female only; Oath of Fosterage*
The Oath of Fosterage must be taken when Baba Yaga first considers to take on the potential daughter. Baba Yaga will often demand some sort task or quest from the witch. The task will be one that is difficult and require cleverness to complete. For example asking her to fetch water from a well but only give her a sieve to collect the water.
Once the Oath is made the Daughter cannot attack or harm in any way any other Daughter or Baba Yaga despite their alignment. All Daughters, despite when they were fostered will know each other on sight.
Alignment: Any (usually any non-evil)
Class Skills
(2 + Int modifier per level): Bluff, Climb, Concentration, Craft (any), Knowledge (arcana), Knowledge (history), Knowledge (nature), Profession (any), Spellcraft, Survival, and Swim.
Class Features
All of the following are class features of the Daughter of Baba Yaga prestige class.
Weapon and Armor Proficiency: The Daughter of Baba Yaga gains no additional weapon or armor proficiencies
Spells per Day: The character’s caster level increases when a Daughter of Baba Yaga level is gained if she had also gained a level in a previous class that allows them to qualify for this class.
This affects her spells per day and spells known, as if they had gained a level, but she does not gain any other benefit a character of that class would have gained. If a character had more than one qualifying class before becoming a Daughter of Baba Yaga, she must decide to which class she adds the new level for purposes of determining spells per day and caster level.
Daughters continue to use whatever Arcane spell lists they used before becoming a Daughter of Baba Yaga. Daughters also continue to use what ever spell casting ability she had been using before becoming a Daughter.
Poison Resistance (Su): Daughters are exposed to a number of noxious potions, poultices and herbals and even poisons. This exposure builds up over time till the witch gains a +5 to any posin based saving throws.
Arcane Diversity (Sp): Starting at 2nd level, the Daughter of Baba Yaga can learn any 1st level Arcane spell that is not on her typical list. So if she begins as a witch she can choose a 1st level spell from the Wizard/Sorcerer, Bard or Magus lists. At 4th level she can choose a 2nd level spell and so on. The spell will use same spell casting ability she uses for all her spells.
Hex (Sp): The Daughter may choose a Hex from the Witches list of hexes. If she previously met the requirements for higher level hexes she may choose from those lists as well.
Kitchen Witchery (Sp): The Daughter may substitute any spell of 1st to 3rd level with an Alchemical Extract of the same level. The Daughter may replace 1 spell of every level, 1st to 3rd, in this manner. The Daughter though is not an alchemist by training so once a spell is replaced in this way the choice is permanent.
At 9th level the Daughter can choose Alchemical Extracts of 4th to 6th level. She may replace one spell each of levels 4th to 6th.
Table Daughter of Baba Yaga Progression
Class Level | Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per Day |
1st | +1 | +2 | +2 | +0 | Oath, Poison Resistance | +1 level of existing class |
2nd | +1 | +3 | +3 | +1 | Arcane Diversity, 1st level | +1 level of existing class |
3rd | +2 | +3 | +3 | +1 | Hex | +1 level of existing class |
4th | +2 | +4 | +4 | +2 | Arcane Diversity, 2nd level | +1 level of existing class |
5th | +3 | +4 | +4 | +2 | Kitchen Witchery, 1 | +1 level of existing class |
6th | +3 | +5 | +5 | +3 | Arcane Diversity, 3rd level | +1 level of existing class |
7th | +4 | +5 | +5 | +3 | Hex | +1 level of existing class |
8th | +4 | +6 | +6 | +3 | Arcane Diversity, 4th level | +1 level of existing class |
9th | +5 | +6 | +6 | +4 | Kitchen Witchery, 2 | +1 level of existing class |
10th | +5 | +7 | +7 | +4 | Arcane Diversity, 5th level | +1 level of existing class |
Labels:
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Wednesday, June 24, 2015
Questions for you all. Favorite 70s Sci-Fi
Work has me busy today writing faculty training guidelines. But that doesn't mean I am not active on my projects.
I have a question for you all today.
What is your favorite 70's science fiction or science fantasy movie (or TV show)?
I am looking for obscure stuff here and the weirder the better.
Now by 70s I do mean 1970 to 1979. BUT I will take movies as early as 1967 or late as 1983.
A few of mine are:
2001 A Space Odyssey (1968)
Star Wars (1977)
Alien (1979)
Logan's Run (1976)
Colossus: The Forbin Project (1970) (computers were the new demons!)
I also want to extend my personal thanks and a shout out to the Space: 1970 blog.
Christopher Miller really has a great blog and I have spent hours reading it over.
Let me know what you like and why.
I have a question for you all today.
What is your favorite 70's science fiction or science fantasy movie (or TV show)?
I am looking for obscure stuff here and the weirder the better.
Now by 70s I do mean 1970 to 1979. BUT I will take movies as early as 1967 or late as 1983.
A few of mine are:
2001 A Space Odyssey (1968)
Star Wars (1977)
Alien (1979)
Logan's Run (1976)
Colossus: The Forbin Project (1970) (computers were the new demons!)
I also want to extend my personal thanks and a shout out to the Space: 1970 blog.
Christopher Miller really has a great blog and I have spent hours reading it over.
Let me know what you like and why.
Tuesday, June 23, 2015
Labyrinth Lord: Liath and Bodhmall
I recently picked up two books from Brian O'Sullivan, Fionn: Defence of Ráth Bládhma and Fionn: Traitor of Dún Baoiscne. While the books are about Fionn MacCumhail (Finn MacCool) they feature younger versions of the druidess Bodhmal and the warrior Liath Luchara.
Like I did, he has both women as lovers. I have not read the books yet, but a quick flip and I like what I see.
His Liath and Bodhmal are not exactly like my versions of them and that is cool.
Like what I have been doing with Skylla I wanted to do some versions of Liath and Bodhmall to test out different systems. I wanted to do "by the book" versions for both Labyrinth Lord:AEC (as a stand in for any OSR game) and D&D5. Another good choice would be Astonishing Swordsmen & Sorcerers of Hyperborea.
I made minor changes in each case to reflect what works best for that game.
Previous Versions:
Castles & Crusades
Dungeons & Dragons 4th Edition, Essentials
Since I am currently running a D&D5 game around 5th-7th level, I set them around that. I did both versions of the characters around that level.
Liath Luachra
NG Female Half-elf*
Ranger 7th Level
Abilities
Strength: 13 (+1)
Dexterity: 16 (+2)
Constitution: 18 (+3)
Intelligence: 10 (0)
Wisdom: 10 (0)
Charisma: 11 (0)
Saves
Breath: 9
Poison or Death: 8
Petrify or Paralyze: 10
Wands: 9
Spells or Spell-like: 12
AC: 7
HP: 50
Base To Hit AC 0: 14
Abilities
Half-elf
Infravision 60'
Equipment
Long bow (1d8)
Spear +1 (1d6+1)
Leather Armor +1
Water skin, belt pouches, travellers gear, boots.
*I am going with half-elf since I am going with the idea that Liath has some fae or Sidhe blood in her ancestry. I have a lot of "in-universe" reasons for this, but for me it just works out nice.
Bodhmal
N(G) Female Human
Druid 8th Level
Abilities
Strength: 10 (0)
Dexterity: 10 (0)
Constitution: 14 (+1)
Intelligence: 14 (+1)
Wisdom: 18 (+3)
Charisma: 11 (0)
Saves
Breath: 14
Poison or Death: 9
Petrify or Paralyze: 12
Wands: 10
Spells or Spell-like: 12
AC: 7
HP: 37
Base To Hit AC 0: 17
Spells
1st Level: Divine weather, detect magic, faerie fire, shillelagh
2nd Level: barkskin, cure light wounds, produce flame, charm person
3rd Level: call lightning, pyrotechnics, protection from fire
4th Level: flash fire, summon sylvan beings
Equipment
Scimitar
Leather Armor
Amulet of Protection +1
Water skin, belt pouches, travellers gear, boots.
Stating these two for LL was exactly like AD&D/D&D. I have made scores of characters for LL but I am always surprised how quick and easy it always is.
Having already done 5e versions; they were just as fast as these.
In the past I had made Liath a barbarian. Here I went a ranger. I thought a fighter might also work, but a ranger to me seems closer. I will have more thoughts on this when I post the 5th edition stats.
Like I did, he has both women as lovers. I have not read the books yet, but a quick flip and I like what I see.
His Liath and Bodhmal are not exactly like my versions of them and that is cool.
Like what I have been doing with Skylla I wanted to do some versions of Liath and Bodhmall to test out different systems. I wanted to do "by the book" versions for both Labyrinth Lord:AEC (as a stand in for any OSR game) and D&D5. Another good choice would be Astonishing Swordsmen & Sorcerers of Hyperborea.
I made minor changes in each case to reflect what works best for that game.
Previous Versions:
Castles & Crusades
Dungeons & Dragons 4th Edition, Essentials
Since I am currently running a D&D5 game around 5th-7th level, I set them around that. I did both versions of the characters around that level.
Liath Luachra
NG Female Half-elf*
Ranger 7th Level
Abilities
Strength: 13 (+1)
Dexterity: 16 (+2)
Constitution: 18 (+3)
Intelligence: 10 (0)
Wisdom: 10 (0)
Charisma: 11 (0)
Saves
Breath: 9
Poison or Death: 8
Petrify or Paralyze: 10
Wands: 9
Spells or Spell-like: 12
AC: 7
HP: 50
Base To Hit AC 0: 14
Abilities
Half-elf
Infravision 60'
Equipment
Long bow (1d8)
Spear +1 (1d6+1)
Leather Armor +1
Water skin, belt pouches, travellers gear, boots.
*I am going with half-elf since I am going with the idea that Liath has some fae or Sidhe blood in her ancestry. I have a lot of "in-universe" reasons for this, but for me it just works out nice.
Bodhmal
N(G) Female Human
Druid 8th Level
Abilities
Strength: 10 (0)
Dexterity: 10 (0)
Constitution: 14 (+1)
Intelligence: 14 (+1)
Wisdom: 18 (+3)
Charisma: 11 (0)
Saves
Breath: 14
Poison or Death: 9
Petrify or Paralyze: 12
Wands: 10
Spells or Spell-like: 12
AC: 7
HP: 37
Base To Hit AC 0: 17
Spells
1st Level: Divine weather, detect magic, faerie fire, shillelagh
2nd Level: barkskin, cure light wounds, produce flame, charm person
3rd Level: call lightning, pyrotechnics, protection from fire
4th Level: flash fire, summon sylvan beings
Equipment
Scimitar
Leather Armor
Amulet of Protection +1
Water skin, belt pouches, travellers gear, boots.
Stating these two for LL was exactly like AD&D/D&D. I have made scores of characters for LL but I am always surprised how quick and easy it always is.
Having already done 5e versions; they were just as fast as these.
In the past I had made Liath a barbarian. Here I went a ranger. I thought a fighter might also work, but a ranger to me seems closer. I will have more thoughts on this when I post the 5th edition stats.
Monday, June 22, 2015
Quick one and emails from me
Nothing ready for today yet. Work has me pretty busy.
- I was at FreeRPG day, got some great books.
- Went to my local public library and got a box full of 70s and 80s fantasy book for $5.00. Cant' wait to get into that.
Also an issue came up that I don't know how to solve. Mostly because I am not sure what the problem is.
So how many of you are getting email notifications from me about posts?
Does anyone know how this is set? I'd prefer NOT to clutter your inbox every single time I post.
Please let me know.
- I was at FreeRPG day, got some great books.
- Went to my local public library and got a box full of 70s and 80s fantasy book for $5.00. Cant' wait to get into that.
Also an issue came up that I don't know how to solve. Mostly because I am not sure what the problem is.
So how many of you are getting email notifications from me about posts?
Does anyone know how this is set? I'd prefer NOT to clutter your inbox every single time I post.
Please let me know.
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