Wednesday, March 25, 2015

What are YOUR Favorite NEW Old-School Adventures?

For the longest time I go on and on (and on and on...) about my enjoyment of the many of the old school games.

But I am really doing my contemporaries a huge disservice.   So today I wanted to talk about some of my favorite old-school adventures published within the last few years; aka the OSR adventures.

The Hanging Coffins of the Vampire Queen
I have talked about this one a lot.  It's a meat grinder and just a crazy, gonzo adventure with tongue firmly planted in cheek.  It is great fun and you can read more of my experiences here, http://theotherside.timsbrannan.com/2014/10/into-lair-of-vampire-queen.html

The Shrine of St. Aleena
Another great intro module and a great intro to what Old School Gaming can be.
I also covered this one here, http://theotherside.timsbrannan.com/2013/10/review-shrine-of-st-aleena.html

Oak Grove Whispers
Another great intro module set outside of the City of Domvay (and included in the special edition print versions of the book). If The Shrine of St. Aleena works for you then give this one as a try.  This is more straightforward.

Dwimmermount
A lot can be said (and has been said) about this mega-dungeon/campaign, but one thing is for sure. Autarch really saved this project.  I am not a huge fan of mega-dungeons, but this really is a must have.  I think in the end what sells me on this project is it's vision. Sure it could be described (and has been) as a monumental act of hubris OR you could look at it as a commentary on how the OSR solidified 70s and 80s nostalgia into a post-millennial marketing tool.  It might not be the best at saying what we do, but it is an honest look.

Castle of the Mad Archmage
This might be the closest we will ever get to exploring Castle Greyhawk. Yeah it is not perfect, but the effort and work here is beyond reproach and it is a damn fun adventure.  This is also on the complete opposite end of the spectrum from Dwimmermount.  Like the other mega dungeon this is the vision of one man, in this case Joseph Bloch.  Though were Dwimmeromount received much hype CotMA just quietly got published with no drama.  When Bloch has done Kickstarters they have been on point, fast and he usually gets people their materials WAY before he promised he would.  This is also a good example of the OSR ethic.  There is still nostalgia here but it took a different path.

No Salvation for Witches
I will be honest. I find most of James Raggi's adventures to be unplayable.
Not due to content or anything like that. I just believe that the GMs job is to help characters to greatness, not stick them into an adventure where they have no chance of winning.   I don't mind a meat grinder now and then (see Vampire Queen above) but not a design philosophy centered around fucking with the players.  Tomb of Horrors was a one time deal, not a template for every adventure.
That being said I like No Salvation for Witches.  It still has the same art quality one expects from LotFP and the adventure still has buckets of gore, but author Rafael Chandler brings some of the same splatter-punk horror the he demonstrated in his own Teratic Tome (which would make a good add-in for this).  I like the setting and the plot is something taken out of the most salacious accounts of the witch trails. Well if those accounts were embellished a little by Clive Barker.
NSFW (cute) is set in LotFP's pseudo historical Europe, but frankly I would rather take it and set it in the world of Astonishing Swordsmen & Sorcerers of Hyperborea to give it that "older and colder" feel that AS&SH does so well.

Liberation of the Demon Slayer
Venger As’Nas Satanis has a reputation comparable to James Raggi. Liberation of the Demon Slayer does nothing to change this.  Also this adventure is something I might like to run under Astonishing Swordsmen & Sorcerers of Hyperborea.  There is a mix of demons, devils and Lovecraftian beasts/gods that somehow feels right for that world.  There is a lot of the author's advice for running and some of his house rules. Normally I might ignore these, but they seem central to his design philosophy that maybe, just for this adventure, they should be used.
If you, like me, love eldritch abominations and dark magic then this the adventure for you. The adventure itself "sounds" simple enough. Retrieve a demon killing sword from the caves to stop the demons attack your village. Easy peasy.   Trouble is that the author grew up when dungeons-as-meat-grinders were a thing.  This adventure though is closer in tone and danger to the Hanging Coffins of the Vampire Queen than it is to most Lamentations of the Flame Princess products.  With the right DM this could be a great and dangerous adventure where the party could live. Sure they could all easily die too. One can read this and imagine that all of the author's games are a bit like it.
Actually I have known the author for a number of years and yeah this is exactly the kind of things I expect in his games.  I think the difference here with this adventure and some of his earlier material is there is a maturity here to accept the absurd.  This adventure can be played straight or with a dash of dark humor.  Think of it as a horror movie, even the scariest have a touch of humor to them; it sets you up for the bigger punch later down the road.
Curiously enough in my own games I do have an epic weapon for killing demons. In my current world state this sword is lost and a quest is needed to recover it.  Maybe this is what I need.  If so then the value of this adventure just increased ten-fold for me.   I am going to have to spend some quality time with it and a pencil to see if it can be recrafted into something that fits my world a little better.

The Snake's Heart - A Lost Age Adventure
This is my newest one. The overall feel of this one is like an action movie. Maybe more like a horror-action movie, but you get the idea.  The adventure is hard core old school. It is compatible with S&W: White Box but like most of the OSR adventures it can be used with just about any rules.   The file is a pretty simple affair; 19 pages, line art. So nothing too fancy, but the aesthetic is very, very old school.  It looks like something your older brother's friend who was the first kid in the neighborhood to play D&D might have made; only a lot better.
The adventure itself starts with a simple set up and encounter (I like adventures that make the players DO something right away) and then that simple encounter leads to a confrontation with an evil cult. Shenanigans ensue. The adventure takes a few cues from more modern adventures and separates encounters. The effect this has is to keep the action flowing.  If this were a movie it would be Raiders of the Lost Ark or, more aptly, The Temple of Doom.  At just under $2.00 it is also perfect for an afternoon when you want to play something but don't have an adventure ready to go.  
For myself I might make some minor changes here and there.  Snake Goddesses are fun and all but what if I need a Wolf Goddess or a Centipede one?  It make a great introduction for some characters that have already been through one adventure and are their way to the larger plot brewing.   I say grab this one and use it this weekend.

Hmm...maybe there is a campaign here.

What are your favorites? What have I missed that I should be playing.

Tuesday, March 24, 2015

Going Beyond the Murder-hobo

I have professed my love for many old-school adventures here.  Both ones published "back in the day" and the current crop of new old-school adventures.

Well I was listening to a you video on Dungeon! recently and the parallel was drawn yet again between the Fellowship in the mines of Moria and your average dungeon crawl.   There are lots and lots of similarities and by now everyone knows it. But there is a fundamental difference between the Fellowship and what a lot of dungeon crawls assume.  The Fellowship was only there on their way to become heroes, not to loot the dungeon and kill orcs.

Sometimes I do feel out of step with my Old-School brethren because I do think a character in D&D should aspire to be more than just a "murder-hobo".  I think part of that stems from my involvement with other games very early on.  In Chill for example you start out as the "everyman/everywoman".  Heck even one of the archetypes is "Socialite".  The point is that you start out like this but the horrors in the world force you to become something else.

There is an old saying in the horror genre. Take a movie's Final Girl and turn into a buff male with a gun and then you have an Action Movie.  I say put a sword in her hand (or a wand) and you have a D&D adventure.  The point though for me is whether horror, action or D&D the characters must be the heroes of the tale.

That is one of the reason why I like to weave a coherent story in my adventures.  Each one is a clue to the next to the larger threat.  A cult in the Cave of Chaos tips off the adventurers to a series of deaths on Bone Hill which leads to the rumors of slave traders that tie into attacks by giants...

Maybe I am taking too much of a modern supernatural story line to my adventures, but I find one endless dungeon crawl after the next to be boring. Its one of the reasons I never liked mega-dungeons either.  And yes I like character development.  I like heroes.

What are your favorite kinds of adventures? What do you do?

Monday, March 23, 2015

A to Z Blog challenge 2015 Theme Reveal

It's that time of year again!  Time for the Blogging A to Z challenge.

Today is the big reveal of what your theme will be.
http://www.a-to-zchallenge.com/2015/02/the-great-and-powerful-to-z-theme.html



This year I have the least surprising reveal of everyone I think.

This year I am going to be doing Vampires.  I know I have threatened to do this in the past, only to do witches or demons instead.  But this year I am serious.

And I am out of time. It is the only thing I have written!

So gamers, expect to see stats for various types of vampires.  I am hoping though that there will be something for everyone.

Are you participating? What is your theme?


Sunday, March 22, 2015

Posting

My posting is going to be a bit sporadic over the next week and half.

Work, family and other obligations are demanding my time.

Hope to have some great stuff for you all in April!

Friday, March 20, 2015

Friday Night Videos: All Hail Dio!

Welcome once again to Friday Night Videos!

This week I have a special treat. Well at least for me.
Tonight features what must be the quintessential videos and songs of what was known as "Sword and Sorcerery Rock".

And the lord of all of these was none other than Ronnie James Dio!

He fronted Black Sabbath, Rainbow and his own band Dio. He was a rocker and showman and by all accounts a great guy.

So here we have some of his most "D&D" songs ever.  These were huge inspiration to me in the day and then again later one when I was working on newer games.

Man on the Silver Mountain might just be one of the first "Sword and Sorcerery" songs recorded by a "metal" group.  Ritchie Blackmore left Deep Purple and after hearing Dio sing wanted him for his new band, Rainbow.  Of course the reasons Deep Purple had problems continued to plague Rainbow, but not before we got Man on the Silver Mountain.



Dio left Rainbow and about that time Ozzy was kicked out of left Black Sabbath.
Heaven and Hell is considered to be one of the penultimate Dio-fronted Black Sabbath songs.



Black Sabbath and Dio parted ways, but that gave us one of the best 80s metal bands and early darling of MTV's metal playlist.  Many nights when playing D&D we had to stop to watch Holy Diver or The Last in Line.

Rainbow in the Dark became something of a theme during my Buffy playtests.








Kickstart Your Weekend: Elizabeth Chaipraditkul Interview

I want to spend some more time talking about WITCH today with the developer Elizabeth Chaipraditkul, +Liz C. 
WITCH is getting a lot more attention and I wanted learn more about the game.

To say I am looking forward to this is an understatement.

Tim Brannan/The Other Side:  Let’s start at the beginning,  who are you and what is Angry Hamster Publishing?
Elizabeth Chaipraditkul/Angry Hamster: My name is Liz and I am the co-founder of Angry Hamster publishing. I’ve written WITCH and it is our flagship game for Angry Hamster Publishing. I’ve written for the Living Forgotten realms before and I am currently working on a project for Onyx Path Publishing.

TB: How did you get into gaming?
Liz: I was a very solitary kid, the kind of girl who spent all her time in her room playing with her Barbies and making up stories, so the moment I found out about gaming I jumped on it. I thought it was fantastic that there were other people out there that wanted to make-pretend as much as I did. I started out with form rpgs when I was in middle school and then in highschool I was introduced to D&D 3.5 and it took off from there.

TB: What are some of your favorite games? Why?
Liz: TTRPG-wise I would have to say Vampire the Masquerade. I love how gritty it is, the romance and the tragedy of an immortal existence. I blame Anne Rice and Joss Whedon for this. I also love Numenera and Monster Hearts. Numenera because it is unique and wonderful, I love adventure and this game is pure adventure. Monster Hearts holds a special place in my heart, because it is a game that perfectly encapsulates all the angsty supernatural/teen TV shows I love.

TB: Now the good stuff.  What is “WITCH”?
Liz: WITCH is a dark, modern fantasy role play game where you play a member of the Fated a witch or warlock who has sold their soul to a demon for power. The game is set in our world, but then if we had all the cool stuff like magic and monsters. The game deals heavily with how characters will find a way to survive and triumph over their personal storylines and demons. This rather dark theme is set in a world that is utterly fantastical. The world of WITCH, unlike the lives of the Fated, is not dark at all. In fact is it wondrous, magical, and begging to be explored.

TB: What is here in WITCH to set it off from other Modern Supernatural games?
Liz: We place a large importance on character’s stories and their interactions with their personal demons. When I created this game I wanted the character’s lives to be as much a part of the main plot as whatever cool story the GM had cooked up. With the Fated constantly having to deal with their demons the game does that just that. In order for the Fated to gain more power they must summon their demon and make a new deal with them, demons are real characters who have wants and needs, and they will (probably) as the Fated to do something they are not comfortable with. How the Fated deal with their demons and how they still survive in their own lives is a unique feature in our game.



TB: Tell me more about the magic system in WITCH
Liz: Mechanics wise, our magic system is very unique. We don’t put a limit on how much magic players can use, they are able to use as much magic a day as they want, however, it comes at a price. Players can also do things such as Magic Alteration, changing the look and feel of their Spell, at will. This means that players can customise their characters without a penalty and each character’s magic will be unique.

TB:  What sort of games/stories do you expect that people will use this for?
Liz: I’d like to say the two themes I love most in games and that is - adventure and drama. There is nothing like your coven recovering an ancient artefact just for one of you to give it to your demon for power power is there? I love exploring places that beg to be explored and interacting with a world completely foreign to you. However, as a player I am also very selfish. I want a personal story and I want drama. I always hope my GM is going to pick apart my backstory and find something crazy to run with. I believe that is what WITCH allows GMs to do.

TB: Going on the drama bit for a second.  Would it be possible to do a Monster Hearts-like (a game I love) game with WITCH?
Liz: For sure! The setting isn’t limited to adventure, horror, etc. Often, in the WITCH games I run the player’s lives end up taking center stage, their relationships etc. The story I have in mind is always second and woven deeply into who the characters are. I also think that the Fated and their demons could have interesting relationships together. We have a story in the book of a woman named Mary, she was a Pagan and actually ended up married to her devil. I would not call their relationship love… actually the exact opposite, but how fantastic would that type of drama be in a story?

TB: Your Kickstarter is doing great.  You are funded and heading into stretch goals.  What what you like to do this with these funds?  (the Cape Town and Athens additions)
Liz: Well, our most recent stretch goal is one of my most beloved and that is the Devil’s Deck. The Devil’s Deck is an altered Major Arcana of a tarot deck that the fated use to divine the future. It features heavily in our game and if we get 100 more euros in our campaign we unlock it for our players! Each one of our backers will get the digital PNP files for the Devil’s Deck. The next stretch goal after that is getting all our backers (who have pledges for a physical copy of the book) a hard copy of the deck. I really hope we get there!

TB: Cool so a Tarot set to go along with the Witch board!  Any other goodies you would like to do?
Liz: Oh yeah! The next rewards is for sure going to be a GM screen or what I like to call - 4 page cardboard excuse to showcase the amazing art we have! I never use my GM screens as actual screens, but I love handy quick references and the art is always so amazing! Also, if the last two days go crazy I have also sourced custom dice, but we’ll see if we get there :D.

TB: What are your future plans for this game?
Liz: I have a companion that is half on paper and half in my mind. It will give players more options for higher Spell Levels and also introduce two new Fates. It will basically contain a lot of content that didn’t make it into the CRB. I am also working on a few adventures and I would love to get to write more about the Fates.

TB: Ok last question and this is for my own benefit. Who is your favorite wizard, witch or magic-user?
Liz: Argh! Just one? Okay, I am going to pick two - Tara (from Buffy the Vampire Slayer) and Halaster . I love Tara, because she is perfect and wonderful in every way. I love Halaster, because he is crazy. Haha, I actually can’t describe him more than that.
TB: I absolutely LOVE Tara!  Would it be possible to play Willow and Tara in WITCH?
Liz: YES! Well, I want to say no, because we know where the relationship ends up - but yes! Also, dark Willow would make such a cool higher Spell Level witch. In our game when you get to higher Spell levels you get to focus your magic into either redemption or utter damnation (and more, but see my answer above about wanting to write more books ^^). I totally see a tragic dark Willow and redeemed Tara story. Ahhhhh!
TB: Well Tara is alive and well in my games, so I will have to try stating them up!
Liz: I want to see that ^^.

TB: And finally where can we find you on the internet?
Liz: You can find more about WITCH at angryhamsterpublishing.com and follow us on Twitter @angryhamsterrpg. I also have a personal blog, which is epicxcloth.blogspot.com

--

In the process of talking to Liz I decided EXACTLY what my first WITCH game is going to be.
I am going to abandon the Fate version of my American Horror Story: Coven game I was playing around with and do it all under WITCH instead.

AND of course I need to stat up Willow and Tara as soon as I can.