Sunday, September 25, 2011

Limited Posting

Hey all.

Posting is going to be fairly limited over the next few weeks.
My wife needs to go in for surgery and at present has very little mobility.  So now and till after she heals I am both mommy and daddy at the house.

I'll keep you all updated.

Saturday, September 24, 2011

Zatannurday: Justice League Dark Preview

Here is a new pic and preview video for Justice League Dark.
Thanks to DC Women Kicking Ass.
http://dcwomenkickingass.tumblr.com/post/10129361107/jlidarktrailer





If I had any doubts before, they are gone now.

This could be very, very awesome.

Wednesday, September 21, 2011

Nicholas Cage, Vampire

So it's not really a big secret that I am fan of Nick Cage's movies, even when they disappoint me.

But this is too much to NOT to do something with.
http://www.hollywoodreporter.com/news/nicolas-cage-vampire-photo-sale-236543



Of course Vampire Nick Cage has spent the last 130 years fighting his immortal enemy, Keanu Reeves.

http://www.keanuisimmortal.com/

Why not.
Now I just need Ghosts of Albion stats for both of them.

Amazon Princess: Wonder Woman #1

Read my post about the new Wonder Woman #1 over at Amazon Princess.

Amazon Princess: Wonder Woman #1: Wonder Woman #1 of the new DCU 52 was released today. The story so far is good. Dealing with the sort of things that are good for a WW...

Introducing my other blog

I have started up another blog.

This one has more to do with my academic and work-related interests than anything to do with gaming.
Sometime they might cross paths, but nothing at the moment is coming to mind.

The URL is an easy one:
http://timbrannan.wordpress.com/
It is called, originally enough, Tim Brannan's Education Blog.

I am hoping it will grow and be as successful as I deem this blog to be.

I am not slowing down my posting here though.  My Education blog is going to be low bandwidth for a while.  But every so often I get something I want to post and it is not really appropriate to post here.

Stop by and have a look every so often!

Tuesday, September 20, 2011

And sometimes it breaks...

If you have never appreciated the job playtesters do for you then wait till you give them a brilliant bit text you have written and watch them break it.

My playtesters for Ghosts of Albion were some of the best. In my own group I was arrogant enough to think I had the Cinematic Unisystem game wired so tight nothing could happen. So I tried out a few new things. One of which was an updated combat system and another was an alternate magic system.

Well no sooner than when the words "break it" came out of my mouth did my players do exactly that. Rather gleefully too I might add.
The combat system was just slow and had too much rolling.
The magic system, that I loved, didn't work at all. It was in fact a complete bust.

So the magic system in GoA now was born out of those ashes. But it goes to show you that what looks and reads great on paper doesn't always play great on the table.

And it never really changes.

Just recently I worked out a new magical combat system for my Basic-era book "The Witch".

I thought it was great. So I tried it out. It was not as great as I hoped. Not bad mind you, but nothing like the one in GoA.

So I tweaked it, and polished it and tweaked, and tweaked. And sooner or later I ended up with a system that was more complex than anything else in the game which was the opposite of my design philosophy.

At present the magic combat system of Wizard vs. Wizard (or Witch vs. Witch, or Witch vs. Wizard) is on hold.

The trouble is now The Witch is off to the proofreaders (sans magical combat system) and I am still at a loss on how to do it so it works well and works fast.

Back to the drawing board I guess.