Wednesday, June 1, 2011

New Review: Northlands

Northlands

The Northlands is a very cool campaign setting for a Norse/Viking like area for use with Pathfinder. Not a setting by itself, it is designed to be easily inserted into your game world. Though there is nothing stopping you from just using this book all by itself.

In its 110+ pages you will find a area ready for adventure. There are new classes, skills, feats, weapons and spells. There are rules for variant races (humans and Dwarves) and new races from the bestial Trollkin to the Hyperborean. Everything is given a new look to reflect the cold lands of the north. The culture here is a very different one. It’s not just colder, the people (and thus the characters) are different.

The magic chapter is very cool, with new spells, and new types of magic such as grudge magic and runic magic.

The lands are detailed in both chapter 2 and chapter 5. So there is plenty to work from here. The chapter on monsters contains quite a nice number of creatures and they are not for the faint of heart.

The author capture not only the rules of playing in these lands but the feel as well. Author Dan Voyce obviously has a love for this setting and their real world counterparts that show through the writing. This is a well researched book.

The art is equally fantastic and even though it is spare and black and white, it adds to the overall feel of the book. The cover is one of the best I have seen in a very long time.

The legends of the Scandinavian countries are ripe for adventures and part of the very fiber that makes up the core of the FRPGs. The Northlands helps bring these tales to life.

I originally grabbed this because my local Pathfinder group is called "the Northlands Group" and I thought this might be a cool thing to have.  But once I got it and started reading it I realized I wanted to keep it all for myself! I plan to use it for the areas in my Mystoerth games, specifically the areas right around my version of Hyborea.

Now this Northlands has nothing to do with the Frog God games Northland Saga for Pathfinder and Swords & Wizardry.  But they are not incompatible.

I enjoyed it and I think you all might too.

5 out of 5 stars!

...here there be dragons...

School is winding down for my little guys and that means the summer of no school, no homework and no reading right?

Wrong!

You can't be the kid of an educator and not expect something.  But this time it was my son that surprised me.  I was talking with him the other day and he wants to write a book, and not just any book.  He wants to write one on dragons.
 
Liam has been playing D&D now for years.  He loves dragons and has read dozens of books on them and of course he is the original Dragonslayer in my games.  

We talked and I talked with teacher, so this summer Liam will be writing his first book, "Here There Be Dragons".  There will be stats, histories and all sorts of goodies about dragons.  He wants to do it all for Pathfinder and maybe 4e.  I also suggested doing it for OSRIC and Basic era games too.

He wants spells, prestige classes and even has come up with some very specialized dragon hunting weapons including the dragon hunter's spear ("Because getting close enough to a dragon to use a sword is stupid.")

I will be doing the layout and editing, but all the ideas will be his.

The best part?

We are going to make the book available to everyone.

I don't know all the details yet.  But expect a book of dragons coming from us sometime later in the summer.

Tuesday, May 31, 2011

Cliff Chiang Bad Reputation

Making the rounds today but it is very cool. Cliff Chiang's mashup of DC women and the Runaways.


I love Black Canary singing and Z on bass.
Course I posted this to Amazon Princess, but given that it had Z in it I figured here is a good spot too.

Something nice till they completely reboot the DC universe. Again.

Other links:
http://cliffchiang.tumblr.com/post/6037210898 Cliff Chiang's tumblr.
http://dcwomenkickingass.tumblr.com/post/6037306593/omg DC Women Kicking Ass
http://girls-gone-geek.com/2011/05/31/dc-women-runaways-mash-up/ and Girls Gone Geek.
http://amazon-princess.blogspot.com/2011/06/cliff-chiang-bad-reputation.html Amazon Princess

Long Weekend

Just getting off of a long holiday weekend.  Lots of blog posts to read, picked up some games too.

More soon.

Saturday, May 28, 2011

Zatannurday: Russel Platt

I have recently discovered the art of Russel Platt.
Here is his rendition of the Other Side's favorite Sorceress Supreme, Zatanna.


And one not safe for work, http://rplatt.deviantart.com/gallery/?offset=144#/d14qp56
This one is a bit too busty for my tastes, but I love the facial expressions on this first one.

Friday, May 27, 2011

Happy Birthday Christopher Lee

Happy 89th Birthday to Christopher Lee.


I hope I am half as awesome as you are when I am 89.

Thursday, May 26, 2011

You can leave your hat on: Magic Hats in FRPGs

“We’re up to our pointy little hats in demonic problems here.” 

- Piper Halliwell, Charmed: A Knight to Remember


Few things stir up the image of a witch or wizard more than the conical hat.  Even some of the earliest art for the D&D game shows wizards and witches in the classical pointy hat.  The trouble is that for an item so tied to a magic using class, there is nearly nothing in any of the books about a magical hat.  Heck even the D&D cartoon had a magic hat.

Well let's change that.

Magical Hats come in a variety of sizes and colors, but all share some commonalities. First the hat needs to be conical.  The cone is symbolic of raising one's consciousness higher and wizards have discovered that other shaped hats do not hold the enchantments as well.  (Modern wizards though have discovered that the Top Hat works very well, this may have something to do with the popular impression of magicians and top hats).
Magical hats do have two basic varieties. A "wizard's hat" is a simple cone with no brim.  A "witch's hat" is also a cone, but has a wider brim.  There is a 50% chance of either and they are other-wise identical.  Wizards though tend to prefer their namesake hat and witches opt for the one most associated with them.
These hats provide no extra protection to the head, unless charmed to do so, and weigh less than 1 lbs.



Magical Hat (Holding)
This hat appears as a crumpled old wizards or witches hat.  The inside though is an extra-dimensional space similar to that of a Bag of Holding.  The user may store up to 10 lbs of mundane (non-magical) material inside.  Regardless of the contents, the hat will only weigh 10-12 ozs.  Typical uses are a place to store spell components and other minor items. The witch cannot pull the hat down over her head to protect it since the entire item must be enclosed.   Any animal placed in the hat will suffocate within 5 mins much as a bag of holding.  Magical Hats react the same to portable holes as do bags of holding.
This hat, despite it's name, can be used by any class.

Magical Hat (Holding, Greater)
This hat appears as anyother Magical Hat and represents 15% of their number.  This hat can hold 25 lbs of materials as well as magical ones.


Hat of Focus
This hat aids the wizard or witch when they are performing spell research, learning new spells or otherwise engaged in any work requiring their focus.
This hat when worn will treat the wearer as if they had an Intelligence* score as one greater than they currently have. This does not change the number of spells they can learn or memorize based on their ability scores, but it does aid them with learning or creating the new spell.

*This can be substituted for Wisdom or Charisma as needed.
d20: This hat will add to the appropriate Concentration, Knowledge (arcana) or Spellcraft roll.

Hat of Focus, Spellslinger
This hat is similar to the Hat of Focus save that it adds +1 or +5% (where appropriate) to any one spellcasting roll.  So this hat could add +1 per die in a Fireball's damage or -1 in a Saving Throw, but not both.

Hat of Focus, Dunce
This cursed hat looks exactly like the Hat of Focus and any detect magic will reveal that it is in fact a Hat of Focus.  This hat though has the opposite effect and lowers the appropriate spellcasting ability score by 3 points.

Hat of the Archmage
This artifact is quite rare and very powerfull.  Created by an ancient archmage that used to joke that he always had another idea under his hat, the hat allows the wizard (and only a wizard) to store a number of extra spells.  It is rumored that this hat can hold 100 levels of spells that can be cast when the hat is opened and the proper spell is commanded to come out.  The wizard can then cast spells into the hat to be used at a later time.
Another, similar item, is known as the Hat of the Queen of Witches and is only usable by a witch.

OGL Section
Section 15
"Magical Hats" Copyright 2011, Timothy S. Branann