I like
True20. I do. I am also rather fond of
Blue Rose.
In terms of game play and ease of use it is the closest thing I have found like Cinematic Unisystem. Back in the mid 2000 (2005 - 2007 or so) I was looking for another system. Not that I was tired of Unisystem or D&D, I just wanted to try something new. I had played Mutants and Masterminds and I liked it. I had heard of Blue Rose, but had not tried it yet.
So I picked them both up and did some playing I really liked them. I wish I could have gotten more people into both games, but it didn't really work out that way.
I have detailed already why I think Blue Rose is a perfect setting and system to do Ravenloft, but you can read those posts here:
Black Rose.
I did get a chance to play an online game of True20 set in a modern supernatural world similar to that of Witchcraft/Buffy/Ghosts of Albion and it went great. It was about a seedy area of Vancouver that was a front for a demonic brothel and swinger's club. Not for the faint of heart or immature of mind.
True20 has some great untapped potential and to me at least it is a shame that more people don't see that.
Part of the idea of "Vacation in Vancouver" started out for WitchCraft. Soon though I converted it to True20 and I was pleased with the results (even if I had a couple of people drop out). Here are some notes from that process.
Converting Unisystem and True20
For attributes take the True20 score (-5 to +5) add 6 and divide by 2, round up. The table below helps. I am working on the idea that +5 in True 20 and 6 are both the human maximums and very few people have those.
True20
|
Unisystem
|
-5
|
1
|
-4
|
1
|
-3
|
2
|
-2
|
2
|
-1
|
3
|
0
|
3
|
+1
|
4
|
+2
|
4
|
+3
|
5
|
+4
|
5
|
+5
|
6
|
All True 20 feats would be qualities, skills are skills. Skills work like M&M skills, so 2 points of True20 skills equal 1 point of Unisystem skills.
Converting Characters
Converting characters is not too bad really. True20 tries to do a lot of the same things Unisystem does, just in different ways. I convert characters to get a rough idea of what I want, but then I stat them up from scratch. It works better than a direct conversion.
Given that my interest in True20/Blue Rose was right after finishing up with Season of the Witch I did do Willow and Tara versions for True20. No, they did not appear in "ViV", but I did toy with the idea of Vampire Willow and Vampire Tara showing up in it..
These builds are based on the girls during Season of the Witch. I used True20 as a base but I also like the Calling aspect from Blue Rose, so I am using that as well.
Willow Rosenberg
Human
Expert 2 / Adept 10
Abilities
STR: | -1 | INT: | +5 |
DEX: | 0 | WIS: | +3 |
CON: | 0 | CHA: | +3 |
Combat
Initiative: 0
Defense: +6
Base Attack bonus: +6 (Melee +6, Ranged +6)
Saving Throws
Toughness: +0
Fortitude: +3
Reflex: +6
Will: +8
Virtue: Curious (Queen of Rods)
Vice: Domineering (Nine of Rods)
Calling (Blue Rose): The Adept, Master of Arcane Arts
Reputation: +4
Prog Skill: Business Owner
Skills
Acrobatics +2, Bluff +7, Computers +16, Craft (Chemical) +13, Craft (Electronics) +13, Diplomacy +6, Disable Device +10, Research +13, Intimidate +6, Knowledge (Science) +15, Knowledge (Occult) +16, Medicine +9, Perform (Ritual) +10, Notice +7, Search +8, Sense Motive +7, Sleight of Hand +4, Concentration +13, Survival +7
Feats
Contacts, Talented (computers, craft electronics), Master Plan, Attractive, Wealthy, Innate Power (Move Object)
Powers
Computer Link
M, Fire Shaping
F, Elemental Blast
F, Illusion
FC MC, Light Shaping
F, Manipulate Object
F,M, Mind Shaping
F, MC, Mind Touch
M, Move Object
FM, Ward
C
Special Abilities
Expertise
Other
Languages: Latin, French, Hebrew, Greek, Russian, English
Equipment: Dolls Eye Crystal (Empowering Focus)
Conviction: 8
Notes: Starts out as an "Expert" to reflect her computer hacker skills but picks up "Adept" pretty quickly.
Adept powers are based on
Intelligence.
Philosophy: Witchcraft.
Tara Maclay
Human
Adept 9 / Expert 1
Abilities
STR: | +1 | INT: | +4 |
DEX: | -1 | WIS: | +4 |
CON: | +1 | CHA: | +3 |
Combat
Initiative: -1
Defense: +9
Base Attack bonus: +4 (Melee +3, Ranged +3)
Saving Throws
Toughness: +2
Fortitude: +4
Reflex: +2
Will: +10
Virtue: Devoted (Queen of Chalices)
Vice: Inhibited (Three of Chalices)
Calling (Blue Rose): The Star, Artistic mastery (Though The Moon is also good here)
Reputation: +4
Prof Skill: Teacher (Art History)
Skills
Acrobatics +1, Bluff +6, Computers +8, Craft (alchemical) +6, Concentration +9, Diplomacy +5, Research +9, Handle Animal +6, Knowledge (Art) +11, Knowledge (Occult) +12, Medicine +8, Perform (song) +8, Perform (dance) +8, Perform (Ritual) +9, Notice +13, Search +7, Sense Motive +8, Ride +4, Survival +7
Feats
Attractive, Supernatural Talent (Heart reading, second sight)
B, Empower, Defensive Roll (+1)
Powers
Cure
F, Enhance Senses, Heart Reading, Light Shaping, Manipulate Object, Aura Reading,
Mind Touch, Move Object, Plane Shift, Second Sight
Special Abilities
The Talent (use convection for any power)
Other
Languages: Latin, French, Hebrew, Greek, Russian, English
Equipment: Dolls Eye Crystal (Empowering Focus)
Conviction: 8
Notes: Starts out as an "Adept" and picks up a level of "Expert" to cover her monster hunting days (gains defensive roll).
Adept powers are based on
Wisdom.
Philosophy: Witchcraft.
So the idea here is I did Willow and Tara slightly different than their Unisystem counterparts. Here each approached their magic from a different point of view. While this has no real in game effect, it does give each a different feel, and something I really liked about these versions. I did in fact stat up a witch that uses Charisma as her power source too.
Makes me want to do more with this game.