After many months Eden Studios is back online with a new website and new releases!
http://www.edenstudios.net/
And in the "Upcoming Releases" section a welcomed sight!
More as I learn more.
Tuesday, June 8, 2010
Monday, June 7, 2010
Play Ivy For Me: OVA
So according to the official OVA RPG blog there will be a 2nd edition of the OVA RPG.
I have liked what I have seen so far of OVA, so the second edition should be fun. July 17 is the release date.
Until then though I wanted to bring out some characters I have been dying to stat up for any game.
I just finished reading the latest Rachel Morgan book, Black Magic Sanction. Like all the others it was fun ride and great to see Rachel, Ivy and Jenks again. Given the nature of the series I thought an anime roleplaying adaptation would be perfect. Plus I am wrapping up OVA and just finished the book so it fits; for me anyway.
So what do you need to know with out getting to spoilery? Well. Rachel Morgan is a witch living in Cincinnati in a world where everyone knows about magic, witches (like Rachel), vampires (like her roommate Ivy) and even pixies (like their business partner Jenks). Rachel has so problems keeping herself out of trouble and then problems about getting herself much deeper in trouble once she is there. Ivy is a bad mood away from going total bloodlust psycho thanks to years of mental (and physical) abuse from Cincinnati's former Master Vampire. And Jenks...well Jenks is a pixie and that means a lot in this series.
It is a very cool set of books and if you have not read them and you like modern supernatural then these are a treat. I have mentioned them before but had not got around to doing any stats. That changes now.
Like my Witch Hunter Robin write-up I am using the rule of a power cap of 10. I want Rachel and Ivy to be about the same league as Robin, but obviously more powerful due to their world, age and experience.
Rachel Morgan
Concept: Trouble prone witch with a deadly secret. or two.
"I'm a white witch damnit!"
Abilities & Weaknesses
Beautiful +2, Combat Skill, Splat-gun (a paint ball gun filled with potions) +2, Combat skill, Hand to hand +2, Magic, Arcane (Earth Magic in the book) +2, Magic, Witchcraft (Ley Line Magic in the book +3), Magic, Demonic (combining Earth and Ley Line) +5, Occult Knowledge +3, Perceptive +2, Weapon, Splat-gun +2
Code of conduct -1, Guardian, Jenks and Family (though they are more often her guardian) -1, Impulse Control (Rachel often acts before she thinks) -2, Obsession, help Ivy -1, Rivals (Al, Moral and Ethical coven, Trent) -3, Secret (demon spawn) -2, Special Weakness, Jerk Magnet (Rachel has terrible taste in men) -1.
Attacks
Hand to hand, +2
Splat Gun +2, special damage. Hit target falls asleep.
Defense
Take down +2
Magic Circle +3, ley line based
Health 40, Endurance 40
Character Notes: Rachel is a 25 year old witch and former IS runner. She is now an independent runner for Vampiric Charms and no that is not a escort service. Rachel is tall with long red, red hair and green eyes. She has a demon mark on her wrist from her personal demon, Algaliarept "Al". She has discovered a great many things in her short time as an independent and maybe one day she will be able to live to talk about it all.
She awful taste in men given that they either leave, are secretly thieves or are really ghosts.
If nothing else Rachel is a survivor and she might be the secret to the survival of all the Interlander Races. If they don't all kill her first.
Ivy Tamwood
Abilities & Weaknesses
Character Notes: Ivy is a member of the Tamwood family of living vampires. That means she is stinking rich but one day she will die and rise as a soulless monster, a dead vampire. She will do anything to stop that and she thinks Rachel is the ticket. Of course the fact that Ivy is also in love with the head strong witch has nothing to do with it. Almost nothing. Ivy suffered years of mental abuse from the Master Vampire Piscary to mold her into the type of Scion he wanted. In fact Piscary had been molding her whole family for centuries to get the qualities he wanted. So Ivy, with her dark hair, husky voice and slightly Asian features, is a knock out. Even supermodels think she is hot. But most of the time Ivy is in a bad mood. She tried to go of off blood and that made difficult to live with, then she went back on to the blood and that made things even weirder.
And there you go.
OVA does not have a vampire ability really, so I just combined things that made Ivy who she is; quick, strong, agile, needs blood to live.
I like the OVA versions of them and can't wait to try them out in Ghosts of Albion or Witch Girls Adventures.
I have liked what I have seen so far of OVA, so the second edition should be fun. July 17 is the release date.
Until then though I wanted to bring out some characters I have been dying to stat up for any game.
I just finished reading the latest Rachel Morgan book, Black Magic Sanction. Like all the others it was fun ride and great to see Rachel, Ivy and Jenks again. Given the nature of the series I thought an anime roleplaying adaptation would be perfect. Plus I am wrapping up OVA and just finished the book so it fits; for me anyway.
So what do you need to know with out getting to spoilery? Well. Rachel Morgan is a witch living in Cincinnati in a world where everyone knows about magic, witches (like Rachel), vampires (like her roommate Ivy) and even pixies (like their business partner Jenks). Rachel has so problems keeping herself out of trouble and then problems about getting herself much deeper in trouble once she is there. Ivy is a bad mood away from going total bloodlust psycho thanks to years of mental (and physical) abuse from Cincinnati's former Master Vampire. And Jenks...well Jenks is a pixie and that means a lot in this series.
It is a very cool set of books and if you have not read them and you like modern supernatural then these are a treat. I have mentioned them before but had not got around to doing any stats. That changes now.
Like my Witch Hunter Robin write-up I am using the rule of a power cap of 10. I want Rachel and Ivy to be about the same league as Robin, but obviously more powerful due to their world, age and experience.
Rachel Morgan
Concept: Trouble prone witch with a deadly secret. or two.
"I'm a white witch damnit!"
Abilities & Weaknesses
Beautiful +2, Combat Skill, Splat-gun (a paint ball gun filled with potions) +2, Combat skill, Hand to hand +2, Magic, Arcane (Earth Magic in the book) +2, Magic, Witchcraft (Ley Line Magic in the book +3), Magic, Demonic (combining Earth and Ley Line) +5, Occult Knowledge +3, Perceptive +2, Weapon, Splat-gun +2
Code of conduct -1, Guardian, Jenks and Family (though they are more often her guardian) -1, Impulse Control (Rachel often acts before she thinks) -2, Obsession, help Ivy -1, Rivals (Al, Moral and Ethical coven, Trent) -3, Secret (demon spawn) -2, Special Weakness, Jerk Magnet (Rachel has terrible taste in men) -1.
Attacks
Hand to hand, +2
Splat Gun +2, special damage. Hit target falls asleep.
Defense
Take down +2
Magic Circle +3, ley line based
Health 40, Endurance 40
Character Notes: Rachel is a 25 year old witch and former IS runner. She is now an independent runner for Vampiric Charms and no that is not a escort service. Rachel is tall with long red, red hair and green eyes. She has a demon mark on her wrist from her personal demon, Algaliarept "Al". She has discovered a great many things in her short time as an independent and maybe one day she will be able to live to talk about it all.
She awful taste in men given that they either leave, are secretly thieves or are really ghosts.
If nothing else Rachel is a survivor and she might be the secret to the survival of all the Interlander Races. If they don't all kill her first.
Ivy Tamwood
Concept: Living vampire with issues. lots of issues.
"Damnit Rachel, you are going to get me killed. Twice."
Abilities & Weaknesses
Agile +2, Beautiful +3, Combat Skill, Sword +3, Combat skill, Hand to hand +3, Filthy Rich +2, Occult Knowledge +2, Perceptive +2, Quick +2, Strong +2, Weapon, fangs +1, Weapon, Sword +3(extra damage), Special: Vampire*
Code of Honor/Conduct (friends) -1, Impulse Control -2, Love Interest, Rachel (Ivy is in love with Rachel, even if Rachel isn't) -1, Needs Blood -2, Obligation (Master Vampire) -1, Obsession, Survive her 1st Death -3, Rivals (rival vampire clans) -1, Special Weakness, Afraid of Rachel's Magic (Ivy won't use any of Rachel's magic) -1.
Attacks
Sword +3, damage: 2
Hand to hand, +3
Fangs +1
Defense
Parry +3
Health 50, Endurance 50
Character Notes: Ivy is a member of the Tamwood family of living vampires. That means she is stinking rich but one day she will die and rise as a soulless monster, a dead vampire. She will do anything to stop that and she thinks Rachel is the ticket. Of course the fact that Ivy is also in love with the head strong witch has nothing to do with it. Almost nothing. Ivy suffered years of mental abuse from the Master Vampire Piscary to mold her into the type of Scion he wanted. In fact Piscary had been molding her whole family for centuries to get the qualities he wanted. So Ivy, with her dark hair, husky voice and slightly Asian features, is a knock out. Even supermodels think she is hot. But most of the time Ivy is in a bad mood. She tried to go of off blood and that made difficult to live with, then she went back on to the blood and that made things even weirder.
And there you go.
OVA does not have a vampire ability really, so I just combined things that made Ivy who she is; quick, strong, agile, needs blood to live.
I like the OVA versions of them and can't wait to try them out in Ghosts of Albion or Witch Girls Adventures.
OVA Witch Hunter Robin
I spent some quality time with OVA this weekend. I generated a few characters and it was one of the fastest character creation system I have played with in a long time. Character creation was a snap.
To start with you work from your concepts and then basically figure out how much these concepts are worth. What I liked about this game that abilities and weaknesses are roughly equal to qualities and drawbacks, so a +4 quality in Unisystem might give you a +4 ability in OVA. I would also say that they are roughly equal to abilities in BESM 3.0.
What I like about this character creation is it does focus the player on what the character is all about. Look at Kiki from "Kiki's Delivery Service", she is young, is looking for her place in world of witches, and can fly. Not a lot really to be honest, but enough to build a story and a character concept around. We know she can fly, can cook (sort of) and knows her way around the city. She has a talking cat and a push broom. OVA starts the same way.
Looking at Robin Sena we can do the same. I have detailed Robin before both for BESM and Witch Girls Adventures.
What do we know about her? Well she has secrets. Secrets about who she is ans what she is doing at STN-J. She is a witch, but rarely casts spells but instead uses something more like pyrokenisis. She knows a lot about the occult and can hunt. We also know her Japanese is not great because she didn't grow up in Japan. She also needs glasses in order to see to use her powers. She doesn't fly, but does have a Vespa scooter.
Using the rules I decide to set a power cap of 10. Nice round number.
Finding the abilities and weaknesses I come up with this:
Robin Sena
Abilities & Weaknesses
Combat Skill (fire) +3, Magic, Witchcraft* +3, Occult Knowledge +3, Pyrokinesis (altered form of TK) +3: (Area Effect, Extra Damage), Impared Sight -1, Secret -1, Haunted by Visions -1, Shy -1, Obsession (Discover the secret of her birth) -1, Code of Conduct -1.
That gives us a total of +6. Just under the 10 I set.
Health: 30 (i reduced this to refelct her age) Endurance: 40
Attack, Flame Strike +3
Defense, Magic Circle +3
I gave her "Magic, Witchcraft" instead of "Magic, Arcane" since I felt that it was better fit concept wise. Though either would have worked fine. I'll detail later the differences.
I like it.
I seems to be "missing" some crunch that I would normally like, but that could be partially my reading of the system and just the way the game is. As an Anime game I think it works great. Parts of it remind me of Cartoon Action Hour, which is cool. I'll look into OVA again when I talk about Cartoon Action Hour.
To start with you work from your concepts and then basically figure out how much these concepts are worth. What I liked about this game that abilities and weaknesses are roughly equal to qualities and drawbacks, so a +4 quality in Unisystem might give you a +4 ability in OVA. I would also say that they are roughly equal to abilities in BESM 3.0.
What I like about this character creation is it does focus the player on what the character is all about. Look at Kiki from "Kiki's Delivery Service", she is young, is looking for her place in world of witches, and can fly. Not a lot really to be honest, but enough to build a story and a character concept around. We know she can fly, can cook (sort of) and knows her way around the city. She has a talking cat and a push broom. OVA starts the same way.
Looking at Robin Sena we can do the same. I have detailed Robin before both for BESM and Witch Girls Adventures.
What do we know about her? Well she has secrets. Secrets about who she is ans what she is doing at STN-J. She is a witch, but rarely casts spells but instead uses something more like pyrokenisis. She knows a lot about the occult and can hunt. We also know her Japanese is not great because she didn't grow up in Japan. She also needs glasses in order to see to use her powers. She doesn't fly, but does have a Vespa scooter.
Using the rules I decide to set a power cap of 10. Nice round number.
Finding the abilities and weaknesses I come up with this:
Robin Sena
Abilities & Weaknesses
Combat Skill (fire) +3, Magic, Witchcraft* +3, Occult Knowledge +3, Pyrokinesis (altered form of TK) +3: (Area Effect, Extra Damage), Impared Sight -1, Secret -1, Haunted by Visions -1, Shy -1, Obsession (Discover the secret of her birth) -1, Code of Conduct -1.
That gives us a total of +6. Just under the 10 I set.
Health: 30 (i reduced this to refelct her age) Endurance: 40
Attack, Flame Strike +3
Defense, Magic Circle +3
I gave her "Magic, Witchcraft" instead of "Magic, Arcane" since I felt that it was better fit concept wise. Though either would have worked fine. I'll detail later the differences.
I like it.
I seems to be "missing" some crunch that I would normally like, but that could be partially my reading of the system and just the way the game is. As an Anime game I think it works great. Parts of it remind me of Cartoon Action Hour, which is cool. I'll look into OVA again when I talk about Cartoon Action Hour.
Sunday, June 6, 2010
Fudge and Fate
So I have some new (and some old) Fudge and Fate games I want to talk about.
But in general, what do you all think of Fudge and Fate?
I get the indy appeal, but something about them just never has jelled with me. Maybe I don't get it.
I like numbers I guess.
Tell me. What am I not getting here? I'll have some reviews up soon, and I like the games that use it I just tend to like the games and convert them over to Unisystem.
More later in the week, or whenever I finish up Anime.
But in general, what do you all think of Fudge and Fate?
I get the indy appeal, but something about them just never has jelled with me. Maybe I don't get it.
I like numbers I guess.
Tell me. What am I not getting here? I'll have some reviews up soon, and I like the games that use it I just tend to like the games and convert them over to Unisystem.
More later in the week, or whenever I finish up Anime.
Friday, June 4, 2010
Willow & Tara: Macho Women with Guns
Note: Ok, this is a recycled one. I had done these in the past and wanted something for Friday. Continuing in my "can I convert a d20 game to play more like the modern horror/supernatural game of my dreams" I chose...well I chose a game I thought would be a joke, but found I liked the way it worked.
Plus it is a good excuse to post pictures of hot witches in their underwear.
These flow from my d20 Modern and d20 BESM stats. There are few ideas here. I like the Professions in MWWG d20 (which really work like the ones in CoC d20) and I used the Bat Winged Bimbos in other places. These do sorta, kinda flow from the Anime d20 stuff. A lot of the things you find in MWWG are also Anime tropes (gun bunnies, naughty school girls, succubi).
Macho Women With Guns
The original Macho Women With Guns (MWWG) was a bit of RPG silliness from the late 80's from the minds at BTRC (who would later go on to produce some really cool games). They figured with all the games out there that featured men killing things and taking things from other things and women mostly as ornaments or eye candy that something radical should be done. So this is a game about women killing things and taking things from other things. But that is not all. There is also a whole lot of blowing things up real good and looking good while doing it.
Ok, so not the cutting edge game you would expect, but hey, it was the 80's.
Of course in the 2000s Mongoose had opted to give us a new set of d20 based rules for MWWG, but that is sort of missing the point. Yes, it has lots of ways to kill, maim and blow things up while wearing a chain-mail bikini or halter top. Yes you can still kill scores of drunk fratboys, rednecks and sleazy televangelists. And yes there are pages and pages of scantily clad women that would make Larry Flint proud, but that was not really the point of the game. MWWG worked because it was parody. It took an established cliche and turned it on it's head. Course, later it became a parody of itself indulging in the same said cliché it used to send up. So where does that leave us?
Well. Dont pick it up thinking you can use it as a supplement to Spycraft or even d20 CoC. But as an afternoon diversion, you can do a lot worse. As a game with some fun ideas and a reminder that not every single game session is supposed to serious, then it is perfect.
What Does MWWG d20 have to Offer?
For starters MWWG d20 is mostly just the d20 Modern Rules. But it does have some interesting differences. First is the Witch profession. This gives 1st level characters a magic using option. It is similar in many ways to the Hedge Wizard profession of Urban Arcana. The other is a Mana point option, which is like a poor man's Essence system. What I did like is as out of the box rules with no modifications I got similar proportions of Mana as I did with Essence in WitchCraft for Willow and Tara.
The Professions in MWWGs can be used as a poor-mans Qualities (none should be more than 5 points). Nearly all the Heinous Drawbacks can be used in Unisystem in one way or the other. The Advanced Classes are closer to Qualities and can be used as such. Such get your Directors approval first. Assassin is fine, as are Relic Raiders and Criminal Masterminds. Questionable are Holly Rollers (Renegade Nuns on Wheels) and Infernal Mistresses (though they are like an advanced version of Bat Wing Bimbos). I dont even know what to say about the Busty Vampire Layer.
Besides, you have to like a game with a Naughty School Girl profession. Might have to port that over to BESM d20. And I have to admit the Occult knowledge analogue, "Things Man Was Not Meant to Know (but are ok for women)" just HAS to find a way into one of my games.
New Quality/Feat/Advantage
Here is a new advantage I wrote for the original MWWG rules, converted for d20 and Unisystem.
Large with the Butch (5 per level) (BRTC)
Anytime her girlfriend is attacked or threatened the character can add the number of levels of this to her attacks and Take Charge rolls.
Large with the Butch (Combat Feat, multiple) (d20)
Anytime her girlfriend is attacked or threatened the character can add twice the number of levels of this feat to her attack, defense and Intimidate rolls.(1 feat = +2, 2 feats = +4).
Large with the Butch (1 point per level Quality) (Unisystem)
Pre-requisite: Love (romantic), Must be a woman in love with another woman
Anytime her girlfriend is attacked or threatened the character can add twice the number of levels of this Quality to her attack, defense and Influence rolls.
Willow and Tara
Of course I'll include my two favorite witches. These stats are mostly the same as the d20 Modern ones. I have made some changes to accommodate the world. Namely their professions start out as Naughty School Girls and then they become Witches. Again, I am looking for out of the box solutions here, sure I could make up new rules, but that is not the point at the moment.
Interesting additions are rules for Things Man Was Not Meant To Know which are ok for women to know. Its adds to their Occultism/Knowledge (Arcana/Magic). Would I adopt that for a Unisystem game? Not likely, but here it is fun.
Note they do get the Heinous Drawback for being conservative dressers in the MWWG world, but drop the minority bit about being a lesbian witches.
Willow Rosenberg, Hot Witch (d20 MMWGs stats)
Female Human, Dedicated Heroine 6, Mystic 6 (level 12). Medium Humanoid. Naughty School Girl/Witch, hp 49, DC 12, Init -1, BAB +4 (+5 melee, +3 ranged), Fort +6, Ref +1, Will +9, Reputation +2, Wealth +1 Action Points 41.
Strength 12 (+1), Dexterity 9 (-1), Constitution 12 (+1), Intelligence 16 (+3), Wisdom 18 (+4), Charisma 16 (+3)
Height 55, Weight 125lbs, Eyes Blue, Hair Blond, Date of Birth Nov 7, 1980 (25 in 2006)
Skills: Bluff +4, Computer +7, Concentration +6, Craft (Chemical) +3, Decipher Script +9, Diplomacy +10, Gamble +7, Gather Information +3, Handle Animal +7, Hide +3, Investigate +7, Knowledge (Arcana) +12, Knowledge (Philosophy) +11, Knowledge (Theology) +11, Listen +10, Navigate +3, Perform (Dancing) +8, Perform (Painting) +8, Perform (Ritual) +7, Perform (Singing) +8, Read/Write Languages (Latin, Greek, French, Japanese) +2, Repair +3, Research +12, Sense Motive +13, Speak Languages (Latin, French, Japanese) +2, Spellcraft +12, Survival +9, Use Magical Devices +8.
Feats: Archaic Weapons Proficiency, Cautious, Creative, Educated (Humanities), Focused, Iron Will, Low Profile, Simple Weapons Proficiency, Meticulous.
Talents/Special Abilities: Magic (free), Things Man Was Not Meant To Know, Mana Boost, Mana Battery, Large With the Butch
Heinous Drawbacks: Conservative (odd) Dresser
Mana Boost and Mana Battery correspond roughly to Increased Essence Pool.
Tara Maclay (BRTC MWWGs stats)
Vitals
Age: 20, Ht: 5'5", Wt: 110#, Hair: Blonde, Eyes: Blue
Strength: 10
Dexterity: 12
Looks: 15
Macho: 17
Health: 15
Intelligence: 18
HTH damage: 0
Skills
Throw things (+1), Hit Things (+1), Hit Things with other things (+2), Cavort about (+3), Seduce Creature (+3), Fly Things (brooms only) (+3), Drive Things (+2), Do Technical Stuff (+3), Know it All (+4), Take Charge (+3).
Advantages
Large with the Butch* (10), Pet (10), Run Like Hell (10), Scriptwriter (5), Witch
Disadvantages
Awful Family (5), Conservative Dresser (20), Fairness, Loves to Read, Secret Love (Kittens, Girls, books) (10)
Links
Plus it is a good excuse to post pictures of hot witches in their underwear.
These flow from my d20 Modern and d20 BESM stats. There are few ideas here. I like the Professions in MWWG d20 (which really work like the ones in CoC d20) and I used the Bat Winged Bimbos in other places. These do sorta, kinda flow from the Anime d20 stuff. A lot of the things you find in MWWG are also Anime tropes (gun bunnies, naughty school girls, succubi).
Macho Women With Guns
The original Macho Women With Guns (MWWG) was a bit of RPG silliness from the late 80's from the minds at BTRC (who would later go on to produce some really cool games). They figured with all the games out there that featured men killing things and taking things from other things and women mostly as ornaments or eye candy that something radical should be done. So this is a game about women killing things and taking things from other things. But that is not all. There is also a whole lot of blowing things up real good and looking good while doing it.
Ok, so not the cutting edge game you would expect, but hey, it was the 80's.
Of course in the 2000s Mongoose had opted to give us a new set of d20 based rules for MWWG, but that is sort of missing the point. Yes, it has lots of ways to kill, maim and blow things up while wearing a chain-mail bikini or halter top. Yes you can still kill scores of drunk fratboys, rednecks and sleazy televangelists. And yes there are pages and pages of scantily clad women that would make Larry Flint proud, but that was not really the point of the game. MWWG worked because it was parody. It took an established cliche and turned it on it's head. Course, later it became a parody of itself indulging in the same said cliché it used to send up. So where does that leave us?
Well. Dont pick it up thinking you can use it as a supplement to Spycraft or even d20 CoC. But as an afternoon diversion, you can do a lot worse. As a game with some fun ideas and a reminder that not every single game session is supposed to serious, then it is perfect.
What Does MWWG d20 have to Offer?
For starters MWWG d20 is mostly just the d20 Modern Rules. But it does have some interesting differences. First is the Witch profession. This gives 1st level characters a magic using option. It is similar in many ways to the Hedge Wizard profession of Urban Arcana. The other is a Mana point option, which is like a poor man's Essence system. What I did like is as out of the box rules with no modifications I got similar proportions of Mana as I did with Essence in WitchCraft for Willow and Tara.
The Professions in MWWGs can be used as a poor-mans Qualities (none should be more than 5 points). Nearly all the Heinous Drawbacks can be used in Unisystem in one way or the other. The Advanced Classes are closer to Qualities and can be used as such. Such get your Directors approval first. Assassin is fine, as are Relic Raiders and Criminal Masterminds. Questionable are Holly Rollers (Renegade Nuns on Wheels) and Infernal Mistresses (though they are like an advanced version of Bat Wing Bimbos). I dont even know what to say about the Busty Vampire Layer.
Besides, you have to like a game with a Naughty School Girl profession. Might have to port that over to BESM d20. And I have to admit the Occult knowledge analogue, "Things Man Was Not Meant to Know (but are ok for women)" just HAS to find a way into one of my games.
New Quality/Feat/Advantage
Here is a new advantage I wrote for the original MWWG rules, converted for d20 and Unisystem.
Large with the Butch (5 per level) (BRTC)
Anytime her girlfriend is attacked or threatened the character can add the number of levels of this to her attacks and Take Charge rolls.
Large with the Butch (Combat Feat, multiple) (d20)
Anytime her girlfriend is attacked or threatened the character can add twice the number of levels of this feat to her attack, defense and Intimidate rolls.(1 feat = +2, 2 feats = +4).
Large with the Butch (1 point per level Quality) (Unisystem)
Pre-requisite: Love (romantic), Must be a woman in love with another woman
Anytime her girlfriend is attacked or threatened the character can add twice the number of levels of this Quality to her attack, defense and Influence rolls.
Willow and Tara
Of course I'll include my two favorite witches. These stats are mostly the same as the d20 Modern ones. I have made some changes to accommodate the world. Namely their professions start out as Naughty School Girls and then they become Witches. Again, I am looking for out of the box solutions here, sure I could make up new rules, but that is not the point at the moment.
Interesting additions are rules for Things Man Was Not Meant To Know which are ok for women to know. Its adds to their Occultism/Knowledge (Arcana/Magic). Would I adopt that for a Unisystem game? Not likely, but here it is fun.
Note they do get the Heinous Drawback for being conservative dressers in the MWWG world, but drop the minority bit about being a lesbian witches.
Willow Rosenberg, Hot Witch (d20 MMWGs stats)
Female Human, Smart Heroine 5, Occultist 1, Mage 7 (level 13). Medium Humanoid. Naughty Schoolgirl/Witch, hp 45, DC 14, Init +0, BAB +3 (+2 melee, +3 ranged), Fort +1, Ref +1, Will +7, Reputation +3, Wealth +1 Action Points 75.
Strength 9 (-1), Dexterity 11 (0), Constitution 11 (0), Intelligence 18 (+4), Wisdom 16 (+3), Charisma 17 (+3)
Height 53, Weight 110lbs, Eyes Green, Hair Red, Date of Birth August 1, 1981 (25 in 2006)
Skills: Bluff +4, Computer +19, Concentration +10, Craft (Chemical) +10, Craft (Electronics) +8, Craft (Mechanical) +7, Decipher Script +14, Diplomacy +4, Disable Device +9, Drive +2, Escape Artist +2, Gather Information +8, Handle Animal +4, Hide +1, Investigate +9, Knowledge (Arcana) +18, Knowledge (Earth Sciences) +8, Knowledge (Physical Sciences) +8, Knowledge (Theology) +9, Listen +5, Navigate +5, Perform (Ritual) +7, Read/Write Languages (Latin, French, Hebrew) +2, Repair +8, Research +20, Sense Motive +4, Speak Languages (Latin, French, Hebrew) +2, Spellcraft +14, Survival +5, Use Magical Devices +9.
Feats: Archaic Weapons Proficiency, Educated (Arcana and Computer), Focused, Gearhead, Magical Affinity, Meticulous, Simple Weapon Proficiency, Studious, Toughness, Ambidextrous.
Talents/Special Abilities: Magic (free), Things Man Was Not Meant To Know, Mana Boost, Mana Battery
Heinous Drawbacks: Conservative (odd) Dresser, Vengeful
Willow Rosenberg (BRTC MWWGs stats)
Vitals
Age: 20, Ht: 5'3", Wt: 104#, Hair: Red, Eyes: Green
Strength: 8
Dexterity: 9
Looks: 15
Macho: 16
Health: 13
Intelligence: 19
HTH damage: 0
Skills
Throw things (+2), Hit Things (+1), Hit Things with other things (+2), Cavort about (+3), Seduce Creature (+2), Fly Things (brooms only) (+2), Drive Things (+1), Do Technical Stuff (+5), Know it All (+6), Take Charge (+4).
Advantages
Pet (10), Run Like Hell (10), Scriptwriter (5), Witch
(Remember Willow said she was not "Large With the Butch").
Disadvantages
Conservative Dresser (20), Secret Love (Kittens, Girls, computers) (10)
Possesions
Laptop, books on magic, spell compontents.
Tara Maclay, Hot Witch (d20 MMWGs stats)Willow Rosenberg (BRTC MWWGs stats)
Vitals
Age: 20, Ht: 5'3", Wt: 104#, Hair: Red, Eyes: Green
Strength: 8
Dexterity: 9
Looks: 15
Macho: 16
Health: 13
Intelligence: 19
HTH damage: 0
Skills
Throw things (+2), Hit Things (+1), Hit Things with other things (+2), Cavort about (+3), Seduce Creature (+2), Fly Things (brooms only) (+2), Drive Things (+1), Do Technical Stuff (+5), Know it All (+6), Take Charge (+4).
Advantages
Pet (10), Run Like Hell (10), Scriptwriter (5), Witch
(Remember Willow said she was not "Large With the Butch").
Disadvantages
Conservative Dresser (20), Secret Love (Kittens, Girls, computers) (10)
Possesions
Laptop, books on magic, spell compontents.
Female Human, Dedicated Heroine 6, Mystic 6 (level 12). Medium Humanoid. Naughty School Girl/Witch, hp 49, DC 12, Init -1, BAB +4 (+5 melee, +3 ranged), Fort +6, Ref +1, Will +9, Reputation +2, Wealth +1 Action Points 41.
Strength 12 (+1), Dexterity 9 (-1), Constitution 12 (+1), Intelligence 16 (+3), Wisdom 18 (+4), Charisma 16 (+3)
Height 55, Weight 125lbs, Eyes Blue, Hair Blond, Date of Birth Nov 7, 1980 (25 in 2006)
Skills: Bluff +4, Computer +7, Concentration +6, Craft (Chemical) +3, Decipher Script +9, Diplomacy +10, Gamble +7, Gather Information +3, Handle Animal +7, Hide +3, Investigate +7, Knowledge (Arcana) +12, Knowledge (Philosophy) +11, Knowledge (Theology) +11, Listen +10, Navigate +3, Perform (Dancing) +8, Perform (Painting) +8, Perform (Ritual) +7, Perform (Singing) +8, Read/Write Languages (Latin, Greek, French, Japanese) +2, Repair +3, Research +12, Sense Motive +13, Speak Languages (Latin, French, Japanese) +2, Spellcraft +12, Survival +9, Use Magical Devices +8.
Feats: Archaic Weapons Proficiency, Cautious, Creative, Educated (Humanities), Focused, Iron Will, Low Profile, Simple Weapons Proficiency, Meticulous.
Talents/Special Abilities: Magic (free), Things Man Was Not Meant To Know, Mana Boost, Mana Battery, Large With the Butch
Heinous Drawbacks: Conservative (odd) Dresser
Mana Boost and Mana Battery correspond roughly to Increased Essence Pool.
Tara Maclay (BRTC MWWGs stats)
Vitals
Age: 20, Ht: 5'5", Wt: 110#, Hair: Blonde, Eyes: Blue
Strength: 10
Dexterity: 12
Looks: 15
Macho: 17
Health: 15
Intelligence: 18
HTH damage: 0
Skills
Throw things (+1), Hit Things (+1), Hit Things with other things (+2), Cavort about (+3), Seduce Creature (+3), Fly Things (brooms only) (+3), Drive Things (+2), Do Technical Stuff (+3), Know it All (+4), Take Charge (+3).
Advantages
Large with the Butch* (10), Pet (10), Run Like Hell (10), Scriptwriter (5), Witch
Disadvantages
Awful Family (5), Conservative Dresser (20), Fairness, Loves to Read, Secret Love (Kittens, Girls, books) (10)
Links
- BRTC's Macho Women with Guns page. http://www.btrc.net/html/catmain.html#MWWG
- Mongoose's d20 version, Full and Diet Editions.
- Facebook Page
Nothing ready yet...
Work has been brutal this week and next week doesn't look any better. I don't have my OVA write-ups done (or even started) and I still want to cover Open Anime too before I wrap-up this overview of Anime RPGs.
I have a couple of things in "storage" that I could bring out. Let me check.
I have a couple of things in "storage" that I could bring out. Let me check.
Thursday, June 3, 2010
Star Wars d20
Hey all. I know I promised more Anime stuff today, but I work has got me buried. I did want to talk about something though really quick and that is the loss of the Star Wars RPG from Wizards.
I have not been a huge fan of Star Wars lately. I loved the movies as a kid, have tons of action figures and toys. I still have a couple of Boba Fetts (one I had to save proof of purchases for, one I bought) sitting on my desk. I went from being a hard core fan to a more relaxed one. I did like the newer movies despite HUGE plot holes (the first movie was about a trade agreement?? really??) and my kids love them. My adult tastes went more for Star Trek.
All the same I was disheartened to hear that Wizard's was pulling the plug on d20 Star Wars. I have (or rather my son has) the Revised d20 version. It is a bit like D&D 3 and so we have been adding it off and on to our regular D&D game (the previously mentioned Dragon Slayers game).
To me d20 and Star Wars seemed a perfect match. I think back to the late 70's and early 80's and what my obsessions were; Star Wars and D&D. Having played the game a bit I can see why some people don't like it and why some still prefer the WEG d6 version (I don't), but to me it just works. Stars Wars and D&D share history, they share a common place in the Gen X collective sub-conscious right there next to video games. To me D&D/d20 and Star Wars just belong together.
Plus, I have a long history of dissatisfaction with Sci-Fi games. It's odd really. I love Sci-Fi, but the RPGs I have tried (Traveler, Star Frontiers, Alternity) have left me feeling flat. Star Frontiers was my favorite. So I guess to me then, the perfect Sci-Fi game would have elements of Star Wars, Star Frontiers and Alternity all powered by the d20 system. That is also easy to do. I am a touch surprised I have not tried that yet.
Now I am fairly sure I will not use anything from the Saga Edition Star Wars, even if it has some improvements on the game. I like the Vitality/Wound system from the Revised system better and if I plan on adding in anything from d20 Future (to get my Star Frontiers and Alternity fix). Maybe this would even let me do myGreyhawk 2000, er Greyhawk 2500 game. I think the Star Wars universe is big enough for that and flexible enough too. Can't do that so much with Star Trek, despite how much I love it.
I am not sure who will be picking up the Star Wars game next, I am pretty sure I will check it out but not so sure I will buy it. In the mean time I think I am going to go to my FLGS and see what they still have for Star Wars.
I have not been a huge fan of Star Wars lately. I loved the movies as a kid, have tons of action figures and toys. I still have a couple of Boba Fetts (one I had to save proof of purchases for, one I bought) sitting on my desk. I went from being a hard core fan to a more relaxed one. I did like the newer movies despite HUGE plot holes (the first movie was about a trade agreement?? really??) and my kids love them. My adult tastes went more for Star Trek.
All the same I was disheartened to hear that Wizard's was pulling the plug on d20 Star Wars. I have (or rather my son has) the Revised d20 version. It is a bit like D&D 3 and so we have been adding it off and on to our regular D&D game (the previously mentioned Dragon Slayers game).
To me d20 and Star Wars seemed a perfect match. I think back to the late 70's and early 80's and what my obsessions were; Star Wars and D&D. Having played the game a bit I can see why some people don't like it and why some still prefer the WEG d6 version (I don't), but to me it just works. Stars Wars and D&D share history, they share a common place in the Gen X collective sub-conscious right there next to video games. To me D&D/d20 and Star Wars just belong together.
Plus, I have a long history of dissatisfaction with Sci-Fi games. It's odd really. I love Sci-Fi, but the RPGs I have tried (Traveler, Star Frontiers, Alternity) have left me feeling flat. Star Frontiers was my favorite. So I guess to me then, the perfect Sci-Fi game would have elements of Star Wars, Star Frontiers and Alternity all powered by the d20 system. That is also easy to do. I am a touch surprised I have not tried that yet.
Now I am fairly sure I will not use anything from the Saga Edition Star Wars, even if it has some improvements on the game. I like the Vitality/Wound system from the Revised system better and if I plan on adding in anything from d20 Future (to get my Star Frontiers and Alternity fix). Maybe this would even let me do my
I am not sure who will be picking up the Star Wars game next, I am pretty sure I will check it out but not so sure I will buy it. In the mean time I think I am going to go to my FLGS and see what they still have for Star Wars.
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