Showing posts with label kids. Show all posts
Showing posts with label kids. Show all posts

Thursday, July 5, 2012

D&D4 Group: Follow-ups

Source
So I hope you all had a great July 4th Independence Day!  And for my international readers I hope it was a nice day for you all as well.

I had the chance to talk to the parents of the kids (and a couple of the kids) of my son's D&D4 group.

The big news is that they all had a good time.  The biggest surprise to me though was the the ones that enjoyed it the most were the youngest one in the group.  My youngest (9) loves his Bard.  The two younger kids (almost 9 and 8) also really like their characters and they like the system.

All three were told by their parents that if they didn't enjoy it they did not have to stay.  But so far all three are staying.

The older kids had fun too.  They had more opinions on what worked and what didn't.  My oldest son still enjoys 3.x more he thinks, one of the twins loves his character so as long as he is playing that he is happy.  The other twin prefers C&C, but that is fine.

The next game is July 16.  We have mysteries to solve, some kobolds to take care of, and there is that rumor of a dragon's graveyard.

Monday, July 2, 2012

Gods of the New Game

I still don't have a name yet for my new Realms based 4e game, but things are coming together really nice.

Now back when I said I didn't know anything about the Realms. Well that wasn't true.  I don't know much about the lands or the peoples.  I have no idea where Elminster is from, but I could pick him out in a police line up.   But one thing I do know about is the gods of the Realms.
Back when I was working on my first Witch netbook I picked up what was at that time my only Realms specific book, Faiths & Avatars.  I wanted some more info on various gods, various 2nd ed Kits and the human deities. Later I picked up Powers & Pantheons and Demihuman Deities.

So Gods, I know.
I have been playing around with the plots lines of the Spellplague and the events in HPE modules.
And I have decided that I have killed of a number of the Gods.

Here is who is living and who is dead and why.

Bahamut has taken on Tyr's and Torm's portfolios. Torm was killed by Asmodeus. Is now a greater power.

Bane - Dead. Why? can't stand him.  Plus I need Asmodeus as a greater threat. He killed Bane and absorbed all his power and portfolio.  Part of his Reckoning of Hell.  Asmodeus is still keeping Tharizdun chained up deep in Hell.

Kelemvor - Was killed by Orcus in the demon lord's attempt to regain his godhood.  In my games Orcus was not a human that rose up through the ranks of demon-hood, but rather he was Death Primordial/Titan that had the powers of a god.  He had been denounced and banished to the Abyss.  He is searching for an artifact to give him ultimate power.

Mystra is dead, as per the book.  But she won't stay that way for long.

The Raven Queen - from the D&D core and not the Realms I know.  She is alive, but she has not come into her power at all.  In fact she is currently in the guise of a teenage girl ala Death from the Endless.  She is the vessel of Kelemvor's power.

Sehanine, Selûne and Shar are much as they are in the books. However in my world there is also a heresy and a cult dedicated to the "Triune Goddess" or the "Triple Moon Goddess" who believe that all three deities are merely part of the same greater goddess.  They are respectively the Maiden, Mother and Crone.
The mother, Selûne,  is pregnant with the infant Mystra.   Since Kelemvor is dead, Shar is pulling double duties till the young Raven Queen is ready.

Others will appear (or die) as needed.

Sunday, July 1, 2012

The Road to Winterhaven

The first session of my kids new D&D4 group happened yesterday and fun was had by all.

The road to Winterhaven has it's issues, but yesterday the band of heroes-to-be gathered together to defeat the kobold ambush.  Present were Dracnil, a Dragonborn Paladin/Warlord, Swift aka "The King" a Bard, Hunter a Ranger, Glock the Halfling theirf, Calinndin an Elandrin Swordmage, Drac of the North a Mul Barbarian and Nevar Bloodbrow a Dwarven Cleric.

Some time was spent on getting characters made and the first encounter.  There was also an impromptu skill challenge when one of their fellow passengers was missing after the combat.  Even the natural 20 from the Ranger could find no trace of her.

So far they have the mystery of the missing girl, a symbol they are sure represents some cult, and three of the seven have been hired to investigate the rest of the kobolds.

I am going to add in some bits of the Winterhaven I was working on back in 2003.  It was conceived as a town where witches roamed free.  The D&D4/Nentir Vale Winterhaven is different, but it sits on a nexus point of the Material World, the Shadowfell and the Feywild.   So there is more here than meets the eye.

I thought the kids did really well yesterday, especially the two that had never played before (though I guess their mom was a big player of Werewolf back in college).  In fact I think the extra XP award for best role playing has to go to one of the new kids (who is the youngest) and the next oldest (though he has been playing a lot longer).  In fact it was Drac of the North (one of the youngest) that got extra experience points for being the first to notice the missing girl.

Given how yesterday went the combat was long, but not much different than my 3.x game.  That will change I know.  Also as the kids (and I for that matter) become more accustomed to the rules things will move along better.

Next session is not for another 2 weeks, so progress will be a bit slow, but I think it will be fine.

No name for the group yet, I am going to let the kids choose.

Friday, June 29, 2012

Tomorrow it Begins!

Tomorrow I start my* new D&D group.  

So far where is what we know.

  • We are playing D&D 4th Edition with the plan of going from 1st to 30th level
  • I will have *7* players aged 8 to 12 1/2
  • We are playing in the Forgotten Realms as it is in the 4th Ed books.
  • We are going to do the H-P-E Modules starting with "The Keep On the Shadowfell"

Two of the kids are mine. Three are the sons of my friend Greg and two are friends of my oldest son.  The two new kids have never played anything before.

Greg's kids have played a lot of games, mine have played a variety of D&D games, most notably our 3.x Dragon Slayers game.

We are going with the Orcus wants to become the God of Death plot line.  The differences will be that it's Kelemvor that has died due to the Spellplauge and the Raven Queen is only a Godling, her power untapped. This makes her a more likely target to Orcus than the mature Raven Queen.  I'll admit there are some things from Amber Benson's "Death's Daughter" that I want to try out too.   I am still doing many of the ideas from this post back in 2010, except these characters are not the descendants of the 3.x characters and I am going to smash a world into this one.  

Honestly I think it is going to be great.  4e has it's detractors, but we still had fun with it.  Plus my son plays in a Castles & Crusades game with 3 of the other kids listed above and my two boys are still finishing up their 3.x game where I used all the old 1st Ed modules.  We get to do all sorts of schools here.

(*really my son's)

Friday, June 22, 2012

New Game, New World

I am gearing up for my new game.  I posted about it already a couple days back.  Since then I have picked up another new player.

What I have been considering for this game is moving it away from my normal world of Mystoerth to something new. Or at least new for me. I am considering, very seriously, the Forgotten Realms.

I talked about this a while back. I picked up the Player's Guide then, and just got the Campaign Guide.
I own some Realms books as PDFs. They were one of the things I grabbed in the mad dash before DriveThru took them all down.

I mentioned before that I was never a fan of the Realms. I considered it to be a pretender to Greyhawk and not a very worthy one at that.  In fact one of the first examples of my own Nerd Rage was how Anti-Realms I used to be because it took the spotlight away from my beloved Greyhawk.

I picked up the 3.0 Realms Guide when it came out and I admit I liked it. I felt it was a good book and all it really was missing was monsters. The new 4e campaign books are a good model too. Though this time I feel I have enough monsters.

But what I like the most about the 4e Realms book is how completely gonzo it is. Smash two planets together to get one world! I love that! Spell plagues? Bring it on!  Races from Abeir now showing up? Fantastic!

I will be honest.  I know next to nothing about the Realms.  Nada. Zip.
Never read the novels, never played in the Realms EVER.

In fact most of what I know comes not from books or games, but from Wikipedia and the Forgotten Realms Wiki.

Normally I think this would be an issue. But since I am using the 4e material and it is about 100 years after all the events in 3e, not to mention world-changing events at that, that it is ok if that the players know nothing.  All I need to worry about is their local part of the world.
The iconic NPCs are never going to show up, nor in fact will my sons' characters from our 3.x game.
I want this story to be about these characters right now.

I am also still planning to use the HPE modules for these characters to fight Orcus.   Since it is the Realms I am going to add some of the materials from the old H-series, The Bloodstone Wars.

So here are my questions to those of you far more familiar with the Realms than me.

  • Should I read over any of the older material?
  • Where is a good place to start the characters?  IE.  What is "The Village of Hommlet" for the Realms?
  • Anything I should about running the Realms say as opposed to running Greyhawk?

Thanks!  
I am feeling really excited about this and want it to work out well.



Monday, June 18, 2012

New Game Group and Game!

There is nothing quite like the excitement of a new gaming group.
New people getting together for the first time, new characters, new game, new worlds to explore.

My oldest son has a friend that really wants to learn to play D&D. So I talked to his mother and she is thrilled about it too. She used to play Werewolf back in college.  We are also going to add his younger brother and my youngest too.  So a total of four boys ages 9 to 12.

My oldest plays in a group now that he is continuing with. They are playing Castles and Crusades and having a good time with that.  My oldest and youngest are still playing our 3.x Epic game, the DragonSlayers.

Given I still have all this 4e stuff I want to get my money's worth out off, we are going to play Fourth Edition D&D.

I think it is going to be a great time to be honest.

Right now the plans are to play every other Saturday.
I picked up the Forgotten Realms books at Half-Price books a while back dirt cheap so maybe we will play in the Realms.  I have never done that before.

My kids created their characters yesterday and I am going to use the companion rules to let them have a human or animal companion.  My oldest is playing two characters a Dragonborn Paladin/Warlord and Genasi Sorcerer,  My youngest is playing a Half-elf Bard.  I am planning to go totally 4e gonzo on this too.  Use all the options, the cards, everything.

So yeah, it is about as far from an old school game as you can get, but you know what, it is going to be a blast!  I can't wait to get started!

I am not likely to use the "Basic Levels" idea I came up with.  Which is too bad really, cause I really liked that.  But hey, who knows.  Let's see what the kids want.

Tuesday, May 15, 2012

Talk to me about C&C

My son's group has moved from Pathfinder, to ACKs and now to Castles & Crusades.


I recall playing around with this game a little bit when it first came out.  But now I see there are a bunch of new 4th printing covers that are green.  Are they any different?

I have the Castle Keepers Guide and I have Tainted Lands.  The C&C books that came with that are all that I have.  For the record I was not thrilled with Tainted Lands.  It just never really jelled with me I guess.

So tell me about it.  What appeals to me is the 1st edition feel of it, but still taking advantage of the progress made in 3rd Edition.

This is what I have on my current "wish list", I think this could keep me set.


My son really loves it, but I have also suspected for some time that our next game is going to be either AD&D1 or a very modified version of 3.x (more modified that what I have now I guess).

So talk me.  Tell me what you like, what you hate.  If you are from Troll Lord then this is your chance to sell me and my readers on your game!

Thursday, April 12, 2012

K is for Kids' Games

Last week I talked about Faery's Tale and I have talked about Witch Girls Adventures in the past.
This week I have more games for the younger crowd.

Kids, Castles & Caves

KCC is a very cute game.  It is an interesting one since it is t touch higher on the complexity scale than other "Kids" games.  That is not a complaint, but rather a nice little change.
Anyone familiar enough with any other RPG will pick this one up in about a minute.   Less than that if you eve played Basic D&D.
Classes and Races are the same thing, so you have "Wizard" "Knight" "Dwarf" and the cast of regulars, but also "Fairy" which is nice.
The classes have 3 levels each, which is plenty really since by the time the kids get to level 3 they will be ready for some more grown up games.
Everyone has something they can do every round so that is also good.
The game is simple, easy to learn and use and makes good on it's promise is something you can do with your kids in an afternoon with little to no prep time. At 28 pages it is the perfect length.

If you are a gamer and you have little ones, then this is a great way to introduce to our hobby!

An absolute steal at this price.
For under 3 bucks you get 3 complete games for kids.  
Tales from the Wood where you play creatures from The Wood.  Think Watership Down.
Lashings of Ginger Beer is about playing a kid in Idyllic England, so it might actually work best for adults.  Most similar to kids adventure tales. 
It's a Dog's LIfe is the best of the three where you play a Prairie Dog out on the American Plains with heavy American Indian/Native American influences.

All three games are simple to learn and easy to play.
These games require a bit more abstraction to play than some other kid games, but nothing a little kid with a great imagination couldn't handle.

So what is Meddling Kids? Well it is an introductory RPG for "kids of all ages" but recomended for ages 7 and up. The writing is very clear and concise and frankly one of the better "intro" games I have seen. It is designed as an intro game and is listed as "Stage 1 of the Starter System". I don't know if other stages were produced or not, but the feel here is one of "this is your first game so have some fun, and when you are ready we will have more for you". As with most starter sets there is lot the seasoned (or grizzled in my case) player can ignore, but it was still a very fun, light and fluffy read. 
The premise is simple. You create a teenage mystery-solver who belongs to a clique of other liked minded teens. Like in the TV show that this is so obviously taken from, different teens of various social standing and family incomes mix together well in a group united by their love of solving a mystery. Or maybe it's the talking dog. Or dune buggy. Or chimp. Or genie. Or...you get the idea. If you grew up in the 70s-80s then you know what I mean.

Character creation is simple. You create a background for your character, then are given points for Stats and Abilities. Pretty simple. Since we are talking about cartoons your Teen is put into an Archetype. So think Jock, Brain, Fluff, Goof and so on. 
The system is a simple one of Stat plus a roll based on Abilities plus a d6. Compare to a Target Number or resist the roll of something else.

What sets MK apart though is the use of the "Wild Card" character. This is a character, usually an animal, that hangs with the clique and is run by the GM. Not an NPC or even GMPC (though very close). The Wild Card is the one that helps in the adventure/mystery. So yeah, think Scooby Doo, or even Jabber Jaw or Captain Caveman. It is a fairly clever idea really and one of the only games I have read that encourages a GMPC like character. 

The book is small, less than 100 pages with pretty clear large fonts, so this is not a hefty tome to learn, it is a simple game that does exactly what it sets out to do and it does it rather well.

It is a great game to teach the little guys how to play using something that both parents and kids will know all about.

Tuesday, March 20, 2012

Itching for the Tomb of Horrors

As I posted yesterday my son is going to get to play some of the classic greats, B1, B2, and X1. This along with the idea that 4e is on the wane and 5e coming up, I don't really need to complete my 3.x game just yet.  Plus there are still so many classics I want to play again.

So my kids' characters are at 20th level.  I was thinking that I could take the Tomb of Horrors (3.5 revision), link in some of the ideas (and maps) from the 4e version.  Add some monsters from the Tome of Horrors complete edition and just through it all together in a meat grinder.

They have already gone through S2 and S4 (not sure about S3 yet)

It really could be awesome.

It is one of the all time greats.  And even though the characters are twice the level, I would make it a little deadlier.  Plus a lot of this adventure is really based on Player skill and not Character skill.  My kids are still younger than the average player of this adventure, so the greater power characters might be offset by that alone.

Interestingly enough, this is the only adventure I know of that has has official products for each edition of D&D.

So kind of a no-brainer really.

Monday, March 19, 2012

Kinda jealous of my son right now...

My oldest son, in addition to playing a 3.x game with me and my younger son, plays "D&D" every Saturday for about 3 hours.

He is playing with my sometimes DM, sometimes player, Greg, his sons and a couple of other kids all between the ages of 11 and 12.

You can read about those games on Greg's blog: http://rhoninsramblings.blogspot.com/

They are playing ACKS right now and my son loves it.  He likes that it is so old school and there are not a bunch of rules he needs to play.  But they are going to do B1 and B2 and maybe even X1.

How much better can that be really?

Anyway, go to Greg's blog and you can be jealous too.

Sunday, March 4, 2012

Delay

Don't you hate it when you get everything ready to game and the DM says you can't play today because of other issues (family, work...)

What makes this worse is I am the DM.

Crazy hectic week and I had hoped that the 12+ hour days I had been pulling this week would have given me some time to play today.  No such luck.

Friday, February 17, 2012

Player & Character morality

Read these two descriptions of how two different groups of players deal with a potential threat of otherwise incapacitated humanoids.

1) http://lotfp.blogspot.com/2012/01/what-my-players-taught-me-today-no-rope.html

2) http://timbrannan.blogspot.com/2011/06/they-didnt-kill-ubues.html

Let's assume, for the sake of argument, that both groups are equally as dangerous to the PCs and if given the chance will kill them.  Which is the "better" solution?

Now this is not limited to adults or kids as one or the other.  I just played a 4e game with a bunch of 10-11 year olds that wanted "to slaughter everyone" and fight the other characters.  I have played with adults that are the same way.  I have played with both age groups that would rather fine a more rational action.

Here is a question from Tenkar on "Why are PC's so hooked on Torture?"

And we wonder sometimes why we can't get new blood into our games.

Do we as a group encourage this sort of play?  Is it something inherent in the rules or the agreed upon reality?  That is a "violence begat violence" sort of deal?

I did my fair share of immature violence back n the day, but my DM quickly cured me of that.
I had a thief that I felt was a real bad ass.  So while going through the adventure "Death's Ride" he shot a guy in the back with a crossbow.  The NPC was annoying him (aka me) so I shot him.  Throughout the entire run of the classic H-Series modules (Throne of Bloodstone) this NPC, now an undead revenant kept coming back to screw things up for me at the exact wrong moments.  He went from a vague pest to a Deadpool like character that couldn't be killed or turned.  And that included the insane humor.  In the process the already deadly modules turned into a meat grinder with this guy (Kirkroy was his name) letting all the demons know we were coming.

In the adventures above if I were the DM for both.  In #2 (which I was the DM) the characters were rewarded and considered to be heroes and saviors, not mass murdering thugs.  In #1 (where I wasn't), well nothing screws up your day like a bunch of unstoppable undead warriors claiming vengeance on the murder of innocents.  

What do you all think?  Am I being overly sensitive?
Mind you for this argument I am not accepting "it's just a game" as an excuse. Maybe it is just a game.  But I am talking about in-game behavior.  You might as well say "oh that is because we are on Earth".

Tuesday, January 10, 2012

Kids Games: Biting off more than I can chew

I just got an email a bit ago saying that the Kid's Games I am running at my kids' elementary school were the most popular choices and I am at capacity.

Now I have to craft an adventure for all these kids.

This also begs the obvious questions.

1. Do I keep doing this 4e thing with 5e on the horizon?
2. If I do, am I obligated to mention 5e?  If it were a game at a con I think I might be.
3. Should I just do all Pathfinder?




Here is the plan as it is right now:
Session 1 (two weeks): Play 4e
Session 2 (two weeks): Play the same adventure in Pathfinder

Its a good plan.  It means more work for me, but that is fine.

I guess once I see the sign up tonight I'll know more.

Monday, December 12, 2011

Kid's Games

I have signed up to run some games at my kids' elementary school.

It is part of their after-school program.  So in February I am running 2 sessions of two-weeks each of D&D.  Totally introductory, 1st level.  I am even going to buy dice for the kids.

My plan was to run D&D 4e out of the new Red Box.  But this weekend I also picked up the new Pathfinder boxed set.  It is really, really nice.

The two are comparable on every level to be honest.  Figures or tokens for characters and monsters, maps, player's books, DM's books, a starting adventure.  Nice sturdy box and dice.
But now I find myself in the situation of which one to run?



Both have their merits and I know I could both justice and my audience justice with either.

I was talking to my friend Greg who runs a Pathfinder game with my son and his own kids.  He suggested run both, D&D4 one session and Pathfinder the next.
I think that is a great idea to be honest.  Though it is twice the work for me.

I would run the same adventure for 1st levels. So I might have to make something up.
Here is what I am looking for:

  • Appropriate for new players 
  • Plenty of chances for everyone to be a hero
  • Should include teamwork
  • I'd like them fight a dragon, even a small one, at the end
I guess the Pathfinder adventure is the box is close to that, but I have not checked it out in detail yet.  If so doing a 4e conversion will be easy.

Now before anyone says "Why aren't you play XXXX game?", simple, these are the ones I have chosen.  These are the ones that have the mainstream appeal and the kids will be able to then later go to the store and get them.  I am trying to entice the next generation of players and to do that I need to be able to steer them to product they can play on their own in their own groups.

I'll keep you all posted on what is going on with this.

Friday, November 18, 2011

A Good Toy Goes to War

Normally Friday night is movie night at Castle Brannan.  We pop up some popcorn, order some Chicago-style pizza and watch what ever new movie is out.  Buying a BluRay disc sight-unseen is still cheaper for us than taking every out to the theater.

But tonight we are going to do something different.  We are going to try a new game.
The boys are a little burned out on D&D so I have wanted to try some new games.  I didn't get a chance to play Doctor Who with them last week, but tonight I would like to try out Toy War.

I picked this up as part of the the Teach Your Kids to Game event this week at DriveThruRPG.

My boys are at the ages where they have an odd collection of toys.  They still have some older stuffed animals and newer action figures.  This game allows you to take any toy in your house (2-3 per player in fact) and play with them in an RPG.
Actually reading through the rules I am struck more how they are closer to the War Gaming origins that I would have thought.

So tonight we are getting out some toys. My oldest has already picked out a small Dalek and my youngest has this giant polar bear and some seals that he got from The Petting Zoo.

It should be fun.   I'll keep you all posted.

Thursday, May 12, 2011

Monster High

I blog about horror, monsters, vampires, witches and stuff like that.  I enjoy webcomics like Eerie Cuties, Magick Chicks, School Bites and Shadow Girls.  One of my favorite games is Witch Girls Adventures.

So it should be no surprise really that I know about the Monster High Dolls from Mattel.  No, I don't own any of them (they don't have any witches from what I can tell) but I do get emails about them from readers letting me know about them.


But that is not why I am talking about them today.

I was reading this post from OUR VALUED CUSTOMERS about a father that wouldn't buy his daughter a Usagi Yojimbo doll.  Being a parent myself I have spent a lot of time in the toy stores (really that is my honest reason!) and I have seen a lot of parents do some really dumb things and say some really stupid shit about toys their kids wanted to buy.

Though there is one that will always stick in my mind. I was at Target one day this last month or so.  I forgot what it was I getting, but I was walking past the cash registers and there was this little boy, no more than 3 or 4 really.  In his hand was one of these Monster Dolls.  The look on his face as he looked down at his new doll and hugged it was priceless.  He was so in love with his little monster girl.  The mother, as any parent who has ever been in a Target, looked tired but she was obviously getting the toy for the little guy.

It really made me smile to see this little guy so happy and it made me feel good that this mother wasn't bowing to the pressure of buying a "Girl's Toy" for a little boy.