Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Sunday, January 11, 2015

Hero Forge Mini

Yesterday I got my Hero Forge mini in the mail.  Here is Larina!



The mini is nice but there is far less detail than I expected.  True I picked the "Strong" mini and not the "Ultra Detailed" one, so I think I need to try that one out.

Shipping took about 4 weeks, no idea what it would take now.
If I get the other characters I want I am going to be in the market for someone to paint them!

Monday, December 15, 2014

Skylla: D&D 5th Edition

Time to revist one of D&D's iconic witches, Skylla.  Since I began this series I have had a few people email with interesting little tidbits of information. Such as how she was supposed to have a larger figure produced (like the likes of Warduke and Kelek).  Most interesting though was how she was supposed to appear in the D&D cartoon.

http://www.dungeonsdragonscartoon.com/2009/08/skylla.html
http://www.dungeonsdragonscartoon.com/2009/08/yugol-and-curse-of-stone.html

She appears as an old hag but that is only an illusion to cover her true features; that of a beautiful woman.  Interesting switch there, but she certainly sounds like a witch to me.
It seems even more fitting that I try her out under the latest version of the D&D rules.

I always knew I wanted to try her out under the 5th edition rules and I wanted to wait till I had a better grasp of those rules.

Well now I do; give or take, and I wanted to see how she stacks up.  But 5th edition gives me an interesting choice.  Do I stat her up as a Wizard or as a Warlock?  Both have their advantages.

The Wizard of course is closer to the source stats of Skylla.  The Warlock is really closer to the concept.  I suppose in truth she would have started out as a wizard and her desire for more power lead her on a path towards becoming a warlock.   I investigated both and it was educational.

In both cases I started with her same base stats and made her level 7.  In each case her primary stat was 16 (Int vs. Cha) and reversed for the 11 (Cha vs. Int). Though I mix up Wisdom a bit in there as well.

Skylla's Background

For her Background I chose "Sage" since that deals with finding knowledge. For Skylla knowledge is power.  She was a former Wizard's Apprentice (Ringlerun) now turned to chaos and evil.
Personality Traits: "I am convinced that people are trying to steal my secrets."
Ideals: "Power. Knowledge is the path to power and domination."
Bounds: "I sold my soul for Knowledge."   (seems perfect)
Flaws: "Unlocking an ancient mystery is worth the price of a civilization."

Skylla 
7th Level Wizard, Female, Chaotic Evil

Strength: 9 (-1) [-1]
Dexterity: 11 (0) [0]
Constitution: 10 (0) [0]
Intelligence: 16 (+3) [+6]
Wisdom: 12 (+1) [+4]
Charisma: 11 (0) [0]

Proficiency Bonus: 3
AC: 12 (Cloak of Protection, +2)
Hit Points: 34 (d6)

Skills
Acrobatics 0, Animal Handling +1, *Arcana +6, Athletics -1, Deception 0, *History +6, *Insight +4, Intimidation 0, *Investigation +6, Medicine +1, Nature +3, Perception +1, Performance 0, Persuasion 0, Religion +3, Slight of Hand 0, Stealth 0, Survival +1
Common, Elven, Draconic, Abyssal

School of Enchantment

Spells
Cantrips: Light, Mage Hand, Poison Spray, Ray of Frost
1st: Charm Person, Detect Magic, Magic Missile, Tenser's Floating Disk
2nd: Knock, Invisible, Levitate
3rd: Hold Person (2nd level spell), Fear, Lightning Bolt
4th: Dimension Door

Skylla 
7th Level Warlock, Female, Chaotic Evil

Strength: 9 (-1) [-1]
Dexterity: 11 (0) [0]
Constitution: 10 (0) [0]
Intelligence: 12 (+1) [+1]
Wisdom: 11 (0) [+3]
Charisma: 16 (+3) [+6]

Proficiency Bonus: 3
AC: 12 (Cloak of Protection, +2)
Hit Points: 38 (d8)

Skills
Acrobatics 0, Animal Handling 0, *Arcana +4, Athletics -1, Deception +3, *History +4, Insight 0, *Intimidation +6, *Investigation +4, Medicine 0, Nature +1, Perception 0, Performance +3, Persuasion +3, Religion +1, Slight of Hand 0, Stealth 0, Survival 0
Common, Elven, Draconic, Abyssal

Pact of the Tome
Patron: The Fiend

Invocations
Book of Ancient Secrets
Armor of Shadows
Agonizing Blast
Mask of Many Faces

Pact Powers
Dark One's Own Blessing
Dark One's Own Luck

Spells
Cantrips: Chill Touch, Mage Hand, Eldritch Blast, +Light, +Poison Spray, +Ray of Frost
1st: Burning Hands, Command, Comprehend Languages (Ritual), Detect Magic (Ritual)
2nd: Blindness/Deafness, Scorching Ray
3rd: Fireball, Stinking Cloud
4th: Fire Shield, Wall of Fire


So, I like how the Warlock version plays out in terms various powers and role-playing elements.  In particular I really like her pact.  The wizard though has spells closer to the base version of Skylla.  Also since the wizard's primary stat is Int, her skills are better overall as a wizard.
The Pact of the Tome sorta fixes some of this, she can take some wizard spells as a ritual.

I want to try out a few more warlocks with different pacts to see how they play.

Thursday, December 11, 2014

Hero Forge: Meet Roryn, Xothia of the Rock

Next week is the premier of the last Hobbit movie.
When the first movie premiered I posted the Dwarven Witch,  the Xothia.

Well thanks to the magic that is Hero Forge I can now see Roryn come to life...er sorta.


She is complete with seer stone and laybrs.

I also did some of my iconic witch Larina.  I opted for the hat over her normal hood because, well I love pointy hats.  I might try one with her with a hood.



And her daughter and apprentice Taryn,


I am having way too much with this!

The best thing is making characters I might never have been able to get before.
Such as Justice,


It's not a perfect representation, but it is really, really close and I really like it.   I kind of dig the armor look vs. the tunic.  The pose and blindfold make it perfect.

I will post some pictures when my backer figure comes in.

Wednesday, December 3, 2014

Sleepy Hollow & Katrina Crane

Yesterday I talked a lot about Colonial Gothic and their Sleepy Hollow book. It was a lot of fun but it reminded me that it was not the only Sleepy Hollow book I own.

Last year for Halloween, Barrel Rider Games published their own Sleepy Hollow book.
It also includes the full text of the story.  But like all (or rather now most) of Barrel Rider Games' books this one is for Labyrinth Lord.

The book is 30 pages and contains the complete tale of the Headless Horseman.
Also included are writeups for Ichabod Crane, Katrina, Brom Bones and of course the Headless Horseman.  A new class is introduced, the Scholar (for Ichabod). Rules for flint-lock firearms and some new magic are thrown in for good measure. There are also five adventure hooks for adventures in Sleepy Hollow.
It's all a pretty good deal really.

For just under $3 total you should get both books and have a both characters and maps.

Though neither have much to do with the TV series "Sleepy Hollow" save that all have the same source material.

One of my favorite characters from the show is quite naturally Katrina Crane (nee Van Tassel).  She is a powerful witch sworn to protect the world from evil.  Sounds pretty awesome if you ask me.

Katrina Crane
8th Level Witch Family Tradition
From The Witch

Strength: 11
Dexterity: 14
Constitution: 12
Intelligence: 16
Wisdom: 14
Charisma: 17

Saves
Death Ray or Poison: 11
Magic Wands: 12
Paralysis: 11
Dragon Breath: 14
Rods, Staffs and Spells: 13

To Hit AC 0: 18 / 17 (missile)

Hit Points: 22
Alignment: Lawful
AC: 9

Occult Powers
Familiar: Family Spirit
7th level:  Favored Enemy (Demons)

Spells 
Cantrips: Alarm Ward, Animate Tool, Dancing Lights, Object Reading, Spark
First: Light, Magic Circle Against Evil, Consecration Ritual (Ritual)
Second: Augury,Guard Watch, Mind Obscure, Rite of Remote Seeing
Third: Astral Sense, Scry
Fourth: Analyze Magic, Ethereal Projection

Thursday, November 13, 2014

Cinematic Unisystem: Witches of East End

It really should be no surprise that I enjoy Lifetime's Witches of East End.

Yes it is a "chick show" and yes it is soap opera-y but really I don't care.  It is a a fun show and it has witches in it.  Plus I love Mädchen Amick and was drawn in because of her.

But a few surprising things happened.  First I was not prepared to walk away saying "wow Julia Ormond was really great in that!"  I NEVER liked Julia Ormond, I never liked her work.  Yet this show made me do a complete 180.  I think she is great in this and now I am wondering if I was just underestimating her as an actress.  OR I think she needed to mature a bit more (and maybe me too) so I could appreciate how good she is.
Rachel Boston and Jenna Dewan-Tatum are both great as the younger witches Ingrid and Freya respectively.

Honestly it is like the a crossover between "Charmed" and "Practical Magic".

Of course I was bummed out when Lifetime canceled it after Season 2.
Though there maybe hope yet. There is a massive campaign to get the show back and it seems to be making a lot of head way. Even William Shatner is Tweeting that it should not have been canceled.
Checking on the #RenewWitchesOfEastEnd hashtag on Twitter it seems to be gaining more and more ground.

Witches of East End for Cinematic Unisystem

My normal mode here is to use Classic Unisystem for books and Cinematic for TV shows.  Well Witches of East End is both.  For this posting I am going to focus soley on the TV show and do Cinematic Unisystem.  This is mostly Buffy/Angel stats, but a lot of Ghosts of Albion added in since it is a better fit for the show.
The Beauchamp witches are considered to be a supernatural race so they can choose some supernatural qualities and drawbacks normally denied to humans.

Joanna Beauchamp
Witch
Str: 2  Dex: 2 Con: 2 Int: 5 Per: 4 Wil: 7

Life Points: 39
Drama Points: 10

Qualities
Age 10, Attractive 1, Contacts 2 (occult), Control Weather 5, Hard to Kill 5, Healing Touch 3, Immortal, Magic 7, Nerves of Steel, Occult Library 3 (The Grimoire), TK 7, Unique Kill (Argentium)

Drawbacks
Adversary 5 (various witches, warlocks and members of Asgard that support her father),  Emotional Problems (must protect her girls above all else) 1, Honorable 2, Love (Tragic), Obsession (Find a cure for her family curse), Secret (is immortal from another world) 2

Skills
Acrobatics 1, Computer 1, Crime 1, Doctor 3, Driving 3, Engineering 1, Getting Medieval 3, Gun Fu 1, Influence 3, knowledge 6, Languages 4 (English, Latin, Greek, Asgardian), Notice 5, Occultism 8, Science 2, Sports 1

Spellcasting: +22
Deflect: +22

Joanna is the matriarch of the Beachamp witches.  She is sister to Wendy and mother to Ingrid and Freya.  Joanna is over 1,000 years old and has been living on earth in exile. She tries to maintain a low profile when she can in order to keep her girls safe.
She works as an art teacher in the small town of North Hampton

Wendy Beauchamp
Witch
Str: 3  Dex: 4 Con: 2 Int: 4 Per: 4 Wil: 5

Life Points: 54
Drama Points: 10

Qualities
Acute Senses 2 (night vision, smell), Age 9, Attractive 2, Contacts 2 (occult), Control Weather 4, Hard to Kill 8, Healing Touch 2, Immortal, Magic 6, Nerves of Steel, Occult Library 3 (The Grimoire), Supernatural Form (dual form, human and cat), TK 6, Unique Kill (kill all her nine lives)

Drawbacks
Addiction 1 (mild lechery), Adversary 4 (various witches, warlocks and members of Asgard that support her father),   Love (Tragic), Secret (is immortal from another world) 2

Skills
Acrobatics 3, Crime 2, Doctor 2, Driving 3, Engineering 1, Getting Medieval 4, Gun Fu 1, Influence 4, Knowledge 6, Languages 3 (English, Latin, Asgardian), Notice 6, Occultism 8, Science 2, Sports 3

Spellcasting: +19
Deflect: +19

Wendy is Joanna's younger sister. She is flighty and free spirited, but is fiercely devoted to her sister and nieces.  Wendy and Joanna were estranged for while when Wendy accidentally killed one of Ingrid's incarnations.

Ingrid Beauchamp
Witch
Str: 3  Dex: 2 Con: 2 Int: 6 Per: 4 Wil: 4

Life Points: 39
Drama Points: 10

Qualities
Attractive 2, Bookish, Control Weather 1, Hard to Kill 2, Healing Touch 2, Magic 3, Nerves of Steel, Occult Library 3 (The Grimoire), TK 3,

Drawbacks
Adversary 2 (various witches, warlocks),  Honorable 2, Love (Tragic), Secret (is a semi-immortal from another world) 2

Skills
Acrobatics 1, Computer 4, Crime 1, Doctor 3, Driving 3, Engineering 1, Getting Medieval 3, Gun Fu 1, Influence 3, Knowledge 6, Languages 3 (English, Latin, Greek), Notice 5, Occultism 5, Research 4, Science 5, Sports 1

Spellcasting: +12
Deflect: +12

Ingrid is the oldest daughter. She has only discovered that she is in fact a witch.  She spent most of her life as a rational skeptic.  She has similar powers to her mother but can also write new spells.
Ingrid currently works at the local East End library. She is also working on her dissertation on witches and witchcraft.

Freya Beauchamp
Witch
Str: 3  Dex: 2 Con: 3 Int: 4 Per: 4 Wil: 3

Life Points: 37
Drama Points: 10

Qualities
Attractive 3, Control Weather 1, Hard to Kill 1, Healing Touch 1, Magic 3, Nerves of Steel, Occult Library 3 (The Grimoire), TK 3,

Drawbacks
Adversary 2 (various witches, warlocks),  Honorable 2, Love (Dash, Killian), Secret (is a semi-immortal from another world) 2

Skills
Acrobatics 2, Computer 2, Crime 2, Doctor 3, Driving 3, Engineering 1, Getting Medieval 3, Gun Fu 1, Influence 3, Knowledge 5, Languages 1 (English), Notice 4, Occultism 4, Research 3, Science 2, Sports 2, Wild Card (Making Potions) 3

Spellcasting: +10
Deflect: +10

Frey is the youngest and usually the first to fall in love.  She is not as strong in her magic as her sister or mother, but has a special affinity for making potions.  She is also the daughter that gets along the best with Aunt Wendy.
Freya has calmed down a lot since her "wild child" days (which also makes her Wendy's favorite) to get married to a man named Dash. Though she falls in love with his brother, Killian.  Both brothers are warlocks though.   Freya currently works as a bartender.

Personally I think they would work great in any Cinematic Unisystem game.

I'd love to see more of this show (and so would the rest of the fans).

If you feel so inclined, send a Tweet to @Lifetime with the hashtag #RenewWitchesOfEastEnd.
I would consider is a personal favor.

Also if you are so inclined then please check out this petition.
http://www.ipetitions.com/petition/renew-witches-of-east-end

Thursday, September 25, 2014

The Amazing Adventures of Rachel Morgan

Wow. What a great week.  I finally got copy of "The Witch With No Name" and I have been doing a lot of stuff with Amazing Adventures.   I have also been going through all my material for the Castles & Crusades witch class.  

So I am seeing a lot of convergence here.

Amazing Adventures works well as a fully modern game as well as a Pulp era one.

I am toying with the idea that WIS is for casting Earth Magic, INT is good for Ley Line magic and CHA for Demonic and Elf magic.  Though I also really need for Rachel to be able to cast Astral Projection, she is 18th level.  True, the only real Astral plane is the Ever After so it should be a lower level spell.  But Rachel in WWNN is pretty damn powerful.

http://chameequa.deviantart.com/art/Rachel-Morgan-the-Turn-340356425
Camille as Rachel Morgan

Rachel Morgan
18th Level Witch (Amazing Adventures/C&C) (Arcanist)
Eclectic Tradition* (I have not worked out any traditions yet)
Race: Witch, now uncursed Demon

Strength: 12 (0)
Dexterity: 11 (0)
Constitution: 12 (0)
Intelligence: 15 (+1) P
Wisdom: 13 (+1) P
Charisma: 18 (+3) P

Hit Points:  70
Alignment: Chaotic Good
AC: 13 (Rachel likes leather)
BtH: +4
MEP: 114

Languages: English, Latin, Elven (native language is English)
Background: Runner (Law Enforcment) +4,
Traits: Spellgifted (demon curses)
Skill: Knowledge (Arcana)

Powers
Familiar: Bis the Gargoyle (ok Bis is not really her familiar, but close in this world).
Herb Use
Ritual Magic


Spells
Cantrips: (9) Arcane Mark, Dancing Lights, Detect Illusion, Detect Magic, Light, Magical Aura, Mage Hand, Prestidigitation, Stun
First: (5+1) Change Self, Command, Daze, Identify, Shield, Sleep
Second: (5+1) Blur, Burning Hands, Hold Person, Knock, Pyrotechnics, Scare
Third: (4+1) Aid, Fear, Heat Metal, Nondetection, Remove Curse
Fourth: (4) Dispel Magic, Fear, Polymorph Self/Other, Seeming
Fifth: (4) Contact Other Plane, Magic Jar, Projection, True Seeing
Sixth: (3) Guards and Wards, Mislead, Veil
Seventh: (3) Power Word Stun, Teleport without Error, Word of Recall
Eighth: (2)  Symbol, Trap the Soul
Ninth: (1) Astral Projection

Magic Items
Splat-ball gun* (a paint ball gun with sleep potions in the paint balls).
Various charms, pain amulets, charmed handcuffs.

I like her!  I might need to fiddle with her stats just a bit to get the right feel, but I like what I have here.
Plus this will give a chance to try that Hollows/Dresden Files crossover I have been dying to do.

Don't forget the Amazing Adventures Kickstarter. Last Days!
https://www.kickstarter.com/projects/676918054/amazing-adventures-rpg

BTW Witch With No Name is Awesome! Love it.

Tuesday, September 23, 2014

Feiya, Pathfinder Iconic Witch

I have been thinking and working a lot in Pathfinder for the last few weeks.  Gearing up for the release of Strange Brew.  I have been reading over all their witch material and that includes material on their iconic witch Feiya.

She certainly has an interesting background and one tailored to the Pathfinder/Golarian world.  But I have wondered, on a few occasions, on how she would fare in one of my worlds where witches have, how shall I say it,  a bit more freedom of expression.

So here is the Pathfinder Iconic Feiya as a Basic Witch.

In Pathfinder we have stats for her at 1st level, 7th level and 12th level.  Since I typically like to do stats at 1st, 7th and 13th level for witches this sounds good to me.

I am going to start with her 1st level stats and move out from there.  In the Basic Era abilities did not improve over time so they are locked in at 1st level.  I am going to swap her Intelligence and Charisma to reflect the different spell casting abilities.

Also given her background of being taught by Hags I am giving her the Faerie Tradition.


Feiya
Witch stats for the Witch for Basic Era Games
1st level Witch, Faerie (Hag) Tradition

Strength: 10
Dexterity: 14
Constitution: 12
Intelligence: 13
Wisdom: 10
Charisma: 18

Saves
Death Ray or Poison:  13
Magic wand or devices: 14
Paralysis, Polymorph or Turn to Stone: 13
Dragon Breath: 16
Rods, Staffs and Spells: 15

Hit Points: 3
Alignment: Neutral
AC: 7 (Leather Armor)

Occult Powers
Familiar:  Fox (+1 to Intelligence and Wisdom checks) "Daji"

Spells
Cantrips: Chill, Daze, Detect Curse, Object Reading, Open, Sound
First: Sickly

To hit AC 0: 20
Weapons: Dagger, Quaterstaff


Feiya
7th level Witch, Faerie (Hag) Tradition

Saves
Death Ray or Poison:  11
Magic wand or devices: 12
Paralysis, Polymorph or Turn to Stone: 11
Dragon Breath: 14
Rods, Staffs and Spells: 13

Hit Points: 19
Alignment: Neutral
AC: 6 (Leather Armor, Ring of Protection +1)

Occult Powers
Familiar:  Fox (+1 to Intelligence and Wisdom checks) "Daji"
Herb use
Lesser: Speak to Plants/Animals

Spells
Cantrips: Chill, Daze, Detect Curse, Object Reading, Open, Sound
First: Cause Fear, Charm Person, Sickly
Second: Levitate, Rose Garden
Third: Bestow Curse, Dispel Magic
Fourth: Emotion

To hit AC 0: 18

Feiya
13th level Witch, Faerie (Hag) Tradition

Saves
Death Ray or Poison:  9
Magic wand or devices: 10
Paralysis, Polymorph or Turn to Stone: 9
Dragon Breath: 12
Rods, Staffs and Spells: 11

Hit Points: 33
Alignment: Neutral
AC: 4 (Leather Armor, Ring of Protection +1, Bracers of defense +2 )

Occult Powers
Familiar:  Fox (+1 to Intelligence and Wisdom checks) "Daji"
Herb use
Lesser: Speak to Plants/Animals
Minor: Fae Shape (Hag)

Spells
Cantrips: Chill, Daze, Detect Curse, Object Reading, Open, Sound
First: Cause Fear, Charm Person, Chill Touch, Sickly
Second: Agony, Evil Eye, Levitate, Rose Garden
Third: Bestow Curse, Bewitch III, Dispel Magic
Fourth: Animal Growth, Emotion, Withering Touch
Fifth: Baleful Polymorph, Bull of Heaven
Sixth: Eye Bite, True Seeing
Seventh:Wave of Mutilation

To hit AC 0: 16


All in all similar powers but overall not as powerful.   But that is also part of the power growth between the Basic Era games and Pathfinder/3rd Era games.

But I really liked how she turned out.  I would love to use this character in a game someday.

Saturday, September 6, 2014

Zatannurday: The Amazing Adventures of Zatanna!

I have been spending the week with Amazing Adventures.

While Amazing Adventures is a "Pulp Era" game there is no reason that you couldn't use it for a Modern Game.  In fact it might be fun to try doing something more Silver Age.

A while back I did a Pulp/Golden Age version of Giovanni "John" Zatara for AA.  So I am saying this version of Zee exists in the same universe.

This is a young Zatanna. Maybe soon after her first appearance with the Hawks, but long enough that she has some magical experience.

Stephanie Buscema
Zatanna Zatara
Arcanist (CHA) 8th level
Human* Female, Chaotic Good
hp: 30
MEP: 60
AC: 14 (dex, stage outfit)
Move: 30'

STR: 10 (0)
DEX: 16 (+2)
CON: 10 (0)
INT: 16 (+2)
WIS: 12 (0)
CHA: 19 (+4)

*Zatanna is a member of the Home Magi race. She gains a +1 to CHA and a -1 to CON.
Zatanna, as a quirk of her own style of magic, must speak all her spells backwards in order to work.

Languages: English, Italian, Latin, Greek (native language is English)
Background: Entertainer (Actor/Performer) +4,
Traits: Spellgifted (transmutation), Spellgifted (illusion)
Skill: Knowledge (Arcana)

Gear: Top hat, wand (magical focus +2), tuxedo

Spells
0: Arcane Mark, Detect Illusion, Detect Magic, Influence, Light, Mage Hand, Message, Prestidigitation
1: Change Self, Charm Person, Daze, Obscuring Mist, Silent Image
2: Alter Self, Blur, Misdirection, Pyrotechnics
3: Major Image, Suggestion
4: Mirage Arcana

A note about spells.  I opted for spells that look best on a stage or in front of a group of people.  So no fireballs or even a lot of damage causing spells.  Also I choose spells I felt she had access too; ones in her father's library.  Zee gets her own powerful collection of spells later on.

Thursday, September 4, 2014

Amazing Adventures: The Refrigerator

A while back I did a series of posts for Superbabes. It was a lot fun. Part of the conceit of the posts was that all these various super-women like Kim Possible and Justice were gathered together to face an evil so bad that it takes all of them.  Well that evil was a mad scientist by the name of the Refrigerator.

Here is what I posted then:

The big bad is this mad scientist known as The Refrigerator. He captures women and freezes them.  Plenty of subtle and overt S&M and dominance context that makes this guy a bit creepier than Mr. Freeze or Captain Cold, yet fits rather well in this.  After all the perfect foil for a Good Girl is a creepy misanthrope.  All these heroes are gathered together, kick his ass and rescue the original team.

I also found this the other day from the August 1937 issue of Horror Stories.


Now here is the deal.  This guy came, literally, out of a nightmare.  Around 1982 or so (I was 12) I was hit with a double shot of women being frozen alive, the movies were "In Like Flint" and "Kiss the Girls and Make them Die".  It really bugged the hell out of me and gave me nightmares for a long time.



Still kind of bugs me.  Of course later I learned there is a whole creepy fetish thing related to this.  I think my issue is far more basic.  I hate being cold and think being frozen is quite possibly the worst thing ever.

But that picture above deserves a villain.  I have not found the issue yet so I can't say if there is a story that goes with that cover. But I have enough of my own nightmare fuel.

History of The Refrigerator
Dr. Andreas Gelé was born to wealth and privilege but never to love.  His father was a was a rich industrialist who made his money on the work of others and his mother was a noted and beautiful stage actress.  From his father he gained his intellect and from his mother he learned lessons in cruelty.

As his mother aged she became more and more cruel.  In his mind's eye he saw her as beautiful. This was reinforced by all the pictures of her on the wall of their estates where she was young, beautiful and happy. Frozen in time.  Gelé began to work on a process to forever keep the beautiful women young.  He was drawn to beautiful women, and his prestige later as a doctor and his wealth made that easy.  But he never could talk to or relate to them having grown up socially stunted.  So Gelé embarked on a plan so he could have his desires met.
His first experiments in cryonoics were failures. Animals would not return to life when frozen and even when he perfected the process they still had damage.  Finally through a combination of fluids and gases at super cooled temperatures.  He tested it first on his hated father. He died soon after he was free of the ice, but Gelé expected that since the old man's heart was now weak.  He froze his mother next. He was overjoyed that the ice preserved her remaining beauty.
All his research though has left his fortunes depleted so he robs banks to keep himself funded for more research and to keep his "beauties" on ice.

Dr. Andreas Gelé "The Refrigerator"
12th level Gadgeteer, Male, Chaotic Evil

STR: 10 (0)
DEX: 13 (+1)
CON: 14 (+1)
INT: 18 (+3) P
WIS: 14 (+1)
CHA: 9 (0)

AC: 16 (protective lab coat, gloves, goggles)
HP: 51 (d6)
BtH: +3

Sanity
- Starting: 70
- Current: 55
- Max: 85*  (Using his science as roughly the same as Arcana)

Fate Points: 10

Abilities: Medicine (removed Jury rig)
Background: Scientist (medical doctor, cryonics)
Trait: Focused

Languages: English, French, German, Russian

Gadget: Refrigeration Gun (self-created gadget)
Powers
- Freezing Stun (Sleep, 1st level)
- Freeze (Hold Person, 3rd level)
- Wall of Ice (Wall of Ice, 4th level)
- Freeze Ray (Cold of Cold, 5th level)

All in all a nasty piece of work.  But a good bad guy. I can't wait to try him in other systems too.

Don't forget to support the Amazing Adventures Kickstarter.
https://www.kickstarter.com/projects/676918054/amazing-adventures-rpg

Friday, August 8, 2014

#RPGaDAY Day 8, Favourite character

#RPGaDAY Day 8, Favourite character 

I have a number of favorite characters but currently it is my iconic witch Larina that occupies my time.

Larina by Jabob Blackmon



Larina Witch by Rick Hershey

Larina was my first witch character ever.  I have played her in every version of D&D I have ever played. Often times I start her over at level 1 and play her through various versions of the witch rules.  She is my "playtest" character in many cases.  I keep her stats the same and see how she plays through the different rules.  As I played her I would write notes on her sheets and ideas I had.  Spells that worked well were noted and spells that didn't work so well were also detailed. 

I am not exactly sure where the name came from to be honest.  I have her very first sheet where she was a dual classed Wizard/Witch in AD&D 1.  Her background was she started out as a Wizard and wasn't very good at it because her "natural" magic was witchcraft.  I used the Dragon #114 version of the witch then, but had supplemented more and more of my own house rules.   On the back of her sheet I scribbled the following:  "Larina Nix was only six when she heard the Call of the Goddess".  The idea was she was witch from the start.

Since I have been playing in the same game world for ever each version of the rules represents another generation.  So Larina in 2nd Ed used my Netbook of Witches and Warlocks book and was the alternate version of the 1st ed Larina who got stuck Ravenloft.  I got very, very loose with the rules and had multi-class as one of my witches and as one of the Witches from the Complete Wizards Handbook.  She was quite powerful.

Right now Larina is a major NPC in my kids D&D 3.x game.  She is a 20th level Witch / 1st level cleric / 2nd level Witch Priestess.  Yeah, we are into the Epic levels now.  She is the reincarnation of the 1st ed Larina who was killed by a vampire.

Currently I have no plans (yet) to move her to D&D5.  Though I do have Pathfinder, C&C, Basic and D&D4 versions of her.

Tuesday, July 29, 2014

Mary Poppins: Witch or Time Lord, Part 2

Mary as a Time Lord

So I explored how Mary could be a witch.  How can she be a Time Lord?



Well in addition to all that we know she speaks a lot of languages including Baby.  Her carpet bag could be a bag of holding or it could be Time Lord science.   She acts both young and wise, much like the Doctor and spends a lot of time with younger companions.  The 11th Doctor even made references to her in "A Christmas Carol" and in the book "Magic of the Angels".  In MotA the Doctor even has a carpet bag that he claims he got back from Mary.

Mary could have avoided the Time War much like the Doctor did.  She could have been The Nanny even.  Heck if that is case maybe she regenerated into Nanny McPhee.

She knows people from other planets such as the girl from the Pleiades.
Supercalifragilisticexpialidocious is almost as bad as Raxacoricofallapatorius.


Mary Poppins
Time Lord
From  Doctor Who: Adventures in Time and Space Limited Edition Hardcover Edition
Story Points: 8

Attributes
Awareness 5
Coordination 4
Ingenuity 6
Presence 6
Resolve 5
Strength 3

Skills
Athletics 1
Convince 4
Craft 3
Fighting 1
Knowledge 5
Marksman 0
Medicine 4 (little drop of sugar and all)
Science 3
Subterfuge 1
Survival 2
Technology 3
Transport 1

Traits
Animal Friendship, Attractive, Brave, Feel the Turn of the Universe, Friends (major), Indomitable, Keen Senses, Lucky, Quick Reflexes, Resourceful Pockets, Voice of Authority, Time Lord
Argumentative, Distinctive, Eccentric, Owed a favor to (the family she serves), Selfish (to a degree)

Equipment
Umbrella, Carpet Bag

Home Tech Level: 10 (mostly conforms to 4)

Personal Goal
To protect the Children

The Time Lord known as "The Nanny" (to some, Mary Poppins) fled Gallifrey in the earliest days of the Time War with one goal in mind. To protect those who could protect or help themselves.   She has been known to have encountered the Time Lord known as The Doctor at least once.

She has a number of family members she will mention, but these are all adopted and are world wide.
It is also not too much of a stretch to see her working the Paternoster Row Gang at some point.


Next time I'll cover why Ms. Frizzle of the Magic School Bus is not just a Time Lord but is in fact River Song.

So how about you?  Is Mary a Witch or a Time Lord?

Mary Poppins: Witch or Time Lord?

Mary Poppins is an interesting character.

She is both serious and fanciful. Strict and stern, yet kind and lovable. Old and wise and still young and innocent.  A witch and a Time Lord.

Wait.
What was that last one again?

Certainly Mary has a number of traits that could be considered magical and even witch like.  But there are other times her crazy world could be explained easier if she were in fact a Time Lord.  Both seem as likely as the other to be honest.

Mary as a Witch



Mary has a number of qualities that make her seem more like witch or some sort of magic user.
Indeed a lot of what she does is called magic.  It could be that is just what she is calling it to help explain it to the locals.

Mary Poppins
20th Level Witch Eclectic Tradition
From  The Witch

Strength: 10
Dexterity: 15
Constitution: 14
Intelligence: 16
Wisdom: 18
Charisma: 18

Saves
Death Ray or Poison: 5
Magic Wands: 6
Paralysis: 5
Dragon Breath: 8
Rods, Staffs and Spells: 7

To Hit AC 0: 14

Hit Points: 50
Alignment: Lawful
AC: 7 (coat equal to leather)

Occult Powers
Familiar: Jackdaw
7th level:  Speak to Plants and Animals
13th level: Permanent Magic
19th level: Witch’s Blessing

Spells 
Cantrips: Alarm Ward, Animate Tool, Dancing Lights, Ghost Sound, Object Reading, Warm
First: Comprehend Languages, Everlasting Candle, Fey Sight, Light, Magic Circle Against Evil, Consecration Ritual (Ritual)
Second: Augury, Detect Thoughts, Guard Watch, Mind Obscure, Rite of Remote Seeing, Calling the Quarters (Ritual)
Third: Astral Sense,  Dispel Magic, Scry, Spirit of Albion (Avalon), Imbue Witch Ball (Ritual)
Fourth: Analyze Magic, Divine Power, Ethereal Projection, Remove Curse, Drawing Down the Moon (Ritual)
Fifth: Calm Weather, Dream, Greater Command, Seeming
Sixth: Anchoring Rite, Greater Scry, True Seeing, Legend Lore (Ritual)
Seventh:  Ball of Sunshine, Greater Arcane Eye, Binding Ritual (Ritual)
Eighth: Astral Projection, Discern Location, Mystic Barrier

Magic Items:  Umbrella (works as a Witch's Staff), Bag of Holding (Greater).

Mary Poppins
Very Experienced Master
From Ghosts of Albion

Life Points 44
Drama Points 10

Attributes
Strength 3
Dexterity 4
Constitution 4
Intelligence 5
Perception 5
Willpower 6

Qualities
Attractive 1
Charisma
Contacts (Underground) 3
Contacts (Supernatural) 6
Good Luck 2
Hard to Kill 2
Magic 8
Magical Family
Nerves of Steel
Occult Library (Amazing)
Resources 8
Situational Awareness
Supernatural Senses (the Sight)
Status 4

Drawbacks
Adversaries (Lots) 5
Honorable (Minimal)
Metal Problems (Cruel, mild)
Metal Problems (Intolerance, mild)
Obligation (To the family she serves)
Rivals 2

Useful Information
Initiative +2
Actions 1/2
Observation 1d10 + 11
Lesser Sensing +19
Fear +12

Skills
Armed Mayhem 2
Art 5
Athletics 2
Crime 2
Drive / Ride 2
Engineering 3
Fisticuffs 1
Influence 6
Knowledge 7 (Science, Mathematics, Astronomy)
Languages 7 (English, Italian, Latin, Greek, French, Animals)
Marksmanship 1
Notice 6
Occultism 9
Physician 4
Wild Card

Combat
Maneuver Bonus  Damage  Notes
Dodge / Parry    +2 - Defense Action
Grapple +2 - Defense Action
Punch +2 4 Bash
Magic +23 per spell Usually graphs a horoscope first
- Counterspell +20 Special Magic defense action; dispels spell
- Deflect +23 Special Deflects spell 45 degrees
- Hold +22 Special Magic defense action; delays spell SL turns
- Deflect +16 Special Magic defense action; returns spell to caster

These builds assume that Mary is one of the more powerful witches in your game.  Of course to deal with children she would not need to be this powerful.

Monday, July 28, 2014

I Don't Believe in Bloody Mary

I don't believe in Bloody Mary, I don't believe in Bloody Mary, I don't believe in blood...

Bloody Mary is one of the more scary childhood monsters under the bed, or more accurately in the mirror.  Say her name three times while looking in the mirror in the dark and she will appear.
But who is she?

Stories abound, was she a young mother whose children had died?  Was she murderess who killed her husband to be before taking her own life?  Or is she as some stories have told the mother of Jesus, weeping tears of blood for the son she lost?


Bloody Mary Trickery by ~Skyberry-13 on deviantART

One of the stories I remember best was one about a witch named Mary Worth who in the late 19th century would kidnap slaves to torture.  Very so like the tales of Elizabeth Bathory or even Cathy Bates character of Delphine LaLaurie in American Horror Story Coven.

For The Witch I thought something else might be nice.

Mary Worth was a young woman who dreamed of her future life as a wife and mother. One All Hallows Eve Mary waited till midnight to look into her looking glass. She had heard the stories that you would see the face of your future husband in the glass.  But what Mary saw filled her with dread and horror.  The face she saw was that of a man, covered in blood with a countenance of pure evil and murderous intent.

A year later Mary was arranged to be married to an acquaintance of her father, it turned out to be the same man. Though this man seemed fair enough and treated her well.  Years went by and she gave him two children.

To protect herself and her children Mary turned to witchcraft so she could learn more of her fate and possibly change it. She suspected her husband was unfaithful that one night she went to brew a potion to ensure faithfulness. When she returned home she discovered her husband in the arms of another woman while her children slept.  They argued and she struck him with the poker from the fireplace. As blood raced from his brow she saw the vision she saw so many years ago.  She screamed and pushed her husband back into the fireplace.  Quickly the fire spread throughout the house.  Mary ran screaming, but her husband, his mistress and the children all died in the flame.

From that day forward any time Mary looked into a mirror she saw the faces of her dead husband and children.  Mad with grief she clawed her own eyes out and dashed her head into the mirror.  The glass severed her neck and she died in the mirror.

She now haunts all mirrors, scarring girls away who wish to learn their fates too soon.  She also captures younger children to replace the ones she lost, but these children cannot survive in her land of the dead.

Bloody Mary (when alive)
4th Level Witch (Eclectic Tradition)

Strength: 10
Dexterity: 10
Constitution: 12
Intelligence: 16
Wisdom: 11
Charisma: 16

Saves
Death Ray or Poison:  13
Magic wand or devices: 14
Paralysis, Polymorph or Turn to Stone: 13
Dragon Breath: 16
Rods, Staffs and Spells:  15

To hit AC 0: 20

Hit Points: 25
Alignment: Chaotic
AC: 9

Occult Powers
Familiar:  Talking Mirror

Spells
Cantrips: Chill, Daze, Detect Curse, Ghost Sound, Open, Sound
First: Bad Luck, Cause Fear,
Second: Burning Gaze, Evil Eye,

That works for me!

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Monday, July 14, 2014

Jackson De La Croix for WitchCraft

I wrote this up for a WitchCraft game I was running a few years ago.  Jackson never made an appearance, but I will certainly want to use him for my Spirit of '76 game. Cerri and Brigh were two Wicce characters I had created as NPCs.  Similar to the layout in Chill Vampires the dossier is a collection of reports, news clippings (in this case printouts) and written reports.

Jackson De La Croix, or Jackson Jammer, was one of my favorite vampires from the Chill Vampires book. Here is my attempt to bring him into Unisystem and the 21st century. I am going with 2nd Edition Chill here even though it states that Van Helsing began to tour in 1979 (left over from 1st Ed to be sure). If you want to use 1st Edition Chill, subtract 10 years.  For my game I am going to have Van Helsing start around 74-75.

SAVE Report compiled 01-15-2006 by Cerriweden nic Brigandu, Special Envoy
Note: Cerriweden "Cerri" nic Brigandu is a member of the Daughters of the Flame coven. Born in Boston to Irish immigrants, Cerriweden has served not only as a valued and trusted Special Envoy to SAVE, she is also a top notch rock critic. She has been following the career and exploits of Jackson "Jammer" De La Croix since the death of Pablo "Bubba" Rodriguez in 1992.  She first encountered the vampire in Boston while visiting the Daughters of the Flame sanctuary there.
(incl: Include photo of Cerri and Brigh with Robert Plant and Jimmy Page from the 1994-5 Page/Plant tour).
Quote:
News item: May 17th, 1996. Raleigh, NC. Jammer Jackson, Dead at 27.
Legendary guitarist Jammer Jackson (news:sear) was found dead this morning in his hotel room in Raleigh, NC. His band Van Helsing had been performing last night (see related story in Arts, page 1D) in Raleigh. Cause of death was not immediately known, but corners office has not ruled out death due to drugs.
Van Helsing had been in the news quite a bit recently due to the often public arguments of its lead singer, Anton Van Helsing (news:sear), and Jackson. Van Helsing's last album failed to chart a Top 100 hit leaving many critics to wonder if the band was a relic of the late 80's
Quote:
May 18th, 1996. New Orleans, LA. Jackson Death Ruled Natural Causes.
A representative of the Raleigh County NC corners office has ruled that Jammer Jackson's death was due to natural causes. A family spokesman has released a statement that due to religious observances Jackson's body was claimed by his family before an invasive autopsy could be performed. Toxicology results revealed no presence of drugs.
Quote:
May 19th, 1996. New Orleans, LA. Fans Bid Farewell to Jammer
A simple wooden coffin baring the ashes of Jammer Jackson was laid to rest today. Several celebrities and members of the music business joined with fans, friends and family to say goodbye to what many considered to be a modern legend. Often compared to Jimi Hendrix in style and looks, though Jackson himself likened his style more to blue legend Robert Johnson. Jammer had recently become friends with another gone before his time musician, Kurt Cobain. The inevitable comparisons between all these great musicians cannot be understated.
Quote:
June 13th, 1996. Los Angeles. Van Helsing, Dead at 31.
Anton Van Helsing the once flamboyant front man of the eponymous band Van Helsing was found dead in his hotel room today. Police are still questioning his long time girlfriend, Astra, in connection to drug paraphernalia found in the hotel. Van Helsing's death comes less than a month after the death of his bands lead guitarist Jammer Jackson.
Quote:
Website: The Johnson-Hendrix-Jackson link, circa 2001
I know this sounds crazy but Johnson and Jackson shared more than dying young, listen to the cover of Crossroads (the Eric Clapton song for you born after 69, the Robert Johnson song for the rest of us) on Van Helsings 6th album. If you slow it down to 1/16th speed you can hearI mean why did we never see his body! I am telling you that just like Elvis and Morrison, Jammer Jackson is still alive.
Quote:
November 7th, 2004 Fresh Faces, New Orleans, LA.
You have to living under a rock for the last Summer not to have heard the infectious grooves of the New Orleans hottest club band De La Croix. A spicy Cajun blend of hip-hop, rap, and good old fashioned blues driven rock, De La Croix is ready to take on the world. Whether you are a fan of vocalist Joaquin Esperanza's politically charged lyrics or the rap styling of co-frontman DLC, the one thing everyone agrees on is the shear talent of the band's 20 year old guitarist J.J. It has even lead some to speculate that J.J. is none other than the son of Jammer Jackson, last seen as a 10 year-old, standing by his fathers coffin so many years ago.

Jackson De La Croix Today, Cerriweden nic Brigandu
Jackson did fake his death, but the tiff with Van Helsing's leader was real. Anton wanted to hit the big time, Jackson wanted to remain small and anonymous. Anton used drugs, while Jackson didn't. So Jackson decided to die. He allowed a doctor to examine him to sign the papers, but he hired a single mother to portray the grieving widow. In a rare occurrence of generosity, Jackson gave away almost all his earthly possessions and a fair sum of money to this woman and her son in return for their silence. Attempts to locate the woman have failed and no record of her exists after 1997.

Jackson did in fact kill Anton Van Helsing, but that was a mere technicality. Anton had been slowly dying of drug addiction. Jackson also later killed Anton's longtime girlfriend Astra, though no newspaper reported her death.

Jackson's whereabouts between 1996 and 2004 are unknown, but all reliable sources point to a long period of inactivity. It has been long speculated (see page 212 of the Rodriguez dossier) that Jackson has a hiding place in the ruins of the Belle Marche Plantation.

It is certain that the guitarist for De La Croix, J.J., is in fact Jackson De La Croix. What is curious is that in the hundred or so shows observed by SAVE, no deaths that meet Jackson's former MO have been noticed. In fact no deaths at all have been recorded outside of random stabbing in the same bar after the show.

Physical Appearance: As usual he appears to be a medium-complexion African American man in his early 20s. The same penetrating stare is there and it gives you the impression that he does not blink enough.  He looks much like he did when he was the lead guitarist of Van Helsing.

Jackson De La Croix, WitchCraft RPG Stats

Strength: 5 Intelligence: 4
Dexterity: 8 Perception: 7
Constitution: 4 Willpower: 6

Life Points: 55 Endurance: N/A
Essence Pool: 97 Speed: 24

Skills: Play Instrument (guitar +9, all other stringed instruments +8 ) , Hand gun 3, Streetwise 6, Occult Knowledge 2
Qualities and Powers: Vampyre, Artistic Talent (guitars), Bard, Become Mist/Fog, Charisma 1, Contacts (Music industry), Hard to Kill, Increased Essence 6, Resources 4, Status 2, Semblance of Life, Time Stop
Drawbacks and Vulnerabilities: Aversions (Mint, Religious Symbols, Salt), Bloodthirst, Minority

Punch Damage: D4(2) x Strength
Kick Damage: D4(2) x (Strength+1)
Large Knife Damage: D4(2) x Strength. Damage Type: Slashing/Stabbing
Handgun, .22 caliber Damage: D4 x 2(4). Range: 3/10/20/60/120. Capacity: 8-10

Become Mist/Fog: One of Jackson more amazing powers is the ability to become mist or fog. Anytime he drops below 0 Life Points or below 5 Essence Points (or when he feels threatened) he can become a thick low-lying mist that moves at twice his normal speed. Jackson will then attempt to escape to a safe location. He has several plain wooden coffins stored away in safe houses in New Orleans, Nashville and Savannah, as well as one or two in smaller locales. He has a coffin in his standard gear, but knows that is the first place anyone will look. He disguises it as a crate to carry gear.

Note: Where did this Power Come From?
Not much is known about origin of this power. We do know from Rodriguez's research that Jackson's mother was a powerful Mambo and we do know there are reported, but undocumented, elemental powers among the Legbans. Was this a power Jackson had before becoming a vampyre or was something he developed later? Could this be an evolution of the Greater Shifting power? Further, careful, investigation is needed.

Religious Symbols: Jackson does not cower or flee from religious symbols like other vampyres, but he cannot come within 2.5 (1 meter) from them. He has the same reaction to Mint leaves (but not artificial mints) and Garlic. None of these have attracted any attention in a world where rock musicians will trash a room based on whether or not they got enough green M&Ms in their rooms.

Holy Burial: To permanently destroy Jackson one must perform a variation of the Holy Burial ritual described in the Mystery Codex. A wooden stake needs to be driven through Jackson's heart. His body must be placed in a plain wooden coffin (no other material will suffice) and taken to a crossroads by pallbearers. At the crossroads the coffin must be spun around at least three times. If one piece of the ritual is not done properly or is missing, Jackson will remain dead until the stake rots and he will then rise again to continue his façade of humanity. If every part of the ritual is followed to the letter then Jackson's spirit will pass to the Death Realms, never to return.

Essence Vampirism and Bloodthrist: Jackson De La Croix regains most of his essence during his concerts (has the Bard quality). Over the years he has perfected his performances to cause his audience to release almost imperceptible amounts of Essence (usually only one or two points per), but given that he plays to hundreds, even thousands, at a time, he can absorb a full two weeks worth of Essence per show. Of course Jackson will turn around and use Essence to power-up his performance, attract young ladies (usually several) to his dressing room, or typically enjoy the high that holding on to Essence gives. While in his Jammer days, De La Croix would go for the limelight and shun the backstage antics, as J.J. he provides a solid performance but remains an unknown element on the stage. His backstage antics are often sorid tabloid fodder. It is of course a ruse. De La Croix plays up this persona to distance himself from his previous ones. It also allows him to hide in plain sight as it were, no one thinks twice of some rock musician sleeping all day if he is rumored to be engaging in amorous activity with young groupies all night.

His Time Stop power is actually a Supernatural Quality/Power that causes a localized distortion of time perception, similar in many ways to the Mirage power. It costs 15 Quality/Power Points and 5 Essence Points for the first subjective minute and 2 Essence Points per subjective minute after that. So the drain someone in 5 minutes, Jackson spends 13 Essence Points.
Of course one might ask why he goes through the effort of using this power when he has better ways of getting Essence. Simply put Jackson enjoys the hunt. He has a taste for blood, particularly that of young females, and he enjoys the thrill of picking one girl out of the crowd to drain and doing it in front of everyone. Plus if Jackson does not feed at least once every two weeks he begins to loose Essence.
Like Mirage, this power ineffective against other supernatural creatures and those that can see Essence patterns.

Tuesday, June 24, 2014

Character Writeup Page updated

So I have something like a 1000 things to do, but to help clear out my head I updated my Character writeups page.
http://timbrannan.blogspot.com/p/characters-and-builds.html

They are sorted by character or property. One day I really need to sort them by game system too.

Until then here is a list of the systems I have used to stat up these characters.  Maybe there is something you like here.

4th Edition Dungeons & Dragons
AD&D  1st Ed.
Adventures Dark & Deep
Adventures in Oz RPG
Amazing Adventures
Astonishing Swordsmen & Sorcerers of Hyperborea
B/X Companion
Barbarians of Lemuria
BASH
Basic D&D
BECMI + Glantri Gazetteer
Big Eyes, Small Mouth (BESM) 2r
Big Eyes, Small Mouth (BESM) 3.0
C. J. Carella's WitchCraft RPG
Cartoon Action Hour, Season 2
Cartoon Action Hour, Season 3
Castles & Crusades
Chill, 1st Edition (Pacesetter)
Chill, 2nd Edition
Cinematic Unisystem
Cortex
Cortex Plus (Smallville)
DC Adventures
DC Heroes (Mayfair)
Dirty Nellie
Doctor Who: Adventures in Time and Space
Ghosts of Albion
Icons
Marvel Heroic Roleplay
Meddling Kids
Mutants and Masterminds, 2nd Edition
Mutants and Masterminds, 3rd Edition
OVA
Pathfinder
Quest of the Ancients
Savage Worlds
Spellcraft & Swordplay
Superbabes
Supers Unleashed
True20
Victoria RPG
Victoriana
Villains & Vigilantes
Witch Girls Adventures

40+. Not too bad.
Would love to throw a few more into that mix.

If you throw in my Willow & Tara page then I can add these too:

C.J. Carella's WitchCraft
Amazing Adventures
BASH!
Big Eyes, Small Mouth, 2ndEdition
Big Eyes, Small Mouth, 3rd Edition
Big Eyes, Small Mouth d20 (and SAS d20)
Call of  Cthulhu
Cartoon Action Hour, Season 2
Chill
Cortex
d20 Modern
DC Heroes (Mayfair)
Doctor Who Adventures in Time and Space
Fudge / Now Playing
Icons
Kult
Macho Women with Guns (Original and d20)
Marvel Heroic Roleplaying (Cortex+)
Mutants and Masterminds, 2nd Edition
Mutants and Masterminds, 3rd Edition
OVA
Savage Worlds
Slasher Flick: Director's Cut
Superbabes: The Femforce RPG
True20 / Blue Rose
Villains & Vigilantes
Witch Girls Adventures
World of Darkness (old)
World of Darkness (new)

Any system you would like to see me try next?
Any character you would like me to try next?

Monday, June 23, 2014

Maleficent for Basic Games

Last weekend was my birthday and I got a chance to go out and see Maleficent.
I liked it.  I thought Angelina Jolie did a great job (if maybe a little hammy) and there were some great moments with some good lines.   I thought the denouement was both welcome and interesting.

I know people had some issues with the changes to story and character, but honestly if you want to see "Sleeping Beauty" then go watch Sleeping Beauty.

What I have here is a cross between both her portrayals. The idea that reality lies somewhere in between.  I think she is rather obviously a Faerie Tradition witch.

Maleficent, either version, is still one of my favorite characters.

Maleficent
The Witch stats for Basic Era Games
14th level Witch, Faerie Tradition

Strength: 10
Dexterity: 12
Constitution: 12
Intelligence: 17
Wisdom: 12
Charisma: 18

Saves
Death Ray or Poison:  9/7
Magic wand or devices: 10
Paralysis, Polymorph or Turn to Stone: 9
Dragon Breath: 12
Rods, Staffs and Spells: 11


To hit AC 0: 16

Hit Points: 70
Alignment: Chaotic (in Advanced games she varies between Chaotic Good, Chaotic Evil and Chaotic Neutral)
AC: 5 (Ring protection)

Occult Powers
Familiar:  Raven (+2 to Death related saves) "Diaval"
7th level:  Speak to Plants and Animals
13th level: Fey Shape (She can grow wings)
Like all Faerie Witches Maleficent takes extra damage from items made of cold iron.

Spells 
Cantrips: Chill, Daze, Detect Curse, Object Reading, Open, Sound
First: Bad Luck, Cause Fear, Silver Tongue, Sleep, Speak with Animals
Second: Bewitch II, Burning Gaze, Evil Eye, Rose Garden
Third: Bestow Curse, Fly, Improved Faerie Fire, Scry
Fourth: Arcane Eye, Intangible Cloak of Shadows, Polymorph
Fifth: Death Curse, Endless Sleep, False Vision
Sixth: Geas, Wall of Roses
Seventh:  Maze, Hell Hath No Fury*

New Ritual Spell

Hell Hath No Fury
Level: Witch Ritual 7
Witches Required: 1
Range: One Creature
Duration: Permanent
The ritual, Hell Hath No Fury, is a rare ritual in that only one witch is required to cast it, but the situations in which it can be cast are also rare.  The witch lay a devastating curse on an individual who has someone personally harmed the witch in some way.  The harm isn't as simple as an attack, the offense must be a great one such as murdering the witch's family or lover, breaking the witch's heart with the promise of true love or spurning the affections of the witch for another.  Typically only one such person in the witch's lifetime would fit the requirements.  The witch then takes all her anger, rage and sorrow and pours it into this curse.  The witch may affect the person responsible or a member of that person's family.  The choice of victim and the curse is directly tied to insult done to the witch herself.
Once the curse is laid then it can only be broken under very specific circumstances either dictated by the witch or somehow related to original hurt to the witch.  This curse can not be broken via a remove curse, wish, dispel magic or similar enchantments.  The witch herself can not break the curse either.

Examples would be Maleficent's curse on Aurora or Maria Owens curse on her own family in Practical Magic.

Section 15 OGL Statement
The new witch ritual "Hell Hath No Fury" is considered Open for the terms of the OGL.
"Hell Hath No Fury" Witch Ritual, Copyright 2014 Timothy S. Brannan.

Thursday, February 6, 2014

D&D40 Bloghop: Day 6

Day 6: First character death. How did you handle it?

My first character death was my first Elf character (back when Elf was a class).
Silverleaf was killed by an assassin's blade. Never saw it coming.

I remember at the time thinking "well, I guess takes care of that lame character".
But later I was a little bummed, I had been playing him for a bit.

I got over fairly quickly with a swift progression of character deaths including my only other Elf character, a dwarf and one of my thieves.  Life was cheap back in those days.  My Dwarf, Creeper, died due to one of those awful traps from Grimtooth's Traps books.  Their death dates are listed as June 1982 on the sheets.  He was followed in Death by Arendil (Elf), Rad (Cleric) and Roscoe (thief).  I then burned through something like 10 characters during the "Winter 1984" sessions. No exact dates, but a lot of them were classes that came from early Dragon magazines, I saw a lot of "Spies", "Bandits" and "Samurai".  It was also obvious that this must have coincided with my switch over to full AD&D.

I have kept all my "dead" characters.  I have a folder called "The Graveyard".  I figured if I ever needed an NPC I could pull one of them out.


Bring out your dead!

Monday, January 27, 2014

Hex and Skylla's Magic School Reunion

I am still enjoying the release of the Glantri Gazeteer on DNDClassics.com.  One of the really fun things for me was of course the Magic School.  Loved the idea of a huge magical university, esp since I had gone off to University at that point myself.

The Seven Secret Crafts of the magic school also grabbed my attention.  They were Alchemy, Dracology, Elementalism, Illusion, Necromancy, Cyrptomancy and Witchcraft.  No surprise it got my notice.

I always wanted to try these out in a game, but by the time I had purchased this book I was moving on 2nd ed and gaming and grad school didn't mix so well.

With this new release I thought I would come back to it!  And I have two perfect characters to try out, Skylla and Hex.  

So former BFFs and now Frenemies have come back to Glantri's Magic School on their 10th year reunion. Wacky hijinks ensue. Yes. You D&D game is not complete if you can't have at least one Wacky Hijinks adventure.  To get even crazier why not have Aleena and Morgan Ironwolf there as well. All four could have been living in the apartment when going to their various schools. Sure and Skylla dated Bargle. 
Honestly, the more I think about it the more I like the idea of a "Class Reunion" style adventure.  The PCs come back to celebrate 10 years since they graduated/left home and some local guy gets the idea of disrupting the scene.   That might become my next Gen Con adventure.

This isn't too far out of an idea. The Glantri book itself suggests a "Magic School" game where all the PCs are 12 year old 1st level magic users.

Anyway. I am thinking 10 year since I am keeping Skylla at level 7. I'll use Hex at 7 as well since that would give me a good bit of comparison.  These builds will use the BECMI rules (not my more familiar B/X or Witch rules).

Both characters are basically 7th level Magic-users as per the BECMI Expert Set.

Skylla, 7th Level Magic-User (Witchcraft)
Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 15*
Wisdom: 12
Charisma: 8 (down from 11)

Hit Points:  25
Alignment: Chaotic
AC: 3 (Ring of Protection +1)

Witchcraft Circle Powers
First Circle: Brews and Philters, Silver Tongue
Second Circle: Doll Curse, Witch's Charm

Spells 
First: Charm Person, Light, Read Magic
Second: Knock, Levitate
Third: Hold Person,  Lightning Bolt
Fourth: Dimension Door

Magic Items
Ring of Protection +1, Dagger +1, Staff of Enchantment, demon helm (+1 saves vs. demons and charming magic, +1 AC)


Hex, 7th Level Magic-User (Necromancy)
Strength: 10
Dexterity: 9
Constitution: 10
Intelligence: 18
Wisdom: 13
Charisma: 15

Hit Points: 30
Alignment: Neutral (maybe a little Chaotic)
AC: 6 (talisman of protection)

Necromancy Circle Powers
1st Circle: Protection from Undead
2nd Circle:

Spells 
First: Dark, Shield, Sleep
Second: Levitate, Phantasmal Force
Third: Fly, Hold Person
Fourth: Ice Wall

Magic Items
Talisman of Protection (AC 6)

Not bad builds. There must be something to this CHA reduction; I have seen it too many times now.  I am not a fan of it, especially in older D&D, but I guess people like how it works.

Saturday, December 14, 2013

Zatannurday: ICONS

Digging through some characters and found some ICONS stats for Zatanna.  Time to share!

It's been a long time since I last talked about ICONS.  I would like to do more with it someday.

Zatanna
Zatanna Zatara

Abilities
Prowess: 3
Coordination: 5
Strength: 2
Intellect: 6
Awareness: 7
Willpower: 8

Powers
Wizardry (Magic) 8
- Blast
- Mind Controll
Telepathy 4
Teleport 5
Astral Projection 6

Specialties
Performance (Stage Magic) - Mastery
Sleight of Hand - Mastery
Occult - Mastery

Stamina: 10
Determination: 1

Aspects
Qualities
Connections
Epithet
- "World's Greatest Magician"
- "Mistress of Magic"

Challenges
Weakness - Must speak backwards to use her magic
Relationship issues.

Links

Tuesday, December 3, 2013

Skylla: Astonishing Swordsmen & Sorcerers of Hyperborea

My love affair with Astonishing Swordsmen & Sorcerers of Hyperborea continues. Please don't tell my other games.

Given that I was thinking about an AS&SH witch yesterday and in light of their sale that it might be a good idea to give Skylla a try.  Also I would like to compare this Skylla to the Dragon Magazine and Eldritch Witchery versions since I think thematically they will be the closest.

In many ways the Witch from AS&SH really captures the concept I have of Skyll very, very well.  Not just in terms of being a witch, but as something half forgotten out of a misty past.  AS&SH Skylla might be the most dangerous one yet.

Skylla in Astonishing Swordsmen & Sorcerers of Hyperborea 
As with the other write-ups I am going with 7th level.  I will try to find similar spells, but when the option arises to take a "witchier" spell, I'll take that.

If I had to name a Tradition for her it might be something like a Cthonic or even a Hyperborean one.
Abilities with an asterisk are her prime abilities. In this case, Intelligence and Charisma.

Skylla, 7th Level Witch (AS&SH)
Race: Common (but could be Atlantean or Hyperborean)
Secondary Skill: Scribe

Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 15*
Wisdom: 11
Charisma: 12*

Casting Ability: 7
Fighting Ability: 3

Hit Points:  20
Alignment: Chaotic Evil
AC: 4 (Ring of Protection +1)

Powers
1st level: Brew Potions (x3), Read Magic, Scribe Scroll, Familiar (small demon - raven)
3rd level: Brew Love Philtre
5th level: Dance of Beguilement, Effigy
7th level: Animate Broom

Spells 
First: Charm Person, Detect Magic, Light, Sleep, Shocking Grasp
Second: Detect Invisibility, Levitate, Locate Object, Ray of Enfeeblement
Third: Phantasm, Witch Fire
Fourth: Shock Wave

Magic Items
Ring of Protection +1, Dagger +1, Broom

More powers and a wider variety of spells. Plus in these rules she gains bonus 1st and 2nd level spells due to her high intelligence.  The powers are most similar to the Dragon #20 witch which is no surprise; we are all pulling from the same sources.  I honestly was not expecting huge differences here.

Looking over the spells and some of the magic items I can see how you can get a whole lot of play out of just 12 levels in this game.

Other Skylla writeups