Tuesday, February 14, 2017

Witch & Witchcraft Reading Challenge: Huntress

"I don't need a killer. I need a Hunter."
- The Faerie Queen to Kaede

A fairy-tale retold.  Warring Fae Queens. A world plunged into an endless, lightless winter.  Two powerful (even if they don't know it yet) female leads. Romance. Betrayal. World changing events? It's like author Malinda Lo was reading my Christmas list!
But seriously.  Huntress is a prequel to Lo's fantastic Ash, a retelling of the Cinderella story.  In this case we learn of the history of the King's Huntress and how she came to be.  Though Kaede is not the Huntress of Ash, not is she a Huntress yet, but it is no spoiler that she will be.  If she survives this tale first.

The story focuses on two 17 year girls, Kaede and Taisin.  Both are in the academy of sages. Kaede is from a well to do family, her father is the Chancellor to the King. She is not a great student and really has no magical talent to speak of.  She is good at throwing knives and picks up the bow through out this tale.  Her father wants to marry her off to a Lord in the south to strengthen ties, but Kaede, who prefers other girls, wants nothing to do with that.  In truth, she wouldn't want it if her father offered to marry her off to a noble Lady either.  Taisin, on the other hand, is from a poorer family, but she already has the Sight and is capable of other magics. It is Taisin's vision and an invitation from the Faerie Queen that bring them together and place them on the road north to Taninli, City of the Sidhe.
The world is currently into its third year of a seemingly endless winter; or rather the summers are poor, there is no light and things are getting worse.
Kaede, Taisin along with the Prince and some his guards must brave to road to the Faerie Queen's land to find out what is going on and how to stop it.
We also must learn what Taisin's visions of Kaede mean and if there is anything she can do to change them.

Like I said, this book is overflowing with the things I love.  Long time readers here will immediately see the parallels between this story and my own "Come Endless Darkness" campaign here.  There are lots of really, really good ideas for my games from this book.
Are their witches? Of course there are!  One could consider Taisin a witch.  That label certainly fits her better than "Wizard" or "Oracle".  There are also named Green Witches in the form of Mona later in the book.  Also, Ash tells us of a Green Witch that cast spells to protect the Huntress.  If this is a prequel to Ash, then how do we know that the Green Witch so mentioned wasn't Taisin herself?

If I extend the concept a bit further the idea of a Huntress is similar enough to my Witch Guardians in practice, if not form.  Malinda Lo is drawing on some deep mythological concepts here and breathing new life into them. It's one of the reasons I could not put this book down.
In fact, I could not but help think back to the otherwise dreadful "Snow White and the Huntsman" and wonder how a "Snow White and the Huntress" would fare in Ms. Lo's more than capable hands.

Using this Story in a Game
Without giving too much away the line of Huntresses starts here.  The Huntress would be charged with protecting the lands between the human and sidhe worlds.

2017 Witches & Witchcraft Reading Challenge
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 6
Level: Maiden
Witches in this book: Taisin, Mona and the Faerie Queens.
Are they Good Witches or Bad Witches: Everyone does good as they see it, even if it doesn't look that way to others.
Best RPG to Emulate it: Any form of D&D will do. Must have a good witch class and a Feywild.
Use in WotWQ: So many ideas. First and foremost there is the obvious ideas for "Come Endless Darkness", the effects on the people and the land.  For War of the Witch Queens there is the answer of why my Witch Queens would want to involve mortals in their affairs.  Easy, they can't act directly against each other.

Personally, I would be shocked if Kaede didn't make a guest appearance in my games someday.  In Pathfinder she would easily be dual classed witch/ranger.  She started out as a witch (or maybe a cleric, oracle or something) and then became a Ranger.
In Blue Rose she would start out as an Adept and then move on to Warrior/Expert.
In fact, I think she might have to appear with an army of Sidhe warriors just in time to save the characters from undead before they get into Death's Ride.  If I do 5e, then she would have the Sage background, one or two levels of wizard (with limited spell choice) and maybe 13 levels of Ranger.  OR this would give me a good excuse to try out an Oath of the Ancients Paladin or the new Hexblade Warlock for 5e.

Monday, February 13, 2017

Powers of Darkness and the Dracula Myth

I do not consider myself a Dracula scholar. I have a number of rare Dracula related texts, read many more and pretty much seen every movie or stage play featuring the eponymous vampire count. My last (as in last ever) acting performance was as, appropriately enough, Dr. Seward in the Hamilton Deane play.  I try to reread the book every three or fours years or so.
I also once had a great conversation with a former Black Panther turned Educational reformist oh how horror in general, and Dracula in particular, was great insight on what people's fears are at the time.  We discussed how things he was doing and feeling as a young revolutionary in the 60s was being written about in the fiction of the time.  Great stuff.  Wish I had taken better notes.

So is it safe to say I am a fan who knows what scholarship is out there and I have read some of it.

So imagine my joy when I discover that there was/is another translation of Dracula out there.  One that was created nearly around the same time as the original, but with enough distance to be something new and old at the same time.

Over at Literary Hub they discussed the Icelandic translation of Dracula known as Makt Myrkranna, or the Powers of Darkness.

The book originally includes a forward by Bram Stoker, but it takes a number of interesting turns from Stoker's text.  The author, Valdimar Ásmundsson, includes mentions of the Ripper muders and a tantalizing preface that eludes that all the events in this book are true.
To the best of my belief, there is no doubt whatsoever that the events related here really took place, however unbelievable and incomprehensible they may appear in light of common experience.

[. . .]

I emphasize again that the mysterious tragedy described here is completely true as far as the events as such are concerned, although in certain points, of course, I have reached a different conclusion than the people involved. But the events as such are irrefutable, and so many people are aware of them that they will not be denied.
This is a long-held conceit in many post-Stoker works on Dracula.  We can't say it started here, it started with Stoker's novel itself, but there is something very seductive about this.

Scholars have long been under the belief that the Ásmundsson translation was merely a translation and an abridgment of Stoker's novel.  

Hans de Roos, the author of both the LitHub article and new re-translation, gives us some interesting insights to this lost translation, which ends up being more than expected.  There are the expected name changes; Johnathon is now Thomas, Mina is Wilma and Lucy is Lucia, but there is more to it that just that.

Mina/Wilma now accompanies Harker to Transylvania. Renfield is gone. And Dracula himself plays a much larger role.  That is one of the biggest things people who have not read Dracula don't know; how little Dracula is actually in the book.  It also seems that there are more sections that seem to be drawn from Stoker's own notes and incomplete manuscripts.  

Flipping through this book that is at the same time familiar and new*.
*Side Note:  I call situations like this a "Modula 2" moment. Back in college, I was a pretty proficient Pascal programmer. I later picked up other languages like C, C++ and Modula 2.  Modula 2 is so like and yet unlike Pascal it is like learning the same thing over again from an entirely new perspective.  If I ever mention Modula 2 here, this is what I mean. 

While I can't wait to jump feet first into this tale, it has gotten me more excited for my modern supernatural/supers game with Dracula as my big bad.

I am not anywhere close to getting this adventure together; either what the characters will do or what Dracula wants to do. I don't even have a system picked yet.

Maybe after this book, I'll have all that figured out.

Dracula-based Products I have Reviewed in the Past


And some I need to review



Wednesday, February 8, 2017

New Spell: Forget Me Knot

The witches of the Aiséiligh tradition have a few spells they are well known for. Typically these spells deal with protection or often an offensive spell designed to harm the witch's enemies or those who attack the witch first.  This spell, ironically enough, is usually forgotten about.

The spell is believed to be the root of the practice of tying a string around your finger to remember something important.  For the witch, this practice is part of a spell.

Forget Me Knot
Level: Witch 1
Range: 1 person
Duration: special, see below
The witch casts this spell and can remember anything said to her or anything she reads roughly equal to a page of information; 600-800 words. She commits the spell by tying a bit of string into a knot. She can then keep the knot safe for any amount of time. If she wants to recall the information perfectly she merely unties the knot. This spell can be used to deliver information to another of the witch's choice, but it cannot be used to remember spells or scrolls. If the knot is destroyed the information is lost.
Material Components: A bit of normal string, thread or yarn the witch can tie into a knot. The thread disappears when it is untied and the memories released.

The Witch: Aiséiligh Tradition for Swords & Wizardry is on sale now with all profits going to the ACLU.  This spell is one of the 70+ spells in the book.


Tuesday, February 7, 2017

New Releases Tuesday: I9 Day of Al'Akbar

One of my favorite old-school adventures has finally made it to PDF at OneBookShelf.

I9 Day of Al'Akbar.


Gotta love that 80's hair.

Of course, back then we always called it "Day of Admiral Ackbar".

Now my PDF collection is complete for my "Second Campaign".

N1 Against the Cult of the Reptile God, levels 1-3 (novice)
U1 The Sinister Secret of Saltmarsh, levels 1-3
U2 Danger at Dunwater, levels 1-4
U3 The Final Enemy, levels 3-5
I1 Dwellers of the Forbidden City, levels 4-7
I3 Pharaoh, levels 5-7
I4 Oasis of the White Palm, levels 6-8
I5 Lost Tomb of Martek, levels 7-9
X4 Master of the Desert Nomads, levels 6-9
X5 Temple of Death, levels 6-10
I9 Day of Al'Akbar, level 8-10
Gary Gygax's Necropolis, levels 10+

Each day I think Astonishing Swordsmen & Sorcerers of Hyperborea is the best choice for this one.

Monday, February 6, 2017

Witch & Witchcraft Reading Challenge: Wild Magic by Tamora Pierce

“Never break a promise to an animal. They're like babies—they won't understand.” 
- Daine.

"Wild Magic" is the first book of a quartet of books in the Immortals Series by Tamora Pierce.  The story deals with Veralidaine (aka Daine), a thirteen-year-old girl who just survived a raid on her village that left her family dead and her alone.  We first meet her looking for a job.  We quickly learn that she has a way with animals and is a good shot with a bow.   Her human skills leave a little to be desired and she is carrying a dark secret.
In the world around her, we learn that monsters, the immortals, are coming back after being locked away in the lands of the gods.  She and her new friend/boss Onua encounter "Stormwings", which are like an advanced form of a harpy and giant spiders.
Along the way, we learn that while Daine's mother was a hedge-witch she has no magical "gift" herself, but there is something more that normal with the way she can interact with animals.

Daine grows in her power under tutelage from a university trained mage while she is working as assistant horse-mistress to the Queen's Riders.  Here we learn her magic is the rarest, Wild Magic, and there might not be any limits to what she can do.  We do learn of her dark secret (and it pays off) and we see her grow from a shy child to a strong and capable young woman.

I read this book a long time ago, but I don't think I finished it. Given the time I was in grad school and likely busy reading Vygotsky and Dewey too.  Also, I remember the ending different.  I picked up the Full Cast audio book of this and it was very pleased. It was like a mini performance.  Some reviewers mentioned that keeping track of the character voices was tough, but I found it easy to be honest.  I was not going to pick up the next three books, remembering that this one pretty self-contained, but now I am going to.  I also enjoyed having Pierce as one of the narrators. It is nice to hear the definitive pronunciation of some of the names, even if they were sometimes very different than how I had read them!

Using this Story in a Game
There are very, very few monsters in this story. The ones that are here make a huge impression.  This is something that fantasy game masters should take a cue from, that when you are 1st level EVERY monster needs to be a memorable experience.  The Stormwings, which are essential harpies with metal wings, are a serious threat to 13-year-old Daine.
Also, there is the underlying theme of magic can do wonderful things, but it by itself can't fix your problems.
It's the old adage that when your only tool is a hammer everything starts looking like a nail.

2017 Witches & Witchcraft Reading Challenge
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 5
Level: Initiate
Witches in this book: Daine, but only because her magic is so very different than everyone else's.
Are they Good Witches or Bad Witches: There are clear lines between good and evil here.
Best RPG to Emulate it: Another easy one. This is very clearly Blue Rose.  Daine is an Adept that has taken all the animal related arcana.
Use in WotWQ: There are a lot of great ideas for games as mentioned above.  The idea of a new, or rather really old and forgotten, type of magic is just too good to pass up.  I also like the idea of new and scary monsters coming into or back into the world as a prelude to something terrible happening.

Wednesday, February 1, 2017

The Witch: Aiséiligh Tradition for Swords & Wizardry

Happy Imbolc everyone!

I have been motivated to do something more in the face of what looks like insurmountable odds.  So yesterday while running I came up with an idea to produce something that you all can use and still give me the chance to do some good.

30 hours later I give you

The Witch: Aiséiligh Tradition for Swords & Wizardry Complete



This is my first big foray into the world of Swords & Wizardry.
From the RPGNow page.

Rise up witches!

The world is in peril.  The forces of evil in the guise of law and weal threaten all lands.

The people of good conscious scream out for champions.

The Witches of the Aiséiligh Tradition hear those cries and are charged by the Goddess to be Her hands and Her mortal representatives on this plane.

And the Goddess is angry.

The Witch: Aiséiligh Tradition presents a new witch tradition for use in Swords & Wizardry Complete. Inside you will find:

  • The Aiséiligh witch Tradition
  • The Daughters of the Flame Coven
  • 70+, new to Swords & Wizardry spells including never before published spells.

Compatible with Swords & Wizardry, The Witch and other retro-clones and other old-school games.

 All profits from this book will be donated to the American Civil Liberties Union (ACLU).

Spread the word!

Tuesday, January 31, 2017

New Releases Tuesday: AD&D 1 in print

Last week saw the release of the AD&D 1st Edition Core books in POD at DrivethruRPG.

Monster Manual
Players Handbook
Dungeon Masters Guide

This is a pretty big deal really.  This means for the first time ever 1st Edition will remain perpetually in print.

Today even more 1st Edition goodness was released.

A1 Slave Pits of the Undercity
A3 Assault on the Aerie of the Slave Lords
H4 The Throne of Bloodstone




Soon every adventure of my "Come Endless Darkness" campaign will see print.

Looking at H4 it is only $12 for a POD version.  No idea if it has the giant fold out map (I highly doubt it), but you get the PDF with it and can printout the map on multiple pages if you need.

Throne of Bloodstone has always gone for top dollar on eBay.  I am not sure what this will do to the aftermarket since there are many that will want that map.  I do know that in many cases when PDFs of TSR/WotC products first came up the aftermarket took a hit.

I still have have a copy of H4.  I had a couple in fact adn sold one a while back for 30 bucks.

I played Throne back in the day. Soon after it came out in fact.  It is a killer module and it took us all summer to complete it but it was worth it. I played it the first summer I was back from college. So in between working two jobs I tried to squeeze as much gaming in as I could.

I would love to use this as the capstone to my Come Endless Darkness game, but I need to figure out how to get the characters there.

Monday, January 30, 2017

Witch & Witchcraft Reading Challenge: Promises, Promises & RPG Blog Carnival

"You know, going on adventures sound great. Until you actually do it." Drusilla, dispossessed princess of an oppressed people.

Promises, Promises is one of those books that people have been telling me I need to read for years. It features witches, oracles, a Red Sonja-like warrior woman, and, as the cover proclaims, plenty of dykes.

But more importantly, it is a fun story with some great and memorial characters.  This is L-J Baker's first foray into comedy and it's a ton of fun.
In the pages of this book she lampoons and satirizes: Star Wars, Dune, Thomas Covenant the Unbeliever, Princess Bride, Shrek, the Valdemar Books, Lord of the Rings, the Hobbit, Eragon, Narnia, every fairy tale, Buffy, Hitchhikers Guide to the Galaxy (many times), Harry Potter, Monte Python and the Holy Grail, Conan, and of course lots, and lots of D&D.

Not all her jokes hit the mark, but there are so many you don't really care.  This is not, as others have claimed. a Xanth-like novel, but the comparison is a fair one.

I honestly believe that L-J Baker had to have been (or still is) a gamer.  The references are too well done and actually too lovingly well done to be anything else other than admiration.    Yes she is poking fun at some long-held tropes but in such a way as only someone who has loved these tropes can.

If you love stories of adventures or games of them, then I would suggest getting this for those reasons alone. It points out some of the most ridiculous situations adventurers often find themselves in, but again does it in such a way as never to ridicule, but have light fun.  The lack of proper hair care products, insect repellant, steady wages and sleeping accommodations are only the tip of the iceberg. You quickly learn that every adventuring company needs a "Ruth".

A couple of nitpicks. Sometimes the book tries to be too clever. Especially when talking about anachronistic details like flushable toilets and advanced cartography. BUT even these are meant to poke fun at modern biases you see in many fantasy books, especially ones based on game worlds.
Also, I picked up the audio-book for this and the narrator really has an odd way of pronouncing some of the words. Not sure what was going on here, but I cringed every time she would say "talons". Other words she just didn't know how to pronounce. I picked up the Kindle version too just to make sure I was not mishearing something.

All in all, though the book was extremely fun and enjoyable. There is a good story here and even a message about not having to go out to seek something that you already have.
It's no spoiler that there is a Happily-Ever-After (it's on the cover) but like all adventures, most of the fun is getting there anyway.

Thank you my internet minions for suggesting this book to me! Now go forth and find me more!
(Or...if I take the lesson from this tale, I should just go over to my tower of "To Be Read" and tackle that.)

2017 Witches & Witchcraft Reading Challenge
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 4
Level: Initiate
Witches in this book: Miss Sandra Sybil Blunt, first rate wooer of women, but only a third rate witch.
Are they Good Witches or Bad Witches: Sandy is good. She doesn't always know that.
Best RPG to Emulate it: So easy. This book SCREAMS "Play me in Pathfinder!"
Use in WotWQ: Given all the cameos of so many fantasy characters in this book Sandy, Ruth, Dru, Mavis and Bob will have to make a guest appearance in my adventures someday.  Dru will have to say something appropriately anachronistic.


The Problem With Oracles
Consequently, this book also ties in nicely with this month's RPG Blog Carnival, Prophecies & Omens.  It really illustrates how and why Oracles, Omens, and Prophecies are such a pain in the ass (and often very fun to use).
In "Promises, Promises" we get two oracles of a sort.  The first is "The Infallible Oracle of Ring" that has stated that Drusilla, dispossessed princess of an oppressed people, will go on many adventures with the Great Obtuse Mage, and survive to get her kingdom back.  This is great since it gives Dru plenty of motivation to go on this otherwise ridiculous adventure, sadly everyone else thinks she is insane.

The second oracle is the previously mentioned Obtuse Mage, also known as Sandy Blunt herself.
She is the one that gets everyone in trouble.  She tries to hit on a princess in disguise (another princess) and commits the capital offense of Prophesizing to one of Royal Blood.  She has a year and day to make all her alcohol and lust-fueled boasts come true.

"Promises, Promises" plays on the setup of prophecies in fantasy fiction quite well.  Several others are mentioned such as various farm-boy turned chosen ones (read Star Wars, Dune, Eragon and Harry Potter).  Dru will often throw herself right into danger because of the Infallible Oracle of Ring.

While fun for a book, even a book based more or less on RPGs, it is a bit harder to pull this off for RPGs in play.  So if I was the DM and I had a party that included a witch, a princess, a warrior woman, a clueless paladin, an ogre druid and a highly resourceful shop girl (first I guess I'd question what the hell was I playing) I would not let my princess jump feet first into the deepest part of the ocean because the Oracle said she would get her crown back.

Prophecies have to be vague, Omens have to be hard to read.  The Prophecy in Harry Potter, for example, was vague enough to mean Harry or Neville.  Or in the case of Anakin his "bringing balance back to the force" meant killing every Jedi until there were only two Jedi and two Sith left.

In my own games, I had set up a situation where a child was going to be born who would essentially become the "Messiah of Witches".  This was during my "Willow & Tara" game in Season 2, "Season of the Witch".  Season 3, "Generation Hex", would fast forward a bit (the child was born in 2005) to deal with the children born then in high school now.  One of those characters was going to be this new power in the world.  I didn't know who yet, I wanted to keep that much vague even from me, but I knew it was going to be one of them.
What I could not foresee (though it should have been obvious) was my Season 2 taking forever, so much that the game's future became the real-world's past and Season 3 never getting started.

Who was going to be the new Witch Messiah? No one knows now.

So here is my advice for Prophecies and Omens in your games:

1. Keep them Vague
Just like the prophecies of Nostradamus are ret-conned to mean or justify anything today, keep your's vague so they might mean anything at all.

2. Have the Players Give them Meaning
Let your player decide what the prophecies mean for their characters.  Along with being vauge, this gives you an "out". Plus they might come up with something much more interesting than you did and they will find ways to make it come true.

3. Use them Sparingly
Omens, Prophecies and the like have more punch when they are a rare thing. No considers the weather app on your smart-phone to be magical, but it has a far better success rate than what Nostradamus has said.   Part of that reason is well, science, but also I can get a weather report anytime I want one. Back in the early days of the internet (the 80s) I was dumbfounded when I logged in and could get a real-time weather map. Why? Because it was rare and new.

Prophecies can be a lot of fun. Or like for the poor Obtuse Mage and 3rd rate witch Sany Blunt, they can be a real pain in the ass!



Sunday, January 29, 2017

Lazy Sunday Image Dump

Not much happing today. That is good.  So here are some things that have attracted my attention.

My son has been playing Skyrim since it came out. Well I guess they have a bunch of mods out for it now on the Xbox so he has been playing more.  I told him when I could get a witch hat to let me know.  It came out near the start of the year so this is the character he helped me make.  The "Elder Scrolls" version of Larina.




Not really the most appropriate adventure gear really. This is the "Witch Armor". The tattoos are actually the armor.  I have to admit I like the colors and really dig the pentagrams.   The feathers on the cloak are a nice touch as well.


This image appeared on my Tumblr feed.

http://vintagegeekculture.tumblr.com/post/147818530148/gil-kane
It reminded me I need to do more with my own Astra, the superhero known as "Justice".

After all, she really could be called the Girl of the Future considering her dad is the "Man of Tomorrow".  The history of this character though is something of a mystery. You can read the details here, http://eroticmadscience.com/2017/01/09/tumblr-favorite-2717-the-big-brain-am-winning-again/

I should get my supers game going some more to get Justice some more game time.

Friday, January 27, 2017

Kickstart Your Weekend: Team Synergy & London Gothic

I have a couple of really fun ones for you today!

First up is a Superhero team of cousins called Team Synergy.
https://www.kickstarter.com/projects/hbcomics/team-synergy-vol-1-spellbound



From their Press Release:

“Team Synergy” Kickstarter Promises New Heroes For Young Girls
HBComics' super-hero comic on kickstarter is“For every young girl who never had a hero of her own”

HBComics, a boston based indie comic publisher, has launched a kickstarter campagin for “Team Synergy,” a comic about a super-team of teenage girls, aimed at getting young female readers interested in super heroes.

According to the creators, the book was very much inspired by their own daughters and nieces.

“This book is so important to be, because I have two young girls...we have a lot of girls in our family.” said Chris Hebert, in the campaign's video. “(The young girls at comic conventions) would light up when they saw the book. One girl was literally jumping up and down hugging it. She was so excited there was a book just for her.”

The description of the comic on the kickstarter reads: "Five Teenage Girls. All cousins. All super-powered. Trained by their great grandmother, the original super heroine, to be the next generation of heroes. For every young girl who never had a super hero of their own to look up to, this is TEAM SYNERGY!” The book is written by Alan Hebert (Writer of Lazerman) and has art by Scott Shiver (Fem Force) and colors by Chris Hebert.

The kickstarter is running until February 24th, and can be found here: https://www.kickstarter.com/projects/hbcomics/team-synergy-vol-1-spellbound

About HBComics™: HBComics™ is an independent comic book publisher, founded by two brothers from Boston. More information on the company, or the titles being produced, can be found at www.hbcomics.com

####

If you'd like more information about this topic, or to schedule an interview, please call Chris Hebert at 781-588-9867 or e-mail info@hbcomics.com

The heroes include team leader Awesome Girl, cheerleader turned superhero Hot Pink, introvert and skeptic punk (and destined to be a new fave here at the Other Side) Scatterbrain, shrinker and anime fan GlitterBug, and finally the hyper social butterfly Pinball. Love these names.  I could see these characters EASY in an Icons game.

Personally, I think it looks awesome and I love finding Kickstarters like this. For me this why Kickstarter was created; to help out independent creators get their creation out to you.

Switching from comic fun to the dark streets of Victorian London.

A London Gothic
Dark Tales of Vampires, Witches, & Demons on the Streets of Victorian London!
https://www.kickstarter.com/projects/415194828/a-london-gothic


As I mentioned to the author, Paul Voodindi,  "Vampires, Witches, Demons, London of the Victorian age?  Sounds like my Christmas list!"

From the press release for this:
Paul Voodini welcomes you to the dark and Gothic London of an alternative 1888. A dark and Gothic London where the shadow of Jack the Ripper still hangs over the streets of the East End like a malignant memory, fresh in the mind and with the power still to terrify. It is barely a month since Saucy Jack claimed the life of Mary Jane Kelly, yet, as our heroine Little Nell Trent is about to find out, there are more horrors than just old Jack lurking in the grim backstreets of Whitechapel.

Attacked on her own doorstep by a vampire girl, 18 year old Nell is herself transformed, joining the ranks of the East End vampires, known by the human residents as Tooth Fairies, and is plunged into a world of blood, lust, and dark wonder.

Captured by a human gang and forced into servitude, Nell befriends her one-time assailant Sally, the girl who originally turned her from mortal to vampire, and over the Christmas period of 1888, Sally protects her protégé as best she can, and every night recounts to her a Gothic tale from the dark underbelly of London.
“I had so many stories to tell,” explains Paul, “that I didn't know which one to focus on. So then I thought, why not write them all?!”

Inspired by the classic '1001 Arabian Nights', in which a wife successfully manages to stave off her execution by reciting a tale each night to her king husband, 'A London Gothic' features a series of short stories intertwined within the main narrative. And so, amongst others, we hear of Mary Shelley, who in this reality is a witch intent on raising back to life her dead friend, Amanda Frankenstein; Tiny Tim, the vampire boy, who prophecy tells will lead the vampire girls of London's East End out of the shadows and into the glittering heart of the British capital; and the poor, young funeral worker who on Christmas Eve is possessed by the unquiet spirit of Jacob Marley.

“Yes, these are tales of horror and melodrama,” says Paul, “but they are also tales of love and of loss, and although the anti-heroes of my stories are all creatures of the night, the stories they tell are of being cast adrift in a world that shuns them. I think that's a story that we can all, on one level or another, identify with.”
Find 'A London Gothic' on Kickstarter here: http://kck.st/2kwaq9b

See, sounds like a blast.

Thursday, January 26, 2017

More Hero Forge Minis

Got home Monday night to a really nice surprise.  My next batch of Hero Forge minis had arrived.


I opted for the new "Premium Plastic" figures this time.  They were more expensive (which is why it's been two years since I ordered any) but they are really sturdy and nicely detailed.  I picked up two new witches and my son got three for the first time. Two assassins and a dragonborn paladin.


This shot is a bit dark, but this is Skylla and my iconic witch Taryn.


This is Taryn in the premium plastic next to her mother Larina in the nylon plastic (used to be called "strong plastic").
The detail for the premium plastic is night and day difference.


Here is my attempt to make a 28 mm Skylla. Not 100% the same but good enough!

The minis really render nicely from the software.



Once again, just need to get them painted.

My son noticed that these mins are much sturdier than what we get from Wizkids (D&D 5 and Pathfinder) now.  Also if you put a texture on the base they are even sturdier still.



Now I just need to find someone who can paint them for me.

Wednesday, January 25, 2017

Retro Revival Blog Challenge Week 3: Toys

Today I am joining the Retro Revival Blog Challenge.  Seem like a good fit, they talk about a lot of 80s and so do I.  This is Week 3 and the first one I wanted to chat about.

This week's topic is on Toys.  Now the original post was about favorite toys. But instead, I want to talk about the Advanced Dungeons & Dragons toy line from LJN.

I was never a big collector of these, to be honest.  I had a few figures that I thought were cool, Kalek for example, but that was about it.  My brother had collected some and I bought some myself, but always said they were part of his collection.  I was 13-15 at the time and was not into buying toys anymore.


So a few years back I got the whole collection given back to me by my brother with bits my youngest brother added to it.  I remember buying the Ogre and the Umber Hulk.  The others were new to me.


You can see all I have left of Kalek is his spellbook.  Maybe I'll put that in my witch figure display in my game room.  I really like the ogre and the hook horror.  That hook horror looks like he walked out of my Fiend Folio and I still prefer this look to the "revised" one we get today.


Of course what my son was most psyched about is the Tiamat figure.  She does not have her wings anymore, but he quickly said "she is the god of dragons, she can fly without wings if she wanted to".  Plus he has been coveting my aspect of Tiamat D&D mini for a very long time.  So this is a nice little prize for him.


When I first got these from my brother I thought I would not use them in my games, but recently I have used the Ogre as a proto-Orcus demon and the Troll as Vaprak the Destroyer.

In the adventure, the boys were transported back to the Dawn War where He Who Was was killed by The Destroyer (who will become Demogorgon) and Dis, the god that dies and then becomes the demon Orcus.


I am not sure if finding the other toys in this line is something I want to pursue.  It would not be easy and it would not be cheap.  I hit plenty of swap meets, flea markets, and second-hand-stores though that when I find one, I pick one up.

Of course, no discussion of these toys is complete without mentioning Skylla.
I have taken my obsession with this character to, well, my typical levels of obsession.

She is the evil magic-user/with from the LJN Advanced Dungeons & Dragons toyline and Basic/Expert modules. So there is a lot of reason for me to like her.  So I made witch stats for her for every game I currently play.

I even made a Hero Forge mini of her to use in my games now (more on that tomorrow).





There you have it!  There is a great listing and discussion of all these toys at The Toy Archive.


Check out the other posting this week at Retro Revival.

http://retroramblings.com/retro-revival-blog-challenge-week-3-toys/
http://retroramblings.com/retro-revival-blog-challenge/

Tuesday, January 24, 2017

New Releases Tuesday: Black Box BECMI Supplements

The mid 90s were an odd time of gaming for me. I started out very excited about the new AD&D 2nd Edition game, moved completely over to Ravenloft and in the end had left D&D completely in favor of games like WitchCraft and Mage.   Consequently, I started the 90s as a college kid and ended the 90s a house, a wife, a kid and ABD on my first Ph.D. so I saw a lot of change.

What that all adds up to is that there were a ton of D&D-related releases that I not only didn't experience or play but also never even heard of till much later.   "Black-box BECMI" was one of those.  Again, as I mentioned, I was into AD&D2 pretty hard and then left D&D, so BECMI was not something I paid attention too.  Fast forward to the mid-late 2000s I started to discover these boxed sets.  In some ways they seem so retro; a boxed set with board-game like pieces in a world edging towards glossy (and thick) hardcovers.

At a +Games Plus auction I was able to pick up these,



They are a ridiculous amount of nostalgia and I REALLY want to use them some time as the start of a pure BECMI campaign.

Well today we got two new releases in this line on DriveThruRPG, The Dragon's Den and The Goblin's Lair.

I have no idea how the scans are. The box interiors have quite a lot of pieces.


So it will be interesting to see how they scanned all of this.  At $5 a piece, that is not too bad of a deal really.   The "Black Box" is not available on DriveThru yet, so you will need to use the Rules Cyclopedia for these.

I don't have a campaign in mind for this at all, outside of knowing I want to use Quest for the Silver Sword as the next adventure after these.  I am always a sucker for a haunted house adventure.

Monday, January 23, 2017

Witch & Witchcraft Reading Challenge: Witch: A Tale of Terror

Sam Harris is an author and neuroscientist most often known for his views on atheism and skepticism. Last year I read his book "The End of Faith" and rather enjoyed it. I was very pleased to see this year he had done a reading of selected sections of Charles Mackay's 1841 book Extraordinary Popular Delusions and the Madness of Crowds. I should add that book next to my reading list.

Harris has a breezy style to his reading, this book is an audio-book only release. I found that there was som much the resonated with today that I had to keep reminding myself that this book was actually published at the dawn of the Victorian-era and not our own.

Listening to this tale is a horror story, no doubts about it. I was trying to mentally keep track of all the people murdered as witches in the name of God or fear that I lost count close to a million. These are not "alternate facts" counts, but court records poured over by Mackay. As they say though, the murder of one is a tragedy the murder of millions is a statistic. So to make sure you don't loose sight of this horror Mackay, through Harris, reminds us that children some as young as 5, 9 and 10 were also burned at the stake because, someone, somewhere thought they might be a witch.

Thankfully, I had spent my summer reading the history of England, so the main players in the "Witch Craze" were well known to me.

I will not lie, the whole delusion has always sickened me and paid no small to my anti-theistic attitudes.

Harris does a great job of narration and in not letting his own point of view override the narrative. If you have ever read or heard his books in the past then his point of view is obvious. He mentions things in the Introduction and that is really it. Personally, I would have liked an Afterward too, but the Introduction covers it all.

2017 Witches & Witchcraft Reading Challenge

2017 Witch & Witchcraft Reading Challenge
Books Read so far: 3
Level: Initiate
Witches in this book: Millions or None
Are they Good Witches or Bad Witches: Too many innocents to count
Best RPG to Emulate it: Not really a good choice here. But I'd love to try some of this under WitchCraft.
Use in WotWQ: I got so many ideas on who the "Big Bad" really is going to be in this.
https://www.samharris.org/books/witch

Sunday, January 22, 2017

Lazy Sunday: S&W Witch Edition

This morning I am sitting here, drinking my coffee, reflecting on the amazing women's marches around the world.

I am also working on my next "OSR" project, the Swords & Wizardry Witch.  I have loads of text, I just need to make sure it all works with the feel of S&W.

Today, I got my first bit of official art in the mail.  Here is my iconic witch, Larina, and her winged cat familiar.


This art is from +Mona Dowie.  We found each other after she did some work on Petty Gods.
She did the art for my characters Nox and Syla.

I love this. I like that she is sitting there watching the moon while her cat is asleep on her cloak. Her familiar is sleeping because according to Mona, "Supernatural or not, they're all lazy little fuzzballs sometimes."

This is going to be a lot of fun.

Friday, January 20, 2017

Review: Army of Darkness RPG

I don't know...something about today reminded me that there is fun to be had is fighting mindless hordes of things that are dead inside.  Wait, I think I mean Deadites.  Deadites. Zombies. Alt-Right Douchebags. Same things really.

This is an older review but never posted here.

Army of Darkness RPG

Disclaimer: I have been a freelancer for Eden studios for years and have worked on a lot of their books. I have been an author or co-author on some and a playtester on many. But in this case, I had nothing to do with “Army of Darkness” other than purchase the book like everyone else.

Time to kick some Ash.

If nothing else the Army of Darkness RPG from Eden Studios (AoD RPG) will give your game group hours of puns like these or spontaneously shooting off quotes from the movie, if they don’t already do that now.

The AoD RPG is the latest offering from Eden using the Cinematic Unisystem rules. Cinematic Unisystem is a stripped down to basics rule set to foster fast play in a cinematic style game. That is not to say the rules are non-existent, just non-obtrusive. Cinematic Unisystem plays similar to its big brother Classic Unisystem, which powers such games as All Flesh Must Be Eaten, WitchCraft and Armageddon. If you want to use this game with those, no problem, not only is it very easy, but there is a great Appendix in the back to handle the details. AoD shares Cinematic Unisystem with Eden’s Origin’s winning Angel RPG, Buffy the Vampire Slayer RPG and Ghosts of Albion RPG. Here taking characters from one game to next is easy and no conversions are needed. In fact one could conceivably play one game consisting of all four game books in one big, really bad world.

Rough parallels can be drawn between Cinematic games and Classic one. Buffy is built like a cinematic version of WitchCraft, Angel invokes the same feel as Armageddon, and likewise AoD takes on a lot of it’s feel from it’s older brother All Flesh Must Be Eaten.

If you like the movie Army of Darkness (or any of the Evil Dead movies) or any of Eden’s other games then you should pick this up. If you are not sure if the AoD RPG is for you then let’s get into the details.

Chapter 1 is the introduction with some Army of Darkness style fiction added in. It’s nice, but you will only read it once in your life. The rest of the chapter is pretty straight forward and reads exactly like every other Chapter 1 in any Eden book. This is both good and bad. Bad in the fact I have now bought this chapter at least 10 times now. It’s good because it also means that I can pick up any of those books and know immediately what to expect. There is a new part here though, one on the cosmology of the game. It’s not bad, but I am not sure if I will use it or not. Like most roleplayers I have a varied and complex mythos surrounding my games where the machinations of powerful beings 5,000 years ago shape my world today. Then again this is supposed to fast and loose and for crying out loud the movie depicted England with a desert, so heck with all that, what I really want to do is stomp on some deadites. I don’t care if they were sent by “The Old Ones”, Satan or Santa.

Chapter 2 is the meat for the normal gamer; how to create characters and give them some cool stuff. Again, some of this is ported right over from “Angel”, but that is not really that bad since it is really the best stuff with more added. Plus I want my games to be compatible, so I do want my “white hats” and my “mundanes” to be able to hang with the “primitive screw heads” and not bicker over which version of “Hard to Kill” to buy. There are some new qualities and a lot of new drawbacks to choose from. Plus the focus shifts from the magically empowered supernaturals of Buffy/Angel to the regular guys and gals doing what’s right of Army of Darkness. If you enjoy playing “normal” characters then this is the book for you. The skills are unchanged from Angel/Buffy in keeping with the Cinematic scope, but they are a little more defined. Let’s face it, Ash did more with his car in two hours than Buffy/Angel did in 12 collective seasons, so a little more attention is paid to what you can do. The archetypes are great and if you are familiar with the archetypes from Buffy or Angel you will recognize the style and art here. In general the archetypes reflect the focus of the game, normal guy or gal, way weird circumstances. I found them a tad hard to read with the colored background, but that could be my PDF. Loved the archaeolbogist (though her portrait has Appearance of at least +2 even if she doesn’t in the sheet) loved the Zorro guy, gunslinger, night stalker dude, and the roller baller. Adding the game designer might have been a little too cheesy, but hey I don’t blame them one bit and for this game it works. It also includes the original cast, but Ash is the main guy. For anyone that has ever wanted to know “who would win in a fight, Ash or ____?” well here is where you can find the answers.

Chapter 3 is also the same as many of Eden’s chapter 3s. It has the rules. Since the rules are not significantly modified from other games, some can skip this all together. But if you do you will be missing some good bits. First off Eden has learned from Buffy and Angel and this chapter is laid out a lot clearer. There is also the whole new set of rules covering land vehicles; a really nice addition to the Cinematic game universe.

Chapter 4 is really nice. Every Eden book has it’s true gem, the one thing that makes that book worthwhile. WitchCraft has it’s magic system, Angel has it’s demon creation rules, and Army of Darkness has it’s Battle System. This is mass combat system for Cinematic Unisystem but on reading it, it would certainly work for any Unisystem game. It keeping with the cinematic tone the rules are fast and free flowing, but like all of Cinematic Unisystem they are designed to maximize the fun and playability.

Chapter 5 is the information for the Directors out there. Not too different, and in this case that is not the best thing. I was reading it over and the whole time I keep feeling I was reading a chapter out of Buffy or Angel, with the talk of “episodes” and “Seasons”. Yes, "episode" is still a fine name and great workable game mechanic. But “Army of Darkness” is not a TV show, it is a movie. I would have liked to see how to set up a big epic battle or mimic the feel of a movie with some plot elements compressed. Like Ash said to Shelia “first you want to kill me now you want to kiss me”, things like love have to happen pretty fast, faster than TV. So what I would have liked then is to see the sidebar on “Other Ways to Do It” expanded into a full chapter with “The TV Show” set up as just one option. Granted, for those Directors planning huge AoD/Buffy/AFMBE/WitchCraft epic crossover campaigns, this chapter works to your advantage.

Chapter 6 sets up the who, what and where elements. All needed for this game where being sucked into a portal and waking up in England in the Middle Ages is normal. It is nice the see that one other movie is Eden’s most watched list outside of Army of Darkness and that is The Holy Grail. Or at least that is how I felt after reading this chapter because I sure as hell can run that Holy Grail RPG now with this book. It is a bit odd that some characters, Arthur in particular, got a full character sheet in Chapter 2 and a quick sheet here as well. Reason? Don’t know, see the disclaimer above. But I do know that it was spaced used that could have been dedicated to something else. No big. Moving on. I have to admit the title “Graveyard…of the Dead” made me laugh. The creatures are neat and there are a lot of ideas here for an AoD game or even adding them to your Buffy/Angel game. OR better yet expand these little nasties with the Angel demon creation rules.

Chapter 7, coughWorlds of Darknesscough is actually really cool. It is your typical “here's how you set up adventures”, but the examples given are more fleshed out that some other entire game worlds. There is an ancient Sumerian style adventure where you need to prevent the writing of the Necronomicon (you have to love any game that refers to Ereshkigal as a Goth Chick); a pulp-era stop the Nazi’s from getting occult artifacts adventure and future setting hinted at in the Director’s Cut of Army of Darkness. All are complete with more really cool monsters and vehicle rules.

Chapter 8 is a full blown adventure, I won’t talk about it too much here so as not to ruin it for potential players.

There is an Appendix of Unisystem conversion notes if you want to switch between this and Classic Unisystem. I nice detailed list on Character Creation, all the tables from the text including a comprehensive list of qualities and drawbacks from the book. Tables and charts for combat and weapons. The book ends with a solid index (the weakest part of ‘Angel’, not repeated here) and a nice character sheet. Sure you can use your “Buffy” sheet or even the Buffy or Angel character Journals, but this is a nice clean sheet. Since I have the PDF I printed one out on a B&W laser printer and it looked great.

What's Good: Overall the book is fantastic, a completely playable game based on Eden’s Origins award winning Cinematic Unisystem rules (Angel, Best New RPG 2003). Plus it captures the feel and the fun of the original movie quite well.

What's Bad: I have to admit I got tired of the informal tone of the book, but that could be just me. And let’s be honest, it is a perfect choice to go with the movie.

What's Missing: No magic rules. But they do acknowledge this and there wasn’t really any magic in movie that wasn’t used “off stage” or by the minions of evil. Want magic in your AoD game? Buy a copy “The Magic Box Sourcebook” for the Buffy RPG or get a copy of Ghosts of Albion.

UPDATED: Since I have written this review I have used AoD in a lot of my Cinematic Unisystem games. In particular for an army of undead fighting the Protectors of Éire in Ghosts of Albion: Blight.

Thursday, January 19, 2017

New Adventure, Character and Resources

Kinda buried at work this week.
So I'll share some resources and new adventure I am reading.

First up is the adventure.
The Witch of Monte Rosa is from Bill Barsh over at Pacesetter Games.
For 12 bucks you get an old-school like adventure and PDF.  This adventure is for low-level characters using OSRIC or your favorite OSR rule-set.
It is a sanbox adventure designed to be dropped into any campaign and is adaptable to higher levels.  The main focus though is the titular witch and the damage she is causing to nearby life.
There are some new monsters and some new magic items that look like a lot of fun.
The main antagonist is Helena, a "Cauldron Witch".
It would not take much at all to retune this to work with my Witch class.  "Cauldron Witch" becomes a tradition with some alchemy based powers.  Instead of Magic-User spells, give her witch spells.

Here is my take on her.

Helena
9th level Witch, Cauldron Tradition
Chaotic Evil

Strength: 15
Dexterity: 10
Constitution: 13
Intelligence: 18
Wisdom: 10
Charisma: 17

Saves
Death Ray or Poison:  11
Magic wand or devices: 12
Paralysis, Polymorph or Turn to Stone: 11
Dragon Breath: 14
Rods, Staffs, and Spells: 13

Hit Points: 50
AC: 7 (Leather Armor)
To hit AC 0: 16
Weapon: Staff (1d6+2)

Occult Powers
Familiar:  Cauldron*  (her connection to her cauldron is explained in the adventure)
Lesser: Immune to the Affects of Undead

Spells
Cantrips (6): Black Flame, Ghost Sound, Inflict Minor Wounds, Quick Sleeping, Spark, Summon Vermin
First (3+2): Bewitch, Black Fire, Burning Hands, Cause Fear, Charm Person
Second (3+2): Agony, Biting Blade, Blast Shield, Hold Person, Spell Missile
Third (2+2): Bestow Curse, Danse Macabre, Ghost Ward, Scry
Fourth (2+1):  Arcane Eye, Elemental Armor, Spiritual Dagger
Fifth (1): Death Curse

Certainly a worthy opponent!

What sold me on this adventure was that she was described as a "Witch Queen, long forgotten."
Kinda makes it perfect for my War of the Witch Queens adventures. So perfect in fact I am going to use this as the introduction to the series.


Going to be a blast really!

Here are free resources on witches and witchcraft.



Though if you are like me these are all very familiar sites.

Wednesday, January 18, 2017

It's Swords & Wizardry Wednesday!

Was in the middle of a meeting today and my bell rang.  This was waiting for me on my front porch.



My Swords & Wizardry hardcover!

I mentioned in the past I wasn't keen on the cover art, but that has changed since then.  Now that I have it in my hands I can really appreciate it.

The interior art though is so freaking good.



There is more. A lot more.

The book compares favorably to its predecessors.



Both versions of the character sheets have their own unique charm.  I'll use both.


I have been thinking alot about S&W lately. How I am planning to do something with it for the Witch.

Expect to see more that in the future.

Whatever I do I want it to be worth your time and money to buy and worth my time to write.  Well...I know it is worth my time to write.  I enjoy writing about these things.