Monday, January 7, 2019

First Game of 2019: The Second Campaign and Monster Monday

Got my first game of 2019 this past week.  Yes, I was still on vacation all last week but it is back to work today (Monday).

The Treasure Hunters are still exploring the Forbidden City and are about to uncover some of its secrets.  They have encountered the Yuan-ti and some degenerate Troglodytes.   They were also nearly taken out by a group of Tasloi hiding in the tree-tops.  If there was any doubt of 5e's deadliness these little Tasloi nearly took out the entire party of seven characters.

They have not run into the Blood Apes yet, so they don't have a full picture of the cult activity going on here yet.  There are also Mongrel Men to consider.




I have set my Forbidden City in the center of the Ilse of Dread.


Yeah, there are some issues with that sure. But both are by David Cook, and Tom Moldvay was involved with both (co-author on X1 and playtester on I1).  For me it is working out great.

Monstrous Monday

Whether I am ready for it or not it is Monday. That means a new monster.

I figure I might as well share another one created by my mom.
My mom?? Yes.  My dad gave me a love for bad movies, but my love for horror, sci-fi and all things weird comes from my mom.   She would tell us these horrific stories about murders, ghosts that killed, screaming monsters and more all when we were little kids. And we loved every minute of it.  We used to all jump into the car and drive as far away as Alton, IL (95 miles) to look for haunted houses or spooky cemeteries.

Here is one from her that fits with the above adventures.

Red Lizards

Living in the deepest parts of the rainforest the Red Lizard and a symbiotic life form of a giant lizard species and a moss-like fungus.  The lizard becomes red in color and the fungus appears as a green growth on the lizard's body.  They are unable to live without each other and the bonding occurs very early in life for the lizard.
The fungus on the lizard is highly voracious and will spread to anything it touches including ground, leaving a long trail of moss-like fungus behind it.  This trail usually dies in a few minutes unless it comes in contact with a living creature.
The lizard will attack any living creature for food which the reptile and fungus life-forms will share.
These creatures are often accompanied by Rust Monsters.  The rust monster is one of the very few creatures immune to the fungus and they will eat the metal left behind by fallen victims.

Special: The creature takes damage from full moonlight (or spells or items that cast moonlight).  Exposed to this light the creature takes 1d10 hit points of damage per round of exposure.

Basic-era Stats

Red Lizard
Armor Class: 2
HD: 6 (22hp)
Attacks: 2 claw (2d4), 1 bite (1d6), + fungus
THAC0: 15
Movement: 180’ (60’)
Save: Fighter 4
No. Appearing: 1d4 (1d4)
Morale: 7
Alignment Neutral
XP Value: 300

Fungus: On a successful bite attack the victim is infected with the red lizard's fungus (save vs. Poison to avoid). They take an additional 2d4 hit points of damage and a 1d4 for each hour after that until a Remove Curse spell is cast.

5th-Era Stats

Red Lizard
Large magical beast, unaligned
Armor Class 13 (natural armor)
Hit Points 33 (6d10)
Speed 40 ft., climb 40 ft.
STR 15 (+2)
DEX 12 (+1)
CON 13 (+1)
INT  2 (−4)
WIS 10 (+0)
CHA 5 (−3)
Senses darkvision 30 ft., passive Perception 10
Languages —
Challenge 2 (450 XP)

Actions

Multiattack. The red lizard makes two claw attacks and one bite attack.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) piercing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) piercing damage.  If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be affected with the red lizard's fungus.  The creature takes an additional 2d4 hit points of damage and a 1d4 for each hour after that until a Remove Curse spell is cast.


Friday, January 4, 2019

2019: Back to Basics

Here we are. 2019.

Towards the end of 2018 I was thinking how much I miss Basic D&D. In particular B/X flavor of Basic D&D.  So with some of my left-over Christmas money, I went out and got some new Basic-era games.


Up first is Michael Thomas' own BLUEHOLM, both the Prentice and Journeymanne Rules.
Designed to emulate and then extend the Holmes edition of D&D Basic.  The version I cut my teeth on now 40 years ago.

That would be enough to keep me happy for a long time really, but it is not the only thing on my table.


Gavin Norman's B/X Essentials is a recreation and reorganization of the Basic and Expert rules.  Like those famous boxed sets (and my favorite version of Basic D&D) this version only goes to level 14.  There is a lot to be said for this.  Some really, really fun adventuring can be done at this level.   I promise a full review soon, but let me just say these books look fantastic.

Of course, you can use Jonathan Becker's B/X Companion and The Complete B/X Adventurer with these, but that is defeating the B/XE design philosophy (but still would work and be fun).


If extending your B/X experience is your bag, then pick up Mark Craddock's B/X Ascending gives you more classes and plenty of new options. 

I have to say, Mark has really stepped up his game.  This is a great looking book.

Not everything I want to do this year is 100% B/X basic, but they are still B/X related.


What is B/X without it's two most iconic adventures?  I already had Into the Borderlands, but now I got Isle of Dread updated versions from Goodman Games.  The originals work fantastically with all the books listed above and 5th edition as well.


Also on my table is an update to one of my favorite clones.

 
Dan Protector's Labyrinth Lord in it's new Advanced incarnation is really more like the D&D we played back in the day; freely mixing Basic and Advanced D&D.

Whats my plan for all of this?

Well I hope to do some more Basic-era type posts and products.  Swords & Wizardry was a lot of fun, don't get me wrong, but Basic is my true love.

So let's see what 2019 can bring us!

Monday, December 31, 2018

Years End: 2018

Here we are folks, another Years End.

2018 was a good year for me gaming wise, even if I did not chronicle it all here in my blog.

I did manage to get four new titles out. Two for Swords & Wizardry, one for Pathfinder and one for D&D 5e.

The Winter Witch for Swords & Wizardry



The Witch for Swords & Wizardry White Box


Strange Brew: Skills and Feats


The Shrine of St. Aleena (5e)



I have more coming out for even more systems in 2019.

Got to play a lot of 5e this past year and that has been fun.

My sons both have very active D&D groups, so we were averaging about a game a week here for most of 2018.  So that has been fun.

Tonight is a D&D New Year's Eve party for my youngest son's group.  We made some homemade party crackers filled with dice, a mini and a D&D joke.




Really looking forward to it!

I'll talk about 2019 more tomorrow.

Thursday, December 27, 2018

Spending some time in Zothique

I am living is a timeless void...err...or I am on Christmas vacation till the new term starts.

This has given me a chance to catch up on my blog reading and of course, I find some good stuff to use.

Zothique by Goulven Quentel

Eric Fabiaschi over at Swords & Stitchery has been posting about Clark Ashton Smith and Zothique for a long time.

Here are some of his most recent posts.


While I originally went into reading these with ideas for my BlackStar game, but instead I am more convinced than ever that an Astonishing Swordsmen & Sorcerers of Hyperborea game based in Zothique would be fantastic.


There is the Zothique d20 Guide from George Hager on the Eldritch Dark website.
Converting it to OSR-compatible stats is not difficult, but I'd need to read it over more for proper AS&SH conversion.


Part of my New Year's Resolution includes playing more "Basic Era" D&D and clones, and AS&SH is a part of that.  I figure before I take it and make something new with it I should at least figure out how it's played out of the box.

I do plan on hitting more BlackStar in the new year as well.

Monday, December 24, 2018

Kris Kringle, Winter Warden

The lands of the north are full of magic. There is the Abominable Snow Monster, also known as the Bumble, the Dreaded Winter Warlock and human evils like the Burgomeister Meisterburger.  To protect the children of the lands of the north there is a fierce guardian, a Winter Warden, a man named Kringle.

Here is Kringle as a Warden from my new book The Winter Witch for Swords & Wizardry.

Kris Kringle
Winter Warden, 12th level
Human Male, Lawful

Abilities
Strength 16
Intelligence 15
Wisdom 16
Dexterity 17
Constitution 16
Charisma 18

Hit Points: 70
AC:  6 (Heavy coat and dex)
Saving Throws: 4

Favored Enemy: Anyone that mistreats or harms children or animals.

Spells
Druid 
1st level (3): Locate Animals, Predict Weather, Snowball
2nd level (2): Cure Light Wounds, Flurry of Snowballs
3rd level (1): Ward of the Season

Witch
1st level (2): Animal Friend, Create Snow
2nd level (1): Raven Spy

Equipment: Kringle coat, magic snowball, a huge sack of toys.

The man who would be known as Kris Kringle was left as a baby near the home of the Kringle Barbegazi (Ice Gnomes). Those these gnomes had also lived close to many Álfar (Snow Elves) that they had picked up their ways.  Many local humans simply called them Kringle Elves.
Kris grew to manhood and took on his adoptive family's decree as the First Toy Makers to the King to deliver toys across the mountains to Sombertown, the only place where the Kringles had not given out their toys (they were related to Tinker Gnomes as well).


To do so he had to first face the terrible Winter Warlock, whom he defeated but would take on as a friend.  The Winter Warlock (now Lawful and lost some of his powers) provided him with his Snowball of Seeing and magic corn for his flying reindeer.


Kringle is the current Winter Warden for the area surrounding Sombertown.  No one is sure who his parents are, but it is suspected his father was a powerful wizard or cleric.

--

Merry Christmas and Happy Holidays from the Other Side!

Sunday, December 23, 2018

Queen Elsa, the Winter Witch

I just recently watched "Frozen" (I know, I am late to the game) and I admit it lived up to the hype.  I am very familiar with the Hans Christian Andersen tale "The Snow Queen" in which Frozen is based, but it became a very different story when it hit the big screen.
In any case, Elsa, much like her literary counterpart the Snow Queen, can be depicted as a Winter Witch.

Another good reason to consider her a witch is her voice is done by Idina Menzel, who is also known for her portrayal of Elphaba in the Broadway musical Wicked.  That's a serious witch-pedigree in my book.

So here is Elsa, the Winter Witch Queen for my newest book, The Winter Witch.

Queen Elsa, the Winter Witch
Elsa, Queen of Arendelle
Human Female, Lawful
20th level witch
Winter Witch Tradition

Abilities
Strength 12
Intelligence 15
Wisdom 13
Dexterity 16
Constitution 15
Charisma 18

Hit Points: 54
AC:  5 (dress is made of ice granting a +3 to AC, +1 due to dex)
Saving Throws: 4
+1 to cold-based attacks, +2 to charm spells

Occult Powers
Familiar: Snow Golem "Olaf".
Lesser: Cool Demeanor. +2 to cold-based saves, +1 to mind-affecting spell saves.
Minor: Pass Without Trace
Major: Hyperborean Apotheosis

Spells
1st level (6): Chill, Chill Touch, Freezing Hands, Hold Portal, Ice Dagger, Obscuring Cloud
2nd level (6): Flurry of Snowballs, Fogbank, Frigid Slowness, Gust of Wind, Ice Armor, Winter's Grasp
3rd level (6): Aura of Frost, Chilling Mist, Ice Spears, Sleet Storm, Soul of Frost, Weather the Storm
4th level (5): Conjuration of Ice Elementals, Elemental Armor, Ice Storm, Mirror Talk, Wall of Ice
5th level (5): Breathe Frost, Cone of Cold, The Howling, Ice Bridge, Summon Weather
6th level (4): Blanket of Healing, Control Weather, Freezing Sphere, Frigid Chrysalis
7th level (3): Freezing Cloud, Ice Body, Ice Castles
8th level (3): Antipathy/Sympathy, Encase in Ice, Glacial Slide

For a "kid's movie" Elsa can do some serious freaking damage if she wanted too.

Speaking of damage, if you have not seen it here is Else in a Rap battle against Snow White.



My money is on the Queen.

Even real Norwegians love her.

Thursday, December 20, 2018

Winter Is HERE! The Winter Witch Tradition for Swords & Wizardry

From the lands of the Ice and Snow comes the newest Witch Tradition for Swords & Wizardry.

The Winter Witch Tradition


With this book, you can now learn the secrets of the Winter Witch, the living personification of all that makes winter the most dazzling and the most dangerous season.

Inside you will find:

The Winter Witch tradition and the Winter Warlock Pact
The Vǫlva and Warden classes
New races for S&W Complete to suit the winter world.
  • 130+ witch spells
    • 100+ Warlock spells
    • 14 Cleric spells 
    • 40+ Druid and Magic-User spells 
50+ Monsters
New Treasure, magic items and artifacts of powerful witches.

Art by Dean Spencer, Jacob E. Blackmon, Daniel Comerci, Larry Elmore, William McAusland, Todd Shearer, and Josh Soper.

All for your Swords & Wizardry games!

Winter is here, are you ready?