Friday, April 21, 2017

Kickstart Your Weekend: Journey To Ragnarok

Every so often I get a Kickstarter sent to me and I am like "Whoa! That looks awesome!" and then I wonder, why haven't I seen this elsewhere?

Such is the case for Journey To Ragnarok: A Norse Mythology Adventure for 5e.

It looks awesome and the timing is right with American Gods and Thor: Ragnarok coming to screens near you.  It funded fast. But this is the first I have heard of it.


https://www.kickstarter.com/projects/micheleparoli/journey-to-ragnarok-a-norse-mythology-adventure-fo

The book is for 5e and looks like it will be a good fit.  With information for playing in the Nine Worlds of Norse Myth.


The book will contain:

  • The Nine Worlds setting based on Norse Mythology 
  • Adventure Module for players from 1st to 15th level 
  • New archetypes for all the classes
  • The Rune Master: A new playable class!
  • The Norse Pantheon: an in-depth description of deities and semi-deities
  • The Runic Divination System
  • Mythological and Magic Items
  • Creatures and Encounters from The Nine Worlds
  • Adventure Maps
  • Stunning Artworks by Art of Guardino.  https://www.facebook.com/GuardinoArt/

And the art looks amazing.





I have a soft spot in my heart for the Norse Myths and this looks fantastic really.

They are shipping from Italy, so keep that in mind when pledging (shipping costs will be higher).

Plus every pledge level gets a mead recipe! I HOPE they send the recipe after you pledge so you can make the mead and let it do it's thing while waiting for the books.

This is a fantastic looking book. I am going to be getting this myself.

Thursday, April 20, 2017

This Old Dragon: Issue #84

Let's go all the way back to April of 1984 to issue 84 (the only time that the year and the issue were the same) for an April issue I don't hate.  So put on a copy of Van Halen's "1984" cause it's April 1984 and this is "This Old Dragon"!

Dragon 84 is an interesting one for me.  It was almost my first Dragon.  I was going to go buy it at my local bookstore, but the agreement was I had to buy D&D books with my own money.  So instead of this I got something else. Can't remember what.  I wanted to go back and get it, but by then Dragon #85 was out so I got that one instead.  Yes, folks the very first Dragon I owned was issue 85. But more on that later.

Kim Mohan's editorial discusses the lack of "foolish" content in this issue.  He also discusses how this is the LAST issue with Phil & Dixie!  But it is also the first issue featuring the Ares Sci-Fi section, that is cool.

The first full article up is A cast of strange familiars by Stephen Inniss. Back then I tended to stick to more traditional familiars; owls, cats, bats and the like.  This was a great article since it expanded on the lists of potential animals and benefits for the Magic-User.   My own witch class was still a bit off from happening at this point.

An interesting ad appears on page 13. Riddle of the Ring claims to use names from an "uncopyrighted" work of J.R.R. Tolkien.  I wonder how that worked out for them in the long run?  Contrast that with a panel later in "What's New!"


Ed Greenwood and Elminster are back in Ecology of the Trapper.  Interesting article, but I always wanted them to do more interesting monsters.   We get that later in the issue.

Never the same thing twice: Filling out facts and figures on the rakshasa family by Scott Bennie is the sort of thing I was hoping for!  Rakshasas are really interesting and this article expands on that considerably.  I do remember making a Xerox copy of this article because I wanted to do something more with these guys.  I never did really, but I did end up adding them to the ranks of the devils for my own games.

Interesting ad for the Little Wars convention. I guess in 84 it used to be really close to where I live now. The Willow Brook Inn is no longer there, but Little Wars is still going strong.
There used to be so many cons. In April to June there are 25 listed here.

Ah.  Now a bit of history.
And then there were three is a "preview" by +Frank Mentzer of the new D&D Companion rules.  The article starts off with a bit of history on how the "Companion" rules were hinted at in 1980 (yeah we know!) and it was not till 1982 the go ahead was given to create it.  Reading the article you certainly get the feeling that Gary (oddly misspelled as "Garry" at one point) anoints Frank and hands him the UR-Tablets of D&D and tells him to spread the Gospel to his people. Or something like that.
Frank details the design and gameplay assumptions behind the Companion rules.   This includes more epic quests and even outer planar play.  The Masters and Immortal Sets are also teased here as well as the War Machine large-scale battle system.  What the four classes can do after 15th level is discussed with options such as the Druid, Paladin, and Magist.

The centerfold is Part 1 of a two-part RPGA adventure "The Twofold Talisman".  I ran this back in the mid 80s and had a good time with it, but the Star Wars puns in it felt old to me even then.   I thinkI'd like to run this again someday.

In the Reviews section by Ken Rolston, they cover some FRPG classics. A new edition of Chivalry and Sorcery, a game I always wanted to try, is first up.  The big one is a review of the Basic and Expert sets of D&D, the B and the E in BECMI.  I was not a fan of these editions, having firmly come off of the B/X versions before moving (at this time) to AD&D.  Of course, now I appreciate what was done here, but I should have read this review back then. I might have been a little less quick to judge these set unfairly.

Next is the Ares Science Fiction section, a new feature for Dragon and one I always enjoyed reading.  This section only gives us a taste really of what is to come.

First up is one of the articles I most associate with Ares; their series on detailing the Moon for all the major Sci-Fi systems out there.  It had everything I love. Science, RPGs, sci-fi and an obsessive compulsive need to do something to the Nth degree.  This first one covers the Moon for the Spae Opera RPG.  I always wanted to collect all of these and put them in a binder or something.

Ed Greenwood has another article this time it is The Zethra An NPC race for the STAR FRONTIERS game.  I get the feeling, reading this, that Elminster is out there somewhere in the Star Frontiers universe and Ed was just waiting for an excuse to use him in it.

No Marvel-Phile yet.  But there is a full page ad for the upcoming Marvel Superheroes Game!

Lots of really cool old ads.

So for the comics we have Snarf Quest #9, What's New? with Phil and Dixie, Talanlan, and Wormy all in the same issue.
We touched on this, but this is the last What's New until some special one-shots later on.  Phil & Dixie decide to finally find out WHY they can't do "Sex and D&D" and they get fired in the process. Still though, one of the funnier issue of this with plenty of cameos of Dragon and TSR employees.
This panel makes the Fellowship Games ad above look all the more odd.


We end with natually an ad for I.C.E.s Middle-Earth Roleplaying and a product that to many signified the end of old-school D&D.



I supposed I belong more the Silver Age than the Golden Age even though I had been playing for more than 4 years at this point.

1984 was a turning year for D&D.  We can see it here in the ads and the articles. We can see the turning in Dragon and in TSR in general with the publication of the BECMI sets, Dragonlance and Marvel Super Heroes.
At the time though it felt exciting, like we were entering a new age of gaming. It STILL feels like that's what it was. Sure we can read about how Gary was getting pushed out by this time and how in 85 the finacial toll was beginning to really harm TSR.   But as fans we never knew that. We never saw that side of things.  Dragon was our insight to the hobby and the sights were good.

What do you recall from this time?  How did you see all these changes?

Want to see what I Was saying about White Dwarf magazine from the same month? Check out White Dwarf Wednesday for issue #52.

Wednesday, April 19, 2017

Into the Nentir Vale (was BECMI/4e Conversion)

Yesterday's post on my BECMI/4e conversions really took off and it seems there is a ton of interest in it.  So I am going to explore the idea further.
Now I have been conversions since, well since forever really. Converting fluff, converting plots. That is easy. Can do it on the fly.  Converting the monsters is also no great task, but it does require some care.  Since I am already doing the work of 4e to BECMI I might as well through 5e into this too.
Why not.

Crazy Delicious
When I convert say between 5e and TSR D&D (1st, 2nd, Basic) I just swap out the monsters. It works nice.  When I add 3e into the mix then I want to look over the monster for any feats or powers it might have and make sure those get preserved somehow.  4e is a bit trickier.

4e, more so than either 3e or 5e, has a strict XP budget. You are expected to level up at certain points in the game.  This might not be true of EVERY 4e game, but it is of HPE adventures.
The other factor working against me is the 30 levels of advancement in 4e vs. the 20 in 1st, 2nd, and 3rd.  BECMI helps me out here with a nice range of 36 levels.
I want characters to progress through these adventures AND still stay within their target levels.

So I am building a spreadsheet (I am a numbers guy afterall) to help me calculate the XPs given per adventure.  This will help me find the appropriate monster replacement for each game, help me balance the XP so the levels come out right and give me the exercise of going through each adventure and understanding each encounter.



Open in new tab/window.

I am opening up my spreadsheet so everyone can have a look and comment.  I am not opening it up to contributors yet since I also want the exercise of going through every monster in every adventure.
I added the data from yesterday's conversion and added a 5e column as well.  The 5e data has the advantage of using a VLOOKUP to allow me just to put in a CR and it spits out the XP.  I could do this with the 4e and BECMI ones as well, just have not done it yet.  I could also easily add Swords & Wizardry to the mix if people are interested.

If you scroll to the right (Col "O" to "R") you will see I have summed up the XP per adventure and then figured out how much per character based on the default (4e) party of 5 or a party of 6.  My feeling is that to make the levels work out with 5e I am going to have to assume that 6 characters are going through.  This should also make the combats faster.  I have not figured out what the optimal number of characters is for BECMI yet.

I will also have to convert the treasure.  There are some wildly different assumptions on what treasure needs to be in different versions of the game.  You get lots in 4e, not a lot in 5e, and in BECMI (or at least Basic) Treasure also gives you XP.

THEN I need to figure out what this all means for my Come Endless Darkness game.  If I run this set of adventures the party goes up against Orcus. In CED I also wanted them to fight Orcus.  Have to figure it out later I guess.

Other posts related to this:


Let me know what you think!

Tuesday, April 18, 2017

BECMI/4e Conversion, Ghost Tower of the Witchlight Fens

Last week I talked about RPGs and Sunk Costs.  This lead to a discussion of me converting my 4e collection into something else.  As is my wont, I opted for the most difficult conversion I could do and still be D&D; converting 4e to BECMI.

Since this is a test run I want something simple and something that others can look over to see what they think.  So for this trial, I am converting the free low-level adventure Ghost Tower of the Witchlight Fens. I am also using the D&D Rules Cyclopedia for ease of conversion here.



Ghost Tower of the Witchlight Fens is the 2nd adventure for a single player coming off of the D&D 4e Starter set.  The one that looks like the BECMI Basic Set.  Given this the character you are playing should be about 2nd level.   Now when I run this for real I am going to likely use it with a party and scale up the encounters.  But for now I want to see what a quick conversion looks like.
I am taking a lot of cues from the Classic Modules Today folks and just providing the monster conversions. I am not attempting to balance anything at this point.

Special Note: IF (and that is a big IF) I do these conversions I am going to all use the "Prince of Undeath" conversions for the HPE modules that were done by Myrhdraak a few years back.  This conversion makes it more of an Adventure Path style campaign that we now see from Paizo and WotC.  Plus it makes the Orcus plot more interesting.
Details are here:


Ghost Tower of the Witchlight Fens Conversion

Skill checks: Use the appropriate ability score. Perception is normally Wisdom, but use Intelligence where applicable.
Skill Challenges: Use as skill checks, but only provide XP if properly role-played.

Poison Dart and Poison Gas traps are Save vs. Poison or die.
Psychic Staircase trap is Save vs. Paralysis or take 5 hp of damage.

Sareth is a 1st level Elf with 7hp and 1 first level spell: Shield

Kobold Quickblade is a kobold chieftain (RC p. 187) with 9 hp (10 xp)  [100 xp]
Kobold Tunnelers (4) are normal kobolds  (RC p. 187) with 1 hp (5 xp each) [25 xp each]

Decrepit Skeletons (2) are normal skeletons (RC p. 204) with 1 hp (5 xp each) [25 xp each]
Grasping Zombie is a normal zombie (RC p. 213) with 13 hp (20 xp) [100 xp]

Skeletal Blackguard is a skeleton with 2HD (RC p. 204, 214-215) with 18 hp (25 xp) [250 xp]
Tomb Rats (5) are giant rats (RC p. 201) with 1 hp each (5 xp) [25 xp]

XP values in parentheses () are for BECMI D&D.  For comparison the D&D4 XP values are in brackets [].

In 4e a player would get a total of 725 XP from combat.  In BECMI/RC this becomes 110 xp.
So progression will be slower for RC.

I could follow this up with  The Dungeon of the Ghost Tower the next adventure.

Also, I can tell already that the combats for the BECMI version is going to be a hell of a lot faster.  This might not be such an insane idea after all.

Monday, April 17, 2017

Witch & Witchcraft Reading Challenge: Silverglass

"It takes a witch to enter Yth and return, so be thankful you have a witch with you!" Nyctasia said defiantly.

Silverglass by J.F. Rivkin

Silvergalss was always "one of those books".  One of those books I had meant to read, or always saw and was curious about, or picked up a couple of time but never bought.  A chance encounter at my local library book sale though changed that.  For a mere 50 cents (well a $1.00, book 3 was there too) I was able to grab this book.  I knew it was fantasy and I knew it had busty blonde warrior-woamn on the cover (complete with 80s hair), but that was about it.

I had some down time so thought I'd read this and knock a few out of my TBR pile.  Turns out there is a more (and less) here than I thought.

Silverglass is less about our cover girl here (no shock) and more about the dark haired woman behind her.  Though it is about both women and their adventures.   The blonde, Corson brenn Torisk, is a hard drink, hard fighting mercenary for hire who is in Rhostshyl only long enough to spend some money before headed home to see her lover; a respectable bar owner in the next town.  It is for this reason that she is hired by Lady Nyctasia r'n Edonaris.  Who, up till very recently, was a respected member of one of the richest families in the country. She is also on the run from the family of the man she was supposed to marry (and now wants her dead) and her own family (who also wants her dead).  Nyctassia is also a powerful witch.  Corson has no patience for the idly rich or magic, AND she was just hired by both families to kill Nyctassia.   Nyc offers to pay her more as a bodyguard.
Both women are thrown together to get out of town before they are killed. Their destinations? Both are running to men they love who have more "respectable" lifestyles.  Corson's Steifann owns a bar and wants Corson to settle down.  Nyctiasia is returning to Erystalben who wants her to live with him to study magic. At least that is the plan.  Things change on the road.  Given that this is book one of four you can bet there is not a lot of settling down.

A few things jump out at you in this book.  Corson is a swordswoman, a good one at that. We learn she was in the army before this and was convinced by a former officer to take up the life of a mercenary.  Yet at no time in the book does anyone ever call attention to the fact that it is a woman doing this.  It is just a matter of fact.  Not a big deal today to be sure, but in 1986 when this came out? Crazy I am sure.  I am glad I read this now, but I wonder what it could have been like in 86 to have read this.

I am also very much fascinated by Lady Nyctasia.  She has secrets on top of secrets, and like I said, despite the cover she is the focus of the book.  This becomes obvious on the later covers.

Don't read this series looking for deep insights or an epic tale. The first book is about two women trying to get back to their respective loves and not get killed in the process.  It is a fun little romp through a low-magic world with lots of threats, spooky forests, dive bars, gritty pirates,  and a ton of people trying to kill our heroes for the slimmest of reasons.  I enjoyed both characters and looking forward to reading more.

The "author", J.F. Rivkin, is actually two different people. One wrote the first two books and the other wrote the last two.  I am not sure who J.F. Rivkin is and I have not found out any information about a real identity either.

The book is out of print and there are no digital or audio versions I have found.  They pop up every so often at Half-Price books.

2017 Witches & Witchcraft Reading Challenge
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 11
Level: Mother
Witches in this book: One really.  Nytasia, though I suppose that Erystalben could also be considered one.
Are they Good Witches or Bad Witches: Nyctasia tries to be good, so that has to count for something.
Best RPG to Emulate it: Honestly, a LOT of RPGs work here. I did a quick and dirty write up for Corson and Nyc for D&D 5, Swords & Wizardry, and Blue Rose.  Just because.  I am thinking I will try them out in the new AGE-powered Blue Rose in a bit.
Use in WotWQ: Nyc will certainly make a guest appearance at some point.


Friday, April 14, 2017

Kickstart Your Weekend: Forest Kingdom Campaign Compendium

The quickest way to make me interested in something is to tell it is dual stated*.  Such is the case here for Legendary Games' newest Kickstarter.

(*ok, two different books one 5e and the other Pathfinder, but still)

Forest Kingdom Campaign Compendium for Pathfinder and 5E
https://www.kickstarter.com/projects/legendarygames/forest-kingdom-campaign-compendium-for-pathfinder


There is something about old forests that scream "adventure" to me.  Hiden fey realms, goblin cities, and creatures that never leave so never seen by the likes of you and me.

Plus there is so much cool stuff in this compendium.
The add-ons make it even better.  Add on their Gothic Campaign Compendium? Hell yes!

There is so much great looking art and material in this I am not sure where to even start.
Just check it out for yourself and then pledge.

Thursday, April 13, 2017

This Old Dragon: Issue #175

This might be the "newest" Dragon I have in my big box of old mildewy dragons.  It's also in the worst shape, to be honest.  Well, let's see what we can get from this. The date is November 1991, I am in my first year of grad school and this is Dragon issue 175.

I don't recall actually reading this issue before this. The cover is Spelljammer-ish and I wasn't into that world.  I was always much more of a Ravenloft guy.

Right out of the gate we get a nice big ad for Waldenbooks. Wow, that brings back memories. There is an 800 number here that I am dying to call. Stupid I know.
The first three ads, including the Waldenbooks one, all feature TSR products, no surprise really.

For those that like to keep track, James M. Ward is the Publisher and Editor is Roger E. Moore.

The letters section has an interesting one this time.  A letter describes a new channel coming to cable, the SciFi channel. And it's going to be 24 hours a day!

The feature of this issue deals with Campaigns.
Of particular interest to me are two articles, The Perils of Prehistory and Creative Campaigns: A New Recipe. These two together would help me figure out my Doggerland game someday.

The Marvel-Phile has a couple of heroes I honestly have never heard of. Not that this a big deal really, I had moved back to DC by this point.

TSR Previews covers some new items coming out soon, first up is the new D&D Rules Cyclopedia.  There are more of course, but this one sticks out.

Part 22 of +Bruce Heard's Voyage of the Princess Ark. One day I am going to need to collect all of these and read them in the proper order.  I missed so many back in the day so I really don't have a full idea of what it's all about.  I appreciate the Arsenic and Old Lace reference in this one.  One of the first plays I was ever involved in back in High School.

The Role of Computers is much larger than I recall it being in other issues. Lots of games covered too. Let me think. About this time I had worked on a grant and was able to buy a 286 PC-Clone with an EGA card and 2 megs of RAM, I was so cool. Granted the 386 was already out, but hey, I was still buying it for "work".  Though I have to admit I don't remember any of these games.

The is is listing of the 1990 Origins awards winners, as expected TSR and AD&D grab most of the awards.  Creatively TSR is doing great even if we now know that financially they are in a dire situation.

Like the cover, Sage Advice is Spelljammer focused.  Typically when this is the case the special "feature" of the issue is also likewise focused, but not this case.  Maybe they didn't have enough Spelljammer material?

Ah. Here we go.
Reviewer Allen Varney gives us a brief glimpse into what the 90s is going to look like. Role-playing Reviews covers two new games.  First up is +Lester Smith's Dark Conspiracy RPG.  Kudos to Smith for predicting the economic crashes of the early 21st Century. Sadly it didn't lead to cyborgs and monsters in the streets, just idiots. Dark Conspiracy is not the first modern monster hunting game, but it does help pave a road built by Call of Cthulhu and Chill.  I remember picking this game up in the late 90s when I was on a hard core horror RPG kick, looking for something new.  While I never played this game there is a lot here I really enjoyed.
Next up is the game that defined the 90s. Vampire the Masquerade.
I remember having a conversation with a Vampire player back in the early 90s. Right around this time in fact. He told me then that Vampire was going to destroy D&D.  I told him that other games have said that before, but I was thinking he was out of his mind.  Well...Vampire did do a lot of damage to D&D in the 90s and it did change the face of gaming forever.  Old-school gamers like myself try to dismiss V:TM.  But really people that deny the impact on V:TM do so out of ignorance, jealousy or spite. The review here sets that stage; something big is coming here.
The way the Allen Varney reviews this it is as if Mark Rein-Hagen had taken all of then sacred cows of RPGs and slaughtered them. No equipment lists, weapons only take up a 1/4 of a page, only four pages dedicated to combat! Even skills got a brief overview, but the things that describe who your vampire is? Pages and pages.
My take away from reading this review nearly 26 years later is that Varney doesn't know exactly what to make of the game save that he know he has something very new and very good in his hands. He even takes a moment to discuss the cover which was so different than any game out at the time.
We did not know it then. But this article was a glimpse into the future.  In 10 years time TSR will be gone, White Wolf will be one of the biggest names in gaming and we waiting in eager anticipation as White Wolf's own Sword and Sorcery Studios puts out a Ravenloft book.
Note: A star rating system guide is given, but the games are not actually rated.  Varney has high praise for both games, but not a quantitative rating.

Rhyme & Reason is almost a jarring jolt after reading the reviews. It is something more out the Dragons of the 80s than the 90s. Using riddles in your game.  No offense to author Scot Roach, but I was tired of riddles by that point.  Though it did give me an idea. Instead of having to face the Riddle of the Sphinx I am going to have my players face "The Ridicule of the Sphinx"!
Author Mark Anthony follows this up with another article about riddles.

Ads for Dungeon and for Rifts.

Dragonsmirth has some comic artists I have not seen before. None of the "classics" are here.  Thre is Yamara and the Twilight Empire.  I never read all of the Twilight Empire. I might need to do some research and find where it started and ended.   Anyone have any light to shed on it?

Another ad for Rifts.

In the ads section, I notice that TSR was still running a play by mail game, Conquest of the 25th Century.  I am pretty sure I had an email account at my university at that time (quick check, yes I did) so I suspect that PBM was very soon going to be a thing of the past.
Interestingly, on the next page is an ad for Play by Modem! There is a phone number and you can connect at 300 or 1200 baud! I had a 300 baud modem on my first two computers and I believe by this time the machine I was using had a 2400 baud one. If those words have no meaning for you ask a greybeard. ;)

Again, no cover on this one means no back cover either. I pulled out the old Dragon Magazine CD-ROM archive as saw there is an awesome ad for the Rules Cyclopedia.

At 124 pages this issue feels smaller for some reason.  Maybe it was because the articles didn't grab me or maybe because I was winding down nearly 12 years of gaming at this point and was focused on grad school that the magazine did not resonate with me as much.

Do you have memories of this one?