Thursday, March 20, 2014

Same Class

Random thought this morning between cups of coffee.

Have you ever been in a game where every character was the same class?
If so what class and how did it work out?

At Gen Con a couple years back I played a Castles and Crusades game where everyone played an assassin. Another time I played some 4e where everyone was a dwarf fighter.

The assassin one worked, the fighter one not as well, but A for effort.

How about you all?


Wednesday, March 19, 2014

Ten Favorite RPG Products of All Time

This started over at Dyvers blog and has now spread to others:
http://dyverscampaign.blogspot.com/2014/03/my-ten-favorite-rpg-products-of-all-time.html
http://realmsofchirak.blogspot.com/2014/03/death-bats-top-ten-favorite-rpg-books.html
http://ongoingcampaign.blogspot.com/2014/03/top-10-gaming-products.html

Not sure if this is a thing yet or not.  And many of us have answered these questions in some form or another over the years I am sure.  But it is still fun to read and do.

In no particular order and sometimes the entries are representative of a larger collection.

10. AD&D Monster Manual
The first RPG product I ever held or read.  It grabbed my attention in such a profound way that it is still, 35 years later, to fully quantify.  It fueled a life-time of fun and adventure.
Special Mention: AD&D Dungeon Master's Guide.
Nearly it's equal in effect but a superior book.  It just didn't get to my hands first.
Read more at: 1st Ed, D&D


9. Moldvay D&D Basic Set
A lot of people talk about "the Red Box". My Red Box was magenta and had Erol Otis on the cover.  For me this was the start of what became "my" D&D. Not someone else's game, but my own. I got my first set of dice in the box. I read and reread that book at least hundred times.
Special Mention: Cook/Marsh D&D Expert Set
Again, it might even superior to the Basic box just for everything it added.  But Basic comes first.
Read more at: D&D, Basic



8. Chill
Chill. I have talked about Chill so much and with good reason. This is the mid-west, monster fighting, "bumping back the things that go bump in the night", game where average Joes and Janes can stand against the darkness and walk away at the end.   While I have a special place in my heart for the Mayfair version, it is the 1st edition Pacesetter version that I think back too.
Special Mention: Chill Vampires
If I can only ever have one vampire hunting book then let it be this one.
Read more at: Chill, Vampires



7. Mage the Sorcerer's Crusade
"The Old Ways are Lost".  I love the the Renaissance; the idea of the world waking up out of darkness and ignorance to bring science and learning to all.  Ok. It didn't happen like that, but it can in a game and this if the best of the lot.  Plus it is old school magic versus new world science.  It takes what is great about Mage and makes so much more cooler.
Special Mention: Vampire the Masquerade
You can't have the Sorcerer's Crusade without Mage and you can't have Mage without Vampire the Masquerade.  VtM changed gaming in the 90s and it's effects can still seen today even far beyond gaming.
Read more at:  World of Darkness



6. Ravenloft Boxed Set
I loved the Ravenloft Module I6.  The boxed set Realms of Terror was just the thing I needed for my 2nd Ed games.  I loved horror, vampires, witches and this seemed like the perfect mix for me.  In fact I played so much Ravenloft that it is difficult for me to tease it apart from 2e.  They are the same for me really.
Special Mention:  Ravenloft Masque of the Red Death
What is the only way to improve Ravenloft?  Stick it on 19th century Earth and throw Dracula at the players.  There are many places where this game doesn't work, but I loved it all the same.
Read more at: Ravenloft, Victorian




5. Nightmares of Mine
This handy little guide is everything you need to run every sort of horror game. Straight up horror, survival horror, personal horror, comedy horror. You name it, this book covers it. It is small, but not cheap.
Special Mention: GURPS Horror
I have often complained that GURPS, as a game, has no soul, but the supplements can't be beat.  GURPS Horror is one of my favorites. Like Nightmares of Mine it covers how to play a number of different types of horror games.
Read more at: Horror




4. Call of Cthulhu
THE horror game.  I have always enjoyed the works of Lovecraft and in many ways CoC is not just the first horror game but also the first RPG based on a property.  The system itself, the Basic-Roleplaying System, also gave such fun games as RuneQuest and Elric/Stormbringer.
Special Mention: Cthulhu by Gaslight
As much as I love the cosmic horror of Lovecraft, Gothic horror is one of my first loves.  This is a great mix of both.
Read more at: Call of Cthulhu, BRP, Lovecraft



3. Role-Aids Witches
How could I not put this one up?  I have always rather liked Mayfair and their Role-Aids books.  The quality varies with some being quite bad.  But this one is great.  I had already been working on my own witch for a number of years when this one came out, but seeing it on the shelves made me happy. I knew I was working on something that at least one company liked.  Witches didn't invent the idea of Traditions, but it did help define it a little bit better.  Though I am still not a fan of the Deryni Witch.  Partly because I didn't think their concept worked as a witch and mostly because I had just left an OD&D game where we played Deryni as a race.  But in any case this is still one of my favorite third-part supplements to D&D.
Special Mention: Dragon #114
Most gamers of my generation remember this as the witch issue.  There is a lot to like about it, but what keeps this one around for me is the witch class.
Read more at: Witch



2. Astonishing Swordsmen & Sorcerers of Hyperborea
I have gone on and on (and on) about my love of this game. To me it really is the pinnacle of what the OSR could do.  Plus it has such a great feel to it and honestly it combines every that has been on this list so far.  D&D, horror soaked lands, monsters and things from beyond. All in a red box!
Special Mention: Basic Fantasy
Basic Fantasy to me represents the best DIY spirit of OSR and the community. It also happens to be a gret set of rules and is almost exactly how we played our Basic/Advanced D&D mashups back in the 80s.
Read more at: AS&SH, OSR, Basic


1.  C.J. Carella's WitchCraft
There has only been one game ever that has come close to displacing D&D in my heart and that is C.J. Carella's WitchCraft.  For me this game has everything I wanted in a modern game with a great back story, fantastic art and a magic system that really is second to none.
Special Mention: Ghosts of Albion
I know. Totally cheesy mentioning your own game, but it is true. Ghosts of Albion is not only my favorite Victorian game, but also my 256 page love letter to WitchCraft. 
Read more at: Witch, Unisystem, Ghosts of Albion

Tuesday, March 18, 2014

Building a Shared World

There are so many cool projects and products out now that fly under the loose banner of OSR.

It occurs to me that there might be enough to fill an entire campaign world.

For locations there is Dolmvay, Gamington, The Shrine of St. Aleena, Dunsmouth (and more from LotFP), Blackmarsh, Castle of the Mad Archmage, Dyson Delves I and IIThe Majestic WilderlandsVerloren, and  Vornheim,

For monsters (important to give the world a nice unique feel) we have, The Big book of SpidersThe Cartographer's Guide to the Creatures of EiraRealms of Crawling Chaos, Teratic Tome,

There are even campaign worlds with built in rules (visa-versa) like Astonishing Swordsmen & Sorcerers of Hyperborea and Adventurer Conqueror King System.

Plus all the material from James Mishler Games and others.

This is just the stuff I know about.  What else is out there?
Has there been enough published "OSR" material to populate an entire campaign guide ala the Forgotten Realms or Greyhawk?

Has anyone tried fitting it all together?

Monday, March 17, 2014

I had wings once...

They were strong


But they were stolen from me.

Yeah I am a geek.  Get off my cloud man.

Fighting Fire the Ernie Gygax Benefit Adventure

Recently Ernie Gygax lost a number of personal items due to a fire in his home.
To make matters worse Ernie was laid up with CHF.

While insurance can replace some items, others were irreplaceable and frankly the shock of loss is a lot.

To help out the gaming community has offered something, this time a system neutral adventure "Fighting Fire".
The idea is simple, a third of the money goes to helping out Ernie.


The adventure itself is 32 pages (minus cover and title pages) with some NPCs.  It is edition agnostic (neutral in their words).  While they could have used something simple like Swords & Wizardry to give it some crunch, there isn't anything here an experienced gamer could run in about hour of prep time.   In fact while typing this I have gone from wanting to run this at as an "Old-school" adventure with something like Basic D&D to maybe running it under 3rd ed. instead.

The adventure is a simple, if tongue in cheek, one.  Defeat the evil fire wizard.
There is a lot of self-referential material here.  So knowing a little bit about the gaming industry and some of the people involved over the years will help you see some of the inside jokes.  But if not the adventure does not suffer for it.

It is described as a fairly simple adventure and it doesn't disappoint on the that regard.  Easily dropped into any game and any campaign.  

A lot of the art and maps come from various sources. I personally think it is kind of cool.  Everyone contributed something to this. 

While I can be accused (and rightly so) of waxing too nostalgic at times, I like the idea of the town of Gamington.  I also like the idea of adding it to my own world as a place where old adventurers go to retire.  They bring their treasure hoards and retire in style.  

In any case, this is a good cause and worth the money spent.

Sunday, March 16, 2014

March Madness OSR Challenge! Part 3

I want to thank Tomb of Tedankhamen for hosting this.

Here is part 3 of my list.  Hope you enjoy!

16 Which RPG besides D&D has the best magic system? Give details.
Ghosts of Albion. Which is a total cheat on my part since I wrote it.  But seriously. I love the magic system in it.  I might never top that in my writing but I am sure as heck gonna try.  The system is flexible enough to cover D&D like spells, Mage like powers and even the innate magic of supernatural creatures.
Outside of Ghosts my favorite magic system is the one from Eden's WitchCraft RPG.

17 Which RPG has the best high tech rules? Why?
Doctor Who Adventures in Time and Space.  Mostly because it hand waves the tech rules.  Games run the risk of looking very, very dated when it comes to tech.  Look at Traveller, ShadowRun or even Kult.  Doctor Who plays it simple and therefore it works so much better.

18 What is the crunchiest RPG you have played? Was it enjoyable?
Maybe GURPS or even D&D itself.  I like most games to be honest so to me enjoyment is more a factor of the playing rather than the rules.

19 What is the fluffiest RPG you have played? Was it enjoyable?
Monsterhearts. It is quite fun, but not for every audience.  Also Monster of the Week is in there; similar mechanics.

20 Which setting have you enjoyed most? Why?
Anything in the Victorian age. I love the time period and it is great for all sorts of conflict. You can play class vs. class, modern vs. old world or even magic/supernatural vs. science.  The world was new to explore and people had the means to do it. It was an exciting time for nearly anything you would want in an adventure game.

21 What is the narrowest genre RPG you have ever played? How was it?
70s Black exploration.  The games that suited it best were Solid! and Damnation Decade. I played a hippie witch from Berkeley. Interestingly enough this was an extension of my Chill game from the 80s.  I normally am not a fan of the 70s, but these games were great.

22 What is the most gonzo kitchen sink RPG you ever played? How was it?
Back in the early d20 days I was playing with my son.  We used D&D 3.0, Mutants and Masterminds, BESM d20, Star Wars, Silver Age Sentinels and anything that wasn't nailed down. We had a blast.

Friday, March 14, 2014

Friday Video: Satanism Unmasked Dungeons & Dragons

I am obsessed with the 80s Satanic Panic.  Here is another little turd from that time.

Christians talking about how morally deficient and evil D&D is.

)

Why is that these people get their facts so wrong?
Not just the really wrong shit of satanism in a game, but they can't even get the basic facts right.

...Satanism is not part of Witchcraft and visa versa.
...Those are not the words from "Shout at the Devil"
...NecroNOMicon, not Necro"NOME"icon.
...no suicides due to D&D.
...what the hell is a "training 'prim-er'"?
...interviewing prisoners. Always a good source of "credible" information.

I could go on. But what is the point.  Here is a great podcast from "The Thinking Atheist".

)

And this gem, http://www.youtube.com/watch?v=3jrMoVWl5KA

Ok. How about this.

Shield of Faith
(Basic Era/Labyrinth Lord/Basic Fantasy/S&W)
Level: Cleric 1 to 7
Range: 5' in front of the Cleric
Duration: 1 round per level
By means of this spell the cleric focuses their faith into a tangible shield that will protect them from harm from creatures the cleric can consider "Evil".  Typically this is a creature of Chaotic alignment (or Lawful for a Chaotic cleric) and an "outsider" or supernatural creature. This includes (but not limited to) undead, djinn, effrit, demons, devils and any type of spirit. Sometimes even faerie creatures.
The spell reduces the attacks of these creatures at a number of hp per the spell level.  So a 5th level cleric using a 2nd level Shield of Faith would be able reduce 2 points per attack for 5 rounds.
The cleric must present their holy symbol when casting and they cannot attack.
Material Components: The clerics holy symbol.