Showing posts sorted by relevance for query stevie nicks. Sort by date Show all posts
Showing posts sorted by relevance for query stevie nicks. Sort by date Show all posts

Monday, August 15, 2016

RPGaDAY2016: Day 15

What types or source of inspiration do you turn to most often for RPGs?

I have mentioned it before, and if you hang out here for any length of time it is obvious, but music and horror movies are my primary sources of inspiration for games.

Yes. I am a voracious reader and I devour fantasy, horror, history and psychology books to feed my game ideas.  But those ideas usually come from a place when I am listening to music or watching a horror movie.

Many of my games even have a "Soundtrack", often known only to me, but they do.
For my "The Dragon and the Phoenix" Buffy game I posted many of the songs here. The Dragon Slayers also had/have a soundtrack.

Ghosts of Albion was written on a steady of diet of Hammer Horror films and Black Sabbath.
The Witch was written with a playlist full of "witchy" songs, from the obligatory Stevie Nicks, to Garbage, Third Eye Blind, and Love Spit Love.

I pretty much lay my muses bare for all to see.

This is going to be a fun one to read from others!

http://www.brigadecon.org/rpgaday2016/



Friday, February 5, 2016

Friday Night Videos: Songs of the Aquarian Order

The Sisters of the Aquarian Order are full of idea I have had for a number of years.  Some of those ideas have come from the music I listened too while conceptualizing it and other from music I listened to while writing it.

So here is a brief selection of songs that get me in the mood to write and play.

First up is a favorite of mine, but a newer song.
The Sword know how to do witchy imagery well.  The protagonist of this song, "The Veil of Isis" is an Aquarian Sister if I ever saw one.




A lot in this book is what I like to think of as "left-over hippie shit".  The 70s were a heady brew of occultism, psuedo-science, emerging technology and science fiction. If that was the stew that fed my creativity then this is the broth.   The 5th Dimension recorded "Age of Aquarius / Let the Sunshine In" in 1969.  It featured prominently on the soundtrack for the musical Hair.  I never liked Hair, but this song I always kind of enjoyed.




True fact.  I love Psychedelic Rock, especially if it is in that sweet spot between 1968 and 1977.  If sounds like the band took a lot of drugs and traveled in space then I am there.   The Amboy Dukes really only had one hit, "Journey to the Centre of the Mind".  But it is exactly the sort of thing I enjoy.




Slightly earlier, but no less awesome, was Procol Harum.  "Whiter Shade of Pale" is just one of the songs that seems to call out to me from some great distance of time and space that I can't quite transverse.  An echo of something I should have heard, but have no idea what it was and only have the memories. I think it is the Hammond organ to be honest.




On the other side is 1979's "Children of the Sun" by Billy Thorpe. It is almost so corny and campy that you would assume it was a parody song, but Thorpe meant it in all earnestness.  From the album of the same name it was one of his biggest hits in the US.  I can honestly say this.  The seeds of the Aquarian Order are here.  I remember the summer of 79, I was out riding my bike and I heard this song and thought about a group of Space Wizards. Interestingly enough the album was released by Capricorn Records.




Even getting further away, but still close enough to matter to me, is April Wine's "Sign of the Gypsy Queen".   Something about this song really gets to me.



If Stevie Nicks is an archetypical witch then Grace Slick is an archetypical Aquarian Sister.  I have had a long and complicated relationship with Jefferson Airplane/Starship.  "Winds of Change" hits a lot metaphorical notes for me.  From 1983 it fits into my timeline for solid D&D/Chill game playing.
"Sleeping, not yet dead."



Thursday, May 30, 2013

Quest of the Ancients: The Obscure Fantasy RPGs Appreciation Day

"Look upon this, old-schoolers, and know that this path has been tread before." -  Jeff Grubb

Today is The Obscure Fantasy RPGs Appreciation Day hosted by Mesmerized by Sirens.

On this day I want to go back over some ground I have tread before.  Today I want to talk about Vince Garcia's magnum opus Quest of the Ancients.


QotA was the topic of one of my A to Z posts a few years ago. http://timbrannan.blogspot.com/2011/04/q-is-for-quest-of-ancients.html. It seems I was not the only one to use it for Q, Jeff Grubb posted about it the same year and Charlie Warren the year after.   There is surprisingly little information out there about this game.  The Wikipedia article is sparse and the RPGNet database entry only has the basics.  There is very, very little else on the web and the author, Vince Garcia, seems to have no net presence I can find.  Plus there is no legal pdf of it out there. In fact if you search for "Quest of the Ancients"  + "legal PDF" you will only find me asking for it on RPG.Net.  I would also like to find a copy of the 2nd edition print.  It has different (and better) cover art but that is all I know for sure.  I have heard it was never printed and in other places I have heard it is longer by a few pages.  No idea.



So, obscure? Yeah. It has it in droves.
I don't even remember where I learned about it.  I am pretty sure I know how and about when though.
I was finishing up my very first netbook on Witches for AD&D 2nd ed and I wanted to collect all the AD&D  compatible witch classes that were ever made.  My idea was I was going to play test all the classes with the same character (same background and stats) and see how they all played out.  Something I still do to this day. I discovered the Judges Guild Witch Class and was not overly thrilled with it.  Somehow I discovered or was told about Quest of the Ancients. I picked up a copy on eBay and that was that.

Quest of the Ancients can be best described as an AD&D clone, an AD&D add on or as a collection of someone's AD&D house rules.  The author, Vince Garcia, had some publications before QotA came out including some material for AD&D2 and White Wolf magazine.  So he was not new to this. In deed the copyright date on this book lists 1982, so some form of these rules were around at least then.  Likely it was a collection of house rules.  What I noticed though right away was the Witch Class.

Let's be 100% honest here.  Vince Garcia loves the Witch class as much as I do.  Really.  The book is easily 70-75% class material and the class that gets the most attention and the most text is the witch.  Before I get into that let me talk about what the book has.

We start out with the title/author page.  He dedicates the the book to "Miss Stevie Nicks".  Ok. So let me be honest here.  I get this. No, I really do.  That doesn't not make it weird. But I get it.  He also thanks "Angelique".  Yeah, I did the same thing.

The QotA game (and I am unsure if this is intended to be a seperate game or as thinly veiled add-on to AD&D) characters have nine (9) stats.  They are rolled differently depending on the race of the character and sometime the gender.  Nearly everyone has the same mins and maxes (1-20), but the different dice and pluses usually mean different mean, median and modal scores.   The big stat is IQ (Intelligence) since it determines how high level you can go.  The ability adjustments for these abilities are D&D standard (+0 for average up to +3 for 18 and beyond). Our abilities are Strength, Agility, Conditioning, IQ, Charm, Appearance, Luck, Stamina, and Body (which is the average of Strength and Conditioning).
The book covers the standard races (human, elf, dwarf, half-elf, gnome) and some ideas on how to make other races like the ogre or a "furrfoot" (halfing) work.  This bit is not bad advice really and certainly expands on the ideas of races.

Chapter 2 covers the classes.  This is the reason you buy this book.
There are  Fighter classes. These include the Cossack, Gladiator, Knight, Legionnaire, Rouge (not a thief), Saracen, Viking, and Woodsman.  Another group are the Tricksters which are the Assassin, Bard (with some spell-songs), Cutpurse (this is the thief), and Gypsy.  The gypsy is interesting since there is a difference between male and female gypsies.  The males are more like a Bard/Cutpurse/Rogue while the females are more witch-like.  Lastly we have all the  Spellcasters.  Each class is presented and all their spells follow after.  This includes the Druid (different from the AD&D one), Earth Priest, Necromancer, Sorcerer, and Witch.    The Necromancer is more akin to the original idea of a Necromancer, one that speaks to the dead.  He does have plenty of death-related spells.  The Sorcerer is a "do it yourself" sort of spell using class.  No spells are even listed for this class assuming the GM will make their own or use some "from magazines".

Let's talk about the Witch now.
Like I mentioned the classes take up pages 13 to 157 (of 214),  the witch has 52 of those pages. Who does that remind you of?
 She has a lot of new spells up to the 7th level and about five new powers. The witch is also the only class to get a detailed NPC. Actually she gets three.  The "Queen of Witches" Elvyra, her familiar and her chief handmaiden. The rules limit advancement to 20th level; Elvyra is 25th and Night (the handmaiden) is 23rd.   Look. I am the last person that can throw stones at this one OK.  Part of me is face-palming over this, and another part is impressed with the shear bravado of it.
Notably the "iconics" from the cover are not stated up anywhere in the book.
The Witch and Gypsy are both pretty interesting classes.  I think what happened here is the author wrote all this material for the Witch and then had a bunch of spells and ideas left over that used for the other classes.  Or maybe I am projecting too much.  Hard to say.

There are some interesting rules on multi-classing.  It reminds a little of the D&D4 Hybrid class rules.  Basically you advance in two classes at the same time, taking the more advantageous options.  The experience points are a little more than 75% of the two classes added together.  So on the average a multiclassed character takes 1.5 times longer to level up than a single class character.  Neat idea on paper, not sure how it works in reality.

The rest of the book goes by fast, really just enough to call it a complete game.  There is a chapter on skills. only a couple of pages really but for an AD&D Heartbreaker it has some neater ideas.  A chapter on Equipment, one on "the Adventure" and another on Combat.  The Combat is a d30 deal which is again interesting, but not one I would ever use to be honest.
You might think the Chapter on Magic would be longer than it is. But it is only about 3-4 pages.  Though there is some interesting ideas on magical research for all classes.
There are chapters on Rewards and some Monsters.  The only thing that sets it apart is the listing of female vs. male unicorns.  One (female) is white and good and the other (male) is black and not as good.
There is also a chapter on the campaign world of Islay.  It is a typical game world where lot of quasi medieval and semi-mythical lands are clumped together Xena-style.
There is some historical  detail about the worshipers of Brigit and his witches which made me smile.  Vince Garcia and I read a lot of the same books it seems.

In the end I can't dislike the game and I admire the author intents.
I am not likely to use anything from it really,  but it is a fun book to pick up a flip through. Plus I kinda like that there is not a whole bunch known about it.  Gives me the illusion that I am some sort of occult expert in a very narrow field of expertise.  I can pull on my old professor clothes and have a snifter of age brandy; "Islay you say? Let me tell you about the lands of Islay. Her unicorns, demons and most of all about the Witch Queen.  Yes. You must hear about the Witch Queen Elvyra..."

Saturday, May 23, 2015

Zatannurday: Happy Birthday Zee!

Wednesday, May 20th is the official birthday of Zatanna.
(it is also Zatanna creator's Gardner Fox's birthday!)

Since we celebrated Stevie Nicks' birthday last night, lets keep the celebration of magical ladies going with Zatanna today.






Friday, December 27, 2019

5 x 5: End of the Year Top Fives. Albums

Over on the old Facebooks I have been challenged or tagged in various top five lists. Five favorite books, favorite albums, things like that.  So I thought I'd end my year here with my Top Five favorite Top Fives!

For the next five days I'll post a top-five list.  These will be presented in no particular order and at least according to the rules of a couple of the challenges, with no explanations.

So today I am doing my Top Five Albums.

The Police Synchronicity



Thomas Dolby The Golden Age of Wireless



Sinéad O'Connor The Lion and the Cobra



Pink Floyd The Dark Side of the Moon



Stevie Nicks The Wild Heart


Thursday, August 8, 2019

#RPGaDAY2019: Obscure

Today's topic is Obscure.

Again I am going with a different version of the word because this made me think of Pink Floyd's "Obscured by Clouds".  A very, very underrated album and one semi-central to my D&D playing years.



Obscured by Clouds was released in 1972, a year before their landmark album Dark Side of the Moon.  Now I could write a dissertation on Dark Side, and many have.  But that is not today's post.

ObC was a softer album, but in it are the seeds of what the "new" Pink Floyd became planted in the very fertile ground of the older psychedelic Pink Floyd.

My first DM, the guy that ran me through so many adventures of D&D Expert combined with AD&D, turned me on to this album.  We were both huge Pink Floyd fans and Dark Side was my favorite album. I would go over to his house to play D&D but before we would play, like so many kids in the 80s, we went out on our bikes first.

He lived near the Capitol Records plant so we would rummage around the loading doc and always find a cassette or two that never made it on to the trucks.  Mostly things like Kenny Rogers, but every so often a gem like Iron Maiden or Kraftwerk (Capitol was EMI's American counterpart).  If we were REALLY lucky we would score a Pink Floyd cassette.  Especially since Floyd had left Capitol/EMI for Columbia/CBS Records in the mid 70s.

Obscured by Clouds was a soundtrack of sorts to the film La Vallée (The Valley).  But to my young and unsophisticated ears, it was the soundtrack of an older adventurer.  Someone that had adventured,  loved, lost and now lay dying only with his regrets.

Nothing characterized that better for me than the song Free Four.  Sure it is about the recording industry and Roger Waters singing (again) about his dead dad.  But in the early 80s it was more than that to me.


Floyd would continue to be an inspiration to me when playing although I can't draw a direct line from them to anything I have created like I can with Stevie Nicks or the Police or Led Zeppelin.

Still. To this day, listening to Floyd makes me think of D&D games gone by.

Friday, September 3, 2021

Friday Night Videos: Night Shift Music

Time to come back to Friday Night Videos!

With NIGHT SHIFT Night Companion Kickstarter ending soon I thought IT would be good to celebrate the return of cooler nights.

Let's get some night music going.

Up first, the song that really should be the theme song for NIGHT SHIFT, 

The Police's Bring on the Night.


NIGHT SHIFT is old-school mechanics with a new-school attitude. D&D meets Modern Supernatural. So no one genre of music is going to cover this giant peanut butter cup of awesome.

So here is Onyx and Biohazard on Judgement Night.


One day I should stat up Gibby Haynes as a NIGHT SHIFT character.  He'd fit in perfectly.


And we all know Stevie Nicks would.


How could I forget our lovely immortal?


And the song my kids sing when we all play.  The NIGHT. BEGINS. TO SHINE!


Enjoy the night!

Night Companion is nearing the end of the Kickstarter!  Join us.

Thursday, June 29, 2017

Fundraiser for Mona Dowie

I met Mona Dowie online, via Facebook.  We bonded over our shared love of witches, Stevie Nicks, and coffee.

We were paired up on Petty Gods and she produced the art for my characters Nox and Syla.



I loved these so much I HAD to have her do some art for my then upcoming Swords & Wizardry projects.  I sent her some basic ideas and she sent me some art of my iconic witch Larina.


She was sick then and things have only gotten worse.

+R.J. Thompson let me know of a GoFundMe going for her.  You can find that here:
https://www.gofundme.com/Mona-Shaffer-Dowie

Please donate what you can.
+Erik Tenkar over at the Tavern is going to match the first $250 donated by the OSR crowd.
http://www.tenkarstavern.com/2017/06/follow-up-osr-artist-mona-dowie-has.html

So until further notice, I am donating ALL profits from my Green Witch for Swords & Wizardry (which features the Larina art) will be donated to her GoFundMe page.
It's not much, but it is something I hope.

Whether you buy my book or donate directly please help her out.
The OSR is full of some great, generous people.

Saturday, August 28, 2021

Sword & Sorcery & Cinema: Heavy Metal (1981)

Few movies are as "D&D" to me as 1981's Heavy Metal.  It mixes sci-fi, fantasy, horror, with a great soundtrack and more than a few members of SCTV.  

Heavy Metal (1981)
Heavy Metal (1981)

I picked up the Heavy Metal Blu-Ray a while back and frankly the transfer is fantastic.  Hearing the music in Dolby 5.1 surround is amazing.  It is hard to properly critique a movie that made up so much of my teenage years imprinting that instead for tonight I wanted to talk about how Heavy Metal is the perfect movie for NIGHT SHIFT.

Before that let's take a moment to take in that poster.

Taarna. Resplendent on the back of her mount, flying, sword aloft. While her armor might be more 80s stripper, she obviously is a warrior. It is some of Chris Achilléos' best work.  I have talked about how White Dwarf always had a Heavy Metal feel for me.  This is one of the reasons. 

Ok. On to NIGHT SHIFT.  Heavy Metal is an anthology. Many stories linked together are a semi-related arc. NIGHT SHIFT is like this in its "Night Worlds" connected, but their own thing.  If this is also the vibe you get from "Twilight Zone" or "Tales from the Darkside" then you are on to what was going on in our minds as we put this all together.  The Night Companion only adds to this.

"Soft Landing"/"Grimaldi"

Our opening sequence and framing episode let us know what is going on here. This is SciFi, and Horror, and Magic.  Astronaut Grimaldi lands on Earth with his Corvette to bring a gift to his daughter.  A gift that kills him and traps the girl showing her images of horror.  We learn that it is the Loc-Nar an object/power/intelligence of timeless evil. 

"Harry Canyon"

The crankiest New York cabbie this side of Corbin Dallas picks up a girl who has a strange object.  An alien artifact, the Loc-Nar from the opening sequence. While it is taking place 50 years after the movie was released, it is only 10 years from now.  No aliens, no flying cars.  We are never getting flying cars. We also get the first indication about the sex and violence this movie has. I remember the discussions about it in school, "It's an R-RATED cartoon!"

Of note for me, some great Stevie Nicks here. One other, but I am saving that one.

While the setting is "futuristic" there is nothing here that could not be done with NIGHT SHIFT.  The Loc-Nar is described as "alien" but there is a solid magic vibe about it.  In fact there is also a lot here for my Black Star game.  More on that as well.

"Den"

Is Sword & Planet to the letter.  OR at least how we always suspected it would be.  Here the Loc-Nar is a small meteorite that transfers Dennis across time and space into a muscle-bound, hairless barbarian Den. He rescues a girl about to be sacrificed to Uhluhtc (yeah read that one backwards) and gets paid with the only reward she has.  Den gets pulled into a power struggle between a Queen and Ard. Both want the Loc-Nar. Ard gets Den to steal it back, the Queen seduces Den into keeping it with her.  In the end, they both betray Den and try to sacrifice the girl anyway.  Den defeats them not with his strength, but his geeky knowledge of electricity to kill them both.  The Loc-Nar tells us that some are strong enough to walk away from it.  It flies off into the sky and lands on a space station orbiting Earth.

"Captain Sternn"

In the future, there is a trial for Federation Captain Lincoln F. Sternn. He is charged with a laundry list of crimes and his lawyer is hoping he gets his sentence reduced to "burning his body in secret so no one desecrates his corpse."  Sternn has an angle though he has paid off a shulb, Hanover Fiste, to testify on his behalf.  Fiste found the Loc-Nar, now the size of a marble, and slowly he comes a hulking brute that attempts to destroy the station to get to Sternn. Eventually, Sternn pays off Fiste and jettisons him out of an air lock. His severed hand, still holding that Loc-Nar lands in a B-17 bomber during WWII.

The Loc-Nar here shows more ability to change size and travel in time and space as it needs. It can also mutate those as it sees fit.  I have to admit I have ALWAYS wanted Capt. Lincoln Sternn in a Star Trek adventure as a corupt captain.

"B-17"

This was for the longest time one of my favorites. WWII and zombies.  The Loc-Nar turns all the dead airmen into zombies to attack their former crew. What is not to love. This one is pure horror.

"So Beautiful & So Dangerous"

This one has the Loc-Nar and it is assumed that there is a related cause with all the "mutations" being reported.   While this is a fun one, it is really just an excuse for robot sex, drug jokes, and the animators to draw naked women.   Though it can also be seen as a palette cleanser before the ultimate story.

"Taarna"

Honestly, I could do an entire post on this one.  Taarna is absolutely a "Chosen One" from NIGHT SHIFT. The scene where she flies to the temple and puts on her armor and retrieves the sword of Taarak might be some of the most-watched animated sequences in the history of animation.  I admit it. I still get chills when I hear the voice of Taarak start "To defend. This is the pact..."

In this segment, the Loc-Nar is showing the young girl his final triumph. It has grown huge and crashes into a mountain on some distant planet.  Pilgrims go to seek it out, but they are buried in green lava, only to come out transformed into homicidal monstrous barbarians.  They attack a city and kill everyone, but not before the council of elder can psychically summon Taarna, the last of the Taarakians. 

Taarna never speaks. But she hunts down the barbarians with the intent to kill them all.  She manages to get a few, but she is captured and tortured by their leader.  Taarna escapes, reclaims her mount and manages to kill the leader. But she is gravely wounded and she, and her bird, are dying.  In a final act of sacrifice, she flies up, holding the Sword of Taarak high she plunged into the Loc-Nar, destroying it there and back on Earth with the little girl watching.  The girl runs for safety as her home and the Loc-Nar explode.

A new bird mount lands in her yard and as she mounts it to fly away her hair turns white and another Taarakian is born.  Go ahead. Tell me Buffy didn't crib notes from this. 

If your characters can't be as epic as Taarna are you really even PLAYING?

Heavy Metal

One of the best songs in a stellar soundtrack is Blue Öyster Cult's "Veteran of the Psychic Wars."  The song is about Elric of Melniboné or Hawkwind or any Eternal Champion.  A solid case is made here that the song, here, is about Taarna.  The Veterans of the Psychic Wars might be Eternal Champions, but the Veterans of the Supernatural Wars are Chosen Ones.

Don't forget NIGHT SHIFT The Night Companion is nearing its last few days.  Give us some support. If we hit the stretch goal I will give a new Night World and this will keep me out of trouble for a while.

--

Tim Knight of Hero Press and Pun Isaac of Halls of the Nephilim along with myself are getting together at the Facebook Group I'd Rather Be Killing Monsters to discuss these movies.  Follow along with the hashtag #IdRatherBeWatchingMonsters.


Thursday, April 21, 2011

Quest of the Ancients Follow-up

I totally caved.

I bought the 2nd Edition copy of Quests of the Ancients.

I plan on reviewing it, coming up with characters and then maybe, just maybe, come up with a bunch of adventures for it based on Stevie Nicks songs.

Maybe I have been doing too many curriculum edits this week.

Watch this space.

Friday, February 3, 2012

Random Updates

A couple of updates this morning.

Like Victorian era RPGs?  Don't forget about my Victorian Gamers Association on Facebook.
http://www.facebook.com/groups/117617184004/

There is a winner for the "I'll Tumble 4 Ya" contest!
Bob correctly identified Stevie Nicks as my big 80's (and 90s...) crush.
His 10 dollar gift code for DriveThruRPG has been sent out.

I picked up a couple of new horror games that I hope to have reviews up for soon.



Sunday, November 3, 2013

The New Witches of TV

2013 is turning into the TV Season of the the Witch.  Rarely has there been this many witches on TV at once.

American Horror Story: Coven
What's not to like about this one? Witches. New Orleans. Voodoo. Stevie Nicks music. Sounds like my kind of show.  Plus it has Jessica Lange as "The Supreme" or what would be called in one of my games, the Witch Queen.  So far the story is engrossing and I am sure there is going to be a fairly hefty body count.
The witches on this show seem to have a signature power as well as the ability to cast some spells.  There are only a handful of witches left in America (having been hunted down) so there is a sense of "us vs them" in this.  Actually given the voodoo angle it is likely to be "us vs them vs them".
ETA: Totally "us vs them vs them".

Witches of East End
This show is based on the books by Melissa de la Cruz.  This is much more campy and much more soapy.  Here the witches don't have a power each, but a signature curse.  I kinda like that to be honest, very Practical Magic about them.  It deals, much like Charmed and Practical Magic, with sisters.  I will say that this is the first time I have watched Julia Ormond in something and I liked her in it.  It also stars Mädchen Amick, who I have liked since her brief appearance on Star Trek The Next Generation back in season 2 (1988-89).
Comparisons to Charmed and Practical Magic are going to abound in this one. The house even reminds me of the Halliwell Manor home.   It is not quite as good as American Horror story, but there is fun about it.

Sleepy Hollow
Though not a witch-show per se, it does feature Katia Winter as Katrina Crane who was/is a witch.   I liked Katia Winter during her recent stint on Dexter, so her roll her is very different but gives you just enough to make me want to know more about her.  Plus I want to know how this character differs from the original Katrina Van Tassel.

Two other shows that don't presently have any witches but very likely might are the new Dracula series on NBC and the upcoming Bitten on SyFy based on the books of Kelley Armstrong. Then there is also the rumor now of Charmed coming back to TV as a reboot.  Way too early for that to be honest despite how much I enjoyed Charmed.

Wednesday, December 23, 2009

The Hex Girls


We're the Hex Girls!
And we're gonna put a spell on you.

- The Hex Girls Hex Girl














So I had this idea. I was washing dishes and thought that we need a sequel to Scooby Doo. My boys had just watched Scooby Doo and the Witch's Ghost and it featured a goth girl band called The Hex Girls. They later showed up in another Scooby Doo movie, Scooby Doo and the Legend of the Vampire and again in the Whats New, Scooby Doo? series episode The Revenge of the Vampire.

So lets take the original premise of Scooby Doo, a group of kids that solve mysteries but are also in a rock band. The end of The Witch's Ghost even pay homage to this with the Scooby gang playing backup for the Hex Girls. The members are playing the instruments they were going to originally play back in '69. Scooby is even on the bongos like the original concept.

Flip the concept a bit; the supernatural is real, but no one believes in it. Throw in the Hex Girls and faster that you can say spin off I had an idea for a new series.

The Hex Girls Animated Series

The basic premise is simple. The Hex Girls (Thorn, Luna and Dusk) are a group of young musicians touring America (Series 1) and then the World (Series 2). Secretly though they are all witches. Not very powerful ones yet, but they do have the talent. Given the laws of cartoon and RPG universes, every town they have a gig in something weird is going on. So in the 22 minutes they have they need to discover what is going on, put a stop to what ever supernatural problem is happening, work together while doing it, and still be on stage for their show that night. All the while keeping their Manager Jasper Ridgeway happy and avoiding paparazzi photographer/occult conspiracy theorist Flash Cameron.

Think of it as Supernatural or Charmed for kids. Since there is a wealth of popular culture to draw from starting with the Hardy Boys and Nancy Drew all the way up to Ben 10 and W.I.T.C.H. coming up with episodes ideas is easy AND it works as a good way to bring kids into roleplaying.

The trick though is to keep this from turning into a newer version of Josie and the Pussycats. Or worse. A Goth version of JEM.




History of the Band

The Hex Girls were a local goth band formed by Thorn (aka Sally McKnight) and Luna (aka Kim Moss) in their hometown of Oakhaven, MA; the same hometown as horror/mystery author Ben Ravenscroft was from (and where the Hex Girls and the Scooby Gang defeated him and the ghost of his long dead ancestor Sarah Ravenscroft). It was here when Thorn first discovered her magical abilities. Luna and drummer Dusk, later discovered their powers returning from a video shoot in Transylvania.

Sally and Kim were friends in high school, both being artsy goth chicks. Dusk (she has never given out her real name, yet) is a couple years younger and was attending the local private academy when she auditioned for the band. She showed up in her school uniform, black lipstick and fingernails, sat down at the kit and blew everyone away. When asked about her past experience on drums, she admitted she never played before in her life but had practice in beating people up.

After winning the Unsigned Bands contest at Vampire Rock in Australia, the band was signed up by Warner Bros. and picked up manager Jasper Ridgeway.

Characters

Thorn (Sally McKnight)
22 (voiced by Jennifer Hale, who was on Charmed once)

Sally is the leader of the group, she plays lead guitar and lead vocals. She was also the first to have her powers manifest themselves. She is the groups defacto Occult Scholar, having her Great-Great Grandmother's spell book and a natural curiosity of all things occult and supernatural.

Thorn writes the bands more pro-activist songs like Earth, Wind, Fire and Air. She describes her self as a Wiccan and an Eco-Goth. She is very vocal about her points of view and belongs to many Pro-Earth, Pro-Animal, anti-pollution organizations. Since discovering her magic at the end of The Witch's Ghost she has also been very interested in her own family's legacy of magic. She knows her mother did not have the gift and she is sure her grandmother didnt but she wants to know more about her great-grandmother and her great-great-grandmother. Some episodes even deal with Thorn looking into her own past. She is usually the first to want to investigate the creepy house or the haunted graveyard or schedule her concerts around her horoscope.

Name: Thorn (Unisystem)
Motivation: To discover her family's magical secrets; to make some great music
Creature Type: Human witch
Attributes: Strength 2, Dexterity 3, Constitution 3, Intelligence 3, Perception 3, Willpower 4
Abilities: Muscle 10, Combat 10, Brains 12
Life Points: 30
Drama Points: 20
Qualities and Drawbacks: Artist (Musician), Attractive +2, Contacts (Supernatural) +1, Magic +2, Occultism 4.

Maneuvers
Name Score Damage Notes
Dodge 10 - Defense action
Grapple 12 - Resisted by Dodge
Punch 10 6 Bash
Kick 9 7
Magic 10 By Spell

Name: Thorn (Witch Girls Adventures)
Witch Outsider/Gothique
Body: d4
Mind: d6
Senses: d6
Will: d8
Social: d8
Magic: d10

Skills
Acting +1, Art +3, Basics +1, Dancing +2, Hear +1, Instrument +5, Leader +1, Pop Culture +2, Singing +6
Casting +2, Enchantment +1, Focus +2, Magic Etiquette +2, Mysticism +2

Traits
Talents: Calm, Entertainer (+1)
Heritage: Legacy

Luna (Kim Moss)
23 (voiced by Kimberly Brooks)

Kim claims her mother was descended from African slaves as they escaped New Orleans and brought their Voodoo with them to Massachusetts and that her father is descended from a long line of members of the secret Rosicrucian Brotherhood. Her parents are actually an elementary school teacher and an orthodontist respectively, but they encourage their daughter's stage persona. Her father even made the artificial, but very real looking, fangs they wear on stage.

Luna plays keyboards, bass, rhythm guitar and writes most of the music and lyrics for the group. She is also the bands best spell writer and has been experimenting with spells that can be played on instruments and spells that are sung. She formed the Hex Girls with Thorn when they were in Art School together. She is a walking encyclopedia of musical knowledge. Everything from Rock, to Rap to Reggae to Classical to Jazz and Country.

Also, Luna has a number 1 single. She did a cover track of Almost Paradise with then-boyfriend Matt Martigan (from "Legend of the Vampire"). This causes her a bit of embarrassment in interviews since the track was never supposed to be released.
One thing she is not embarrassed about is her mixed racial heritage. In interviews she has taken some jabs for her stage make-up, some interviewers even going as far to suggest that she is trying to pretend to be white. She usually responds with I am trying to pretend to be undead! Dusk has pointed out, much to Luna's chagrin, that Luna's dad is, in fact, white and an orthodontist; the whitest job on the planet.

Name: Luna (Unisystem)
Motivation: To have a number one band.
Creature Type: Human witch
Attributes: Strength 2, Dexterity 4, Constitution 3, Intelligence 4, Perception 3, Willpower 5
Abilities: Muscle 10, Combat 10, Brains 14
Life Points: 30
Drama Points: 20
Qualities and Drawbacks: Artist (Musician), Attractive +2, Contacts (Supernatural) +1, Magic +1, Occultism 3.
Maneuvers
Name Score Damage Notes
Dodge 10 - Defense action
Grapple 12 - Resisted by Dodge
Punch 10 6 Bash
Kick 9 7
Magic 9 By Spell

Name: Luna (Witch Girls Adventures)
Witch Outsider/Gothique
Body: d6
Mind: d8
Senses: d8
Will: d10+1
Social: d6
Magic: d8

Skills
Acting +1, Art +3, Basics +2, Dancing +1, Hear +2, Instrument +6, Mythology +1, Pop Culture +2, Singing +5
Casting +2, Enchantment +2, Focus +3, Magic Etiquette +1, Mysticism +1

Traits
Talents: Entertainer (+1), Unshakable
Heritage: Legacy

Dusk (real name unknown)
19 (voiced by Jane Wiedlin, of the Go-Gos)

When their first drummer decided to go to college out of state the Hex Girls held an open audition at their art school for a drummer. Expecting to get other like minded college-age girls to apply they were shocked when 16 year old Dusk walked in. She was still wearing her private school uniform (she had just dropped out or was kicked out depending on who you ask), her hair was dyed three different colors and she was wearing her now trademarked cross and goth makeup. She sat down at the drums and blew everyone away. After winning the audition they asked her how long she had been playing and she said it was her first time ever at a drum kit. Dusk, and she has never given anyone any other name, has the amazing knack to play any instrument she picks up perfectly by ear. She can't read music and says counting to 4 all the time is boring, but she plays the drums because she likes to hit things.

Dusk is the sarcastic party girl of the group. Despite being younger she has had more boyfriends than the other two girls combined. She has a temper and has threatened to quit the band more than once. She is also the most musically talented of the group, she just doesn't care about writing music. As she says "I'm not a musician, I'm a Rock-star."

Dusk does take over as lead singer for the only song she wrote, We Do Voodoo.


Name: Dusk (Unisystem)
Motivation: To have a great time
Creature Type: Human witch
Attributes: Strength 3, Dexterity 4, Constitution 4, Intelligence 3, Perception 3, Willpower 4
Abilities: Muscle 12, Combat 14, Brains 10
Life Points: 38
Drama Points: 20
Qualities and Drawbacks: Artist (Musician), Attractive +1, Magic +1 Occultism 3.
Maneuvers
Name Score Damage Notes
Dodge 12 - Defense action
Grapple 14 - Resisted by Dodge
Punch 12 9 Bash
Kick 11 10
Magic 8 By Spell

Name: Dusk (Witch Girls Adventures)
Witch Outsider/Gothique
Body: d8
Mind: d6
Senses: d6
Will: d6
Social: d10
Magic: d8

Skills
Acting +1, Art +2, Basics +2, Fighting +1, Hear +3, Instrument +6, Plucky +2, Pop Culture +1, Singing +3, Urchin +2
Casting +2, Enchantment +2, Focus +3, Magic Etiquette +1, Mysticism +1

Traits
Talents: Entertainer (+1), Temper
Heritage: Legacy

Jasper Ridgeway, 63 (voiced by Jeff Bennett)

Jasper has nearly managed every great band there is. Nearly. He had a chance to manage the Beatles after the death of Brian Epstein. He nearly managed the Rolling Stones before Allan Klein took over. He passed on David Bowie saying that once Bowie dropped the Ziggy Stardust image his career would be over. Instead Jasper managed mediocre bands or great bands that just disappeared; His best band "Wildyinds" faked their own death while he was managing them and his other band "Bad Omens" just disappeared. So the fact Jasper landed the Hex Girls pretty much goes against more than 40 years of his previous behavior in the music business. Now Jasper has discovered what having a successful band really means. Work. He is their manager, bus driver, roadie, sound tech, and all around gopher for everything. Now that the girls are investigating the occult every week he also needs to come up with ways to help them there too.

Plus Jasper is a coward, though he would never admit it. Instead Jasper always has some medical reason why he cant help. Werewolves bother his allergies, haunted houses are too dusty and irritate his sensitive eyes, he can't crawl around in grave yards or sewers due to his sensitive skin. Whatever the situation, Jasper has a reason why he cant help them out. Of course Jasper also a thousand stories about other great bands. None of them involve him though, they were all told to him by other managers. They usually happened though while Jasper was nearby. For example he will talk about the time that he was at Montreux Casino the night it burned to the ground. He was not there with Frank Zappa or even Deep Purple, but rather demanding to get paid for his band that was supposed to be there the night before but had failed to show up.

Name: Jasper Ridgeway (Unisystem)
Motivation: To finally manage a great Rock and Roll band
Creature Type: Human
Attributes: Strength 2, Dexterity 1, Constitution 2, Intelligence 4, Perception 5, Willpower 4
Abilities: Muscle 10, Combat 8, Brains 14
Life Points: 26
Drama Points: 20
Qualities and Drawbacks: Contacts (Music Business) +3, Emotional Problems (Coward).

Maneuvers
Name Score Damage Notes
Dodge 8 - Defense action
Grapple 10 - Resisted by Dodge
Punch 8 6 Bash

Name: Jasper Ridgeway (Witch Girls Adventures)
Mundane Human
Body: d4
Mind: d6
Senses: d8
Will: d8
Social: d10
Magic: d4 (no magical talents)

Skills
Basics +3, Drive +3, Fix-Mechanical +3, Gossip +2, Hear +4, Instrument +2, Mundane Etiquette +3, Plucky +1, Pop Culture +4, Streetwise +3

Traits
Talents: Entertainer (+1)

Flash Cameron,
26 (voiced by Jeremy Piven)
Flash is a notorious paparazzi photographer that normally sells his pictures to the highest bidder. He has no shame and no picture is too forbidden to him. He happily claims he was there for the fall of Brittney and Lindsey and he was carrying pictures of Baby Suri in his wallet long before anyone even knew the babys sex. Now Flash has his telescopic lens focused on the Hex Girls. Normally an up and coming band wouldn't get his attention, but Flash has seen the Hex Girls perform real magic and he is set on exposing them and the world of the supernatural. Used to a standard of living where one or two pictures would net him a few hundred thousand dollars a day, Flash is now reduced to living in cheap hotels while following the girls. He knows though that if he gets the pictures he knows he can get it will all be worth it.

The strain of the road and living alone is getting to him and now he keeps referring to himself in the third person.

Note: Flash is original though he is based on "Rock Rivers" from "Scooby-Doo in Where's My Mummy?" and "Cameron Flick" from "Scooby-Doo and the Stone Dragon"

Name: Flash (Unisystem)
Motivation: To get photographic proof of magic and the supernatural and make a ton of money for it.
Creature Type: Human
Attributes: Strength 3, Dexterity 3, Constitution 3, Intelligence 3, Perception 5, Willpower 4
Abilities: Muscle 12, Combat 14, Brains 13
Life Points: 38
Drama Points: 15
Qualities and Drawbacks: Attractive +1, Contacts (Media) +3

Maneuvers
Name Score Damage Notes
Dodge 14 - Defense action
Grapple 16 - Resisted by Dodge
Punch 14 12 Bash

Name: Flash (Witch Girls Adventures)
Mundane Human
Body: d6
Mind: d6
Senses: d10
Will: d8
Social: d8
Magic: d4 (no magical talents)

Skills
Art +4, Basics +2, Drive +4, Fix-Mechanical +3, Gossip +4, Mundane Etiquette +3, Plucky +2, Pop Culture +4, Streetwise +4

Traits
Talents: Brave

Episode Ideas

Typically the episodes will follow the same basic structure. The girls arrive in town, hear of some sort of supernatural disturbance, investigate, solve the mystery, be back in time for the concert. All the while avoiding various problems. The supernatural mysteries can include all the stock and trade ones: Zombies, Vampires, Ghosts, Werewolves, rival Witches, Mummies from a museum, and so on. Take a Scooby Doo episode and work from the premise that the monster in not a fake but real.

Problems can include the following:
Thorn wanting to find out more about her family.
The girls lose their magic.
Wildwind shows up to a battle of the bands and they are using magic too.
Flash gets a picture of the girls using magic.
Dusks parents show up at a show! And they are stinking rich!
Of course, there are some standbys that were not used in Scooby Doo, but in other shows.
One of the girls falls in love with another musician who is a ghost by night!

Mix and match. The idea here is be simple and focus not so much on the plot or meta-plots or para-plots or whatever but on simple roleplaying fun. And a chance to become magical, monster fighting, ass-kicking, rock stars!


Episode Guide

Here are the first season of "Hex Girls" episodes!

Episode 1.1 “Our Lips Are Sealed”
Luna and Thorn express concern and a little bit of anger after a concert when once again they fail to learn anything about Dusk. Including her real name. When Dusk’s parents show up at a concert they learn that not only is her real name “Muffy” (“What kind of stupid name it that anyway?”) but her parents are stinking rich yuppies. The girls argue about what other secrets they are hiding from each other when a Sprite decides to use his magic to make them reveal all their secrets to each other. Can they stop the Sprite before he causes more havoc? Can they do it before they tell Dusk’s parents and Flash Cameron the whole truth about everything?
Monster of the Week: Pip the mischievous Sprite.
Musical number: “Our Lips are Sealed” – The GoGos.
Location: Boston, MA

Episode 1.2 “Girls on Film”
The girls dispatch a pesky ghost with a fairly routine spell but catch the attention of “extreme photojournalist” Flash Cameron. When the ghost’s bigger, and more dangerous brother comes looking for the girls for his revenge can they stop it and still not expose themselves to Flash?
Monsters of the Week: Two ghosts (maybe a riff on the Scooby Doo ‘Boo Brothers’)
Musical Number: “Somebody’s Watching Me” – Rockwell
Location: New York, NY

Episode 1.3 “American Witch”
Activists are making claims that Rock music turns kids into brainless zombies. But when REAL zombies show up can the girls use their magic and music to stop the horde?
Special Guest Star: Rob Zombie! (he is a big fan of the Hex Girls!)
Monster of the Week: Zombies and Fundamentalists
Musical Number: “American Witch” Rob Zombie
Location: Salem, MA

Episode 1.4 “The Voodoo You Do”

The ghost of the “Voodoo Queen” Marie Laveau needs a new body to continue her reign over New Orleans and she has chosen Luna!

Monster of the Week: The Ghost of Marie Laveau
Musical Number: “We Do Voodoo” – The Hex Girls
Location: New Orleans, LA

Episode 1.5 “Home Sweet Home”
Luna uncovers some information on her great-grandmother. Turns out that only was she a witch too, but her and Thorn’s great-grandmother were bitter enemies. Will the possession of Luna’s ancestors’ Book of Shadows, and Thorn and Luna being possessed by their great-grandmothers’, be the end of the Hex Girls? Will Jasper and Dusk be able to save them?
Monster of the Week: Luna and Thorn attacking each other.
Musical Number: “Sweet Home Alabama” – Lynyrd Skynyrd (sung at the beginning of the ep)
Location: Birmingham, AL

Episode 1.6 “Wild Wynd Blowin’”
The Hex Girls come to a gig only to discover that the guys from Wildwynds have stolen their spot. Bigger problems ensue when Wildwynds also start using magic! Bigger still Flash is back in town.
Monster of the Week: Wildwynds and Flash
Musical Number: “Shout it Out Loud” by KISS, performed by Wildwynds
Location: Dallas, Texas

Episode 1.7 “If Anyone Falls”
Having a relationship on the road is hard, harder if you are hiding the fact that you are a witch to your boyfriend. Thorn has decided to tell her new boyfriend the truth. The other girls don’t agree, but let it be her choice. But before she can tell him, something drains all of their powers!
Monster of the Week: Thorn’s boyfriend, a warlock.
Musical Number: “If Anyone Falls” by Stevie Nicks
Location: Wichita, KS

Episodes 1.8 & 1.9 “Ragnarök and Roll” (parts I and II)
“And I saw the seven angels who stand before God, and seven trumpets were given to them.” – Revelation 8:2

“Never underestimate the power of a full horn section.” – Jake Blues
, The Blues Brothers

It’s apocalypse time again, you don’t have to go home, but you can’t stay here. The girls enter a battle of the bands' contest and the prize is the entire world! The Devil has assembled a band of all the souls he has taken over the years; Robert Johnson (guitar); John Bonham (drums); Stevie Ray Vaughan (guitar), Cliff Buton (bass) and Janis Joplin (vocals).
The Hex Girls need the help of the only musician to ever cheat the Devil out of his due and still be alive; Jim “Mr. Mojo Rising” Morrison. Trouble is Jim is in hiding and going outside will clue the Devil to his whereabouts and he doesn’t want that to happen.
Monster of the Week: The Devil's Band
Musical Number: Hells Bells (part 1), God Gave Rock and Roll to You (part 2)
Location: LA, CA

Guest Stars and Guest Band
Jim Morrison – Went into something like an Occult Witness Protection Program (called "The Sanctuary") with the aid of his ex-wife and powerful witch Patricia Kennealy-Morrison.
Jimi Hendrix – Vampyre. Has more soul and more funk than most other show's vampires combined.
Elvis Pressley – living.  His battles with zombies, aliens, and Bigfoot are the stuff of legends.  You DO NOT +&!@ with The King!
Eric “Eggs, Eggman” Burdon – occult poet, one of only five people that know of all the most powerful psychic locations in the USA. Friends with Hendrix.
Jim “Big Jim” Martin of Faith No More  – occult investigator (left Faith No More to battle the occult), had an epic battle with a creature known as the Pumpkin King.
Richard "Magic Dick" Salwitz of The J. Geils Band.  – Uses his harmonica to focus his magical attacks to defeat evil spirits.
Stevie "the White Witch" Nicks - what can I possibly say her that you could not guess?  Still my first rock-girl crush. The "4th Hex Girl".