Showing posts sorted by date for query stevie nicks. Sort by relevance Show all posts
Showing posts sorted by date for query stevie nicks. Sort by relevance Show all posts

Sunday, November 24, 2013

Stevie Nicks on American Horror Story Coven

The writers for American Horror Story: Coven continue to pick ideas out of my head and will be featuring Stevie Nicks on an upcoming episode.

Seriously, it is like they read this blog! (Ok, I know they don't)

New Orleans? Check and check
Witchcraft Traditions? check
Stevie Nicks? Check
Witch Queens? Check.

Ok all of that is to be expected really.  But it has still been a really fun ride!

In other TV-Witch news, "Witches of East End" has been picked up for Season 2.

Sunday, November 3, 2013

The New Witches of TV

2013 is turning into the TV Season of the the Witch.  Rarely has there been this many witches on TV at once.

American Horror Story: Coven
What's not to like about this one? Witches. New Orleans. Voodoo. Stevie Nicks music. Sounds like my kind of show.  Plus it has Jessica Lange as "The Supreme" or what would be called in one of my games, the Witch Queen.  So far the story is engrossing and I am sure there is going to be a fairly hefty body count.
The witches on this show seem to have a signature power as well as the ability to cast some spells.  There are only a handful of witches left in America (having been hunted down) so there is a sense of "us vs them" in this.  Actually given the voodoo angle it is likely to be "us vs them vs them".
ETA: Totally "us vs them vs them".

Witches of East End
This show is based on the books by Melissa de la Cruz.  This is much more campy and much more soapy.  Here the witches don't have a power each, but a signature curse.  I kinda like that to be honest, very Practical Magic about them.  It deals, much like Charmed and Practical Magic, with sisters.  I will say that this is the first time I have watched Julia Ormond in something and I liked her in it.  It also stars Mädchen Amick, who I have liked since her brief appearance on Star Trek The Next Generation back in season 2 (1988-89).
Comparisons to Charmed and Practical Magic are going to abound in this one. The house even reminds me of the Halliwell Manor home.   It is not quite as good as American Horror story, but there is fun about it.

Sleepy Hollow
Though not a witch-show per se, it does feature Katia Winter as Katrina Crane who was/is a witch.   I liked Katia Winter during her recent stint on Dexter, so her roll her is very different but gives you just enough to make me want to know more about her.  Plus I want to know how this character differs from the original Katrina Van Tassel.

Two other shows that don't presently have any witches but very likely might are the new Dracula series on NBC and the upcoming Bitten on SyFy based on the books of Kelley Armstrong. Then there is also the rumor now of Charmed coming back to TV as a reboot.  Way too early for that to be honest despite how much I enjoyed Charmed.

Thursday, May 30, 2013

Quest of the Ancients: The Obscure Fantasy RPGs Appreciation Day

"Look upon this, old-schoolers, and know that this path has been tread before." -  Jeff Grubb

Today is The Obscure Fantasy RPGs Appreciation Day hosted by Mesmerized by Sirens.

On this day I want to go back over some ground I have tread before.  Today I want to talk about Vince Garcia's magnum opus Quest of the Ancients.


QotA was the topic of one of my A to Z posts a few years ago. http://timbrannan.blogspot.com/2011/04/q-is-for-quest-of-ancients.html. It seems I was not the only one to use it for Q, Jeff Grubb posted about it the same year and Charlie Warren the year after.   There is surprisingly little information out there about this game.  The Wikipedia article is sparse and the RPGNet database entry only has the basics.  There is very, very little else on the web and the author, Vince Garcia, seems to have no net presence I can find.  Plus there is no legal pdf of it out there. In fact if you search for "Quest of the Ancients"  + "legal PDF" you will only find me asking for it on RPG.Net.  I would also like to find a copy of the 2nd edition print.  It has different (and better) cover art but that is all I know for sure.  I have heard it was never printed and in other places I have heard it is longer by a few pages.  No idea.



So, obscure? Yeah. It has it in droves.
I don't even remember where I learned about it.  I am pretty sure I know how and about when though.
I was finishing up my very first netbook on Witches for AD&D 2nd ed and I wanted to collect all the AD&D  compatible witch classes that were ever made.  My idea was I was going to play test all the classes with the same character (same background and stats) and see how they all played out.  Something I still do to this day. I discovered the Judges Guild Witch Class and was not overly thrilled with it.  Somehow I discovered or was told about Quest of the Ancients. I picked up a copy on eBay and that was that.

Quest of the Ancients can be best described as an AD&D clone, an AD&D add on or as a collection of someone's AD&D house rules.  The author, Vince Garcia, had some publications before QotA came out including some material for AD&D2 and White Wolf magazine.  So he was not new to this. In deed the copyright date on this book lists 1982, so some form of these rules were around at least then.  Likely it was a collection of house rules.  What I noticed though right away was the Witch Class.

Let's be 100% honest here.  Vince Garcia loves the Witch class as much as I do.  Really.  The book is easily 70-75% class material and the class that gets the most attention and the most text is the witch.  Before I get into that let me talk about what the book has.

We start out with the title/author page.  He dedicates the the book to "Miss Stevie Nicks".  Ok. So let me be honest here.  I get this. No, I really do.  That doesn't not make it weird. But I get it.  He also thanks "Angelique".  Yeah, I did the same thing.

The QotA game (and I am unsure if this is intended to be a seperate game or as thinly veiled add-on to AD&D) characters have nine (9) stats.  They are rolled differently depending on the race of the character and sometime the gender.  Nearly everyone has the same mins and maxes (1-20), but the different dice and pluses usually mean different mean, median and modal scores.   The big stat is IQ (Intelligence) since it determines how high level you can go.  The ability adjustments for these abilities are D&D standard (+0 for average up to +3 for 18 and beyond). Our abilities are Strength, Agility, Conditioning, IQ, Charm, Appearance, Luck, Stamina, and Body (which is the average of Strength and Conditioning).
The book covers the standard races (human, elf, dwarf, half-elf, gnome) and some ideas on how to make other races like the ogre or a "furrfoot" (halfing) work.  This bit is not bad advice really and certainly expands on the ideas of races.

Chapter 2 covers the classes.  This is the reason you buy this book.
There are  Fighter classes. These include the Cossack, Gladiator, Knight, Legionnaire, Rouge (not a thief), Saracen, Viking, and Woodsman.  Another group are the Tricksters which are the Assassin, Bard (with some spell-songs), Cutpurse (this is the thief), and Gypsy.  The gypsy is interesting since there is a difference between male and female gypsies.  The males are more like a Bard/Cutpurse/Rogue while the females are more witch-like.  Lastly we have all the  Spellcasters.  Each class is presented and all their spells follow after.  This includes the Druid (different from the AD&D one), Earth Priest, Necromancer, Sorcerer, and Witch.    The Necromancer is more akin to the original idea of a Necromancer, one that speaks to the dead.  He does have plenty of death-related spells.  The Sorcerer is a "do it yourself" sort of spell using class.  No spells are even listed for this class assuming the GM will make their own or use some "from magazines".

Let's talk about the Witch now.
Like I mentioned the classes take up pages 13 to 157 (of 214),  the witch has 52 of those pages. Who does that remind you of?
 She has a lot of new spells up to the 7th level and about five new powers. The witch is also the only class to get a detailed NPC. Actually she gets three.  The "Queen of Witches" Elvyra, her familiar and her chief handmaiden. The rules limit advancement to 20th level; Elvyra is 25th and Night (the handmaiden) is 23rd.   Look. I am the last person that can throw stones at this one OK.  Part of me is face-palming over this, and another part is impressed with the shear bravado of it.
Notably the "iconics" from the cover are not stated up anywhere in the book.
The Witch and Gypsy are both pretty interesting classes.  I think what happened here is the author wrote all this material for the Witch and then had a bunch of spells and ideas left over that used for the other classes.  Or maybe I am projecting too much.  Hard to say.

There are some interesting rules on multi-classing.  It reminds a little of the D&D4 Hybrid class rules.  Basically you advance in two classes at the same time, taking the more advantageous options.  The experience points are a little more than 75% of the two classes added together.  So on the average a multiclassed character takes 1.5 times longer to level up than a single class character.  Neat idea on paper, not sure how it works in reality.

The rest of the book goes by fast, really just enough to call it a complete game.  There is a chapter on skills. only a couple of pages really but for an AD&D Heartbreaker it has some neater ideas.  A chapter on Equipment, one on "the Adventure" and another on Combat.  The Combat is a d30 deal which is again interesting, but not one I would ever use to be honest.
You might think the Chapter on Magic would be longer than it is. But it is only about 3-4 pages.  Though there is some interesting ideas on magical research for all classes.
There are chapters on Rewards and some Monsters.  The only thing that sets it apart is the listing of female vs. male unicorns.  One (female) is white and good and the other (male) is black and not as good.
There is also a chapter on the campaign world of Islay.  It is a typical game world where lot of quasi medieval and semi-mythical lands are clumped together Xena-style.
There is some historical  detail about the worshipers of Brigit and his witches which made me smile.  Vince Garcia and I read a lot of the same books it seems.

In the end I can't dislike the game and I admire the author intents.
I am not likely to use anything from it really,  but it is a fun book to pick up a flip through. Plus I kinda like that there is not a whole bunch known about it.  Gives me the illusion that I am some sort of occult expert in a very narrow field of expertise.  I can pull on my old professor clothes and have a snifter of age brandy; "Islay you say? Let me tell you about the lands of Islay. Her unicorns, demons and most of all about the Witch Queen.  Yes. You must hear about the Witch Queen Elvyra..."

Wednesday, June 6, 2012

White Dwarf Wednesday #19

The summer of 1980 I turned 11, and White Dwarf published issue #19 for June/July.

Let's take a moment and look at this Les Edwards cover.  Some sort of ghoul or demon coming up out of a pit (a ghoul according to his website).  He is not here to welcome us to the dungeon or give us candy.  I love the detail of this image.  But it is not the only detail we should look at.  Note how the magazine is up 15p from last issue (and 50 cents in the US, Canada and Australia).
We are treated to some more full-page ads.  Again, I enjoy these and they are a different insight to the time and too what was popular.  Up front, Chaosium is no longer "The Chaosium".    An ad as a letter from TSR detailing what is coming to the UK this summer from TSR.  The new Deities and Demigods book as well as the  Modules GW1, S3, B2 and Q1.  Interestingly enough B2 is listed as both for D&D and AD&D.

An aside.  We are really getting into the time when I was hardcore into D&D (as opposed to the last 30+ years I guess).  I can't help but reflect on when this was all so new to me and new to everyone else.  Popping in my MP3s from Stevie Nicks "Bella Donna" (ok that was 81, but hey).

An ad for the the new Ares magazine and the new game John Carter, Warlord of Mars. (Aside #2: Must pick up John Carter on Blu-Ray today!)

The editorial this issue is about the lack of back issues (tell me about it!!) and how they will publish the White Dwarf compendiums, one "The Best of White Dwarf Articles"  and the other "The Best of White Dwarf Scenarios".  I remember wanting those both so bad back in the day.  It was not till post college, a steady paycheck and the magic of eBay that I was able to fill in my gaps.

On to the articles!

Trevor Graver gives us a criminal background for Traveller characters.  Again, I love these old mags because they were so system agnostic.  Everything was thrown in together.  Traveller, D&D/AD&D, Runequest, it was all here.

The Fiend Factory is back with some low level monsters.  The Empopath, which is like a low-level psychic frog.  The Stormbiter, a sort of air-elemental of the desert, similar to a Dust Devil.  Undead Horses (what it says on the tin), the Werefox which I think is the same the would later appear in Monster Manual II. And the Darkhawk which is an evil looking, but not evilly aligned, undead hawk.  Monsters still have Monstermark ratings.

A Runequest mini-scenario, Jorthan's Rescue, by Stephen R. Marsh & John T. Sapienza Jr. is up next.  It looks pretty solid to be honest.

Next up is a page on how there has been an interest of late of new character classes and some ideas behind the new Beserker class that follows.   Roger E. Moore then presents the Berserker as a complete class.  This is an order of magnitude above other classes in terms presentation, use and how it was written.  The class is complete on one page.

ANOTHER mini-scenario by Tom Keenes is next.  Ogre Hunt is presented as suitable for 4-7 moderate to low-level characters for C&S.  At only a page and 3/4s it is smaller, but does what it sets out to do.

Open Box is up with new games.  Starfire from Task Force Games is a tactical naval space battles game for 2-3 players.  It gets a solid 8/10.  Magic Realm from Avalon Hill has been a constant search for me at game auctions. It is described as a fantasy-adventure role-playing game with a board.  While reviewer Colin Reynolds likes the magic battles, he downgrades it for it boardgame like set up.  I get the feeling that this game was in his mind neither RPG or board-game.   It gets a 7/10.   We also have two books from Fantasy Productions Inc. The first is High Fantasy, which reminds the reviewer of D&D. It has some interesting design ideas, including a to hit vs dodge mechanic, but the rest seems uninspired. Don Turnbull gives it a 4/10.  Fortress of Ellendar is an adventure module to be used with High Fantasy, but it fares better with a 7/10.  Finally the first official adventure for Traveller, Adventure 1 The Kinunir gets 9/10 from Bob McWilliams.

Lew Pulsipher gives us an article on magical wards for AD&D. Very interesting, not just in terms of content, but as an extension of D&D scholarship; articles designed to expand some minor bit of game esoterica. This sort of thing will fill magazines for years to come and websites and blogs long after that.

The Letters section has the typical comments on Fiend Factory, but also some letters on the differences between the 1st and 2nd printings of the new MM and DMG, with one complaining that the different "editions" came too soon on the heels of the previous one.  Somethings never, ever change.

Treasure Chest gives us some pre-gen NPCs instead of magic items.

The next article is something of an archaeological find really. It discusses the future of CM gaming, that is Computer Moderated.  The Archaeopteryx of today's MMORPGs.  The game is called Starweb from Flying Buffalo Inc. The turns are still sent and returned by mail, but all the moderation is done by computer.  What is most interesting I think is not that this was the first entry into what would today become a business either adored or reviled (or both) by traditional Table Top RPG fans, but that Starweb is still going on! http://www.flyingbuffalo.com/swrules.htm.  This is what I love about these retrospectives, the archaic knowledge of a bygone time AND how it is related to today.
I suppose it should be noted that the reviewer sited a number of problems with Starweb, I don't think he foresaw it would still be running 32 years after publication.

We end with news of some new character sheet books coming from TSR and the C1 module.  The Empire Strikes Back is mentioned with the often quoted "three trilogies" idea.
We have ads. A lot of them in fact, with finally a full page ad for Top Secret again.

White Dwarf grows also to 36 pages (including covers).

This was a great issue to be honest.  Lots of great finds here.  Again, the issues and debates we today were going on then.  In one issue we get Edition Wars! Computer vs. Table Top play!  Power Creep!  Gamers of game X vs. Gamers of game Y! Fun stuff.

What else was going on in RPG history?  Well You can read about White Dwarf here.
James at Grognardia is doing a retrospective of Ares every Tuesday.
Matt over at Land of Nod is doing Dragon by Dragon every Sunday.

Monday, February 20, 2012

Sabrina the Witch

Oddly enough one witch I almost never talk about is Sabrina The Teen Aged witch.

Not because I don't like her, I just don't know all that much about her.  I knew of the Archie comic, but never read it.  I watched the old Filmation Saturday Morning Cartoon and enjoyed that.  I never watched the TV series though with Melissa Joan Hart or the cartoon spun off from it.

Truthfully I never gave her much thought other than starting up a sheet for her in Buffy with a note to watch some of the episodes.  My idea then (2001-2002) was to have the MJH version meet up with the Cast.  That never happened since I went full on into another series.  She never even guest stared in my next series about witches, which is kind of a shame really.

It probably would have stayed that way until fellow Eden writer Thom Marrion hadn't included her in his "Swinging 70's" character write-ups.  Course there she was "Sabrinia, the Late-20 to Early-30s Witch".
http://edenstudiosdiscussionboards.yuku.com/sreply/34780/Swinging-Seventies-

But I liked the idea so much that I thought I'd update that version of her.  I always wanted an older matriarch sorta witch character in my game.  Someone that was not active in the normal affairs, but had history.  Plus I also wanted someone that pretty much had the entire supernatural world owing her favors.
And of course I was dying to use Stevie Nicks as casting in something.  Given my history with her, it had to be something special.  Sabrina as a character might not have been my first choice, but I am happy how it all worked out.

Sabrina the Late Middle Aged Witch
(based on Thoms original)

Note: All respect to Thom Marrion for this. This is an idea I had kicking around in my head for a while. Plus I have ALWAYS wanted to use Stevie Nicks as the Queen of Witches in my games. I was listing to the "Wild Heart" today and decided to do this.

Sabrina Spelman-Krinkle
Age: 63, played by Stevie Nicks
Very Experienced Investigator (Semi-Retired)

Name: Sabrina Spelman-Krinkle
Motivation: Not much motivates her now
Creature Type: Human
Attributes: Strength 2, Dexterity 2, Constitution 2, Intelligence 4, Perception 4, Willpower 5
Ability Scores: Muscle 10, Combat 12, Brains 16
Life Points: 26
Drama Points: 20
Special Abilities: Attractiveness +2, Contacts (Supernatural) 5, Emotional Problems (Depression, -2), Love (Tragic), Magic Family, Occult Investigator, Occult Library(Amazing), Secret (She's a witch who belongs to a powerful magical family), Magic 8, Supernatural Senses (Basic and the Sight)

Maneuvers
Name;Score;Damage Notes
Dodge;12;;Defense Action
Grapple;14;;Resisted by Dodge
Kick;11;8;Bash
Magic;21;Special;Varies by spell
Punch;12;6;Bash

Thom gives us an idea of what Sabrina was doing in the 70s since that time Sabrina married her long time love Harvey Krinkle which was no end of controversy, a Spelman marring a mortal (though it had been done before) and eventually she rose up in ranks in the Witches Council. After the death of Samantha Spelman-Stephens, Sabrina was the logical choice as the successor to the Queen of Witches. Logical to everyone except to Sabrina herself and maybe Harvey (but not like the Council cared for his opinion), it was in fact their mistreatment of her husband and their non-magical daughter (though their other children were magical) that she finally took on the role. She had hoped to change the Council from the top down. The trouble was the Witches Council is an old organization and moves slow. It took her months to even get them to install a computer in her office.
After years of fighting the system Sabrina is now tired of fighting. Her reason to fight, Harvey, died a couple of years ago and now she is not much more than a figurehead with the true operations of the Witches Council being run by Tabitha Stephens.
However dont let her apathy fool you, Sabrina saw more of the supernatural before age 17 than most teams of occult investigators see their entire lives. Like the previous Queen of Witches, her (great) Aunt Samantha, Sabrina has the full might and power of the Council at her disposal. Though it would take something considerable to get her attention.

In your games: Sabrina looks over her life and sees the wasted years fighting the council, working to keep the council and her family both happy and she has ended up here, older, alone and pleasing no one. Her stats have not changed much to reflect this stagnancy of her life. Think Queen Victoria after Albert died. I even have her wearing black.

Also I like the idea that if you bring her into the game it needs to be for a really good reason.

Friday, February 3, 2012

Random Updates

A couple of updates this morning.

Like Victorian era RPGs?  Don't forget about my Victorian Gamers Association on Facebook.
http://www.facebook.com/groups/117617184004/

There is a winner for the "I'll Tumble 4 Ya" contest!
Bob correctly identified Stevie Nicks as my big 80's (and 90s...) crush.
His 10 dollar gift code for DriveThruRPG has been sent out.

I picked up a couple of new horror games that I hope to have reviews up for soon.



Thursday, April 21, 2011

Quest of the Ancients Follow-up

I totally caved.

I bought the 2nd Edition copy of Quests of the Ancients.

I plan on reviewing it, coming up with characters and then maybe, just maybe, come up with a bunch of adventures for it based on Stevie Nicks songs.

Maybe I have been doing too many curriculum edits this week.

Watch this space.

Wednesday, April 20, 2011

Q is for Quest of the Ancients

Q is for Quest of the Ancients, an RPG I discovered back in the days when I was getting "out of" D&D and looking for something else.

Quest of the Ancients can be described as a D&D clone, a D&D add on or as a collection of someone's house rules.  The author, Vince Garcia, had some publications before QotA came out including some material for AD&D2 and White Wolf magazine.  So he was not a noob to this.


QotA fills that same slot of near-D&D that you will sometimes find other games living in. Similar to the Atlantean series from Bard Games.  Lejendary Adventures is one that comes to mind as well.

Why did I pick it up?  Simple, it was advertised as having the most complete Witch class ever made.  I forget where I read that, but I knew I had to pick up a copy.  So I did. I was a bit underwhelmed, but there were some good bits.

While the game certainly has it's impressive moments, it never struck me as bringing anything new to my table.  I liked the Gypsy class, the Witch class was interesting, but everything else seemed like a poor-man's copy of AD&D.  There were a ton of classes in this book, something like 15 or more, and a bunch of spells.

I want to talk about the witch class for a bit.  Now in general I liked the witch.  Garcia was obviously pulling from some of the same books I was when he wrote up his witch.  Also (and you can tell by looking at the cover) this was a thinly-veiled attempt to have a "Stevie Nicks" character class.  I can't say I disapprove of that.  There was also a gypsy class which was divided into Male and Female gypsy.  I kinda made sense, kinda didn't.  I see what the author was trying to do, but I don't think it worked out as well as he liked.

I have always wanted to pick up the second edition.  I don't know if much has changed in it, but the cover art is much better (featuring the same characters).


I like this cover to be honest.  The Witch looks more like Stevie Nicks than ever and the wizard looks like he has gained a few levels.

I have wanted to get this, but can't actually bring myself to buy it until I see what some of the differences are between the editions.  I am hoping that there is something here above and beyond the first edition, but I am fairly sure there is not.    In the beginning of the 90's this might have been a cool game to play, but today it looks a little a dated.  A+ for effort though.

Links
http://en.wikipedia.org/wiki/Quest_of_the_Ancients
http://index.rpg.net/display-entry.phtml?mainid=8756

Buy
Noble Knight Games (best place to get it really)

ETA: And check out Jeff Grubb, also doing QotA for his Q post.  http://grubbstreet.blogspot.com/2011/04/q-is-for.html

Wednesday, October 20, 2010

Practical Magic for the WitchCraft RPG

Practical Magic

Note: I am not setting this up as one of my October Movies since it is not really horror, and I have seen it so many times now that I could not count it.

FOR MORE THAN two hundred years, the Owens women have been blamed for everything that has gone wrong in town. If a damp spring arrived, if cows in the pasture gave milk that was runny with blood, if a colt died of colic or a baby was born with a red birthmark stamped onto his cheek, everyone believed that fate must have been twisted, at least a little, by those women over on Magnolia Street. It didn't matter what the problem waslightning, or locusts, or a death by drowning. It didn't matter if the situation could be explained by logic, or science, or plain bad luck. As soon as there was a hint of trouble or the slightest misfortune, people began pointing their fingers and placing blame. - Intro to Practical Magic by Alice Hoffman (and the movie as a voice over by Aunt Jet).

Sally Owens: I dream of a love that even time will lie down and be still for.

While I set out to like The Craft and didn't so much, I was also set to dislike Practical Magic and found it to be very enjoyable. Sure both Nicole Kidman and Sandra Bullock can get on my nerves at times, they both turned out a very enjoyable performance. What really increased my enjoyment of this film was the book.



Practical Magic is based on the novel written by Alice Hoffman. Ill admit that I have never read anything else of hers and I read this book only after seeing the movie. But I am glad I finally did. Despite the title and subject matter, Practical Magic is not really about magic or witches but about sisters and their bond. It is also about love, both platonic and romantic, but mostly about a deep connection between people. Hoffman showcases this with her portrayal of the three generations of Owens witches; Frances and Bridget, Sally and Gillian, and Antonia and Kylie. It is interesting to note that the only Owens witch without a sister is Maria, the same Maria whose spell against love turns into the Owens Curse.

Practical Magic, the movie, has a lot going for it. Sandra Bullock and Nicole Kidman make very fetching witch sisters. It is the first major roles for future stars Goran Visnjic (Hotel Sarajevo was his break out role, but this was his big American one) and Rachel Wood. Plus I always liked Stockard Channing and Dianne Wiest from their earliest works as well, not to mention a soundtrack by Stevie Nicks. Although she had no lines, I also thought Caprice Benedetti was great as Owens clan matriarch Maria.

The Movie vs The Book
The movie is really is more in line with the universe of WitchCraft than the book (the witches have more power), but the book is much better. The movie and the book do have some significant differences. In the book Sally spends a great deal of time away from the Aunts to try to live a normal life, only to discover that normal is not really what she wanted. This is touched upon in the movie, but not to the same degree. There is more interaction with and between Sallys daughters Antonia and Kylie in the book. Plus the movie reverses the two daughters and has them a little younger. In the movie Jimmy Angelov is Bulgarian and a lady killer in the figurative and literal sense. In the book Jimmy Hawkins is American and just a dumb hood that sells some kids some bad drugs. Both are though are close enough to each other to me to be the same character, so I opt for using Angelov. Goran Visnjic gave an inspired performance as Eastern European-cowboy-Dracula; much more interesting than Hawkins punk thug. Besides, a drunk Goran Visnjic singing You Were Always on My Mind while planning to kill Gillian is very creepy. Not the same creepy as his I am really into sisters now, but still creepy.

So where the movie and book differ, I am likely to go with the book. Ill use the casting from the movie, keep the movies power level for the witches and minor bits here and there.

The Owens Sisters
Each generation of Owens sisters is presented below. You will notice that in most respect the sisters, while physically different from each other, have very similar stats. This is on purpose. The sisters were one part of the genesis of my Anamchara Quality and my example of their use for non-romantic love and for WitchCraft.
In the case of these stats I kept them at the power level and age they were in the movie (the movie was out in 1998).

Gillian Owens: You southern shrew!
Aunt Jet Owens: Ingrate!
Aunt Frances Owens: Goodie two shoes!
Sally Owens: WITCH!

Associations and Concepts
Well, Alice Hoffman didn't consult with C.J. first, so the Owens don't quite fit, but that is not to say we can't make them fit somewhere. Their attitudes, powers and history remind the most of the Wicce. They, Frances and Jet in particular, are great Weird Ones, but really Eccentric ones would be a better choice of words.

Aunt Frances Owens (Stockard Channing)


Sally Owens: All I want is a normal life.
Aunt Frances Owens: My darling girl, when are you going to understand that being normal is not necessarily a virtue? It rather denotes a lack of courage!

Aunt Frances is the older of the two aunts. She is tall, thin, formidable and looks very much like a Harry Potter witch. If we continue with the book timeline she would 90 today, and most likely still alive.

Strength: 1 Intelligence: 4
Dexterity: 2 Perception: 6
Constitution: 2 Willpower: 5

Life Points: 32
Essence Pool: 51

Skills: Rituals (Wicce) 5, Driving (car, standard transmission) 1, First Aid 1, Herbal Medicine 4,
Qualities: The Gift, Essence Channelling 3, Increased Essence Pool 6
Drawbacks: Accursed (The Owens Curse), Emotional Problems (Fear of Commitment) 1, Status -1
Metaphysics: Affect the Psyche 3, Cleansing 4, Consecration 2, Symbols of Protection 3

Aunt Bridget Jet Owens (Dianne Wiest)


Aunt Jet: This is what comes from dabbling; I mean you can't practice witchcraft while you look down your nose at it.

While Frances would allow the girls to eat chocolate cake for breakfast because others say she cant, Aunt Jet would let them do it because she cant say no to them. Cheerful, plump, short, she would be 88 in 2010

Strength: 1 Intelligence: 5
Dexterity: 2 Perception: 6
Constitution: 2 Willpower: 5

Life Points: 32
Essence Pool: 52

Skills: Rituals (Wicce) 6, First Aid 2, Gardening 4, Herbal Medicine 4,
Qualities: The Gift, Charisma 2, Essence Channelling 3, Increased Essence Pool 6
Drawbacks: Accursed (The Owens Curse), Emotional Problems (Fear of Commitment) 1, Status -1
Metaphysics: Affect the Psyche 3, Cleansing 4, Consecration 2, Symbols of Protection 3

Frances and Jet thought they were going to die together at ages 94 and 92 respectively. That all changed when they had to take in their youngest sisters daughters Sally and Gillian after her death. They raised the girls as their own for years. Their own husbands had died years ago due to the Owens Curse. Frances and Jet are old-school witches. They dress in all black, with funny hats to hide (barely) wild and crazy hair. They ran a very successful, but secret (secret in the way that everyone knew but no one ever talked about it) potion business. They provided potions to cure all sorts of ailments, the get rid of spirits, but most famously were their love potions. They would warn the women who came to them that they were asking for trouble, but in the end they took the money and women left with a small vial. The Owens sisters where also well known for their gardens. When spring came theirs would be in full bloom with jasmine, rosemary, verbena and garlic while their neighbors would still be muddy from the thawing snow. The lilac, lavender and roses grown there could be smelled from blocks away.

Sally Owens (Sandra Bullock)


Sally Owens: Since when is being a slut a crime in this family?

Strength: 2 Intelligence: 5
Dexterity: 2 Perception: 6
Constitution: 3 Willpower: 5

Life Points: 34
Essence Pool: 26

Skills: Rituals (Wicce) 2, Craft (botanicals) 3, Herbal Medicine 3
Qualities: The Gift, Attractiveness 1, Essence Channelling 1 (3), Increased Essence Pool 1, Anamchara (Gillian)
Drawbacks: Accursed (The Owens Curse), Emotional Problems (Fear of Commitment) 1, Impaired Seneses*
Metaphysics: Affect the Psyche 2, Cleansing 1, Elemental Fire 1

*Cant see orange since her first husbands death (from the truck that hit him).

Sally Owens wanted nothing more to live a normal life. Her mother died soon after her father did. He died from the Owens Curse, she died from a broken heart. So she and her sister Gillian went to live with her two aunts. From a very early age Sally displayed the greatest potential, but she turned her back on magic and witchcraft to avoid the curse. She even tried to avoid love, but as fate would have it she fell in love with man named Micheal, got married and had two wonderful daughters. They opened an herbal bath products store. Sally used her knowledge of herbs to create botanicals. Then one day she heard the Deathwatch Beetle clicking away the minutes of her husbands life, Sally ran to find her husband, only to see him get hit by an orange truck. She spent the next year depressed and never left her bed.
One day her sister comes back into her life.

Gillian Owens (Nicole Kidman)


Gillian Owens: Hang onto your husbands, girls!

Strength: 2 Intelligence: 3
Dexterity: 2 Perception: 6
Constitution: 3 Willpower: 4

Life Points: 32
Essence Pool: 26

Skills: Rituals (Wicce) 2, Craft (botanicals) 3, Herbal Medicine 3
Qualities: The Gift, Attractiveness 2, Essence Channelling 1 (3), Increased Essence Pool 1, Anamchara (Sally)
Drawbacks: Accursed (The Owens Curse), Emotional Problems (Fear of Commitment) 1, Mental Problems (Mild Lechery)
Metaphysics: Affect the Psyche 2, Cleansing 1, Mind Hands 3/3

Gillian was the younger of the two Owens sisters. She was the partier. While Sally even at a young age tried to get her homework done, eat her vegetables and go to bed at a decent hour, Gillian was running off with first one boy or another. Soon boys that were terrified of her when she was a preteen, couldnt stop following her when became a teenager and adult. If Sally inherited Maria Owens magic, then Gillian inherited her ability to break hearts and turn other women against her.

Gillian and Sally also have the Anamchara Quality, WitchCraft version. While there is obviously a strong love here, it is the sisterly type. The type born out of tragedy, only Gillian understood Sally and visa versa. While they were as different as night and day, they were really one complete person. Maybe this is a by-product of the Owens Curse, since no man could become their soul mate they needed a proper substitute.

It would be interesting to see if the same unfolded for Antonia and Kylie.

Antonia Owens, 16 (Alexandra Artrip)

Kylie Owens, 15 (Evan Rachel Wood)
blond (dyed, normally black) hair.

NOTE: in the book, Antonia was the oldest and Kylie was the younger. In movie this was reversed. I am opting for the movie casting, but the book characters. This is fine since Kylie ending up much taller and looking more like Gillian.

Kylie Owens: Mom, I'm worried about Antonia. Did you know that she put on her mouse ears and drives around town, all liquored up, NAKED?

Children (to Antonia): Witch! Witch! You're a bitch! Witch! Witch! You're a bitch!
Sally Owens: You'd think after three hundred years they'd come up with a better rhyme!

I have not stated out Kylie and Antonia yet. My plan was to introduce them into a game as sisters, but nothing more than that and see where they go. But at last count I have the stats for close to a hundred different witches. Its hard to keep up, let alone try to work them all into a game.

Both are Gifted and are more powerful than Sally and Gillian. I had decided on not giving them Anamchara. In the book they just didnt get along so well, except at the end and it left me wanting more.



Can love really travel back in time and heal a broken heart? Was it our jointed hands that finally lifted Marie's curse? I'd like to think so. But there are some things that I know for certain: Always throw spilled salt over your left shoulder. Keep rosemary by your garden gate. Add pepper to your mashed potatoes. Plant roses and lavender, for luck. Fall in love whenever you can.
- Sally Owens

http://practicalmagic.warnerbros.com/
http://www.alicehoffman.com/hoffman-practical-magic.htm
http://en.wikipedia.org/wiki/Practical_magic
http://www.imdb.com/title/tt0120791/
http://www.amasveritas.com/

Wednesday, December 23, 2009

The Hex Girls


We're the Hex Girls!
And we're gonna put a spell on you.

- The Hex Girls Hex Girl














So I had this idea. I was washing dishes and thought that we need a sequel to Scooby Doo. My boys had just watched Scooby Doo and the Witch's Ghost and it featured a goth girl band called The Hex Girls. They later showed up in another Scooby Doo movie, Scooby Doo and the Legend of the Vampire and again in the Whats New, Scooby Doo? series episode The Revenge of the Vampire.

So lets take the original premise of Scooby Doo, a group of kids that solve mysteries but are also in a rock band. The end of The Witch's Ghost even pay homage to this with the Scooby gang playing backup for the Hex Girls. The members are playing the instruments they were going to originally play back in '69. Scooby is even on the bongos like the original concept.

Flip the concept a bit; the supernatural is real, but no one believes in it. Throw in the Hex Girls and faster that you can say spin off I had an idea for a new series.

The Hex Girls Animated Series

The basic premise is simple. The Hex Girls (Thorn, Luna and Dusk) are a group of young musicians touring America (Series 1) and then the World (Series 2). Secretly though they are all witches. Not very powerful ones yet, but they do have the talent. Given the laws of cartoon and RPG universes, every town they have a gig in something weird is going on. So in the 22 minutes they have they need to discover what is going on, put a stop to what ever supernatural problem is happening, work together while doing it, and still be on stage for their show that night. All the while keeping their Manager Jasper Ridgeway happy and avoiding paparazzi photographer/occult conspiracy theorist Flash Cameron.

Think of it as Supernatural or Charmed for kids. Since there is a wealth of popular culture to draw from starting with the Hardy Boys and Nancy Drew all the way up to Ben 10 and W.I.T.C.H. coming up with episodes ideas is easy AND it works as a good way to bring kids into roleplaying.

The trick though is to keep this from turning into a newer version of Josie and the Pussycats. Or worse. A Goth version of JEM.




History of the Band

The Hex Girls were a local goth band formed by Thorn (aka Sally McKnight) and Luna (aka Kim Moss) in their hometown of Oakhaven, MA; the same hometown as horror/mystery author Ben Ravenscroft was from (and where the Hex Girls and the Scooby Gang defeated him and the ghost of his long dead ancestor Sarah Ravenscroft). It was here when Thorn first discovered her magical abilities. Luna and drummer Dusk, later discovered their powers returning from a video shoot in Transylvania.

Sally and Kim were friends in high school, both being artsy goth chicks. Dusk (she has never given out her real name, yet) is a couple years younger and was attending the local private academy when she auditioned for the band. She showed up in her school uniform, black lipstick and fingernails, sat down at the kit and blew everyone away. When asked about her past experience on drums, she admitted she never played before in her life but had practice in beating people up.

After winning the Unsigned Bands contest at Vampire Rock in Australia, the band was signed up by Warner Bros. and picked up manager Jasper Ridgeway.

Characters

Thorn (Sally McKnight)
22 (voiced by Jennifer Hale, who was on Charmed once)

Sally is the leader of the group, she plays lead guitar and lead vocals. She was also the first to have her powers manifest themselves. She is the groups defacto Occult Scholar, having her Great-Great Grandmother's spell book and a natural curiosity of all things occult and supernatural.

Thorn writes the bands more pro-activist songs like Earth, Wind, Fire and Air. She describes her self as a Wiccan and an Eco-Goth. She is very vocal about her points of view and belongs to many Pro-Earth, Pro-Animal, anti-pollution organizations. Since discovering her magic at the end of The Witch's Ghost she has also been very interested in her own family's legacy of magic. She knows her mother did not have the gift and she is sure her grandmother didnt but she wants to know more about her great-grandmother and her great-great-grandmother. Some episodes even deal with Thorn looking into her own past. She is usually the first to want to investigate the creepy house or the haunted graveyard or schedule her concerts around her horoscope.

Name: Thorn (Unisystem)
Motivation: To discover her family's magical secrets; to make some great music
Creature Type: Human witch
Attributes: Strength 2, Dexterity 3, Constitution 3, Intelligence 3, Perception 3, Willpower 4
Abilities: Muscle 10, Combat 10, Brains 12
Life Points: 30
Drama Points: 20
Qualities and Drawbacks: Artist (Musician), Attractive +2, Contacts (Supernatural) +1, Magic +2, Occultism 4.

Maneuvers
Name Score Damage Notes
Dodge 10 - Defense action
Grapple 12 - Resisted by Dodge
Punch 10 6 Bash
Kick 9 7
Magic 10 By Spell

Name: Thorn (Witch Girls Adventures)
Witch Outsider/Gothique
Body: d4
Mind: d6
Senses: d6
Will: d8
Social: d8
Magic: d10

Skills
Acting +1, Art +3, Basics +1, Dancing +2, Hear +1, Instrument +5, Leader +1, Pop Culture +2, Singing +6
Casting +2, Enchantment +1, Focus +2, Magic Etiquette +2, Mysticism +2

Traits
Talents: Calm, Entertainer (+1)
Heritage: Legacy

Luna (Kim Moss)
23 (voiced by Kimberly Brooks)

Kim claims her mother was descended from African slaves as they escaped New Orleans and brought their Voodoo with them to Massachusetts and that her father is descended from a long line of members of the secret Rosicrucian Brotherhood. Her parents are actually an elementary school teacher and an orthodontist respectively, but they encourage their daughter's stage persona. Her father even made the artificial, but very real looking, fangs they wear on stage.

Luna plays keyboards, bass, rhythm guitar and writes most of the music and lyrics for the group. She is also the bands best spell writer and has been experimenting with spells that can be played on instruments and spells that are sung. She formed the Hex Girls with Thorn when they were in Art School together. She is a walking encyclopedia of musical knowledge. Everything from Rock, to Rap to Reggae to Classical to Jazz and Country.

Also, Luna has a number 1 single. She did a cover track of Almost Paradise with then-boyfriend Matt Martigan (from "Legend of the Vampire"). This causes her a bit of embarrassment in interviews since the track was never supposed to be released.
One thing she is not embarrassed about is her mixed racial heritage. In interviews she has taken some jabs for her stage make-up, some interviewers even going as far to suggest that she is trying to pretend to be white. She usually responds with I am trying to pretend to be undead! Dusk has pointed out, much to Luna's chagrin, that Luna's dad is, in fact, white and an orthodontist; the whitest job on the planet.

Name: Luna (Unisystem)
Motivation: To have a number one band.
Creature Type: Human witch
Attributes: Strength 2, Dexterity 4, Constitution 3, Intelligence 4, Perception 3, Willpower 5
Abilities: Muscle 10, Combat 10, Brains 14
Life Points: 30
Drama Points: 20
Qualities and Drawbacks: Artist (Musician), Attractive +2, Contacts (Supernatural) +1, Magic +1, Occultism 3.
Maneuvers
Name Score Damage Notes
Dodge 10 - Defense action
Grapple 12 - Resisted by Dodge
Punch 10 6 Bash
Kick 9 7
Magic 9 By Spell

Name: Luna (Witch Girls Adventures)
Witch Outsider/Gothique
Body: d6
Mind: d8
Senses: d8
Will: d10+1
Social: d6
Magic: d8

Skills
Acting +1, Art +3, Basics +2, Dancing +1, Hear +2, Instrument +6, Mythology +1, Pop Culture +2, Singing +5
Casting +2, Enchantment +2, Focus +3, Magic Etiquette +1, Mysticism +1

Traits
Talents: Entertainer (+1), Unshakable
Heritage: Legacy

Dusk (real name unknown)
19 (voiced by Jane Wiedlin, of the Go-Gos)

When their first drummer decided to go to college out of state the Hex Girls held an open audition at their art school for a drummer. Expecting to get other like minded college-age girls to apply they were shocked when 16 year old Dusk walked in. She was still wearing her private school uniform (she had just dropped out or was kicked out depending on who you ask), her hair was dyed three different colors and she was wearing her now trademarked cross and goth makeup. She sat down at the drums and blew everyone away. After winning the audition they asked her how long she had been playing and she said it was her first time ever at a drum kit. Dusk, and she has never given anyone any other name, has the amazing knack to play any instrument she picks up perfectly by ear. She can't read music and says counting to 4 all the time is boring, but she plays the drums because she likes to hit things.

Dusk is the sarcastic party girl of the group. Despite being younger she has had more boyfriends than the other two girls combined. She has a temper and has threatened to quit the band more than once. She is also the most musically talented of the group, she just doesn't care about writing music. As she says "I'm not a musician, I'm a Rock-star."

Dusk does take over as lead singer for the only song she wrote, We Do Voodoo.


Name: Dusk (Unisystem)
Motivation: To have a great time
Creature Type: Human witch
Attributes: Strength 3, Dexterity 4, Constitution 4, Intelligence 3, Perception 3, Willpower 4
Abilities: Muscle 12, Combat 14, Brains 10
Life Points: 38
Drama Points: 20
Qualities and Drawbacks: Artist (Musician), Attractive +1, Magic +1 Occultism 3.
Maneuvers
Name Score Damage Notes
Dodge 12 - Defense action
Grapple 14 - Resisted by Dodge
Punch 12 9 Bash
Kick 11 10
Magic 8 By Spell

Name: Dusk (Witch Girls Adventures)
Witch Outsider/Gothique
Body: d8
Mind: d6
Senses: d6
Will: d6
Social: d10
Magic: d8

Skills
Acting +1, Art +2, Basics +2, Fighting +1, Hear +3, Instrument +6, Plucky +2, Pop Culture +1, Singing +3, Urchin +2
Casting +2, Enchantment +2, Focus +3, Magic Etiquette +1, Mysticism +1

Traits
Talents: Entertainer (+1), Temper
Heritage: Legacy

Jasper Ridgeway, 63 (voiced by Jeff Bennett)

Jasper has nearly managed every great band there is. Nearly. He had a chance to manage the Beatles after the death of Brian Epstein. He nearly managed the Rolling Stones before Allan Klein took over. He passed on David Bowie saying that once Bowie dropped the Ziggy Stardust image his career would be over. Instead Jasper managed mediocre bands or great bands that just disappeared; His best band "Wildyinds" faked their own death while he was managing them and his other band "Bad Omens" just disappeared. So the fact Jasper landed the Hex Girls pretty much goes against more than 40 years of his previous behavior in the music business. Now Jasper has discovered what having a successful band really means. Work. He is their manager, bus driver, roadie, sound tech, and all around gopher for everything. Now that the girls are investigating the occult every week he also needs to come up with ways to help them there too.

Plus Jasper is a coward, though he would never admit it. Instead Jasper always has some medical reason why he cant help. Werewolves bother his allergies, haunted houses are too dusty and irritate his sensitive eyes, he can't crawl around in grave yards or sewers due to his sensitive skin. Whatever the situation, Jasper has a reason why he cant help them out. Of course Jasper also a thousand stories about other great bands. None of them involve him though, they were all told to him by other managers. They usually happened though while Jasper was nearby. For example he will talk about the time that he was at Montreux Casino the night it burned to the ground. He was not there with Frank Zappa or even Deep Purple, but rather demanding to get paid for his band that was supposed to be there the night before but had failed to show up.

Name: Jasper Ridgeway (Unisystem)
Motivation: To finally manage a great Rock and Roll band
Creature Type: Human
Attributes: Strength 2, Dexterity 1, Constitution 2, Intelligence 4, Perception 5, Willpower 4
Abilities: Muscle 10, Combat 8, Brains 14
Life Points: 26
Drama Points: 20
Qualities and Drawbacks: Contacts (Music Business) +3, Emotional Problems (Coward).

Maneuvers
Name Score Damage Notes
Dodge 8 - Defense action
Grapple 10 - Resisted by Dodge
Punch 8 6 Bash

Name: Jasper Ridgeway (Witch Girls Adventures)
Mundane Human
Body: d4
Mind: d6
Senses: d8
Will: d8
Social: d10
Magic: d4 (no magical talents)

Skills
Basics +3, Drive +3, Fix-Mechanical +3, Gossip +2, Hear +4, Instrument +2, Mundane Etiquette +3, Plucky +1, Pop Culture +4, Streetwise +3

Traits
Talents: Entertainer (+1)

Flash Cameron,
26 (voiced by Jeremy Piven)
Flash is a notorious paparazzi photographer that normally sells his pictures to the highest bidder. He has no shame and no picture is too forbidden to him. He happily claims he was there for the fall of Brittney and Lindsey and he was carrying pictures of Baby Suri in his wallet long before anyone even knew the babys sex. Now Flash has his telescopic lens focused on the Hex Girls. Normally an up and coming band wouldn't get his attention, but Flash has seen the Hex Girls perform real magic and he is set on exposing them and the world of the supernatural. Used to a standard of living where one or two pictures would net him a few hundred thousand dollars a day, Flash is now reduced to living in cheap hotels while following the girls. He knows though that if he gets the pictures he knows he can get it will all be worth it.

The strain of the road and living alone is getting to him and now he keeps referring to himself in the third person.

Note: Flash is original though he is based on "Rock Rivers" from "Scooby-Doo in Where's My Mummy?" and "Cameron Flick" from "Scooby-Doo and the Stone Dragon"

Name: Flash (Unisystem)
Motivation: To get photographic proof of magic and the supernatural and make a ton of money for it.
Creature Type: Human
Attributes: Strength 3, Dexterity 3, Constitution 3, Intelligence 3, Perception 5, Willpower 4
Abilities: Muscle 12, Combat 14, Brains 13
Life Points: 38
Drama Points: 15
Qualities and Drawbacks: Attractive +1, Contacts (Media) +3

Maneuvers
Name Score Damage Notes
Dodge 14 - Defense action
Grapple 16 - Resisted by Dodge
Punch 14 12 Bash

Name: Flash (Witch Girls Adventures)
Mundane Human
Body: d6
Mind: d6
Senses: d10
Will: d8
Social: d8
Magic: d4 (no magical talents)

Skills
Art +4, Basics +2, Drive +4, Fix-Mechanical +3, Gossip +4, Mundane Etiquette +3, Plucky +2, Pop Culture +4, Streetwise +4

Traits
Talents: Brave

Episode Ideas

Typically the episodes will follow the same basic structure. The girls arrive in town, hear of some sort of supernatural disturbance, investigate, solve the mystery, be back in time for the concert. All the while avoiding various problems. The supernatural mysteries can include all the stock and trade ones: Zombies, Vampires, Ghosts, Werewolves, rival Witches, Mummies from a museum, and so on. Take a Scooby Doo episode and work from the premise that the monster in not a fake but real.

Problems can include the following:
Thorn wanting to find out more about her family.
The girls lose their magic.
Wildwind shows up to a battle of the bands and they are using magic too.
Flash gets a picture of the girls using magic.
Dusks parents show up at a show! And they are stinking rich!
Of course, there are some standbys that were not used in Scooby Doo, but in other shows.
One of the girls falls in love with another musician who is a ghost by night!

Mix and match. The idea here is be simple and focus not so much on the plot or meta-plots or para-plots or whatever but on simple roleplaying fun. And a chance to become magical, monster fighting, ass-kicking, rock stars!


Episode Guide

Here are the first season of "Hex Girls" episodes!

Episode 1.1 “Our Lips Are Sealed”
Luna and Thorn express concern and a little bit of anger after a concert when once again they fail to learn anything about Dusk. Including her real name. When Dusk’s parents show up at a concert they learn that not only is her real name “Muffy” (“What kind of stupid name it that anyway?”) but her parents are stinking rich yuppies. The girls argue about what other secrets they are hiding from each other when a Sprite decides to use his magic to make them reveal all their secrets to each other. Can they stop the Sprite before he causes more havoc? Can they do it before they tell Dusk’s parents and Flash Cameron the whole truth about everything?
Monster of the Week: Pip the mischievous Sprite.
Musical number: “Our Lips are Sealed” – The GoGos.
Location: Boston, MA

Episode 1.2 “Girls on Film”
The girls dispatch a pesky ghost with a fairly routine spell but catch the attention of “extreme photojournalist” Flash Cameron. When the ghost’s bigger, and more dangerous brother comes looking for the girls for his revenge can they stop it and still not expose themselves to Flash?
Monsters of the Week: Two ghosts (maybe a riff on the Scooby Doo ‘Boo Brothers’)
Musical Number: “Somebody’s Watching Me” – Rockwell
Location: New York, NY

Episode 1.3 “American Witch”
Activists are making claims that Rock music turns kids into brainless zombies. But when REAL zombies show up can the girls use their magic and music to stop the horde?
Special Guest Star: Rob Zombie! (he is a big fan of the Hex Girls!)
Monster of the Week: Zombies and Fundamentalists
Musical Number: “American Witch” Rob Zombie
Location: Salem, MA

Episode 1.4 “The Voodoo You Do”

The ghost of the “Voodoo Queen” Marie Laveau needs a new body to continue her reign over New Orleans and she has chosen Luna!

Monster of the Week: The Ghost of Marie Laveau
Musical Number: “We Do Voodoo” – The Hex Girls
Location: New Orleans, LA

Episode 1.5 “Home Sweet Home”
Luna uncovers some information on her great-grandmother. Turns out that only was she a witch too, but her and Thorn’s great-grandmother were bitter enemies. Will the possession of Luna’s ancestors’ Book of Shadows, and Thorn and Luna being possessed by their great-grandmothers’, be the end of the Hex Girls? Will Jasper and Dusk be able to save them?
Monster of the Week: Luna and Thorn attacking each other.
Musical Number: “Sweet Home Alabama” – Lynyrd Skynyrd (sung at the beginning of the ep)
Location: Birmingham, AL

Episode 1.6 “Wild Wynd Blowin’”
The Hex Girls come to a gig only to discover that the guys from Wildwynds have stolen their spot. Bigger problems ensue when Wildwynds also start using magic! Bigger still Flash is back in town.
Monster of the Week: Wildwynds and Flash
Musical Number: “Shout it Out Loud” by KISS, performed by Wildwynds
Location: Dallas, Texas

Episode 1.7 “If Anyone Falls”
Having a relationship on the road is hard, harder if you are hiding the fact that you are a witch to your boyfriend. Thorn has decided to tell her new boyfriend the truth. The other girls don’t agree, but let it be her choice. But before she can tell him, something drains all of their powers!
Monster of the Week: Thorn’s boyfriend, a warlock.
Musical Number: “If Anyone Falls” by Stevie Nicks
Location: Wichita, KS

Episodes 1.8 & 1.9 “Ragnarök and Roll” (parts I and II)
“And I saw the seven angels who stand before God, and seven trumpets were given to them.” – Revelation 8:2

“Never underestimate the power of a full horn section.” – Jake Blues
, The Blues Brothers

It’s apocalypse time again, you don’t have to go home, but you can’t stay here. The girls enter a battle of the bands' contest and the prize is the entire world! The Devil has assembled a band of all the souls he has taken over the years; Robert Johnson (guitar); John Bonham (drums); Stevie Ray Vaughan (guitar), Cliff Buton (bass) and Janis Joplin (vocals).
The Hex Girls need the help of the only musician to ever cheat the Devil out of his due and still be alive; Jim “Mr. Mojo Rising” Morrison. Trouble is Jim is in hiding and going outside will clue the Devil to his whereabouts and he doesn’t want that to happen.
Monster of the Week: The Devil's Band
Musical Number: Hells Bells (part 1), God Gave Rock and Roll to You (part 2)
Location: LA, CA

Guest Stars and Guest Band
Jim Morrison – Went into something like an Occult Witness Protection Program (called "The Sanctuary") with the aid of his ex-wife and powerful witch Patricia Kennealy-Morrison.
Jimi Hendrix – Vampyre. Has more soul and more funk than most other show's vampires combined.
Elvis Pressley – living.  His battles with zombies, aliens, and Bigfoot are the stuff of legends.  You DO NOT +&!@ with The King!
Eric “Eggs, Eggman” Burdon – occult poet, one of only five people that know of all the most powerful psychic locations in the USA. Friends with Hendrix.
Jim “Big Jim” Martin of Faith No More  – occult investigator (left Faith No More to battle the occult), had an epic battle with a creature known as the Pumpkin King.
Richard "Magic Dick" Salwitz of The J. Geils Band.  – Uses his harmonica to focus his magical attacks to defeat evil spirits.
Stevie "the White Witch" Nicks - what can I possibly say her that you could not guess?  Still my first rock-girl crush. The "4th Hex Girl".