Showing posts sorted by date for query batwoman. Sort by relevance Show all posts
Showing posts sorted by date for query batwoman. Sort by relevance Show all posts

Wednesday, January 26, 2011

Justice is Blind, Issue 2: BASH!

Continuing on my development of a "new" superhero I want to first talk about a few things from my first post on Justice. I see Justice as a very conflicted sort of hero, but not angsty.  She is conflicted because she wants to do good, but is unsure what is the best way to that.  She knows she has a duty because of who her parents are and she has obligation because of who she is.

One thing that Justice is really needs is a nemesis.  All good heroes are defined by their enemies.  For the moment I'll leave that one to my GM.  Though I did just finish Batwoman: Elegy and I am thinking that the best nemesis for her would be her own twin sister.

Justice is sort of my anti-Witch.  She is smart, yes, but she is strong and has no affinity for magic whatsoever.  So this makes for a character that is more physical than I have done in the past.

Since this is a new character I think I need to use the game that was my first new game of 2010, BASH!.

BASH is a pretty simple system.  Basically it is kind of a modified point buy with points determined by the campaign setting.  Pretty common for a supers game.  The mechanic is kind of an odd one with multipliers (but I think it works for supers) and exploding doubles on 2d6, which I admit I like. It also has a cool FASRIP-looking chart for die results, so it gives it an old school feel (something all old school supers games had were charts, lots of them!). I like that the main Abilities have been reduced to just three; reminiscent of Tri-Stat, but these a Brawn, Agility Mind (BAM!).  Everything after that are skills and powers.

It has it's legions of fans and that is cool and I can see why.  I don't know if I'll ever play it myself.  I'll try it out one day to be sure, but if and when I do, I have a character ready to go.

Here is Justice based on a 40 point game.

Name: Justice
Real Name: Astra Kent / Astra Kal-el

Brawn: 4
Agility: 3
Mind: 2

Soak: 9
Defense: 4
Mental Defense: 2

Powers
Martial Arts Mastery (Tough, Fast, Wrestling styles) (+2 Brawn, +1 Agility) 2
Flight, 15 squares, 3
Armor, Impervious (+3 Brawn) 3
Super Senses, Vision and Hearing 3
X-Ray vision 3
Keen Senses, Vision
Skillful, +2 to Skills 1
Heat Vision, Special Attack 2
Super Speed

Skills
Social/Sci - Law
Social/Sci - History
Athletics - Acrobatics
Athletics - Running
Stealth - Prowl
Investigate - Finding Clues
Security - Surveillance

Advantages
Contacts
Never Surrender
Resources

Disadvantages
Outsider
Secret
Magic Weakness (Negates Armor)

Character Points: 39

Again I like the picture being put together here.
If this was an on going narrative, Issue #1 (Mutants & Masterminds) focuses on her powers and how much she is like her parents.  Issue #2 here (BASH!) then is told in flashbacks to talk about her training as an Amazon and then her later training with Bruce on martial arts and how to be a detective.  Issue #3?  Well not sure yet, either Icons or Villains and Vigilantes.

Either way tune in next time for the exciting new adventures of Justice!

Friday, January 15, 2010

Batgirl and Batwoman

So growing up my first super herione crush had to be Yvonne Craig's Batgirl.  Was it the red hair? The form-fitting purple body suit? Or that fact that she not only was ass-kicking heroine, but also smart as hell?  Maybe it was the motorcycle.  Either way Batgirl always had a place in my heart.



I was in college and remember reading "The Killing Joke", maybe one of the post pivotable comics in DC's history.  The Joker decided up his game and shoots Barbara Gordon, paralyzing her from the waist down.  One can argue the "Women in Refrigerators" angle here (Barbara is reduce to nothing more than a prop to get to Gordon and Batman), but the counterpoint is as Oracle, Barbara may be more powerful than she ever was as Batgirl.

There is a story out there, I guess from Paul Dini (who I am a fan of), about reviving Batgirl with a new red-on-black outfit. But that idea was rejected in favor of keeping Babs as Oracle.  I have to admit, I support that choice.  It keeps Barbara in a place where she can do some serious damage to the criminal element and it gave us a new Batwoman.

The Batwoman

In "52" when Batman, Superman and Wonder Woman were away, other super heroes stepped up to take their places. One, was a figure patrolling the streets of Gotham protecting her from Intergang.

I won't get into too much detail here, but check out her Wikipedia page for more information if you like, http://en.wikipedia.org/wiki/Batwoman.  She is also playing a major role in the on-going "Batman R.I.P./Battle for the Cowl" storyline going on currently.
Like the nearly resurrected Batgirl, Batwoman wears a red on black(dark blue?) motif that is similar to both Batman Beyond and a bit like the Alex Ross Batgirl.

The Batwoman "Kate Kane"
"I think she likes you." The Quesion to Rene Montoya

Experienced Heroine
Type: Human
Life Points: 54
Drama Points: 25

Attributes
Strength 4
Dexterity 6
Constitution 4
Intelligence 4
Perception 5
Willpower 5

Qualities
Athlete (Kate has a black belt in Karate), Attractiveness +2, Contacts (Criminal) 2, Contacts (Financial) 3,
Hard to Kill, Fast Reaction Time, Nerves of Steel, Pain Resistance, Resources +6, Situational Awareness

Drawbacks
Adversary 4 (Intergang, Cult of Crime), Emotional Problems (Fear of Commitment) 1, Mental Problems (Cruelty, minor) 1, Mental Problems (Obsession, stop crime in Gotham) 1, Minority (lesbian, Jewish), Obligation (Gotham) 1, Secret (is the Batwoman, closeted), Tragic Love (Renee, it can never really work between them)

Skills
Acrobatics 6
Art 2
Computers 4
Crime 4
Doctor 2
Driving 3
Getting Medieval 5
Gun Fu 3 (mostly CO2 propelled grapples)
Influence 2
Knowledge 5
Kung Fu 7
Languages 2 (English, Spanish)
Mr. Fix-It 3
Notice 6
Occultism 1 (she knows about magic and fought a werewolf)
Science 3
Sports 5

Combat
Maneuver; Bonus; Base Damage; Notes
Punch; 13; 8; Bash
- Knock out; 11; ; Bash
- Disarm; 10; na; -
Throw Weapon (Batarangs); 10; varies; bash or slash depending on type
- Catch Weapon; 8; na; -
- Aim (batarang or grapple); 8; na; -
- Grapple Gun; 9; na; -
Kick; 12; 10; bash
- Jump Kick; 10; 15; (add dex+acro SL to damage)
- Double Jump Kick; 9; 15;
Dodge; 13; na; Defense action
Grapple; 15; na;
- Wrestling hold; 11; na; must grapple first
Feint; 11; na; add SLs to next action
Parry; 13; na; Defense action
Wall Flip; 10; na;

Batwoman is like Batman without all the angst. We don't know why she fights crime yet, but she has the tacit approval of Batman (Robin gave her a "real" Batarang).

Katherine "Kate" Kane on the other hand is the rich heiress of the Kane real estate empire. No one, for now knows her two secrets. That she is Batwoman and lesbian, save for Rene Montoya.

Some links
Another (older) blog post covering some of the same ground. http://thewastebasket.blogspot.com/2006_06_01_archive.html

Adventures in Nerdliness named Yvonne Craig as their #1 Nerd Girl of Note.