Showing posts sorted by date for query B/X companion. Sort by relevance Show all posts
Showing posts sorted by date for query B/X companion. Sort by relevance Show all posts

Wednesday, February 26, 2020

Plays Well With Others: Old-School Essentials

By its very nature Old-School Essentials is easily combined with anything that supports B/X style play.   So it naturally Plays Well With Others
Mechanics are largely easy, what about tone and style?  Well, that is what I am going to chat about today.


OSE & B/X
This is the obvious mix. So obvious in fact that there is not a lot to say that isn't painfully obvious.  So instead I am going to admire how nice those two black covers look together.   A nice addition to what I tend to call Black Book or Black Box Basic (also because like a Black Box, I throw things in and get things out and don't really care how or why it works as long as it does).


Obviously, any adventure designed for B/X or even BECMI will work with OSE.  At least up to level 14.

OSE & Maximum Mayhem Adventures
Mark Taormino's collection of crazy gonzo adventures run from levels 1 to 14.  Are you thinking what I am thinking?  Well, today is the flip-side of a PWWO on Maximum Mayhem Adventures I did a while back.  If you want to know more about those adventures, hit that link. 


While the adventures are overtly and specifically designed for OSRIC/AD&D1, I have had a great time running these under B/X style rules.  I also find that none of the deadliness is lost here.  If anything the fun factor is increased.

OSE & Astonishing Swordsmen & Sorcerers of Hyperborea


Another popular choice of mine for PWWO.  For this, I would use the Advanced Fantasy options of OSE.  AS&SH can be trimmed down to "Basic" style play easily enough.  So the two games can meet in the middle, system-wise.  Style-wise there is more to overcome.  AS&SH is a "Black Sabbath" album.  Deep, rich with darker tones and cold nights.  OSE is a "Yes" album. Ætheric, it is journey of expected highs but also surprising depths.  The demi-humans of OSE-AF bolster the newer classes of AS&SH.  IT might not be a mix that all people like, but it does appeal to me.

OSE & the B/X OSR
There are so many products out there that support B/X style play these days and there is no way I could cover even all the ones in my own collection.
But here are few.


Does B/X or OSE *need* psionics? Likely no.  Is it better with it? I think so!  Richard LeBlanc's Basic Psionics Handbook is a great book and a fun psionic system.  One he could redo for OSE if he wanted.  But like all things psionics, it's a choice.  As it is now it is a perfect fit.


The same is true for any number of Monster books.  I mentioned that OSE would easily support Monsters 2 and Monsters 3 books with no issue.  Hell. With all the OGC sources a Monsters 2 and 3 could be made that mimic the monsters in Fiend Folio and Monster Manual 2.




OSE is not the only Basic-game in town.  Blueholme cleaves closer to Holmes Basic, but it's 1-20 levels provide a little more play (though those last 6 levels are not as fun as the first 6) and Labyrinth Lord provides the same.  LL has their Advanced versions too if you are planning an "Advanced Fantasy" style game.  This takes it in a slightly different direction, but ultimately (for me anyway) it makes it possible to play a "cleaner" version of the D&D/AD&D hybrid we used to play in the early 80s.  Purity is for water, not games.


OSE & BX Companion


Eventually, someone will ask for an OSE Companion book.  Taking OSE to level 36 or Immortals.  Well, you can wait for one or use the one we are all using now.

A while back I posted How I commit heresy with Adventurer Conqueror King. I can do the same thing with OSE.  Johnathan Becker's magnum opus is as much of a love letter to BX as OSE is.  While B/X Companion doesn't work as well with say Labyrinth Lord of Basic Fantasy (the main Basic clones at the time) it does work great with OSE.

Basic-Era Witches


I'd be remiss if I didn't point this out.  In fact, while working on this post and taking these pictures I am once again hit with the idea of how well this would all work out for my War of the Witch Queens campaign.

So OSE has been giving me no end of pleasure and I don't see that stopping anytime soon.

Wednesday, January 22, 2020

Class Struggles: The New* Basic Classes

2019 was the start of my Back to Basics theme here at the Other Side.  I have covered a LOT of Basic-era/BX/BECMI/RC type products.  It got me thinking. In addition to the the base four human classes and three demi-human classes how many classes have been added to Basic D&D?

Answer. 113*
This includes at least four kinds of Barbarians, Bards and Paladins.  Three types of Rangers and Gnomes and duplicates of many others such as necromancers and illusionists.
*There are likely even more.

I am not sure if all of these are needed, but I am glad they are here.  Variety is the spice of life after all and these classes are all about variety.

The trick now is, can they all be played in same world? OR maybe a better question.  Is anything missing?

Basic Classes
Cleric, Fighter, Magic-user, Thief, Dwarf, Elf, Halfling

ACKS Player's Companion
Anti-paladin, Barbarian, Dwarven Delver, Dwarven Fury, Dwarven Machinist, Elven Courtier, Elven Enchanter, Elven Ranger, Gnomish Trickster, Mystic, Nobiran Wonderworker, Paladin, Priestess, Shaman, Thrassian Gladiator, Venturer, Warlock, Witch, and Zaharan Ruinguard.

Advanced Labyrinth Lord
Assassin, Druid, Illusionist, Monk, Paladin, Ranger

OSE (Advanced)
Acrobat, Assassin, Barbarian, Bard, Drow, Druid, Duergar, Gnome, Half-elf, Illusionist, Knight, Paladin, Ranger, Svirfneblin

BX RPG
Druid, Gnome, Half-elf, Monk, Necromancer, Paladin, Ranger

Mazes & Perils Deluxe Edition
Enchanter, Shaman

Psionics Handbook
Monk, Mystic

Class Compendium
Acrobat, Alienist, Angel, Automation, Bandit, Barbarian, Bard, Berserker, Bounty Hunter, Burglar, Commander, Cultist, Damphir, Dark Elf, Death Knight, Dragon, Dragon Slayer, Eidolon, Explorer, Fairy, Familiar, Feast Master, Fortune Teller, Friar, Gladiator, Goblin, Greensinger, Half-Elf, Half-Ogre, Half-Orc, Huckster, Inquisitor, Investigator, Knight, Lost Boy, Lucky Fool, Metaphysician, Pirate, Raging Slayer, Rune-Smith, Samurai, Shootist, Sword Master, Sylvan Elf, Tavern Singer, Thopian Gnome, Treant, Undead Slayer, Wanderer, Warchanter, Watchman, Wild Wizard (That's 52 classes!)

The Complete B/X Adventurer
Acrobat, Archer, Barbarian, Bard, Beastmaster, Bounty Hunter, Centaur, Duelist, Gnome, Mountebank, Mystic, Ogre-Kin, Scout, Summoner, Tattoo Mage, Witch, Witch Hunter.

Magical Theorems & Dark Pacts
Cleric, Wizard, Elven Swordmage, Elven Warder, Enchanter, Fleshcrafter, Healer, Inquisitor, Merchant Prince, Necromancer, Pact-Bound, Theurge, the Unseen.

Odysseys & Overlords 
Bard

Theorems & Thaumaturgy Revised Edition
Elementalist, Necromancer, Vivimancer

Class Catalog for B/X Essentials
Aasimar, Dragonborn, Dwarven Priest, Dwarven Thief, Elven Rogue, Gnome, Halfling Burglar, Half-Orc, Pixie, Tiefling

Tuesday, November 26, 2019

Review: D&D Expert Set

December of 1979 was the time I was first introduced to Dungeon & Dragons via the Holmes Basic edition and the AD&D Monster Manual.  It was 1980 though that I got my hands on the Moldvay Basic Set and my love affair with B/X D&D.  But that is only the first half of the story.  The second half, the X of  B/X, was the Cook/Marsh Expert Set. 

D&D Expert Set
I am not exactly sure when I got the D&D Expert set.  I do know it was sometime after I had the Basic Set.  I know this because I have very distinct memories of going through the Expert book and just marveling at everything inside.  Just everything from the classes to all the new monsters.  The Moldvay Basic Set was the high mark for me at the time for what an RPG should be.  The Expert set lived up to that set and then blew me away.  That is getting ahead of my narrative.

For this review, I am going to look at the original boxed set, the mini boxed set from Twenty First Century Games S.r.i., and the newer PDF from DriveThruRPG.

On the heels of the Basic Set edited by Tom Moldvay, we have the first Expert Set edited by David "Zeb" Cook with Steve Marsh.  So we often call this the Cook/Marsh Expert set to distinguish it from the Frank Mentzer Expert Set.   This Moldvay/Cook/Marsh set of rules is often called B/X to separate it from the Mentzer BECMI versions.

The Expert Set came in a boxed set featuring cover art by Erol Otus. The art includes the art from the Basic Set; a wizard scries the female wizard and male warrior fighting the dragon.   It remains one of my favorite pieces of gaming art ever.  In fact, it is the current background for my phone.   Included in the boxed set was one of the greatest sandbox adventures ever, X1 Ilse of Dread and a set of 6 polyhedral dice; d4, d6, d8, d10, d12, d20 and a crayon. Note the PDF does not include dice (obviously).

The Expert book features the same cover art on a predominantly blue cover. The book is 64 pages of black & white art.  The cover is full cover and the interior covers are blue ink and feature the table of contents (front) and index (back).  The art features some of the Big Names of 1980s D&D art. Jeff Dee,  Wade Hampton, David S. LaForce,  Erol Otus, James Roslof, and Bill Willingham.  Some so iconic that they STILL define certain elements of the game for me.  Jeff Dee's halflingsDavid LaForce's giants, and Bill Willingham's vampire are to this very day the first thing I think of when any of these creatures are mentioned.

While we were promised "new classes" both in the Holmes Basic book and later by Gygax himself in the pages of Dragon magazine, we stick with same seven classes; four human (Cleric, Fighter, Magic-user, Thief) and three demi-human (Dwarf, Elf, Halfling).  While I had not really thought about the new classes when I got my Expert set, I was a little disappointed that halflings and dwarves didn't get more than they did.  BUT if that was the case I soon got over it since there was SO much more for the Cleric and Magic-users.

Part 1: Introduction. This book begins with some tables from the Basic game. Also we get some guidelines on how this book should be used and what to do if you have an earlier (Holmes edition) of D&D Basic.  Here we also note that the page numbers are X# compared to the B# number.  The idea here was for you to be able to cut up your Basic and Expert books and put them together in a three-ring binder.  Eventually, I did do this, but not with my actual books, but rather with the printouts from the DriveThru PDFs.


Part 2: Player Character Information. This deals with all the classes.  I thought, at the time, that the organization of this section was a vast improvement over the same section in the Basic Book.  Where Basic D&D went from 1st to 3rd level, this book continues on to 14th level for human classes and various levels for the demi-human classes.   Additionally, thief abilities extend to 14th level as does Clerical turning Undead and new, more powerful spells; 5th level for clerics and 6th level for Magic-users.  That was unheard of levels of magic for me.

Part 3: Spells. This section got about 90% of my attention back then.  New detail is given on Reversed spells for both Clerical and Magic-user/Elf spells.  Eight pages of new spells including the amazing Disintegrate spell, which was one of the spells outlawed in many of my local game groups back then.

Part 4: The Adventure.  Not only does this section open up the world of adventuring to the entire wilderness and beyond the dungeon, it gives us some of my favorite Erol Otus art ever. The Alchemist on page X21 defined what an alchemist needed to look like for me.

Part 5: The Encounter covers combat and includes morale, saving throws, and variable weapon damage. This also has all the necessary combat tables.

Part 6: Monsters. Ah. Now here are the pages of my memories!  I have mentioned before how much I love the Monster Manual for AD&D and how it was my monster tome for my time playing Holmes Basic.  But this.  This one was part of my new favorite rules and that made all the difference to me. The mundane rubbed elbows (or knees, or whatever) with the magical and the malevolent.  To this day there are still monsters here that I have not seen the likes of elsewhere. Well yes, I have, but you have to dig for some of them.  But let's be honest, when was the last time you pulled a Devil Swine out on your players? Some versions of monsters here I still prefer over their AD&D Monster Manual counterparts. Giants and Vampires as I have mentioned.


Part 7: Treasure follows.  While D&D lacked the infamous vorpal sword (for now), it made up for it by having better rules in my mind for Intelligent swords.

Part 8: Dungeon Master Information, is what it says on the tin.  We get rules for making ability "saving throws" and spell magic item creation rules.   What I had the most fun with were the castle and stronghold cost rules.  This chapter is chock full of goodness.  Handling players, NPCs, even the first bit of what was known as the "Known World" which later became Mystara.  To this day seeing the "haunted keep" fills me with ideas.


Part 9: Special Adventures this section covers waterborne adventures. 

This book is so full of great stuff and even though we were promised a "Companion" edition that would go to 36th level (unheard of!) there were still plenty of adventures to be had.
Let's be honest, 14 levels is a lot of levels even by today's standards.



The PDF of the Expert book includes the Ilse of Dread AND the Gateway to Adventure catalog.   All that for $4.99? That is a steal really.

The Twenty First Century Games S.r.i., mini boxed set is about 1/8 the size of the normal boxed set.  It came complete with a box, an Expert rule-book and mini copy of Ilse of Dread.  Twenty years ago it looked great! Today the font must have shrunk some because I find it really hard to read!






Friday, March 8, 2019

Kickstart Your Weekend Mega Post!

A bunch of new and really awesome looking RPG Kickstarters are out.  So here is a bunch of them. There has to be at least one her you will like.



DCC RPG Module: Reckoning of the Gods-Into the Shadow Realm

https://www.kickstarter.com/projects/studio9games/dcc-rpg-module-reckoning-of-the-gods-into-the-shad?ref=theotherside

While I don't play Dungeon Crawl Classics the RPG, I do LOVE their adventures.  This is a 32-page adventure for 3rd level characters for DCC or any old-school game.  You know the production values will be high and the adventure will be deadly.

Rise of the Drow: Collector's Edition for D&D 5E and PFRPG



https://www.kickstarter.com/projects/adventureaweek/rise-of-the-drow-collectors-edition-for-dandd-5e-a?ref=theotherside

This is a big book!  In 2014 the original Rise of the Drow came out for Pathfinder.  While I didn't run it as written I used huge chunks of it when I ran Vault of the Drow last year and it was fantastic.  This book would have been welcome then since it is now going to be for 5e and Pathfinder.

Adventures Great and Glorious


 https://www.kickstarter.com/projects/brwgames/adventures-great-and-glorious?ref=theotherside

Joseph Bloch is back with another great sounding book for old-school games.  This one is for high-level campaigns, running kingdoms and intrigue. It sounds a little like "Companion Set for AD&D + Birthright", but I am sure it is more than that.
Joe runs a tight Kickstarter. He does what he says and gets things done.  To date he also the only Kickstarter creator to get me books BEFORE his stated deadlines.  This book should also be a great as his others.

Basic and Expert RPG Sets Remastered!


https://www.kickstarter.com/projects/640360422/basic-and-expert-rpg-sets-remastered?ref=theotherside

Bill Barsh of Pacesetter Games has been out there producing some high-quality material and books for a long time.  This one is so far up my alley that it is practically in my living room.  I have gone on forever about my love of Basic-era D&D and B/X in particular.   Well, this looks like so much fun!

Witch+Craft, a 5e Supplemental


https://www.kickstarter.com/projects/astrolago/witch-craft-a-5e-supplemental?ref=theotherside

Now this one looks like a lot of fun.  Tradecraft, magic and crafting for your D&D5 characters.  Exactly the sort of commonplace magic one would expect to see in a world filled with magic.  This one is on the opposite end of the spectrum than DCC and that is what makes it look fun.
Love the art.

Lost Classes and Cannibal Corpses - Two Original RPG Zines




https://www.kickstarter.com/projects/gamersandgrognards/lost-classes-and-cannibal-corpses-two-original-rpg?ref=theotherside

Back on to the old-school side of things, long time blogger Ryan Thompson has his first Kickstarter out.   Appendix N Entertainment gives not one but two zines; Lost Classes and Canibal Corpse. "Lost Classes: The Arnesonian Classes" features two classes played in Dave Arneson's games, the Merchant and the Sage.  It is worth it because of that really.
"Solar Sanctuary of the Cannibal Corpse" is an adventure module for 1st-3rd level characters.

And finally. Let's not forget the 8,000 lb (800 lb is not enough) gorilla out there.

Critical Role: The Legend of Vox Machina Animated Special


https://www.kickstarter.com/projects/criticalrole/critical-role-the-legend-of-vox-machina-animated-s?ref=theotherside

Honestly, what do I need to say about this one? Hit 4 million in it's first few hours of opening.  At just under 6.5 million now and there are still 41 days of funding to go.  I am pretty sure this is the largest RPG-related Kickstarter ever. It is even more money that the recent https://www.kickstarter.com/projects/mst3k/bringbackmst3k/descriptionMST3k Kickstarter.
So yeah, Critical Role is a big deal. 

So get out your wallet or purse and get ready to slap some cash down.

Friday, January 4, 2019

2019: Back to Basics

Here we are. 2019.

Towards the end of 2018 I was thinking how much I miss Basic D&D. In particular B/X flavor of Basic D&D.  So with some of my left-over Christmas money, I went out and got some new Basic-era games.


Up first is Michael Thomas' own BLUEHOLM, both the Prentice and Journeymanne Rules.
Designed to emulate and then extend the Holmes edition of D&D Basic.  The version I cut my teeth on now 40 years ago.

That would be enough to keep me happy for a long time really, but it is not the only thing on my table.


Gavin Norman's B/X Essentials is a recreation and reorganization of the Basic and Expert rules.  Like those famous boxed sets (and my favorite version of Basic D&D) this version only goes to level 14.  There is a lot to be said for this.  Some really, really fun adventuring can be done at this level.   I promise a full review soon, but let me just say these books look fantastic.

Of course, you can use Jonathan Becker's B/X Companion and The Complete B/X Adventurer with these, but that is defeating the B/XE design philosophy (but still would work and be fun).


If extending your B/X experience is your bag, then pick up Mark Craddock's B/X Ascending gives you more classes and plenty of new options. 

I have to say, Mark has really stepped up his game.  This is a great looking book.

Not everything I want to do this year is 100% B/X basic, but they are still B/X related.


What is B/X without it's two most iconic adventures?  I already had Into the Borderlands, but now I got Isle of Dread updated versions from Goodman Games.  The originals work fantastically with all the books listed above and 5th edition as well.


Also on my table is an update to one of my favorite clones.

 
Dan Protector's Labyrinth Lord in it's new Advanced incarnation is really more like the D&D we played back in the day; freely mixing Basic and Advanced D&D.

Whats my plan for all of this?

Well I hope to do some more Basic-era type posts and products.  Swords & Wizardry was a lot of fun, don't get me wrong, but Basic is my true love.

So let's see what 2019 can bring us!

Friday, November 2, 2018

Seoni, Pathfinder Iconic Sorceress, B/X style

Seoni might arguably be the most popular of the Pathfinder iconic characters. She is certainly one of my favorites.  She might not exactly be a witch, but she is close enough.


A few things have come together over the last couple of weeks to make me want to do this post.
First,  there is the new Seoni statue Kickstarter that I posted about this morning.
Secondly, I have really been getting interested in B/X again (as if my interest ever waned) thanks in large part to Gavin Norman's B/X Essentials line which looks like so much fun.

With the Art & Arcana book out I went back to the cover of D&D Basic which was the inspiration for the Pathfinder Core Rules book cover that introduced us to Seoni in the first place.



I also did stats for Feiya so long ago, so it seems right to me to also convert Seoni as my "second favorite" Pathfinder Iconic.

The witches three. Larina, Feiya, and Seoni
So I thought it might be fun to see how Seoni converts to B/X era D&D.  Of course in Pathfinder she is a Sorceress a class that B/X doesn't have.  But they do have the Magic-User which the ancestor of the Sorcerer class.  But I am contractually obligated to provide Witch stats too! ;)

For fun, I will do the Magic-User stats using only Gavin Norman's B/X Essentials: Core RulesB/X Essentials: Classes and Equipment, and B/X Essentials: Cleric and Magic-User Spells.

For her witch stats, I will use D&D Basic and Expert with my Basic-era Witch book.

I took her ability scores from her 1st Level iconic version to represent her stats as "rolled" but will base these off of here 12th level iconic version.  In the case of her Magic-user stats I rearranged her Int, Wis, and Cha to better fit the magic-user rules.  For her Witch stats I left them as-is.
For her other items like equipment and feats I tried to convert or perserve those the best I can within the rules of B/X D&D.

Seoni
12th level Magic-User

Abilities
Strength: 10
Intelligence: 18
Wisdom: 10
Dexterity: 14
Constitution: 12
Charisma: 13

Saves
Death Ray or Poison:  9
Magic wand or devices: 10
Paralysis, Polymorph or Turn to Stone: 9
Dragon Breath: 12
Rods, Staffs and Spells: 11

Hit Points:  26
Alignment: Lawful (Lawful Neutral)
AC: 3 (unless using spells to protect herself more)
To Hit AC 0: 14

Familiar:  Blue Skink ("Dragon") (Basic Magic-users did not have a way of gaining a familiar. So this is a DM-fiat).

Spells
First (4): darkness (light, reversed) magic missile, read magic, shield
Second (4): continual darkness, detect invisible, invisibility, web
Third (3): fire ball, haste, lightning bolt
Fourth (3): charm monster, dimension door, wall of fire
Fifth (3): cloudkill, pass-wall, wall of stone
Sixth (2): control weather, death spell

Equipment: Amulet of Natural Armor +3, Ring of Protection +3, backpack, potions of cure wounds, scroll of fly, wand of magic missiles (32 charges, 7th level), staff of wizardry, dagger

So not exact copies of all the spells are found in the B/X era, but enough that I am fairly happy with this magic-user build.

Now. What if Seoni were a witch?  Valeros certainly thinks she is...

"I wonder about that witch and her schemes."
- Valeros, companion, friend and erstwhile lover of Seoni.

Seoni
12th level Witch, Dragon-blood Tradition* (Blue)

Abilities
Strength: 10
Intelligence: 10
Wisdom: 13
Dexterity: 14
Constitution: 12
Charisma: 18

Saves
Death Ray or Poison:  8
Magic wand or devices: 9
Paralysis, Polymorph or Turn to Stone: 8
Dragon Breath: 11
Rods, Staffs and Spells: 18

Hit Points: 26
Alignment: Lawful (Lawful Neutral)
AC: 3
To Hit AC 0: 14

Occult Powers (*the Dragon-blood tradition is something I have been playing around with for a couple of years now. Not ready for prime-time yet.)
Familiar:  Blue Skink ("Dragon")
Minor: Draconic Magic: Lightning Bolt (once per day Seoni can call on her draconic patron to cast Lightning Bolt).

Spells
Cantrips (6): dancing lights, detect curse, false glamor, flare, mend, spark,
First (4): burning hands, darkness, minor fighting prowess, spirit dart
Second (4): burning gaze, invisibility, produce flame, spell missile
Third (3): continual fire, dispel magic, fly,
Fourth (3): charm monster, intangible cloak of shadows, magic circle against evil 10'
Fifth (2): hold monster, primal scream, waves of fatigue
Sixth (2!): mass agony, wall of roses

Equipment: Amulet of Natural Armor +3, Ring of Protection +3, backpack, potions of cure wounds, scroll of fly, wand of magic missiles (32 charges, 7th level), dagger,  Staff of Enchantment

Witch-Seoni has a totally different feel to her than Magic-user-Seoni.  I would say that as a Dragon Witch her spells manifest in ways that remind one of a dragon.  Primal Scream, for example, would be the roar of a dragon. Produce Flame would be a spark of electricity that creates fire,  Mass Agony would come out as electricity like a blue dragon's breath, and so on.

I am pretty happy though with both builds.

Don't forget to check out the Seoni statue Kickstarter ending really soon.

Monday, October 1, 2018

Magic Kids for Magic School

I was talking with my kids this weekend about our Magic School game.  Since I first proposed the idea to them they have both discovered and fell in love with Call of Cthulhu.  As such my plans have drifted a bit and my magic school is more Miskatonic University rather than Hogwarts.

I'm still going to stick with B/X era Basic for this.  With all the material I have and what I want to do it just seems to be the better fit.

Over the weekend I went to my FLGS and we found these minis that would be PERFECT for a magic school game.




They are from WizKids and are called Wardlings. Each one is a kid with an animal companion.

We did not grab them all but we did get these based solely on their pets. 
They are great little sculpts and the pets are cute as hell.
I just had to have that winged cat for my witches.

Love the little moon design on his fur.

Currently, there are two waves out, Wardlings 1 and Wardlings 2.  I have heard that there is a third one on the way, but I can't find confirmation of that.

Can't wait to see what they come up with next.

Thursday, March 22, 2018

This Old Dragon: Issue #69

January 1983, I was in the middle of 8th grade and transitioning my D&D B/X game over to AD&D because I was pretty sure the Companion book was never coming out.  I remember being very concerned with the idea of "playing right" back then and wanted to be sure I was not violating some rule that said I could not or should not mix D&D and AD&D.   1983 was also the time I wrote my very first draft of the Healer class.  So let's put on some Men at Work because this is issue #69 of This Old Dragon.

This Dragon is another one from the collection of Eric Harshbarger. So it is in much better shape than some of the ones I have.

We get another great Clyde Caldwell cover this issue.  I always enjoy his art and this evil wizardress summoning an army of darkness is hitting all my buttons.

Caldwell gives Elmore a run for his money in my mind as the most "classic" D&D artist of the "Silver Age".  Is this the Silver Age yet?  83 is certainly a transition year for D&D, we will be getting new covers on all the classic hardcovers and the new Basic sets are on the way.  We are in what James Maliszewski of Grognardia has called "The Hickman Revolution".  We see other changes in Dragon #69 too as it takes on the look it will have for most of the mid 80s.  The Silver Age/Hickman Age of D&D is the age I still consider more of my personal Golden Age; although it has a hard time competing with right now.

Opening up this issue we see a great ad for Star Frontiers.

Kim Mohan addresses some of Gary's recent "opinionated" (his words, not mine) editorial pieces, especially from issues #65 and #66.  Though Mohan here is defending Dragon's right to publish these and still claim not to be the "house organ" of TSR.  Personally I think they tread that line a little more than they think they do, certainly, at the time I didn't care.

Letters from readers cover some language and Illusionist spells from issue #66 (need to see if I have that one).

Big ad for Epyx computer game "Crypt of the Undead".  I remember wanting to play it and I was going to save up my cash for an Atari 600 or 800 personal computer.  I ended up buying a TRS-80 Color Computer instead.

Ok our big feature is all about Runes by Phil Taterczynski and Roger Raupp.  This is one of those articles that stuck with me for years! I can remember watching the Doctor Who episode "The Curse of Fenric" and remembering things from this article.  This and the companion piece by Ed Greenwood (featuring an early appearance of Elminster) Runestones cover 9-10 pages. All good reading.

Gary is up with From the Sorceror's Scroll. Here he presents us with our very first "split-class" (unless you count the bard), the Thief-Acrobat.  I had a thief-acrobat back int he day, but not till the class appeared in the Unearthed Arcana.

The fiction section is next, a sci-fi story this time.

Gary is back with the Deities & Demigods of Greyhawk.  Featured this issue, Istus (Lady of our Fate), Obad-Hai (The Shalm, whatever that is) and some Time Elementals.

Roger E. Moore has an article that appeals to my analytic desires. Charting the Classes compares the various AD&D classes.  He looks at average hitpoints by level and by experience points. As a former stats professor I could spend hours going over this data. I could even import it all into Excel/Google Sheets an play with the numbers.  I have done something similar in the past and ended up with tables that are pretty close to the stuff we would later get in 3e.

Gary is back again (!) with some Featured Creatures.  Here we get two more fungal creatures, The Ustilagor and Zygom. These would later appear in the Monster Manual II and became Underdark staples.  Well...they did in my games anyway.

Caped Crusaders and Masked Marvels is an essay by Roger E. Moore on the nature of Super Hero RPGs.  No RPG in particular, but I can't help but think that Marvel Super Heroes might be driving this a little. There is a list of "usuful games" at the end of the article.  I can't help but notice the prominent placement of the Villians & Vigilantes ad at the end of this.



Arrakhar's Wand is the centerpiece of this issue. Again it would be, if my issue had it.  That's fine I fully expect that most of the middle sections have been removed from nearly ever used Dragon I get. I can't really complain...but I also can't review it! So moving on.

Lenard Lakofka is up in Leomund's Tiny Hut with the Entertainer Class(es).  This includes such notables as Stagehand, Juggler, Acrobat, Troubadour, Showman, and Entertainer. At 8 pages it has some depth and there are a lot of interesting ideas here.  Naturally with the Thief-Acrobat from Gary I am curious to see what acrobat skills I could swap between them.  I am inclined to use this article whenever I next run a circus themed adventure.  In fact the one I am considering is from a group of professional acrobats that play at the local RenFaire, Barely Balanced. They have an adventure for Pathfinder called The Dead Gulch.  I think it would work better with AD&D/OSRIC myself.

Like last week, this week's issue is a Night of 1,000 stars.  Who is next? Hey look it's Lewis Pulsipher and he is up with Ready for anything! Be prepared to carry more than just a sword. AD&D and D&D has always been about resource management. Lew is here to help you figure out what you need and what you really need.

Ed Greenwood and Elminster are back again, this time with More Pages from the Mages.  This time we get four new spell books with some new spells. Back in the day I would go right for the spells, today I am more interested in the story behind the spell books.  Maybe the spells inside are some I have already seen, but that is not what makes it valuable to me now. It's the story, the history, maybe there is something really special about this book. Maybe the spellcaster is still alive. Maybe his/her enemies are and want this book.  My cup runneth over with ideas.

Merle M. Rasmussen and Allen Hammack are up with some more Top Secret material.  Here they are answering some rules questions and discussing what might be some rule inconsistencies.

Tony Watson reviews United Nations. He likes it.  Merle Rasmussen reviews the card game Jasmine. He likes the fresh approach on some old ideas and he loves the art.

Lewis Pulsipher is back with The Role of Books. He covers Life in a Medieval City by Joseph and Frances Gies, but not as a review per se, but more as an essay on how to use the book in your FRPG.

We get some ads.

Phil and Dixie try to beat the high cost of gaming.
Wormy is suprised by a giant fly panther.

Some ads and we end with a big ad for Middle Earth.

All in all quite a fun issue.  Lots of great material and some that I can still use today.

Want to know what I ws saying about White Dwarf from the same time?  Check out White Dwarf Wednesday for Issue #37.

Thursday, April 20, 2017

This Old Dragon: Issue #84

Let's go all the way back to April of 1984 to issue 84 (the only time that the year and the issue were the same) for an April issue I don't hate.  So put on a copy of Van Halen's "1984" cause it's April 1984 and this is "This Old Dragon"!

Dragon 84 is an interesting one for me.  It was almost my first Dragon.  I was going to go buy it at my local bookstore, but the agreement was I had to buy D&D books with my own money.  So instead of this I got something else. Can't remember what.  I wanted to go back and get it, but by then Dragon #85 was out so I got that one instead.  Yes, folks the very first Dragon I owned was issue 85. But more on that later.

Kim Mohan's editorial discusses the lack of "foolish" content in this issue.  He also discusses how this is the LAST issue with Phil & Dixie!  But it is also the first issue featuring the Ares Sci-Fi section, that is cool.

The first full article up is A cast of strange familiars by Stephen Inniss. Back then I tended to stick to more traditional familiars; owls, cats, bats and the like.  This was a great article since it expanded on the lists of potential animals and benefits for the Magic-User.   My own witch class was still a bit off from happening at this point.

An interesting ad appears on page 13. Riddle of the Ring claims to use names from an "uncopyrighted" work of J.R.R. Tolkien.  I wonder how that worked out for them in the long run?  Contrast that with a panel later in "What's New!"


Ed Greenwood and Elminster are back in Ecology of the Trapper.  Interesting article, but I always wanted them to do more interesting monsters.   We get that later in the issue.

Never the same thing twice: Filling out facts and figures on the rakshasa family by Scott Bennie is the sort of thing I was hoping for!  Rakshasas are really interesting and this article expands on that considerably.  I do remember making a Xerox copy of this article because I wanted to do something more with these guys.  I never did really, but I did end up adding them to the ranks of the devils for my own games.

Interesting ad for the Little Wars convention. I guess in 84 it used to be really close to where I live now. The Willow Brook Inn is no longer there, but Little Wars is still going strong.
There used to be so many cons. In April to June there are 25 listed here.

Ah.  Now a bit of history.
And then there were three is a "preview" by +Frank Mentzer of the new D&D Companion rules.  The article starts off with a bit of history on how the "Companion" rules were hinted at in 1980 (yeah we know!) and it was not till 1982 the go ahead was given to create it.  Reading the article you certainly get the feeling that Gary (oddly misspelled as "Garry" at one point) anoints Frank and hands him the UR-Tablets of D&D and tells him to spread the Gospel to his people. Or something like that.
Frank details the design and gameplay assumptions behind the Companion rules.   This includes more epic quests and even outer planar play.  The Masters and Immortal Sets are also teased here as well as the War Machine large-scale battle system.  What the four classes can do after 15th level is discussed with options such as the Druid, Paladin, and Magist.

The centerfold is Part 1 of a two-part RPGA adventure "The Twofold Talisman".  I ran this back in the mid 80s and had a good time with it, but the Star Wars puns in it felt old to me even then.   I thinkI'd like to run this again someday.

In the Reviews section by Ken Rolston, they cover some FRPG classics. A new edition of Chivalry and Sorcery, a game I always wanted to try, is first up.  The big one is a review of the Basic and Expert sets of D&D, the B and the E in BECMI.  I was not a fan of these editions, having firmly come off of the B/X versions before moving (at this time) to AD&D.  Of course, now I appreciate what was done here, but I should have read this review back then. I might have been a little less quick to judge these set unfairly.

Next is the Ares Science Fiction section, a new feature for Dragon and one I always enjoyed reading.  This section only gives us a taste really of what is to come.

First up is one of the articles I most associate with Ares; their series on detailing the Moon for all the major Sci-Fi systems out there.  It had everything I love. Science, RPGs, sci-fi and an obsessive compulsive need to do something to the Nth degree.  This first one covers the Moon for the Spae Opera RPG.  I always wanted to collect all of these and put them in a binder or something.

Ed Greenwood has another article this time it is The Zethra An NPC race for the STAR FRONTIERS game.  I get the feeling, reading this, that Elminster is out there somewhere in the Star Frontiers universe and Ed was just waiting for an excuse to use him in it.

No Marvel-Phile yet.  But there is a full page ad for the upcoming Marvel Superheroes Game!

Lots of really cool old ads.

So for the comics we have Snarf Quest #9, What's New? with Phil and Dixie, Talanlan, and Wormy all in the same issue.
We touched on this, but this is the last What's New until some special one-shots later on.  Phil & Dixie decide to finally find out WHY they can't do "Sex and D&D" and they get fired in the process. Still though, one of the funnier issue of this with plenty of cameos of Dragon and TSR employees.
This panel makes the Fellowship Games ad above look all the more odd.


We end with natually an ad for I.C.E.s Middle-Earth Roleplaying and a product that to many signified the end of old-school D&D.



I supposed I belong more the Silver Age than the Golden Age even though I had been playing for more than 4 years at this point.

1984 was a turning year for D&D.  We can see it here in the ads and the articles. We can see the turning in Dragon and in TSR in general with the publication of the BECMI sets, Dragonlance and Marvel Super Heroes.
At the time though it felt exciting, like we were entering a new age of gaming. It STILL feels like that's what it was. Sure we can read about how Gary was getting pushed out by this time and how in 85 the finacial toll was beginning to really harm TSR.   But as fans we never knew that. We never saw that side of things.  Dragon was our insight to the hobby and the sights were good.

What do you recall from this time?  How did you see all these changes?

Want to see what I Was saying about White Dwarf magazine from the same month? Check out White Dwarf Wednesday for issue #52.