Showing posts with label horror. Show all posts
Showing posts with label horror. Show all posts

Sunday, October 30, 2016

October Horror Movie Challenge: Ghost Ship (2002)

I enjoy a good tale of ghost ships. Ever since I had read about the Flying Dutchman and other tales of ships lost at sea I have had a morbid sort of curiosity about them.

So when Ghost Ship from 2002 showed up on my TV and just starting, how could I say no?

It was not a bad tale really. One we have seen time and time again in the movies.  There is a wreck of a ship floating in international waters and a team of salvagers go out to claim it.  One by one they experience strange things, see things and soon the dying starts.

This one had a few interesting little twists. Emily Browning has one of her first ever screen roles as a ghost.  The "cable death" is by far one of the more gruesome ones.

Desmond Harrington's character is obviously Charon or something like him.

This movie, and this story, is ripe for adventure seeds.  In fact one of the reasons I wanted to watch this one was to scrape it for ideas for this White Star adventure involving a lost starship in a 'haunted" area of space.


2016 Movie tally
Watched: 32
New: 25



Saturday, October 29, 2016

October Horror Movie Challenge: Crimson Peak (2015)

This is one of the big movies I wanted to see this Challenge.  It had such a cool look and I was looking forward to watching it with my son.

Well I have to say it did not disappoint.  It is less a horror movie as it is a movie with horrific moments.  Much like it's not a ghost story as it is a story with ghosts.  I think that set some people off a bit.

The movie was written and directed by Guillermo del Toro and you can really tell.  Aside from all the Pacific Rim guest stars, there is also a Pan's Labyrinth feel to this.  
The actors are great really especially the three leads.

Connor really enjoyed it, loved the mystery but wanted it to be more scary.

Still. I enjoyed it.



2016 Movie tally
Watched: 31
New: 24


October Horror Movie Challenge: Late Night Cable

Been suffering through some migraines this week.  Thankfully a lot of my posts were pre-written and cued up.  Today's post wasn't.
Since I have slept something like 24 hours in the last 48 I was up late last night.  So I decided to cruise the depths of the premium movie channels to see what was on.  Starz and The Movie Channel provided some hits.

First up I Spit on Your Grave (1978) (rewatch).
The older I get I find my tolerance for "torture porn" lessens.  I have seen this movie a number of times and this time I wanted to focus on some the horror I might have missed in the sea of exploitation.  Camille Keaton must have went through a real hell in filming this.
I have now seen the remake and I see there are a host of sequels including one that continues Camille Keaton's Jenifer as an author several decades later.  Morbid curiosity of course calls to me on this, but I doubt I'll go out of my way to watch it.

In a similar vein I also caught Girl House (2015) (FTV).
This is simple slasher flick with a crazy dude obsessed with a cam girl.  Given that this is about an "x-rated" cam show there is surprising very little nudity from our star. That's fine.  The crazy dude, "Loverboy" is more of the focus here. It's an effective mix of both old-school slasher and new-school "the internet is watching" mentality.  Special shout outs go to Camren Bicondova ("Selena Kylie/Cat" on Gotham) as Loverboy's first victim as a child and Wesley MacInnes as the happles voyeur who watches the horror unfold on the cam shows.  He had the best line in the movie, "I am going to so need therapy."  Had to be there for it I think.  The movie needed more Nicole Fox in my opinion.

Watching these back to back I noticed that "I Spit on Your Grave" really set the tone for the modern slasher film.  Not just tone, but how some of the shots were done.



And no. My son did not watch these with me.

2016 Movie tally
Watched: 30
New: 23


Friday, October 28, 2016

October Horror Movie Challenge: Killer Klowns from Outer Space (1988)

Oh, what to say about this movie. I figured it was timely with all the clown "attacks" being reported.
Of course, I saw this when it came out, but wanted to watch it again with Connor.  He honestly didn't know what to think. But we were both laughing a lot.

Things I noticed/remembered.

Royal Dano as the farmer.  That was either inspired casting or lazy casting.
Suzanne Snyder as Debbie. She also played a "Debbie" in "Weird Science" and was from nearby Park Ridge Illinois.
Christopher Titus is in this movie too.  Wearing glasses I didn't even recognize them.

Though I swear there was a scene where the Dickies were playing in a concert.

A lot of the lines are really on the nose, no pun intended. It's not a great script. The movie is still a silly one.  The Klowns are scary though, but all clowns are scary.



2016 Movie tally
Watched: 28
New: 22


Reviews: Leagues of Gothic Horror Guides (and a Kickstarter)

Yesterday I went on (and on) about my love for the Triple Ace Games' Ubiquity-powered Leagues of Gothic Horror.   Today I want to focus on a few of the supplements from the Kickstarter.

In all cases, I am reviewing the dead tree and PDF versions of the books. I purchased these via the Kickstarter they had a while back.   All links are affiliate links. No review was solicited or expected outside of me emailing the author to say "hey,  I am reviewing your books" a couple of days ago.


Leagues of Adventure - Globetrotters' Guide to London
Softcover book. Full-color cover, black & white interior art. 78 pages.
A great sourcebook for the Leagues of Adventure game this covers the City (and County) of London in the 1890s.  The bulk of the book is devoted to a "tour" around London pointing out places of interest.  There are also sections on the police force, entertainment, and transportation.  The book is largely fluff free (ie not much in the way of games stats) so it immediately has utility for a wide variety of games. Even the adventure hooks for London are game-stats free. Most of the game-related material comes in the form of detailing various NPCs and archetypes, but there is enough flavor test to still make them usable in other games too.
This is a well-researched guide and extremely useful.  If you are playing a London-based Leagues of Adventure, Leagues of Gothic Horror or Leagues of Cthulhu game then I say pick this up.

Leagues of Gothic Horror: Guide to Black Magic
(currently on sale at DriveThru RPG)
Softcover book. Full-color cover, black & white interior art. 64 pages.
Set up in a similar fashion to all of TAG's "Guide to" books, this covers Black Magic and "Wickedness".  This book is fairly setting specific, so it has more game stats than some of the other guides.  I still found it to be a fantastic read and can't wait to try some of this out in my next Ubquity game.  The book covers a brief history of "black magic" practices around the world.  Later (Chapter 2) we move into why someone might take up this sort of power.  Fiendish lairs are also discussed since in the tried and true traditions of both Gothic and Pulp fiction every bad guy needs a lair.
The next three chapters I found the most interesting, they are respectively, Power, Demons and Evil NPCs.  So much great stuff here that I really could spend dozens of sessions working through all the ideas this has given me.  In particular, I have a Ghosts of Albion adventure that would work so much better with some of the ideas here. I am going to have to re-run now under Ubiquity to see.
For a small book it packs a lot of punch.

Leagues of Gothic Horror: Guide to Apparitions
(currently on sale at DriveThru RPG)
Softcover book. Full-color cover, black & white interior art. 64 pages.
Set up in a similar fashion to all of TAG's "Guide to" books, this covers ghosts and the damned.  Again, this is fairly setting specific but a lot of the material here is drawn from myths and legends from around the world, so first of there should be something in this book that everyone recognizes. Secondly there is plenty in this book that everyone can use.
The first third of the book covers why ghosts happen and their nature. This is followed by the means of disposing of these pests and some of the powers that they have.  The last third (more like half) covers new monsters and some very specific ghosts.  Frankly it is worth the cover price for the ghost of Lady Macbeth alone.
I once said in a game at Gen Con that are more ghosts in London than living people.  This book helps prove my point rather nicely.
Another really solid buy.



Also don't forget about TAG's newest Kickstarter, Leagues of Cthulhu.  Yeah the name is awkward, but it does tell you exactly what this is about.  My youngest son, who is turning into quite a Lovecraft fan, really wants this game.
You add on any other "Leagues of..." book you like.


Thursday, October 27, 2016

October Horror Movie Challenge: The Lords of Salem (2013)

I like Rob Zombie. I like Sherri Moon Zombie. I love anything to do with witches.
So yeah, I actually rather enjoyed this movie.  There is a lot about this movie that worked as far as I am concerned, though I do recognize the that there were some valid criticisms.

Unlike the Witch, which tried to play the witch stories of America with an even hand, this movie goes full on myth and fairy tale.

Not to be too much of a critic, Sherri Moon Zombie is not the best actress in the world, but she is good in this role.   The movie has a feel to it that reminds me a bit of Kubrick...or more to the point someone (Rob Zombie) trying to do Kubrick by way of Ken Russel.

The basic idea of this movie is a tried and true one; descendants of those wronged are not enacting their revenge/curse or whatever in the present day.

So far this movie has 100% more Rush than any other movie I have seen this challenge.

I am going to say this one was a good one.  Plus it had Meg Foster and Dee Wallace in it as witches, so how can that be bad?

2016 Movie tally
Watched: 27
New: 22


Review: Leagues of Gothic Horror

A while back I spent some quality time with the Ubiquity system reviewing a number of games including Leagues of Adventure one of my favorites.

Today I want to have a look at Leagues of Gothic Horror, the gothic horror (naturally) supplement to Leagues of Adventure.

Leagues of Gothic Horror (LoGH) is not an independent game but rather a "thick" campaign supplement with a lot of rule additions.  In it is designed to be used with Leagues of Adventure, but it could also be used with any Ubiquity game with a little work.  Actually with a little more work it could be used with any Victorian era game.   It is light on crunch really and full of flavor.

I am reviewing my hardcover and PDF from my Kickstarter backing.  The book is 158 pages, color covers with black and white interiors.  Again for my money black and white interiors are the way to go for both Victorian and Horror.

I am just going to come right out and say this.  This book is damn near perfect.
This really has everything I enjoy in one volume. Gothic horror, the Victorian era, black magic, science, horror, it's all here.

Chapter 1 covers new Archetypes for the LoA game.  These include some of my favorites of gothic and Victorian lore such as the mystic, the mentalist and an old favorite, the alienist.   There is even a subsection on how to play Ghost characters!  If I didn't love this book so much I might feel threatened that it was encroaching on Ghosts of Albion's territory!
There are also new talents, skills, and flaws for your character.  These are of course designed with LoA in mind so no idea how they might overlap with say, Hollow Earth (HEX) or other Ubiquity games. There are also new Leagues.  These are usable in any game.  In particular, I was thinking of Victorious the whole time.
Chapter 2 details horror and sanity mechanics.  Again this is expected. The sanity system is mostly relegated to phobias.  This is fine for me since this game deals more with heroic actions of daring-do.
This chapter also deals with more magic including black magic, pagan magic, ceremonial magic and ritual magic.  There is a great sidebar here on various Solar and Lunar eclipses during the late Victorian era.  Really handy to have.
The large section of magical texts, their translations and uses is also really great. Not just to use, but to read.  Many are based on real-world books too.  Along with that are new magics and magical/occult artifacts.
Chapter 3 is another great addition with new monsters. All the usual suspects are here; vampires, golems, werewolves, demons, even evil witches and a couple of different types of necromancers.  We get a section on major villains too, Dracula, Count Orlock, Brain in a Jar, Lord Ruthven, Varney the Vampire, even Rasputin.  Pretty much any Gothic-age or Victorian-age bad guy is here. Like the leagues presented in Chapter 1 there are some new sinister cults.
Chapter 4 takes us on tour to the Dark Places of the world. Great addition to LoA.  Reminds me a bit of the old AD&D Gazetteer to Gothic Earth.  Specific locales are given and more generic ones for use anywhere in the world.
Chapter 5 covers advice for the gamemaster and Chapter 6 has ideas for running games using this book. There is a great "Gothic History" timeline and list of "Who's Who" in the real world.  The last page has a nice list of references of Gothic literature, audio, movies and television.  I'll admit I had fun trying to guess the references from the material in the book.  I did pretty well if I say so myself.

I have already gushed over this book, doing so more will only make me look foolish, but I can't help it.  It is that much fun.  I call it a "must have" if you are playing Leagues of Adventure.

If you are playing other Victorian era games and want to add more Gothicness (as opposed to "Gothiness") then please consider this book.

This is going to be a lot of fun when Leagues of Cthulhu is released.


Wednesday, October 26, 2016

October Horror Movie Challenge: Horror Rises from the Tomb (1972)

Have not done a Paul Naschy film yet this year.
This one has a warlock and his witch bride coming back from the dead as something similar to a vampire.  It's not bad but less blood, gore and nudity than I expected from a Paul Naschy film to be honest.

Alaric de Marnac is the warlock from this tale and he would later go on to appear in other Naschy movies.  I kinda like the idea, even if this movie was only so-so.










2016 Movie tally
Watched: 26
New: 21


Tuesday, October 25, 2016

October Horror Movie Challenge: Carmilla (1989) & Styria (2014)

With the somewhat disappointing nature of The Unwanted, I went looking for some more Carmilla based movies.  Finding them wasn't the issue. Finding ones I have not seen was.

First up was Carmilla (1989) with Meg Tilly and Ione Skye.  This moves the tale to post-Civil War Georgia. The story is largely unchanged with Ione Skye and Laura and Meg Tilly as Carmilla.  There were some neat scenes but it was a Showtime Nightmare Classics episode, so there isn't the investment you see in a big movie production. Still though it was fun.  There isn't much chemistry between Skye and Tilly, which struck me as odd to be honest.  Plus you get the feeling in the end that Laura became a vampire after Carmilla was killed.

Styria (2014) or "Angels of Darkness" as it is known in the US, is also a retelling of the classic tale.  This time moved to 1986 and Styria, Slovenia.  This time Laura and Carmilla are played by Eleanor Tomlinson and Julia Pietrucha.  These actresses had more on-screen chemistry and the tale has a bit more terror.  Moving it to Communist-controlled Eastern Europe was an interesting twist and I liked it. Plus it gave them a good excuse to use music from Joy Division and The Jesus and Mary Chain.
Unlike the 1989 version or Unwanted, Carmilla is much more of a predator here and more of a classic vampire OR Laura is insane.  Could go either way. Of the three "Carmilla" movies I have seen this challenge so far, this is the best.




2016 Movie tally
Watched: 25
New: 20


Review: Pathfinder Occult & Horror Adventures

I don't review a lot of Pathfinder material here.  Mostly because I have been writing a lot of Pathfinder material and I don't want to read much of it so as not to unduly influence myself.  Well, those manuscripts are off (more or less) so I picked these up for a review.  

The Pathfinder Occult Adventures and Pathfinder Horror Adventures are the two most recent books I have picked up.  Like all Pathfinder books these books are compatible with D&D 3.5 and still fairly compatible with D&D 5 and other OSR games.  How compatible depends on how much work you want to put into it.

Given that most people reading this are likely not Pathfinder gamers, I am also going to talk about how to port these over to your own games.

Pathfinder Occult Adventures
Hardcover 272 pages, full color cover and interior.
This book is essentially the psychic powers book for Pathfinder.  It uses the same 3.x spell system that Pathfinder has always used only now there is Divine, Arcane, and Psychic magic.  This makes porting over to other systems a lot easier, but it certainly lacks some of the flavor of some other psychic books.
Chapter 1: covers Occult Classes.  The classes are the elemental Kineticist (which has powers and not spells), the Medium (powers and spells), the Mesmerist, the Occultist (which is a rather cool class), the Psychic (the star of the book really), and the Spiritualist.  Some racial options are also given for the classes.  Of all these, the psychic could be ported over the easiest. They are, essentially, magic-users with a unique spell list.
Chapter 2: Archetypes give an "occult" or psychic bend to the Pathfinder classes (of which I think there are about 135 by now).  We start out with the classes in the book, lots of different ideas to swap out powers and feats for other types of characters.  The more interesting one is the Tome Eater Occultist; this archetype actually eats books and scrolls to gain their magical powers.   We get to archetypes for the previously published classes.   Cavalier + Spiritualist, for example, gives us a Ghost Rider.  Which is actually really cool.  Occult Witches are known as Ley Line Guardians.  There is a lot if interesting ideas here.
Chapter 3 Feats details all the new feats.  Now either you love feats or you hate them.  I am hitting a little bit of feat fatigue myself.
Chapter 4 is all about the Psychic Spells. Now the advantage of using the existing spell system for a new class is that other class spells can be used for the new classes and the new spells can be used for the older classes.  So everyone gets something new. At 46 pages this is one of the larger sections in the book.
Chapter 4 covers Occult Rules. This covers a wide variety of rules and rulings for an occult game.  In particular rituals, possessions, and auras.
Chapter 5 gives advice for running an Occult game. This includes planes of existence and other locales for adventuring.
Finally, Chapter 6 covers Occult Rewards or magic items.
The book is a lot of fun and has a lot of material that I have seen elsewhere in different games over the last 35+ years, this just has them all in one place with the same system.

Pathfinder Horror Adventures
Hardcover 260 pages, full color cover and interior.
Playing a good horror game is not easy. It takes work on the part of the DM and the players. But for me I find it one of the more rewarding types of games.  Playing "Horror in D&D", even if that D&D is Pathfinder, is a bit trickier.  Horror relies on a certain sense of powerless and unknown.  D&D characters are largely powerful.  The difference is the same as a horror movie versus and action movie.
Chapter 1 covers some horror rules.  The usual suspects are here; Fear, Corruption, and Sanity.   I am as a rule pretty particular about using Sanity in my games.  I spent years as a Qualified Mental Health professional only see some game rules that were beyond embarrassing.  These rules work well enough due to their simplicity. Though I question the actual use of sanity in heroic fantasy.  In gothic fantasy, sure. But here it feels, well, perfunctory.  Corruption is interesting since your character can now slowly become the monster they hunt.
Chapter 2 covers the various archetypes for all the Pathfinder classes (453 at last count).  There are some neat ones here too. Alchemist + Horror gives you a Mad Scientist. Cleric + Horror gives us a Elder Mythos Cultist.  Various types of hunters, slayers, killers, and collectors are also given.
Chapter 3 is Feats.
Chapter 4 gives us horror themed Spells and Rituals. The rituals use the same rules as does the Occult Adventures book.
Chapter 5 details various Horror Rules. This chapter also has a section on curses and diseases and how to use them in a horror game. Different environments and their effects on the characters are also detailed.  One of these changes includes Madness.  Again, I am generally very critical here but nothing jumped out at me save that I am not sure I need another set of sanity rules at this point.  There is also a great section on horror domains. So yes you can add some Ravenloft-like areas to Pathfinder, but also Dreamlands, Far Realms and more.
Next we get the main focus of this book, Chapter 6 Running Horror Adventures.
There is some good stuff here. In particular ideas on running a D&D-style horror game. Now there is a section on "Consent".  Sorry Paizo, but I have been running horror games for decades.  So have others.  Consent is given by sitting down at the table.  I hate to sound like a jerk here, but seriously. Pick up a copy Vampire the Masquerade, Call of Cthulhu or Chill to see how this can be done.
The various horror sub-genres are covered here.  Not all of them, but enough and some ideas on how to run a game using those sub-genres.
Chapter 7 lists our Horror Gear and Magic Items.  Yes, there is something similar to the Lament Configuration.
Chapter 8 Bestiary, was an unexpected surprise. There are not a lot of creatures here but there are some interesting ones.
The book ends with a list of horror inspirations in print and film.

Both books are fun, but they are viewed through the lens, naturally, of the Pathfinder game.
Either book has something to offer the Pathfinder GM/DM but also the D&D/OSR DM willing to do a little work and little tweaking.  Classes and Archetypes can be converted as can spells and magic items.  Advice on running the games is good for any sort of game system really.
They are good guides, not the best, but still pretty good.


Monday, October 24, 2016

October Horror Movie Challenge: The Blood on Satan's Claw (1970)

A deformed skull sends a small 18th century English town into a Satanic Panic as children begin to murder each other and others.

The movie, has a lot of style, but not a lot of substance.   While it is cut from the same general cloth as The Devil Rides Out and other folk-horror films it's not as good.  It does pick up a bit, but never enough to really get going.

I like folk horror and pagan horror, but one has to ask why the Devil is wasting his time in tiny little English village full of superstitious villagers.








2016 Movie tally
Watched: 23
New: 18


Friday, October 21, 2016

October Horror Movie Challenge: Devil's Plaything (1973)

The Devil's Plaything, or "Der Fluch der schwarzen Schwestern", is one of those notorious movies I have always heard about but never seen.  I got ahold of a copy, but only the R rated version.  There is one that is 18 mins longer that contains more graphic sex, many of the actresses were Swedish porn actresses, but sadly that won't help the plot of this one.

The plot, such as it is,deals with bringing back to life a dead vampire baroness, her lesbian lover and to kill the descendants of those that killed her.  She has her own cult with high-priestess and acolytes that I guess have to dance around in the nude all the time.

The actors and actresses are speaking English, but it is obvious that this is not their first language.  Add that to a terrible script makes this almost a yawner.

I think it must have the fairly graphic scenes of nudity, sex and implied incest that put this on the notorious list.  I have seen DVD copies at Half-Price Books go for a $100.  Don't waste your money.

If you are really curious the scenes that were cut are here.

Edited to Add: I have picked this one up on DVD and there is almost no similarity to the movie I saw here and what I now have. Yes the same movie, but the edit of this one was terrible.  I will review it for a new Horror Movie Challenge.


2016 Movie tally
Watched: 21
New: 16


Thursday, October 20, 2016

October Horror Movie Challenge: The Unwanted (2014)

The Unwanted came up in my search for different sorts of vampire movies.  This one is a retelling of Sheridan Le Fanu's "Carmilla".  In this one Carmilla is the daughter of Millarca and it takes place in Georgia and not Austria.

Of course given that I should have guessed the ultimate fates of both Carmilla and Millarca, but no such luck. True it is closer to the original story this way but would it kill us to make something a little different once in a while?

William Katt plays the father in this with much creepiness.
Christen Orr and Hannah Fierman are both rather good as Carmilla and Laura respectively.

I was hoping for much better to be honest.





2016 Movie tally
Watched: 20
New: 15


Reviews: The Children of Chill

For years now Goblinoid games has been rolling out Pacesetter branded products thanks to their acquisition of the Pacesetter rights.  In fact, they have been publishing Time Master longer than Pacesetter did.  Time Master was fun, but the Pacesetter game that I enjoyed the most was Chill.  But you all knew that.

Goblinoid Games has faithfully recreated the horror feel of Chill in three different and compatible games.  I am actually going to talk about these with the newest one, Cryptworld first.

Ethics in reviews statement: I purchased the PDFs and softcover versions of these books myself.  Though I was given special thanks in Cryptworld for some advice I gave on some early drafts of the game.  All links are affiliate links which allows me to buy more games.

Cryptworld
90 pages, black & white interior, color cover.
Authors: Daniel Proctor (+Dan P) and +Tim Snider.
Cryptworld is the spiritual and brand successor to the first edition Chill game.  In many ways it represents what Chill could have become if it had not gone down the path of 2nd Edition and Mayfair games.  The Jim Holloway cover is very much in line with the original Chill boxed set.  In truth it is less "iconic" but I like it better.
The rules for the game are distilled down to their very essence.  This is for all purposes a "retro-clone" of Chill.  But it is more than that too.  Where Chill 2 was about fighting all sorts of creatures organized into the Unknown and Chill 3 is a modern monster hunting tale of SAVE; Cryptworld takes it back to basics of humankind versus the monsters.  This Kolchak the Night Stalker, Tales from the Crypt, Friday the 13th (TV Series), and all the wonderful tales of monsters and horror from the 80s.
Character creation is faster than I recall it being in Chill 1 or 2.  There are still plenty of options to create anytime of character you might want.  Like all versions of Chill you are not going to make Harry Dresden style characters (that's for Majus), but making the Winchesters is easy.
Goblinoid Games did not get the rights to SAVE, but that is fine really.  There is a section in the book covering other organizations that characters can belong too and all are worthy replacements for SAVE.  In particular, I want to run a game where all the characters are reporters for the Weekly Inquisitor.  That would be a blast really.
There are plenty of monsters, especially all the old favorites. There is also not a lot of duplication of monsters from other products so that is a nice value add.
There is also a great section on running games for the "Crypt Master" or CM. One of my favorite names for a Game Master ever.
Crypt Master is not just a spiritual successor to Chill, it is a worthy one.  If you have any materials from 1st or 2nd edition of Chill you will find them largely compatible with this game.

Monsters Macabre
64 pages, black & white interior, color cover.
This is a monster book. For use with Cryptworld, but also compatible with Majus, Rotworld and yes even Timemaster and 1st ed Chill.
There are so many good and new monsters here that it is worth it just for this alone. Really, there are such great things as the Mongolian Death Worm, the Batsquatch and plenty of old favorites.
The book is more than just monsters. There are plenty of great ideas on how to play and use these monsters in your game.  These sections are great for nearly any modern horror or urban fantasy game.
I rank it right up there with "Chill Things" in terms of utility for my games.

Majus
100 pages, black & white interior, color cover.
Author: Michael Curtis
Majus came out before Cryptworld and after Rotworld.  It uses the same Pacesetter system that all three games share with Time Master and 1st Edition Chill.  Majus though takes a different path and gives us a world of mages, magicians and high magic.  So in sense, everything I have always wanted in my own Chill games.  Like Cryptworld and Rotworld, the Pacesetter system is revised here to be quite easy to use.
What seperates Majus from the Cryptworld is not just the magic the characaters can now wield, but also the tone.  This is described as "Magic Noir" so think hardboilded detective stories mixed with a global magic conspiracy.  Whether you want to use this or not is upto the individual CM (in this case "Cabal Master") but I think you would be missing out on a really great feature of the game.
This game can also provide new background, magic and ideas for your Cryptworld games as well.
The monsters in this game are largely a different sort that what is found in Cryptworld, so buying both games will give you extra monsters and features.  There is some overlap, but that is mostly system related material.

Rotworld
64 pages, black & white interior, color cover.
Author: Daniel Proctor
Rotworld is one of the first of the modern horror games using the Pacesetter system from Goblinoid Games.  It is very much of the vien of humans vs. zombies found in All Flesh Must Be Eaten and shows like the Walking Dead.
Rotworld uses the old Time Master system that Proctor bought from Pacesetter. He did not however buy Chill, so he can't say it is compatible with Chill 1st Edition. But with some work it is and that is why I picked it up. I love Chill and plan to see what sort of goodness Rotworld could add to a Chill game. OR the other way around. Either way this small game (65 pages) packs a punch and shows that "Old School Gaming" is more than just making the next retro-clone of Holmes Basic or AD&D 1st ed.
There are not a lot of monsters in this book, outside of zombies, but there is plenty of text on character creation, combat and skills. There is a good Game Master section (Corpse Master, CM again) about how to setup and run a game. Rotworld is a fine game. It won't unseat AFMBE as the premiere Zombie survival game out there, but it is a lot of fun and great for an evening's distraction or even gathering up a bunch of friends with fond memories of gaming in the early 80s. For the price it really can't be beat. Actually it would still be a steal at twice the price.

I have the softcovers of these books but I am thinking of printing out the PDFs to put into a binder so I have everything I need in one place.



Wednesday, October 19, 2016

October Horror Movie Challenge: Full Circle / The Haunting of Julia (1977/1981)

So with a book by Peter Straub and starring Mia Farrow you would think this would have been a hit.  It actually did quite poorly in the UK as "Full Circle" in 1977 and equally poorly in the US as "The Haunting of Julia" in 1981.

I remember this movie and thought I had seen it, but I didn't.  It came up while I was doing a serach about the ghosts of children for the Chill RPG.

Mia Farrow was, well, Mia Farrow in this.  The story is spooky, but could have been a lot more scary.  Though if it were made today there would have been more victims of the child ghost, Oliva.

In an interesting bit of trivia, Samantha Gates who plays Olivia is the same girl that appears on the cover of Led Zeppelin's "Houses of the Holy" album.

The daughter of Mia Farrow's character was played by a young Sophie Ward who later went on to be in "Young Sherlock Holmes".

This might a good one to read one day, but the movie is a little slow by today's standards.


2016 Movie tally
Watched: 19
New: 14


Tuesday, October 18, 2016

October Horror Challenge: Vampyres (2015)

It is not often I get to watch a horror movie when they first come out. Let alone on the day they are released.  But this is my day today (tonight).  The remake of the notorious 1974  José Ramón Larraz cult classic Vampyres was released on video today.  To my knowledge, this never was released in the US in the theaters, just in Spain.  The movie was also filmed in Spain, though it is supposed to be set in England.

Marta Flich and Almudena León take on the roles of Fran and Miriam respectively. Now maybe it is just my nostalgia speaking, but I find the original actresses, Marianne Morris and Anulka Dziubinska, more attractive.

The movie starts out in a similar fashion to the original.  Our heroes (Fran and Miriam are the heroes right?)  Our new Harriet is a photographer and not a painter as in the original.

Also at nearly 70 Caroline Munro still looks good and having her in movie gives it an air of authenticity, it is too bad that her talents are wasted here.  She is a better actor than most of this cast.  Though to be 100% fair I am pretty sure that English is not their first language save for Munro.

The movie doesn't really get going in terms of our Vampyres till about 20 minutes in.  The dialog is very similar to the original as well. Sadly though many of the plot problems have also been retained. Not to say it is a scene by scene remake, there are some differences and some improvement.  The shower scene from the first movie has been replaced with a bath-tub and a Bathory-esque shower.

This Fran and Miriam are much crueler than in the original.  In the original film you got the feeling that two innocent women had been killed and cursed to come back as vampires.  These two new ones are just killers.  Plus Marianne Morris and Anulka Dziubinska had more on-screen chemistry than these two actresses.

One could almost, almost, see this as a sequel of sorts to the first.  The fact that history is repeating itself some 40 years later is just one of those things that happen when you have a lot of vampires around.

In the end, I didn't like it as much as the original, but again it is more to do I think with nostalgia for me and maybe giving the edge out to the 1974 version only because I first saw it at a very impressionable age.

On it's own merits the movie is still fun.  Plus when was the last time we had a good female vampire movie?  Feels like forever.  If you are a fan of the original then see this one too.

I could not help but notice that one of the production companies for this film is "The Other Side Films".
http://theothersidefilms.com/portfolio-items/vampyres


2016 Movie tally
Watched: 18
New: 13


Review: Chill 3rd Edition

Readers here will know of my love for Chill.  It was one of the first non-D&D games I ever played  and to this day I have a soft spot in my art for it.  So it was with great pleasure that I purchased the 3rd edition of Chill last year.
Chill may not be the grand-daddy of horror games (that really is Call of Cthulhu) but it is certainly early in the parentage of all horror games.  Chill was doing things with monsters in the 80s that White Wolf would later get so much credit for in the 90s. Unlike CoC, the characters of  Chill had reasons to believe that they could defeat the monster.  There was more hope in Chill.

So what can we say about this new edition?

Let's start with the basics. I am reviewing both the PDF and the Hardcover book.
The books are 288 pages with full-color covers and full-color interior art.  The art is great mixing in photographs with art for full creepy effect. This is the "real-world" only beset by monsters. The art has always been a central feature of Chill and this edition really has some great art.  Even my wife, who is not really a gamer, was looking at and said it looked cool.
The hardcover is a nice hefty tome that would also look good on the coffee table, but the real fun is when it is on the game table.
(Note: This is another book where I would have liked a cheaper "spiral-bound" copy to lay flat on table)
The PDF is fully bookmarked and comes with a printer-friendly character sheet.  Though I prefer the heavy art sheet because they look so good.

The Forward details a little history of Chill. Nothing new to longtime readers of my blog. This is followed by a comic.  This gives an example of the Chill world. It's not bad, but I usually skip over these sorts of things.  Besides, Chill and I are old friends.

Introduction is the obligatory "this is a roleplaying game" bit, but it also gives you a brief overview of the game system.

If you are familiar at all with Chill then the system here is very familiar.  Percentage dice roll, roll under a target number. This number is usually a function of attributes, skills, and edges or drawbacks. Rolling doubles "33" or "55" is a really good or a really bad thing, depending on whether or not it was under the score you needed. The more you roll under the better.  This gives the game a different feel than most. There feels like there is more randomness (even though there isn't) and more drama (and there is).  This is a crunchy "cinematic" game. IF there can be such a thing.
There are simple, pass/fail tests, and tests that have levels of success.
There are also Tokens that can be used that represent tempory states. These are used in a similar fashion to other games "drama points" but have a more game-mechanical focus here.

I like that this information is right upfront and read first. It sets the tone for the game to come.

Chapter 1 deals with Character Creation. This is important because Chill is a character focused game.  In some games you fight monsters because they have the treasure and XP.  In Chill you fight the monsters because ever since you were a child you saw ghosts. You thought they were harmless till one of them killed your older brother...
There three character creation options. First pick a pre-made character, many are provided. Secondly you could pick a template such as "Anthropologist", "Detective" or "Thief" and modify them.  I expect to see more templates in future books.  Third, is of course, roll up your own character.  Roll up your attributes, skills and pick any Edges or Drawbacks you want.
Note to players of the 1st and 2nd editions. There are some changes here.  Among other things the Luck attribute is gone.

There is a discipline known as "the Art" that gives some characters a magical edge, but don't expect to play someone of Harry Dresden's ability here.  This is more Sam & Dean Winchester levels.  Which is perfect in my mind.

Chapter 2 covers SAVE.  SAVE or the Societas Albae Viae Eternitata, or The Eternal Society of
the White Way, named for their dedication to the good “white” force and opposition to the evil “dark” force.  SAVE is a central focus of Chill and all characters are considered to belong to it.  There is a lot of history here, both in the game world and in the real world.  There are even subtle nods to the history of the game itself here. "1990: Going Dark" is as much about SAVE as it is the Chill game itself.  "1998: The Renaissance of the Art" reflects also the growing popularity again of modern paranormal fiction in books, TV and movies.  For me I'd also add in some failed attempts at getting SAVE up an running again to parallel the failed attempt of Chill 3.0.  I love how the communications SAVE sends out adapt to the times. Hand written letters give way to typewriters to early emails to modern texting and chat software.  While the system maybe the heart of Chill, this is the soul.

Chapter 3 is dedicated to The Art, or is simple language Magic.  Given here are the different schools of the art and their disciplines.  While Chill 3rd Ed has more Player Character magic than the previous versions, the characters are still not going to be at the levels of say "Mage" or "WitchCraft" RPGs.  But this is fine really. These are supposed to be normal humans for the most part.  Also unlike CoC the Art here is mostly harmless. Note I say mostly, there are still dangers and magic always has a price.

Chapter 4 covers the Game System.  This details the material from the Introduction.  If you have played Chill before you will find a lot here that is familiar and somethings that are completely new.  There are plenty of good working examples.  This is the clearest version of the Chill rules to date.

Chapter 5 is for the Chill Master. This covers how to run the game, setting the mood and tone of the games.  If you have played any horror game before there is a lot here that is familiar, but there is also plenty that is new.  My own 2 cents here: Don't run Chill like you would run D&D or even Call of Cthulhu.  This game has it's own feel to it. Yes the stories you tell and the adventures you run can be done under a variety of systems and ways. To get the most out of Chill, play it like Chill.

Chapter 6 is a favorite of mine, Creatures of the Unknown. I will admit that when I picked up my copy at Gen Con last year I turned right to this chapter first to see if all my old favorites made the cut for the new edition.  Not all of them did, but there are plenty of old faves and new monsters here to keep any CM busy. The "Mean Old Neighbor Lady" is now properly a Hag, but most of the Vampires made it over including the "North American Vampire" and it's representative Jackson Jammer.
This chapter also includes the monster version of the Art, the Evil Way.

Finally, we end with Kickstarter backers.

Chill 3rd Edition is a great game and an improvement in pretty much every way over it's predecessors.  The book is great to look at, great to read and easier to play.  While parts of Chill still feel like they are stuck in the 80s or 90s in terms of tone and game design, there is enough new material here and enough refinements to bring this game into the 21st century.   Will it repalce Chill 1st Ed and 2nd ed in my heart?  No, I don't think it will.  Will it replace Chill 1st Ed and 2nd Ed on my game table?  Absolutely!  I'll use these rules from now on and supplement older material until Growling Door gets around to replacing them.  Though I have my doubts they will replace Chill Vampires in my heart!

Time I think to dust off my "Spirit of '76" game.


Full disclosure:  All links are affiliate links. I bought both the PDF and Hardcopies of this game.  No free copies were given and no reviews were solicited.

Sunday, October 16, 2016

October Horror Movie Challenge: Under the Skin (2013)

Under the Skin is a 2013 art film with sci-fi and horror overtones.  The film is notable for starring Scarlett Johansson. She spends the first few scenes completely nude and most of the movie with little to no lines.

The movie deals with an alien (ScarJo) who seduces men and lures them to her home in Scotland. Here she strips while walking, having them do same where they slowing disappear into the floor.  Later we see what happens to them.  Their organs are sucked out of their skin leaving only their still living skin.

As the movie (slowly) progresses ScarJo (none of the characters have names) begins to act more and more human.

The movie is very arty and there are some very obvious nods to 2001: A Space Oddeysey.  Of course, there is another movie people have been comparing it too; Lifeforce.  Like Lifeforce this movie features an alien woman walking around, mostly nude, and killing men.  Though the aliens of Lifeforce are mostly vampires (based on Colin Wilson's "The Space Vampires") this alien, as far as I can tell is something different.

There are some genuinely scary moments but not as many as I thought there should be.  


2016 Movie tally
Watched: 17
New: 12


Saturday, October 15, 2016

October Horror Movie Challenge: Victor Frankenstein (2015)

Every year it seems I get to watch a new Daniel Radcliffe horror movie.  This year it was Victor Frankenstein.  It's not a bad flick either.
It's a retelling of the Frankenstein story.  Well, not the book really, but the movies.

It has lots of call outs and Easter-eggs to other Frankenstein movies.
Daniel Radcliffe's makeup at the beginning of this reminded me a lot of the very first Frankenstein movie ever made.
"People will never remember the man, only the monster."
Loved the little Frankenstine-Frankenstein nod.
"It's alive?" "It's alive!"
Flat head. Bolts in the neck.
Victor shouting "You are not alive" instead of the expected "It's alive!" when the monster is walking.

Much better than I thought it would be.


2016 Movie tally
Watched: 16
New: 11


Friday, October 14, 2016

October Horror Movie Challenge: The Black Hole (1979)

The Black Hole is a movie that scared the crap out of me when I first saw it.  Granted I was 10 and it was at a drive-in theater.

I saw it again on VHS about 20 years ago and then again this past weekend with my wife and son.

Connor: "This is boring and not scary at all. I knew the 'robots' were people from the start. He didn't have an materials to make robots."

I have to concur. There are some frightening elements and the story really is a mad scientist in an old, maybe haunted castle.  Even the images of hell make this more horror in space than sci-fi.

The version I watched looked fantastic, but that doesn't make up for some glaring errors in this movie.  I remember back when I was 9 thinking the robots should not have psychic powers and I still think that.


2016 Movie tally
Watched: 15
New: 10