Showing posts with label demon. Show all posts
Showing posts with label demon. Show all posts

Saturday, October 12, 2019

October Horror Movie Challenge: Made for TV Movies

Yesterday's Midnight Offerings made me want to search a little more a movie that has been "haunting" me forever.  This movie is about witches and the occult; satanism in particular.  It was on TV on Halloween night. It had to be between 1977 and 1982, I know a huge time frame. I think it was a made for TV movie. The movie had a girl with psychic powers or witchcraft; they were often synonymous in the late 70s.  There is a scene near the end of the movie of a girl (not sure if it is the same one) lying on an altar.  Either she about to be sacrificed OR this is supposed to give her powers.  All I can remember was there a long progression of cultists going up a circular staircase up in a tower and each one put a drop of blood on the girl's forehead.  That is the clearest thing I remember.

For the life of me, I can't figure out what the movie was.  But I have been trying.

So I spent the day searching and here are the fruits of my labors.

Spectre (1977)
First up is Robert Culp, John Hurt, and Majel Barrett in Spectre a great little tale of Asmodeus and Lilith in modern times. Culp plays a criminologist who now studies the occult.  Gig Young play Dr. Hamliton; Watson to Culp's Holmes.  He gets attack by a succubus, whom Culp manages to send back to hell. This leads to an investigations of the Cyon family in England where we get to see a young John Hurt.  Turns out the family are cultists and they are playing to sacrifice the daughter, whom the succubus had taken the form of, to Asmodeus.
We do get a scene of cultists and a woman being sacrificed.  But that is about as close as we got.
The movie comes to us from Gene "Star Trek" Roddenberry. I guess it was supposed to be a pilot movie for a new series.  It might have been fun to be honest.  The story is good and the acting fine but somehow it just doesn't come together right.  Ah well.

Verdict: Not the movie I was looking for.

Stranger in Our House / Summer of Fear (1978)
Our next choice is a Linda Blair starring TV movie Stranger in Our House, based on the book Summer of Fear.  A housekeeper, inhabiting the body of a suspected dead cousin (Lee Purcell) is taken in by Rachel's (Blair) family and strange things begin to happen.  How do we know Julia is a witch?  Her penchant for black flimsy dresses and her white and red eyes.
This was Linda Blair's next movie after the critically panned Exorcist II.  This one in truth is not much better, but I have soft spot in my heart for Blair.  Still we get a decent enough Wes Craven film here.  I had forgotten how much cars exploded all the time in the 70s. Actually, this is something my dad and I always watched for when we would watch these terrible movies together.   Near the end of the movie Julia's car explodes before it is even half-way down the mountain.  The whole thing has a serious Stephen J. Cannell vibe about it.

Verdict: Not the movie I was looking for. The fact that it premiered on Halloween night 1978 on NBC I was sure this was the movie.

Moving on.

Alison's Birthday (1981)
On paper, this sounds like it is it.  Girls playing with an Ouija board and discover that a strange fate meets Alison on her 19th birthday.  It even has an evil coven of witches.  I had high hopes for this one but a couple of things let me know right away that this was not it.  First, the movie is Australian. I am not sure about a lot of things when it comes to this vague memory but I think I would have remembered that.  Plus I am also sure this was not a made-for-TV movie.
Now there is a scene at the end with cultists, but no girl with psychic powers to speak of.

Verdict: Nope. Not the movie I was looking for. Some of the elements are right, but not enough of them.

Invitation to Hell (1984)
Let's see.  It's 1984 and I need an attractive TV actress to paly a hell-spawn.  That's right! It's All My Children's Erica Kane, aka Susan Lucci playing Jessica Jones (!!) in Wes Craven's next made for TV film, Invitation to Hell.   It starred Robert Urich (one of those actors you never heard a bad word about) and Joanna Cassidy as a couple moving into a new town. Here they join a new Country Club but discover it is actually a doorway to Hell.  Which makes it like most Country Clubs I have dealt with.

Soon Matt's (Urich) wife and son become posessed and he has to put on a space suit to get them from Hell.  You read that right.  This also features Soleil Moon Frye, aka Punk Brewster, as the daughter.

Anyway, the movie is kinda all over the place and fairly forgettable.  I'll admit to nodding off a couple of times to rewind it.  But Urich saves his family in the end.  No one was going to win any Emmys for this one though...oh sorry Susan.

Verdict: Not the movie I was looking for. But I also suspected it wasn't.  It's a little outside of the time frame I was thinking it should be in and this movie is solidly 80s.  Hell, it looks like it was filmed in the same suburb as Poltergeist.

While I am thanking my Roku for all these gems. I am getting blind here staring at my TV screen.  Plus these are all beginning to blur in my memory now even as I write this.

Maybe I will continue my search next week.   Maybe I can also find some good witches for a change.

I think with these four though I have some good ideas for the Cult of Asmodeus I was working on.

Watched: 15
New: 10






Tuesday, October 1, 2019

October Horror Movie Challenge: Night of the Demon (1980)

Last year I started with a bunch of movies from the early 80s but due to various reasons I was not able to complete my challenge.  Well, this year I plan too and I am picking up where I left off.
But if the rest of the movies are as bad as this...I might not make it.

Let's do it.

Night of the Demon (1980)
I am not sure what to say about this one.  The movie is a flashback with other flashbacks inside.  It's like a shitty Inception.  Professor Bill Nugent wakes up in a hospital bed and tells the most boring story ever about Bigfoot. Sorta.
He does wake up and tells the story of how he and his anthropology class go out to search for rumors of bigfoot. They have heard some stories, all told in gory flashbacks - even from the people that died and could not tell their stories, of people attacked and killed by a bigfoot.
There is a lot to do around Crazy Wanda and her father who was burned alive and a cult of bigfoot worshipers who treat him as some sort of rapey demon.
Anyway, Crazy Wanda had been raped by Bigfoot when she was 15 and her father later killed the half-bigfoot baby.  She burned him alive and while telling us all this under a hypnotic flashback Bigfoot comes back and kills the anthropology class.

The film is only notable because it was originally banned in the UK and they had to shave a minute or so off of it to be released.

The music is early 80s porn soundtrack and the acting is not much better.  While I liked the demon-worshipping/pagan aspects to the Bigfoot myths, it was sloppily done.

Oh well.  Better luck with the next one.

Watched: 1
New: 1



Monday, August 26, 2019

Monstrous Monday: Spider, Unlight

"It was a creature from the Outer Darkness.  Clothed in the shape of a gargantuan spider, but far more fell.  It's exact shape was difficult to make out, save from where darkness gave way to a deeper unlight.  All we could see were it's monstrous eyes. Each one glowed and betrayed great and evil greed or thirst for light and life."
- From the Journals of Larina Nix


The foul and fell creatures known as the Unlight Spiders are not true spiders, but take that form from the deepest fears of mortal kind.  They are in truth shapeless spirits of the voids beyond the blackness of the darkest realms.  Such is their hunger they feed not just on life, but on the light itself.
They crave light as much as they loathe it.

Here they are for Old School Essentials.

Spider, Unlight
10' long spiders of complete pitch-black color.  Hide in dark webs in the deepest, darkest pits they can find. 
AC 4, HD 7** (32hp), Att 1 × bite (3d6 + poison), THAC0 17, MV 90’ (30’) / 180’ (60’) in webs, SV D8 W9 P10 B11 S12 (F8), ML 10, AL Chaos, XP 1210, NA 1 (1d3), TT Ux2
• Growth: Every time the Unlight Spider drains life levels equal to twice their own HD they grow one size category larger. 


HDhpXP
7321,210
14636,600
2812626,600
• Energy drain: A successfully hit target permanently loses one experience levels (or Hit Dice). This incurs a loss of one Hit Dice of hit points, as well as all other benefits due to the drained levels (e.g. spells, saving throws, etc.). A character’s XP is reduced to the lowest amount for the new level. A person drained of all levels dies and cannot be raised.
• Infravision: 180’
• Loathe the Light: -1 to-hit in lighted conditions (Light spell) and -2 full daylight (Continual Light spell) conditions.
• Mundane damage immunity: Can only be harmed by magical attacks.
• Poison: Causes death in 1 turn (save vs poison).
• Webs: Creatures caught in webs become entangled and unable to move. Breaking free depends on Strength.
<10: Impossible to break free
10-13: 6 rounds
14-17: 5 rounds
18-19: 4 rounds
19-22: 3 rounds
23+ : 2 rounds
The webs can be destroyed by fire in three rounds. All creatures in a flaming web suffer 1d6 points of damage.

Monday, July 29, 2019

Monstrous Monday: Demonic Trolls

Gearing up for the big finale of the Order of the Platinum Dragon game this week.  Five-six years, spread out, has now come down to the big confrontation between the forces of Good and the forces of Chaos.  This weekend the Order will face off against Lolth.

I have been planning this one for years.  Knowing full well the history of how Q1 Queen of the Demonweb Pits was written and produced and knowing while it can be epic in scope, it often falls a little flat.  Well, I have worked that out a bit and even have adapted several other adventures such as Skein of the Death Mother and the original version of Queen of Lies.

But there are still somethings in the Q1 module that needs to be changed.  One, oft mentioned bit, is that the characters get to the Abyss and they are assaulted by trolls and gnolls.  Wait. Trolls? Gnolls?  These creatures seem a little too mundane for the ultra weirdness that is the Abyss.
Now one hand gnolls have evolved since the late 70s, early 80s to become more and more demonically influenced.   So these I can keep, just maybe turn up the evil a bit.  But Trolls?  Like Tom, Bert, and William from the Hobbit?  No that can't be right.

But if I go with Demonic Trolls, now there is something else.



We know two things.  1. Trolls regenerate after they are damaged.  2. The Abyss corrupts the life found in it to adapt to the environment in twisted ways.  That last one is from the 4th Ed version of the Demonomicon.    So what happens when you put these together?  Demon Trolls.  And if they are in the Demonweb?  Demonic Spider Trolls.

Here are Demonic Trolls for the Blueholme Journeymanne Rules, my current "Basic" of choice these days.

TROLL, DEMONIC
AC: 2
HD: 12d8
Move: 45
Attacks: 2 claws, 1 bite or weapon
Damage: 1d6 (claw) x2/ 2d6 (bite) or weapon
Special: Bite save vs. Poison 2d6 (half with save)
XP: 2,300
Alignment: CE
Treasure: None
Abilities: +3 Strength, +2 Dexterity,  -4 Charisma
Climb Surfaces +25%, Hear Noise +15%, Read Languages -10%, Read Scrolls -10%, Use Wand -15%

Regenerates 1d6+6 hp at the start of it's turn.

And for D&D 5e.

Demonic Troll
Large Fiend, chaotic evil

Armor Class 17 (natural armor)
Hit Points 108 (12d10 + 48)
Speed 45 ft., climb 45 ft.

STR DEX CON INT WIS CHA
22 (+6)     18 (+4)     18 (+4)     8 (-1)     10 (0)     4 (-3)    

Skills Perception +6, Stealth +9
Senses darkvision 120 ft., passive Perception 15
Languages Abyssal, Undercommon
Challenge 6 (2,300 XP)


TRAITS

Keen Smell: The demonic troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration: The demoic troll regains 15 Hit Points at the start of its turn. If the demonic troll takes acid or fire damage, this trait doesn't function at the start of the demonic troll's next turn. The demonic troll dies only if it starts its turn with 0 Hit Points and doesn't Regenerate.

Spider Climb. The demonic troll can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

Multiattack. The demonic troll makes two attacks, either with it's claws or bite.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (1d6+6) slashing damage.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 6) piercing damage plus 7 (2d6) poison damage.

Trolls may also use a melee or improvised weapon.

Description

Demonic trolls are the result of trolls becoming captured or lost in the Abyss. Their natural regenerative powers combined with the Abyss' computing influences create true monsters.  Their intellect is lowered as they become deranged with blood lust, but their strength and speed become truly monstrous.

They will often adopt demonic features such as horns, wings, a forked tail, or any number of thousands of possible mutations.  Often they pick up traits of whatever abyssal plane they are on.  Trolls in the Demonweb, for example, will have spider-like features.  Trolls in the layers of Juiblex will have ooze like features and seem to melt and reform as the attack.

Regeneration
The regeneration powers of the demonic troll are horrifying.  If the troll looses a limb it can hold the limb to the wound to reattach it.  Or it can pick up any severed limb and that will re-attach as well.  Left over severed limbs will regrow into new trolls, altered by the environment.


Wednesday, July 17, 2019

OMG: Demihuman Deities, Part 2

Headed back to the Nonhuman and Demihuman Deities today.  Of all the mythos in this book this is one that gets the most updating.  Later in Unearthed Arcana and then under 2nd Ed with an entire book.  But that is in the future, today I want to deal with what is in front of me.


Last week I talked about Yeenoghu and how Gnolls (by all accounts a violent, but intelligent monster race) worship this demon as their god.  Ok cool. I like it, it works well for me.   But there are other demon lords and Princes that don't have humanoid worshipers.  Lolth does in the Dark Elves and her Clerics are at the top of their Drow Caste system.

To be blunt, what about Orcus and Demogorgon?
Now they are not in this book, so I am not going to devote a lot of time here to them. Plus I have said so much about them here before. But I do want to get to one God in this book and his relationship to the demons.

Vaprak the Destroyer
At the start of the OMG series I mentioned that Druaga the Ruler of the Devil World was the "poster boy" of this series.  But he is not the only one.  The other, though to a lesser degree, is Vaprak the Destroyer.



Vaprak is the lord of Trolls and Ogres.  Not bad. I don't even mind linking them together.

Though I often have Trolls and Ogres as Fae-adjacent creatures.  Many will often worship powerful fae Lords and some even honor the Erlking or one of the Goblin Lords.   Looking over Vaprak we see he is a demigod. Chaotic evil. Lives in the Abyss.  Sounds fairy demonic to me.

I have used Vaprak in my games many times.  I have the old LJN Advanced Dungeons & Dragons toy line Troll figure.  He makes for a perfect Vaprak.  But in my games, Vaprak was the old name trolls and ogres used (in some places)  to describe a creature that was attacked in the Dawn War by He Who Was.  He Who Was attacked three great demon lords; Vaprak, Orcus, and one other whose name has been erased.  He Who Was unmade the last demon and nearly clove Vaprak in two with a mighty split to his head.  Orcus destroyed He Who Was and ripped out his skull and spine to make the Wand of Orcus.  Vaprak, nearly mortally wounded, crawled back into the Abyss to heal.  Both halves of his head and neck healed and regenerated to give us the demon Demongorgon.

Demogorgon was Vaprak

He still takes the worship of Vaprak and some even know the difference, but most human scholars do not.  This makes Demogorgon a little bit *more* in my game.

Laogzed
The Troglodytes worship the disgusting Laogzed.  Again, if Gnolls get a demon why do Trogs get a god?  Simple he is a god really.  Again let's look at the guy.  Chaotic Evil. Lives in the Abyss.  Demigod level.  Yeah this guy is a Demon Prince too.  There is actually a little bit more out there in later books about Laogzed than Vaprak, but nothing I could find that would contradict him being a Demon Prince.
Maybe it is the Erol Otus art, but I can't help think that Laogzed is somehow related to the Great Old Ones from the Cthulhu mythos.  I do get a solid Tsathoggua feel from this guy.  Nothing specific to be honest. Just a feel.

Sekolah
Sahuagin worship Sekolah as their god.  Here he is listed as a Lawful Evil lesser god who swims the seas of the Nine Hells.  In truth I rather like this.  I like keeping him as a god or what-ever was living in the Hells before the devils got there.  Some things were just two dangerous for even the Fallen to kick out.

I can't help but think that James Ward was thinking of the old "Jaws (1975)" movie trailer.



It is as if God created the Devil. And gave him...Jaws.

I will admit.  At 5-6 I was scared shitless by this movie.  Sekolah has a lot to live up to to be half as scary as "Bruce".

Blibdoolpoolp
A lot has been said since this book about the goddess of the Kuo-Toa.  There is even something that just came out this past week.  Also there are some books that claim that Blibdoolpoolp is not actually real.  That the insane Kuo-Toa worship anything and they come to life, something like a Tulpa.
I have talked in the past about Blibdoolpoolp just being a construct, or even an avatar of Mother Hydra to take the Kuo-Toa back to their Lovecraft roots.


I used her pretty much by the book when I ran Shrine of the Kuo-Toa last year.  Maybe I will revist her.  But I implied pretty heavily that she was of the same ilk as Lolth, both a Goddess and Demon Princess/Queen.  Maybe I'll go in a completely different direction with her.
She is also one of the keepers of the Elder Elemental Eyes in my game.  The "Eye of Sea and Sorrow".   Lolth is the keeper of the "Eye of Air and Darkness".  There is also the "Eye of Earth and Death" and the "Eye of Fear and Flame". 

I think that wraps up the Demi-human and non-human gods.  Not sure where I want to go next.  But I am thinking it is time tohit those Lovecraftian Cthulhu Mythos.

Wednesday, July 10, 2019

OMG: Demihuman Deities, Part 1

Ok a bit of a direction change here for One Man's God.  Normally I look at the myths presented in the 1st Ed AD&D Deities & Demigods, compare them to the myths from the real world and then look to see how some of the monsters can be classified as "D&D Demons", which is not exactly the same as a Judeo-Christian Demon, but I am not ignoring that mythology either.

This series will be different since the myths I am looking at now were all almost all wholesale made up by the creators of the AD&D game as it existed at the time.   So no appeal to real-world myths here is 100% appropriate, though there are some notable exceptions.

When looking over these beings though we are left with the same question as before.
Would this being be better suited as a god or as a demon?

Let's find out.


Introduction
We start out with the idea that demi-humans and non-human monsters are either Shamans or Witch Doctors.  We see this in action later in the BECMI / Rules Cyclopedia version of the D&D rules.  We are even given a new class, the Wokani, which (depending on which version of Basic you grab) are either witch doctors or witches in their own right.   But I am getting ahead of myself here.

We are also told that some of the creatures in the Monster Manual and Fiend Folio are to be treated as lesser gods.

MONSTER MANUAL
Demon: Demogorgon, Juiblex, Orcus, Yeenoghu
Devil: Asmodeus, Baalzebul, Dispater, Geryon
Dragon: Bahamut, Tiamat

FIEND FOLIO
Demon: Lolth (detailed in D&DG as well)
Elemental Princes of Evil
Slaad: Ssendam, Ygorl

So, if they have a unique personal name then they are essentially lesser gods.  Sort what I am doing here really.

Right off the bat some of these creatures are gods and others are named as demons.  The are some that fall in the in-betweens and those are the ones I want to investigate further.   I am also going to work from my own biases here. I think certain creatures are certain things.  Want to do it differently? Great, do it your way.

Gods Among (Demi)Men
Who in this listing of gods are undisputable gods?
I think the following beings make the list.
Skerrit (Centuars), Moradin (Dwarves),  Corellon Larethian (Elves, and most of the elven gods), the gods of the Giants, Garl Glittergold (Gnomes), Yondalla (Halflings), Gruumsh (Orcs) (but more on him later).  Others are ify.

Side note: I always loved Yondalla. I thought of all the gods of the demi-humans she was perfect. Exactly the kind of goddess the Halflings would have.

Maglubiyet, Hruggek and Gruumsh
In my game world, Goblins are actually a faerie race.  They are often evil, but some are just good enough to be considered Neutral.  For this reason, I see them more as Chaotic.  Hobgoblins in my world are related more to Hobs or more to the point, "Old Hob" aka the Devil.  I consider them goblins with a touch of Devildom about them.  Much in the same way that tieflings are to humans.  Bugbears, on the other hand, are more demonic. Bugbears come from the same root of words that give us boggles, boggleboes, and boogeyman.   I have played around with various ideas of goblin gods for a while.  At first, I went with Maglubiyet, but there is something about him I don't like, or rather, I don't like in this role.  Then I went with the Erlking as Lord of the Goblins and also Jareth as a Faerie Lord king of the Goblins.  I even went with atheist goblins for a while after reading GURPS Goblins.  I think I am more happy with a Jareth/Erlking blend these days.
That leaves me with Maglubiyet, the Lawful Evil god of Hobgoblins who also is a lesser Duke of Hell (his names sounds like a Duke of Hell to be honest) who wars with Gruumsh.  And way over in the Abyss we have the monster Hruggek who is a Chaotic Evil Demon Lord that is the patron of the Bugbears.  His name also sounds more demonic to me.
This leaves both beings relatively the same as they were before.

Gruumsh is a different story.  The one-eyed Gruumsh is obviously a nod, conscious or not, to Sauron.  Also, the orc of Tolkien's world are much more demonic that the orcs of D&D and other modern fantasy.  In The Silmarillion, we learn that orcs were created by the Vala Melkor, later Morgoth.  So there is an idea of divine creation perverted.  Would Melkor be a demon?  He is more closely related to Lucifer is analysis, but that only muddies the waters really.   I also like the idea that orcs were once related to Elves.  Of the two main species in D&D only elves and orcs can mate and produce offspring with humans.  So here is a heresy.

Orcs, and indeed Gruumsh, were all elves.  Gruumsh was Corellon's brother.

Somewhere, somehow, Gruumsh betrayed Corellon (orcs say it was the other way around) and Gruumsh the orc was born.  I just need a good Elvish sounding name to give him before this fall.
Personally, I find this FAR more compelling than the tale of Lolth.
Speaking of which.

Lolth, The What Queen?
Lolth is a lesser goddess. No, wait she is a demon. She was Araushnee, but that doesn't come till later.
I have talked about my issues with drow in the past and how they are really Lawful Evil and not Chaotic Evil.   Plus if I can make a Lawful Evil Goddess Tiamat into a Chaotic Evil I should be able to do the opposite for Lolth.  Which of course means she would not really be a demon anymore.  She is more of devil.  BUT. I like the idea that she is a demon.  Can I make a LE Demon? no. not really.

I think the simple answer here is that Elves, Orcs, and other fae creatures like Goblins don't fit into the Devil-Demon dichotomy very well.   I am inclined to pull them out and let them be their own thing.  Lolth is called the "Demon Queen" but that is more due to her "Fallen" status than anything else.



Despite my stated goal of trying to pull these beings into the likes of demons, I am happy with them being their own thing.

Gnolls and You Know Who
Before I end today's discussion I should point the example that falls right into line with what I am doing.  Gnolls and the Demon Prince Yeenoghu.  Here we have a strong non-human species and they worship a demon as their god. It works. It works well.


Too well.  Why does a weak-ass demon prince (ok relative) like Yeenoghu have humanoid, intelligent worshipers but more powerful ones like Orcus and Demogorgon do not?  I will dig into it next time.

Tuesday, July 9, 2019

The Other Side, A Look Forward

Trying to organize some thoughts here on what I want to do next on the old Other Side blog, figure you all might want to help me!  Or at least listen to my ramblings.


I am prepping for Gen Con now and trying to get another book done in time for Lughnasadh/Lammas so my posting here is going to be a little sparse.

#RPGaDAY
Dave Chapman will be doing (I think) his annual #RPGaDAY in August.  I am not sure what the questions will be, but I do like to participate.  Plus my Twitter followers have really increased this past year, so that might be nice to share.

The Other Side Rewind
Still plugging away at this! June was my Facebook experiment month, while July had been my month to try some other tools.  I am hoping to kick it off full steam in August or September.  Again, if you are reading here then you won't really notice anything at all.

One Man's God
While this one has been great fun, it was not designed to go on forever.  I am going to do the Celts (part 2) and the Chinese and Japanese, though I admit I know very, very little about these.  I am going to do the Demi-humans and do a special on the Cthulhu and Melibone mythos. But once I am done with those then the series will end save for some special editions.  Though this will lead to my next thing...

The Usual Suspects
I am going to spend some time, maybe a lot of time, going over all the various demon books I own and some I don't yet and talk about how to use them in your games.  I really love demons and demonic lore.  The title of this series "The Usual Suspects" comes not only from the notion that all evil in the worlds can be traced back to the machinations of demons (and devils) but every OGL book on the market today has the same half-dozen or so demons and a similar number of devils in every book; aka The Usual Suspects.  I think this will be fun, to be honest.


This Old Dragon
I still have some left and I want to get back to them.

Class Struggles
I have been too long away from this one. I have started writeups on the Alchemist and the Bard.  Been playing a couple Bard variants to get a good feel for the differences.  Sometimes there are more differences between two different bards than there are between most fighters and rangers!

So. Let's get to it!

Monday, June 10, 2019

Monstrous Monday: Keres, Daughters of the Night

Thought I was done with Classical Mythology but I was rereading my notes and found this.  Shifting gears so I can post these horrors closer to their cousins.

Keres
No. Enc.: 1 (1d6)
Alignment: Chaotic Evil
Movement: 60’ (20’)
Fly: 240’ (80’)
Armor Class: 4 [16]
Hit Dice: 8d8+16 (52 hp)
Attacks: 3
Damage: 2 claw (1d6+4) + 1 bite (1d6)
Special: Flight, +1 or better weapons to hit, immune to death magic
Save: F8
Morale: 12
Hoard Class: Nil
XP: 2,340

Keres are the daughters of Nox, the personification of Night and are the Sisters of Death.  They are spirits that inhabit battlefields to carry off the newly dead to Tartarus.  They can be attacked, but only with magic items.  Any magic that affects demons also affects Keres.
Keres will attack mortals if they attempt to stop their business of carrying off souls. They are very fond of human blood.

A description of the Keres can be found in the Shield of Heracles (248-57):
The black Dooms gnashing their white teeth, grim-eyed, fierce, bloody, terrifying fought over the men who were dying for they were all longing to drink dark blood. As soon as they caught a man who had fallen or one newly wounded, one of them clasped her great claws around him and his soul went down to Hades, to chilly Tartarus. And when they had satisfied their hearts with human blood, they would throw that one behind them and rush back again into the battle and the tumult.
There is a possible relationship between these demons, the demoness Vanth, and the Erinyes. All appear to be similar creatures; female demon-like monsters with dark feathered wings.  Some scholars even point to their relationship among the Greek/Roman Gods for their similarity.


Wednesday, June 5, 2019

OMG: Greek and Roman Mythos, Part 4 Tales of Brave Ulysses

Ok kids, time to put away your Homer and Hesiod and pick up your Ovid and Virgil.  It's time to get Roman with these myths.

Orcus at Gardens of Bomarzo

A lot of what we know about the "Greek Myths" comes from the Roman counterparts in Ovid's Metamorphoses.   In truth I can go on and on (and on and on) about Ovid and Metamorphoses. I could spend a couple of posts on just his influences on Shakespeare for example.  But that is not the scope of OMG.  I really want to look into a couple of things in this respect. How do gods grow and evolve (say from Greek and Etruscan to Roman) and how this produces our Monster Manual demons.

Let's get down to business and look at the second big demon in our D&D Pantheon and his strange origins.  Of course, I can only mean Orcus.

Hades and Pluto and Orcus and Dīs Pater

No. Not a crazy comedy from the 70s.  Well, I suppose it could be.   But I want to talk about the God of the Underworld.   I mentioned Hades a lot in this series before. He is the God of the Underworld and was so feared that he was often never called on by name, he gains the epithet "The Rich One" and much later on "The Lord of this World" something that has also been attributed to Satan. 
As Greek myths merged into Roman myths several gods were syncretized to arrive at the Roman Pluto.  These include many gods of the underworld, the dead (but not death) and riches such as the Etruscan Atia and the Roman Dīs Pater.   Mixed in all of this is the Greek Horkos and Roman Orcus.

So how do we go from a God, one of the Olympians no less, to a demon AND a devil (I didn't forget about you Dispater)?  Well, the thing about myth there can several, sometimes even mutually exclusive stories, and all are true.  Now I have personally never cared for the history of the Demon Prince Orcus as told in the Dead Gods book (though an otherwise great sourcebook). Orcus was once a human? Balderdash and Poppycock!  Sounds like lies told by Demogorgon cultists.

Instead, I propose this.  As Hades was starting his transformation to more benign Pluto he sloughed off his evil like a snake sheds an old skin.   In Milton, this would have been when Lucifer first came to hell or sometime before Lucifer fell.  It could be that the dæmon Horkos picked up the skin and became Orcus.  OR even Horkos was killed and was filled with the evil from Hades to become Orcus.  I like that better than a "fat, evil necromancer" became one of the most powerful demon princes in the game. It also ties him into the undead more and helps explain why Orcus' motivation is often to become a real god.  He has "memories" of a time when he was a god.

Also, for this reason, I have a bitter rivalry between Dispater and Orcus.  They both could have been created at the same time from Hades' skin of evil (if that sounds familiar, it should).  Dispater was a Fallen who encountered the remaining evil and he too has "memories" of time when he was a god.
The newest version of D&D refers to Dis/Dispater as the "foremost arms dealer" in the lower planes.  I can work with that.  His forces can help out the PCs in my current game against Orcus.

So we can have a Greek titan, turned demon in a rivalry with Roman godling turned demon.   I have said a lot about Orcus and I am likely to say more.
Moving on from Orcus, there are a lot of creatures in the Roman myths that find the idea of demons rather well.   One, in particular, is one I have mentioned before.

Vanth

Like Orcus, Vanth is another Etruscan chthonic god depicted as a demon and she adorns funerary art.

I learned about Vanth, not through mythology, but through one of my very first loves, astronomy.  Vanth is the largest moon (only moon so far) of the Trans-Neptunian Object/Dwarf Planet Orcus.  Vanth orbits Orcus in a tight precise circle and they are tidally locked. Vanth is never far from Orcus then and she always keeps her face toward her master.   Vanth has a very different spectra than Orcus, so the two were not formed together like most other satellite systems.  Vanth is likely a captured Kuiper Belt object.  To take another page from mythology Orcus stole Vanth from another god/demon/master to be his psychopomp, maybe even from Pluto, or given her torch, from Hecate.  In that case, she would be somewhat similar to the Erinyes.

Here she is for Basic-era D&D (yeah I should do AD&D, but I am on a Basic kick).

Vanth, Psychopomp of Orcus
No. Enc.: 1 (Unique)
Alignment: Chaotic Evil
Movement: 60’ (20’)
Fly: 240’ (80’)
Armor Class: 1 [19]
Hit Dice: 11d8+ 11 (61 hp)
Attacks: 1
Damage: 1 sword (1d10+4)
Special: Flight, Magic resistance (55%), regenerate (3 hp/round),  +2 or better weapons to hit.
Save: F12
Morale: 12
Hoard Class: X
XP: 3,600

Vanth is the vassal of Orcus. Responsible for bringing him the choicest souls to be corrupted into foul undead.  Vanth is never far from Orcus then and she always keeps her face toward her master.

Vanth shares a role similar to that of Charon.  She brings the souls of departed to the underworld. She has a torch to light her way, a key to unlock the gates of the underworld, a scroll with the information on the deceased and a sword. According to myth Vanth appears as woman, much like an Erinyes and described as young and vibrant.

There are other demons similar to Vanth such as Culsu, Charun and Tuchulcha.

Vanth

Tuchulcha


This also marks the end of the "Classical" Myths of antiquity.  After this, we get into what could be called the Pagan Myths.  I already did one part of the Celtic Myths, so I will need to revisit them.

Monday, June 3, 2019

Monstrous Monday: Gargantua Demons

We had tickets to see the new Godzilla: King of Monsters movie this weekend so we made a day of it. Went out and played Pokémon Go as a family and we all caught a Tyranitar in a raid.  We all renamed them after Kaiju, except for my youngest who in his typical fashion named his "Greg".

We saw the movie. It was great fun and everything you want a Godzilla movie to be; giant monsters beating each other up while leveling a city.  Then we went out to have sushi and another round of Pokémon.

Of course, this got me thinking about my Gargantua Demons of my game world.  I thought I should update them for today.

Orcus with a Gargantua

Gargantua

Gargantuan outsider (demon [Calabim]), chaotic evil

  • Armor Class 26 (Natural Armor)
  • Hit Points 656 (32d20+320)
  • Speed 60 ft.

STR DEX CON INT WIS CHA
 30 (+10)   11 (0)   30 (+10)   8 (-1)   8 (-1)   25 (+7) 

  • Vulnerabilities Radiant
  • Damage Immunities fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities charmed, frightened, paralyzed, poisoned
  • Senses darkvision 120 ft., passive Perception 10
  • Languages Abyssal (understand simple commands)
  • Challenge 30 (155,000 XP)

Special Traits


  • Legendary Resistance (3/Day): If the gargantua fails a saving throw, it can choose to succeed instead.
  • Magic Resistance: The gargantua has advantage on saving throws against spells and other magical effects.
  • Siege Monster: The gargantua deals double damage to objects and structures.
  • Actions


    • Multiattack: The gargantua can use its Frightful Presence. It then makes four attacks: one with its bite, two with its claws, and one with its tail. It can use its Swallow instead of its bite.
    • Bite: Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the gargantua can’t bite another target.
    • Claw: Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) slashing damage.
    • Tail: Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
    • Frightful Presence: Each creature of the gargantua’s choice within 120 feet of it and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the gargantua is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the gargantua’s Frightful Presence for the next 24 hours.
    • Swallow: The gargantua makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the gargantua, and it takes 60 (20d6) acid damage at the start of each of the gargantua’s turns. If the gargantua takes 80 damage or more on a single turn from a creature inside it, the gargantua must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the gargantua. If the gargantua dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
    • Breath Weapon (Recharge 5–6):  The gargantua exhales fire in a 90-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 82 (15d10) fire and necrotic damage on a failed save, or half as much damage on a successful one.
    • Legendary Actions


      • The gargantuan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The gargantua regains spent legendary actions at the start of its turn.
      • Attack: The gargantua makes one claw attack or tail attack. 
      • Move: The gargantua moves up to half its speed.
      • Chomp (Costs 2 Actions): The gargantua makes one bite attack or uses its Swallow.

These horrors are destruction incarnate. These demons stand over 50 feet tall and are horrible to behold.  Each one is unique, but all have characteristics in common.  They are typically humanoid in shape but could be covered in scales, leathery skin, fur, chitin, or any combination of these. Their intellect is below that of animals and like all calabim demons, they exist only to destroy.

Powerful Baalor or even Arch Fiends can control them, but it is difficult to do.  Mostly they are sent somewhere where everything must be destroyed or eaten.  Gargantua will even fight and kill other demons.

All gargantua have massive claw and bite attacks in addition to tail, horn or other weapon attacks.  Occasional on a bite attack a victim can be swallowed whole.  Every gargantuan also has a breath weapon attack. Typically fire, but lighting and wind are also common.

Human wizards and warlock have been known to try to summon these creatures but the destruction they cause usually outweigh any perceived benefits they may offer.  The spells to do so are carefully guarded.

Wednesday, May 22, 2019

OMG: Greek (and maybe Roman) Mythos, Part 2

I have really been enjoying going back and rereading and reanalyzing the myths and stories that got me into D&D to start with.  I can't help but feel like this is the start of 1979 instead of 2019 with my reading list lately.  Only now at 49, I can really enjoy them in a different light than 9.

Let's continue with One Man's God and see what sort of demons the Greek Myths give us.


The Furies, Erinyes and the Dirae
Part of my prep for this has been to go back over my Hesiod (7th Century BCE) and Ovid(1st Century BCE and CE) (and other sources, but that is later) to see how these myths changed over the centuries.  One of my favorites was the various different interpretations of the Erinyes also know as the Furies and the Dirae (Roman).  Like I mentioned in Part 1, they are the archetype of what OMG is trying to do.  Their new life in the Monster Manual as a devil is not just in line with the myth, it also makes a certain level sense given the internal logic of the D&D multiverse.
I took it a step even further with my own Avenging Angels, The Dirae.

Typhon and Echidna
Another candidate for a demon is the god/titan Typhon.  I have used Typhon as a demon in the past.  Essentially a Balor whose primary aspects are lightning, storms, and rain rather than smoke, darkness, and fire.  I still like that idea, but it really isn't Typhon is it?  Typhon is the offspring of Gaia (Earth) and Tartarus (the underworld) so there is some connection to him being a Cthonic deity (like Nox) and he certainly looks like a demon.  Also, the Ptolemaic Greeks (and earlier) associated and conflated and syncretized Typhon with Set.
I think in this case I am going to have my cake and eat it too. There is Typhon, the titan locked away in Tartarus and there are the Typhon demons, demons of storm and wind that might be his offspring.

Echidna is the "mother of all monsters".  In a way that sounds like another "Other Side" favorite, Lilith the Mother of Demons.  Though aside from the similar titles that is where the commonalities end.  Echidna is a half-woman, half-snake creature born "to the sea" (depends on who ask) and was the mother to some of the most fearsome monsters of the Greek Myths, including Orthrus, Dioskilos, and Cerberus.
As with Typhon, she seems to remain more of a titan to me. As the mother of monsters, I can see that she is the mother/progenitor of the harpies and even the Marilith aka the Type V demons.  Given her and Typhon's affinity for snakes, it makes sense.  I also think that I would say that she lays eggs, a nod to the animal Echidna; an egg-laying mammal.

In truth, any monster of demon can be the offspring of Typhon and Echidna.


Demogorgon
Orcus and Ades, and the dreaded name
Of Demogorgon
— John Milton, Paradise Lost II. 966.
Time to address the titan in the room.
Is Demogorgon a part of the Greek Myths?

Well, he is not listed in the Deities & Demigods as part of the Greek Myths, so this is a stretch of scope for this OMG, but Demogorgon is so central to the mythos of D&D that he can't go unmentioned.

Many scholars now believe that the word Demogorgon was badly translated from the Greek δημιουργόν (dēmiourgon) or demiurge. As an aside, does this mean he could be the Demiurge in the game Kult? NOW THERE is a fun idea!  Throughout the study of the name, there are two basic threads.  1. Demogorgon is some sort primordial progenitor of the Gods.  and 2. It is a grammatical error given life as a god.  Certainly, the look given to Demogorgon in the Monster Manual is a pure fabrication on the part of authors and artists of  D&D (note: this is not a bad thing).
From Milton above, we learn that Demogorgon was already in Hell waiting for the arrival of Satan.  He is picked up as a prince of darkness in Edmund Spenser's The Faerie Queene.

But my favorite one has to be from Shelley's Prometheus Unbound which takes influences from Paradise Lost.  Here Demogorgon is the son of Zeus/Jupiter and Theris and is known as "the supreme Tyrant" of "the shadow realm".  Here the gods, Jupiter, Hades even Typhon are all dead.  In this Demogorgon defeats Zeus/Jupiter as he did Kronos/Saturn before and Ouranos/Uranus before that.  Maybe much like the prophecy, Metis was given of Zeus' son defeating him this happened, but only it was his via Thetis instead. 

So what does all that mean to us?
Well Demogorgon, as he appears in the Monster Manual, is not really Greek. This is fine.  But grabbing all sorts of elements of his/its past we can come up with an old demon whose goal is to destroy the Gods (as one interpretation).  If we look into his origins as quasi-Greek then it is interesting that his chief rival is Orcus a demonic version of an Etruscan/Roman deity.   But more on Orcus in the next OMG.

Demogorgon has been featured here before and likely will again


That's a lot for today and I feel like I have barely scratched the surface, and there are still Roman Myths to cover!

The more I think about it.   The world of Kult is one where Demogorgon has succeded in killing most of the gods.

Monday, May 20, 2019

Monstrous Monday: Orthrus, Dioskilos and the Death Dogs

Rain interrupted our gardening for Saturday.  So I decided to come back inside and relax to the original 1981 Clash of the Titans.  This was such a touchstone movie for a young mythology fan getting heavily into D&D.  Plus it fits in nicely with my whole Back to Basics theme this year and my current One Man's God theme.

Orthrus
According to Apollodorus, Orthrus was a two-headed dog that guarded Geryon's cattle.  He, like Cerberus, was the offspring of Echidna and Typhon.   He was the first of the semi-divine "death dogs" and was killed by Heracles.  This creature appeared as a mastiff with two heads.

Dioskilos
Was a two-headed dog that appeared more like a wolf.  While smaller, he is also believed to be the offspring of  Echidna and Typhon.  This creature, according to mythographer Harryhausen, guarded the temple of Medusa.

Death Dogs
Death Dogs are any of numerous offspring of Orthus, Dioskilos, Cerberus and various other creatures, typically Hell Hounds. Others, usually more powerful ones are the offspring of Typhon and Echidna.
Due to their semi-divine and underworld natures, they are affected by any spell that also damages demons, devils or other evil outsiders.

Death Dog
No. Enc.: 1d6 (1d8)
Alignment: Chaotic (Chaotic Evil, Neutral Evil)
Movement: 150’ (50’)
Armor Class: 4 [15]
Hit Dice: 2d8+4 (13 hp)
Attacks: 2 and special
Damage: 1d8 / 1d8 (bite) and Rotting Death (see below).
Save: Fighter 2
Morale: 11
Hoard Class: Nil
XP:  100
Death dogs are two-headed, mastiff-like hounds; nocturnal killing machines that hunt their prey without hesitation across the desert sands and wastelands. Death dog packs have been known to share territory with little friction, although they do engage in dominance battles in leaner times when hunting is difficult. Victims of the death dog’s bite must pass a saving throw or come down with the rotting death, losing 1d6 points of constitution each day until they succeed at a poison saving throw at a -5 penalty.
Victims who lose all their points of constitution die. Constitution points can be restored with powerful healing magic or complete bed rest, with one point of constitution returning with each week of rest.


Section 15: Death Dog from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games;
Author Scott Greene, based on original material by Underworld Oracle.

Monday, May 13, 2019

Monstrous Monday: Avenging Angels, The Dirae for Basic-era Games

A little thing I have been working on.  More of this later.  Greek and Roman mythology purists, I take a lot of liberties with the myths.  A lot.
--
Avenging Angels, The Dirae

"Every angel is terrifying." 
- Rainer Maria Rilke

“They say that by the time you hear their war screams you are already dead.” 
- Brix, Imp assigned to Malbolge

Avenging Angels, The Dirae


When the Erinyes abandoned their duties and sided with the Devils in the War at the Gates of Dawn they left a vacuum of power that the gods, in their weakened state could not fill.

Originally known as the Eumenides, or the Kindly Ones, their divine task was to rightfully punish wrongdoers and the breakers of oaths.  They pursued this task with a fervor that only divine justice can inspire.  It was this devotion that made them an easy target for Asmodeus’ designs.

They fell, along with other angels and servitors of good, until they landed in Hell.  Here they took on new forms and became the Erinyes or the Furious Ones.

Their power, their divine cause, and their roles were left untouched for time untold.

Until one night.

A small coven of proto-Druidic nature worshipers danced around a full moon.  The parishioners, all women from the local village, danced and lept with pure joy. Unknown to them a group of raiders from a few villages over had heard of the moonlight dance and figured the women would be easy targets. They were. They were defenseless and without weapons or armor.  These raiders believed they had stockpiles of gold and silver, but nothing like that existed.  In outrage, the raiders slaughtered them all.

The murders caught the attention of the coven’s Goddess, Rhamnusia. Aggrieved and enraged she appealed to the other gods. “Please!” she cried out, “please let them know the vengeance they deserve.”   But this was the time after the War at the Gates of Dawn and the gods were weak and weary. Not only did they fear to give up any remaining power they had, but secretly they could not do so; such was their weakened state.  Only the God that had prompted the raiders on did not fear.

Rhamnusia screamed in rage. Cursing the impotent Gods She flew off till she found Death.

Death granted Her the power She asked for, but at a cost.  No more of Her followers would ever be able to come back from the Realms of Death as part of a cycle of Life-Death-and-Rebirth.  The Goddess Rhamnusia, hearing only the souls of her followers crying for vengeance, agreed.

With this power, She raised her followers. She equipped them with arms and armor and sent them on a mission of vengeance. Their forms were same; the Goddess wanted to these raiders to know that it was the once peaceful coven now come for their deaths.  With sword and wing; armor and scream, the new angels flew to their targets.  Like the Eumenides of old, their unerring flight sought out the guilty and they destroyed them.

They then continued to attack and destroy anyone that had harmed another innocent. Saving their greatest fury for those that killed women or children.

Enraged at loss of so many of His followers the God of the raiders demanded justice of His own.  No sooner than He had uttered the words than the screams of the Angels were heard.  They attacked this God, the forced Him back to his own plane and here they slaughtered Him.

More than that, they Unmade Him.

He would never come back, no matter the form, no matter what other gods or His worshipers did.

The Angels had tapped into the righteous fury left behind by the Erinyes. The power that was of thousands of Angels of Vengeance and Retribution now flowed through the bodies of less than a score beings. Gone was the peaceful coven. In their place stood the avatars of Vengeance and Death, and even the gods themselves were not immune from their justice.

Their Goddess too was changed. Rhamnusia took on an aspect similar to Her angels.
Gone were the accouterments of a pastoral Goddess.  Sheaves of grain were replaced by a scourge. The sickle of the harvest became a sword of silver fire. Her rustic tunic became armor of the same silver.  Rhammusia was gone.

In Her place stood Invidia, the Goddess of Vengeance. Her brothers were Fear and Terror and mortalkind called her Nemesis, "She whom none can escape."

Her Angles became known as the Dirae, the “Terrible Ones” or the “Vengengful Ones.

Dirae (Angel)
No. Enc.: 1d4 (2d8)
Alignment: Lawful (Lawful Good, Lawful Neutral)
Movement: 60’ (20’)
   Fly: 240’ (80’)
Armor Class: 2
Hit Dice: 8d8 + 16 (52 hp)
Attacks: 2 or 1 or special
Damage: 1d8 / 1d8 (sword) or 1d10 (scourge, see below) or scream (see below).
Save: Fighter 8
Morale: 12
Hoard Class: Nil
XP:  3,840
The dirae appear as angels with dark wings touched with silver.  They are often armed and armored. All dirae are female, but it can often be difficult to tell when their helms are donned. They do appear attractive, but there is a quality of sadness, anger or purpose about their appearance that makes most mortals uncomfortable.  The guilty fear them and the devoted see them as manifestations of justice.

The dirae are tasked with punishing the guilty. Petty crimes are beneath their attention as mortal laws are designed to deal with those.  The dirae focus their vengeance on the worst crimes committed; those against the innocent.  Not all crimes can be punished by the dirae; there are too few of them, but when they set out to punish a mortal nothing can stop them.

Dirae attack with a sword two times per round or a scourge.  The scourge does damage and acts as a Rope of Entanglement.  Both weapons are considered magical and holy when dealing with other creatures.  They slay evil creatures without hesitation or remorse.  If they are sent to slay a human then they will do so as quickly as possible. If someone is in their way or prevents them from their task they will slay that creature as well.   Three times per day the dirae can Scream.  This attack causes fear (as per the spell). Creatures 5 HD and lower are affected with no save.  Creatures 6 HD and higher are allowed a save vs. spells. Affected creatures cannot attack.

Dirae have the following spell-like abilities, usable at will: detect invisibility, fear (was the wand of fear), invisibility, know alignment, locate object, polymorph self, produce flame, holy word, and gate (50% probability of success) a dirae or (75% probability of success) another angel of a lesser sort.

A group of dirae is known as a “flight”.

Dirae and Erinyes
As agents of good and evil respectively, the Dirae and Erinyes often are at cross purposes, but in their roles of vengeance, they will sometimes see their purposes aligned.  Due to ancient pacts that go beyond gods and devils the Dirae and the Erinyes are forbidden to act against each other directly.  They can’t harm or interfere with each others’ hunts.
If a mortal is claimed by both groups, then by the same ancient pacts they are given over to the Erinyes, the Dirae cannot interfere.