Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Saturday, May 10, 2014

Zatannurday: DC Bombshells

The art of Ant Lucia is not only the focus of some of the new covers for this summer's DC books, but also today's Zatannurday post!

Originator of the DC Bombshells yo can see all his art and the statues of such DC Heroines and Zatanna, Black Canary, Wonder Woman and Batgirl.



The pinup covers are available in June.



But I thin my favorite one is for Batwoman.


I love that it looks like a baseball card.  Her number as 52 is just too perfect.

Saturday, May 3, 2014

Zatannurday: Bloodspell

The Zatanna/Black Canary team up graphic novel Bloodspell is on the way!
DC is gearing up for it too which is great.

http://www.dccomics.com/graphic-novels/black-canary-and-zatanna-bloodspell

Joe Quinones has been posting sketches on his blog for a while.
http://joequinones.blogspot.com/search/label/Bloodspell

According to Amazon it looks like it is going to be hardcover too!  So I am quite excited about this.



Only a few more weeks.

Tuesday, September 17, 2013

Tarot Witch of the Black Rose for Superbabes

I have posted about Tarot before.  Unlike the characters of Superbabes and Femforce, Tarot is often considered to be part of the "Bad Girl Art" type.  Not that she is the opposite of the Good Girl Art, but rather the situations she gets herself in never would have happen to Nightveil or Miss Victory.

I am not going to lie. I like Tarot. Its a guilty pleasure to be sure, but my enjoyment of it is honest.  Plus +HOlly Golightly and creator Jim Balent are both really cool.

Tarot in Superbabes is actually a good fit.  She has some magic, some skills and combat ability and certainly the chance to earn Bimbo Points.  If you read the comic then yeah. She does some really cool comic things, but then ends up loosing her clothes while sledding due to some faeries (ok to be fair the whole vacationing lot, Jon, Mother and Raven, did too).

Character: Tarot, Witch of the Black Rose
Secret ID / AKA: Rowan
Age: she isn't saying   Apparent Age: mid 20s
Origin: Supernatural Pupil (50cp)
50 CPs

Primary Stats
Muscles: 14  Max Press: 700
Health: 17 ("Buxom" seems right)  Regen, Combat: - Regen, At rest: 1pp/3rds  HTK/Day: 2d10
Moves: 19 ("Fast")  Bonus to hit: +3 Movement: 8" Hittability: 8 Initiative Bonus: 1
Brains: 16  Mental Attack Bonus: +1 Mental Hittability: 5
Will: 19  Regen Rate: 1pp/2rds HTK Regen/Day: 1d6+3
Personality: 18 ("Sparkling")
Looks: 51 ("So gorgeous she is hard to look at")
308 CPs

Secondary Stats
PP: 154
HTK: 50
Fame: 5/15 (normal/supernatural world)
Bimbo Points: 1 (there will be more)
XP: 15,002 ("Big Leaguer")
Level: 9 ("Junior Heroine")
CPs: 4 more to spend

Powers
Magic Spells (Tarot admits she is still a student here)
- Blast 4d6 (48cp)
- Flight 10 (80cp)
- Force Field 10 (60cp)
- Go Places (teleport) (200cp)
Healing II 100cp
Visions of Elsewhere 40cp
Visions of the Past 30cp
588 CPs

Gizmos
Armor (Invulnerability 4)
Sword of the Goddess (free gizmo)
20 CPs

Skills
Occultist 50 cp (gained for free at 1st level)
First Aid 20cp
Melee Weapon (Sword) 10cp
Persuasion 20cp
Blind Fighting 25cp
Contacts (Supernatural) 20cp
Survival 20cp
Weaponsmith 25cp
140 CPs

Character Description
Height: 5'4"
Weight: 140 lbs
Hair: Red
Eyes: Green
Skin: Caucasian
Unique Characteristics: She has a black rose tattoo/birthmark on her left shoulder.

All in all not a bad fit.  I like her at 9th level which lines up nicely with her other builds.
She has a winged cat familiar named Pooka as well as a two lovers, Skeleton Man (Jon Webb) and Boo Cat (a werecat).  Given how often they are endangered or get Tarot into trouble they should be worth a couple of Bimbo incident-free Bimbo Points.

Links to other Tarot stats
And Tarot's home on the Internet http://www.jimbalent.com 

Saturday, September 7, 2013

Zatannurday: Super-Team Family

I have featured Zatanna covers from the great Super Team Family blog in the past.  But recently they hit their 1000th post and it featured two of my favorites.  Zatanna and Harry Potter.



Love the cards.

Other Zatanna covers are just as great.

This one of Zee and Doctor Strange would make for a great story, or adventure!


I personally think she could take him.

And one of my favorites,


Zee always seem to have the upper hand in these.  As it should be!

Great job.  Looking forward to more.

Saturday, August 31, 2013

Zatannurday: The Fishnets Brigade

It looks like the oft-rumored Zatanna-Black Canary team-up is going to happen.
The news comes from Paul Dini himself.


Here is the link,
http://comicsalliance.com/black-canary-zatanna-graphic-novel-preview-paul-dini-joe-quinones-announcement/

And here is the awesome Joe Quinones cover.  Yup. These are the pre-52 continuity.


Black Canary is another fave of mine so I am really looking forward to this one.   Visit the link above to see more great art.  I am looking forward to the background story of when Zee and Canary were younger.  Plus seeing a pre-dead John Zatarra (and not brought back to life) is also fun.

Dini will do a great job. He is the only guy that loves Zatanna more than me.

Sucks I have to wait till May 2014.

Saturday, July 13, 2013

Saturday, March 9, 2013

Zatannurday: Bloodspell

A recent posting on Paul Dini's Facebook page got my attention.

A draft cover for the oft delayed Zatanna/Black Canary team up comic.


 Joe Quinones is doing the art and I have featured some bits from him before but here are a few more from his blog.


I like Zee's mystical robes here.

Hopefully we will get to see this soon!


Saturday, March 2, 2013

Red Sonja: She Devil with a Sword: Gail Simone on Red Sonja #1

Reblogged from Red Sonja: She Devil with a Sword: Gail Simone on Red Sonja #1

From: http://robojapan.blogspot.com/2013/03/gail-simone-to-wield-red-sonjas-sword.html
and http://www.wired.com/geekmom/2013/03/red-sonja-gail-simone/
and http://www.comicsalliance.com/2013/03/01/red-sonja-gail-simone-dynamite-comics-emerald-city-2013-fiona-staples/

Gail Simone, one of the biggest names in comics right now, is taking up the sword and mail bikini of Red Sonja in a new Red Sonja #1.
In addition cover art will be done by Fiona Staples, Nicola Scott, Colleen Doran, Jenny Frisson, and Stephanie Buscem

Here is Fiona Staples art for Issue #1.


According to Simone:
"It's like this...even most of the best female heroines when I was a kid were pretty polite. What I love about Sonja is that she isn't polite, she says what she means and if you give her any lip about it, hello, sword in the gut. She's smart, she has a heart, she has some compassion. But when it's go time, she's a hellraiser, a mad general, she's a sword edge virtuosa, she's death on wheels. She is the woman you never want to mess with. I can relate, Sonja. No offense to all her guy writers, but THIS Red Sonja is about sex and swords! It's everything you love about Red Sonja, except with more monsters getting stabbed in the eye."
Red Sonia #1 is out in July.

Saturday, January 26, 2013

Zatannurday: Tempting Fate

I have talked about Dr. Fate here before in relationship to Zatanna.

Over at the Tower of Fate there are some new Zatanna/Fate "crossover" images and posts.

DC Dark Characters
http://toweroffate.blogspot.com/2013/01/some-dc-dark-characters-art-by-eddy.html

DC Mystic Cosplay
http://toweroffate.blogspot.com/2013/01/dc-mystic-characters-cosplay.html
More images are here: http://rarityfleur.deviantart.com/

Dr. Fate Art featuring Zatanna
http://toweroffate.blogspot.com/2013/01/dr-fate-art-featuring-zatanna.html
With more images here: http://mantisstudiocomics.deviantart.com/

Despite their similar powers I have not found too many stories that feature them both.
There is the Young Justice episode, but I can't find anything in the comics proper.

So here are some of YJ Zatanna as Dr. Fate,


Zatanna's Fate by *inspector97 on deviantART


Zatanna is Doctor Fate by *Glee-chan on deviantART


Doctor Fate by ~King-of-Losers on deviantART


Doctor Fate Zatanna. by ~Hero-sketch on deviantART


Fated by ~Sherlockmysteries on deviantART

Saturday, December 29, 2012

Zatannurday: Into 2013!

We are nearing the very end of 2012 and the last Zatannurday of the year.

I thought it might be nice to get a preview of the new year and next weeks Justice League Dark.



Looking forward to reading this arc! (Once I catch up of course.)

Saturday, December 1, 2012

Zatannurday: Zatanna Covers

Recently the Justice League Detroit Blog recently did a post  on the top 20 Zatanna covers.  It is worth checking out.
http://justiceleaguedetroit.blogspot.com/2012/11/the-top-20-zatanna-covers.html

While I liked the covers that were picked I didn't always like the reasons or the order.
So here are some of my favorite covers and why.  I am not putting them in any particular order.


Up first a Catwoman cover from Catwoman 50.  I like how you know this is a Catwoman book but Zee is larger  than life.  Plus it is a great bit of art and sets up the story well.


Zatanna #1 of the legendary Paul Dini run.  MUST reading for any Dini or Zatanna fan.


Not the first Justice League Dark cover, but I like how Zee is front and center here.   Surrounded by magic and featuring her new costume.  Love the look on her face. 


I rather like this one. It has all the things we expect to see in a Zatanna cover except for maybe her top hat.


 Fishnet on the arms didn't start in JLC.  I love how her eye seems to be glowing.


Love this cover too.  I like the black/dark blue lipstick.


 Everyday Magic is just a great collection I love the title.  I also love this cover.  Zee is not hyper-sexualized, but still attractive and feminine in her tux.  Plus I dig the boots.



More stars and more "Cute" Zee.  I like Adam Hughes art and I think he does a particularily good job of drawing women that look like women.  Like Frank mentions on Justice League Detroit. This reminds that Zee can be sweet, but she is no stranger to the dark.  Speaking of which...


I am on record as not being a big fan of Identity Crisis.  But it is/was such a pivotal moment in the history of the character I would be remiss if I didn't include it.  Plus this cover has other things going on.  First it features Zee in her "Supers" costume.  Not often seen anymore.  Also she is once again front and center here.  She is the focus, not the Gods standing around her.


An iconic cover.  More of the fishnet gloves too.


I like this cover. It has a lot of the iconic Zatanna imagery.  Her hat, fish nets, magic.  It has been said that among the supers a woman in a tux, top hat, tails and fishnets looks sorta...well dull.  I don't think so.  They have messed with her style before and this really is the one that works the best.


Going back a bit here.  This is the collection of the earliest Zatanna stories.  The cover is newer than that rest of the book, but that is cool.  I think it also very evocative of what Zatanna is all about.

There are others to be sure.  But these are the ones I most wanted to talk about.

Friday, November 30, 2012

TBBYANR: Two "new" blogs

Well they are new to me.

D20 Dark Ages
http://d20darkages.blogspot.com/

D20 Dark Ages is run by Stelios a writer and historian.  The blog mostly focuses on his one gaming exploits from the time period of 1989 to now.  There is a strong old-school vibe to his blog and details on what really were the Dark Ages in my mind as well, the period of the death of TSR but before 3.0.

Interesting site and I hope to see a lot more.

Comiccritique
http://comiccritiqueblog.wordpress.com/

Coniccritique was turned on to me by an old friend.  It's not an RPG blog, but as the name suggests, a comic review blog.  There is quite a bit of good critical insight.  It is a work in progress, but the writing is good.
I enjoyed his reviews of Batwoman and Justice League Dark and honestly he reminded me why I was reading two of the best New52 comics.

So go out read them, follow them.  I am expecting them both to get bigger and better.

Saturday, September 22, 2012

Zatannurday: When Zee met John

Justice League Dark #0 will be out next week.

In it we get a new perspective on when John Constantine met Zatanna.

I don't recall if this has ever been covered before.  In the Books of Magic it was understood that they were once a thing and not anymore.

Looking forward to seeing this one. I have not been keeping up on JLD, though I do have them in my queue at Comixology.

We also get a new (old) outfit for the younger Zatanna.  I have to admit I like it, though I do miss the fishnets.



Wednesday, September 19, 2012

We are talking about this again

Another article basically asking the current status-quo in fandom to stop being a bunch of jerks.


We only get this on the periphery in the RPG community, but it is there.  Maybe only because old-fashioned table-top RPGs are not quite as popular in the same way comics and comic book movies are.

I talked about this back in June, and again, I hope that we as gamers are doing better.


Tuesday, August 7, 2012

Capes, Cowls and Villains Foul, Part 2 (sorta)

I wanted to have at least one write-up done for you today.  But work has been really busy and I crashed last night while watching the Olympics.

So instead here are some links that be helpful till then.

Thread on RPG Net
http://forum.rpg.net/showthread.php?639850-Capes-Cowls-and-Villains-Foul

The Author's Blog
http://capescowlsandvillainsfoul.blogspot.co.uk/

Facebook page
http://www.facebook.com/spectrumgames

Website with some freebies
http://www.spectrum-games.com/

Enjoy!  I hope to have something more useful soon.

Capes, Cowls and Villains Foul

Capes, Cowls and Villains Foul (CCaVF) is the eagerly anticipated supers/comic book emulation game from Spectrum Games.  The same folks that gave Cartoon Action Hour.

I want to start off by saying that this is an attractive book.  At 164 pages of full of color it feels like a comic. Since that is what the author aims to emulate I would say it so far is a success.

I think that is a good place to start.  What is CCaVF?  Well yes it is a supers game, but it is more a comic book emulation game.  Meaning it tries to emulate the play-ability of reading a comic book.  This sets it apart from the likes of other purely "Supers" games that might be trying to emulate how a super hero could exist in some sort of reality.  Instead the assumption here is comic book reality. This would include things like editorial control or even breaking the 4th wall.  Both of which are discussed later.

Chapter 0 is our Introduction which helps lay the ground work for what we will be reading. We are told that physics and logic often take a back seat to drama and excitement.  So far I feeling that this will be closer to Marvel Heroic Roleplaying than say Villains and Vigilantes (both of which are great games for different styles of play).  We are told that this game is about telling exciting stories with your friends.  So far this sounds good.  We are told next that this game uses the d12.  I love that.  The d12 is the oft forgotten die stuck between the mighty d20 and the diva that is the d10.
We also learn that CCaVF is a resource-based game.  Now my experiences with resource based supers games has been mixed.  So lets see what we have here.

Traits are match against other Traits with various Linked traits.  Traits can be Primary or Secondary and after they are Used they become less effective.  So someone like Superman would have a Primary Trait of Super-Strength with Secondary Traits of Flight and Heat Vision. Following the example in the book the Traits are bolded.  Characters are likely to have 5 to 12 traits.  Characters can also have Complications and Factoids. Sounds great! Let's get into the design!

Chapter 1 is Character Design.  I like the term "Hero Design" myself, but that is cool.  Your "Editor" (GM) will determine how many starting points your character will have.  Much like the Power Points of M&M or other games. Except you are not buying the trait itself, you are buying what the trait represents.  So a Signature Triat vs. a Secondary one or an Auto Defend.  There is a handy chart with all the trait types and levels/ratings so you can add up your points quickly.
CCaVF encourages thinking about your character as a whole.  So when making your Batman-clone you would not list all his martial arts but would just list Advanced Combat Training or something like that. Superman would have Super-Sonic Flight while the Carol Danvers Captain Marvel would have Hyper-Flight.  So where are these traits listed?  They are not.  Yup.  YOU define what the traits mean.  So for example I define an Anamchara trait to go with my Willow & Tara characters.  This is a Shared Trait, so the points are split up, but I define what it means and what it does.  But don't worry the author gives you some ideas to work with.

The neatest thing though has to be the Editorial Control. These are like supercharged hero points or drama points. Editorial Control can be purchased with points, but is more expensive for more powerful characters. The Editor also gets a pool of EC points as well to use for the villains.  There are also examples of various ways to regain EC points.  Finally you fill out the character with factoids.
The chapter ends with an example of character creation.  This is followed by a quick generation card to get you plying right away. Finally a listing of Heroes and Villains.

Chapter 2 is the Rules chapter.Typically rolls are a d12 + some trait.  Other times you might need to roll 2 d12s and keep the highest or even 3.  The basic idea here is that the action needs to be like that in a comic book. So a bit of time is spent on combat.  Now heroes and villains in CCaVF don't have hit points, but they do have Setbacks.   Most of the chapter is dedicated to this this idea and some example difficulties are explored.  All and all pretty easy.

Chapter 3 is all about Villains.  Villains get special treatment in CCaVF.  They are created with the same rules that give us heroes, but there is more to them than that.  Given the treatment given them here, I think this should be must reading for any superhero RPG player/GM.  Heroes are often defined by their villains or rogues gallery.  This game did not forget that.

Chapter 4 deals with Options. Things you can do to tweak characters or games.  One really nice thing is about how deal with super hero team-ups and what to do when some characters are more powerful than others.  There is even a bit on killing (and why it should be avoided) and live action (LARP) supers.

Chapter 5 is a fairly comprehensive example of play.  If you normally ignore these please read this one.  Many of my questions were answered here. It is a good walk through of how to play the game.

Chapter 6 talks about Issues, or adventures for your new set of heroes and villains. Again there is a lot of good information here for Editors/GMs of any sort of supers game.  In particular there is the all important Introductory Issue which brings the team the together.  I could not help but think of the team of misfits in the new Justice League Dark while reading this.  Fantasy RPG fans should also take note of this chapter since it helps get past that old "you all met in an inn before an adventure".

We end with an Afterword where the author discusses why he made this game.  The Appendix has a great glossary, index and cheat sheets for the game.

All in all I am quite pleased with this game.  I agree with the author in that I love Supers games, but it is hard to find that perfect game for your group.  There have been some great choices that have come out in the last few years, but none are 100% perfect.  CCaVF may not 100% perfect either, but it is really damn nice and has a lot of great things going for it.

Up next I'll stat up some characters.

Tuesday, May 29, 2012

Willow and Tara Digital Comics

I don't read the Buffy comics. No desire really, and the world I had created with the RPG was far more interesting to me anyway. 

But when Amber Benson and Christopher Golden team up to write a Willow & Tara based comic, well how can I possibly say no?

This month Dark Horse re-released the two (well three, two stories in three books) Willow & Tara comics.  Wanna Blessed Be and Wilderness. 

You can get them here:



I enjoyed the heck out these and went ahead and bought them again in digital format.

I ran a Ghosts of Albion adventure loosely based on these, it seemed appropriate.  The adventure still needs some work, but I do like it.  And it has a pedigree. 

So here they are.  Thought you might like to check them out.

Now if someone would make a comic of the Dragon and the Phoenix I'd be thrilled to death! 

Marvel HRP links

Quick one today.
Found some links for various builds for the Marvel Heroic Roleplaying game.

The Lost of Files of Marvel is just link after link of tons of builds.
That 70's Game also has a few, but in particular are his build builds of Zatanna, Fire and Ice from the DC world.

And only quasi-related, Tim Marchman over at the Wall Street Journal wants to know why comics aren't doing better than they are.  Actually he has a pretty good idea.

Saturday, March 31, 2012

Zatannurday: Marvel Heroic Roleplaying

Continuing my exploration of the new Marvel Heroic Roleplaying game. So here is everyone's favorite Sorceress Supreme, it's Saturday it must be Zatanna!

We worked this the same night as Justice.  Again, I am happy with this build and see it as a nice compliment to the DCA/M&M3 stats.   Both have a place in my world.

Name: Zatanna
ID: Zatanna Zatara (public)

Affiliations: Solo d10, Buddy d8, Team d6 (Zee is not a team player, but she has teamed up with John Constantine, Hawkman and Batman)

Distinctions:
Most Power Magician in the World (she is. And all the supernatural baddies know it too)
Celebrity in the Spotlight (Everyone knows who she is and she likes that)
Shades of Grey (Zee sees more grey than most Supers, even ones in the Marvel-verse)

Power Sets
Magic/Sorcery d12
Magical Spells d12, Blast d10, Senses (magical) d10, Teleport d10
Limit: Must be spoken backwards
SFX: Tantric Healing (can reduce stress)
SFX: Area Attack

Specialties 
Mystic d10 (pretty much knows it all)
Cosmic d10
Menace d8
Psych d8

Milestones
"Every Little Thing She Does Is Magic"
1xp You uncover some plot that is magical in nature.
3xp You discover some new magical tome or artifact.
10xp You defeat the main villain without magic.

Daddy Issues
1xp You meet someone from your father's past.
3xp You take trauma from one of your father's old enemies or friends.
10 xp You must send your father's soul back to the afterlife to defeat the bad guy.