Thursday, October 26, 2017

October Horror Movie Challenge: Styria (2014)

I wanted to go back and rewatch this one after spending a lot time with Carmilla.  I remember that this one had been pretty good and I wanted to go back and see if it held up.

I am happy to admit it does.

There must have been some sort of cinematic vibe in the air because rewatching this one now reminded me a lot of The Only Lovers Left Alive.  The soundtrack is still awesome and the chemistry I saw between the two actresses, Eleanor Tomlinson (Lara) and Julia Pietrucha (Carmilla), is still there, even if it is not the same as the newer Carmilla movie.  Not sure if I can grok a blonde Carmilla though.  Stephen Rhea is fantastic as usual playing Lara's father only as he can.  He always looks like he is one bad bender away from falling apart.

As my want, I watched this as if it was a sequel to "Daughters of Darkness" and a prequel to the "Carmilla" web series.  It doesn't...but it would fit the backstory well enough with some edits.

It is a very worthy entry into the collective mytho-storytelling of Carmilla.



This Old Dragon: Issue #126

October 1987.  I am a Freshman in University and about to hit my first big Halloween bash at a school notorious for it's 50,000+ people Halloween party.  But that is at night. Durning the day I pick up a copy of Dragon magazine that is destined to be one of my top three Dragons of all time.
So "Here I Go Again" with October 1987 and issue #126 of This Old Dragon!

Let's first talk about that cover.  It is easily one of my all-time favorite covers. Daniel R. Horne's "Saving the Best for Last" is an epic in a picture.  An old enemy back from the dead to exact his revenge and a ranger down to her last magic arrow.  Only one is going to walk away here.  To this day if I ever use a frost giant against a group of characters you can best believe that at least one of them is coming back as an undead to try to avenge.  That's some powerful shit there to still affect my gaming 30 years later.

Letters come from people looking for PBM games. I didn't have a mainframe account yet, but I knew even then that LISTSERVs were going to be the future of gaming, at least anyway for the next few years.  We also learn that Star Frontiers will no longer be published. More on that in a bit.

The Forum covers two letters concerning setting up a BBS (Bulletin Board System) for accessing older Dragon articles via modem.  Oh the can of worms that must have raised in the offices then.  This is the dawn of the age that TSR clamped down on ANYTHING on the Internet that was D&D related.  Heck in the 90s I seriously doubt I could have even done an article like this without hear from their lawyers.  Look, I am all about nostalgia here of the "Golden Age" of our hobby, but let's not forget what a bunch of assholes TSR had back in the late 80s and early 90s.  You could barely talk about anything online.  When it comes to doing anything online with D&D give me WotC over TSR any day of the week.  Sorry if that makes me loose my old-school street cred, but it is also the truth.

Ken Rolston is up first with his Copyright 1987 Role-Playing Reviews (No snark, I only point that out because it is one of the reasons why the BBS would not have worked and the CD-ROM didn't).  Covered this month is Role-Aids Undead.  I enjoyed the Role-Aids products even if they never had much, or any, traction in my groups back then.  Everyone was all "only TSR!". But Undead is a fun book an a fun adventure.  It had some great alternate lich ideas and some cool undead.  It even had a clan of disgraced dwarves.

Sage Advice runs the gambit.  One player asks if his LG Paladin could marry a CE Magic-User. It must have made a sub-conscious impact on me cause I'd spend the next few years having my Paladins fall in love with Witches.  Or maybe they are both my favorite classes.
We learn also there will be no more Star Frontiers (less details than promised) and no more D&D Cartoon.

We come up to our October feature! The Dead of Night.

To start off with a home run we have THE Tom Moldvay talking about a bunch of different vampires in Hearts of Darkness.  He gives us stats not only for the vrykolakas, Baobhan sith, and the ch'ing shih but also for Dracula himself. I had been working on the stats for Dracula for every game I knew at that point.  I even had Star Frontiers stats for him.  Seeing this was like a bolt from the blue.  I knew I was doing something right.  I still continue to this day.

Dead on Target by David Howery is a great article on using the right weapon against the right undead.  If you go with the idea that clerics can't use swords, then this article makes a lot of sense in explaining that.  Swords are not that effective against skeletons, zombies or ghouls. Sorry Michonne.  A lot of these ideas have been used in other games before or since, but here they were new and fresh and really, really bugged the crap out of my players. Especially since I Was about to go All Ravenloft, All the Time.

Vince Garcia is no stranger to the Other Side.  His article on A Touch of Evil:  Breathing life into the world of the dead was another one of those articles that were common sense in retrospect but seemed revolutionary at the time.  The article covers how to make undead scarier and more unique.  It flows well from Dead on Target to really, really make for a bad day.

And now the scariest article of all....Steve Winter is up with The Game Wizards Second Edition: An Editors Viewpoint.  Yes, 2nd edition is going to be here in about a year.  It is an overview of what the Player's Handbook and Dungeon Master's Guide will contain.  I remember a few years back comparing this list to my PHB and DMG and found minor differences, but nothing that stood out.  I can't recall if I was excited then or not. I DO know what I did think eventually.  It is the same cycle I go through with ever edition change.  1. "I am not going to upgrade, I am happy with what I have." 2. "Ok, I'll have a look and see, but I am not really going to play." 3. "Wow this is awesome! I love what they did!" 4. "Abandon everything, this is now the only edition I will ever play!" 5. Repeat.  The notable exception was 3.0 and I was ready for that one the moment I knew it was coming.

Dan Salas is next with a world changing article for me. Well, game world changing.  The Ecology of the Shade gives us a look into the Shade (from MM2).  AS an alternate to the Lich this was a viable option for characters looking for immortality and not exactly Good.  Some of this would come back from the dead in 4e as the Revenant.

Bazaar of the Bizarre covers Treasures of the Orient. Neat, but I would have rather seen more spooky stuff.

Dean Shomshak is back with some spells for Call of Cthulhu in A Ghastly Grimoire.  I adapted some to AD&D.

Letters and Forum have their overflow pages.

The Dragon's Bestiary covers mutants for Gamma World.  Yes, I converted some of these as well. Especially the Giggle Bugs.

New contact system for Top Secret.

The Marvel Phile is next and it is another home run.
One of my FAVORITE Marvel Comics was The Tomb of Dracula.  Loved it. Was introduced to such great characters as Drake, Blade and of course Doctor Strange.
The Marvel Phile has stats for Dracula and bringing his "history" up to date.
I spent HOURS pouring over various books and movies and comics to come up with the most detailed history of Dracula.  I had him doing something every year from the time he was born till 1987.  Obsessive much? Yes. But you should expect that by now.
I added his Marvel stats to my collection as well.

HUGE ad for something I never thought I would see in 1987.  A Star Wars RPG.






Role of Computers covers the state of the art for PC games at the time.  One game it covered was Rogue by Epyx, Inc.  It reviewed the PC and Mac versions, but not the one I was playing at the time, the Tandy Color Computer 3.  I was most disappointed.

Small ads.
Convention Calendar
Snarf Quest and Dragon Mirth.
A double shot of Wormy in the form of a Hex-Word puzzle and the normal comic.
Fun stuff.




All in all a crazy great issue and one I still use.

Want to know what I thought of White Dwarf from the same month? Spoiler, it doesn't measure up. But check out White Dwarf Wednesday #94.

Wednesday, October 25, 2017

October Horror Movie Challenge: The Carmilla Movie (2017)

Carmilla week continues.  The movie is out tonight or tomorrow (depending on where you are) and I wanted to save this one for today.

A change tonight from ancient, dusty videotapes for this challenge.  Instead, I am reviewing a movie that was only released to the public 2 hours ago.

The Carmilla Movie, based on the hit webseries was just released to backers and I just got done watching it.

Naturally, I don't want to say too much because of spoilers, but I will say this.  It lived up to the hype and the anticipation.

The basic gist is Carmilla is being summoned back to Styria to deal with all the deaths she caused.  We get ghosts, haunted houses, vampires and plenty of chills.

Natasha Negovanlis is an absolute treat as Carmilla and Elise Bauman shines as reporter Laura Hollis.  All the cast is great though.   The newcomer, Dominique Provost-Chalkley though puts on a stellar performance as Elle, Carmilla's first true love and the big bad of the story.  Elle is about as far from Waverly Earp as you can get and really made me appreciate her as an actress even more.

The movie is a solid horror flick despite Laura's own "goodbye Hammer Horror, hello Rom Com!"

You don't need to see the series to enjoy this movie, but if you did then there are plenty of rewards for you.

Very pleased.



We could live forever, and suffer: Laura and Carmilla for Monsterhearts

Carmilla week continues.  The movie is out tonight or tomorrow (depending on where you are) and I wanted to save this system for today.

+Avery Alder's Monsterhearts has been one of those games I that I have wanted to review and play some more ever since I first encountered the First Edition all the way back when I was introduced to it at Gen Con.

The system is an easy one, based on the Apocalypse World Engine, something else I have wanted to delve into further.   The base mechanic is simple; 2d6 + whatever mods (depending on the game), get higher than 10 for a success, or a 7-9 for something weird.

Monsterhearts is a game on what it like to play teenage monsters.  Monsters as metaphors for teenage life and feeling a little outside the norm.  I think it is something everyone can relate too I think.
While I'll get a proper review up soon the game is tailor-made for Carmilla really.

Even the game's lack of a combat mechanic works well with the very combat free scenes of the Carmilla web series.  In fact, nearly everything in this game is perfect for a Carmilla-like game. Just need a skin for the downloaded consciousness of JP 3.0 (though a Ghost might work well).

Laura and Carmilla for Monsterhearts
For these builds I used Monsterhearts 2.  I have a book of Monsterhearts 1 (and PDFs of both).  The system differences are minor. There some differences. Most of these are detailed here.  Both versions of the game are on sale now.

Given the rules where Mortals develop their characters last, I'll switch it up and do Carmilla first.

Carmilla Karnstein

Skin: Vampire
Look: Drop dead sexy.
Backstory: Mysterious stranger (Gain a Sting on Everyone)

Stats
Hot 2, Cold 1, Volatile -1, Dark -1

Darkest Self
People are your playthings.
No one messes with my Creampuff Laura!

Sex Move
Lost all Strings on Laura

Vampire Moves
Cold as Ice
Marked for the Hunt
Inescapable

Laura Hollis
Skin: The Mortal
Look: Tiny and mighty
Backstory:  Intrepid Journalism Student

Stats
Hot 2, Cold -1, Volatile -1, Dark 1

Darkest Self
Only I can figure this out, no one else can help and only I can defeat the monsters.
(borrowed from the Chosen)

Sex Move
You bring out the Darkest Self in Carmilla when you are not around.

Mortal Moves
True Love (Carmilla)
Down the Rabbit Hole
Mess With Me, Mess With Her

Oh this will be fun!
I gave them both one more move as an advancement.  I think that is fine.  In fact I could have given them more.  I think these should work well for Season 2.

Given all the skins I want to play a game where the cast is made up of characters from Carmilla, Buffy, and HÆŽX.  I can get some vamps, some witches, a chosen, a ghost, an infernal, and who knows what else.

Links

Tuesday, October 24, 2017

October Horror Movie Challenge: The Blood Spattered Bride (1972, 1974)

Another loose retelling of Carmilla, this time from Spain. The retelling is a bit loose and set in modern times, well, the 70s anyway.

Our victim this time is Susan.  Carmilla, of course, shows up (buried in the sand no less) and begins in on Susan and her husband.  Eventually, Carmilla, Susan, and some other girl (because fuck it right) are all killed by the husband.

The movie is not bad, but a confusing mess really.  The movie could very easily work as a sequel to the Vampire Lovers or any other Carmilla movie.

Alexandra Bastedo makes for good Carmilla, though a blonde one.  Which is odd of course, but she makes up for it.







Astonishing Swordsmen & Sorcerers of Hyperborea 2nd Ed Unboxing

I am interrupting today's normal posting for something I have been waiting for for a long time.

Working from home today and my doorbell rang.  Sitting on my porch was a big box!


I immediately knew what this was and got out my phone.

a few cuts and what do we have inside?



A HUGE copy of Astonishing Swordsmen & Sorcerers of Hyperborea 2nd Ed!

When I say huge, I mean it.


I cleared out space on my "OSR" shelf, but now I think I need to clear out a lot more.


The book is gorgeous really.




And that is only the tip of the iceberg really.

There is a new map that is huge improvement over the old map.



It is in color and much larger.  But it is not as thick.


The new book is great and it will sit next my 1st Ed box rather nicely.


+Jeff Talanian and David Prata did a hell of a job on this.  Can't wait to game with this one.

Monday, October 23, 2017

October Horror Movie Challenge: The Vampire Lovers (1970)

For Carmilla Week I thought I go back to a the very deep well of the Vampire Lovers.  It also is one of my video tapes (along with some other movies this week) so really it works out well.

I did this one all the way back in 2012 and some observations I made then still hold true today.

Carmilla/Mircalla of The Vampire Lovers is a killer.  She is a murderess to be sure but to quote They Might Be Giants she was "the nicest of the damned".

Comparing Ingrid Pitt to Natasha Negovanlis may strike some as blasphemy, but I think it is entirely fair.  After all no one will remember Julia Pietrucha as Carmilla (Syria) or Christen Orr (The Unwanted) but these two will always be remembered.

Each is also perfect for her respective portrayal of the troubled vampire.

The movie is actually fairly close to the book.  Enough that if you read the book and see the movie you will notice more of similarities rather than the differences.

Now here there is no doubt that Carmilla is supposed to be evil.  She casually uses and tosses away Mdme. Perrodot (Kate O'Mara) and she did kill Laura (Pippa Steele) but yet to me there is something underneath all of this.  Carmilla is still a tragic figure.  She was damned, but maybe the least of the damned.  Not as much as in the novella, but it is there.  We see this more and more as the adaptations become more modern. 

Could this movie work as a prequel to the series? Sure.  In the movie just have Carmilla fall in love with Elle at the end and let the events of season 1 unfold.  OR do as I do, enjoy them separately for their own merits.

Connor didn't watch this one with me.  He is burned out on my 70s Hammer films.

Love Will Be Cruel: Carmilla for Die For You

All week I am doing RPG conversions of the Web series Carmila. Today I am going to shift my focus slightly and look at a Role-Playing Game that was directly inspired by Carmilla.

Growing Up is Weird
Die For You by Rose Bailey lists Carmilla as it's primary inspiration.  Though given the name I can't imagine that HEX was also not an inspiration.
Die For You is a slim book, only 13 pages. Character creation and rules are all, understandably really simple.  Designed for 2 to 5 people, one game master and four players, I think it could be expanded.  It also has that feel of a game that could also work with rotating GMs.

This game would classify as a "Story Game" I believe, it has that feel, but I really don't know much about its genesis.

To play you start by Picking a Setting.  Since I am going to go with Carmilla as my example (and I think it sells the game best) I'll give examples from the start of Season 1.   The setting can be random (roll a 1d6) or the group's choice.   We are going for "College" here.

Next comes Creating a Character. Again this is an easier process than most games, but one that should involve everyone playing.  First thing you need to come up with is your Concept.  The examples given are good for us, with some tweaks; “Nosey Journalism Major” or “Disaffected Vampire.”  You can decide if you are some sort of monster or a normal human.
Now define your Want. This is something your characters wants.  Let's go with "Find the Missing Girls from Silas University" as an example.  When pursuing your wants you have a better chance of succeeding, but also you open yourself up more to creating complications.  Looking for the missing girls gets the attention of the Evil Dean that wants to sacrifice them to an ancient demon.   Having conflicting Wants in the group is also a good thing.
Now determine your Traits.  You have three: Feels, Weird and Real Life.  Feels and Weird are ranked 2 to 4 and combined they must equal 6.  Real Life is the same as your lowest score.
Finally, you have Trust.  Trust is another character you trust and this can change from scene to scene if needed.

While this is going on the GM comes up with the Big Bad. This is who they need to defeat to move the story to its end.  Simpler is better. "Vampire", "Nephilim" or "Evil Dean".
Then figure where the game begins and what happens.  "At the big party, a girl disappears".   "In the middle of class, you set fire to all the paper with your mind".  And so on.

Roll the Bones
Rolls come in two types, Challenges (your character is trying to do something or opposed by an NPC) and Conflicts (opposed by another PC).   In Challenges, you roll against the Trait that the GM is most affected.  Each die that is one lower than your trait is a Success.   There are ways to get more dice. You can get help from another character, pursuing your Wants, making a sacrifice, or using your Trust.

A few minutes of set up, getting characters made and you are set to go!

Playing Carmilla
The Setting: Silas University, Freshman dorms. Laura Hollis' room.
Big Bad: The Dean (revealed later)

The Cast

Left to Right: Danny, Laura, LaFontaine, Carmilla, Perry
Carmilla
Concept: Disaffected Vampire
Want: To not do the horrible things her mother makes her do anymore. (Later) I want Laura to be safe.  (Later) I want Laura.
Traits
Feels: 2
Weird: 4
Real Life: 2
Trust: No one, Laura

Laura Hollis
Concept: Nosey Journalism Student
Want: To find the missing girls and maybe date Danny. (Later) I want Carmilla to be safe. (Later) I want Carmilla.
Traits
Feels: 4
Weird: 2
Real Life: 2
Trust: Dany, Carmilla

Danny
Concept: Really tall English Lit TA
Want: I want to go out with Laura. (Later) I want Laura to be safe.
Traits
Feels: 4
Weird: 2
Real Life: 2
Trust: Laura

LaFontaine
Concept: Would-be mad scientist; brainy
Want: To get into med school and figure out all the weirdness on campus. (Later) I want to party with the Demon of Light.
Traits
Feels: 2
Weird: 4
Real Life: 2
Trust: Perry

Perry
Concept: Dorm mom, German major and neat freak.
Want: I want everyone to be normal! Just be normal!
Traits
Feels: 4
Weird: 2
Real Life: 2
Trust: LaFontaine

There. Five characters as quickly as I could write them down.  Take them and throw them into the weirdness.  The game is a lot of fun and could be a really fun experiment to try with some exsisting characters.  Plus they would all work great on a notecard.

The game is Pay What You Want, so if you want to try it, throw the author a buck or two and if you like then toss in a couple more.
You can see more about this game at http://www.fantasyheartbreaker.com.

Sunday, October 22, 2017

Die As One, Together As Lovers: Carmilla and Laura for Ubiquity

It's going to be Carmilla week here at the Other Side!  Up next is Laura and Carmilla for the Ubiquity System.

The Ubiquity system is one of my favorite systems.  For me it is a grittier, pulpier system than Unisystem.  Leagues of AdventureLeagues of Gothic Horror and the new Leagues of Cthulhu are Ubiquity powered games from Triple Ace Games.  The Hollow Earth Expedition RPG is a Ubiquity powered adventure game from Exile Game Studios.  All these games are compatible and together give us a world full of adventure and horror. 

A world that one could easily find a surly vampire and a tiny gay journalist.  The Ubiquity system compares well to the Unisystem game system.  So if the Buffy RPG versions work well enough, then these should work well too.

I am going with end of Season 1, start of Season 2 versions here.

Laura Hollis
Archetype: Reporter
Motivation: Duty

Style: 3
Health 5

Primary Attributes
Body 2, Dexterity 2, Strength 2, Charisma 4, Intelligence 4, Willpower 3

Secondary Attributes
Size 0, Move 4, Perception 8, Initiative 6, Defense 4, Stun 2

Skills
Academics: Journalism 5, Art: Writing 5, Brawl: Krav Maga 4, Con: Bluff 5, Craft 5, Diplomacy 6, Investigation: Research 6,

Talents
Attractive +2, Head Strong, Inspire

Resources
Ally 3

Flaw
Code of Conduct, Honest, Loyal

Weapon
Punch 0N

For Laura, she is slightly better than an archetype or starting character, but I think this works out fine.

Carmilla
Patron 4
Archetype: Vampire
Motivation: Vengange (sister)

Style: 5
 Health 11*

Primary Attributes
Body 5, Dexterity 6, Strength 5, Charisma 6, Intelligence 4, Willpower 6

Secondary Attributes
Size 0, Move 11, Perception 10, Initiative 10, Defense 11, Stun 5*

Skills
Academics: History 7, Religion 5, Athletics 7, Brawl 6, Con 8, Diplomacy 6, Empathy 4, Intimidation 8, Linguistics 6, Performance 6, Stealth 7

Talents
Attractive +3, Fearsome Attack, Iron Jaw (+1 Stun)*, Unarmed Parry (can block melee weapons), Well Educated

Resources
Refuge: Size 1 (smaller apartments across Eastern Europe, but owned by her mother), Status 1 (Former foreign noblewoman; +2 Social bonus)

Flaw
Thirst for Blood (+1 Style point when her unholy appetite reveals its true nature, she prefers young women)

Weapons
Bite 9L**, Punch 9N

* Carmilla is immune to lethal and nonlethal damage except fire or holy objects.
** If Carmilla scores 3+ successes on her bite attack, she has latched onto her victim’s neck. Until she ceases feeding voluntarily or is forcibly removed (as per ending a grapple), the victim takes automatic damage equal to her Strength rating each round.

Decapitation/Piercing the Heart: This requires a Called Shot against a vital area. If the damage exceeds Carmilla’s Body rating, she is instantly killed, otherwise, the attack has no effect.

Shape Change, Lesser: Carmilla can transform into a large cat. This requires two complete rounds and a Willpower roll. While in animal form, she retains her own statistics but cannot speak, use tools, or use any of her other abilities. Reversion to her true form is a reflexive action.

Using Carmilla and Laura in your Games

Depending on when you grab them Carmilla and Larua could either be a fun addition to your games, or potentially a fun plot point.

One thing that would REALLY be fun happens at the end of Season 3 but before the movie:
[Spoilers]Carmilla is a human again after battling the Goddess Innana. That will certainly bring some interest to monster hunters around the world.[/Spoilers].  I am sure that would be a lot of fun.  Plus Laura's role as journalist is an excuse to find trouble.

Just four more days till the movie!

October Horror Movie Challenge: Lifeforce (1985)

I am so far behind on these.

Up next on a my Vampire tape is Tobe Hooper's 1985 Lifeorce.  Loosely based on on Colin Wilson's "Space Vampires".  The movie has the aforementioned space vampires but they differ from the book.
One thing that struck me while watching this was the fact that 19-year old French Actress Mathlida May pretty much spends the entire movie walking around completely naked.  I am not sure a horror movie outside of the exploitation types could do this anymore (see the "I Spit on Your Grave" remakes).

The movie is still fun.  In addition to May it features a Pre-Star Trek Patrick Stewart and a pre-X-Files Steve Railsback.

Of course I immediately adopted the Space Vampires (the Lovecraftian "Ubbo-Sathla" in the book) to my AD&D games.
The stats I wrote then became the basis for the Space Vampire I did a few years ago.

Connor did not watch this one with me.  I'll admit I avoided telling him about it.  Weird I know. I was 16 when saw it the theaters and he is 14 now.


Saturday, October 21, 2017

Friends of the Library Score

Just a drive by.

Went to our local "Friends of the Library" used book sale at my local Library.

Found these laying in the "Computer Games" area.


Te Basic book is in poor shape, but the PHB is in fantastic shape!

Best $3.50 I have spent in a while.

October Horror Movie Challenge: The Only Lovers Left Alive (2013)

Sooner or later someone was going to cast Tilda Swinton as a vampire.
Thankfully it was sooner.

The Only Lovers Left Alive is the tale of two vampire lovers, centuries, maybe even millennia old, that periodically spend time apart.  Tilda Swinton's Eve stays in Tangier while Tom Hiddleston's Adam lives in Detroit. 
The movie is arty and actually full of existential dread; what would you do to keep away the crushing sense of thousands and thousands of endless nights?

The cast is fantastic really. We also get Mia Wasikowska, Anton Yelchin, and John Hurt. 
Though the best really are Swinton and Hiddleston who were born to play vampires.  I would want more movies with these characters, but I think we have seen everything we can of them; their curse is to remain the same for all time while the world around them burns.

This one had been one of my early picks for the challenge this year even though it was not on any of my old videotapes (naturally). But one I really wanted to see.

This might one of the best vampire movies I have seen in a very long time. 

Note: Backdating this to the night I watched it. I am woefully behind schedule in posting.


Friday, October 20, 2017

No Sacrifice Without Blood: Carmilla and Laura for World of Darkness (nWoD)

Coming back to Carmilla

Another great system for doing anything "Vampire" is, of course, any of the Word of Darkness systems.   For these builds, I have chosen to use the World of Darkness and Vampire: The Requiem games from the early 2000s. Not the groundbreaking game that Vampire: The Masquerade game was, but a more functional and easier to use game.
Plus the World of Darkness game handles normal humans better.

So in that light, let's start with our first little Creampuff, tiny gay journalist Laura. I am setting these builds roughly in the Season 3 area.

Laura Hollis
Human

Mental
- Intelligence * * * O O
- Wits * * * O O
- Resolve * * O O O
Physical
- Strength * O O O O
- Dexterity * * * O O
- Stamina * * O O O
Social
- Presence  * * * O O
- Manipulation * * O O O
- Composure * * O O O

Skills
Mental
*Academics 2 (Research specialization)
*Computer 2 (Internest specialization)
 Crafts 1
*Investigation 3 (Crime Scene specialization)
 Medicine 1
 Occult 1
 Politics 1
 Science 1
Physical
 Athletics 1
 Larceny 2
 Stealth 1
 Survival 2
 Weaponry 1
Social
 Empathy 1
 Expression 1
 Persuasion 1
 Socialize 1

Merits
Allies (3) Silas U students (Perry, Laff, Kirsh, Dany)
Striking Looks (2)
Technophile (Video blog) (2)

Virtue: Hope
Vice: Pride

Defense: 3
Dodge: 6

Initiative: 5
Size: 5
Speed: 9
Surprise: 5

Perception: 5
Willpower: 4
Health: 7

In truth, I am really, really happy with this build.  I can see this Laura working well as a character.
Her obvious Virtue is Hope.  No one is rooting for her friends more than Laura.  Her Vice is Pride. She feels sometimes she alone can fix the problems that she alone caused. In truth, she is not alone and did not cause all these problems.
She gets the Merits of the friends at Silas, she is the one that brings everyone together.

Next is our brooding vampire hero, Carmilla, Mistress of the Snark.

Carmilla
Vampire
Clan: Daeva (Duchagne Bloodline)
Covenant: Ordo Dracul (Circle of the Crone would also work)

Mental
- Intelligence * * O O O
- Wits * * O O O
- Resolve * * O O O
Physical
- Strength * * * * O
- Dexterity * * * * O
- Stamina * * * O O
Social
- Presence  * * * O O
- Manipulation * * O O O
- Composure * * O O O

Blood Potency * O O

Skills
Mental
 Academics 1
 Investigation 1
 Occult 2
Physical
 Athletics 1
*Brawl 4 (Natural Weapons, Dirty Tricks)
 Larceny 1
 Stealth 1
 Survival 2
 Weaponry 2
Social
 Animal Ken 1
*Intimidation (Physical Threats)
 Persuasion 1
 Socialize 1

Merits
Barfly 1
Brawling Dodge 1
Fleet of Foot 1
Striking Looks (4)

Vampire Powers
Celerity 2
Majesty 1
Obfuscate 1
Protean 4 (to become a large cat)

Vitae: 10
Humanity: 5
- Derangements
 Depression (what she has done)
 Inferiority Complex (mother, sister)

Virtue: Justice
Vice: Sloth

Defense: 2
Dodge: 4

Initiative: 6
Size: 5
Speed: 14
Surprise: 4

Perception: 5
Willpower: 4

I gave her Ordo Dracul given her Victorian literary origin, though Circle of the Crone could work better given her mother and sister Mattie.
Her Virtue is Justice. She wants to stop her mother, she wants to do the right things. But her Vice (Sloth) and her Derangements (depression and feelings of inferiority to her mother and sister) keep her from doing the right things.
I also cheated here and gave her Protean 1 so she can become a large cat.

I am not sure if my numbers are right, I have not touched the game in years, but they feel right, to be honest.  They are certainly playable and if anything a touch underpowered.

They would fit in nicely with my two witches in the Word of Darkness.

Thursday, October 19, 2017

This Old Dragon: Issue #54

Again today is a bit of cheat. I had been going through all my October issues and this is the next one on the pile.  It's October 1981.  I am in the earliest days of my gaming life, having played Basic D&D pretty much exclusively but adding the bits from AD&D where we wanted. This would place me in 7th grade and my life was full of D&D and learning to program on a TRS-80 Model III.
Radio and the movies have been dominated by "Endless Love" and "Arthur" since August and on the shelves is Issue #54 of This Old Dragon!

Ok let's get to that cover.  I HATED it!  Not because it is bad or anything, but when I was little I had gotten really scared of the trees in the Wizard of Oz movie.  I also was scared of the Tree Monster from the terrible movie "From Hell it Came".  Poltergeist didn't help either. Ever since then Tree Monsters freak me out. Not today of course...that would be silly...(looks behind).
But all kidding aside it is actually a really fun cover.

We start of the issue with a letter from J.D. Webster concerning the fate of the comic Fineous Fingers.  FF was also that bit of D&D history that "predated" me. While I was playing and had been now for two years (little less) I was not reading Dragon yet and I had not even heard of White Dwarf.  I used things like FF to judge how long people had been playing.  If they talked about it I knew they had been more involved than me.  Plus one of the groups in town had a player (I forgot who) whose character was Fineous Fingers.   Oh, the letter.  Yeah, this is the last issue for FF.

There are some letters, mostly about a recent adventure competition.

Up first in real articles we have something from Ed Greenwood.  So this year (2017) I have been spending some time expanding my knowledge of the Forgotten Realms.   This article is one of the earliest articles on the Realms I know of.  Down-to-earth Divinity discusses how Ed has put together his Pantheon of Gods.   You can easily see how this evolved into the gods of the Realms.  I found it interesting that he includes the elemental gods from the Melnibonéan mythos. There are a lot of "reskinned" Deities and Demigods gods here too (which is the point of the article).  I liked that Ed specifically mentions that witches worship Selûne.  The article is long and seriously good.

A feature I loved in the past is present in this issue, The Dragon's Bestiary. We get a different version of the Boggart here, closer to it's Brownie origins. The Stroan, which looks like a giant water bug, and the Incubus.

Beware the Jabberwock is next by Mark Nuiver.  Background and stats for the creature and the poem that gave us the vorpal sword.

The centerpiece of this issue is the competition adventure for AD&D, Cavern Quest by Bill Fawcett.  It's a long one and has one of the most complex scoring systems I have seen. It might be fun to try with the right group.

Abomination is the fiction bit. Seems related to the cover.

Cash & Carry for Cowboys by Glenn Rahman is one of the very few Boot Hill articles I can recall reading in the pages of Dragon.  Odd that Boot Hill has not been remade in the wave of nostalgia hitting both WotC and the OSR.   It is a very useful price list of items for sale in the Old West.

Simulation Corner by John Prados looks like it was a semi-regular feature on Game Design.  This one, Practicing Game Design III Rules of Realism covers how to get realism into your game.  It might be interesting, in a purely academic sense, to compare this five-part series to what later would be said about GMS game theory or the work at The Forge.  My philosophy of game design is a simple one.  Do what is fun and serves the game the best.  Derive everything else from that.

Another favorite feature from the past, Bazaar of the Bizarre is next. This time we get More feather tokens by Edward J. Greenwood.   To go with a loose Halloween theme there is the Skull Mace, Mace of Pain and Jug of Undead.

Hmm...there is a continuation of an article on Ruins that I don't seem to have the first part of.

There is a silly little technology quiz on page 74.  At 11 I would have loved it. Today...it's like seeing an ad for polyester kung-fu pants.

We get a What's New. A Dragonmirth.  Both Wormy and Fineos Fingers in color.

Ads for both the D&D Basic set (A Dungeons & Dragons Adventure!)


Loved these ads. But you never got to fight a Purple Worm in Basic!

And and ad for the D&D Folders.


Always wanted one of these!

Great issue. Not very Halloween-filled, but still a lot of fun.

Here is what I said about White Dwarf #27 from the same month.

Wednesday, October 18, 2017

Love Will Have Its Sacrifices: Carmilla and Laura for the Buffy RPG

Some pairings just work so well that it feels like the universe clicks into place.
This is one of those times.

Carmilla is a web series based on the Joseph Sheridan Le Fanu short story of the same name.  Like many (MANY) updates to Carmilla, this takes place in modern times.  We have Laura Hollis (played by super cute Elise Bauman) a 19-year-old freshman at Silas University in Styria, Austria.  Laura starts a VLog when here roommate Elizabeth Ann "Betty" Spielsdorf goes missing.  Laura, a journalism student with an over-protective father, decides to investigate and her suspicions fall squarely on her new roommate, Carmilla Karnstein (played wonderfully by Natasha Negovanlis).

Along the way, we meet Lola Perry (Annie Briggs) a German-language student, compulsive neat freak (and former below-average witch) her best friend S. LaFontaine (Kaitlyn Alexander), a non-binary cool science geek biology student, and Danny Lawrence (Sharon Belle) a 6'2" (no really, she is that freaking tall) English lit TA.

The first season, 36 episodes, covers the relationship between Laura and Carmilla as well as the mystery of all the missing girls. The next two seasons (36 episodes each) cover other issues facing the often tormented students of Silas University. Including fighting the Faerie Queen Titania, the Deep One Dagon, oh and getting in the middle of a 3 millennia-old war between Inanna and Ereshkigal.  Fun times.

The writing is witty. It is a geek-filled romp with plenty of nerdy pop cultural references. I wanted to die every time I saw Laura drink out of her TARDIS cup.  And these were not just fan-service nods these were legitimate geek moments.
The acting is great and the chemistry between the two leads is some of the best I have seen in a long, long time. They are in another series together by the same creators but as different characters.  I have to admit I am little hesitant to watch it less I ruin the good juju of them as Carmilla and Laura.

I missed the whole fandom that surrounded this show and that is my loss. The fans, the "Creampuffs", seem like a great community. The creators of the show know what the fans mean to them and it feels like a great relationship.

But that's not why YOU are here, is it?

Carmilla is pretty much in every sense of the term the spiritual successor to Buffy the Vampire Slayer.  So it stands to reason then that the cast should get the Buffy RPG treatment.

I did this once before for Carmilla for the Ghosts of Albion RPG, but these stats will be based more on the characters around Season 2 or so. Plus the GoA stats are based more on the novella than this.

Yeah, I might be a little obsessed.

Carmilla



Countess Mircalla Karnstein, aka "Carmilla"
Vampire
"Buckle up, creampuff."

Life Points: 63

Strength 6
Dexterity 6
Constitution 5
Intelligence 3
Perception 3
Willpower 5

Qualities
Age (3) (335 years)
Attractiveness (3)
Cloak of Beasts (Large Cat)
Fast Reaction Time (Vampire)
Hard to Kill 3 (2 from Vampire)
Natural Weapon (Vampire)
Reduced Damage 2 (Vampire)
Regeneration (6 Life Points per hour) (Vampire)
Vampire

Drawbacks
Adversary (2, mother, various vampire hunters)
Bloodlust
Love, Tragic (Elle)
Love (Laura) (2)
Emotional Problems, Emotionally Dependent (victims) (1)
Mental Problems, Covetous (Lechery) (1)
Minority (lesbian) (1)

Useful Information
Initiative +8
Actions 2/1
Observation 1d10+6
Fear +5

Height: 5'3"
Hair: Black
Eyes: Brown

Skills
Acrobatics 3
Art 2
Computers 0
Crime 2
Doctor 0
Driving 1
Gun-Fu 0
Getting Medieval 3
Influence 4
Knowledge 4
Kung Fu 2
Languages 6 (English, French, Latin, German, Romanian, Sumerian)
Mr. Fix-it 1
Notice 3
Occultism 1
Science 1
Sports 1
Wild Card

Combat
Maneuver Bonus  Damage  Notes
Dodge / Parry     +8 - Defense Action                           
Grapple +9 - Defense Action
Bite +7 6 Slash / Stab, needed for blood drain
Punch / claw +8 12 Bash / slash


Laura Hollis
White Hat

"What would Mina Harker do? Get bitten. Mina Harker would totally try and act all alluring to the bloodsucking fiend and totally get bitten. Let's not do that."

Life Points: 26

Strength 2
Dexterity 2
Constitution 2
Intelligence 4
Perception 3
Willpower 3

Qualities
Attractiveness 1
Nerd

Drawbacks
Honorable (1)
Love (Carmilla) (2)
Minority (lesbian) (1)

Height: 5'2"
Hair: Blonde
Eyes: Brown

Skills
Acrobatics 2
Art 2
Computers 3
Crime 2 (Investigative Journalism)
Doctor 1
Driving 1
Gun-Fu 0
Getting Medieval 1
Influence 2
Knowledge 3
Kung Fu 2 (Krav Maga)
Languages 2 (English, German)
Mr. Fix-it 1
Notice 2
Occultism 0
Science 1
Sports 1
Wild Card

Combat
Maneuver Bonus  Damage  Notes
Dodge / Parry     +4 - Defense Action                           
Grapple +5 - Defense Action
Punch  +6 4 Bash

These stats represent our stars around Season 2.  So each one has a bit more points than expected of starting characters.

You can watch all three seasons on the KindaTV YouTube Channel.

Season 1



Season 2



Season 3




The movie is out next week!

Tuesday, October 17, 2017

October Horror Movie Challenge: Black Swan (2010)

Is Black Swan a Horror flick?

It certainly has elements of it and IMDB and Wikipedia list it as Psychological Horror.  I mean it is no Silence of the Lambs, but it can get to you.
Plus Darren Aronofsky can do some really creepy shit (see "Requiem for a Dream").

There is no "last girl" here and certainly no one is murdered (except for a hallucination) and we can never really be sure of Nina's (Natalie Portman) ultimate fate (though to stick with Tchaikovsky's Swan Lake theme she certainly died).

Portman gave a fantastic, Oscar worthy,  performance, as to be expected, and Mila Kunis was also really good as Lily.

This movie was a happenstance for this challenge.  I do not have it on tape but it was on one of the movie channels.

A good movie makes you think afterwards.  Though not all movies that make you think are necessarily good.  This is both.  Sometimes Aronofsky can get on my nerves, but this was a good one.





Monday, October 16, 2017

October Horror Movie Challenge: Underworld: Blood Wars (2016)

I have now seen so many of these movies I am forgetting what is going on.  They are all beginning to bleed into the other.   Kate Beckinsale is back as Selene, hunter of both vampires and lycans.

The vampires are nearly wiped out and the lycans want Celene for her blood.
It is all a World of Darkness game gone WAY out of control.  But it is still fun and the special effects are still cool. 

There is a coven of Nordic pacifist Vampires (not sure how that happened) and plenty of actors filling in their off time from Game of Thrones.

I snark, but the film is fun. I gave up on the plot a few movies back.

To be honest, I really should do a marathon of all these films one year and watch them all with the same dedication I do Harry Potter or Lord of the Rings and see if I can't rediscover some of the excitement I once felt for them.

Note: I am way behind on posting these, so I am backdating to the nights I watched them.

I *need* Some D&D t-shirts

If you have been on Facebook or other social media it is likely you have seen ads for some D&D themed/branded t-shirts.    They look really cool.



I am not here to link them or rat them out for selling unauthorized D&D products.  That is not my point today.


My point today is this ad.


If you are unfamiliar with the "Gateway to Adventure: 1981TRS Hobbies, Inc." brochure that came with the Basic and Expert Sets there is a copy on Archive.org.

I had always wanted those shirts.  In particular the D&D Basic set, the Players Handbook, and the Deities & Demigods shirts.

At age 11 though even the $6.00 + shipping seemed like a lot of cash when I was saving and buying things on my own. That six bucks was two paperbacks or half way to my next hardcover.

I am now at an age, and the means, to buy what I want.  I want some of these shirts, but sadly these are not something that comes up at game auctions or eBay. Plus if they did would I really want one?

I have made some shirts for other games, namely Ghosts of Albion, for when I am running games. But I really would just rather buy one.   I'd like WotC/Hasbro or their authorized reseller to have a storefront where I can buy retro-style D&D T-shirts.  I bought a "Red Box" D&D shirt from Wizards one Gen Gen con a number of years ago.  I would like some more.

HELL.  I want a Swords & Wizardry, Labyrinth Lord,  or White Star tee shirt too!
+Erik Tenkar,  +Matt Finch+James Spahn who needs to be bribed to get these done?

Sunday, October 15, 2017

October Horror Movie Challenge: Scanners (1981)

Note: This was supposed to auto-post. So I am posting it now.

Another tape.  This time the 80s classic Scanners.  It has the feel of dawn of the 80s down pat and David Cronenberg is at his best here.  While the cast is forgettable, the never, ever dull Micheal Ironside gives a great turn as the evil Scanner Darryl Revok.  The Prisoner's Patrick McGoohan was almost unrecognizable to me.

The story was fun and had some great moments (the head exploding).

Connor loved the psychic story line, he is a sucker for all that.
He did mention, and this is something I have noticed as well, is that as movies get more modern the psychic power level increases.  Compare the Scanners to Dark City or even the Tomorrow People TV show.   He did not care for the end though and I can't blame him.

Both of us were confused about the whole "Scanning a computer" deal.

I loved this poster. Always freaked me out.



Saturday, October 14, 2017

October Horror Movie Challenge: The Devil's Wedding Night (1973)

This was supposed to autopost. I am reposting it now.

The Devil's Wedding Night is an Italian horror film that combines Dracula, Satan, Elizabeth Báthory and the Ring of the Nibelungen all in a gothic mess.

Actually, the movie was entertaining. The idea of the Ring of Dracula = Ring of the Nibelungen is bit off, but the concept of Dracula's ring with a bit of his life essence has some merit.  I am sure we saw that in some Hammer film.  It certainly worked for the Master in Doctor Who and Sauron.

Again the poster has events not in the movie, but that is pretty common.

My RPG take-away from this is to give my next master vampire (Dracula, Strahd, Mal Havoc) a phylactery-like ring to bring them back.  My kids already have encountered Strahd so maybe that is a good one to go to.

This movie is also called "Full Moon of the Virgins". These do not appear till then of the movie in an elaborate sacrifice.

Note the trailer below is NSFW. But the worst part is the narration.


Friday, October 13, 2017

October Horror Movie Challenge: The Osiris Child (2016)

The Osiris Child is listed as Sci-Fi, but to me, it is more horror.  There are none of the hallmarks of sci-fi outside of the futuristic time, some spaceships and terraforming. It actually has more in common with horror movies.

There is tension, there is the omnipresent threat of death, there are monsters (both human and otherwise) and there is a last girl.  There are also some scary moments.

While the original title was billed as the very ambitious "Science Fiction Vol 1." I am not sure we will see a Vol. 2.

Don't get me wrong, it was enjoyable and the acting was good, I don't believe it is sequel-worthy.

Note: I am back dating to this to the time I watched it.

Witch Superstitions

It's Friday the 13th! Always a special day here at The Other Side, but a Friday the 13th in October? That's practically a national holiday here!

I am participating in the RPG Blog Carnival for October on Superstitions. Hosted by Of Dice and Dragons.

Witch Superstitions

In my games, witches have a lot of superstitions.  Actually many believe they HAVE to do these things or their magic will be in jeopardy.  It is one of the defining features of the witch as opposed to wizards, clerics, druids or other types of spellcasters.

Most of these are designed with roleplaying flavor in mind, if anything I would say that if they don't follow them they get an immediate -1 on their next roll or where appropriate.

Brooms
- A witch never buys a new broom in May.  "New broom in May, sweep your family away."
- A witch never takes an old broom to a new house.  When the new house has a broom an old broom may be brought in.
- If a broom falls it means a stranger is coming. Or that someone is under a curse.
- Newlyweds should jump over a broom after a handfasting to ensure a good marriage.
- Floors are never swept widdershins, west to east or left to right.
- Knocking a broom handle on the floor (bristles up) three times will remove mischievous fairies.
- If a broom breaks while being used it will bring bad fortune on the whole house.

Cauldrons and Pots
- A witch never stirs a cauldron, pot, or even her teacup widdershins (counter clockwise). Stirring widdershins is allowed when brewing a curse or when you want bad things to happen.
- Cauldrons must be seasoned prior to proper use.  A cauldron not seasoned will never produce acceptable results, whether this is a potion or soup.  Use the most common type of animal fat available.  Typically an old mother hog who is past her own season is the best.
- The ember to light the cauldron fires after Samhain must come from a fire that was started before Samhain.

Food and home
- A witch never uses salt at the table.  If you do, throw some over your left shoulder first.
- Breaking a cobweb is good luck.
- Finding a spider is a good omen.
- A portrait falling from a wall is a omen of death.
- A cracked mirror is ill-fortune for the one that cracked it and the one that sees it first.
- Cat on your threshold means you will have a visitor soon.
- A Cardinal (or a red bird common to your area) singing in your garden means an old friend will contact you.
- if your cat hisses at a stranger do not let them into your home.
- Plant roses and lavender in your garden for luck.
- Crooked windows will keep rival witches from flying into your home.
- Bury a horseshoe under your front step to kept evil spirits from your home.
- Burn sage in a home to remove evil spirits.
- If you believe your house is haunted, move the furniture to new positions to confuse the spirits.  If the furniture is moved to same places they were before you could have a boggart.
- Ring bells to remove evil spirits
- If someone knocks their chair over when getting up from a meal it is a sign they lied.
- Never lay money on the table before eating.
- Never shake hands or kiss in a threshold.
- If three or more witches gather in a home the youngest (or lowest level) must make the tea and serve it to the oldest (or highest level) first.

Personal
- Wear black on Wednesdays, wear purple on Sundays.
- Do not sleep with wet hair, your dreams will portend madness.
- If a witch must go to a church or temple of another god she should sit in the back row.
- Always start new endeavours facing East. Never start something new on a Friday.
- when making a camp, sleep with your feet pointed in the direction you will be headed in the morning for quick and speedy travel.
- properly dispose of all nail clippings and fallen hairs to prevent another witch from casting a spell on you.
- if you have to speak the name of an enemy, spit on the ground after you speak it.




Thursday, October 12, 2017

October Horror Movie Challenge: Burn Witch Burn! (1962)

Also known as Night of the Eagle, this is one of the many versions of Fritz Lieber's Conjure Wife and one of my favorite versions of it.

this version cleaves much better to the spirit of the book, but it is also missing significant portions of the book and some of the elements that made to book so good.  In particular, it changes the entire ending.  To be fair, the movie ending fits the movie better, but I do prefer the book ending more.

The whole bit where Tansy looses her soul is also missing.  The movie does not suffer for it, but the story has less punch.

Janet Blair and Peter Wyngarde are very good as the young college professor and his witch wife Tansy.  They look very much like I would expect them to look from the book.

My son Connor did not watch this with me.

This Old Dragon: Issue #138

October 1988.  I was a sophomore in college, but not just any college. I was at Southern Illinois University and Halloween was a HUGE deal. I debuted my first version of my "Astaroth" devil costume.  A couple of my friends got wasted, damaged part of the football field and got arrested.  I also "invented" the "Bush Whacker"; a double shot of vodka washed down with a Bush beer.  Never been able to drink vodka after that night.  My college roommate had a new girlfriend so I ended up with a dorm room all to myself.  It was pretty sweet really.  I had finished my first draft of the Witch class nearly two years prior and was now into deep playtesting and revising.   It's October 1988 and this is issue #138 of This Old Dragon!

As far as Dragons go I consider this one in my top five.  I remember walking to the bookstore down "The Strip" (Illinois Ave) to pick this up.  The cover could not be more Halloween-themed if it tried.   The material inside completely lives up to this cover.

Roger E. Moore is now the Editor, replacing the departing Kim Mohan.  I am not sure when exactly this took place, but I do know that this was the first issue I really noticed it.   This is post-Gygax TSR and if we didn't know that know we soon will.  Not that I am trying to draw parallels between Moore and the people that took over TSR.  Far from it.  But there was a new direction in art and in in content in Dragon and other TSR works that really began to show about this time.  It is easy to lump it all into 2nd Edition era, but it started before that.

Letters cover the lack of Dragon magazine indexes.

Nice big full ad for Space 1889. I picked up this game used not soon after, but sold it in one my "purging" moods.  I finally got another one at Half-Price books a while back.

The Forum covers a variety of topics, heavy on contributions from IL I notice.  At the time I really had no idea how good I had it.  I have heard of an Original D&D corridor that ran from Chicago and Lake Geneva all the way down to Carbondale, IL (where I was) and hitting nearly every major university along the way down south.  Even in my hometown, there were several independent D&D groups running at same time.   The Egyptian Campaign (in Carbondale, aka "Little Egypt") had been running since it's involvement with fellow Saluki (SIU alum) Tim Kask.   All I knew was I had access to books, games, and people and I thought everyone had this.  Later I learned this was not the case and one of the reasons these other games and supplements began popping up, to fill a gap.

We get some advice on painting undead in Through the Looking Glass.

Ad for Dragonfire computer-aided DM's software.  I know people that swore by this.


I have heard that this software had been released as share-ware, but I could be mistaken.

The unofficial start to our Halloween issue is Sage Advice. Here Skip Williams covers various questions about the undead that I found very useful.  I notice that a lot of what was written here later informed the undead monsters of 2nd Edition.

Page 15 we hit the meat of this issue, all about horror!

Up first a little something for the Call of Cthulhu game. The Black Book and the Hunters by Craig Schaefer introduces The Black Book of Shub-Niggurath and the Hunters of Shub-Niggurath (Greater Servitor Race).  While I am not sure if I ever used these in CoC, I certainly used a lot of ideas from this article in dealing with demons.  In fact, I penciled in "Lesser" and "Greater Servitor Race" on many demon entries.

Double page ad for the SF&F book club.  Some great books here!

Up next is something from none other than Tom Moldvay.  No wonder I love this article so much.
The Ungrateful Dead expands the ranks of the undead with some monsters I STILL use to this very day.  These horrors include The Bloody Bones, Skleros,  Dry Bones ("Dem Bones"), Gem Eyes, Shock Bones (something I had come with independently based on a nightmare I had as a kid), Galley Beggers, the Walking Dead, the Lesser and Greater Colossus, the hungery Dead, Le Grand Zombi, Ghula, Baka, Gelloudes, Spirit Ghouls, a Wendigo (!), Black Annis and her cat, and the vampire like Callicantzaros.  Whew. A ton of undead from myth, legend and popular culture. So many I have used over the others and others I had forgotten!

Up next is an article I have a bit of contention with.  Not this article per se, but ones like it.
Ed Friedlander gives us madness in fantasy RPGS in Methods to Your Madness.
The article itself is not bad and really focuses on the fantasy aspects of the game and the potential effects.  In general, I find many bits on madness, "insanity" and psychological impairment to be hamfisted at best and dangerously wrong at worst.  My background is in Psychology. I have undergraduate and graduate degrees in it. I spent years working as a Qualified Mental Health Professional in a group home setting with schizophrenics. I don't like "sanity" rules in most games.  I like the ones in Call of Cthulhu because they work within the confines of the system and the mythos.
The rules in this article work because they do not try to cleave to close to modern psychology.  Instead of a diagnosis of a disease, we get descriptions of behaviors.

Eileen Lucas is up with an article I didn't read much then but have since come back too many, many times. The End of the World: Of plagues, player characters, and campaign worlds.  I think I am not the only one.  Remember the old Knight Rider TV show?  Every season it seemed like they had to crash and nearly destroy KITT (and sometime Micheal) to only rebuild it and make it stronger, better.  I see this sometimes in Campagin Worlds.  We saw it in Greyhawk and I am not sure how many times in Krynn and the Forgotten Realms.  The article though is very, very good and has a lot of great ideas on how to end the world and start again.  At this time in my own gaming the "Dragon Wars" had just happened and my world had been largely destroyed.  When I wanted to bring my world back for 3e I went back to this article to read up on the plague and the after effects of wars.

We break from disease and death to talk about lasers.
Martin Landauer is next with Putting Fire into Firepower or lasers for the original Top Secret game.  I always thought of this as the bridge between Top Secret and Star Frontiers.  Maybe they were in the same universe.

The fiction piece is next, Between Lightning & Thunder by Nancy Varian Berberick.

Cool full page ad for DC Heroes with my first introduction to Amanda Waller.


The Role of Computers covers the then cutting edge of computer games. Many with new CGA graphics!  Many games are listed at around the $40-$45 area.  Interesting how the price of games has not changed all that much.

A couple of pages of small ads.

Role-playing Reviews covers a few horror-themed game titles.  Cthulhu Now is a supplement for the Call of Cthulhu changing the setting to modern times.  Future versions of CoC will fold this information into the core book to some degree.  GURPS Horror was at this time considered to be the MUST HAVE horror supplement for any game.  I remember looking for it for years in my local stores; so much for easy access!  Beyond the Supernatural was also considered one of the hot horror games of the late 80s.  It is notable not just for it's content but for also starting the writing career of many horror RPG authors like C.J. Carella who would later go on to write WitchCraft.

A page of TSR Previews. This features (and there is an ad later) the LAST AD&D hardcover to be produced, Greyhawk Adventures. This book was notable for being 1st Edition, but also having 2nd Edition AD&D stat blocks for monsters.


I can't help but notice that the blue background on this is almost the same blue background that will be later used for the AD&D 2nd Edition preview book.

Convention Calendar is next.

DragonMirth has some comics including newbie Yamara.
SnarfQuest hits episode #62.
There is no Wormy.  Little did I (or anyone else) know Tramp had moved and was living about 2 miles from where I was.

Lots of full color, full page ads.

Wow. What a packed issue.  AD&D 1st Ed was in it's twilight years and we all knew it.  What we didn't know was that soon AD&D players would engage in "The Edition Wars".  Yes there had always been the AD&D vs. D&D ones, but that was minor when it came to the 1st vs. 2nd ed or the TSR vs. WotC ones over the next, well, forever.

But until then we have this brief moment of stillness and this really great issue.

What are your memories of October 1988?