Friday, October 21, 2022

100 Days of Halloween: The Witch's Daughter- Adventure Module GSAM01

The Witch's Daughter - Adventure Module GSAM01
I have spent all month so far working with adventures from various systems, tonight I think I will try a systemless one tonight. 

The Witch's Daughter - Adventure Module GSAM01

PDF. 68 pages. Color cover, black & white interior art. 

This is a systemless adventure centered around a village where a witch was attacked and killed leaving her daughter behind. The adventure is a quasi-sandbox. There are 60 some-odd pages of backstory and details of the village, its people, and most importantly the NPCs.

There is a lot here to be honest, maybe more than needed for an adventure? This is more of a mini-setting. 

The strength of this adventure is the lack of stats. Why? I think by having go through the effort to stat ups the NPCs like Count Ducas Fellbane and the titular witch's daughter. For example, I might make Count Ducas a vampire. I know I shouldn't it would be so cliche, but I kinda want to do it to be honest. And the thing is. I can do this if I want. 

Again, like some of the other adventures I have reviewed this month I might use this one to shore up some of the others that are not as rich in background as this one is.  Yes. This adventure is perfectly fine on its own and it can be used anywhere.  But my time is limited on how many adventures I can run; 14th level is going to be the max level. 

I think I might try starting this up for a couple of systems to see which ones feel the best.


The Other Side - 100 Days of Halloween


Thursday, October 20, 2022

October Horror Movie Challenge: Sorceress (1995)

Sorceress (1995)
I should lose my horror street cred for this one. In my defense, it meets some good horror elements. It has Linda Blair. It has witches in it. There is mayhem, magic, and murder, and I am sure another "M" word will come up. Also, it does have a pentagram on the cover, so it makes this year's cut.

Sorceress (1995)

Where even to begin on this one? Well in the first few frames we treated to a full frontal of Julie Strain (as Erica) performing some sort of magic ritual. She stabs a picture of Howard Reynolds (Edward Albert). Howard is driving home talking to his wife Amelia (Linda Blair) on the phone. Amelia gets some sort of psychic warning and tells Howard to pull over now!  He gets out of the car before it crashes and explodes! Maybe she should have told him not to carry so many explosives in his car.

Anyway, Larry Barnes (Larry Poindexter), a partner in Howard's law firm comes home and his wife is Erica! He catches her casting the spell and next thing we know she is taking a dive off of the second story and is dead on the pavement below. Wow. We have not even rolled the credits yet and Julie Strain is dead. Oh and for *reasons* Toni Naples as Maria leaves with them. 

Later on Larry is getting over Erica's death. He talks about her as if she had cast some sort of spell on him. We get flashbacks of them having sex in the living room, them having sex in the bedroom, them having a threesome with Maria. Meanwhile Howard is at home still recovering and telling his boss John Geiger (played by none other than William "Blacula" Marshall!) he isn't going back to work and the promotion he got can go to someone else. Guess who gets it? Yup. Larry, who is probably remembering a time he and Eric had sex at a 7-Eleven. Ok that is not in the movie.

Larry does start dating fellow lawyer Carol (Rochelle Swanson). He tells her about the threesome, to which she immediately says she won't do that. They fall asleep and Amelia uses her evil altar to invade Carol's dreams. She has her in a threesome with Erica and Maria. 

Amelia is using magic to make Carol act more like Erica including dying her hair brunette. She tells her husband she doing this out of revenge for what Erica did to him. She just about has Carol killing everyone when Howard shoots and kills Amelia and frees Carol. 

THEN Larry sits up in bed in shock and sees Erica standing there asking if he had a bad dream!  Well, I guess they needed her for the sequel.

Ok. So. This is not a great movie, but entertaining in the same way a Russ Meyer film is. You don't go into looking for a plot. There is one here and I will get to that in a bit.

One of the things I noticed while I was looking people up for this is how many of the stars are now dead. Yeah, it is a 27-year-old movie, but still. Julie Strain, William Marshall, Edward Albert, Michael Parks, all gone.

For Use in NIGHT SHIFT and War of the Witch Queens

Oh. I'll make lemonade from this one. The basic plot here are two witches, Erica and Amelia, both fighting a magic war with each other using their men as proxies.  It becomes obvious really fast that while Larry and Howard are the ones bringing in the money, the real power lies with their wives.

For War of Witch Queens, I take this as the default approach. Once the High Witch Queen is dead then the gloves come off and the pointy hats go on. This is what has everyone so afraid. 

For NIGHT SHIFT, well it can kind of work as-is really. The threesomes are up to you and your group.  Elf Lair Games makes no guarantee that playing NIGHT SHIFT will increase the number of threesomes in your life.

October Horror Movie Challenge 2022
Viewed: 29
First Time Views: 22

October Horror Movie Challenge 2022

This Old Dragon: Issue #76

Dragon Magazine #76
Last week I talked about Dragon Magazine #75 and how packed full of material it was. Today I breaking my own rule and going for the very next issue because it has Part 2 of the Devils article. But there is a lot more here than just that. So once again let's sit back, put on a copy of The Polie's "Synchronicity" and drift back to August 1983 for Issue #76 of This Old Dragon.

Ah. Not only do we have a Clyde Caldwell cover this issue, but it is one of my favorites. Sure the redhead is in boob-plate, but at least she is not wearing high heels. The wizard in the background would also be the visual I'd use for my NPC Magnus until it was replaced by another Caldwell piece.  

Letters covers the woes of computer programs, in particular trying to translate BASIC from one system to another. 

An interesting little bit about the Ares magazine appears on page 4. TSR had just bought SPI in 1982 and their magazine Ares. The plane was, in 1983 at least, to keep them separate with Dragon handling the fantasy content and Ares the SciFi. Readers here will know of course that was short-lived and by April of 1984 Ares became a section within Dragon.

Ed Greenwood and Roger E. Moore are up first with The Ecology of the Beholder. Maybe one of my favorite "Ecology of..." articles ever. The "Sage" of the article is doubtless Elminster, though he lacks his normal archaic form of speech. One of the true joys of doing these "This Old Dragons" has been the rediscovery of these Ecology articles. One day I need to track them all down and do a retrospective. One thing I love to do with them is to put them into my Monstrous Compendiums.

Ecology of the Beholder

Yeah, that might feel like blasphemy to cut up my old Dragons, but I have multiples of this one, and the one I cut up was water damaged anyway. On that Beholder mini? Yeah more on him later.

Ahh...speaking of Magnus. We have the late, great Len Lakofka and his masterpiece, For NPCs Only: The Death Master. Magnus was my NPC Death Master and damn was he great. I mean this was such a great class. There is just so much about this class that just hits right. I am so pleased I am doing this issue in October. 

Up early is the SF/Gaming Convention Calendar for August 1983. Gen Con 16 gets a mention. 

Here we go. The main event. 

Ed Greenwood is back with The Nine Hells, Part II. This one covers the next four layers Malbolge to Nessus. Also featured here are 21 new Devils including Other Side favorite Lilith as the consort to Moloch of all people. Once again Ed is dropping hints about witches here (they serve Lilith).In addition to all the new devils and information on the layers we get seven pages discussing how magic is changed in the Hells.

This would be enough for any other issue, but we are only to page 45.

Next, we have The Dragon Magazine index. A complete index of Dragon magazine issues #1 to #74 and all seven issues of the Strategic Review. It covers 8 pages and would have been fantastic to have. Today it is superseded by the DragonDex and even that doesn't cover everything.

Ads for the Palladium Role-Playing Game and The RPGA take out middle section. 

Carl Smith provides us with a Boot Hill article about the Army in Saved By the Cavalry! Boot Hill largely gets forgotten these days as people remember D&D, Gamma World, and Star Fronters rather fondly. 

Sage Advice answers questions about Baba Yaga, mithral and adamantite, why AD&D Rangers are not Tolkien Rangers. Oh and how to deal with pregnancy in game. I assume they mean characters and not players.

Page Advice covers questions on how to submit articles and get published. 

Off the Shelf gives us some reviews of what was hot in Sci-Fi and Fantasy in the summer of 1983. Of these, I remember reading Spellsinger by Alan Dean Foster and Storm Season by Robert Lynn Asprin, the fourth book in the Thieve's World series.

There is a feature, not really a review, on the Gangbuster game in Expanding the genre of RPGs.

Long ad or review or feature on Eon Publications in Borderlands is Worth the Price. It is a type of fantasy wargame.  Reviews for Cities, Judge Dredd, and Federation Space also appear.  There is another review, a re-review of the Dragonmaster card game.

Nice big ad for AD&D books. Again featuring one of my favorite bits of D&D art.

Issue 76 page 75

Small ads are next, Wormy, Snarf Quest #2, and Phil and Dixie go to Sham Con V.

Nice ad in the back for Star Frontiers minis.

So once again we have a Dragon that hits so far out of the park that all you need is the first 45 pages. Yes the index was great for 1983 and everyone still loves the comics, but for $3.00 you could get a mini-rulebook here and that was something special.

100 Days of Halloween: Vengeance of a Burned Witch

Vengeance of a Burned Witch
Tonight we have a slightly different take on the "Witch comes back for Vengeance" adventure. But is it different enough from what we have seen all month?

Vengeance of a Burned Witch

PDF. 15 pages. Color cover and interior art. 

Or more properly, "Gregorius21778: Vengeance of a Burned Witch" with Gregorius21778 the label of Kai Pütz. 

This is a tight little investigation adventure. The premise is simple, the PCs will stumble onto this village of Hillsgreen Crossing where last year they burned a witch, Ginniver by name, and now her ghost is back.

It is billed as a Halloween adventure, so perfect for this time of year.

I could go over the plot, but we have seen this sort before here. Instead I want to talk about what makes this one good.  The idea is the PCs know nothing. Zip. Nada. If they want to know anything they have to go ask the mostly terrified villagers. They need to investigate, ask around, and piece the history and the present together. Plus they will need to figure out how to rid the village of this pesky witch.

Ginniver comes back not just as one, but two creatures. The first his her burned skeleton (which needs to be destroyed) and as a "Witch-Wraith" the ghost of a burned witch. 

So to destroy this witch you have to destroy her skeleton and destroy the contract she signed, gives her something of what I would call a Unique Kill in other games. 

Note we are warned up front that English is not the author's first language, but I did not find that to be an issue really. There is some canned text, but I use that only as a suggestion anyway. 

All in all there is a lot of fun packed into just 13 pages of content.

It is PWYW with a suggested price of $1.00. Following my guidelines (which I haven't all year,b but whatever) a $1.50 is better. I say to encourage more like this toss them $2.00. 

Use in War of the Witch Queens

I like this one. I don't think I would run as is for the War of the Witch Queens though. One reason, and this is the easy one, it relies on the PCs coming to this village. Yes yes I know I can put her anywhere and with any village, but my point is that for this particular campaign it is a bit too random. But that is the small reason.  The bigger reason is I have already lost track of the number of dead witches coming back for vengeance adventures I have.  What I will do is take the best ideas this one has and overlay it with one of the weaker adventures in my collection. Maybe weaker is the wrong word. I have a lot of bare-bones adventures and maybe this one is something that could help the others. 


The Other Side - 100 Days of Halloween


Wednesday, October 19, 2022

October Horror Movie Challenge: Witches of Blackwood (2020)

Witches of Blackwood (2020)
Is anyone up for Australian Witches? Sure, let's give it a go!

Witches of Blackwood (2020)

Originally released as The Unlit in Australia.  

Claire Nash (played by Cassandra Magrath) is having trouble. We know right away she is on leave for the police force and it has something to do with Luke and her fellow officers think she had something to do with it. Either way, she is depressed and feels guilty.

While she is under investigation she hears from her uncle that her father has died and she should return home to clear up his affairs. Leaving her boyfriend at home she drives to the idyllic town of Blackwood.  She begins to notice right away that the town seems empty. All she finds are listless, hollow-eyed women. No men. No children.

After talking to her uncle she goes to the local police station, but no one is there. She goes to the local bar and sees that there are only women there.  Walking out she meets up with an old high school friend who seems in a daze while pushing a baby stroller. They talk, but Claire notices that there is only a stick in the stroller. Her friend tells her that "She" took her son, but the trade was worth it.  There is a subtle hint that the "She" might be Claire's long-dead mother.

We get flashbacks to Claire's childhood. Her mother was likely a little crazy (something later confirmed by her uncle) and there were Pagan overtones to her upbringing.  She also has flashbacks to the time when she found Luke getting ready to kill himself.

Claire begins to see things in the woods, thinking it is her mother. There is some sort of meeting of all the women in town that she feels drawn too where the only cop left in town is sacrificed.

Her pasts and present all get mixed up. She ends up talking to her mother's ghost who appears all evil. Then to the ghost of Luke who is happy she "killed" him.   Though we see the scene where he does kill himself in flashbacks, it looks almost like Claire has him talked down and he is going to go back then a force possesses Clair making her look and sound all evil and demonic. She then convinces Luke that he should die and he has been asking for it for a while.

It is all rather slow going until the last 20 minutes when it really turns up the horrors. Claire's mom is alive, but has been hiding out. There is some sort of malevolent force and the only way to stop is for Claire's mom, the witch with the force in her, to kill herself by burning. This will stop it from going into Claire. 

We end six (or so) years later. Claire has a new daughter (no husband in sight) and it looks like she is free of the force, but we are not 100% sure her daughter is.

So not a bad movie really. A bit of folk horror and a southern (WAY southern) gothic feel to it all. 

It's not a scare-fest, but certainly a slow burn. So slow though that I almost gave up on it a couple of times, but it did pay off in the end. 

This is another pick from my list of "movies with a pentagram on the cover" though I will admit the original poster is much cooler.

The Unlit (2020)


October Horror Movie Challenge 2022
Viewed: 28
First Time Views: 21

October Horror Movie Challenge 2022


AFFLICTION: Salem 1692 (2017)

A witch-themed board game that I have had forever it seems. 

AFFLICTION: Salem 1692 (2017)

This game was successfully Kickstarted back in 2016. I picked up my copy soon after. 

Affliction: Salem 1692

In the game you try to influence the powers of Salem (Judge, Magistrate, Governor, Minister) to either exonerate or damn others to set them free or arrest them.  The game features many of the famous names from the Salem Witch Trials. 

The game itself is rather gorgeous, as you can see from the pictures below.  But for us there was too much going on in the game to really enjoy it. Now I could see my family having fun with this at Gen Con with someone knowledgeable to show us all the rules. 

The game is well-reviewed and I can tell a lot of work went into the design, it just wasn't a good fit for my family mechanically speaking. The theme though was fun.

You can get a copy at the publisher's webstore.

Use in My War of the Witch Queens / Traveller Envy

Obviously I got to fuel my Traveller Envy. I wanted an experience that was a little more than what we get in the Witch Hunt RPG from 1983  (which I just now realized I have never reviewed!). Somewhere between this board game and the Witch Hunt RPG is the perfect Salem game for me.  I haven't found it yet and I might need to write it myself.

Still kudos to the designers of AFFLICTION: Salem 1692. 

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692


100 Days of Halloween: The Dark Eye - Witch's Dance

The Dark Eye - Witch's Dance
Yesterday I reviewed The Dark Eye. Tonight I want to cover an adventure for it that I might want to make work for my War of the Witch Queens.

The Dark Eye - Witch's Dance

PDF and Print. 16 pages. Color cover and interior art.

This is actually a rather good adventure to introduce people to The Dark Eye game. 

Briefly, we have an evil warlock taking control of a small coven of witches. But one witch, Alevtia, refuses to submit. Luckily she finds the heroes. That's you all.

This is a detective story and wilderness adventure. So social skills are just as important as combat here. The characters will need to meet with the other members of the sisterhood to get all the details they need. But that also puts them in contact with the Warlock Codax, and he needs items from the heroes (hair, blood, saliva) to make his curses work.

There are plenty of interesting tables of rumors and various locations all throughout the area including a forest. There is even an ogre nearby (and stats for him) and "Predatory Mushrooms!" The adventure feel like a fairy tale. 

Of course, the goal is to stop the warlock. He doesn't have to be killed even, there is a potion to turn him into a toad for example.

It is perfect for a couple of afternoons and even better for new players.

Alevtia The Witch's Dance print

For My War of the Witch Queens

Well, you can set the village of Wireslhome anywhere. Well since I already have the characters popping all over the multiverse I'll even change the name to Westhafen.  But I would still keep it in the northern half of Aventuria, where witches are more common.

The plot here, a warlock taking over a coven, is nearly the same plot of the War of the Witch Queens writ on a local level.  One could even make parallels of what is happening here and to what is happing with the larger cosmos of witches. As above, so below.  Even our cover girl Alevtia's grandmother has just died. In parallel to the Witch Queen herself. 

For me, this adventure is to essentially tell my players what is going on but on a smaller scale.   

There are no stats for Alevtia, but I feel that NPC stats on page 148 of the Core book would be perfect.  In the adventure though, she is listed as part of the Sisterhood: Beauty of the Night or a Cat Witch (p. 146).  The art in the book is closer to 148, so that is what I'll use. I should point out that all the NPCs in the core do have a name attached to them, though in the case of the Toad Witch the description does not match the art.

She is listed in both the core and the adventure as "Inexperienced" so for my purposes that works as 1st level. 

So let's give her a go.  Described as an (Apparently) Simple Country girl (spoiler isn't simple or all that innocent), which would make her a good fit for the Pagan, Green, or even Classical traditions. I am more inclined to go Pagan. But she will get cantrips. This works well since my Pagan Witch book and my Warlock book are both for OSE. 

Alevtia
Alevtia

1st level Witch (Craft of the Wise tradition)
Human Female

Strength: 12
Intelligence: 15
Wisdom: 14
Dexterity: 12 
Constitution: 13
Charisma: 17

Saving Throws
Poison: (+1) 11
Wands: 14
Turn to Stone: 13
Breath Weapon: 16
Spells: 15

THAC0: 20
AC: 9[10]

Occult Powers
Familiar: Toad ("Kitty")

Spells
Cantrips: (5) Clean, Mend, Open, Palm, Spark
1st level: (1+2) Control Face, Glamour, Toad

Since I could not make up my mind whether she was a "Toad" witch or a "Cat" witch, I gave her a toad, as in the picture, but decided she treats her toad like it was a cat.

She could be a fun witch to come back to after she has gained some levels.

The Other Side - 100 Days of Halloween