Friday, November 17, 2017

Skylla: Quest of the Ancients

I am posting this as part of the RPG Blog Carnival for November: The Past Revisited hosted by Campaign Mastery. This is a sequel to all my Skylla posts and my Quest of the Ancients posts.

Quest of the Ancients is one of those games I keep coming back to.
Not for the game itself mind you, but for the witch class.  Author Vince Garcia's love and devotion to the witch is equal only to my own and it shows in his game.

I reviewed the game a while back.  I figure it is close enough to *D&D that I should give my Skylla a try.

Skylla
Level 7, human Witch

Armour rating: 1
Tactical move: 10'
Stamina points: 18 (Die: d4)
Body points: 10
Stots: St 9; Ag 11; Cn 10; IQ 15; Ch 12; Ap 12: Lk 7
Attack 1
Dmg: 1D4+1 (dagger) or by spell
Ethics: E
Size: 5'4", 130#

Witch Abilities
A: Create Focus (Demon skull helm)
B: Additional Combat Skill Slot (4 total)

Skills (150 points)
Animal Handling: 25%
Herbalism: 40%
Nature Lore: 40%
Read & Write (Elvish): 45%

Spells
Rank 1: Beguile, Helping Hands, Light Ball, Magic Dart, Read Magic Script, Unlock
Rank 2: Discern Magic, Fire Darts, Fire Tounge, Net, Night Sight, Witch Wand
Rank 3: Charm, Electric Arc, Sheet Lightning, Witch Knock
Rank 4: Lirazel's Globe of Invulnerability, Staff of Absorption

Very interesting.  Her combat is not quite as good and it's harder to learn new languages.  But she gets a lot more spells.




Thursday, November 16, 2017

This Old Dragon: Issue #49

Bit of a cheat today.  I went out to my FLGS and picked this one up just so I could review it today!  I wanted to have a look at the Alchemist class.  I was having a conversation online with a former co-worker and former White Wolf designer about the Alchemist.  I thought it might be fun to go back to the source.  So set back, enjoy because They Don't Write 'Em like this anymore. It's May 1981 and this is Issue #49 of This Old Dragon!

Let's talk about the cover first.  Wow. Nothing gets my early 80s gaming nostalgia going more than Tim Hilderbrandt.  A freaking HUGE dragon attacking a castle? Wow. That's some next level D&D action there.  The adventurers have retired and suddenly the big brother of all those dragons they killed comes a knockin.

Lovely old-school ad for ICE's Arms Law. 

So we learn right away that Dragon has a new publisher, Jake Jaquent and a new EiC, a young man by the name of Kim Mohan.  I bet we will hear more about him in the future.

You can really tell this is much older issue.  The first couple of articles deal largely with Tournament Play and Judging.

In the interest of fairness... by Dr. Allen Barwick fresh off the heels of Origins discusses the ins and out of judging a tournament game.

Philip Meyers has some more advice on The Slave Pits revisited.  It would have been interesting to have read this back when I ran the Slaver's series.  Granted, I was not doing it as a tournament play, but still, it would have been interesting.
Frank Mentzer has a rebuttal to this in Mentzer’s reply: It isn’t that easy.
I have run one (maybe two??) tournament games before.  It was fun, but not something I want to seek out to do all the time.

Related to all of this is a nice bit on Gen Con keeps on growing. No word on attendance predictions, but there will be over 170 events at Gen Con 14.

Anthony Salva is up first (! it's page 18 already) with the Samurai NPC class to fill that 80s need for everything Japanese.  Yes, I did own a copy of a Book of Five Rings too.   We are still few off from the official Oriental Adventures. But this is not a bad class really.  I never played Samurai at all, but I do see the appeal.

Merle M. Rasmussen has an article for Top Secret. This one covers various types of ammunition.
I really admire Merle's continued dedication to this game. That dedication is on display here in the long article. 

Karl Horak is next with a world-building article for D&D and AD&D; Getting a World into Shape.  Into shape is a bit literal, using various flat solids to represent a globe for mapping purposes.  This is something of a lost art in my mind.  I LOVE mapping software, especially ones that can give me a globe and a flat map.  But these skills are still very useful.

A series that I really miss is up next. Giants in the Earth covers some characters from Poul Anderson.  We get Holger Carlsen (14th level Paladin), Hugi (5th level fighter) and T. J. Morgan’s Ellide (6th level fighter).  Not familiar with these, but it is still fun. 

G. Arthur Rahman has an article on Historical Names.

Jon Mattson has an article that appeals to my obsessive desires to convert everything to everything else. Monster Mixing: Converting AD&D Monsters to Chivilary & Sorcery is exactly the sort of article I loved.  It gave me insight to a new game from the lense of a game I already knew.

The center section deals with the art and insight of Tim Hilderbrandt.  It is interesting and a real departure from the normal Dragon fare.

has a new creature. New even to me.  The Norga is a cat-like beast that causes darkness.  It is kinda cool really. Wonder if it ever got updated.
Ah, now we are at the feature I bought this for,.  Len Lakofka is back with his Tiny Hut feature giving us yet another NPC class that we all played anyway.  A Recipe for the Alchemist gives us a sub-class of the Magic-User. It's a long article giving us the level information for the Alchemist as well as the types of things an alchemist can create.  As with many of the classes from Lakofka it is elegant and very playable.  There are many great ideas here and I'd love to explore this class in depth a bit more.

Gary Snyder and Roger E. Moore have two independent guides on Wishes.  I took a novel approach to wishes in my games, I stopped having them.  No ring of Three Wishes and the Wish spell is severely Nerfed.

Travel & threads for DragonQuest by Paul Montgomery Crabaugh covers travel in the DragonQuest game.  DQ was always one of those games I knew about, read about and never got to play.   It looked like fun and I remember flipping through it a lot at my local bookstores.  Maybe I should pick up a copy, I bet they are pretty cheap on eBay (checking...eep! not as cheap as I hoped!).

The Eaters of Wisdom by Glenn Rahman looks like fluff for a game, but I can't tell what game.  Could be for any, certainly could work for any. 

The Eletric Eye covers a couple of new programs.  A BASIC program for keeping time for wandering monsters and a TI-58 Calculator program also for keeping time.  I think I still have a TI-58 here somewhere.  Maybe I could try it out.

Interesting Dungeon Hobby Shop ad.


Ed Greenwood is up with an opinion on Players Don't Need to Know all the Rules.  Pretty sure I disagree with this.

Dragon Mirth,  What's New (still in B&W), Wormy, and some Finieous Fingers.

Honestly a fun issue and worth the price.

I will admit it has a real White Dwarf feel to it for me.  Not sure why.
IF you are curious you can see what I was saying about White Dwarf at the time in White Dwarf Wednesday #24.

Wednesday, November 15, 2017

Save Versus All Wands: Witches in Early D&D

+Oakes Spalding has a great post over on his blog about Witches.
Save Versus All Wands: Witches in Early D&D


It is worth checking out and is the kind of analysis I do on my own but should really post more often because it is interesting. 

The post, like most of what Oakes does, is OD&D focused. So don't expect a lot about Dragon #43 or Dragon #114.

Still it's a good analysis and post and I enjoyed it.

This comes from his research while working on SEVEN VOYAGES of ZYLARTHEN.
The game is a "cleaned up" version of OD&D or a clone.
You could use his witch along with my own Swords & Wizardry witches in particular my "White Box" witches and ones directly influenced by OD&D such as Eldritch Witchery.

Tuesday, November 14, 2017

Tharizdûn Link Round-up

Doing some more Tharizdûn related research.
I figure I can put this links in a document somewhere OR I could post them here for others to take advantage of and maybe even give some feedback.

From the D&D page at WotC
The Return of Elemental Evil
Monster Mythology
Zuggtmoy Demon Queen of Fungi

Greyhawk Grognard
Here are some other posts I consider "must read" on my goal to build this gigantic conspiracy of evil.
Grognardia 
Now gone longer than he was with us there are some good posts still to be found in James' output.


Power Score
No one does the deep dive like Sean does.
The History of Elemental Evil

YouTube: Dungeons and Dragons Lore: Gods of the Realms: Tharizdun (Video)

Interesting idea. Is Ravenloft the plane that imprisons Tharizdûn? Or was it caused by his dreams?

My own Tharizdûn label.

The Village of Hommlet and the Temple of Elemental Evil
Links I am currently reading for "inspiration".
http://en.wikipedia.org/wiki/The_Forgotten_Temple_of_Tharizdun
http://en.wikipedia.org/wiki/Tharizdun
http://en.wikipedia.org/wiki/Clark_Ashton_Smith_deities#Thasaidon
http://en.wikipedia.org/wiki/Ghaunadaur#Ghaunadaur
http://en.wikipedia.org/wiki/Elder_Evils
http://forgottenrealms.wikia.com/wiki/Tharizdun

EN World: 5e, Elder Elemental Eye,  Ghaunadaur, Tharizdun, and the Forgotten Realms.
EN World: 4e Stats
EN World: 3.5e stats
EN World: Theoparts of Tharizdun

Dragon Magazine #294, 3.0 stats for Tharizdun
Avatar of Tharizdun, 5e

http://www.canonfire.com/cf/modules.php?name=News&file=article&sid=968

Giant in the Playground: Tharzidun

More soon.

Thursday, November 9, 2017

This Old Dragon: Issue #70

Let's go all the way back to the winter of 1983.  I was in 8th grade and getting excited about the new Return of the Jedi movie coming up.  Toto had knocked out Men At Work for a week with "Africa". In the theatres we cult classics like "The House on Sorority Hill", "The Entity" and "Videodrome". Though I would not see any of them myself till they came to videotape. At this point my gaming life was dedicated to the B/X rules but I was also moving over to AD&D.  It was a great time for gaming. It's February 1983 and this is issue #70 of This Old Dragon!

To begin I want to spend some time on this cover.  I really like this cover. I am not sure why really. It's not really D&D-ish or action filled or has magic in it.  But I have always liked it. It is by Dean Morrissey and has a Viking vibe to it.

Out on a Limb has readers asking for more coverage of other games. The "problem" we now face is there are so many games out now!

There is a little note here looking for native language Japanese speakers to translate D&D and AD&D games.

Ed Greenwood gives us another entry into the "OMG how much stuff was Ed writing back then?" file. This time another NPC class, The Smith. No word on whether or not you should name one Morrissey.  It is a good example of something that either a.) doesn't need to be a class or b.) justification of a "tradesman" or "expert" class like we later got in AD&D 2nd Ed (Masque of the Red Death) and D&D 3rd Ed respectively.  That all being said there is a lot of material here to help you decide what the local smith can do.

Bruce Evry is up with The Hull Truth About Speed. Or how size effects speed in ships. Interesting, but I never did much with ocean voyages till much, much later in my gaming career.

From the Sorcerer's Scroll is up and Gary Gygax has his rules for Social Class.  These would later appear in Unearthed Arcana more or less exactly as they appear here.
This is followed up by Frank Mentzer with how to use social classes in your games in A ‘Caste’ of Realistic Characters.  These are rules we used a lot in my games.  Social Class, in particular, Lords vs. Everyone Else was a big deal.

Frank is back with another go at Falling Damage. Back when this issue was new there were multiple independent D&D/AD&D groups in my Jr. High.  Consequently, there were also multiple independent methods of calculating "more realistic" falling damage.  So these articles were always a source of lively debate.  "Lively Debate" I think I meant 13-year olds arguing on who was right and who was stupid.

Come to think of it. Social Class and Falling Damage.  Sounds like a perfect metaphor for the 80s.

Giants Can be Awful or Awe-ful by Roger Moore is one of the enduring articles of this issue. It is one I come back too every so often when wanting to add a special guest NPC to a game. The "Giants" of the article refers to the "Giants In The Earth" column with NPC stats for some of literature's famous characters. What is also great about this article is the Appendix to all the Giants articles of the past with a list of characters and very brief class stats. Circe, for example, appeared in issue 52 and is an 18th level magic-user.

Gary is up again with the Deities and Demigods of the World of Greyhawk.   This time we get three that I have always thought of as his favorites; Boccob (the Uncaring),  Zagyg (the mad arch-mage), and Olidammara (the Laughing Rogue).

Dwarves in Space by Roger Moore was an article that always appealed to me.  Essentially it is get D&D style dwarves into Traveller.  It works and Moore gives us plenty of great reasons why it would work.

Not to be outdone, Ed Greenwood is back (again!) and going in the other direction. A Second Volley is another look at firearms in AD&D.  Like Moore, he makes some good arguments.  Enough that I might give it a try in my next game.  Won't that freak out my kids!

The centerpiece is Mechica is an AD&D adventure for 5-8 characters, each of 4th-7th level by Gali Sanchez.  It is set in a Pre-Columbian Meso America like setting.  Among other things, it introduces a werejaguar monster.  It is a short adventure but looks like a lot of fun.  The setting appeals to me as well.

Ken Rolston has some advice for game masters in How to Make the Most out of FRP Tournaments.  We don't see much in the way of Tournament play anymore, having given way to organized play as the means of "official rules" play.  But there is still some good advice here.  It is quite a long article that can be summed up by "Anticipate what your player wants and what their characters can do."  It goes into far more detail than this.  I think I am going to put this on my TBR pile to re-read before heading to Gen Con again.  It would be great to run some more games this year and this might help.

Tim Grice has some mechanics of playing chess within an AD&D game in The Game Within a Game.  As per the 80s the rules are nearly as complicated as chess itself! Just kidding.  I used a similar idea when I had characters in Ghosts of Albion play the old Celtic Fidchell game as part of a challenge by a faerie lord.

Ken Rolston is back again with some reviews of Citybook I and Daredevils. He liked both products.

Nice big ad for some RPGA modules.

Phil and Dixie have advice on a lucrative career in game design.

Wormy battles a giant black leopard with wings.

No small ads or Dragonmirth.   Maybe my copy is missing them.
Nope, checked the CD-ROM and they are not there.

Ok.  So a great "pre-history"* issue of Dragon.
*by pre-history I mean before my personal history with Dragon.

What was White Dwarf doing at the same time?  Oddly enough I posted my White Dwarf Wednesday #38 almost exactly five years ago today (give or take a couple of days).

Wednesday, November 8, 2017

Production Will Be Down

Posting will be down in November here at the Other Side.
Normally November is a lighter month, but it will be even lighter than normal.

I have about four major projects due to four different publishers now.  Nothing I can talk about yet, but it is good to be wanted.  When I can talk about them be assured I will!

I will say this
One is about witches (of course)
One is for White Star
One is for D&D 5
and one more I can't talk about at all.

So know that the wheels are still going here and the lights are on. But I just can't come to the door right now.

Hope to talk about these all soon!

Monday, November 6, 2017

Stranger Things: Zoomer Archetype for D&D 5

"See. Zoomer."
- Maxine "Mad Max" Mayfield

Stranger Things 2 is out and many of you may have binge watched it all by now. We just finished this past weekend and thought it was just as good as season 1.  The newest character introduced is Maxine "Mad Max" Mayfield a new girl from California.  When the boys digress into D&D talk, she makes the statement that she could be a "Zoomer", which gets the predictable results from a bunch of middle schoolers in 1984.

Well, I thought that a Zoomer could totally be a thing.

So here is a Zoomer Rogue Archetype for D&D 5.

ZOOMER

Windrunner by Stanley "Artgerm" Lau
In this world, you have learned there are two types; the quick and the dead.  You prefer not to be among the dead. So speed is not just what you do, it is what you are. Get in fast, attack fast and get out fast. Live another day.

QUICK ATTACK
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make an extra attack. Strength bonuses do not apply since you are compromising power for speed.

FAST ON YOUR FEET
When you choose this archetype at 3rd level, you gain the ability to move faster than normal; Your base speed increases by 50%. So characters that move at 30 ft can now move at 45 ft.  Terrain that slows down other characters will still affect you, but based on your new movement rate.

UPPER HAND
At 9th level, you may add +5 to your initiative rolls.

BLUR
Starting at 13th level, you move at twice your base speed.  Sneak attacks must still be made at normal movement speed; which is half speed for you.

FASTER THAN THE WIND
When you reach 17th level, you can attack three times per round.  These extra attacks ignore any bonuses due to strength.


Obviously, I have not playtested this, but I think it could work out nicely.
What do you think Max?