Tuesday, October 3, 2017

October Horror Movie Challenge: The Shinning (1980)

This might not be the best Stephen King book made into a film, but it is certainly a great one.  This is a Stanely Kubrick masterpiece of insanity, murder, and supernatural happenings that few movies can compare too.

This is Kubrick at his best, Nicholson at his most manic, and Stephen King at his most...well, Stephen King.

Connor loved this one. He had known about the movie and many of the scenes for a long time, I mean how could you not?  So the movie lived up to the hype in his mind.

Rewatching this now, many years later, I am struck by how much I really enjoyed Kubrick's direction here.  His vision may not have been the same as King's, but it is a good vision, even a great one.

This isn't just one of my favorite horror movies it is one of my favorite movies of all time.  It's not perfect of course, but it is great.









Watched: 3

Monday, October 2, 2017

October Horror Movie Challenge: The Car (1977)

Ah. This little piece of cinematic trash made to it TV sometime in the late 70s. I am sure I recorded it back in the 80s at one point, and then transferred to another tape in the 90s.  I WISH I had kept the commercials in this, but I edited them out to make more room on the tape.   That's a lot of work to spend on this movie.

Rewatching this now, 40 years later, I am again taken with the 70s obsession with the Devil.  Plus I will never get that horn out of my mind.
The movie is lack luster really.  Killer car.  People find some really dumb ways to put themselves in the path of this thing.

I remember thinking at the time it was cool concept, but poorly executed.

Connor, predictably, was bored. So was I to be honest.

My memory of this movie is much better than the movie itself.  The final scene where the car is blown up and "the devil" is released was also much cooler in my memory than on this tape.
I remember my brothers and sisters watching this and then laughing many years later when a still of the explosion was later used in a supermarket gossip rag as the "face of the devil" in a storm.

Maybe it is time to remake this one.  Maybe now with a killer drone.







Watched: 2

Rosaleen Norton: The Witch of Kings Cross at a 100

Rosaleen Norton would have been 100 years old today.

She was an occultist, artist, nude model, bi-sexual, and self-proclaimed witch all in a time when women barely had the same civil rights as men.

I first discovered her art back, like many things with me and witches, in the 70s at my local public library.
I am not sure what book it was.  I was convinced that she had done a lot of drugs to get these images onto canvas, but I certainly underestimated her.

Recently I had read a bio about her, not a very long one, and how she seemed to have been born to create the life she really wanted. She had numerous obstacles thrown at her, but none of those kept her from being who she was.
You have to respect that.

Even if you do not know her name it is likely you know her art.  She had painted a number of images over the years including one of my favorite pictures of Lilith (below). 

She had even been charged with obscenity in Austrailia.





Does this remind anyone of Orcus?

You can find out more about her here:
http://www.nationalgeographic.com.au/history/the-witch-of-kings-cross.aspx

Fohat
One of Rosaleen Norton's most controversial images was that of a demon she called Fohat.  Representing male sexual power the demon has a goat's head, a man's upper body and a snake for a phallus.  Describing this work, she stated that "The goat is the symbol of energy and creativity: the serpent of elemental force and eternity."  Needless to say, it got her into some trouble.

In the writings of Theosophy Fohat is a force of male sexual potency. Norton obviously knew this background.  The question for us though is Fohat a unique demon or a species?  He is likely an incubus, but given the proper name, I am going with "the Lord of Incubi". 

Here is for use with my Swords & Wizardry Warlock book.

Fohat
Hit Dice: 13
Armor Class: -1 [20]
Attacks: 2 claws (1d6+3) or 1 weapon (1d10+3)
Saving Throw: 3
Special: Magic resistance (35%), immune to fire, Lilim Abilities, dual forms, Wisdom  drain, blood drain, magical abilities, +2 magic weapons to hit, charming voice
Move: 12
Alignment: Chaos
Challenge Level/XP: 24/5,300

Fohat is the Lord of Incubi. They revere him, not due to his ability in combat, but by the number of warlocks he has at his command.  There are others though that do challenge his title, but none that are willing to go to war over it.
Fohat appears as a lare man with a goat's head, a man's upper body and the lower portion of a goat. His phallus is a large snake.
While evil, Fohat is the epitome of a "Lover, not a fighter" and he would rather charm his way out of a situation than fight his way out.  His voice acts as if hee had a constant Charm Person spell cast and anyone listening to it must save vs. Charm at a -3 or be unable to physically attack him.  Even races immune to charming magic can be affected.
His numerous offspring are all Tieflings of a demonic sort.

Fohat is difficult to classify. He shows all the same abilities of one of the Lilim races, but also appears to be part of the Shedim race of demons.  He is old, but none (so far) have postulated that he is an Eodemon.

Pacts with Fohat
Fohat takes on young warlocks willingly.  Some even say enthusiastically.  While he prefers female warlocks, he will take on the odd male warlock with high charisma.  The initiate must summon Fohat into a circle. Typically other warlocks of Fohat will summon him with the initiate warlock placed in the circle.  The pact is sealed with an act of sexual intercourse with the demon.  Warlocks and Witches may form a Grand Coven dedicated to Fohat and they are expected to partake in a Bacchanal on every new moon.
The pact with Fohat is a demonic pact and has all the features of a demonic pact as described on page 7.  Additionally, Fohat's warlocks may impose a -2 penalty to anyone attempting to make a saving throw against their charm spells.   Warlocks of the Lord of Incubi may also cast the "Bewitch" spells normally available only to witches.




Sunday, October 1, 2017

October Horror Movie Challenge: The Exorcist (1973)

Let's start this off right with a movie I consider one of the scariest ever made. 1973's The Exorcist.

By today's standard, this movie is slow. In fact my son kept asking for when it was going to get going.  But one it get's going, man does it keep going. It is almost relentless, to be honest.

The cast delivers a top notch performance but obviously, the big nod goes to Linda Blair.  She ended up nominated for an Academy Award and won a Golden Globe and People's Choice award for her role as possessed girl Regan.

There is a lot going on this movie and there is now, of course, an entire "expanded universe", but this is the first, this is the where it started.  Directed by William Friedkin and produced and written (book and screenplay) by William Peter Blatty this movie takes everything I remember about the 70s Occult resurgence and boils it down in a crucible over hell fire.

My son, who has grown up on a steady diet of monster hunting shows like Supernatural, did not see the horror.   He had at least a dozen ways in his mind that the demon could have been gotten rid of.

In the end, though he still enjoyed it.

Still, scares the shit out of me.





Watched: 1

Saturday, September 30, 2017

Zatannurday: Sabrina the Teenage Witch Returns to TV

Sorta-kinda-Zatanna related.


The CW is looking to bringing back Sabrina the Teenage Witch!

http://archiecomics.com/sabrinatv/
http://uproxx.com/tv/chilling-adventures-of-sabrina-tv-series-teenage-witch-riverdale-companion/



I never watched the Melissa Joan Hart series, but I knew all about it.

This new series is based on The Chilling Adventures Of Sabrina comic.  No idea if it will be part of the Riverdale universe or not, but it should be fun.

Thursday, September 28, 2017

This Old Dragon: Issue #132

Dragon magazine for April 1988 is quite a memorable issue.  First, it's an April Fools issue, and it's one I actually kinda liked. Secondly, I LOVE that cover. I mean, Elmore, Snarf. What's not to love?  I am still a Freshman in University still and living the life.  I think I bought this issue when it came out, which is something because most of my money was going to drugs, beer, books. Yeah, books.  It's April 1988 and this is issue #132 of This Old Dragon!

Let's admire this cover for a bit.  I don't care, I love Elmore's art.  Though I have to admit I thought Aveeare was silver and not gold.

So this is an April Fools issue, but the content is limited really.  The first entry has the infamous "Chainsword" in Bazaar of the Bizarre by Stewart Wieck.

Role-playing Reviews which is ©1988 by Jim Bambra.  We cover some now-classic games; Paranoia, Ghostbusters, and Teenagers from Outer Space.

Up next is the first big article of the issue is Beyond the Gate of Dreams by John Nephew.  This deals with the "semiclass" of the Dreamer.  Now there is a lot of REALLY cool things for this class. I don't think the class actually works as written, to be honest.  I like the idea really and there are a lot interesting spell ideas.   There is the option to play this as a single class or as part of a dual class.

Resourceful Sorcery which is also ©1988 by Michael DeWolfe and it covers some helpful hints for RuneQuest game sorcerers.  It's a cool article really, makes me want to get a RuneQuest game going sometime.

With All the Trappings by Gregg Sharp deals with trap construction and using some psychology to draw victims in.  I'll be honest, I never had the trap fetish that so many gamers seem to have.  Sure they can be fun occasionally, but all the time? I got my fill in the early 80s to last me a lifetime.

Skip Williams and Sage Advice cover a variety of topics.

Page 37 gives us an ad for New Infinities' Cyborg Commando!  The fate of the world is in metal handsTM. I should not give Gygax shit for this.  We now know his world was crumbling down and the new heads of TSR were being colossal dicks to him.    Anyone play Cyborg Commando at all?


Scott David Gray is up with Let the Good Dice Roll. This is a collection of individual and cumulative frequency tables for the various methods of rolling a given ability score in AD&D.
A nice brief article that is informative, but also a relic of its age.  While the numbers are still good and even still apply to any version of *D&D,  these can be generated on the fly with the tools we all have at our disposal now.  Not just with Excel, but with Google Sheets which is free and nearly as powerful.

Out of Hand by Nina Kiriki Hoffman is the fiction piece of this issue.

Mark Feil gives us a rare non-Ed Greenwood (at least for the last few issues) Ecology Of article. The Ecology of the Aurumvorax covers the MMII monster also known as the "Golden Gorger".  Not a lot of information, but I did learn do not eat one of these things if you kill it. It gives you metal poisoning!

The big feature of this issue is +Bruce Heard's Orcwars game. Set in the Known World you get to play in the Great Orc Wars. It looks like it would be fun for a rainy afternoon. Set it in your own world.   Each player (2-4) gets to play one of the tribal coalitions of orcs.  I like it to be honest.  It is not exactly taking D&D back to it's wargame roots, but it is honoring those roots. Given the campaign I am currently running I could see using this as part of a flashback to an ancient battle.  Something to add more depth and color to the history of my game world.  Much like Traveller always did with their RPG and tie-in board games set in the Imperium.

Arcane Lore is up after all of that with some spells based on traits of animals. Like Oxen Strength and Lion's Courage.  Naturally (ugh) for druids. There are some goods here too.

Keith Polster has a bit on Gen Con and what to expect in 88 with The King of Conventions.  I certainly get the feeling here that Gen Con was growing more at this point.  This article covers the combined Gen Con/Origins Game Fair.  Robert M. Bigelow follows up on the next page with how miniatures events will be run at the combine con.  Now an aside.  I consider myself knowledgeable about the history of our hobby, but I also fully admit I am far from knowing everything.  I had no idea this happened! And I have some vivid memories of reading this issue.  How long did Origins and Gen Con stay together? When did they split up again?  Checking the internet I see this was done in 1988 and 1992. And yes Gen Con was seeing a lot of growth during this time.

Cash & Carry, Gamma Style covers the economic structure of Gamma World or least a small part of it.

Some small ads.
TSR Previews gives us a look ahead at some new releases.  This includes two of the biggest disappointments, for me at least, in adventures.  First is WG7 Castle Greyhawk.  While I do appreciate the humor in some of the levels and I respect how deadly this module actually is, it does not make up for the fact that it is also not very good. It was also not the Castle Greyhawk we have heard about for years and years.  I ran Castle Greyhawk once.  Not likely to run it again. Next is OP1 Tales of the Outer Planes.  If Castle Greyhawk was bad, this one was just lackluster.   The Outer Planes would get a huge boost in a few years with the advent of Planescape.

Jon Slobins is next with variable hero creation for the DC Heroes game. This produces heroes a little less super. Ah yes, we are moving to the 90s and the age of the gritty "street-level" hero.

Mike Lane has new ships for Star Frontiers.

And in a move that would surprise new readers of today, Jeff Grub gives us a Marvel-Phile of "joke" (or no joke depending on your read) hero; Rocket Raccoon.



The Role of Computers has expanded to 6 pages now including a huge review of Beyond Zork.

We have a couple of pages of Dragonmirth. Some ads. 5 pages of the Con Calendar.

We end with SnarfQuest on his prospecting mission.  About this time I began to loose interest in Snarf. I think a lot of people did. If had completed its big arc and now seemed to be a little lost.   OR what is more likely I could not keep up with it like I used to because I was not buying Dragons regularly anymore.

Wormy is also here.  About this time Tramp would disappear.  Little did I know at the time he moved to the same town I was living in.  I could have passed him in the grocery store and never knew.

Really a pretty solid issue.  AD&D 1 was showing its age at this point and the world outside was changing.  Soon word would come down that AD&D 2 was on the way and the 90s would start.  But until that time there was plenty to do.  The Dragon was more and more focused on TSR-only games, but still, a few others snuck in every so often. They were more inclusive than say White Dwarf was at this time.  In fact, April 1988's White Dwarf #100 would be the last White Dwarf I ever owned.

We are certainly on the verge of something in this issue. That might be my retrospective on it, but some big changes had already happened here and more are coming.

Tuesday, September 26, 2017

New Ritual: Reunification of Life

It's almost October and naturally, my thoughts turn to vampires.

A while back, many years now, I had a player who played a ranger (back in 2nd ed).  This ranger was later killed and turned into a vampire by no less than Strahd von Zarovich himself.  I thought that was the end of the character (the player had left school by then).   Years later I brought the character in as an NPC vampire. I wanted a vampire that had a backstory and some history as a human first.
At some point though near the end of my 3rd Edition game, I thought about bringing back this character as a recurring NPC.  Then something interesting happened. I got in contact with the original player via the then new thing called Facebook and I changed my mind.  I want to bring her back as a human now.

This got me started on an idea for a MacGuffin to bring a vampire back to full life.  We have seen things like this before in media. I know it happened on "Angel" and I am pretty sure it happened on "True Blood" and in other shows.  The one thing though they have all had in common is that to make it happen requires something really, really special.  Yes at this point someone will say "but what about 'Near Dark'?" well, I liked Near Dark, but that was the biggest problem I had with the movie.  It turned vampirism into a blood disease, and not even a very powerful one.  Plus don't you think if a blood transfusion could have fixed it then others would have done it already?

Also at this point, someone might bring up the spells "Raise Dead" or "True Resurrection".  We always ruled that these spells would kill any undead creature.  Clerics are known for two things in most editions of D&D; healing and turning undead.  Both are power investitures by divine agents.  So the ultimate expression of that power, the ability to bring the dead back to life, would follow the same logic and cause harm to the undead.   Plus in my games, we house ruled that it could not bring the dead back from undeath.  Vampirism is also a curse.

Now depending on your point of view the victim of vampirism has either lost their soul (the "Buffy" vampires) or their soul is trapped in their vampire bodies (the "Dracula" or "White Wolf" vampires).  Either way, the soul of the person is in peril.   (Consequently, this is also why I don't let Elves become vampires in my game; they have spirits, but not souls. Dark elves have connections to demons that allow them to become vampires.)

For this spell, I knew I wanted it to be difficult. So only the highest level spellcasters could cast it. I wanted it to be the magical equivalent of brain surgery.  So like surgery, it is not performed alone.

I also knew I wanted "three" to be a part of it.  Three is a magic number. Mind, Body, and Soul. Three types of magic; Arcane, Divine, and Occult/Witchcraft. And in many of my games three principal types of spellcasters.

Also known as "The Glorious Ritual of Reunification of Life, Soul, and Body by means Divine, Arcane, and Occult", but more commonly known as "Reunification of Life".

Reunification of Life
Level: Witch Ritual 8 (Magic-User 9, Cleric 7)
Ritual Requirements: At least 3 spellcasters; A witch, wizard, and cleric.
Range: One Vampire
Duration: Permanent
This ritual is a rare one, not just in terms of its availability, but also in its nature. The ritual is known to be part of the Malificus Necrologium (aka "The Book of Dead Witches ('dead witch names')").  Included in the ritual are the invocations needed to be made a witch, the evocations needed by a wizard and the prayers required of the cleric.  The ritual only details the means to restore a willing vampire to life, not an unwilling one.
As part of the ritual, the vampire must not partake in blood for three days prior to the ritual. This begins during the last nights of the new moon. In many cases, this will make the vampire difficult to control.  On the first night of the waxing crescent, the vampire must take a ritual bath in purified (but not sanctified) water.  Preferably this is from a natural spring. If the water is warmed from the earth, this is better.
On that night at Midnight, the ritual begins.
The vampire, wearing only a simple white linen robe lays on a simple wooden altar within a Thaumaturgic Triangle.  The points of the triangle face east, south and west in a deosil or sunwise orientation.  The cleric must stand at the East and begin their prayer.  The wizard must stand at the south and begin their casting. The witch stands at the west and begins her spell.
During the course of the night (6 hours of constant casting) the casters will respectively summon up Air to represent the Soul, Fire to represent the Life, and Earth to represent the renewal of Body.

During the night agents of evil will attempt to stop the ritual as the loss of a vampire is a great blow to the forces of the night.  For this reason, the ritual also suggests an outer circle of non-casters (referred to as "Cowans") to keep the evil at bay so the casting can continue uninterrupted.

If all goes well the spell end right before dawn as the light of a new day shines on the former vampire for the first time.

Many witches have noted that the optimal time for this spell is during the Summer solstice.

Alterations to ritual have been recorded.
At least one attempt was made on a mummy, but the spell failed. It was speculated that this was due to lack of internal organs, or due to the different relationship, the mummy has with the negative material plane or even the age of the mummy.
A spectre was successfully returned to life, but only after a Remove Curse had been cast on it.
The spell has not been tried on a lich since no lich has volunteered to be returned to life of their own free will.

In other cases, a druid was used instead of a cleric and a necromancer instead of a wizard.  Both times met with success, though some sages doubt these are accurate claims.
Most of these claims are difficult to ascertain due to most copies of this ritual are currently missing.

This ritual should not be something that the PCs have easy access to. Nor should it be something they hear a rumor about and then pop over to a forgotten library to get.  There should be an epic quest to retrive the book (or books! maybe it was split into three by the forces of evil). This needs to be epic quest, "season finale" stuff.