Monday, May 23, 2016

Monstrous Mondays: Street Faerie

For today I want to post something I was working on over the weekend for a possible Swords & Wizardry game I have coming up.

Plus I thought it also might be nice to revisit a classic monster. Well...one of my classics.
You can see other Street Fae here and here.

Michael Thomas, Victorian Gothic Fairy
Street Faerie
Armor Class: 9 [10]
Hit Dice: 2
Attacks: Spark* (1d4)
Special: Blink, Glamour
Move: 12
HDE/XP: 3/60

Sreet Faeries are fae that have chosen to live in the urban sprawl of large cities rather than the normal sylvan glades and woods that one typically associates with their kind.
A typical street faerie stands about 3' high, but can glamour themselves to be taller or shorter by 2' in either in direction.  They have peppered moth wings that they can hide when needed.  Many will live in cities and disguise themselves as children or young humans.
A Street faerie can also "Blink" as per a Blink Dog or a Dimension Door spell.
Their only attack is a Spark which is a spell like attack (no save). They can cause a spark of electricity to shoot from their fingers causing 1d4 hp of damage.
A typical attack of a Street Fae will consist of a spark attack and then them blinking away.

Don't forget to include the hashtag #MonsterMonday on Twitter or #MonsterMonday on Google+ when you post your own monsters!


Saturday, May 21, 2016

Zatannurday: Tribute to Darwyn Cooke

Last week we lost a great.  Darwyn Cooke died after a brief but aggressive battle with cancer.

I loved Darwyn's style and his heroes always looked like they were happy to be heroes.  They were the best versions of the characters.  Maybe not always the version we wanted to see, but better than the "grim-dark" heroes so many artists (and filmmakers) seem to want to do.


I loved how he always showed Wonder Woman smiling.


And of course when she didn't need to be.


He knew how to make Selena sexy cool.






And of course he knew how to draw Zatanna.

But I enjoyed Minutemen Before Watchmen Comics the most.



Silhouette became something else under his care.


But this video was also something he did well. For Batman's 75th Anniversary.



We are going to miss you Darwyn. You and your influence on the DCU.


Friday, May 20, 2016

White Star Traveller

Free Trader Beowulf, this is "The Lady Lilith". We acknowledge your Mayday and have you on long range scan. Our ETA is 2 mins, 37 seconds.  Hold tight Beowulf, help is on the way.

I love White Star.  It's not groundbreaking, or 100% original (Star Wars + D&D), but it is a great representation and it is a ton of fun. +James Spahn did a kick ass job and managed to get me back into Sci-Fi RPGs.

But back in the day our Sci-Fi games were not this:



But this:



There are some things in Traveller that I think of as a "must have" in a sci-fi game. Things like skills, some more psionics, and dying in character creation...wait, maybe not that.

White Star's class system covers broad skills well, but I have not tried to do very granular or specific skills yet.

Plus there are just a lot things in Traveller I just liked that I would love to see added to the White Star.  Maybe this is something I can do for my Black Star game.

There are also some things in Star Frontiers I like too, but that is something more for blog posting I think.

Thursday, May 19, 2016

A Treasure Trove! With Pics!

So no "real" post today.  I spent my writing time going through my latest treasure trove.

I joined a bunch of area online "Garge Sale" groups on Facebook and one panned out yesterday.  So cash in hand I drove to nearby Schaumburg, IL and picked up a couple of milk crates full of old-school goodness.   It was not till this morning that I discovered what I really had.


Lots of minis including a wizard's lab.


A D&D Electronic board game in working condition and from what I can tell all the parts.


Modules, Top Secret and even a few Marvel Super Heroes books and some Star Frontiers.


Two Greyhawk folios with maps.  They are in rough condition though, between the two I might be able to salvage one.


More character sheets!  Always need these.


No idea what these are.  But I can't wait to find out!


A lot of the books have water damage like this.  This was not a collector's collection, but a users and a player's one.  There are also a few duplicates.  This was because the husband and wife that sold them merged their collections.





The B/X boxes are empty but the books have been cut up and put into that brown binder.  See I KNEW someone had to have done this.  The BECMI Master's box has both the Master's set and the Immortals set inside. The hardbacks are in decent enough condition. The Monstrous Compendium is in fantastic shape.





I have NO idea what this is.  It is made by TSR and it is from 1974.  The product list on back doesn't even list D&D.



Their old Gen Con folder with the games they were going to choose for 1983.

Some JG stuff.


Cut out minis.  From 1984 I think.


And this was a surprise, a 6th printing of Swords & Spells in near perfect condition.


An absolute ton of modules and books.  Some duplicates within the group and some with my own collection, but still enough "new" stuff to make it worthwhile to me.

It's going to take me some time to sort through all of this stuff that is for sure. But I will have a blast doing it.

Wednesday, May 18, 2016

Hammer of the Gods

The boys will soon be wrapping up their journey through the A-Series and then on to GDQ.  My plan is to play either G or D during Gen Con. After all, what could be better?

But before that happens I want to introduce the big bad problem, someone or something has snuffed out the Sun.  The lands are dark and cold and people are dying.  The is going to be a huge meeting in the City of Greyhawk to try to figure out the problem.  The big guns of the world are going to investigate a lead they think is good while the PCs deal with some giant raids.  I don't need to tell you which group is going to be successful.

BUT before that can happen they need to solve the problem of not freezing to death.

The idea is for this one shot adventure the Council (in Greyhawk) will ignite a large asteroid called "Moradin's Forge" to give them temporary light and heat.  They wanted to do it to one of the moons, but the witches in the world objected to that (and thus allows me to set the stage for the next adventures).

I need something for a group of 8th level characters to do in this.

Alternately I could have the boys play some of the council; very high-level wizards and the like to set it ablaze.  But really setting the Forge on fire is not supposed to be the difficult part.  I thought maybe they would need some special fire to do it, or means to get it to the forge.  Maybe even finding Moradin's Hammer to do it.  But while the stakes are very high, I want it to be something I can do in a 4-hour afternoon.

Anyone have any thoughts?

Bonus points if it can be tied into Led Zeppelin at all.

Tuesday, May 17, 2016

I might never be clean (mentally) again....

So for the last couple of days I have been doing some world-building research for a couple of projects.  All was well and good till this last round.   I fell into a "Flat Earth" rabbit hole.

Now don't get me wrong. I love reading a good crazy conspiracy theory as much as next guy and I find pseudo-science to be comical.  But this...this just made me weep for humanity.

Honestly. I have said "What the fuck is this?" so many times today that I think I have used up my lifetime quota.

So I need something to clear out my brain. Like a good documentary...or a horror movie. Something to get the stupid out.

Monday, May 16, 2016

Monstrous Mondays: The Piasa Bird

Welcome back to Monstrous Mondays!
Today I want to add a monster from stories of my childhood.  If you grew up in Central or Southern Illinois you heard stories of the Piasa Bird.   I featured this monster in one of my earliest posts here and thought I really need to bring it back.

The following text is considered Open for use under the OGL.


The Piasa Bird
AKA: The Piasa, "The Bird That Devours Men", "The Destroyer"
Frequency: Very Rare
No. Appearing: 1
Size: Large 18'
Armor Class: -2 [22]1
Movement
 Basic: 90' (30') Fly:  240' (80')
 Advanced: 9" Fly: 24"
 3e/5e: 25 ft  Fly: 60
Hit Dice: 11d8+6 (55 hp)
% in Lair: 50%
Treasure Type: None. The Piasa eats all meat an discards everything else.
Attacks: 4 (claw/claw/bite/tail swipe) + fear
Damage: 1d6+2/1d6+2/2d8/1d6
Special Attacks: Cause Fear once per day.
Special Defenses: none
Save As: Fighter 102
Magic Resistance: 0%
Morale: 93
Alignment: Chaotic evil
Level/XP: XXXX4

STR: 22 INT: 8 WIS: 8 DEX: 14 CON: 15  CHA: 4

1 Descending and [Ascending] Armor classes are given.
2 This is used for Basic games, and S&W. Also for monsters that I think need to save a little differently than others.
3 Morale is "Basic" Morale and based on a 1-12 scale. Multiply by 1.6667 for 1-20 scale.
4 Still working out an XP systems that works across all games.

According to the diary of Louis Joliet, the Piasa Bird "was as large as a calf with horns like a deer, red eyes, a beard like a tiger's, a face like a man, the body covered with green, red and black scales and a tail so long it passed around the body, over the head and between the legs."

Piasa Birds in the game are a larger and resemble a manticore or a dragon.
They do not keep treasure. They are only interested in killing for meat and sport.

Story of the Piasa Bird 
The following story appeared in the Alton Telegraph (1836) by John Russel. It is claimed that this is story told to Father Jacques Marquette and Louis Joliet by the Indian tribes of the valley.

When Marquette and Joliet came down the Mississippi river in 1673 they encountered a bluff on the east side of the river with the painting of a giant monster. When they asked the Indians what this monster was, they retold for them the story that had been handed down to them for generations. Marquette named the monster "Piasa," pronounced Pie-a-saw, which means "the Destroyer."

The Legend of the Piasa bird that was related to Marquette and Joliet went something like this. Many years ago a great bird roamed the land. Every morning the people would wake in fear to the shrill screams of the great Bird. The bird awoke hungry and would carry off dozens of boys and girls to its cave to be eaten. Chief Ouatoga [OO-wa-toe-ga] was getting old. He wanted to destroy this terrible monster before he died. He called his braves to a meeting and told them he was going to ask the Great Spirit what to do.

He went up on the highest bluff. He spoke with the Great Spirit. The Great Spirit told the Chief, "Dip your arrows deep into the poison of a copperhead snake and shoot them into the body of the Bird. They will cause its death." He returned to the camp and told his people what the Great Spirit had told him. He gathered up a small army of the strongest braves and set out to hunt the Bird. Chief Ouatoga told his braves that the plan was for someone to stand on the cliff to lure the Bird down. When the great monster swoops down they were to shoot it with their poison arrows.

The braves all begged their chief to be the one to sacrifice themselves. But the chief told them no, he would be the one, since he was older. While the braves practiced with their bows, Chief Ouatoga spoke with the Great Spirit. "Think not of my life," he said, "but the lives of the children."

The next morning the chief stood tall waiting for the great bird to come. Its screams could be heard as flew down the river looking for victims. The bird saw the old chief and swooped down on him with a terrible scream.

Just as the monster was ready to attack the braves shot their arrows and all 100 met their mark. The monster fell into the Mississippi river and died. The braves carried the broken and bruised body of their chief back to the tribe. The medicine man healed him and he awoke the next day surrounded by his grateful people. In remembrance of the act the returned to the site and painted a life-size picture of the monster. Every time an Indian went down the river after that, he fired an arrow at the bluff.
In alternate versions of the story the youngest brave stands on the cliff instead of the Chief. When he is healed the next day he becomes the new Chief.

The rare female Piasa Bird.   
Section 15: "The Piasa Bird". Copyright 2016 Timothy S. Brannan.


Don't forget to include the hashtag #MonsterMonday  on Twitter or #MonsterMonday on Google+ when you post your own monsters!