Monday, December 9, 2013

EW doing Well!

I popped on to DriveThruRPG today and was greeted with a nice surprise!

Eldritch Witchery is now a Copper Best Seller!


That was faster than The Witch made it to Copper.  By the way, The Witch is now a Silver Best Seller!



Ghosts of Albion is still doing well too.


It's not gold or platinum, but I am not complaining.

Thanks everyone for continuing to support my work.


Return of the Dragon

So I got this in the mail the other day.



I had this poster when it first came out.  I honestly have no memory of how I got it except that it was something I had to send off for.
I had it till college and had it hanging on my wall in typical college fashion.  That is till my idiot roommate got mad at me one day and ripped it down.

Ever since then I have wanted one.  Well thanks to magic that is eBay I finally got another one.
I am not going to tell you what I paid, save it was more than most people would have been willing to part with, but enough that I am happy. It was still rolled up in the original tube in fact!  

The poster is actually in very, very good shape for being 30 years old.

The timing is great since the Dragonslayers (my kids group) need something from a "rainbow dragon" to finish their quest.

Friday, December 6, 2013

The Greater Good

I'll admit it. I am a total Harry Potter fanboy.
Loved the books, loved the movies, loved the hype.  JKR can do no wrong in my eyes and I hope she sleeps on a bed made of gold like Smaug (though in truth she supports more charities than most groups of people).

I have read the books a number of times. Have seen all the movies multiple times and I want to throw it out there that if ever a Harry Potter RPG ever gets made then I want my name on the short list of authors.

So anytime there is something new in the Potterverse I am pleased.
The newest new thing is a fan movie called "The Greater Good".



It deals with the end of the friendship and relationship between Albus Dumbledore and Gellert Grindelwald and the lasting effect it had on the Dumbledore family and eventually on a boy named Harry Potter.
This 17 minute film is based around a brief narrative in The Deathly Hollows.

Watch it and make the next magical battle between wizards you have this cool.



Links

TBBYANR: Old School Edition

I have not done one of these in a long time so I thought this might be a good occasion.  There are a few old-school blogs out there I follow and really enjoy.  I think you should add them to your reading list.

Halls of the Nephilim
http://punverse.blogspot.com/
I have talked about Justin Issac's blog in the past.  He recently hit 200 posts so he has been chuggin along doing his thing for a little bit now.  Justin spends his time looking for a good Old-School game to play, currently he is trying out the home team favorite from Elf Lair Games, Spellcraft & Swordplay and Pathfinder.  He is know currently working through the 30 days of Dungeons & Dragons, so that will be interesting. Other topics that come up are Doctor Who, Mutants & Masterminds and one of my favorites Succubus Sunday.
If you enjoy my blog then check out Halls of the Nephilim. Justin is doing a lot of cool things.

Dark Corners Of Role Playing
http://darkcornersofrpging.blogspot.com
Eric Fabiaschi runs this and Swords & Stitchery - Old Time Sewing & Table Top Rpg Blog.  Both are great, but I want to focus on his Dark Corners blog today.  DC is a great resource for anything vaugly D&D-pulpy.  The blog mostly focuses on the Astonishing Swordsmen & Sorcerers of Hyperborea RPG.  Maybe it is my new-found love of this game, but everything posted here is brilliant. Recently he has posted links to a number of out-of-print pulp mags for use in your games. Also a good number of new monsters, all with a pulp-D&D feel to them.  Sure they are all 100% compatible with any Basic-era D&D clone of your choice, you miss a bit not using AS&SH.
Eric is right around 230 posts or so, but there is a lot great stuff; so a high signal to noise ratio.

Both of these blogs are great resources and both are currently tackling a lot of the same topics that interest me.  So there is more value there too.

My advice is to take some time and go over both blogs. Read their past posts and comment.
But most importantly add them to your reading lists!

Special Note: If you are looking for other blogs to read Dyvers has a huge list of gaming blogs he has linked to and reviewed. Go there and check it out! http://dyverscampaign.blogspot.com/2013/12/the-great-blog-roll-call.html

Thursday, December 5, 2013

Krampus, The Christmas Demon

Today (December 5) is the eve of Saint Nicholas Day. It is also the time when the pagan demon Krampus walks the earth in search of bad girls and boys.

I had done Krampus a few years back for Ghosts of Albion.  Though today I'd like give him a try is old-school/retro-clone stats.  As before I am taking a large number of liberties with this write up.  So please keep that in mind.

Krampus, The Christmas Demon
Long ago, long before children would know of the kindness of St. Nicholas there was a demon that tormented the long Alpine winter nights.  This demon, know locally as Krampus (from the word meaning Claw) would torment children and punish wrongdoers. Sometimes Krampus would even carry off a child that had been particularly wicked.
The trouble was that Krampus was more or less in a pact with the parents of the region that had used him as a means of controlling unruly children. Over the decades since their un-witting pact Krampus had grown in violence and deceit.
That is till the coming of St. Nicholas.
St. Nicholas was able to confront the demon and was well on his way to dispatching the fiend (Santa was a bit more of a fighter in those days) when the issue of the pact was brought up.  The pact made with the demon was strong, and even though not one adult in area had made it an overt one, built up over the centuries with a little tale here, a story there, made it as strong as any pact sealed with a soul.  St. Nicholas then employed Krampus as a personal assistant, he could still torment bad children, but now under the eye of St. Nick himself.  Krampus also got more children as he traveled with St. Nick. Since St. Nicholas was know as Sinterklass in some areas and Father Chritmas in  others, Krampus also received more names such as "Belsnickel" or even "Black Pete".
Sometimes it is even said that his travels with St. Nicholas has tempered his evil.
Or maybe he is just bidding his time.

Krampus
Armor Class:  2 [17] (hide)
Hit Dice: 6d8+5* (32 hp)
No. of Attacks: 2 claws /  bite / birch switches
Damage: 1d4+2 (x2) / 1d6  (bite) / 1 (birch switch)
Special: Acute Senses (taste, sight, smell), Cause Fear (Cha: 2), Unique Kill
Movement: 60’
No. Appearing: 1 (rumored to be unique)
Saves As: Fighter 6
Morale: 12
Treasure: None, Krampus carries a bundle of birch switches to hit bad children with
Alignment: Chaotic (Evil)
XP: 500

Combat
Krampus will only attack bad children and typically only with a single whack with a birch switch.  If attacked though Krampus reveals that he is in fact a demon with claws and bite.

Description
Krampus appears as a particularly nasty looking satyr or demon.  He is covered in fur, but is sometimes wearing a coat covered in soot.  He has one cloven hoof and one animal-like paw for feet.  His legs are like that of a goat and his upper body is humanish.  His hands are human, but end in terrible claws. His face is a twisted snarl of evil, with goat like eyes and a mouth full of sharp teeth.  His long tongue lolls out of his mouth and constantly drips saliva.  Despite this he can still speak eloquently.  He uses his tongue to lick a person, typically their face, to know if they are naughty or nice.  His head supports to long curved horns.  He smells of burnt coal. He is sometimes seen carrying an old rusted chain. It is not clear if the chain is for himself or for the children he terrorizes. He also carries a satchel of switches that he uses to beat children with.
His overall appearance is menacing and demonic. He cowers though from any stern word from St. Nicholas.
Krampus does have a weakness.  If given a piece of fruit, typically an apple or an orange, by a child, he will sit down to eat the gift, sharing it with whomever is there and engage is polite conversation.  Krampus will then leave the area, harming no one.

Krampus may be a demon, but he is fair and impartial. "Good" children have nothing to fear from him, "Bad" children are only punished in relationship to the severity of their "naughtiness".  Of course Krampus will attempt to use any trick he can to get someone onto his naughty list. For truly evil children he carries a sack to put them in. He will either drown them or take them off to Hell.
It is suspected though that he in fact feeds on the children's fear and the tales told by the parents.

Krampus is most often seen during the first two weeks of December.  All other times he is bound to his cave somewhere in the Alps.  There is no known way to dispatch of Krampus permanently.

Like many of the supernatural creatures associated with Christmas, as long as one child believes then he will return next year. He can be killed but will return next year.

Krampus is kinda like the Grinch really.  Except a Grinch that eats bad children.
Though given how Cindy Lou Who turned out the Grinch might reconsider.




AS&SH and Magical Theorems & Dark Pacts: Plays Well With Others

I often buy games together. Recently my two purchases were Astonishing Swordsmen & Sorcerers of Hyperborea and Magical Theorems & Dark Pacts. While not explicitly designed for each other, they share a common DNA in terms of Basic D&D via the d20 SRD.


AS&SH has a number of new classes, in particular magic-using  ones.  MT&DP is nothing but new classes and spells. AS&SH is a grittier, almost primitive, experience. MT&DP is straight up Basic/Expert/LL with spells that go up to level 10.   So where does the commonalty lie?

Ok take the MT&DP classes and limit them to 12 levels only.  Typically not an issue. And in some cases also reduce the spells to just 6th level.  Use the Magician as the base class. As far as the powers each class gets, well I would deal with them on a class by class basis.  Maybe give them some of the spells as powers.

Let's take the classes in detail.

Cleric and Wizard 
These classes are pretty much the standard archetypes, use the classes in AS&SH instead and swap out spells as desired.

Elven Swordmage and Elven Warder
These classes can't be used, no elves, but you could make a Swordmage or Warder and split their Casting Ability and Fighting Ability evenly.

Enchanter
Similar to the other Sub-classes"

Fleshcrafter 
This class has so much potential in AS&SH.  Given the horror elements in the game (and even the mythos elements) this classes takes on a more malevolent tone.

Healer
A subclass of the cleric. I would reduce the fighting ability, so "0" for levels 1, 2, 3; "1" for 4, 5, 6 and so on for a maximum of of 4.

Inquisitor, Merchant Prince, Unseen
I think these guys would work a little like the warlocks.  The warlock is a bit of a fighter and mage, so these classes are all a bit like thieves and mages.

Necromancer
AS&SH has a necromancer. Just use these spells.

Pact-Bound
This is closer to the concept of the Warlock

Theurge
These guys are neat ideas.  They are close to what would be a cultist in AS&SH. Spellcasters learning from long lost liturgical texts.

So a lot of really good choices.   Honestly there plenty of class choices in AS&SH already, but these can give your game an interesting twist.  Plus they feel right together.

Links