Wednesday, October 16, 2013

White Dwarf Wednesday #83

White Dwarf #83 comes to us from November 1986.  Just to put things into my gaming perspective we were running our final end-game game.  The war that would change our game forever. Why? Well we were all going to college and though we didn't know it at the time 2nd Edition was on the way.
The cover art to me always looked like a painting of miniature figure than the typical fantasy painting. Not sure why.
Paul Cockburn discusses how hard at work the WD staff have been and how next month will be bigger magazine, 8 more pages, with no extra ads and no extra charge.

Open box kicks off with the D&D Immortals set. Graeme Davis calls it an interesting and well thought out addition to the D&D rules, but not an indispensable one.  The infamous Warlock of Firetop Mountain Boardgame is reviewed. Infamous at least to me since I have always wanted to try it out but can never get my hands on one and they go for big bucks at my local auction.  Spawn of Azathoth for Call of Cthulhu is next. Peter Green says it has some nice ideas but lacks the "Oommph" that would make it a classic.  The 2nd Edition of ICEs Middle Earth Role-Playing is also covered.  Graham Stapplehurst calls it a better introduction to new players.  I will admit to not knowing very much about the 2nd edition.  Continuing on the 3rd page we get a new idea, GURPS Basic Set from Steve Jackson games.  Marcus Rowland calls it ambitious but can't recommend it.   We also get a number Open Box "Quickies": Cities by Chaosium, Teenage Mutant Ninja Turtles Adventures, Revised Recon, Talisman the Adventure and Introduction to Star Fleet Battles.

Big two page ad for Warhammer Fantasy.

Critical Mass covers the Postman before Kevin Costner got a hold of it.  More interesting to me is the review of William Gibson's Burning Chrome. Funny how Gibson's work is looked at these days.  28 years ago it was science fiction, today the review sounds more like the review of a modern day spy novel.

A Day in the Life Sector 255 is a Judge Dredd "Patrol Adventure".  Reading this over I get a much better idea of how the game should work.  I have no idea if this is a good adventure or not, but it is unique and it tracks with what little I know about Judge Dredd. Followed by a strategically placed ad. I might need to give this game a try one day.

20/20 Vision covers some movies.  In particular is a favorite of mine, Big Trouble in Little China.  This would make for a great game and I have though so for years.  Of course the best system to use for this is the Army of Darkness RPG with Jack Burton taking the "Schmuck" Quality.  Aliens is also reviewed. Saw that movie a hundred times at least.  Vasquez and Hudson would late make appearances in my big end-game mentioned above as Katrine and Kiev, two fighters that hated each other in the roster of NPCs I created for the war.  They died fighting side by side and were recorded as having loved each other.  The idea was I'd use them to haunt other characters as ghosts until their bodies were separated in their shared tomb.

Up next is a Paranoia adventure.  Paranoia is a game I can only take in small doses.  After a while the jokes get really thin with me.

Carl Sargent goes over the costs and the role-playing of training between levels. The central thesis here is that with the advent of the "new" proficiency system that training between levels is more important than ever before.  I get what he is saying here and it was certainly something "in the water" back then.  I remember our group suddenly becoming very aware of training and no longer leveling up midst-game, but only after games.  We did spend some time seeking out trainers, which became interesting when our characters were in the 30th level range (it was the 80s) and we did not know anyone higher level.  Sargent's system is very detailed but for me these days I prefer something a little simpler.

The Crude, The Bad and The Rusty is a Warhammer Battle and it is up next.  I have no experience to judge this one by.  It has a set up and a map.  Maybe that is all you need?  I think it is.  I do *GET* why games like Warhammer are popular and by that extension any war game with minis.  Then I never had the money to put into these games properly and now I don't have the time or the skills at painting to do it right.

Everything Went Black has some rule options for Call of Cthulhu.  House rules mostly.

Up next our Warhammer Fantasy/AD&D adventure. The Black Knight is an interesting beast. As a Warhammer Fantasy adventure it seems to have more dungeon delving than I normally associate with WF.  As an AD&D adventure, more fighting.  I guess that is fitting when you think about it.  Course it has me wondering was a Warhammer/Tunnels & Trolls adventure might be like.

Psionic Combat expands on the Psionic articles from WD #79. I have always wanted a good psionic or even magical battle system.  This one is good, but no where near simple.  D&D combat is simple really, even AD&D. Roll your d20 and see what happens.  That is a feature of the game. Psionic/magical combat should be the same.  This one isn't but it certainly works with the bolted on psionics system in AD&D1.  I will admit I am not a fan of mixing my psionics and magic.

Ads...Thrud...'Eavy Metal. The pages for Eavy Metal are not in color which strikes me as odd.  Granted nothing is painted in this one so maybe they were saving the color pages...for the Wilderness Survival Guide ad.

More ads.  The letters page has a splash of color. Odd.
Fracas covers Games Day 86.

We end with ads.

Again, not a terrible issue, and actually a good one.  We are getting into the age where the complexity of AD&D is beginning to weigh it down.  More books, more optional rules more opinions.
Not a mention of Traveller or Runequest really.  Though AD&D and Call of Cthulhu rule the roost still, other games like Judge Dredd and Warhammer are seeing more and more space.  While I knew players trying out Warhammer and Paranoia at this time, not really anyone one in my little corner of the world was playing Judge Dredd.

October Movie: Blood and Roses (1960)

One of my goals this October Horror Movie Challenge was to get to some of the movies I have been wanting to see for years.  Blood and Roses was one of the ones high on my list.

I have always been a fan of the Carmilla story from  Joseph Sheridan le Fanu and Vampire Lovers is one of my favorite movie remakes of his book. Naturally then I have heard about Blood and Roses.

This movie is not as faithful to the story as say Vampire Lovers, but certainly more so than Twins of Evil. The relationship between Carmilla and Georgia is less overt and less explicit than in either telling (short story or movies) but that could also be the time it was made.

As far as horror films go, there are movies with more blood and more outright horrors. But this is a beautifully crafted movie with great acting.  You could almost see it as a tamer sequel of The Vampire Lovers.




Tally: Watched 19,  New 15

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Tuesday, October 15, 2013

Review: Adventures Dark & Deep A Curious Volume of Forgotten Lore

A Curious Volume of Forgotten Lore is the first of Joseph Bloch's Adventures Dark & Deep books.  It is presented as an add-on or supplement to OSRIC, Labyrinth Lord or any other "Old School" game.  But its roots are obviously in AD&D 1st edition.

The book works under the premise of what would 2nd Edition have looked like if Gary Gygax had stayed at TSR.  Joe has taken articles, interviews and discussions and something like an anthropologist pieced it all together to get something new and yet familiar.
At a modest 140 or so pages, this book packs in a lot.

We begin with some level limits of some newer races. By newer I mean ones that did not appear in the Player's Handbook/OSRIC.

We quickly move into classes.  First up it should be noted is a usable Bard class.  No more advancing as a thief, fighter and then druid to get to the bard, this is a straight out bard class.  Already makes it worth it.  The bard also has some nice powers too.  I will be honest, when playing in my "old school" games this is the Bard I look to the most often now.
We also get a Jester class, which is nice because it is one of those classes I remember Gygax talking about wanting to use all the time.  Same with the Mountebank.
The mystic class seems closer to the BECMI/RC version than it does to the monk.  Which is fine by me really.
The last class is a savant, another one I recall reading about back in the day.  This one is more of your occult investigator/sage with some magic type.

So far as a "class book" it is shaping up real nice. Lots of ones I'd like to try out and they fill niches that /could/ be filled by other classes, but they make it their own.

The next section is on Secondary Skills, which seems to refine the system in AD&D, but not quite a full blown skill system.  Very much in the vein of "your class is what you do, but you have this extra thing" philosophy.
We end up the characters section with monthly expenses and starting ages.

The next section is on combat with an alternate combat system.  Again I seem to recall talk of such a thing, but it is more vague in my memory that the classes.
The system is detailed and should appeal to anyone that like more flavor to their AD&D combat.

We get a page on Social Encounters.
Next is an expanded Treasure listing and a section on ships and waterborne adventures.  Something I could have used at the close of my AF&F 1st ed games to be honest.

The next 25 pages are dedicated to magic including a number of new spells for the new spell casting classes.

The Game Master's section is next, though it is not specifically called that.
New dungeon hazards are covered and then we get to magic item descriptions.

We end with some new monsters which include various Angels, Demons and some dragons.

All in all this is a good addition to the AD&D/OSRIC/LL-Advanced game.  Even if you don't use everything here there is enough to make it worth your while.


October Movie: I Spit On Your Grave (2010)

Remake of the cult "classic".

I Spit on Your Grave is part of what is commonly known as a Rape and Revenge film.  Someone is wronged, tortured or raped and in the next act rain down unholy vengeance on the perpetrators. It is a voyeuristic exercise.

This is new version is better acted and for a bit seemed to be shooting from the same script.  The acting is much better and that only makes the scenes seem worse.  The violence is more than recall from the original as well, though I think there were actually more scenes of brutality in the original.

I would have liked to have contrasted it more with the original, but stayed up too late watching this one.



Tally: Watched 18,  New 14

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Monday, October 14, 2013

Adventures Dark & Deep Week

Joseph Bloch is one of those rarities in the OSR side of the RPG biz.
He has a blog (nothing new there), has a retro clone (also nothing new) and he runs some Kickstarters to get his product to the presses.  Also nothing new.

What Joseph and BRW games DOES do that is noteworthy is how quickly he gets his Kickstarters done.
The rewards for the Adventures Dark and Deep Players Manual shipped more than a month early.
And now the rewards for Adventures Dark and Deep Bestiary are shipping now, about 6 months early.

That is great, then add in the fact that Adventures Dark & Deep is also a fun game and worth the money then you have the recipe for a very happy fan base.

I want to spend some time this week talking about all the products Joe and BRW has to offer.

A Curious Volume of Forgotten Lore
Adventures Dark and Deep Players Manual
Adventures Dark and Deep Game Masters Toolkit
Adventures Dark and Deep Bestiary
Darker Paths 1: The Necromancer
Darker Paths 2: The Witch

Adventures Dark & Deep is built on the premise of "What If".  In this case, "What if Gary Gygax had still been with TSR and produced 2nd Edition AD&D?"

Joe has spent a lot of time coming through Dragon magazine articles, interviews and then taking all of that and making some logical assumptions about the game.  You get something that might have been the 2nd Edition game of a parallel universe.

So join me this week as we go over this game.

October Movie: Subspecies (1991 - 1998)

I remember seeing the first Subspecies movie while in grad school.  It was great fun even if it wasn't very good.  What set it apart from other Dracula-related vampire movies was this one actually was shot in Romania, which I felt gave it an air of authenticity. Or at least atmosphere.  While no big now, back then the Iron Curtain was still recently fallen and growing up in the midst of the 80s and nuclear war fear it was a big deal.

The other interesting twist to this movie is the stop-motion animation of Radu's minions.  I always felt I Was watching two different movies with this.  One was a vampire movie about a family of vampires and the other was a movie about these puppets from the same folks that gave us Puppet Master.  I liked the little dudes, but they seemed under used or at best ill used.

Subspecies 2 came along and there were some cast changes, but we still got Anders Hove as the evil Radu. The myths are turned up a bit, but I always felt it was half the movie it should have been. By the end I found out why. Subspecies 3 continued the story of Michelle, Radu and the Bloodstone.  Except I never got to see the third movie till just this past weekend.

Subspecies 3 continues right where #2 left of.  All three movies when watched as the proper trilogy are more enjoyable.  I did rewatch #1 and #2 since they came on the same DVD set with #3.  There are a lot of call backs to the old Nosferatu movie and Radu and Michelle are no Edward and Bella. Michelle even kills a few people even though she obviously doesn't want too.  Radu is just evil through out the whole thing and it is nice to know that someone out there still remembers that vampires are supposed to be monsters.

Taken as a Trilogy, Subspecies is not a bad time.
There is a Subspecies 4 as well.  This one ties in with another movie from Full Moon, Vampire Journals, not to be confused with The Vampire Diaries.  As myth building it is fun, but there is precious little of Michelle in this one.  There are interesting twists on the nature of Michelle's and Radu's love/hate relationship.  Michelle does hate Radu, but she needs him and she is becoming more like him.  Radu on the other hand loves Michelle. So much so that he kills his entire family to have her.  Vampire love is fucked up.

Vampire Journals is not a sequel to Subspecies, but it is a spin off.  I didn't enjoy it as much, and you don't need to watch it to enjoy Subspecies 4, but it helps.

The first two movies had an undue influence on my then Gothic Earth game.  I included both Radu and Stephan as sons of Dracula in my game.  I also had a few Daughters thrown in for good measure.

So for this weekend that in 5 with 3 new.

My wife wants to know if I am vampired out yet.



Tally: Watched 17,  New 13

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Sunday, October 13, 2013

Virus

Really late on postings for today.

I am cleaning up the kids homework computer from some really nasty malware they picked up on a Minecraft site.

Hope to have something for you all soon!