Tuesday, June 25, 2013

Magic for Savage Worlds

Hey all!

What do you  all say is the best magic supplement, or supplement that features as lot of magic, for Savage Worlds?

I am doing some research and not quite sure where to start yet.


Review: Crypts & Things

Crypts & Things is one of those games that has been sitting in my "to be read" pile forever.  It is an Old School game built off of Swords & Wizardry.  Some of the material is familiar to anyone that has played S&W or any of the various D&D/Retro-clone games.  Where C&T differs is in scope (what the characters can eventually do vs what the creatures can already do) and tone.  C&T is very much "Conan vs. The Horrors".  It tries to go after the same ethos as say Dungeon Crawl Classics or Lamentations of the Flame Princess.  I think though it succeeds where those two games fail with me because it still assumes that the characters, rough cut as they are, are still something of a hero.

The game begins with the same basic info on Abilities found in all old-school games.  We get to classes.  Here there are some changes.  The Barbarian is a core class for example.  The Magic-User and Cleric are now rolled into a Magician, which is not a bad change really.  They are stronger than their OSR counterparts (d6 HD vs the more common d4).  The Magician also can channel White, Grey or black magic; so effectively 3 classes. The other classes are Fighter and Thief.  If you don't like Clerics (as a seperate class), well this is your game.

Hit points are also handled differently in C&T. It is less health and more a measure of health, will, and determination to live. Honestly it is the same as a house rule I used to use back in the day.

There is a completely old-school Random Life Events table (which, like most everything in this book, can be used with other games).There are a few pages on equipment, on styles of play and about 20 pages of spells.
Additionally there is a minimalist Sanity mechanic that I thinks works rather well.  I am a huge critic of sanity mechanics in RPGs and I feel that most never get it right, especially in a heroics-based rpg.  While there is a lot of room for interpretation in these rules, the gist of the rules are good.  I can certainly say I don't hate this mechanic.

The rest of the book (about 3/5 ths) is devoted to the game master or Crypt Keeper. This includes a little bit about the assumed game world, a pastiche of Howard, Lovecraft, Smith, Moorcock and other Appendix N luminaries.  Normally I scoff at this, but here it works rather well.  More to point it can also be ignored or added as needed since it doesn't take up a lot of space.
Next we have Treasure. Like many games of this sort there is not a lot of magic items.  Indeed there are only 20 total; designed to be rare and special.
After that is the monster listings.  This is what really sets this game above and beyond it's peers.  There are plenty of monsters here both new and old.  There is also a monster creation section.
We end the main book with a sample adventure.
13 Appendices follow that would work for any game and finally a great looking character sheet.

What is Crypts & Things good for?
It is a great addition to any S&W game for starters.  Get it for the monsters alone, or the revised Magician or Barbarian.  There is something here new for you.
It is a great addition to any OSR game for a grittier, "us against the darkness" sort of game.
In terms of horror, it is the subtle creeping horror.  It is somewhere between Ravenloft (minus the camp and cliches) and Call of Cthulhu.  Though unlike those games which has the implication of "looking for trouble" in C&T trouble comes for you.

Honestly almost everything you need to know about C&T is on that cover.  A magician and barbarian fighting snake-like lizard men.

Monday, June 24, 2013

Imitation is the most sincerest form of flattery but ...

Not when you are imitating me on Wikipedia.
But it is funny.

So I was looking up some Scooby Doo episodes (I have kids, I am allowed) and I discovered that much of the "information" on the Hex Girls actually came from my blog here.

 I'd go in and change it, but frankly I am too busy and find I don't honestly care.   In truth I find it a bit amusing and I am kind of curious to see if anyone else catches it.

Thorn is as confused as I am.
Yeah, yeah I am obsessed with a band that doesn't exist and are secondary characters in a cartoon.

Well at least these guys get me. ;)

Monday Monday

So nothing really to post or chat about today.

The day job is kicking my butt this week.  Our next Summer term starts next week so I am busy getting ready all this week.

In game news I am re-reading "The Silmarillion" for the first time since high school.  I am loving it and enjoying it on a completely different level than I did 30 years ago.  It's just fantastic really.  I had just finished reading "The Children of Húrin" and loved it.

I should have some game reviews up sometime.

Something interesting.
Tenkar has a post about advertising and marketing the OSR.   Go over there read his post, watch the video.
http://www.tenkarstavern.com/2013/06/marketing-your-rpg-panel-on-air-with.html

Me. I am happy with beer money (I make enough at my day job to pay bills and get the things I want).  Or rather, I use the money I make to buy more games or material for new game books.  It's a crazy little eco-system that I am happy with.

Maybe something will motivate me later today.

Saturday, June 22, 2013

Zatannurday: Theater Posters

With maybe the exception of Clark Kent, we see Zatanna at her job or around it as much as her superheroics.

So it is no surprise then there is a lot of art associated with her "day job" (which is actually more at night).











I'd love to have one of these as a print for my game room.

Friday, June 21, 2013

Spellcraft & Swordplay Summer Sale!

Elf Lair Games (who also publish The Witch) are holding a summer sale.  You can get their core rules product Spellcraft & Swordplay for half price and PDF thrown in!



Spellcraft & Swordplay is a "what if" game. It uses the original combat resolution from 0e and the best of the OGL to create a new game with an old school feel.  It is one my favorite old-school games to be honest.  I own a hard copy and the limited edition boxed set.  All you need is this book, some friends and a couple of d6s for everyone.

If you have been curious about this game then this is the time to get it.

TBBYANR: Old School Plus

I enjoy Old-School gaming blogs for a couple of reasons. First is most of them like going over the roots of the hobby, talking about how things were not just out of the dreaded "N-Word" (Nostalgia) but more of an academic foray into games and the applications of those games.  Sure the the is a bad signal to noise ratio at times with many blogs covering the exact same ground in the exact same way (and this blog is no exception to that) I am still entertained.   Also the authors tend to be from the same gene-pool as me; metaphorically speaking.  Not that I always want to listen to a bunch of middle aged white guys, but their interests are the same as mine; so if it veers "off-topic" into family, jobs, kids what have you, I don't mind.  In fact most times I am nodding in agreement.

A couple of these Old-School+ blogs are the subject of todays The Best Blog You are Not Reading.

Billy Goes to Mordor
http://billygoes.blogspot.com/

Billy Goes to Mordor has to win some sort of prize for the blog name that always makes me smile.  Plus any blog that can put up a still from Ingmar Bergman's The Seventh Seal and not get all maudlin about it is doing something right.  Around since 2011 and hitting half a dozen or so posts a month you can read through all his posts in a dedicated afternoon.  There are thoughts on D&D, Horror and playing Pirates.  Though I think his notes on Game Design are the most interesting.  Insight on how another guy does his game.
A lot of thought goes into each post and really I think he is just a few dedicated followers (and regular commenters) away from really growing as a blog.  Or maybe it is fine the way it is, but I bet some more followers would be appreciated all the same.

The Disoriented Ranger
http://the-disoriented-ranger.blogspot.com/

Another Old-School blog around since 2011.  This is a solidly OSR blog with links to free resources and notes on his RC based game.  There are a lot of world building articles with his recent ones exploring "Karik Thel - The Island of the Floating Trees" which could easily be used anywhere so very much worth the read.
What got me into his blog was the day we both posted the same Racial Class within minutes of each other, Feline Humanoids vs. Cat Girls (I think it is easy to tell on name alone which is mine).  In truth combining the two would make for a great class!
Like Billy, JD also posts more than just gaming material.

I would encourage you to check both blogs out.