Showing posts with label DriveThru. Show all posts
Showing posts with label DriveThru. Show all posts

Monday, July 21, 2014

Christmas in July Sale

DriveThruRPG and RPGNow are having their annual Christmas in July Sale.


25% of of THOUSANDS of titles. Over 19,000 in fact.

Go there an pick up an ENnie nominated game or just a game you have been wanting for a while.

--

Like what I do here?
Let me know by voting for me for "Best Blog" in the 2014 ENnies.
http://www.ennie-awards.com/vote/
Go to Best Blog and put a "1" next to "The Other Side".
Thanks so much!

Friday, June 20, 2014

BRW Games Summer Solstice Sale

I make no secret of my enjoyment of Joseph Bloch's, aka The Greyhawk Grognard's, work.
I enjoy his blog, his games and frankly he has helped tremendously in improving the perception that OSR-based Kickstarters are always late.

So it is my pleasure then to let you all know about his first, and maybe only sale.
All his products (and there is a lot there for a one-man shop) are on sale.
http://rpg.drivethrustuff.com/browse.php?manufacturers_id=3728&affiliate_id=10748

Everything from Castle of the Mad Archmage to Adventures Dark & Deep his "what if" 2nd edition game.

Stop by and pick something up.  Honestly I say grab something, anything, if for no other reason than to tell Joseph that he is doing a good job and sales are appreciated.

Here are some of the books I have reviewed here and really enjoy:
A Curious Volume of Forgotten Lore
Adventures Dark and Deep Players Manual
Adventures Dark and Deep Game Masters Toolkit
Adventures Dark and Deep Bestiary
Darker Paths 1: The Necromancer
Darker Paths 2: The Witch

Tuesday, June 10, 2014

DriveThruRPG 10th Anniversary Sale

To celebrate 10 years of business DriveThruRPG is holding their 10th Anniversary Sale.


There are tons of great products on sale, plus you can see the Top 10 RPG sales for each year of the last 10.

So check out the deals.  Really worth it.

Tuesday, March 11, 2014

Doctor Who: Adventures in Time and Space Limited Edition Hardcover Edition (PDF)

The PDF version of Doctor Who: Adventures in Time and Space Limited Edition Hardcover Edition is now up at DriveThruRPG.



If you have either of the 11th or 10th Doctor version of this game then you have most of the rules and text, though some things look like the are a bit clearer (or I am rereading them for 10th time).  This is one full document as opposed to the multiple PDFs of the "boxed sets".  It also updates the text to reflect the last bits of the Matt Smith seasons and the Day of the Doctor 50th Anniversary special.  So stats for the War Doctor and updated Zygons.

It is an extremely attractive book (256 full color pages).  If you are new to this game then this is the place to start. If you are new to Doctor Who, well then I would say grab the Tenth or Eleventh Doctor version of the rules.  All the same rules, but less emphasis on the the show's own history.   Though there are the story/adventure seeds for all 12 doctors and that is very nice.

I plan on picking this one up in hardback as soon as I can to be honest.  That's how much I enjoy this game.

Monday, March 3, 2014

GMs Day Sale at DriveThruRPG

I had forgotten about the GMs day week two week sales at DriveThruRPG.


That is till I went to my wish list and saw a bunch of things I have been wanting get some pretty good discounts.

Pop on over and have a look. Some great deals going on.
At present count it is on over 15,200 items.  Certainly something you will want is on sale.

Monday, January 6, 2014

DriveThruRPG New Year, New Game

DriveThruRPG is running a sale for the new year.  Get that game you wanted but didn't get for Christmas and now get it at 50% off.


Over 80 games to choose from so get there now and find your new game of the year.


Monday, December 9, 2013

EW doing Well!

I popped on to DriveThruRPG today and was greeted with a nice surprise!

Eldritch Witchery is now a Copper Best Seller!


That was faster than The Witch made it to Copper.  By the way, The Witch is now a Silver Best Seller!



Ghosts of Albion is still doing well too.


It's not gold or platinum, but I am not complaining.

Thanks everyone for continuing to support my work.


Sunday, December 1, 2013

Astonishing Swordsmen & Sorcerers of Hyperborea on Sale now

From now till Dec 4 you can get the amazing Astonishing Swordsmen & Sorcerers of Hyperborea in pdf for only $7.50!


That is an absolute steal!
Get this now while you can. This is my current favorite Old-School game.

Wednesday, November 27, 2013

Wednesday, No White Dwarf, but something you can do

I am getting ready to go see my in-laws.
So no White Dwarf Wednesday today.

But you can do something. DriveThru has another bundle up to help the victims of the terrible storms we had over the last few weeks.
The third bundle is up and among other things you can get a copy of The Witch.  You pay 20 bucks, the money goes to charity and you get a bunch of great products donated from people like me.

After the Storm III [BUNDLE]

The second bundle is still up and worth a look.

After the Storm II [BUNDLE]

Go. And do good.

Monday, November 11, 2013

Monday Link roundup

I have a bunch of links for you all today.

Cartoon Action Hour 3 is out.
Click here to buy it with a Veteran's Day Discount (this link will add it directly to your cart)
http://rpg.drivethrustuff.com/index.php?discount=86656&affiliate_id=10748

A couple of Vampire-realted Kickstarters to talk about.

First is an adventure for old-school gaming.
AD&D 1e Module: The Hanging Coffins of the Vampire Queen
It looks fun and I am sure I will put in some cash for it.
I have been working on my own "Vampire Queen" adventure.  I am just not very good at making publishing quality maps.

The other is Vampire-like game
Feed, the Vampire Mythos RPG
Don't know about this one yet.  Again I have a ton of games. Heck I have a ton of "vampire" games. So I have no need for this one, but if it looks cool I might pick it up.
I will give the creator Kris Newton an "A" for effort.  Thew PDF will be free and released under the Creative Commons License. He also has videos up about designing the game.  That is more original content on one page than in the entire line of some other vampire games.

Gavin Norman over at The City of Iron is looking for some crowd sourced ideas for his Vivimancer class supplement.  The Vivimancer made his appearance in his Theorems & Thaumaturgy book, another fun old-school style magic users book.
Check out what he is doing and contribute something.
http://the-city-of-iron.blogspot.com/2013/11/open-call-for-content-vivimancer.html

The  Original Edition Dungeons & Dragons reprint is out and Jason Vey has a review up.
http://wastedlandsfantasy.blogspot.com/2013/11/review-original-dungeons-dragons.html

DriveThruRPG is starting up their Teach Your Kids to Game week.
All sorts of sales on kid-friendly games.

Wednesday, October 30, 2013

Halloween Sales and Freebies at DriveThruRPG

It's nearly Halloween so that means DriveThruRPG/RPGNow has their annual Halloween sales going on.


They also have their annual Trick or Treat.  Find the seven jack-o-lanterns to get a treat or a trick!
So far I have found two and gotten Savage Worlds Horror book and the Guide to Transylvania for Ravenloft Masque of the Red  Death.  I had both already of course, but still, very nice to have all the same!

So stop by, get a spooky treat for Halloween and maybe even find something free!

Tuesday, October 8, 2013

Colorado Flood Relief Bundle from DriveThruRPG

DriveThruRPG/RPGNow does some pretty amazing charity releases.  Here is another good one.

The Colorado Flood Relief Bundle.

For $20 you get over $200 worth of PDFs.

There are a lot of great games in this bundle too.  Capes, Cowls and Villains Foul, Slasher Flick, Icons, Mutants & Masterminds, material for Deadlands, Savage Worlds and more.

A lot of great stuff.  You really should pick this up.

Wednesday, October 2, 2013

Reviewing the Classics, B/X Edition

I love the Basic D&D game and the B/X version in particular.  I love it's simplicity and its ability to be adaptable to just about anything I want it to do.  So I was thrilled to death that the B/X pdfs starting showing up on DriveThruRPG, even if I knew that also meant that there was little chance of them getting reprinted.
B/X was also one of the first systems I own every product.  There are still some AD&D items I don't own and even some later editions, but B/X was and still is one of my favorites.

I have picking up all the B/X material I can on DnDClassics.com.

D&D Basic Set Rulebook (B/X ed.) (Basic)
If you are like me then this is it. THIS is what D&D was. Sure I had read a friends Holmes/Blue-book Basic set and I knew of AD&D through the Monster Manual. But this is the D&D book that started it all for me. This is the one that set fire to my imagination.
This is a complete set of rules. Character creation through to 3rd level. Monsters, treasures, dungeons. Everything that ever was or will be D&D had it's start right here (more or less). Honestly this book is not worth 5 stars here. It is worth 6 out of 5.
I almost would say that if I could only play one version of D&D ever, then this might be the one. It lacks the complexity of AD&D or 3e, but anymore I see this as a feature.
64 pages plus cover. Marbleized dice and crayon not included.

D&D Expert Set Rulebook (B/X ed.) (Basic)
This was the 1981 followup to the D&D Basic set. Designed for the Moldvay Basic there was even a little bit about what to do if you had the Holmes Basic.
This expanded the game to level 14 and for most of us it was all we needed for a very long time.
I loved the introduction of all the new undead like Vampires and Spectres (was a big horror fan even then) and that little map of the Known World. I starred at that map for hours, learning lands and names of places far off and never were.
Plus all the new spells! The options of spells for my cleric and magic-users were beyond my 11-year old brain's reckoning at the time.
At 5 bucks this is a criminal steal. I wore my old copy of my expert book out, now I have a PDF to go back too anytime I like. Combine it with the Basic book and some adventures and you are set. Everything you need to play D&D just like the good old days. No skills, no feats, no attacks of opportunity, but plenty of flexibility and action.
I love newer games, but this is the one. The one that keeps me coming back. Back to the Keep, back to Glantri and back to D&D.

B1 In Search of the Unknown (Basic)
This is my "go to" adventure anytime I want to start up a new group or game.  It's a ritual for me, roll up characters and run them through the halls of the lost Castle of Quasqueton. I still have my copy that I bought all those years ago and it was also one of the first PDFs I purchased from WotC. I never really expanded on Roghan the Fearless or Zelligar the Unknown save that they were long dead and their Castle was now overrun with monsters.
It is one of those adventures I can run with zero prep time and each time I learn something new or remember something I forgot.
This module is simple, easy to use and can adapted to any campaign world and even any game.
It is a perfect module for the Basic game.

B2 The Keep on the Borderlands (Basic)
I once read that more people have played through the Keep on the Borderlands more than any other adventure. Of that I am sure. I have run scores of new players through it myself including a new generation of gamers.
The module hardly needs an introduction and it really is almost immune to review. Who cares that the Caves of Chaos look like some sort of Monster Condo where all these different creatures live together until those meddling humans show up from the Keep.
Going to the Caves is rite of passage. It is the hallmark of a real honest to Pelor adventurer.
If you don't have it you can't really call yourself a D&D player.
Just remember, "Bree-Yark" means "I surrender" in goblin. Yell it out really loud.

B3 Palace of the Silver Princess (Basic)
Another classic. B3 has had a storied history, but the module we all actually played has a special place in many gamer's hearts.
For starters it is a Basic module, and lot of material in it is aimed at new DMs working on their craft. While the programmed text of rooms 1 to 6 might look quaint by today's standards, there is a lot of good things here.
For starters the basic premise of the module is a fun one. An Evil artifact, an innocent princess, a dashing rogue on a white dragon. Lots of the cliches of fantasy gaming, but all are played earnestly and not a hint of irony is here.
The module itself is not without issues as mentioned elsewhere. The map of the castle is enough to drive a sane mapper crazy and some of the NPCs (like the green elf "Protectors") are annoying. But all that fades when you discover the Eye of Arik and destroy it.
I recently re-ran this one for my kids using the D&D 3.5 edition rules. Worked great.
If you are new to the Basic D&D game (B/X flavor) then this is a great adventure to get.

B4 The Lost City (Basic)
Another great Moldvay module. This one is so strange, but so much fun.  I remember playing this one in 8th grade and honestly I had a blast.  It wasn't though till many years later while running it for my own kids did I see it's Pulp fiction roots.   Plenty of great influences can be seen in this from Robert E. Howard to Lovecraft to Clark Ashton Smith.
To me this one was always on the edge of that B/X divide. Sure it was a B series module, but it could have easily been one of the X series.
Unlike some adventures I played or ran in the 80s I went back to this one appreciated it more now then I did then.

X1 The Isle of Dread (Basic)
Maybe second only to B2 and B1 in terms of numbers of players, but The Ilse of Dread lasts as one of the best Basic-era adventures out there.  In today's frame of mind the adventure is equal parts Pirates of the Caribean, King Kong and Jurassic Park.  It is a heady cauldron of tropes, ideas and just plain crazy fun.  It was included in the original Expert set and it still had expanded maps and more creatures.  I never understood why the creatures where not just in the main book, but it did make the module special.
What was so nice about X1 over B2 is you had the feel it was more integrated into the Expert rules; it felt like a logical extension.
I ran it again recently with 20+ years between the last time I had ran it and it felt like a very different adventure.  There is a lot of untapped potential here. Enough for several adventures.

X2 Castle Amber (Basic)
This adventure had always been something of a Holy Grail for me.  I was a huge fan of Tom Moldvay, I  had heard this adventure took place in Glantri and it was full of horror elements.  As time went on and I still never found a copy I began to hear more; that it was a crazy dungeon full of crazier NPCs. That it is was more of a thinking module and not a hack and slash one and finally it was heavily influenced by Clark Ashton Smith, whom I always felt was superior to Lovecraft in many respects.
I did finally get a copy, paid a lot for it and I also got a copy here.
The module lives up to the hype.  It is not a particularly easy module to run and you better spend a lot of time with it.  But for me at that time (the mid 90s when I finally got a copy) it became a great addition to my growing Ravenloft collection.  It was not officially part of Ravenloft mind you, but so much of it feels the same that is would have been a crime not to bring them together.
This is one of the last of the truly classic modules.

Though not official there have been some great B/X related products.

Thursday, September 19, 2013

Friday, September 13, 2013

Thursday, September 12, 2013

Ghosts of Albion: Derby Day at DriveThruRPG

Go get your FREE copy of Ghosts of Albion Derby Day now at DriveThruRPG!


It includes the Ghosts of Albion Quick Start rules to get you going.

Enjoy!

Tuesday, August 13, 2013

Majus is mine

I got a nice treat in my mail and email yesterday.


A nice perfect bound edition of Goblinoid Games Majus.  The PDF is also available from DriveThru.

Others have pointed out that this began as a Kickstarter. Layout was done they just need the art. So thus there were no stretch goals.  I think this worked in their favor.  The books and PDFs were promised by August 2013 and look at that.  On time and everything.


Honestly I think it makes a nice companion to all my Chill books.
It is also 100% compatible with Rotworld and the other books in Goblinoid Games Pacesetter line.

I am just dying to revive my old "Spirit of '76" game with this now.  I'll have to post some characters for it.

Of course given my odd sense of humor I think the first adventure I want to try is Castle Blood.


Also from (a different) Pacesetter.

Friday, August 2, 2013

A New Hope: DriveThruRPG Charity Bundle

Got this email the other day:
Fat Goblin Games has teamed up with a dozen great publishers to bring you an amazing bundle of products. A NEW HOPE Bundle includes 107 pdf books and game aids for only $25!

http://rpg.drivethrustuff.com/product/117320/A-New-Hope-%5BBUNDLE%5D?affiliate_id=10748

That's over $450 in gaming material! And all the money goes to helping out Fat Goblin co-owner and veteran industry professional, Rick Hershey and his family! Learn more about the charity from him:

A New Hope

My name is Rick Hershey. I've worked in the game industry for over 12 years now, doing illustration, graphic design, cartography, writing, game design, publishing, and much more. I love this industry, I love making games, and I love the people I've worked with over the years.

I have an amazing wife, Tristan Hershey, and four wonderful children (Mya, Marilyn, Madilyn, and Ricky). Shortly after my wife and I were married, she was diagnosed with Crohn's Disease and all our hopes, dreams, and plans were altered. For the last six years we've struggled to fight her disease (which also has given her constant kidney stones, rhumatoid arthritus, anemia, and a mini-stroke) while raising our children and trying to better our lives. I support our family on freelancing and publishing as I need to be home daily in case she is
sick.

The NEW HOPE BUNDLE is a means for my family to get the start to prosper we would o! f had without her disease. It's a means to overcome the debt from her illness and to start a new life with a chance to succeed.

What We Need & What You Get
When you purchase the NEW HOPE BUNDLE you get tons of pdf books from your favorite publishers, including the bulk of Fat Goblin Games products. That is hundreds of dollars of gaming goodness for a small price.
The money we earn goes directly to the Hershey family and will allow us to pay off bills, move to a better residence, and help eleviate the burden this disease has caused.

In addition, a portion of the money raised will go to establishing a non-profit group to help aid other game designers, writers, artists, and members of the game industry in their times of need.

The Impact
Working in the gaming industry doesn't make most of us rich. I work hard to provide for my family as well as producing fun content for my own products and those of my clients. By purchasing the NEW HOPE BUNDLE you will remove an immense amount of stress from my family and allow us to worry about important things such as my wife's ongoing health and our children's happiness.

Other Ways You Can Help
There are many ways you can help, if you get the bundle or not. Please take a moment and share the link to this bundle on Facebook, Twitter, and other social media. There are buttons at the top to make this even easier. Post in groups, on forums, and tell your friends. Make a big deal about this bundle and the value of these products and how everyone can help a family of the gaming industry.

If you are publisher and want to contribute to the bundle, that is great as well, and will be very m! uch appreciated. Contact me and I'll give you the info to add your own products to the NEW HOPE BUNDLE.

There you go.  Pick this up, spend a little and get a lot. Click on the link to see what they have to offer.
http://rpg.drivethrustuff.com/product/117320/A-New-Hope-%5BBUNDLE%5D?affiliate_id=10748

Monday, July 22, 2013

Christmas in July

DriveThruRPG is holding it's annual Christmas in July sale.  Tons of great PDFs for sale.


How many is "tons"? Well right now a little over 14,000 products. All at 25% off.

Great time to get some of those items in your Wish List!

Friday, July 19, 2013

More New Classes from Barrel Rider Games

A while back I posted about Barrel Rider Games.
Well they have some more classes out and just like a potato chips they are cheap, fun and I can't stop at just one.
These classes are all for Labyrinth Lord or your favorite Basic Era clone.

Dhampir
The Dhampir is another Labyrinth Lord compatible class from Barrel Rider Games. For less than the cost of a 20oz Mt. Dew you can get a complete class.

LL (and Basic before it) had an interesting artifact of the the original D&D game in that races were also classes. So you could be a 3rd level Elf for example. This book takes advantage of that and gives us a race class that works rather well.
The Dhampir is the mortal offspring of a human (usually female) and vampire (usually male). So think Marvel's Blade of Rayne from the Bloofrayne video games. There are a number of features to this class that give a unique spot in the party. Combine this with a few of BRGs other classes and you could have a kick-ass party of undead hunting experts.
6 pages -1 for cover and 1 for the OGL it has everything you need.

A couple of minor quibbles though.
The HD for this guy are d6. Vampires and Dhampirs have always been portrayed as robust. Honestly a d8 would be better.
The text also says that the Dhampir is not bound for evil, but the powers it gets at 7th and 9th level pretty much mean it is destined for evil. I suppose you could argue that to stay good a Dhampir needs to stop advancing and retire and grow sugar beets or something; such is the tragedy of the character. Doing he was born to do turns him in to the thing he hates the most.

In any case this is a fun class.

Fairy
Another fun class from Barrel Rider Games. The fairy is the counterpoint to the Lost Boy class.
It's a nice combination of thief, elf and magic-user.

Honestly this, plus Lost Boy, would make for a great introduction to LL/Basic for any young children.

$1.00, full class. Art + OGL statement. A steal really.

Lost Boy
What a really interesting concept.

You can play a "Lost Boy". The Peter Pan ones, not the Kiefer Sutherland ones.
The class is, like all of BRGs, classes, simple and easy to read and use.

My only gripe with this is a minor one. The Lost Boy can "Grow up" which is fine, but he gets to convert over to a new class. I say when a Lost Boy grows up he should retain some abilities from his past (but not all) but restart at 1st level.

Otherwise this is a fun class.

Tanuki
The Tanuki is new to me. I have heard of similar creatures from other myths, but this is the first time I have seen this one. So credit to BRG for giving me something new.

I have been following Barrel Rider Games' books for a while now and they have all improved with over the course of their publication, this one being no exception.

Presented here is a class/race that is similar in many respects to the halfling; that is if halflings could shape shift into raccoon-dog like creatures. Everything you need to play is here, XP per level, to hits, saves, and special abilities. Drop this little guy into your games and watch the fun.

Ninja
You can't buy a lot for just a buck these days. But Barrel Rider Games is in the business of giving you a class for a buck.
Not a bad deal really. I used to spend $3 for a Dragon magazine back in the day, often to get a new class.

This time BRG is giving us a Ninja class. Part thief, part assassin and part ranger this class has everything you would expect to see in a ninja class (almost, and I'll get to that). I have been following BRG classes for some time now and each of these pdfs gets a little bit better. So I am pleased to say that the class book here is complete. Saving throws, attacks, xp per level, and all the special abilities of ninja are here and ready for you to drop it into Labyrinth Lord...well like a ninja.

I only noticed one small, tiny thing. Typically with a ninja class we get a number of new weapons. This doesn't have those. I did not down-grade the pdf because of this because it is outside of the scope of the call books and that material is easily found elsewhere.

Shootist
I am one of those guys that despite all real world logic I DON'T have guns in my FRPGS. That being said I do know there is a history (both in game and out of the game) to include them.

If you are playing a "Basic Era" game and want to include guns then this is the class for you. Like all BRG classes you get about 5-6 pages of a class (with cover and OGL) for a buck. Not a bad deal at all really. You also get expanded rules for firearms in this one.
The class itself is solid and has everything you need to play.