What makes for a Compelling character? What makes one for me and say not for you?
I'll talk about an NPC on the 22nd, so today I'll feature PCs. As it turns out, I also just got some new art for a couple of my PCs Sinéad and Larina from artist Mondhut.
Sinéad Moonshadow |
Larina Nix |
I should think that these two don't really need introductions at this point. But briefly, Larina is my witch character I stat up in every game I play to see if I can make a witch in that game. Sinéad is a sorcerer/bard that I am currently using in my exploration of the Forgotten Realms. Sinéad was also the character I used when I did my "perfect" run of Baldur's Gate.
What I had not realized until I started this post is that at no point in my histories of these character have they ever met.
Larina has had dealings with all my major characters over the years, being a near immortal witch will do that. Sinéad has interacted with Taryn, Larina's daughter, quite a bit. In fact when Sinéad was trapped in the Feywild she and Taryn met and decided that they must be sisters (both are half-elves).
But Sinéad and Larina have never actually met.
They are compelling, to me, because I keep finding ways to use them. I also have my Johan character and he is every bit as compelling, but he is 100% a PC, so a lot of what happens to him (all the Johans) is largely due to the game he is in at the time. Larina and Sinéad bonuce a lot now as PCs, NPCs, and GMPCs.
Check out Mondhut's Instagram if you can.
--
I am participating in Dave Chapman's #RPGaDAY2024 for August.
No comments:
Post a Comment