Showing posts with label Carmilla. Show all posts
Showing posts with label Carmilla. Show all posts

Wednesday, May 1, 2024

Dracula, The Hunters' Journals: Walpurgis Night (Dracula's Guest)

 This is a new series where I am going to take the text of the Bram Stoker novel "Dracula" and break it up into the days they were posted. In a sense recreating the scenes as they were happening. I will also include any explanatory notes. Since this is still an RPG blog I will include RPG tips, leaning heavily on NIGHT SHIFT

This is my ode to the episodic horror I loved as a kid and one of my favorite novels.

Dracula - The Hunters' Journals

While the events take place on Walpurgis Night (April 30) I am going with the notion that Harker ("The Englishman") did not record them till the next day, May 1 while on the train.

--

Dracula's Guest (1914)  by Bram Stoker
Dracula's Guest (1914)

by Bram Stoker

When we started for our drive the sun was shining brightly on Munich, and the air was full of the joyousness of early summer. Just as we were about to depart, Herr Delbruck (the maitre d'hotel of the Quatre Saisons, where I was staying) came down bareheaded to the carriage and, after wishing me a pleasant drive, said to the coachman, still holding his hand on the handle of the carriage door, "Remember you are back by nightfall. The sky looks bright but there is a shiver in the north wind that says there may be a sudden storm. But I am sure you will not be late." Here he smiled and added, "for you know what night it is."

Johann answered with an emphatic, "Ja, mein Herr," and, touching his hat, drove off quickly. When we had cleared the town, I said, after signalling to him to stop:

"Tell me, Johann, what is tonight?"

He crossed himself, as he answered laconically: "Walpurgis nacht." Then he took out his watch, a great, old-fashioned German silver thing as big as a turnip and looked at it, with his eyebrows gathered together and a little impatient shrug of his shoulders. I realized that this was his way of respectfully protesting against the unnecessary delay and sank back in the carriage, merely motioning him to proceed. He started off rapidly, as if to make up for lost time. Every now and then the horses seemed to throw up their heads and sniff the air suspiciously. On such occasions I often looked round in alarm. The road was pretty bleak, for we were traversing a sort of high windswept plateau. As we drove, I saw a road that looked but little used and which seemed to dip through a little winding valley. It looked so inviting that, even at the risk of offending him, I called Johann to stop—and when he had pulled up, I told him I would like to drive down that road. He made all sorts of excuses and frequently crossed himself as he spoke. This somewhat piqued my curiosity, so I asked him various questions. He answered fencingly and repeatedly looked at his watch in protest.

Finally I said, "Well, Johann, I want to go down this road. I shall not ask you to come unless you like; but tell me why you do not like to go, that is all I ask." For answer he seemed to throw himself off the box, so quickly did he reach the ground. Then he stretched out his hands appealingly to me and implored me not to go. There was just enough of English mixed with the German for me to understand the drift of his talk. He seemed always just about to tell me something—the very idea of which evidently frightened him; but each time he pulled himself up saying, "Walpurgis nacht!"

I tried to argue with him, but it was difficult to argue with a man when I did not know his language. The advantage certainly rested with him, for although he began to speak in English, of a very crude and broken kind, he always got excited and broke into his native tongue—and every time he did so, he looked at his watch. Then the horses became restless and sniffed the air. At this he grew very pale, and, looking around in a frightened way, he suddenly jumped forward, took them by the bridles, and led them on some twenty feet. I followed and asked why he had done this. For an answer he crossed himself, pointed to the spot we had left, and drew his carriage in the direction of the other road, indicating a cross, and said, first in German, then in English, "Buried him—him what killed themselves."

I remembered the old custom of burying suicides at cross roads: "Ah! I see, a suicide. How interesting!" But for the life of me I could not make out why the horses were frightened.

Whilst we were talking, we heard a sort of sound between a yelp and a bark. It was far away; but the horses got very restless, and it took Johann all his time to quiet them. He was pale and said, "It sounds like a wolf—but yet there are no wolves here now."

"No?" I said, questioning him. "Isn't it long since the wolves were so near the city?"

"Long, long," he answered, "in the spring and summer; but with the snow the wolves have been here not so long."

Whilst he was petting the horses and trying to quiet them, dark clouds drifted rapidly across the sky. The sunshine passed away, and a breath of cold wind seemed to drift over us. It was only a breath, however, and more of a warning than a fact, for the sun came out brightly again.

Johann looked under his lifted hand at the horizon and said, "The storm of snow, he comes before long time." Then he looked at his watch again, and, straightway holding his reins firmly—for the horses were still pawing the ground restlessly and shaking their heads—he climbed to his box as though the time had come for proceeding on our journey.

I felt a little obstinate and did not at once get into the carriage.

"Tell me," I said, "about this place where the road leads," and I pointed down.

Again he crossed himself and mumbled a prayer before he answered, "It is unholy."

"What is unholy?" I enquired.

"The village."

"Then there is a village?"

"No, no. No one lives there hundreds of years."

My curiosity was piqued, "But you said there was a village."

"There was."

"Where is it now?"

Whereupon he burst out into a long story in German and English, so mixed up that I could not quite understand exactly what he said. Roughly I gathered that long ago, hundreds of years, men had died there and been buried in their graves; but sounds were heard under the clay, and when the graves were opened, men and women were found rosy with life and their mouths red with blood. And so, in haste to save their lives (aye, and their souls!—and here he crossed himself) those who were left fled away to other places, where the living lived and the dead were dead and not—not something. He was evidently afraid to speak the last words. As he proceeded with his narration, he grew more and more excited. It seemed as if his imagination had got hold of him, and he ended in a perfect paroxysm of fear—white-faced, perspiring, trembling, and looking round him as if expecting that some dreadful presence would manifest itself there in the bright sunshine on the open plain.

Finally, in an agony of desperation, he cried, "Walpurgis nacht!" and pointed to the carriage for me to get in.

All my English blood rose at this, and standing back I said, "You are afraid, Johann—you are afraid. Go home, I shall return alone, the walk will do me good." The carriage door was open. I took from the seat my oak walking stick—which I always carry on my holiday excursions—and closed the door, pointing back to Munich, and said, "Go home, Johann—Walpurgis nacht doesn't concern Englishmen."

The horses were now more restive than ever, and Johann was trying to hold them in, while excitedly imploring me not to do anything so foolish. I pitied the poor fellow, he was so deeply in earnest; but all the same I could not help laughing. His English was quite gone now. In his anxiety he had forgotten that his only means of making me understand was to talk my language, so he jabbered away in his native German. It began to be a little tedious. After giving the direction, "Home!" I turned to go down the cross road into the valley.

With a despairing gesture, Johann turned his horses towards Munich. I leaned on my stick and looked after him. He went slowly along the road for a while, then there came over the crest of the hill a man tall and thin. I could see so much in the distance. When he drew near the horses, they began to jump and kick about, then to scream with terror. Johann could not hold them in; they bolted down the road, running away madly. I watched them out of sight, then looked for the stranger; but I found that he, too, was gone.

With a light heart I turned down the side road through the deepening valley to which Johann had objected. There was not the slightest reason, that I could see, for his objection; and I daresay I tramped for a couple of hours without thinking of time or distance and certainly without seeing a person or a house. So far as the place was concerned, it was desolation itself. But I did not notice this particularly till, on turning a bend in the road, I came upon a scattered fringe of wood; then I recognized that I had been impressed unconsciously by the desolation of the region through which I had passed.

I sat down to rest myself and began to look around. It struck me that it was considerably colder than it had been at the commencement of my walk—a sort of sighing sound seemed to be around me with, now and then, high overhead, a sort of muffled roar. Looking upwards I noticed that great thick clouds were drafting rapidly across the sky from north to south at a great height. There were signs of a coming storm in some lofty stratum of the air. I was a little chilly, and, thinking that it was the sitting still after the exercise of walking, I resumed my journey.

The ground I passed over was now much more picturesque. There were no striking objects that the eye might single out, but in all there was a charm of beauty. I took little heed of time, and it was only when the deepening twilight forced itself upon me that I began to think of how I should find my way home. The air was cold, and the drifting of clouds high overhead was more marked. They were accompanied by a sort of far away rushing sound, through which seemed to come at intervals that mysterious cry which the driver had said came from a wolf. For a while I hesitated. I had said I would see the deserted village, so on I went and presently came on a wide stretch of open country, shut in by hills all around. Their sides were covered with trees which spread down to the plain, dotting in clumps the gentler slopes and hollows which showed here and there. I followed with my eye the winding of the road and saw that it curved close to one of the densest of these clumps and was lost behind it.

As I looked there came a cold shiver in the air, and the snow began to fall. I thought of the miles and miles of bleak country I had passed, and then hurried on to seek shelter of the wood in front. Darker and darker grew the sky, and faster and heavier fell the snow, till the earth before and around me was a glistening white carpet the further edge of which was lost in misty vagueness. The road was here but crude, and when on the level its boundaries were not so marked as when it passed through the cuttings; and in a little while I found that I must have strayed from it, for I missed underfoot the hard surface, and my feet sank deeper in the grass and moss. Then the wind grew stronger and blew with ever increasing force, till I was fain to run before it. The air became icy-cold, and in spite of my exercise I began to suffer. The snow was now falling so thickly and whirling around me in such rapid eddies that I could hardly keep my eyes open. Every now and then the heavens were torn asunder by vivid lightning, and in the flashes I could see ahead of me a great mass of trees, chiefly yew and cypress all heavily coated with snow.

I was soon amongst the shelter of the trees, and there in comparative silence I could hear the rush of the wind high overhead. Presently the blackness of the storm had become merged in the darkness of the night. By-and-by the storm seemed to be passing away, it now only came in fierce puffs or blasts. At such moments the weird sound of the wolf appeared to be echoed by many similar sounds around me.

Now and again, through the black mass of drifting cloud, came a straggling ray of moonlight which lit up the expanse and showed me that I was at the edge of a dense mass of cypress and yew trees. As the snow had ceased to fall, I walked out from the shelter and began to investigate more closely. It appeared to me that, amongst so many old foundations as I had passed, there might be still standing a house in which, though in ruins, I could find some sort of shelter for a while. As I skirted the edge of the copse, I found that a low wall encircled it, and following this I presently found an opening. Here the cypresses formed an alley leading up to a square mass of some kind of building. Just as I caught sight of this, however, the drifting clouds obscured the moon, and I passed up the path in darkness. The wind must have grown colder, for I felt myself shiver as I walked; but there was hope of shelter, and I groped my way blindly on.

I stopped, for there was a sudden stillness. The storm had passed; and, perhaps in sympathy with nature's silence, my heart seemed to cease to beat. But this was only momentarily; for suddenly the moonlight broke through the clouds showing me that I was in a graveyard and that the square object before me was a great massive tomb of marble, as white as the snow that lay on and all around it. With the moonlight there came a fierce sigh of the storm which appeared to resume its course with a long, low howl, as of many dogs or wolves. I was awed and shocked, and I felt the cold perceptibly grow upon me till it seemed to grip me by the heart. Then while the flood of moonlight still fell on the marble tomb, the storm gave further evidence of renewing, as though it were returning on its track. Impelled by some sort of fascination, I approached the sepulchre to see what it was and why such a thing stood alone in such a place. I walked around it and read, over the Doric door, in German—

COUNTESS DOLINGEN OF GRATZ
IN STYRIA
SOUGHT AND FOUND DEATH
1801

On the top of the tomb, seemingly driven through the solid marble—for the structure was composed of a few vast blocks of stone—was a great iron spike or stake. On going to the back I saw, graven in great Russian letters: 

The dead travel fast.

There was something so weird and uncanny about the whole thing that it gave me a turn and made me feel quite faint. I began to wish, for the first time, that I had taken Johann's advice. Here a thought struck me, which came under almost mysterious circumstances and with a terrible shock. This was Walpurgis Night!

Walpurgis Night was when, according to the belief of millions of people, the devil was abroad—when the graves were opened and the dead came forth and walked. When all evil things of earth and air and water held revel. This very place the driver had specially shunned. This was the depopulated village of centuries ago. This was where the suicide lay; and this was the place where I was alone—unmanned, shivering with cold in a shroud of snow with a wild storm gathering again upon me! It took all my philosophy, all the religion I had been taught, all my courage, not to collapse in a paroxysm of fright.

And now a perfect tornado burst upon me. The ground shook as though thousands of horses thundered across it; and this time the storm bore on its icy wings, not snow, but great hailstones which drove with such violence that they might have come from the thongs of Balearic slingers—hailstones that beat down leaf and branch and made the shelter of the cypresses of no more avail than though their stems were standing corn. At the first I had rushed to the nearest tree; but I was soon fain to leave it and seek the only spot that seemed to afford refuge, the deep Doric doorway of the marble tomb. There, crouching against the massive bronze door, I gained a certain amount of protection from the beating of the hailstones, for now they only drove against me as they ricochetted from the ground and the side of the marble.

As I leaned against the door, it moved slightly and opened inwards. The shelter of even a tomb was welcome in that pitiless tempest and I was about to enter it when there came a flash of forked lightning that lit up the whole expanse of the heavens. In the instant, as I am a living man, I saw, as my my eyes turned into the darkness of the tomb, a beautiful woman with rounded cheeks and red lips, seemingly sleeping on a bier. As the thunder broke overhead, I was grasped as by the hand of a giant and hurled out into the storm. The whole thing was so sudden that, before I could realize the shock, moral as well as physical, I found the hailstones beating me down. At the same time I had a strange, dominating feeling that I was not alone. I looked towards the tomb. Just then there came another blinding flash which seemed to strike the iron stake that surmounted the tomb and to pour through to the earth, blasting and crumbling the marble, as in a burst of flame. The dead woman rose for a moment of agony while she was lapped in the flame, and her bitter scream of pain was drowned in the thundercrash. The last thing I heard was this mingling of dreadful sound, as again I was seized in the giant grasp and dragged away, while the hailstones beat on me and the air around seemed reverberant with the howling of wolves. The last sight that I remembered was a vague, white, moving mass, as if all the graves around me had sent out the phantoms of their sheeted dead, and that they were closing in on me through the white cloudiness of the driving hail.

Gradually there came a sort of vague beginning of consciousness, then a sense of weariness that was dreadful. For a time I remembered nothing, but slowly my senses returned. My feet seemed positively racked with pain, yet I could not move them. They seemed to be numbed. There was an icy feeling at the back of my neck and all down my spine, and my ears, like my feet, were dead yet in torment; but there was in my breast a sense of warmth which was by comparison delicious. It was as a nightmare—a physical nightmare, if one may use such an expression; for some heavy weight on my chest made it difficult for me to breathe.

This period of semilethargy seemed to remain a long time, and as it faded away I must have slept or swooned. Then came a sort of loathing, like the first stage of seasickness, and a wild desire to be free of something—I knew not what. A vast stillness enveloped me, as though all the world were asleep or dead—only broken by the low panting as of some animal close to me. I felt a warm rasping at my throat, then came a consciousness of the awful truth which chilled me to the heart and sent the blood surging up through my brain. Some great animal was lying on me and now licking my throat. I feared to stir, for some instinct of prudence bade me lie still; but the brute seemed to realize that there was now some change in me, for it raised its head. Through my eyelashes I saw above me the two great flaming eyes of a gigantic wolf. Its sharp white teeth gleamed in the gaping red mouth, and I could feel its hot breath fierce and acrid upon me.

For another spell of time I remembered no more. Then I became conscious of a low growl, followed by a yelp, renewed again and again. Then seemingly very far away, I heard a "Holloa! holloa!" as of many voices calling in unison. Cautiously I raised my head and looked in the direction whence the sound came, but the cemetery blocked my view. The wolf still continued to yelp in a strange way, and a red glare began to move round the grove of cypresses, as though following the sound. As the voices drew closer, the wolf yelped faster and louder. I feared to make either sound or motion. Nearer came the red glow over the white pall which stretched into the darkness around me. Then all at once from beyond the trees there came at a trot a troop of horsemen bearing torches. The wolf rose from my breast and made for the cemetery. I saw one of the horsemen (soldiers by their caps and their long military cloaks) raise his carbine and take aim. A companion knocked up his arm, and I heard the ball whiz over my head. He had evidently taken my body for that of the wolf. Another sighted the animal as it slunk away, and a shot followed. Then, at a gallop, the troop rode forward—some towards me, others following the wolf as it disappeared amongst the snow-clad cypresses.

As they drew nearer I tried to move but was powerless, although I could see and hear all that went on around me. Two or three of the soldiers jumped from their horses and knelt beside me. One of them raised my head and placed his hand over my heart.

"Good news, comrades!" he cried. "His heart still beats!"

Then some brandy was poured down my throat; it put vigor into me, and I was able to open my eyes fully and look around. Lights and shadows were moving among the trees, and I heard men call to one another. They drew together, uttering frightened exclamations; and the lights flashed as the others came pouring out of the cemetery pell-mell, like men possessed. When the further ones came close to us, those who were around me asked them eagerly, "Well, have you found him?"

The reply rang out hurriedly, "No! no! Come away quick-quick! This is no place to stay, and on this of all nights!"

"What was it?" was the question, asked in all manner of keys. The answer came variously and all indefinitely as though the men were moved by some common impulse to speak yet were restrained by some common fear from giving their thoughts.

"It—it—indeed!" gibbered one, whose wits had plainly given out for the moment.

"A wolf—and yet not a wolf!" another put in shudderingly.

"No use trying for him without the sacred bullet," a third remarked in a more ordinary manner.

"Serve us right for coming out on this night! Truly we have earned our thousand marks!" were the ejaculations of a fourth.

"There was blood on the broken marble," another said after a pause, "the lightning never brought that there. And for him—is he safe? Look at his throat! See comrades, the wolf has been lying on him and keeping his blood warm."

The officer looked at my throat and replied, "He is all right, the skin is not pierced. What does it all mean? We should never have found him but for the yelping of the wolf."

"What became of it?" asked the man who was holding up my head and who seemed the least panic-stricken of the party, for his hands were steady and without tremor. On his sleeve was the chevron of a petty officer.

"It went home," answered the man, whose long face was pallid and who actually shook with terror as he glanced around him fearfully. "There are graves enough there in which it may lie. Come, comrades—come quickly! Let us leave this cursed spot."

The officer raised me to a sitting posture, as he uttered a word of command; then several men placed me upon a horse. He sprang to the saddle behind me, took me in his arms, gave the word to advance; and, turning our faces away from the cypresses, we rode away in swift military order.

As yet my tongue refused its office, and I was perforce silent. I must have fallen asleep; for the next thing I remembered was finding myself standing up, supported by a soldier on each side of me. It was almost broad daylight, and to the north a red streak of sunlight was reflected like a path of blood over the waste of snow. The officer was telling the men to say nothing of what they had seen, except that they found an English stranger, guarded by a large dog.

"Dog! that was no dog," cut in the man who had exhibited such fear. "I think I know a wolf when I see one."

The young officer answered calmly, "I said a dog."

"Dog!" reiterated the other ironically. It was evident that his courage was rising with the sun; and, pointing to me, he said, "Look at his throat. Is that the work of a dog, master?"

Instinctively I raised my hand to my throat, and as I touched it I cried out in pain. The men crowded round to look, some stooping down from their saddles; and again there came the calm voice of the young officer, "A dog, as I said. If aught else were said we should only be laughed at."

I was then mounted behind a trooper, and we rode on into the suburbs of Munich. Here we came across a stray carriage into which I was lifted, and it was driven off to the Quatre Saisons—the young officer accompanying me, whilst a trooper followed with his horse, and the others rode off to their barracks.

When we arrived, Herr Delbruck rushed so quickly down the steps to meet me, that it was apparent he had been watching within. Taking me by both hands he solicitously led me in. The officer saluted me and was turning to withdraw, when I recognized his purpose and insisted that he should come to my rooms. Over a glass of wine I warmly thanked him and his brave comrades for saving me. He replied simply that he was more than glad, and that Herr Delbruck had at the first taken steps to make all the searching party pleased; at which ambiguous utterance the maitre d'hotel smiled, while the officer plead duty and withdrew.

"But Herr Delbruck," I enquired, "how and why was it that the soldiers searched for me?"

He shrugged his shoulders, as if in depreciation of his own deed, as he replied, "I was so fortunate as to obtain leave from the commander of the regiment in which I serve, to ask for volunteers."

"But how did you know I was lost?" I asked.

"The driver came hither with the remains of his carriage, which had been upset when the horses ran away."

"But surely you would not send a search party of soldiers merely on this account?"

"Oh, no!" he answered, "but even before the coachman arrived, I had this telegram from the Boyar whose guest you are," and he took from his pocket a telegram which he handed to me, and I read:

Bistritz. Be careful of my guest—his safety is most precious to me. Should aught happen to him, or if he be missed, spare nothing to find him and ensure his safety. He is English and therefore adventurous. There are often dangers from snow and wolves and night. Lose not a moment if you suspect harm to him. I answer your zeal with my fortune. —Dracula.

As I held the telegram in my hand, the room seemed to whirl around me, and if the attentive maitre d'hotel had not caught me, I think I should have fallen. There was something so strange in all this, something so weird and impossible to imagine, that there grew on me a sense of my being in some way the sport of opposite forces—the mere vague idea of which seemed in a way to paralyze me. I was certainly under some form of mysterious protection. From a distant country had come, in the very nick of time, a message that took me out of the danger of the snow sleep and the jaws of the wolf.

--

Notes

Moon Phase: Waxing Crescent

Dracula's Guest was published in 1914 after Bram Stoker's death in 1912. It was intended to be the first chapters of Dracula but was cut prior to publication. In some notes the current Chapter 1 (May 3) is designated as "Chapter 3."  Though there are some notes of Harker encountering some vampire women in the original Chapter 2. This was expanded upon in the "Icelandic Dracula" Powers of Darkness.

The Englishman here is not named, but notes included with the original manuscript suggest that this is Jonathan Harker. Future entries in his diary allude to these happenings. I like the idea that Dracula was keeping an eye on Harker as far away as Munich.

I also think that filmmakers, in particular the 1931 Dracula and the 1992 Bram Stoker's Dracula, used this story as their backstory for Renfield.

The "Countess Dolingen of Gratz In Styria" is an obvious nod to Joseph Sheridan Le Fanu's "Carmilla." 

Note: For these entries, I am going to use the "Courier" font. It looks more like typed pages, and it separates what I am doing with these journals from writing in my own voice. While I might make minor font corrections or emphasis, I am not going to spell or grammar check the original documents. I will leave them as the author (and fictional authors) intended.

I will annotate and link though where I think is appropriate. 

Wednesday, April 26, 2023

#AtoZChallenge2023: Doctor Who Vampires

#AtoZChallenge2023: Doctor Who Vampires
The Doctor: Do you know, it just occurs to me there are vampire legends on almost every inhabited planet.
Romana: Really?
The Doctor: Yes.

- The Fourth Doctor and Romana II, "State of Decay"

Honestly, it would not be an April A to Z V-Day if I didn't do Vampires, and Doctor Who is no different. You might think a sci-fi family show would not have much to do with Vampires, but it does, and they are part of the show's history.

State of Decay

The first use of vampires was the later Tom Baker story from the Fourth Doctor era, "State of Decay." The Doctor and Romana had fallen into a CVE, or a hole in the universe into another universe (E-Space). 

Here we get the background on vampires in the Doctor Who universe. Long ago in even the ancient times of Gallifrey the Time Lords, led by Rassilon, fought the great Vampires. These creatures were huge (maybe related to the Dæmons as some of the books say) and they "swarmed" across the cosmos draining entire worlds. Rassilon invented the "bow ships" to impale them on a massive spike of steel, the only way to truly kill them. The time Lord destroyed them all except for their leader, the Great Vampire. The Doctor, Romana, and Adric find them in E-Space. Here three human explorers from Earth got trapped in E-Space and began to feed the Great Vampire. It has taken thousands of years to restore him, but the Doctor manages to destroy him once and for all.

One of the vampire humans in this story, Camilla, was obviously named after Sheridan Le Fanu's "Carmilla." Likewise, Camilla shows more than a casual interest in Romana II.

There is an implication here that Time Lords and Vampires share a long history, maybe even before their war.  The various novels in the "New Adventures" series expanded on this.  

Doctor Who Vampire books

I watched "State of Decay" for my October Horror Movie Marathon a while back. I don't have the DVD, but as part of the Tom Baker Season 18 Blu-Ray.

The whole episode was a huge homage to Hammer Horror, much like The Brain of Morbius was.

The Curse of Fenric

This story from the 7th Doctor era is also a favorite of mine. In the far future when the Earth is a toxic dump, it is the home of the Haemovores or mutated humans that needed the blood of others to survive. They could pass on their mutation to others, turning them into vampire-like creatures. They were not undead, like the human-turned-vampires of the Great Vampires, but shared many of the same features.  They were, for example, very suspectable to psychic attacks and a strong-willed human, even ones with no psychic ability, could keep them at bay.

I am uncertain if these creatures are related to the Great Vampires or not; it seems that they are not.

Smith and Jones

The first episode of David Tennant's 2nd season as the Doctor introduces us to Martha Jones and a Plasmavore, a type of vampire-like alien that feeds on blood. This creature is another variation on the vampire theme but has no relationship (as far as I know) to the Great Vampires or even the Haemovores.  Though they do seem more closely related to the Haemovores in their need for the salt content in their victims' blood.

Vampires of Venice

A run with the 11th Doctor exposes Amy and Rory to the Saturnyn, another type of vampire (sexy fish vampires, according to the Doctor). They could live off of the water content in people's blood. They could make humans into their own species by replacing all their blood. 

Fish Vampires

The Saturnyn lost their homeworld due to the cracks in the Universe (caused by the Doctor's exploding TARDIS in the future) and "the Silence" a major plot point for this season.

We will likely see more vampires in the future, hopefully going back to the original Great Vampires. 



A to Z of Doctor Who

All images (expect for personal ones) are used with permission from the BBC and are copyrighted 2023 by the BBC.

Thursday, October 28, 2021

October Horror Movie Challenge: Carmilla (2019)

Carmilla (2019)
"I'll never let the devil into this house Lara."
- Miss Fontaine

Not too long after saying this, she does exactly that.

One would think I had seen every version of Carmilla out there. And in truth I had, until very recently.  This is a new one and one that came highly recommended to me. 

The cast is pretty amazing with a personal favorite of mine Jessica Raine as Miss Fontaine, the Mademoiselle De Lafontaine character from the novella.  Tobias Menzies of Game of Thrones and Outlander fame as The Doctor (Spielsberg).

It also includes new(-sh)commers, Hannah Rae as Lara "Bauer" (not sure why the name is changed), and Devrim Lingnau as Carmilla.

The movie more or less follows the basic story novella but also takes a few liberties.  It is atmospheric and gothic and sadly dreadfully slow. It does play up the tension between Carmilla and Miss Fontaine more.

The story is fine, not a lot of horrors though and some of my favorite lines from the book are gone.

Not really a fan of how it ended.

2021 October Horror Movie Challenge

October 2021
Viewed: 49
First Time Views: 36

 

Friday, May 8, 2020

No Way for You to Hide: Carmilla and Laura for Mutants & Masterminds 3rd Edition

It's been a while since I did one of these, but I just discovered that the entire seasons of Carmilla have now been collected into single videos, so I thought it might be a good time to revisit some old friends.

Outfits based on this picture.
Characters created with ePic Character Generator

I think for these versions I am going to set it a little after the Carmilla movie and long after the end of Season 3. So I guess three years now.  Wow.

In a Mutants & Masterminds game, Laura is now a world-renown reporter in the Lois Lane mold, with a knack of uncovering supernatural goings-on.  Carm is still living on a fortune that has also collected 340+ years of compound interest. And of course, helping Laura, because she knows that in true Lois Lane fashion, Laura is going to get herself into trouble.

Given the number of adaptations of Carmilla over the years I might even riff on that with one of her less than savory relatives show up.  Maybe an older brother. Someone who is evil, threatens her fortune and whom Carmilla would hesitate to kill outright at first.  That is till he puts the moves on Laura.

For these builds, I am going to rely heavily on the Mutants & Masterminds Deluxe Hero's Handbook,
Power Profiles, and of course the Supernatural Handbook.

I figure that Laura is a bit higher in PL than your average reporter.  She has saved the world and she knows Krav Maga.   Carmilla is a very, very old vampire (340 years old!) and she has seen a lot in her years.  She was alive for a while thanks to a "gift" from Inanna and is a vampire again.

Laura Hollis
Creampuff

Strength 1, Stamina 2, Agility 2, Dexterity 1, Fighting 1, Intellect 3, Awareness 1, Presence 1

Advantages
Krav Maga (Accurate Attack, Agile Feint, All-out Attack,  Close Attack, Contacts, Defensive Attack, Improved Disarm, Inspire,  Power Attack, Precise Attack (Close, Concealment), Prone Fighting)
Attractive, Languages 2, Skill Mastery: Expertise: Journalism

Skills
Acrobatics 1 (+3), Athletics 5 (+6), Close Combat: Unarmed 6 (+7), Deception 1 (+2), Expertise: Journalism 5 (+8), Insight 5 (+6), Investigation 5 (+8), Perception 5 (+6), Persuasion 1 (+2), Stealth 1 (+3)

Offense
Initiative +2
Grab, +2 (DC Spec 11)
Throw, +1 (DC 16)
Unarmed, +7 (DC 16)

Complications
Obsession: Find the truth!
Relationship: Carmilla

Languages
English, French, German

Defense
Dodge 3, Parry 2, Fortitude 3, Toughness 2, Will 1

Power Points
Abilities 24 + Powers 0 + Advantages 15 + Skills 18 (35 ranks) + Defenses 3 = 60

Validation: Unarmed: Attack Bonus exceeds Power Level limit by 1

Height: 5'2"
Weight: 119 lbs
Hair Color: Brown/Blonde
Eye Color: Brown
Age: 25

Carmilla, aka Mircalla, Countess Karnstein
Useless Vampire

Abilities
Strength 5, Stamina -, Agility 2, Dexterity 3, Fighting 5, Intellect 2, Awareness 2, Presence 4

Advantages
All-out Attack, Animal Empathy, Attractive, Fascinate (Deception), Improved Critical 3: Vampire Bite: Weaken 9, Improved Hold, Improved Initiative 3, Languages 4, Power Attack

Skills
Acrobatics 2 (+4), Athletics 2 (+7), Close Combat: Unarmed 3 (+8), Deception 5 (+9), Expertise: Languages 6 (+8), Insight 6 (+8), Intimidation 4 (+8), Investigation 1 (+3), Perception 8 (+10), Persuasion 2 (+6), Ranged Combat: ???? 3 (+6), Stealth 10 (+12)

Powers
Alternate Form (Moonlight) (Activation: Move Action)
   Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
   Immunity: Immunity 0
   Insubstantial: Insubstantial 2 (light, Gaseous; Absent Strength)
Cat form: Variable Attack 2 (animal, DC 12, Advantages: All-out Attack; Action: move, Attack: Dodge)
Spider-Climb: Movement 1 (Wall-crawling 1: -1 speed rank)
Undead Invulnerability
   Immortality: Immortality 5 (Return after 1 day; Limited: Not when staked or beheaded [0 ranks only])
   Immunity: Immunity 30 (undead, Fortitude Effects)
   Regeneration: Regeneration 8 (undead, Every 1.25 rounds)
   Vampiric Protection: Protection 9 (+9 Toughness; Limited 2: Not against Holy or Magic)
Vampire Bite: Weaken 9 (undead, Affects: Weaken Stamina, Resisted by: Will, DC 19)
Vampiric Senses: Senses 3 (Acute (Type): smell, Detect: smell (blood) 1)

Offense
Initiative +14
Grab, +5 (DC Spec 15)
Throw, +3 (DC 20)
Unarmed, +8 (DC 20)
Vampire Bite: Weaken 9, +5 (DC Will 19)

Complications
Blood Dependence: Needs blood to live
Relationship: Laura
Weakness: Can't use vampire powers in sunlight.

Languages
Ancient Sumerian, English, French, Hungarian, Latin, Romanian

Defense
Dodge 2, Parry 5, Fortitude None, Toughness 0, Will 2

Power Points
Abilities 36 + Powers 74 + Advantages 15 + Skills 26 (52 ranks) + Defenses 0 = 151

Height: 5'3"
Weight: 121 lbs
Hair Color: Black
Eye Color: Brown (red when enraged or feeding)
Age: 340

Links


Wednesday, July 25, 2018

Survive This! Dark Places and Demogorgons - Carmilla / Buffy Crossover

My Dark Places and Demogorgons Buffy game has been a lot of fun.  I keep reaching back into my own high school years for ideas and one that came up was the "Foreign Exchange Student", once I hit on that everything else flowed.

So a bit of background. The year is 1983 and the place is Sunny Valley, OH. Here the events of lives of Buffy, Willow, Tara, Dawn, and the others are playing out.  We just had Sam and Dean Winchester come to town so we now know there is a lot more going on.
In today's special episode we meet 13-year-old Laura Hollis played by Elise Bauman and her father Sherman played by Enrico Colantoni.  Of course, this is my big Carmilla crossover.



The problem is that I have a GREAT idea and it involves Laura at 13 in full-blown "kid investigative reporter" mode AND it would also fit nicely with the timeline in the movie Styria.
BUT it also means that I am planning on NOT using Carmilla herself.

Having Carm in the mix, even if she is a "useless vampire", is just asking Buffy to try to stake her.  Not preferred.  But I figure this can be like Pre-Flash Barry Allen visiting Oliver Queen in Arrow.

So for a week or so, Laura Hollis, Teen Reporter is in Sunny Valey, OH and she does not like it. No sir, not one bit.

Of course, this is a perfect time for all those old jokes about "having a girlfriend in Canada".  Alex should be the butt of that joke.

What Class is Laura?
That's a good question.  He dad teaches her Krav Maga.  He makes his own pepper spray that can drop a bear.  He could be a Doomsday Prepper, but he is not paranoid, just overprotective.  Laura could be a Karate Kid, but that doesn't really define her either.  In truth, there is an archetype of the horror genre that is not covered; the Kid Gumshoe or Kid Reporter.

Kid Gumshoe (new Class)
THEY are hiding the truth. What truths? Well if the adults won't get up off their butts watching "Dynasty" or "Wide Wide World of Sports" then it's up to you.  You are ready for it too. You have your notes, your tape recorder (and hope to save up for a real camcorder one day) and you have the one thing that the others don't; moxy, gumption, the desire to dig and keep digging.
While most of your fellow students have pictures of Duran Duran and Bon Jovi on their walls you have Woodward, Berstein, Cronkite, and Murrow.  Of course, those are there to hide your giant map/pin board of every weird thing going on in town.  That jewelry store that never has customers save for late at night.  Your money is on werewolves.  And really what is the deal with a Light House in middle of a landlocked county where then the nearest body of water is the YMCA Pool.

"The Truth is Out There" - X-files

PREREQUISITES: Intelligence or Wisdom 12, Survival 8
LEVEL 1: Step aside Woodward and Bernstein. You have this covered!
+2 to Courage saves,  Investigation +2, Outdoorsmanship OR Stealth at +1,  Computer, Ranged Weapons, First Aid. Because of the frequent scrapes and fights you find yourself in you add +1 to melee attacks.  Typically this something like a martial art or brawling.

LEVEL ADVANCEMENT
2 +1 to AC, +2 to Investigation and Spot checks
3 +1 to Courage saves, Gain a local contact that grants you +2 on any one Investigation Check
4 +1 to Survival, +2 Brawling
5 "I gotta a guy." Gain more local contacts, +2 on any three different Investigation checks per day.
6 +1 to Intelligence or Wisdom, +1 Investigation
7 "Are You Sure?" can reroll any one Investigation check. 

STARTING GEAR:  notebooks, pencils, lists of contacts, pocket tape recorder with extra tapes.  5d6 Dollars, fake ID.


Laura Hollis
Class: Kid Gumshoe  Level: 2
Alignment: Good
Languages: English, French
Age: 13

Attributes
STR: 10 +0
INT: 16 +2
WIS: 12 +0
DEX: 15 +1
CON: 14 +1
CHA: 16 +2
SUR: 16 +2

AC: 11     HP: 8   Attack Bonus +1

Courage: 4
Critical: 3
Death: 3
Mental: 3
Poison: 3

Background
Mother is dead, Father is way overprotective.
She has not admitted she is gay yet, father knows.

Class Abilities
(see above)

Skills
Investigation, Stealth, Computers, First Aid, Spot

Possessions
Notebook, pencils, pocket tape recorder

Money: $5 (Canadian)


I like it! Both the NPC and the Class.  They might need some tweaking, but all in all I am happy.

Wednesday, December 6, 2017

No Way For You To Fight This: Carmilla and Laura for Mighty Protectors

I continue two series today! Of course I was going to bring together to my two newest obsessions; Carmilla and Mighty Protectors.

Outfits based on this picture.
All ADHD and OCD aside, Carmilla offers me a great opportunity.  Carm herself is a 330+ year-old badass vampire who was, to quote her sister, "death incarnate". Laura is...well she is a tiny wisp of a girl who happens to have the worst crush ever and knows Krav Maga.   This gives me the chance to see how well someone on the high end of the power scale (of what I consider "new" characters) works with someone on the very low end.  In my builds I targetted Carmilla at about 250 CP and Laura at 100 CP.  Good spread really.  Let's see how it turns out.

Carmilla
Out of the gate, I need to take a page from the Buffy RPG design and figure out a Vampire Package for Carmilla.  I did not really do that here, but it became obvious right away it is something I need to do.  Carm quickly got away from me too.  She ended up at 270+ CPs.


Laura Hollis
Laura, our tiny gay journalist, is completely on the other side of the build.  Spend some points on abilities and boom, done.  That works. But also need to represent her Krav Maga.  So 20 points there. She ended up on the other side of 100 from Carm's 250.


Both look great. The power imbalance is not really an issue in my mind. They are here for different things.

Monday, October 30, 2017

No Spell to Right This: Carmilla Week Round-up


Well...it was more than a week really.

I love doing these week-long deep dives into a character or a system. It's a great way to explore a topic in my mind. Whether it is a week-long deep dive into a game system like Blue Rose or Superbabes or investigating a set of characters like I did with Miriam and Fran it is something I really look forward to planning and doing.

Doing this for Carmilla and Laura was just as much fun.

I did a lot of stats for various horror games.
Not to mention my original Ghosts of Albion stats for "book" Carmilla.

I also watched a lot of movies.
I would like to try some more systems to be honest. Chill 3.0 comes to mind.
Anyone have any requests?

I am looking forward to doing some more of these deep dives.  Maybe next time a game system.

Thursday, October 26, 2017

October Horror Movie Challenge: Styria (2014)

I wanted to go back and rewatch this one after spending a lot time with Carmilla.  I remember that this one had been pretty good and I wanted to go back and see if it held up.

I am happy to admit it does.

There must have been some sort of cinematic vibe in the air because rewatching this one now reminded me a lot of The Only Lovers Left Alive.  The soundtrack is still awesome and the chemistry I saw between the two actresses, Eleanor Tomlinson (Lara) and Julia Pietrucha (Carmilla), is still there, even if it is not the same as the newer Carmilla movie.  Not sure if I can grok a blonde Carmilla though.  Stephen Rhea is fantastic as usual playing Lara's father only as he can.  He always looks like he is one bad bender away from falling apart.

As my want, I watched this as if it was a sequel to "Daughters of Darkness" and a prequel to the "Carmilla" web series.  It doesn't...but it would fit the backstory well enough with some edits.

It is a very worthy entry into the collective mytho-storytelling of Carmilla.



Wednesday, October 25, 2017

October Horror Movie Challenge: The Carmilla Movie (2017)

Carmilla week continues.  The movie is out tonight or tomorrow (depending on where you are) and I wanted to save this one for today.

A change tonight from ancient, dusty videotapes for this challenge.  Instead, I am reviewing a movie that was only released to the public 2 hours ago.

The Carmilla Movie, based on the hit webseries was just released to backers and I just got done watching it.

Naturally, I don't want to say too much because of spoilers, but I will say this.  It lived up to the hype and the anticipation.

The basic gist is Carmilla is being summoned back to Styria to deal with all the deaths she caused.  We get ghosts, haunted houses, vampires and plenty of chills.

Natasha Negovanlis is an absolute treat as Carmilla and Elise Bauman shines as reporter Laura Hollis.  All the cast is great though.   The newcomer, Dominique Provost-Chalkley though puts on a stellar performance as Elle, Carmilla's first true love and the big bad of the story.  Elle is about as far from Waverly Earp as you can get and really made me appreciate her as an actress even more.

The movie is a solid horror flick despite Laura's own "goodbye Hammer Horror, hello Rom Com!"

You don't need to see the series to enjoy this movie, but if you did then there are plenty of rewards for you.

Very pleased.



We could live forever, and suffer: Laura and Carmilla for Monsterhearts

Carmilla week continues.  The movie is out tonight or tomorrow (depending on where you are) and I wanted to save this system for today.

+Avery Alder's Monsterhearts has been one of those games I that I have wanted to review and play some more ever since I first encountered the First Edition all the way back when I was introduced to it at Gen Con.

The system is an easy one, based on the Apocalypse World Engine, something else I have wanted to delve into further.   The base mechanic is simple; 2d6 + whatever mods (depending on the game), get higher than 10 for a success, or a 7-9 for something weird.

Monsterhearts is a game on what it like to play teenage monsters.  Monsters as metaphors for teenage life and feeling a little outside the norm.  I think it is something everyone can relate too I think.
While I'll get a proper review up soon the game is tailor-made for Carmilla really.

Even the game's lack of a combat mechanic works well with the very combat free scenes of the Carmilla web series.  In fact, nearly everything in this game is perfect for a Carmilla-like game. Just need a skin for the downloaded consciousness of JP 3.0 (though a Ghost might work well).

Laura and Carmilla for Monsterhearts
For these builds I used Monsterhearts 2.  I have a book of Monsterhearts 1 (and PDFs of both).  The system differences are minor. There some differences. Most of these are detailed here.  Both versions of the game are on sale now.

Given the rules where Mortals develop their characters last, I'll switch it up and do Carmilla first.

Carmilla Karnstein

Skin: Vampire
Look: Drop dead sexy.
Backstory: Mysterious stranger (Gain a Sting on Everyone)

Stats
Hot 2, Cold 1, Volatile -1, Dark -1

Darkest Self
People are your playthings.
No one messes with my Creampuff Laura!

Sex Move
Lost all Strings on Laura

Vampire Moves
Cold as Ice
Marked for the Hunt
Inescapable

Laura Hollis
Skin: The Mortal
Look: Tiny and mighty
Backstory:  Intrepid Journalism Student

Stats
Hot 2, Cold -1, Volatile -1, Dark 1

Darkest Self
Only I can figure this out, no one else can help and only I can defeat the monsters.
(borrowed from the Chosen)

Sex Move
You bring out the Darkest Self in Carmilla when you are not around.

Mortal Moves
True Love (Carmilla)
Down the Rabbit Hole
Mess With Me, Mess With Her

Oh this will be fun!
I gave them both one more move as an advancement.  I think that is fine.  In fact I could have given them more.  I think these should work well for Season 2.

Given all the skins I want to play a game where the cast is made up of characters from Carmilla, Buffy, and HƎX.  I can get some vamps, some witches, a chosen, a ghost, an infernal, and who knows what else.

Links

Tuesday, October 24, 2017

October Horror Movie Challenge: The Blood Spattered Bride (1972, 1974)

Another loose retelling of Carmilla, this time from Spain. The retelling is a bit loose and set in modern times, well, the 70s anyway.

Our victim this time is Susan.  Carmilla, of course, shows up (buried in the sand no less) and begins in on Susan and her husband.  Eventually, Carmilla, Susan, and some other girl (because fuck it right) are all killed by the husband.

The movie is not bad, but a confusing mess really.  The movie could very easily work as a sequel to the Vampire Lovers or any other Carmilla movie.

Alexandra Bastedo makes for good Carmilla, though a blonde one.  Which is odd of course, but she makes up for it.







Monday, October 23, 2017

October Horror Movie Challenge: The Vampire Lovers (1970)

For Carmilla Week I thought I go back to a the very deep well of the Vampire Lovers.  It also is one of my video tapes (along with some other movies this week) so really it works out well.

I did this one all the way back in 2012 and some observations I made then still hold true today.

Carmilla/Mircalla of The Vampire Lovers is a killer.  She is a murderess to be sure but to quote They Might Be Giants she was "the nicest of the damned".

Comparing Ingrid Pitt to Natasha Negovanlis may strike some as blasphemy, but I think it is entirely fair.  After all no one will remember Julia Pietrucha as Carmilla (Syria) or Christen Orr (The Unwanted) but these two will always be remembered.

Each is also perfect for her respective portrayal of the troubled vampire.

The movie is actually fairly close to the book.  Enough that if you read the book and see the movie you will notice more of similarities rather than the differences.

Now here there is no doubt that Carmilla is supposed to be evil.  She casually uses and tosses away Mdme. Perrodot (Kate O'Mara) and she did kill Laura (Pippa Steele) but yet to me there is something underneath all of this.  Carmilla is still a tragic figure.  She was damned, but maybe the least of the damned.  Not as much as in the novella, but it is there.  We see this more and more as the adaptations become more modern. 

Could this movie work as a prequel to the series? Sure.  In the movie just have Carmilla fall in love with Elle at the end and let the events of season 1 unfold.  OR do as I do, enjoy them separately for their own merits.

Connor didn't watch this one with me.  He is burned out on my 70s Hammer films.

Love Will Be Cruel: Carmilla for Die For You

All week I am doing RPG conversions of the Web series Carmila. Today I am going to shift my focus slightly and look at a Role-Playing Game that was directly inspired by Carmilla.

Growing Up is Weird
Die For You by Rose Bailey lists Carmilla as it's primary inspiration.  Though given the name I can't imagine that HEX was also not an inspiration.
Die For You is a slim book, only 13 pages. Character creation and rules are all, understandably really simple.  Designed for 2 to 5 people, one game master and four players, I think it could be expanded.  It also has that feel of a game that could also work with rotating GMs.

This game would classify as a "Story Game" I believe, it has that feel, but I really don't know much about its genesis.

To play you start by Picking a Setting.  Since I am going to go with Carmilla as my example (and I think it sells the game best) I'll give examples from the start of Season 1.   The setting can be random (roll a 1d6) or the group's choice.   We are going for "College" here.

Next comes Creating a Character. Again this is an easier process than most games, but one that should involve everyone playing.  First thing you need to come up with is your Concept.  The examples given are good for us, with some tweaks; “Nosey Journalism Major” or “Disaffected Vampire.”  You can decide if you are some sort of monster or a normal human.
Now define your Want. This is something your characters wants.  Let's go with "Find the Missing Girls from Silas University" as an example.  When pursuing your wants you have a better chance of succeeding, but also you open yourself up more to creating complications.  Looking for the missing girls gets the attention of the Evil Dean that wants to sacrifice them to an ancient demon.   Having conflicting Wants in the group is also a good thing.
Now determine your Traits.  You have three: Feels, Weird and Real Life.  Feels and Weird are ranked 2 to 4 and combined they must equal 6.  Real Life is the same as your lowest score.
Finally, you have Trust.  Trust is another character you trust and this can change from scene to scene if needed.

While this is going on the GM comes up with the Big Bad. This is who they need to defeat to move the story to its end.  Simpler is better. "Vampire", "Nephilim" or "Evil Dean".
Then figure where the game begins and what happens.  "At the big party, a girl disappears".   "In the middle of class, you set fire to all the paper with your mind".  And so on.

Roll the Bones
Rolls come in two types, Challenges (your character is trying to do something or opposed by an NPC) and Conflicts (opposed by another PC).   In Challenges, you roll against the Trait that the GM is most affected.  Each die that is one lower than your trait is a Success.   There are ways to get more dice. You can get help from another character, pursuing your Wants, making a sacrifice, or using your Trust.

A few minutes of set up, getting characters made and you are set to go!

Playing Carmilla
The Setting: Silas University, Freshman dorms. Laura Hollis' room.
Big Bad: The Dean (revealed later)

The Cast

Left to Right: Danny, Laura, LaFontaine, Carmilla, Perry
Carmilla
Concept: Disaffected Vampire
Want: To not do the horrible things her mother makes her do anymore. (Later) I want Laura to be safe.  (Later) I want Laura.
Traits
Feels: 2
Weird: 4
Real Life: 2
Trust: No one, Laura

Laura Hollis
Concept: Nosey Journalism Student
Want: To find the missing girls and maybe date Danny. (Later) I want Carmilla to be safe. (Later) I want Carmilla.
Traits
Feels: 4
Weird: 2
Real Life: 2
Trust: Dany, Carmilla

Danny
Concept: Really tall English Lit TA
Want: I want to go out with Laura. (Later) I want Laura to be safe.
Traits
Feels: 4
Weird: 2
Real Life: 2
Trust: Laura

LaFontaine
Concept: Would-be mad scientist; brainy
Want: To get into med school and figure out all the weirdness on campus. (Later) I want to party with the Demon of Light.
Traits
Feels: 2
Weird: 4
Real Life: 2
Trust: Perry

Perry
Concept: Dorm mom, German major and neat freak.
Want: I want everyone to be normal! Just be normal!
Traits
Feels: 4
Weird: 2
Real Life: 2
Trust: LaFontaine

There. Five characters as quickly as I could write them down.  Take them and throw them into the weirdness.  The game is a lot of fun and could be a really fun experiment to try with some exsisting characters.  Plus they would all work great on a notecard.

The game is Pay What You Want, so if you want to try it, throw the author a buck or two and if you like then toss in a couple more.
You can see more about this game at http://www.fantasyheartbreaker.com.

Sunday, October 22, 2017

Die As One, Together As Lovers: Carmilla and Laura for Ubiquity

It's going to be Carmilla week here at the Other Side!  Up next is Laura and Carmilla for the Ubiquity System.

The Ubiquity system is one of my favorite systems.  For me it is a grittier, pulpier system than Unisystem.  Leagues of AdventureLeagues of Gothic Horror and the new Leagues of Cthulhu are Ubiquity powered games from Triple Ace Games.  The Hollow Earth Expedition RPG is a Ubiquity powered adventure game from Exile Game Studios.  All these games are compatible and together give us a world full of adventure and horror. 

A world that one could easily find a surly vampire and a tiny gay journalist.  The Ubiquity system compares well to the Unisystem game system.  So if the Buffy RPG versions work well enough, then these should work well too.

I am going with end of Season 1, start of Season 2 versions here.

Laura Hollis
Archetype: Reporter
Motivation: Duty

Style: 3
Health 5

Primary Attributes
Body 2, Dexterity 2, Strength 2, Charisma 4, Intelligence 4, Willpower 3

Secondary Attributes
Size 0, Move 4, Perception 8, Initiative 6, Defense 4, Stun 2

Skills
Academics: Journalism 5, Art: Writing 5, Brawl: Krav Maga 4, Con: Bluff 5, Craft 5, Diplomacy 6, Investigation: Research 6,

Talents
Attractive +2, Head Strong, Inspire

Resources
Ally 3

Flaw
Code of Conduct, Honest, Loyal

Weapon
Punch 0N

For Laura, she is slightly better than an archetype or starting character, but I think this works out fine.

Carmilla
Patron 4
Archetype: Vampire
Motivation: Vengange (sister)

Style: 5
 Health 11*

Primary Attributes
Body 5, Dexterity 6, Strength 5, Charisma 6, Intelligence 4, Willpower 6

Secondary Attributes
Size 0, Move 11, Perception 10, Initiative 10, Defense 11, Stun 5*

Skills
Academics: History 7, Religion 5, Athletics 7, Brawl 6, Con 8, Diplomacy 6, Empathy 4, Intimidation 8, Linguistics 6, Performance 6, Stealth 7

Talents
Attractive +3, Fearsome Attack, Iron Jaw (+1 Stun)*, Unarmed Parry (can block melee weapons), Well Educated

Resources
Refuge: Size 1 (smaller apartments across Eastern Europe, but owned by her mother), Status 1 (Former foreign noblewoman; +2 Social bonus)

Flaw
Thirst for Blood (+1 Style point when her unholy appetite reveals its true nature, she prefers young women)

Weapons
Bite 9L**, Punch 9N

* Carmilla is immune to lethal and nonlethal damage except fire or holy objects.
** If Carmilla scores 3+ successes on her bite attack, she has latched onto her victim’s neck. Until she ceases feeding voluntarily or is forcibly removed (as per ending a grapple), the victim takes automatic damage equal to her Strength rating each round.

Decapitation/Piercing the Heart: This requires a Called Shot against a vital area. If the damage exceeds Carmilla’s Body rating, she is instantly killed, otherwise, the attack has no effect.

Shape Change, Lesser: Carmilla can transform into a large cat. This requires two complete rounds and a Willpower roll. While in animal form, she retains her own statistics but cannot speak, use tools, or use any of her other abilities. Reversion to her true form is a reflexive action.

Using Carmilla and Laura in your Games

Depending on when you grab them Carmilla and Larua could either be a fun addition to your games, or potentially a fun plot point.

One thing that would REALLY be fun happens at the end of Season 3 but before the movie:
[Spoilers]Carmilla is a human again after battling the Goddess Innana. That will certainly bring some interest to monster hunters around the world.[/Spoilers].  I am sure that would be a lot of fun.  Plus Laura's role as journalist is an excuse to find trouble.

Just four more days till the movie!